Access Enum in javascript from JSON object - javascript

I have a JSON object that came from my REST service. On the server and on the front end I've declared constants that have the same name but complement each other.
They share some data, but mostly each constant has only things relevant to either the front end or back end. On the front end, what is the preferred way to map the front end constant from the back end constant?
On the backend, BuildingType is an enum. In the JSON object below, its the first field buildingType
{buildingType: "CANNON", hp: 100, level: 1, location: Object, name: "Cannon"}
Here is the javascript code to map it to the front end version of the constant
var imageMetadata = eval("clashalytics.Images." + building.buildingType);
// In this case, the eval is the same as
var imageMetadata = clashalytics.Images.CANNON;
I'm a java developer primarily, fyi.

Use array-like notation.
eval("clashalytics.Images." + building.buildingType)
is equivalent to
clashalytics.Images[building.buildingType]
You could define a getter like so
function getConst(target, path) {
return target[path];
}
and use it
getConst(clashalytics.Images, building.buildingtype)
Don't use eval needlessly!
eval() is a dangerous function, which executes the code it's passed
with the privileges of the caller. If you run eval() with a string
that could be affected by a malicious party, you may end up running
malicious code on the user's machine with the permissions of your
webpage / extension. More importantly, third party code can see the
scope in which eval() was invoked, which can lead to possible attacks
in ways to which the similar Function is not susceptible.
eval() is also generally slower than the alternatives, since it has to
invoke the JS interpreter, while many other constructs are optimized
by modern JS engines.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval

First of all, you should never use: Eval(). It has security implications and can interfere with the scope chain. (Eval() can access and modify a variable in its outer scope, whereas Function cannot).
Secondly, "Javascript is a weakly typed language, which means you don’t declare variables to have a specific type beforehand". Please take a look at this website enums-in-javascript from Stijn de Witt
As a workaround you could use the Object.freeze(), well explained on https://developer.mozilla.org: Object.freeze()
So, your code will look like:
var Cannon = Object.freeze({"hp":100, "level":1, "location":Object, "name": "Cannon"})
And then you can access your Cannon enumerators like a normal object: Cannon.hp will give you 100, etc...
Please, let me know if you have any question.

Related

Javascript alternative of eval()

the eval() does exactly what i want, but when i look at doc in MDN,it says
Do not ever use eval!
eval() is a dangerous function, which executes the code it's passed with the privileges of the caller. If you run eval() with a string that could be affected by a malicious party, you may end up running malicious code on the user's machine with the permissions of your webpage / extension. More importantly, a third-party code can see the scope in which eval() was invoked, which can lead to possible attacks in ways to which the similar Function is not susceptible.
eval() is also slower than the alternatives, since it has to invoke the JS interpreter, while many other constructs are optimized by modern JS engines.
Additionally, modern javascript interpreters convert javascript to machine code. This means that any concept of variable naming gets obliterated. Thus, any use of eval will force the browser to do long expensive variable name lookups to figure out where the variable exists in the machine code and set it's value. Additonally, new things can be introduced to that variable through eval() such as changing the type of that variable, forcing the browser to reevaluate all of the generated machine code to compensate. However, there (thankfully) exists a very good alternative to eval: simply using window.Function. As an example of how you convert code using evil eval() to using Function().
what is the better option for me. my code is like:
let aCount=0;
let bCount=0;
addCount=(option)=>{ //option either a or b
const choice=eval(option+"Count"); // then combine to aCount or bCount
choice++;
}
addCount(a);//aCount=1;
addCount(a);//aCount=2;
addCount(b);//bCount=1;
addCount(b);//bCount=2;
i try window[variable] before, but it doesn't return value
i can't do thing like
const choice=window[option+"Count"]
it will return undefined.
and i need to call choice many times so it's not gonna work for me to repeat window[variable].
Besides "eval", there has some error in you example code, and I'm not going to explain for you.
And now we focus on "eval" in your example. If you do so, you'll find it won't work at all. You can only do this like eval(option + "Count++"), rather than assign the value of aCount/bCount to a (CONST!) variable, and then increase that variable. The following code has logical problem:
let c = aCount;
c++; // aCount not changed
In my opinion, you can use "eval" in some special situation, as long as the code passed into "eval" is ABSOLUTELY trusted. In your example code, it corresponds this rule. (However, besides security, "eval" also has performance issue.)
Of course, you have other better choices to avoid using "eval". For example, use if/else or switch/case:
addCount=(option)=>{
if (option === 'a') aCount++;
else if (option === 'b') bCount++;
}
Or, you can use an object to hold all variables:
let obj = {aCount: 0, bCount: 0};
addCount=(option)=>{
obj[option + "Count"]++;
}

