carousel controls not working - javascript

see my fiddle : https://jsfiddle.net/1bc8j418/1/
may b i'm wrong with the code please modify it i was trying different things but failed . thanks for the help!
or you can see the code here
MY HTML
<div class="carouselBg">
<p id="demoSliderFirst" class="textSliders">
Life must be lived forwards, but can only be understood backwards.
</p>
<span onclick="prev()">back</span>
<span onclick="next()">next</span>
</div>
MY JQUERY
var demoSlider1 = $('#demoSliderFirst');
var DemoSliderSet1 = [
'Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment',
'What screws us up the most in life is the picture in our head of how it is supposed to be.',
'Life shrinks or expands in proportion to one’s courage.'];
var index1 = 0;
function demoSliderCarousel1(){
var newDemoSliderSet1 = DemoSliderSet1[index1];
demoSlider1.fadeOut('400',function(){
demoSlider1[0].innerHTML = newDemoSliderSet1;
}).fadeIn('400');
index1++;
if(index1 >= DemoSliderSet1.length){
index1 = 0;
}
this.prev = function(){
if(--this.index1 < 0) this.index = this.DemoSliderSet1.length - 1;
this.start()
};
this.next = function(){
if(++this.index1 >= this.DemoSliderSet1.length) this.index = 0;
this.start()
};
}
setInterval(demoSliderCarousel1,4000);

You are creating the next() and prev() functions in the wrong scope. Create the functions outside of the demoSliderCarousel1() function and everything is working fine.
var demoSlider1 = $('#demoSliderFirst');
var DemoSliderSet1 = [
'Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment',
'What screws us up the most in life is the picture in our head of how it is supposed to be.',
'Life shrinks or expands in proportion to one’s courage.'];
var index1 = 0;
var demoSliderCarousel1 = function() {
var newDemoSliderSet1 = DemoSliderSet1[index1];
demoSlider1.fadeOut('400',function(){
demoSlider1[0].innerHTML = newDemoSliderSet1;
}).fadeIn('400');
index1++;
if(index1 >= DemoSliderSet1.length){
index1 = 0;
}
}
var prev = function(){
if(--index1 < 0) index = DemoSliderSet1.length - 1;
demoSliderCarousel1();
};
var next = function(){
if(++index1 >= DemoSliderSet1.length) index = 0;
demoSliderCarousel1();
};
setInterval(demoSliderCarousel1,4000);

Related

How to transform a generic Animated JS script to work with many classes id

I don't know how I can explain my problem... but I have a Animated JS script and this JS Works fine.
This script identify by CLASS NAME each ICONS on the page marked by the class name - and animated this icons with a delay between each icon.
Then I have in my page 3 sections (all in the same page):
1- About Us
2- Services
3- Clients
I create this script to use in SERVICES SECTION where I have 20 services, with 20 icons - animated one after other on screen.
But now, I want to use this script in About Us and Clients Sections to animated the icons in this sections
My problem:
The script Works fine for 1 section. If I use in other section I need to wait all animations from the other sections stop to start the animations from the actual sector. (All animations are "scrollbar controlled")
To correct this I clone the script 2x and change the class name for each section.
Problem solved!
But I need to write 3x the same script and only change a class name..
If I need to create another 10 sections, a I will need to write the same script 10x..
There is a way to avoid this?
SORRY! I'M A BEGINNER IN JS.. I understand many things, but I'm not a expert.
var $animation_elements = $('.animation-element');
var $window = $(window);
const MULTIPLIER = 800;
var countInView = 0;
var timeouts = [];
for (i = 0; i < $animation_elements.length; i++)
timeouts[i] = [];
function check_if_in_view() {
var window_height = $window.height();
var window_top_position = $window.scrollTop();
var window_bottom_position = (window_top_position + window_height + 15);
for(var i=0; i < $animation_elements.length ; i++) {
var $element = $animation_elements.eq(i);
var element_height = $element.outerHeight();
var element_top_position = $element.offset().top;
var element_bottom_position = (element_top_position + element_height);
if ((element_bottom_position >= window_top_position) &&
(element_top_position <= window_bottom_position)) {
if($element.is($('i').parent()) && !$element.hasClass('in-view')) {
var delay = MULTIPLIER * ++countInView;
$element.addClass('paused');
(function(delay, $element, savedtimeout){
savedtimeout[i][0] = setTimeout(function() {
$element.removeClass('paused');
countInView--;
}, delay);
}(delay, $element, timeouts));
}
$element.addClass('in-view');
} else {
if($element.hasClass('in-view')) {
$element.removeClass('in-view');
}
if($element.hasClass('paused')) {
if(timeouts[i][0] != null) {
//Retira o timeout da fila
clearTimeout(timeouts[i][0]);
countInView--;
}
$element.removeClass('paused');
} // end if
} // end if
} // end for
}
$window.on('scroll resize', check_if_in_view);
$window.trigger('scroll');
Then i change:
var $animation_elements = $('.animation-element');
var $animation_elements = $('.animation-element2');
var $animation_elements = $('.animation-element3');
And copy+paste all the rest

