When a user inputs a sentence into the title box they are supposed to be able to generate 72 different variations of that title with words being replaced and words changing positions. The problem that is occurring is that it will not take the user input and do anything with it. It works if you pre-define the text within the array.
Below is the html used.
<html>
<head>
<title> Title Generation Module</title>
<script src="title.js" type="text/javascript"></script>
<script src="find.js" type="text/javascript"></script>
<script src="replace.js" type="text/javascript"></script>
<script src="search.js" type="text/javascript"></script>
<script src="generate.js" type="text/javascript"></script>
<!-- <script src="check.js" type="text/javascript"></script>--> <!-- Leaving for future usage not needed at this point -->
<link rel="stylesheet" type="text/css" href="title.css">
</head>
<body>
<h1>Title Generation Module</h1>
<div id="cWords">
<h3>Words That Might Return an Invalid Title</h3>
<ul>
<li>For</li>
<li>You</li>
<li>Two</li>
<li>With</li>
<li>Adaptor</li>
<li>Wireless</li>
</ul>
</div>
<!-- This allows the user to input a title -->
<h3>Input Title into Text Field</h3>
<input type="text" id="title" style="height:20px; width: 500px;">
<p>Click the Submit button. To see if the title is a good working title click on the check title button below.</p>
<button onclick="getTitle()">Submit</button>
<p id="displayTitle" class="title"></p>
<!-- This allows the user to hightllight a keyword in the Title -->
<p>Find Keywords in your sentence</p>
<input id="kText">
<button onclick="getSearch()">Search</button>
<!-- This allows the user to change the keyword within a title to a new word -->
<p>Changes You Want to Make to Keywords</p>
<input type="text" id="change">
<button onclick="newTitle()">Change Keyword</button>
<!-- Button Reloads the page -->
<button onclick="myFunction()">Reload page</button>
<!-- Reloads the page -->
<script>
function myFunction()
{
location.reload();
}
</script>
<!-- Change the Order of the Title -->
<button onclick="generate_title()">Generate Title</button>
<button onclick="displayTitle()">Display Title</button>
<script>
function displayTitle()
{
var dpTitle = document.getElementById("displayTitle").innerHTML;
alert(dpTitle);
}
</script>
</body>
</html>
Below is the javascript that will handle the function of replacing and displaying the user input.
var keyword = document.getElementById("displayTitle").innerHTML;
var kText = document.getElementById("kText").value;
var changeWord = document.getElementById("change").value;
var newKeyword = new Array(keyword);
newKeyword = keyword.split(kText).join(changeWord);
var input_keywords =
[
[check],
//[checkY,checkY],
["Cordless-","Wireless"],
["Rechargeable+"],
["you"]
].filter(function(item){
return item.length <= 80;
});
/*[
["Men", "Women", "Unisex"],
["1", "2", "3", "fourrrrrrrrrr"],
["Candy Color"],
["Spring"],
["Ski+"],
["Crochet"],
["Hip-hop"],
["Hat Beanie-"],
["One Size+"]].filter(function(item)
{
return item.length <= 80;
});
*/
/*
var input_keywords = [
["Women Men", "Men Women", "Unisex Women Men", "Unisex Men Women", "Unisex", "Womens Mens", "Mens Womens", "Unisex Womens Mens", "Unisex Mens Womens"],
["Fashion", "Trendy", "Stylish", "Korea Style"],
["Candy Color"],
["Spring", "Summer", "Winter"],
["Ski"],
["Crochet", "Knit", "Knitted"],
["Elastic", "Strechable"],
["Hip-hop", "Dance"],
["Hat", "Cap", "Beanie", "Hat Cap", "Hat Beanie", "Hat Cap Beanie"],
["One Size"]
].filter(function(item){
return item.length <= 80;
});
*/
var limit_count = 1;
var max_char_per_title = 80;
var sub_library = ["for=4", "you=u", "at=#", "two=2", "with=w", "adapter=adpt", "Monokini=Mono 9"].map( function (item)
{ return item.split("=");});
function calc_length(title)
{
return (title
.join(" ") + " ")
.replace("- ", " ")
.replace("+ ", " ")
.replace("* ", " ")
.replace(" ", " ")
.replace("\" ", " ")