How to "take variables out of an object" in javascript

I'm looking for something that will import the contents of an object to the global scope:
var y = {}
y.x = 5
//do some magic here
console.log(x); //5
I want to do this is so I can make an easy to use module with memorable function names without having to worry about things accidentally getting overridden by other modules.
Consider this example:
funModule = {};
funModule.washClothes = function(clothes){...}
funModule.walkDog = function(dogName){...}
//etc
funModule.UNITED_STATES_DEFICIT = ...;
Here I've created a module that has some useful functions and constants (implementations and values were replaced with "...").
I don't want my users to have to type out the module name every time they call function or use a constant. That would result with really messy code:
funModule.walkDog(funModule.UNITED_STATES_DEFICIT);
I could try it again by defining everything globally:
washClothes = function(clothes){...}
walkDog = function(dogName){...}
//etc
UNITED_STATES_DEFICIT = ...;
but if a different module has also defined the commonly named function washClothes we've got trouble. (in my actual case the commonly named function is run)
Removed from technical context, here is the problem I'm faced with:
Firstly I want to use simple and memorable names to make the module easy to learn and fun to use.
Secondly I don't want the easy names to make the module impossible to use with others. Especially as it grows, a lot of common names will be used. It would be great if the users could decide whether or not import the names directly.
Thirdly I realized as I'm typing this that what I'm describing is something that definitely already exists, in python. See http://effbot.org/zone/import-confusion.htm for more detail.
tl;dr How can python-like imports be done with javascript?
EDIT:
It seems there is not a universal way to do this.
Using Window won't work in all environments (but will work in any common browser).
Apparently ES6 Modules are not available to web browsers directly.
This question is different from this one because its not about Node.js. I was looking for a universal way to do it, but that doesn't seem possible, so I'll limit it to web browsers, (namely chrome, firefox, safari, opera, and maybe ie)
EDIT:
This general article about Scope could be useful for anyone with a similar question as mine: https://toddmotto.com/everything-you-wanted-to-know-about-javascript-scope/
Object.prototype.makeglobal=function(){
for(key in this){
if(window[key]){//replace window if youre not in a browser
//already exist, error handling
console.error(key+' already exist in window');
}else{
window[key]=this[key];
}}};
Use like this:
funModule.makeglobal();
//now you can
washClothes();
But this is bad as it pollutes the global object.
2.Your user should create his own namespace:
function(){
this.washClothes();
//more of his content
}.call(funModule);
3.You could also add a loader:
funModule.load=function(func){
console.log(func);
console.log(this);
func.call(this,this);
};
Now you can do:
funModule.load(function(fun){
this.washClothes();
fun.washClothes();
});
4.If youre concerned about readability you may use function chaining (?):
funModule.washClothes=function(){
//your code
return this;
}
now you can do:
funModule.washClothes("tshirts").washClothes("trousers").washClothes();
ES6 Modules are what you want.
If you will define your object as es6 module you could do this (using the names in your example):
import { washClothes } from "fun-module";
and then washClothes will be globally available on the file that imported it, just like you want.
Read about it here.
If you really want a magic solution like in the comment in your post and don't want to use ES6 and you run in the browser you can put it on the window object:
window.x = 5
In JavaScript, at least in a browser, global variables are properties of the window object: that is, window.x and x (where x is global) reference the same value. So, in theory, you could use Object.assign() to copy your object's properties to the window object making them global variables. This is roughly equivalent to globals().update(myobj.__dict__) in Python.
But just as import * is usually a bad idea in Python, so too this sounds like a bad idea, except even worse because window has a lot of other properties that you probably don't want to clobber.
After some additional research I found a way, without polluting the global namespace, to allow users to directly access module contents.
This solution allows the user to:
Write code that directly references the module's functions/properties
Define precedence if there are multiple modules written in this same style
Still access the module's functions/properties by module name*
*This feature comes with a catch
Here's the code
Module
funModule = {};
//This stuff is the arbitrary contents of the module:
funModule.washClothes = function(clothes){...}
funModule.walkDog = function(dogName){...}
//etc
funModule.UNITED_STATES_DEFICIT = ...;
//etc
//This part is necessary:
funModule.run(userApp)
{
for(key in this){
eval(key + " = " + this[key] + ";");
}
userApp();
}
The only way (that I could find) to dynamically define functions both in funModule.run's scope and in funModule is to use Eval. Using call, apply, or bind to manipulate scope would still require use of the this keyword and the whole point of this unusual style is to make client code as simple and non-repetitive as possible.
Client Code 1
function myApp()
{
washClothes(UNITED_STATES_DEFICIT);
}
funModule.run(myApp);
Here in the client code it is possible to directly access everything except for funModule.run. So the global namespace is kept clean but the user's code does not need unnecessary repetition.
Client Code 2
function myApp()
{
washClothes(UNITED_STATES_DEFICIT);
}
funModule.run( otherModule.run.bind({},myApp) ); //otherModule has precedence here
Assume otherModule is a different module that features the same run function. funModule will load its contents then call its first argument. The first argument will load otherModule's contents, overriding anything from funModule with the same name.
Client Code 3
function myApp()
{
//directly access stuff from funModule
walkDog()
var big = UNITED_STATES_DEFICIT * 3.14;
//explicitly access stuff from specific modules
clothes = new otherModule.Clothes();
funModule.washClothes(otherModule.washClothes(clothes));
}
funModule.run(myApp)
This is the feature that makes use of eval necessary. The user can opt out of ambiguity of direct access. They can still access properties/methods by naming the module they come from.
But Why?
Some StackOverflow users were understandably concerned about the unusual set of constraints in the question, so I figured I would answer the following question:
Why don't you use a short alias for your module.
I tried to answer that question in this article, which pulls from this question and answer.