Image slide won't slide

I have programmed an image slider in javascript, and it's "functional," but it doesn't alternate the images except for the very first and last images. For example, if I'm on the first image and press the right button, it won't change to the next image in the array. However, if I were to push the left button, it will change to last image in the array. The same thing will happen for the last image. I don't know how to fix this. Can you help?
I think it might have to do something with the "total" variable, but I'm not sure.
Here's the code...
window.onload = function () {
var nmbr_imgs = 4;
var imgs_holder = ["IMGS/Actinium.png", "IMGS/Aluminum.png", "IMGS/Astatine.png", "IMGS/Barium.png"];
var total = imgs_holder.length;
var left_btn = document.getElementById('left_btn');
var right_btn = document.getElementById('right_btn');
var imgs_display = document.getElementById('imgs_display');
left_btn.addEventListener('click', function() {
var lefting = total - 1;
imgs_display.src = imgs_holder[lefting];
if (lefting < 0) {
imgs_display.src = imgs_holder[(nmbr_imgs - 1)];
}
}, false);
right_btn.addEventListener('click', function() {
var righting = total + 1;
imgs_display.src = imgs_holder[righting];
if (righting > (nmbr_imgs - 1)) {
imgs_display.src = imgs_holder[0];
}
}, false);
}
Your listeners are off a bit ...
total = total - 1;
imgs_display.src = imgs_holder[total];
if(lefting < 0) {
total = nmbr_imgs - 1;
imgs_display = imgs_holder[total]
}
... try incrementing/decrementing total, not lefting/righting which are reset to total +/- 1 each time.