.replace(" \"", " ")
.length - 1;
}
function get_all_titles(keywords)
{
var result_titles = [];
for(var i = 0; i < keywords.length; i ++)
{
var word_count = keywords[i].length;
var words = keywords[i];
var previous_count = result_titles.length;
if (previous_count == 0)
{
previous_count = word_count;
for (var sub_ii = 0 ; sub_ii < word_count; sub_ii++)
{
result_titles[sub_ii] = [];
result_titles[sub_ii][i] = words[sub_ii];
}
}
else
{
for (var sub_i = 0; sub_i < word_count; sub_i++)
{
for (var sub_ii = 0 ; sub_ii < previous_count; sub_ii++)
{
if (result_titles[previous_count * sub_i + sub_ii] == undefined)
{
result_titles[previous_count * sub_i + sub_ii] = result_titles[sub_ii ].slice();
}
result_titles[previous_count * sub_i + sub_ii][i] = words[sub_i];
}
}
}
}
return result_titles;
}
function substitute(title)
{
for (var subs_idx = 0 ; subs_idx < sub_library.length; subs_idx++)
{
var index = title.indexOf(sub_library[subs_idx][0]);
if (index >= 0)
{
title[index] = sub_library[subs_idx][1];
}
}
return title;
}
function shorten_title_length(titles)
{
var result = [];
var count = 0;
for (var i = 0 ; i < titles.length; i++)
{
if (calc_length(titles[i]) > max_char_per_title)
{
//substitute with the word in library
titles[i] = substitute(titles[i]);
// still too long, remove possible words.
if (calc_length(titles[i]) > max_char_per_title)
{
var words = titles[i];
for (var word_idx = 0 ; word_idx < words.length; word_idx++)
{
if (words[word_idx].indexOf("/") == (words[word_idx].length - 1))
{
titles[i] = titles[i].splice(word_idx, 1);
}
}
titles[i] = words
}
}
if (calc_length(titles[i]) <= max_char_per_title)
{
result[count] = titles[i];
count++;
}
else
{
console.log(titles[i].join(" \ "));
}
}
return result;
}
function change_forward_position(title)
{
var words = title;
for (var word_idx = 0 ; word_idx < words.length; word_idx++)
{
if (words[word_idx][words[word_idx].length - 1] == "-")
{
if (word_idx != words.length - 1)
{
var tmp = words[word_idx];
words[word_idx] = words[word_idx + 1];
words[word_idx + 1] = tmp;
word_idx ++;
}
}
}
title = words;
return title;
}
function change_backward_position(title)
{
var words = title;
for (var word_idx = 0 ; word_idx < words.length; word_idx++)
{
if (words[word_idx][words[word_idx].length - 1] == "+")
{
if (word_idx != 0)
{
var tmp = words[word_idx];
words[word_idx] = words[word_idx - 1];
words[word_idx - 1] = tmp;
}
}
}
title = words;
return title;
}
function finalize(titles)
{
for (var title_idx = 0 ; title_idx < titles.length; title_idx++)
{
for (var word_idx = 0 ; word_idx < titles[title_idx].length; word_idx++)
{
if (titles[title_idx][word_idx][titles[title_idx][word_idx].length - 1] == '+')
titles[title_idx][word_idx] = titles[title_idx][word_idx].substring(0, titles[title_idx][word_idx].length - 1);
if (titles[title_idx][word_idx][titles[title_idx][word_idx].length - 1] == '-')
titles[title_idx][word_idx] = titles[title_idx][word_idx].substring(0, titles[title_idx][word_idx].length - 1);
if (titles[title_idx][word_idx][titles[title_idx][word_idx].length - 1] == '/')
titles[title_idx][word_idx] = titles[title_idx][word_idx].substring(0, titles[title_idx][word_idx].length - 1);
if (titles[title_idx][word_idx][titles[title_idx][word_idx].length - 1] == '"')
titles[title_idx][word_idx] = titles[title_idx][word_idx].substring(0, titles[title_idx][word_idx].length - 1);
if (titles[title_idx][word_idx][titles[title_idx][word_idx].length - 1] == '*')
titles[title_idx][word_idx] = titles[title_idx][word_idx].substring(0, titles[title_idx][word_idx].length - 1);
}
}
return titles;
}
function generate_title()
{
var all_titles = get_all_titles(newKeyword);
//Check keyword files provided by the user, that optional sub words are at least 24
if (all_titles.length < limit_count)
{
alert("not enough different titles");
}
//check total char per title
all_titles = shorten_title_length(all_titles);
// substitute half randomly.
