I recently have been upgrading the Phonegap to the latest version and now it forces me to follow the Chrome's Content Security Policy which in a way is good. But now I am forced to remove the all the onclick handlers in the HTML code and add them in the jquery handler some$(document).ready(function(evt){
$('#addRecordBtn').on('click', function(){
alert("Adding Record");
AddValueToDB();
});
$('#refreshBtn').on('click', function(){
alert("Refresh Records");
ListDBValues();
});
});
But as per what my app is scaled upto I feel that there will be too many of these handlers. Is there an example which shows maintenance of such handlers and a proper way or proper place of defining such handlers.
Here's an idea. You could make an object that stores all of the functions that also knows how to give up the function
var handlers = {
getHandler: function (str) {
return this[str];
},
'#addRecordBtn': function () {
alert("Adding Record");
AddValueToDB();
},
'#refreshBtn': function () {
alert("Refresh Records");
ListDBValues();
}
};
Then apply all of your handlers using this form.
$('#addRecordBtn').on('click', handlers.getHandler('#addRecordBtn'));
$('#refreshBtn').on('click', handlers.getHandler('#refreshBtn'));
Optimization Time if you want to get really fancy and you assign a unique ID to every button as convention
var handlers = {
defer: function () {
return function (){
handlers[$(this).attr('id')](arguments);
};
},
registerHandlers: function () {
for (var key in this) {
if (this.hasOwnProperty(key) && typeof(key) === "string") {
$('#' + key).on('click', this.defer());
}
}
},
'addRecordBtn': function () {
alert("Adding Record");
AddValueToDB();
},
'refreshBtn': function () {
alert("Refresh Records");
ListDBValues();
}
};
call it with
$('#addRecordBtn').on('click', handlers.defer());
$('#refreshBtn').on('click', handlers.defer());
or register everything automatically
handlers.registerHandlers();
Here is a fiddle of my solution
Do you look for something like this?
$('[data-clickhandler]').on('click', function(e) {
var $btn = $(e.currentTarget);
var handler = $btn.data('clickhandler');
alert('Refresh ' + handler);
window[handler] && window[handler](e);
e.preventDefault();
});
Now your elements can specify their clickhandler like so:
<a data-clickhandler="AddValueToDB" href="">...</a>
Or so:
<span data-clickhandler="ListDBValues">...</span>
Related
is there any way, how can I globally (in service) disable and enable all ng-click and ng-submit events?
For example when user is offline I want to disable all actions till he gets connection back..
I tried to bind all elements with an onClick event which will call stopImmediatePropagation but it didn't work..
$('*[ng-click]').click(function( event ) {
event.stopImmediatePropagation();
});
Also this question is a little bit different from this one:
Disable ng-click on certain conditions of application for all types of element
I'd like to disable/enable all events in APP globally from service, I'm not able to modify all ng-* calls on all elements in the APP..
Try including a return false too:
$('*[ng-click]').click(function( event ) {
event.stopImmediatePropagation();
return false;
});
Snippet
The below snippet demonstrates that multiple event handlers attached to a single <a> works too.
$(function () {
$("a").click(function () {
alert("Hello!");
return false;
});
$("a").click(function () {
alert("Bye!");
return false;
});
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
Click Me
So finally I end up with temporarily disabling all events on the page using jquery..
I got inspired from this plugin http://ignitersworld.com/lab/eventPause.html which for some reason did not work (without any error)
So I took main parts and put it to this class which is working now using jquery v2.1.1:
var EventManager = function() {
var self = this;
var nullFun=function(){};
var getIndex = function(array,value){
for(var i=0; i< array.length; i++){
if(array[i]==value){
return i;
}
}
return -1;
};
this.pauseEvent = function(elm,eventAry){
var events = $._data(elm, "events");
if (events) {
$.each(events, function(type, definition) {
if((getIndex(eventAry,type)!=-1)||(eventAry=='')){
$.each(definition, function(index, event) {
if (event.handler.toString() != nullFun.toString()){
if(!$._iwEventPause) $._iwEventPause = {};
$._iwEventPause["iw-event" + event.guid] = event.handler;
event.handler = nullFun;
}
})
}
})
}
};
this.activeEvent = function(elm,eventAry){
var events = $._data(elm, "events");
if (events) {
$.each(events, function(type, definition) {
if((getIndex(eventAry,type)!=-1)||(eventAry=='')){
$.each(definition, function(index, event) {
if (event.handler.toString() == nullFun.toString()){
event.handler = $._iwEventPause["iw-event" + event.guid];
}
})
}
})
}
};
this.disableAll = function(el) {
el = el || $('*');
el.each(function() {
self.pauseEvent($(this)[0], '');
});
self.pauseEvent($(window)[0], '');
};
this.enableAll = function(el) {
el = el || $('*');
el.each(function() {
self.activeEvent($(this)[0], '');
});
self.activeEvent($(window)[0], '');
};
return this;
};
var eManager = new EventManager();
eManager.disableAll();
eManager.enableAll();
This will go through window object and all elements on the page, move their event handlers away to _iwEventPause object and replace handlers with dummy function.. When enabling, it will move handlers back so they get normally called..