JS slideshow works one way

My slideshow is suffering from erratic behaviour. it's driven by pagers which the user clicks. when the corresponding pager is clicked, the next image is made visible (opacity/filter) and set as z-index 5 so that it should sit beneath the present image (z-index 10). The current image is then faded-out and finally, the next image is set to current and the image that has faded out is set to z-index 0. However, this only works when clicking back to a previous image (in Chrome, ie is behaving even more strangely.) in the order of images. That is to say,
chrome:
"list_slide1" to "list_slide3" instant jump with no fade
"list_slide3" to "list_slide1" fade behaves correctly
then...
"list_slide1" to "list_slide3" instant jump no fade "list_slide3" to
"list_slide2" fade behaves correctly
or...
"list_slide1" to "list_slide6" instant jump no fade
"list_slide6" to any preceding list-slide1-5 fade behaves correctly
IE:
"list_slide1" to "list_slide3" instant jump with no fade
"list_slide3" to "list_slide1" a second pause then jump
The pagers and the images are dynamically generated from a database (hence the little piece of PHP at the bottom of the code). it contains as many items as are listed for the page in the database.
a few notes:
1) the fade function is my own take on
http://javascript.info/tutorial/animation and has worked just fine in
another slideshow elsewhere on the site.
2) getElementsByClass is from http://www.robertnyman.com and returns
parent and child elements of the requested class in an array (hence
why I call current[0] etc.)
thanks.
<script type="text/javascript">
var pager = document.getElementById('pager1');
var list_pagers = document.getElementById('pagers')
var i = 0;
var next_slide = function(next) {
if (next.className !== 'slide_current') {
if (getElementsByClassName('slide_pending').length === 0) {
var current = getElementsByClassName('slide_current');
next.className = 'slide_pending';
next.style.zIndex = 5;
next.style.opacity = 1;
next.style.filter = 'alpha(opacity = 100)';
next.style.display = 'block';
fade(current[0], linear, 1000);
var fadeSlide = switcher(next, current);
}
}
}
var switcher = function(now, then) {
setTimeout(function() {
now.className = 'slide_current';
now.style.zIndex = 10;
now.style.opacity = 1;
now.style.filter = 'alpha(opacity = 100)';
then[0].className = 'slide_hide';
then[0].style.zIndex = 0;
then[0].style.opacity = 0;
then[0].style.filter = 'alpha(opacity = 0)';
then[0].style.display = 'none';
}, 1001);
}
<?php
// dynamically build event for each pager/slide in the show.
for ($k = 1; $k <= $i; $k++) {
echo 'var next_slide' .$k. ' = document.getElementById("list_slide" +' .$k. '); ',
'addEvent(list_pagers.childNodes[' .($k - 1). '], "click", function () {next_slide(next_slide' .$k. ')}); ';
}
?>
Forgive me for not posting an answer to your exact problem, but I would steer away from writing Javascript plugins yourself for the following reasons:
Hundreds of them exist on the Web already, some of which are developed on GitHub as open source, preventing potential issues through collaborative development.
There is no need to reinvent the wheel; simply spend 20 minutes googling javascript sliders and find one that you can customise to your needs.
A couple I like using are 'caroufredsel', which is responsive and offers a few nice features (dynamically adding items, callbacks etc).
Another is 'flexslider'.
SOLUTION:
the problem was that the <div> tags i was trying to fade each contained an <img> and another <div>... the CSS being applied was either working inconsistently/erratically or - as is IE's wont - not-at-all.... The solution was - rather than animating the fade of the parent <div> - animating the respective child components separately. At first, it looked like the IE solution was completely unto itself; in fact, it was insightful to creating a neat, lightweight non-JQuery slideshow for all the browsers. One trade-off was that I had to incorporate all the styling into the element tags rather than a separate CSS. This seemed like the only viable option in this instance by virtue of the nature of the DOM requests being made...
Questions/feedback gratefully received:
<script type="text/javascript">
var list_pagers = document.getElementById('pagers')
var i = 0;
<?php
// dynamically build event for each pager/slide in the show.
for ($k = 1; $k <= $i; $k++) {
echo 'var next_slide' .$k. ' = document.getElementById("list_slide" +' .$k. '); ',
'addEvent(list_pagers.childNodes[' .($k - 1). '], "click", function () {next_slide(next_slide' .$k. ')}); ';
}
?>
var next_slide = function(next) {
if (next.className !== 'slide_current') {
if (navigator.appName === 'Microsoft Internet Explorer') {
//IE 7 & 8
if ((navigator.appVersion.search('MSIE 8.0') >= 1) || (navigator.appVersion.search('MSIE 7.0') >= 1)) {
var current = getElementsByClassName('slide_current')[0].childNodes[0];
var currentBar = getElementsByClassName('slide_current')[0].childNodes[1];
var nextBar = next.childNodes[1];
var nextSlide = next.childNodes[0];
} else {
//IE 9
var current = getElementsByClassName('slide_current')[0].childNodes[1];
var currentBar = getElementsByClassName('slide_current')[0].childNodes[2];
var nextBar = next.childNodes[2];
var nextSlide = next.childNodes[1];
}
// give the next slide and its header (nextBar) a temporary status of zIndex 5/6
nextSlide.style.zIndex = 5;
nextBar.style.zIndex = 6;
nextSlide.style.filter = "alpha(opacity=100)";
nextBar.style.filter = "alpha(opacity=85)";
fade(currentBar, linear, 500); // fade currentBar out
fade(current, linear, 500); // fade current out
//once we've faded out current slides, it's time to replace them with th
setTimeout(function() {
getElementsByClassName('slide_current')[0].className = 'slide_hide';
next.className = 'slide_current';
nextSlide.style.opacity = 1; // IE 9 includes opacity...
nextBar.style.opacity = 1; // IE 9 includes opacity...
nextSlide.style.filter = "alpha(opacity=100)";
nextBar.style.filter = "alpha(opacity=85)";
nextSlide.style.zIndex = 10;
nextBar.style.zIndex = 11;
}, 500);
} else {
// NON IE TAGS
var current = getElementsByClassName('slide_current')[0];
current.childNodes[1].style.zIndex = 10; // [1] the child <img> tag
current.childNodes[2].style.zIndex = 11; // [2] the child <div> tag
current.childNodes[1].style.opacity = 1;
current.childNodes[2].style.opacity = 0.85;
next.childNodes[1].style.zIndex = 5;
next.childNodes[2].style.zIndex = 6;
next.childNodes[1].style.opacity = 1;
next.childNodes[2].style.opacity = 0.85;
fade(current.childNodes[1], linear, 600); // fade current out
fade(current.childNodes[2], linear, 600); // fade current out
var fadeSlide = setTimeout(function() {switcher(next, current)}, 500);
var switcher = function(now, then, nowBar, thenBar) {
then.className = 'slide_hide';
then.childNodes[1].style.opacity = 0;
then.childNodes[2].style.opacity = 0;
now.className = 'slide_current';
now.childNodes[1].style.opacity = 1;
now.childNodes[2].style.opacity = 0.85;
now.style.opacity = 1;
}
}
}
}
</script>