for (var i = 0 ; i < all_titles.length; i++)
{
if (Math.random() > 0.5)
{
all_titles[i] = substitute(all_titles[i]);
}
}
//changing position backward.
for (var i = 0 ; i < all_titles.length; i++)
{
if (Math.random() > 0.5)
{
all_titles[i] = change_backward_position(all_titles[i]);
}
}
//changing position forward.
for (var i = 0 ; i < all_titles.length; i++)
{
if (Math.random() > 0.5)
{
all_titles[i] = change_forward_position(all_titles[i]);
}
}
all_titles = finalize(all_titles);
// evaluate.....
for (var i = 0 ; i < all_titles.length; i++)
{
console.log(i);
console.log(all_titles[i].join(" \ "));
console.log(all_titles[i].length);
alert(all_titles);
}
}
Related
Over my head with javascript. I'm trying to get the cards to shuffle when clicking next.
Currently, it moves forward with one random shuffle and stops. Back and forward buttons then no longer work at that point.
Please help—many thanks.
When I'm lost and unsure what sample of the code to pinpoint, the captions go up to 499. The sample is also here: https://rrrhhhhhhhhh.github.io/sentences/
Very new to javascript. So any help is greatly appreciated. Very open to better ways to achieve this???
How I have it set up:
HTML:
var r = -1;
var mx = 499; // maximum
var a = new Array();
function AddNumsToDict(){
var m,n,i,j;
i = 0;
j = 0;
while (i <= 499)
{
m = (500 * Math.random()) + 1;
n = Math.floor(m);
for (j=0;j<=499;j++)
{
if (a[j] == (n-1))
{
j = -1;
break;
}
}
if (j != -1)
{
//a.push(n-1);
a[i] = (n-1);
i++;
j=0;
}
}
return;
}
function startup()
{
writit('SENTENCES<br><br><br>Robert Grenier', 'test');
SetCookie("pg", -1);
AddNumsToDict();
}
function SetCookie(sName, sValue)
{
document.cookie = sName + "=" + escape(sValue) + ";"
}
function GetCookie(sName)
{
// cookies are separated by semicolons
var aCookie = document.cookie.split("; ");
for (var i=0; i < aCookie.length; i++)
{
// a name/value pair (a crumb) is separated by an equal sign
var aCrumb = aCookie[i].split("=");
if (sName == aCrumb[0])
return unescape(aCrumb[1]);
}
// a cookie with the requested name does not exist
return null;
}
function doBack(){
//var oPrev = xbElem('prev');
//var oNxt = xbElem('nxt');
//if ((oNxt) && (oPrev))
//{
var num = GetCookie("pg");
if (num == mx){ //maximum
SetCookie("pg",parseInt(num) - 1);
num = GetCookie("pg");
}
// oNxt.disabled = false;
// if (num <= 1){
// oPrev.disabled = true;
// }
if (num >= 1){
num--;
writit(Caption[a[num]], 'test');
SetCookie("pg",num);
}
//}
}
function doNext(){
//var oPrev = xbElem('prev');
//var oNxt = xbElem('nxt');
// if ((oNxt) && (oPrev))
// {
var num = GetCookie("pg");
// if (num > -1){
// oPrev.disabled = false;
// }
// else{
// oPrev.disabled = true;
// }
// if (num >= parseInt(mx)-1){ //maximum - 1
// oNxt.disabled = true;
// }
// else {
// oNxt.disabled = false;
// }
if (num <= parseInt(mx)-2){
num++;
writit(Caption[a[num]],'test');
SetCookie("pg",num);
}
// }
}
function writit(text,id)
{
if (document.getElementById)
{
x = document.getElementById(id);
x.innerHTML = '';
x.innerHTML = text;
}
else if (document.all)
{
x = document.all[id];
x.innerHTML = text;
}
else if (document.layers)
{
x = document.layers[id];
l = (480-(getNumLines(text)*8))/2;
w = (764-(getWidestLine(text)*8))/2;
text2 = '<td id=rel align="center" CLASS="testclass" style="font:12px courier,courier new;padding-left:' + w.toString() + 'px' + ';padding-top:' + l.toString() + 'px' + '">' + text + '</td>';
x.document.open();
x.document.write(text2);
x.document.close();
}
}