This solution does not handle event handlers added after disabling..
I've got following solution to prevent of multiple clicks (respect only the first one and ignore the rest):
preventMultiClick = function() {
$(this).unbind("click");
$(this).bind("click", function() {
return false;
});
};
preventMultiSubmit = function() {
$(this).unbind("submit");
$(this).bind("submit", function() {
return false;
});
};
$("a").one("click", preventMultiClick);
$("#user").one("submit", preventMultiSubmit);
That solution for me is not elegant I think should be. So I tried upgrade it to following one:
preventMultiClick = function(event) {
$(this).unbind(event);
$(this).bind(event, function() {
return false;
});
};
$("a").one("click", preventMultiClick("click"));
$("#user").one("submit", preventMultiClick("submit"));
and that solution doesn't work. Could somebody explain why or tell me how the function respecting event given as function argument should be written?
The issue is you are calling the function when you are binding the handler, event object is passed to your handler, also event is an object, you should use it's type property.
var preventMultiClick = function(event) {
$(this).unbind(event.type);
$(this).bind(event.type, function() {
return false;
});
};
$("a").one("click", preventMultiClick);
$("#user").one("submit", preventMultiClick);
The problem is that you're passing in an undefined variable rather than the function reference. Instead I would do something like this.
preventMultiClick = function(event) {
$(this).unbind(event.type);
$(this).bind(event.type, function() {
return false;
});
};
$('a').one('click', preventMultiClick);
$('#user').one('submit', preventMultiClick);
Each event contains it's type.
I'm writing a jQuery plugin where the events which start/stop the plugin are customisable, so potentially the same event could both start and stop the plugin (e.g. click to start and click to stop).
What's an elegant way, ideally not involving timeouts or unbinding and rebinding of listeners (and not too many "isPlaying" "isBeingStarted" flags etc..) to make sure the correct callback is called
(Note: When I posted this answer, the question had a typo in it which made it seem like binding/unbinding would be okay as long as timeouts weren't involved.)
I don't see any need for timeouts, just bind/unbind as appropriate:
this.bind(startEvent, start);
function start() {
$(this).unbind(startEvent).bind(stopEvent, stop);
}
function stop() {
$(this).unbind(stopEvent).bind(startEvent, start);
}
In the above, I assume that startEvent is the configured start event name (and I'd probably add a namespace to it, e.g. the user passes in "click" but you add ".niftyplugin" to it resulting in startEvent containing "click.niftyplugin" so you can bind/unbind at will), and stopEvent is the configured stop event name (with namespace).
Here's a full example, with namespaces and using data to remember the options (you could use a closure if you prefer) - live copy:
// Plugin stuff
(function($) {
$.fn.niftyPlugin = niftyPlugin;
function niftyPlugin(options) {
var data;
data = {
startEvent: (options && options.startEvent || "click") + ".niftyplugin",
stopEvent: (options && options.stopEvent || "click") + ".niftyplugin"
};
this.data("niftyPlugin", data).bind(data.startEvent, start);
return this;
}
function start() {
var $this = $(this),
data = $this.data("niftyPlugin");
$this.unbind(data.startEvent).bind(data.stopEvent, stop);
display("Start");
}
function stop() {
var $this = $(this),
data = $this.data("niftyPlugin");
$this.unbind(data.stopEvent).bind(data.startEvent, start);
display("Stop");
}
function display(msg) {
$("<p>").html(msg).appendTo(document.body);
}
})(jQuery);
// Use
jQuery(function($) {
$("#theButton").click(function() {
$("<p>Non-plugin hook fired</p>").appendTo(document.body);
}).niftyPlugin({
startEvent: "click"
});
});
The only other alternative I see is stopImmediatePropagation - live example:
// Plugin stuff
(function($) {
$.fn.niftyPlugin = niftyPlugin;
function niftyPlugin(options) {
var startEvent, stopEvent, running = false;
startEvent = (options && options.startEvent || "click") + ".niftyplugin";
stopEvent = (options && options.stopEvent || "click") + ".niftyplugin";
this.bind(startEvent, start).bind(stopEvent, stop);
return this;
function start(event) {
if (running) {
return;
}
running = true;
display("Start");
event.stopImmediatePropagation();
}
function stop(event) {
if (!running) {
return;
}
running = false;
display("Stop");
event.stopImmediatePropagation();
}
}
function display(msg) {
$("<p>").html(msg).appendTo(document.body);
}
})(jQuery);
// Use
jQuery(function($) {
$("#theButton").click(function() {
$("<p>Non-plugin hook fired</p>").appendTo(document.body);
}).niftyPlugin({
startEvent: "click"
});
});
I don't like it, though, because it interferes with other handlers for the event. For instance, in the above, if I change the use to this:
// Use
jQuery(function($) {
$("#theButton").niftyPlugin({
startEvent: "click"
}).click(function() {
$("<p>Non-plugin hook fired</p>").appendTo(document.body);
});
});
...so the plug-in grabs the events before the non-plug-in code, boom, the non-plug-in code never sees the event (example).
