how to manipulate a url with javascript - javascript

having some trouble altering a url when the filename will change every time.
this is the url i am returning from api. the pdf name will be different evertime
C:/Users/rsanchez/Source/completePdfs/PdfSharpResult-6-23-2015 2-13 PM.pdf
I need to change it to this
ViewerJS/#../completePdfs/PdfSharpResult-6-23-2015 2-13 PM.pdf
what I am trying so far
var fileURL = result.FileName;
fileURL.replace('C:/Users/rsanchez/Source/completePdfs/', 'ViewerJS/#../completePdfs/')
$scope.returnedPdf = fileURL;
console.log(fileURL)

You are doing it alright. Just assign the update value back to fileURL
fileURL = fileURL.replace('C:/Users/rsanchez/Source/completePdfs/', 'ViewerJS/#../completePdfs/')

Related

Angular - Save blob in local text file?

I have a plain text variable which I want to store and save on a .txt file using Angular.
So far I have tried the following:
var data = new Blob([text], {type: 'text/plain'});
const url= window.URL.createObjectURL(data);
window.open(url);
Being text the variable with the plain text content. It seems to work but it opens de blob on a new browser tab, and I need it to be downloaded as whatever.txt.
How can I achieve this? Thanks!
The solution can be found here:
JavaScript blob filename without link
The steps are the following:
Create a hidden <a> tag.
Set its href attribute to the blob's URL.
Set its download attribute to the filename.
Click on the <a> tag.
This is working code from my application
const file = new window.Blob([data], { type: contentType });
const downloadAncher = document.createElement("a");
downloadAncher.style.display = "none";
const fileURL = URL.createObjectURL(file);
downloadAncher.href = fileURL;
downloadAncher.download = fileName;
downloadAncher.click();

Opening a file with C# as a BLOB, and downloading with JS as a BLOB

I have a PDF on my .NET Core server, which I need to somehow send across the wire as a BLOB, so that my JS AJAX request can convert it back to a PDF so it can be downloaded.
The reason for the indirection is because the file comes from my API, which is only accessed through AJAX. Due to the need for a Bearer token, I can't just use a form behind the scenes, as there's no cookie for the site created. (Weird, I know, but that's how it is presently, and I'm not looking to change that part)
So, on my C# side, I've tried several variations, shown below. ApiResponse is just a container I use that holds a bool and a string (named message) so I can tell if the request was good or not.
These are what I've been trying
return new ApiResponse(true, File.ReadAllText(path));
return new ApiResponse(true, Convert.ToBase64String(File.ReadAllBytes(path)));
return new ApiResponse(true, JsonConvert.SerializeObject(File.ReadAllBytes(path)));
And on the JS side, in the same order to parse it back out, I have:
// Get the response in object form, since it's sent as an ApiResponse
const response = JSON.parse(xmlhttp.response);
const text = response.message;
const text = atob(response.message)
const text = JSON.parse(response.message)
I've also tried things like
const text = atob(JSON.parse(response.message))
Then, with the text I'm doing this:
const blob = new Blob([text], {type: "application/pdf"});
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "file.pdf";
document.body.appendChild(a);
a.click();
And this does correctly generate a file that's downloaded. However, that file is not valid: it's corrupted.
I'm pretty much stuck at this point, and I haven't been able to find something that goes from start to finish using this method to download files with Javascript. It's either the back side, or the front side, but never tied together.
So, how can I successfully send a PDF BLOB across the wire, and recreate it on the front end so it can be downloaded?
The easy answer to how to do the convert is don't.
Every modern browser supports base64 encoding natively, so there's no need to convert the data back to a BLOB before putting it into download.
Thus, the end code is:
const a = document.createElement("a");
a.href = "data:application/pdf;base64," + response.message;
a.download = "file.pdf";
document.body.appendChild(a);
a.click();

Download a file from a server with JavaScript / Typescript

I have a problem when I try to download a file stored on a server. I make a call and get a right response in which I have all the information I need, in the headers I have the content type and the file name, and I have the file body in the response body.
What I want to do is to simply make a download process, so I tried to do so, data being the http call response :
// Get headers info
let headers = data.headers
let contentType = headers.get("Content-Type")
let name = headers.get("name")
// Initialize Blob
let blob = new Blob([data.text()], {type: contentType})
// Make the download process
let a = window.document.createElement("a")
a.href = window.URL.createObjectURL(blob)
a.download = name
document.body.appendChild(a)
a.click()
document.body.removeChild(a)
For a text file, it's working as it's an easy format, but for like a picture or a PDF file it makes download a file of the right name and type, but they can't be well read.
Has anyone an idea ? Thanks !
Found a way to do it using the way described below by simulating an tag with href and download parameters :)
how to set a file name using window.open

How can i create a file and save it in local system using Blob in javascript?