function getNumLines(mystr)
{
var a = mystr.split("<br>")
return(a.length);
}
function getWidestLine(mystr)
{
if (mystr.indexOf(" ") != -1)
{
re = / */g;
mystr = mystr.replace(re,"Z");
//alert(mystr);
}
if (mystr.indexOf("<u>") != -1)
{
re = /<u>*/g;
mystr = mystr.replace(re, "");
re = /<\/u>*/g;
mystr = mystr.replace(re, "");
}
if (mystr.indexOf("<br>") != -1)
{
var ss, t;
var lngest;
ss = mystr.split("<br>");
lngest = ss[0].length;
for (t=0; t < ss.length; t++)
{
if (ss[t].length > lngest)
{
lngest = ss[t].length;
}
}
}
else {
lngest = mystr.length;
}
return(lngest);
}
// -->
</script>
<body bgcolor="gainsboro" onload="startup();">
<table bgcolor="white" border height="480px" width="764px" cellpadding="0" cellspacing="0">
<tr>
<td align="center">
<table nowrap>
<tr>
<td><img width="700px" height="1px" src="./resources/images/w.gif"></td>
<td>
<div class="testclass" id="test"></div>
</td>
</tr>
</table>
</td>
</tr>
</table>
<center>
<form>
<p>
<input type="button" onclick="doBack(); return false" value="Back">
<input type="button" onclick="doNext(); return false" value="Next">
JS:
var _____WB$wombat$assign$function_____ = function(name) {return (self._wb_wombat && self._wb_wombat.local_init && self._wb_wombat.local_init(name)) || self[name]; };
if (!self.__WB_pmw) { self.__WB_pmw = function(obj) { this.__WB_source = obj; return this; } }
{
let window = _____WB$wombat$assign$function_____("window");
let self = _____WB$wombat$assign$function_____("self");
let document = _____WB$wombat$assign$function_____("document");
let location = _____WB$wombat$assign$function_____("location");
let top = _____WB$wombat$assign$function_____("top");
let parent = _____WB$wombat$assign$function_____("parent");
let frames = _____WB$wombat$assign$function_____("frames");
let opener = _____WB$wombat$assign$function_____("opener");
function CaptionArray(len) {
this.length=len
}
Caption = new CaptionArray(499);
Caption[0] = "leaf and the ants as latterly"
Caption[1] = "thought<br>living in<br>Davis would<br>be ok"
Caption[2] = "sure arm today"
Caption[3] = "AMY<br><br>no we<br>both do<br>different<br>songs together"
Caption[4] = "much of anything she doesn't like that at all"
Caption[5] = "SUNG AS LAKE<br><br><br>that never wanted back to come"
Caption[6] = "five sound shut doors"
Caption[7] = "oh<br>my nose is<br>so<br>red<br>Obediah<br>dear"
Caption[8] = "these<br>cubes<br>have been<br>on the floor"
Caption[9] = "sweating importunate"
Caption[10] = "all over noises phone rings"
Caption[11] = "I think this is the water supply for Lake Johnsbury"
Caption[12] = "Paw so greasy"
Caption[13] = "BLACK & WHITE RAIN<br><br><br>clear water grey drops<br><br><br>on windshields in a line<br><br><br>of cars progressing slowly<br><br><br>with windshield wipers wiping"
Caption[14] = "EMILY<br><br>Roger,<br><br>are you<br><br>thinking of me"
Caption[15] = "STICKS<br><br><br>rhythm is inside the sound like another"
Caption[16] = "I think their dog always barks when coming back from the woods"
Caption[17] = "weren't there<br><br>conversations"
Caption[18] = "LOOKING AT FIRE<br><br><u>ashes</u> to ashes<br><br>looking at the fire<br><br>at has been added"
Caption[19] = "a the bank"
}
I am trying to draw a graph based on a calculator and the result of the equation is used as one of the axis in this case Y in order to make the first point and the second input file is for X axis but I can't manage to take the result into the next function. any recommendations or approach?