So despite the overhead, I suspect bind/unbind are your friends here.
It may be overkill, but an elegant way to not have to maintain a bunch of flags (e.g. "isPlaying") is to use a Finite State Machine.
Here's a jQuery implementation: https://github.com/DukeLeNoir/jquery-machine
The eventual solution I've gone for is to do a quick uniqueness test for events used for stopping and starting and if there are any events used for both stopping and starting then a different listener (which does an isPlaying check) is attached to these. There's a small performance hit on loading the plugin, but after that the event handling code is about as efficient as can be.
function processEvents() {
var tempStart = opts.startEvent.split(" ").sort(),
tempStop = opts.stopEvent.split(" ").sort();
startEventLoop: for(var i=0, il = tempStart.length;i<il;i++) {
for(var j=0, jl = tempStop.length;j<jl;j++) {
if(tempStart[i] == tempStop[j]) {
stopStartEvents.push(tempStart[i])
tempStop.splice(j,1);
continue startEventLoop;
}
}
startEvents.push(tempStart[i])
}
startEvents = startEvents.join(" ");
stopEvents = tempStop.join(" ");
stopStartEvents = stopStartEvents.join(" ");
}
$this.on(stopEvents, function() {
$this.trigger("stop.flickBook");
}).on(startEvents, function() {
$this.trigger("start.flickBook");
}).on(stopStartEvents, function() {
playing ? $this.trigger("stop.flickBook") : $this.trigger("start.flickBook");
});
I'm looking for a super simple jQuery extension. Basically I need to use some events that jQuery does not explicitly support. These events are the iPhone touch events like ontouchstart, ontouchend, and ontouchmove.
I have it working via this:
// Sucks
$('.clickable').each(function() {
this.ontouchstart = function(event) {
//do stuff...
};
}
Which kind of sucks and is unjqueryish. Here is what I would like:
// Better
$('.clickable').touchstart(function() {
//do stuff...
}
Or even better with 1.4
// Awesome
$('.clickable').live('touchstart', function() {
//.. do stuff
}
These events need no special handling and should work just like any other events, but I can't seem to figure out how to extend jquery to make them work just like all the other events do.
I wrote the plugin, if the user does have touch available, use, otherwise, call click
jQuery.event.special.tabOrClick = {
setup: function (data, namespaces) {
var elem = this, $elem = jQuery(elem);
if (window.Touch) {
$elem.bind('touchstart', jQuery.event.special.tabOrClick.onTouchStart);
$elem.bind('touchmove', jQuery.event.special.tabOrClick.onTouchMove);
$elem.bind('touchend', jQuery.event.special.tabOrClick.onTouchEnd);
} else {
$elem.bind('click', jQuery.event.special.tabOrClick.click);
}
},
click: function (event) {
event.type = "tabOrClick";
jQuery.event.handle.apply(this, arguments);
},
teardown: function (namespaces) {
var elem = this, $elem = jQuery(elem);
if (window.Touch) {
$elem.unbind('touchstart', jQuery.event.special.tabOrClick.onTouchStart);
$elem.unbind('touchmove', jQuery.event.special.tabOrClick.onTouchMove);
$elem.unbind('touchend', jQuery.event.special.tabOrClick.onTouchEnd);
} else {
$elem.unbind('click', jQuery.event.special.tabOrClick.click);
}
},
onTouchStart: function (e) {
this.moved = false;
},
onTouchMove: function (e) {
this.moved = true;
},
onTouchEnd: function (event) {
if (!this.moved) {
event.type = "tabOrClick";
jQuery.event.handle.apply(this, arguments)
}
}
};
$("#xpto").bind("tabOrClick", function () {
alert("aaaa");
});
I've made a small update to Alexandre's plugin to include Android support. Android's browser does not currently support the window.Touch method of detecting touch support.