elementFromPoint() full document alternative

I am trying to recover a value from a cookie, which is somewhere on the Y-axis where the user clicked. I then want to find the parent <h2> from that click (if it helps, all the <h2>s are the first child of a <div class="_bdnable_">). Here is what I have so far:
var bookmarkLocation;
function getBookmarkPos() {
if ($.cookie("bookmark-position") !== null) {
$(".bdnable").each(function(i) {
var scrollTopTop = $(this).offset.top;
var scrollTopBottom = $(this).offset.top + $(this).height();
// var screenWidth = parseInt(screen.width/2);
// alert(screenWidth);
// var bookmarkPosition = parseInt($.cookie("bookmark-position"));
// alert(bookmarkPosition);
// var query = document.elementFromPoint(screenWidth, 50).nodeName;
// alert(query);
if ($.cookie("bookmark-position")>=scrollTopTop && $.cookie("bookmark-position")<=scrollTopBottom) {
bookmarkLocation = $(this).closest("div").children(":nth-child(1)").text();
}
});
if (bookmarkLocation == null) {
bookmarkLocation = "Unknown";
}
} else {
bookmarkLocation = "No bookmark set";
}
$("#bookmarklocationspan").html(bookmarkLocation);
}
In the commented out section is where I tried to use getElementFromPoint and then realized that it only checks the visible area. Not good, because the scrollable Y-axis on the page is 1000s of pixels tall.
Any ideas are greatly appreciated!!!
If you already have the y-coordinate of the click from the cookie, why not simply compare all H2's y-position and pick the one which is the next "higher" one? Your approach looks like it's compares whether the user has clicked directly on the H2 instead of the article/button below it?
Just an idea - don't rate it's style, think its prettey messy:
var $myH2 = $('h2');
var clickY = <COOKIE_VALUE>;
var currentY = 0;
var foundH2ID = '';
for (var i = 0; i < $myH2.length; i++) {
var h2Y = $($myH2[i]).position().top;
if (h2Y <= clickY && h2Y > currentY) {
currentY = h2Y;
foundH2ID = $myH2[i].id;
}
}
Or maybe I got you wrong?