Here is the JS
function parseCalculationString(s) {
var calculation = [],
current = '';
for (var i = 0, ch; ch = s.charAt(i); i++) {
if ('^*/+-'.indexOf(ch) > -1) {
if (current == '' && ch == '-') {
current = '-';
} else {
calculation.push(parseFloat(current), ch);
current = '';
}
} else {
current += s.charAt(i);
}
}
if (current != '') {
calculation.push(parseFloat(current));
}
return calculation;
}
function removeBrackets(s) {
let regEx = /\((.*?)\)/g;
let ops = s.match(regEx);
for (var i = 0; i < ops.length; i++) {
let op = ops[i];
let res = calculate(parseCalculationString(op.replace('(', '').replace(')', '')));
s = s.replace(op, res);
}
return s;
}
function calculate(calc) {
var ops = [
{
'^': function(a, b) {
return Math.pow(a, b);
}
}, {
'*': function(a, b) {
return a * b
},
'/': function(a, b) {
return a / b
},
}, {
'+': function(a, b) {
return a + b
},
'-': function(a, b) {
return a - b
}
}],
newCalc = [],
currentOp;
for (var i = 0; i < ops.length; i++) {
for (var j = 0; j < calc.length; j++) {
if (ops[i][calc[j]]) {
currentOp = ops[i][calc[j]];
} else if (currentOp) {
newCalc[newCalc.length - 1] = currentOp(newCalc[newCalc.length - 1], calc[j]);
currentOp = null;
} else {
newCalc.push(calc[j]);
}
console.log(newCalc);
}
calc = newCalc;
newCalc = [];
}
if (calc.length > 1) {
console.log('Error: no funciona');
return calc;
} else {
return calc[0];
}
}
var calculateButton = document.getElementById('calculate'),
userInput = document.getElementById('userInput'),
sustuir = document.getElementById('userInputX'),
result = document.getElementById('result');
calculateButton.addEventListener('click', function() {
result.innerHTML = "la respuesta de Y " + calculate(
parseCalculationString(removeBrackets(
(userInput.value)
))
);
return calculateButton;
});
window.onload = function() {
var dps = []; //dataPoints.
var chart = new CanvasJS.Chart("chartContainer", {
title: {
text: "Result"
},
data: [{
type: "line",
dataPoints: dps
}]
});
function addDataPointsAndRender() {
xValue = Number(document.getElementById("result").value);
yValue = Number(document.getElementById("userInputX").value);
dps.push({
x: xValue,
y: yValue
});
chart.render();
}
var renderButton = document.getElementById("calculate");
renderButton.addEventListener("click", addDataPointsAndRender);
}
here is the HTMl
<div class="container">
<h1>Test Part 1 </h1>
<p>Example 2x*(2+2) use * in input before parentheses in order to work properly.</p>
<input type="text" id="userInput" />
<input type="text" id="userInputX" />
<input type="button" value="Calculate" id="calculate" />
<div id="result"></div>
<div id="chartContainer" style="height: 270px; width: 100%;"></div>
</div>
thanks in advance
My goal for this experiment is to have 2 blocks of trials, both which flash 10 words and then the participants have to click yes or no if they saw the word or not (answer yes or no to 20 words). After the 2 blocks I would like the data to be displayed and the experiment to end, although right now the experiment is infinite and displays data after every block. I also need to know how to save the data with a "Save Data" button after presenting both of the blocks data at the end. Any and all help appreciated!