What's the difference between str.fun() / str.fun / fun(str) in JavaScript?

I tried googling but couldn't find a precise answer, so allow me to try and ask here. If the question does not seem proper, please let me know and I'll delete it.
In JS you've got three different way of writing certain build in functionalities:
str.length
str.toString()
parseInt(str)
I wonder if there is a reason behind these different ways of writing. As a new user I don't grasp why it couldn't be streamlined as: length(str) / toString(str) / parseInt(str) or with dot formulation.
I however think if I do know the reason behind these differences, it would give me a better understanding of JavaScript.
Length is one of the attributes of string in JavaScript. Hence you use string.length to get the length of the string.
toString is a function for string objects, hence we use stringobj.toString().
parsInt(str) is a global function which takes string as a parameter.
JavaScript is object-oriented, so there are functions or procedures which require first an object to use as this in their bodies. str.length is a property, both syntactically and semantically. It doesn't require any parameters and represents some quality of the object. obj.toString() is a method (a function attached to an object), which doesn't represent any characteristics of the object, but rather operates on its state, computes some new values, or changes the state of the object a lot. parseInt(str) is a "global" function, which represents an operation not attached to any type or object.
Under the hood, these three ways may be well implemented with just calling a function, passing this as the first parameter (like C# does, for example). The semantic difference is the important one.
So why not use just the third syntax, like for example PHP does? First, it doesn't bloat the global environment with lots of functions which only work for one specific case and type, allowing you to specify any new function you want without breaking the old functionality. Second, it ecourages you to use object-oriented concepts, because you can already see working objects and methods in the language, and can try to make something similar.
And why isn't parseInt a method? It can as well be str.toInt() without any issues, it's just the way JavaScript designers wanted it to be, although it seems also a bit logical to me to make it a static method Number.parseInt(str), because the behaviour of the function is relevant more to the Number type than the String type.
JavaScript is based around objects. Objects have properties (e.g. a User object may have name and age properties). These are what define the user and are related to the user. Properties are accessed via dot-notation or brackets notation (to access Eliott’s age, we’ll use either eliott.age or eliott['age'] — these are equivalent).
These properties can be of any type — String, Number, Object, you name it — even functions. Now the proper syntax to call a function in JS is to put round brackets: eliott.sayHello(). This snippet actually fetches Eliott’s sayHello property, and calls it right away.
You can see Eliott as a box of properties, some of which can be functions. They only exist within the box and have no meaning out of the box: what would age be? Whose age? Who’s saying hello?
Now some functions are defined at the global level: parseInt or isNaN for instance. These functions actually belong to the global box, named window (because legacy). You can also call them like that: window.parseInt(a, 10) or window.isNaN(a). Omitting window is allowed for brevity.
var eliott = {
name: 'Eliott',
age: 32,
sayHello: function () { console.log('Hello, I’m Eliott'); }
};
eliott.name; // access the `name` property
eliott.age; // access the `age` property
eliott.sayHello; // access the `sayHello` property
eliott.sayHello(); // access the `sayHello` property and calls the function
sayHello(eliott); // Reference error: `window.sayHello` is undefined!
Note: Some types (String, Number, Boolean, etc.) are not real objects but do have properties. That’s how you can fetch the length of a string ("hello".length) and reword stuff ("hello, Eliott".replace("Eliott", "Henry")).