some errors with javascript objects

I am beginning to hate objects in javascript.
Every time I have error and I fix it, a new error appears, and so on.
Can you please take a look at the following code and tell me what's wrong ?
problem message:
"this.Images is undefined"
and more errors also
HTML File
<div id="SlideShow" >
<img id="img" src="images/img.jpg" alt="" /><span id="desc"></span>
</div>
<script type="text/javascript">
meToo.Images = ['images/img.jpg','images/img2.jpg','images/img3.jpg','images/img4.jpg','images/img5.jpg'];
meToo.Titles = ['Pic1','pic2','Pic3','Pic4','Pic5'];
meToo.Play('img');
</script>
Javascript Object
var meToo = {
Images: [],
Titles: [],
counter: 0,
Play: function(ElemID){
var element = document.getElementById(ElemID);
var ImgLen = this.Images.length;
if(this.counter < ImgLen){
this.counter++;
element.src = this.Images[this.counter];
element.nextSibling.innerHTML = this.Titles[this.counter];
}else{
this.counter = 0;
}
setTimeout(this.Play, 1000);
}
};
See the Example
See this question. Otherwise setTimeout sets this to the window object. Also, the counter should be incremented after setting the images or you will be reading outside the array bounds.
Finally, when resetting the counter to 0, there will be an additional one-second delay before the loop restarts, because the image is not being reset in that else block. You may wish to rewrite that part of the logic.
Updated Fiddle
if(this.counter < ImgLen){
element.src = this.Images[this.counter];
element.nextSibling.innerHTML = this.Titles[this.counter];
this.counter++;
}else{
this.counter = 0;
}
var _this = this;
setTimeout(function() { _this.Play('img') }, 1000);
This is what I would write to keep the loop going at one-second intervals:
Play: function(ElemID) {
var element = document.getElementById(ElemID);
var ImgLen = this.Images.length;
if (this.counter == ImgLen) {
this.counter = 0;
}
element.src = this.Images[this.counter];
element.nextSibling.innerHTML = this.Titles[this.counter];
this.counter++;
var _this = this;
setTimeout(function() {
_this.Play('img')
}, 1000);
}
if(this.counter < ImgLen)
is wrong.
What will happen here is that when you run
this.counter++;
the value of that variable will now be ImgLen.length
Arrays in javascript go from 0 to length -1.So now you'll be exceeding the array's length, when you run:
this.Images[this.counter];
and encounter an error.
The quick fix here is to change to
if(this.counter < ImgLen -1)
If you're encountering other problems, then post the exact error message. (Run in Chrome and press F12 (for example) to bring up the console so you can see the errors).
Here check this out.It should work perfectly for you.I have made it a singleton object and also I am doing a check if incase meToo.Play is called before the dom is loaded it will not crash.All the other mistakes that the guys above are pointing are also taken care of.
<script>
var meToo = function(){
var Images = ['http://www.image-upload.net/di/WMPI/img.jpg','http://www.image-upload.net/di/HPUQ/img2.jpg','http://www.image-upload.net/di/WQ9J/img3.jpg','http://www.image-upload.net/di/GIM6/img4.jpg','http://www.image-upload.net/di/0738/img5.jpg'];
var Titles = ['Pic1','pic2','Pic3','Pic4','Pic5'];
var counter = 0;
return {
Play: function(ElemID) {
var element = document.getElementById(ElemID);
if(element){
var ImgLen = Images.length;
if(counter < ImgLen) {
element.src = Images[counter];
element.nextSibling.innerHTML = Titles[this.counter];
counter++;
} else {
counter = 0;
}
}
setTimeout(callmeToo, 1000);
}
}
}();
function callmeToo(){
meToo.Play('img');
}
callmeToo();
</script>

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