If anyone has any ideas about how to create two blocks, as I have tried to initiate by declaring blocks = 0 at the beginning it would be greatly appreciated!
<!DOCTYPE HTML>
<html>
<head>
<link rel="stylesheet" type="text/css" href="mystyle.css">
<script src="342.js" type="text/javascript"></script>
<script type="text/javascript">
let index = 0, blocks=0;
let words = ["fox", "tree", "wheel", "pillow", "target", "wool", "bread", "sport", "dog", "straw", "state",
"mountain", "cot" , "green" , "napkin" , "grape" , "glass" , "drum" , "grass",];
let stimuli = [];
let N = words.length/2;
let t;
window.onload = initialize;
function initialize() {
for (let i = 0; i < words.length; i++) {
stimuli.push(new Stimulus(words[i]));
}
shuffle(stimuli);
for (let i = 0; i < words.length; i++) {
if (i < N) {
stimuli[i].presented = "1";
stimuli[i].presOrder = i;
}
else {
stimuli[i].presented = "0";
stimuli[i].presOrder = "-1"
}
}
}
function Stimulus(word) {
this.word = word;
}
Stimulus.prototype.toString = function () {
return "\t Order Presented: " + this.presOrder + "\t Order tested: " + this.testOrder + "\t Word Presented:" + this.word + "\t Response (0 or 1):"
+ this.resp + " \t Presented (0 or 1):" + this.presented;
};
function begin() {
document.getElementById("b").style.visibility = "hidden";
document.getElementById("word").innerHTML = "";
t = setInterval(nextWord, 250)
}
function nextWordTest() {
document.getElementById("word").innerHTML = stimuli[index].word;
stimuli[index].testOrder = index;
if (blocks=1)
{
document.getElementById("b2").style.visibility = "visible";
}
}
function nextWord()
{
if (index < N)
{
document.getElementById("word").innerHTML = stimuli[index].word;
stimuli[index].presOrder = index;
index++;
}
else
{
clearInterval(t);
document.getElementById("word").innerHTML = "Click yes if you saw the word and " +
"no if you did not see the word";
document.getElementById("yes").style.visibility = "visible";
document.getElementById("no").style.visibility = "visible";
document.getElementById("b2").style.visibility = "hidden";
index = 0;
N = words.length;
stimuli = shuffle(stimuli);
nextWordTest();
}
}
function record(resp) {
stimuli[index].resp = resp;
index++;
if (index < N) {
nextWordTest();
}
else {
if (blocks===0){
nextWordTest()
}
if (blocks===1)
{
document.getElementById("word").innerHTML = "finished";
data = "";
for (let i = 0; i < stimuli.length; i++)
{
data += stimuli[i] + "\n";
}
console.log(data);
document.getElementById("word").innerText = data;
}
}
}
</script>
</head>
<body>
<h1> Attentional Blink Experiment </h1>
<p id="word">Push button to begin.</p>
<button type="button" id="yes" onclick="record(1)" style="visibility: hidden">yes</button>
<button type="button" id="no" onclick="record(0)" style="visibility: hidden">no</button>
<button type="button" id="b" onclick="begin()">Begin</button>
<button type="button" id="b2" onclick="begin()" style="visibility: hidden">Continue</button>
</body>
</html>
I'm practicing javascript and learning on my own. I am creating a game where you enter a text coordinates and the game tells you whether you dug something up or not. But I am trying to implement a text box so you can play out of a browser instead of the command prompt, but I'm having trouble getting the game to take the text and then run the code using it when you click on the button.
Here is the HTML for the game.