Behaviour of these expressions is defined in ECMAScript grammar. You could read the specification to understand it thoroughly: ECMAScript2015 specification. However, as pointed out by Bergi, it's probably not the best resource for beginners because it doesn't explain anything, it just states how things are. Moreover I think it might be too difficult for you to be able to grasp concepts described in this specification because of the very formal language used.
Therefore I recommend to start with something way simpler, such as a very basic introduction to JavaScript: JavaScript Basics on MDN. MDN is a great resource.
But to answer your question just briefly:
str.length is accessing a property of the str object.
parseInt(str) is a function call
str.toString() is a call of a function which is a property of the str object. Such functions are usually named methods.
Functions and methods are in fact very similar but one of the differences (except for the obvious syntax difference) is that methods by default have context (this) set to refer to the object which they're part of. In this case inside of toString function this equals to str.
Note: Accessing a property (as in str.length) could in effect call a getter function but it depends on how the object is defined, and is in fact transparent for the user.

Javascript security question / Using eval()

I'm seeing code in the following form - is such use of eval() safe?
function genericTakeAction(frm_name,id,pagenum,action)
{
var rset=eval("document."+frm_name);
var x=eval("document."+frm_name+".edit_key");
var y=eval("document."+frm_name+".cAction")
if(x)
x.value=id;
if(y)
y.value=action;
page_list(pagenum);
}
Its used as:
<a href="javaScript:;" onClick="genericTakeAction('frmSearch',
'<?php echo $rec_id;?>','<?php echo $pagenum?>','makeOpen')"
class='link6'>Make Open</a>
Whether it's right or wrong, it's needlessly complicated.
function genericTakeAction(frm_name,id,pagenum,action)
{
var rset = document[frm_name];
var x = rset.edit_key;
var y = rset.cAction;
if(x)
x.value=id;
if(y)
y.value=action;
page_list(pagenum);
}
This works because in JavaScript, you can access an object's properties in one of two ways: Either using dotted syntax and a literal identifier, e.g. x = obj.foo;, or using bracket syntax and a string identifier, e.g. x = obj["foo"];. (Note how foo was not in quotes in the first one, but was in quotes for the second; but both do exactly the same thing. Also note that since the property name is a string in the second case, you can use any expression that results in a string, so y = "f"; x = obj[y + "oo"]; also works.)
P.S. It's wrong
eval() is generally frowned upon because, as you are already aware, it is considered unsafe.
In the browser environment, however, it is less of an issue, because in fact, any user could eval() any code they wanted to, using tools like Firebug, etc.
There is still an issue, in that the eval() embedded in the code can be run without the user knowing that he was triggering an eval(), but it's still much less of an issue than in a server-side environment like PHP.
eval() is actually typically used as you've shown to run JSON code being returned from a server-side request. Newer browsers can import JSON more safely using a dedicated JSON parse() function, but older browsers do not have this function and are forced to use eval() for this. Most JSON libraries have eval() in their code somewhere for this reason, but will generally do some sanitisation of the input before running it through eval().
Even if it might look a little bit convoluted, as others have already mentioned, from a pure security perspective, you have to make sure that the 'frm_name' parameter of the genericTakeAction() function can never contain user-supplied data.
In your example, the 'frm_name' parameter contains the hard-coded literal 'frmSearch'. So it is ok as long as this genericTakeAction() function does not get called somewhere else with user-supplied data for the 'frm_name' parameter.
See http://en.wikipedia.org/wiki/Cross-site_scripting#Traditional_versus_DOM-based_vulnerabilities