During implementation of file transfer use case through WebRTC protocol, i am recieving data from queue at reciever end in some variables but unable to use that. Through some digging, i came to know that it can be done using Blob,
code snippet that i used :
var data=reciever.dequeue();
if(data)
{ var blob = new Blob(_base64ToArrayBuffer(data), {type: 'text/plain'});
// need to know how to proceed now?
}
file is need to be saved in local system.Thanks in advance.
You can create a temp anchor element element and append it to document.body, trigger click event. Done.
Here is the demo code:
var url = objectURL = URL.createObjectURL(blob); //your blob object here
var anchor = document.createElement("a");
anchor.href = url;
anchor.download = "YourFileName";
anchor.click(); //This will trigger browser download event.
Here is document about blob to URL.
Here is the blob document.
Hope this works. : )

How do I save and restore a File object in local storage

I have an HTML5/javscript app which uses
<input type="file" accept="image/*;capture=camera" onchange="gotPhoto(this)">
to capture a camera image. Because my app wants to be runnable offline, how do I save the File (https://developer.mozilla.org/en-US/docs/Web/API/File) object in local storage, such that it can be retrieved later for an ajax upload?
I'm grabbing the file object from the using ...
function gotPhoto(element) {
var file = element.files[0];
//I want to save 'file' to local storage here :-(
}
I can Stringify the object and save it, but when I restore it, it is no longer recognised as a File object, and thus can't be used to grab the file content.
I have a feeling it can't be done, but am open to suggestions.
FWIW My workaround is to read the file contents at store time and save the full contents to local storage. This works, but quickly consumes local storage since each file is a 1MB plus photograph.
You cannot serialize file API object.
Not that it helps with the specific problem, but ...
Although I haven't used this, if you look at the article it seems that there are ways (although not supported yet by most browsers) to store the offline image data to some files so as to restore them afterward when the user is online (and not to use localStorage)
Convert it to base64 and then save it.
function gotPhoto(element) {
var file = element.files[0];
var reader = new FileReader()
reader.onload = function(base64) {
localStorage["file"] = base64;
}
reader.readAsDataURL(file);
}
// Saved to localstorage
function getPhoto() {
var base64 = localStorage["file"];
var base64Parts = base64.split(",");
var fileFormat = base64Parts[0].split(";")[1];
var fileContent = base64Parts[1];
var file = new File([fileContent], "file name here", {type: fileFormat});
return file;
}
// Retreived file object
Here is a workaround that I got working with the code below. I'm aware with your edit you talked about localStorage but I wanted to share how I actually implemented that workaround. I like to put the functions on body so that even if the class is added afterwards via AJAX the "change" command will still trigger the event.
See my example here: http://jsfiddle.net/x11joex11/9g8NN/
If you run the JSFiddle example twice you will see it remembers the image.
My approach does use jQuery. This approach also demonstrates the image is actually there to prove it worked.
HTML:
<input class="classhere" type="file" name="logo" id="logo" />
<div class="imagearea"></div>
JS:
$(document).ready(function(){
//You might want to do if check to see if localstorage set for theImage here
var img = new Image();
img.src = localStorage.theImage;
$('.imagearea').html(img);
$("body").on("change",".classhere",function(){
//Equivalent of getElementById
var fileInput = $(this)[0];//returns a HTML DOM object by putting the [0] since it's really an associative array.
var file = fileInput.files[0]; //there is only '1' file since they are not multiple type.
var reader = new FileReader();
reader.onload = function(e) {
// Create a new image.
var img = new Image();
img.src = reader.result;
localStorage.theImage = reader.result; //stores the image to localStorage
$(".imagearea").html(img);
}
reader.readAsDataURL(file);//attempts to read the file in question.
});
});
This approach uses the HTML5 File System API's to read the image and put it into a new javascript img object. The key here is readAsDataURL. If you use chrome inspector you will notice the images are stored in base64 encoding.
The reader is Asynchronous, this is why it uses the callback function onload. So make sure any important code that requires the image is inside the onLoad or else you may get unexpected results.
You could use this lib:
https://github.com/carlo/jquery-base64
then do something similar to this:
//Set file
var baseFile = $.base64.encode(fileObject);
window.localStorage.setItem("file",basefile);
//get file
var outFile = window.localStorage.getItem("file");
an other solution would be using json (I prefer this method)
using: http://code.google.com/p/jquery-json/
//Set file
window.localStorage.setItem("file",$.toJSON(fileobject));
//get file
var outFile = $.evalJSON(window.localStorage.getItem("file"));
I don't think that there is a direct way to Stringify and then deserialize the string object into the object of your interest. But as a work around you can store the image paths in your local storage and load the images by retrieving the URL for the images. Advantages would be, you will never run out of storage space and you can store 1000 times more files there.. Saving an image or any other file as a string in local storage is never a wise decision..
create an object on the global scope
exp: var attmap = new Object();
after you are done with file selection, put your files in attmap variable as below,
attmap[file.name] = attachmentBody;
JSON.stringify(attmap)
Then you can send it to controller via input hidden or etc. and use it after deserializing.
(Map<String, String>)JSON.deserialize(attachments, Map<String,String>.class);
You can create your files with those values in a for loop or etc.
EncodingUtil.base64Decode(CurrentMapValue);
FYI:This solution will also cover multiple file selection
You could do something like this:
// fileObj = new File(); from file input
const buffer = Buffer.from(await new Response(fileObj).arrayBuffer());
const dataUrl = `data:${fileObj.type};base64,${buffer.toString("base64")}`;
localStorage.setItem('dataUrl', dataUrl);
then you can do:
document.getElementById('image').src = localStorage.getItem('dataUrl');

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