<head>
<meta charset="UTF-8">
<title>Game Board</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8/jquery.min.js"></script>
<script type="text/javascript" src="board.js"></script>
<script type="text/javascript" src="game.js"></script>
</head>
<body>
<center>
<h1>Archaeology Board</h1>
Palace = 5 Spaces </br>
Temple = 4 Spaces </br>
Forum = 4 Spaces </br>
House = 3 Spaces </br>
Hut = 2 Spaces </br>
<h3>
<table id="board">
</table>
</h3>
<p>
<label for="DigBox">Enter dig coordinates:</label>
<input type="text" id="DigBox" size="3" value="" />
<input type="button" value="Dig" id="run" />
</p>
<p><input type="button" value="Restart Game" id="restart" /></p>
</center>
</body>
</html>
This is the js file to create the board.
function GameBoard()
{
this.ruins = [
{
name: "Palace",
size: 5,
successes: 0
},
{
name: "Temple",
size: 4,
successes: 0
},
{
name: "Forum",
size: 4,
successes: 0
},
{
name: "House",
size: 3,
successes: 0
},
{
name: "Hut",
size: 2,
successes: 0
}
];
this.rows = ["a", "b", "c", "d", "e", "f", "g", "h"];
this.columns = ["1", "2", "3", "4", "5", "6", "7", "8"];
this.cellMarker = 'X';
}
GameBoard.prototype.setBoard = function ()
{
var i, j, boardTags;
boardTags = "";
// build the first row of column labels
boardTags += "<tr><th> </th>";
for (j = 0; j < this.columns.length; j++) {
boardTags += "<th>" + this.columns[j] + "</th>";
}
boardTags += "</tr>";
// build the table with HTML tags
for (i = 0; i < this.rows.length; i++) {
boardTags += "<tr>";
boardTags += "<th>" + this.rows[i] + "</th>"; // row labels
for (j = 0; j < this.columns.length; j++) {
boardTags += "<td class='square' id='cell" +
this.rows[i] + this.columns[j] + "'>" + this.cellMarker + "</ td>";
}
boardTags += "</tr>";
}
$("#board").html(boardTags);
for (i = 0; i < this.ruins.length; i++) {
this.setRuin(this.ruins[i]);
}
}
GameBoard.prototype.dig = function(square, processResult)
{
var target, targetObj;
target = $("#cell"+square).attr('ruin');
if (target) {
targetObj = this.getRuin(target);
if (! $("#cell"+square).attr('dug')) {
$("#cell"+square).attr('dug', 'yes');
targetObj.successes++;
}
return targetObj;
}
else {
return undefined;
}
}
GameBoard.prototype.getRuin = function(ruinName)
{
for (var i = 0; i < this.ruins.length; i++) {
if (ruinName === this.ruins[i].name) {
return this.ruins[i];
}
}
return undefined;
}
GameBoard.prototype.randomSquare = function()
{
var colIndex = Math.floor(Math.random() * this.columns.length);
var rowIndex = Math.floor(Math.random() * this.rows.length);
return this.rows[rowIndex] + this.columns[colIndex];
}
GameBoard.prototype.setRuin = function(ruin)
{
// keeps randomly trying to place a ruin until it fits on the board
var candidateSquare = this.randomSquare();
var across = Math.random() < 0.5;
var success = this.tryPlacement(ruin, candidateSquare, across, ruin.size);
while (! success) {
candidateSquare = this.randomSquare();
across = Math.random() < 0.5;
success = this.tryPlacement(ruin, candidateSquare, across, ruin.size);
}
}
GameBoard.prototype.tryPlacement = function(ruin, square, across, size) {
var nextSquare;
if (size === 0) {
// ruin fits!
return true;
}
else if (! square) {
// invalid square
return false;
}
if (! $("#cell" + square).attr('ruin')) {
$("#cell" + square).attr('ruin', ruin.name);
// see if the rest of the ruin fits
if (this.tryPlacement(ruin, this.increment(square, across), across, size - 1)) {
// ruin fits!