Obfuscate javascript properties?

I've recently tested UglifyJS and YUI Compressor and noticed something odd.
Both minifiers don't seem to change the names of object properties, only the names of variables and functions.
for instance if I have the following code:
var objName = {first:2, second:4};
alert(objName.first + " " + objName.second);
the names first and second remain unchanged in the minified version.
Why is that?
Since in javascript a new scope is created in a function, you can scope your code in an immediately invoked function.
// scoped
(function() {
var objName = {first:2, second:4};
alert(objName.first + " " + objName.second);
})();
Then using Google's Closure Compiler, if you turn on the "Advanced" optimization it will see that the properties are only used locally, and will obfuscate them.
// result
var a={a:2,b:4};alert(a.a+" "+a.b);
It's because it doesn't know where the object is going to be used. It could be used externally by other code and you wouldn't want your other code to have to change whenever you obfuscate it.
Edit So basically, it's like that to prevent obfuscation from breaking external/internal references to properties that may not be possible to figure out while obfuscating.
Since there are no well defined scoping rules around objects in JavaScript it's impossible to obfuscate the names in a way that is guaranteed to be correct.
For example, if you had the following function:
function f() {
return { first: 'foo', second: 'bar' };
}
In order to obfuscate the property names you would have to nail down all the places that f is called from. Since functions are first-class in JavaScript they can be assigned and passed around in arbitrary ways making it impossible to pin down where f is referenced without actually running the program.
Additionally, JavaScript doesn't have any way for you to specify intent around what's public API and what isn't. Even if the minimizer could reliably determine where the function is called from in the code you give it, there would be no way for it to make the same changes to code that it hasn't seen.
I guess that's because the minifiers would break the object properties. Consider this:
function getProp(ob,name) {
return ob[name];
}
var objName = {first: 2, second: 4};
var prop = getProp(objName, "second");
There's no way for the minifier to know the string literal "second" being an object property. The minified code could look like this then:
function a(b,c){return b[c]}var d={p1:2,p2:4};var e=a(d,"second")
Broken now.
The latest release of uglify (today) has object property mangling, see v2.4.19. It also supports reserved files for excluding both object properties and variables that you don't want mangled. Check it out.
The only public tool so far to obfuscate property and function names (afaik) is the Closure Compiler's Advanced mode. There are a lot of limitations and restrictions, but the end result is generally worth it.
As a passing note: the Dojo Toolkit is compatible (with some minor modifications) with the Closure Compiler in Advanced mode -- arguably the only large-scale public JavaScript library that can be fully obfuscated. So if you are looking at obfuscation to protect your IP, you should look into using Dojo for the task.
http://dojo-toolkit.33424.n3.nabble.com/file/n2636749/Using_the_Dojo_Toolkit_with_the_Closure_Compiler.pdf?by-user=t
Stephen
What about doing something like:
// scoped
(function() {
var objName = {first:2, second:4};
var vA = 'first';
var vB = 'second';
alert(objName[vA] + " " + objName[vB]);
})();
Once objName.first and/or objName.second are referenced enough times, this technique will start to save characters. I can't think of any reason that wouldn't work, but I can't find any minifiers that do it.

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