return true;
}
else {
// ruin didn't fit --- undo occupied square and return false
$("#cell" + square).removeAttr('ruin');
return false
}
}
}
GameBoard.prototype.increment = function(square, across)
{
if (across) {
// need to increment the column dimension if possible
var colIndex = this.columns.indexOf(square.charAt(1));
colIndex++;
if (colIndex === this.columns.length) {
return undefined;
}
else {
return square.charAt(0) + this.columns[colIndex];
}
}
else {
// need to increment the row dimension if possible
var rowIndex = this.rows.indexOf(square.charAt(0));
rowIndex++;
if (rowIndex === this.rows.length) {
return undefined;
}
else {
return this.rows[rowIndex] + square.charAt(1);
}
}
}
This is the code I'm trying to implement in
$(function () {
tryDig = function(targetCell)
{
var targetObj = board.dig(targetCell);
if (targetObj) {
alert('Success finding the ' + targetObj.name);
$("#cell"+targetCell).html('#');
$("#cell"+targetCell).css('color', 'blue');
}
else {
alert('Failure!');
$("#cell"+targetCell).html('*').css('color', 'red');
}
}
board = new GameBoard();
board.setBoard();
});
initialize = function() {
$("#run").click(tryDig);
}
initialize = function() {
$("#restart").click(GameBoard.prototype.setBoard);
}
$(initialize);
I want to make it so whatever is in the text box, the game uses that as the coordinates to dig up in the board.
I can't figure this problem out, I already checked my code but I don't know what the problem is.
This is the question: A mathematician Ulam proposed generating a sequence of numbers from any positive integer n (n>0) as follows.
if n is 1, it will stop.
if n is even, the next number is n/2.
if n is odd, the next number is 3 * n + 1.
continue with the process until reaching 1.
here some examples for the first few integers.
2->1
3->10->5->16->8->4->2->1
4->2->1
6->3->10->5->16->8->4->2->1
7->22->11->34->17->52->26->13->40->20->10->5->16->8->4->2->1
Sample Run:
Enter Positive Integer: 5
The ulam Number Sequence is : 5->16->8->4->2->1
this is my code...
<!DOCTYPE html>
<html>
<head>
<title>Ulam Number Sequence</title>
</head>
<body>
<form name="myform" onsubmit=" return false">
Enter positive integer: <input type="number" id="num" required>
<button onclick="process()">Process</button>
<button onclick="Reset()">Reset</button>
</form>
<p id = "info"> </p>
<script>
function isOdd(num) {
var odd = true;
for (var i = 0; i <= num; i++) {
if (num % i == 0) {
odd = false;
break;
}
}
return odd;
}
function isEven(num) {
var even = true;
for (var i = 0; i <= num; i++) {
if (num % i == 1) {
even = false;
break;
}
}
return even;
}
function process(){
var n = parseInt(document.getElementById("num").value);
var result1 = [];
for(var i = 0; i <= n; i++){
if(isOdd(i)){
result1[result1.length] = i /2;
}
if(isEven(i)){
result1[result1.length] = 3 * i + 1;
}
if(isOdd(result1)){
result1[result1.length] = result1 / 2;
}
if(isEven(result1)){
result1[result1.length] = 3 * result1 +1;
}
//result1[result1.length] = i * 3 + 1;
document.getElementById("info").innerHTML = result1.join("->");
}
}
function Reset(){
document.getElementById("info").innerHTML = "";
document.getElementById("num").value = "" ;
}
</script>
</body>
</html>
Maybe this is a solution for you (and a little hint):
function process() {
var n = parseInt(document.getElementById('num').value),
result = [n];
if (isFinite(n) && n && n === Math.abs(n)) {
while (n !== 1) {
// basically this is all to do.
n = n % 2 ? 3 * n + 1 : n / 2;
result.push(n);
}
document.getElementById("info").innerHTML = result.join(' > ');
} else {
document.getElementById("info").innerHTML = 'Does not compute!';
}
}
function reset() {
document.getElementById('info').innerHTML = '';
document.getElementById('num').value = ''
}
<form name="myform" onsubmit=" return false">
Enter positive integer: <input type="number" id="num" required>
<button onclick="process()">Process</button>
<button onclick="reset()">Reset</button>
</form>
<p id="info"></p>