I love how Alexandre's script waits to ensure movement didn't occur to prevent triggering the event when the user swipes to scroll across the screen. However a downfall of that approach is that it causes its own delay by waiting for the user to lift their finger off of the screen before triggering. I've updated his plugin to include a "touchactive" class that gets applied to items that a user is currently touching. If you take advantage of that class you can provide immediate visual feedback to users without causing an actual event to get triggered until after movement check has completed.
jQuery.event.special.touchclick = {
setup: function (data, namespaces) {
var elem = this, $elem = jQuery(elem);
var ua = navigator.userAgent.toLowerCase();
var isAndroid = ua.indexOf("android") > -1;
if (window.Touch || isAndroid) {
$elem.bind('touchstart', jQuery.event.special.touchclick.onTouchStart);
$elem.bind('touchmove', jQuery.event.special.touchclick.onTouchMove);
$elem.bind('touchend', jQuery.event.special.touchclick.onTouchEnd);
} else {
$elem.bind('click', jQuery.event.special.touchclick.click);
}
},
click: function (event) {
event.type = "touchclick";
jQuery.event.handle.apply(this, arguments);
},
teardown: function (namespaces) {
var elem = this, $elem = jQuery(elem);
if (window.Touch) {
$elem.unbind('touchstart', jQuery.event.special.touchclick.onTouchStart);
$elem.unbind('touchmove', jQuery.event.special.touchclick.onTouchMove);
$elem.unbind('touchend', jQuery.event.special.touchclick.onTouchEnd);
} else {
$elem.unbind('click', jQuery.event.special.touchclick.click);
}
},
onTouchStart: function (e) {
this.moved = false;
$(this).addClass('touchactive');
},
onTouchMove: function (e) {
this.moved = true;
$(this).removeClass('touchactive');
},
onTouchEnd: function (event) {
if (!this.moved) {
event.type = "touchclick";
jQuery.event.handle.apply(this, arguments)
}
$(this).removeClass('touchactive');
}
};
I've also posted this to github in case there are further caveats that are discovered https://github.com/tuxracer/jquery-touchclick
This now works, just like it's stubbed out above, on the latest jQuery release. Go jQuery!
Here's a start:
$.fn.touchstart = function(fn) { return this[fn ? "bind" : "trigger"]("touchstart", fn); };
$.event.special.touchstart = {
setup: function() {
$.event.add(this, "mouseenter", extendedClickHandler, {});
},
teardown: function() {
$.event.remove(this, "mouseenter", extendedClickHandler);
}
};
Where extendedClickHandler is the function that does what it's suppose to do.
More info here: http://brandonaaron.net/blog/2009/03/26/special-events
jQuery.com is a great source of information like this.
If you build your own plugin you'll be able to use whatever naming you like on your method calls.
I would like to be able to delay the default action of an event until some other action has been taken.
What it's for: I'm trying to build a reusable, unobtrusive way to confirm actions with a modal-type dialogue. The key wishlist item is that any Javascript handlers are attached by a script, and not written directly inline.
To make this truly reusable, I want to use it on different types of items: html links, checkboxes, and even other Javascript-driven actions. And for purely HTML elements like links or checkboxes, I want them to degrade gracefully so they're usable without Javascript turned on.
Here's how I would envision the implementation:
Some Link
_________
<script>
attachEvent('a.confirm','click', confirmAction.fire)
var confirmAction = (function(){
var public = {
fire: function(e){
e.default.suspend();
this.modal();
},
modal: function(){
showmodal();
yesbutton.onclick = this.confirmed;
nobutton.onclick = this.canceled;
},
confirmed: function(){
hidemodal();
e.default.resume();
},
canceled: function(){
hidemodal();
e.default.prevent();
}
}
return public;
})()
</script>
I know about the e.preventDefault function, but that will kill the default action without giving me the ability to resume it. Obviously, the default object with the suspend, resume and prevent methods is made up to illustrate my desired end.
By the way, I'm building this using the Ext.Core library, if that helps. The library provides a good deal of normalization for handling events. But I'm really very interested in learning the general principles of this in Javascript.
To resume, you could try saving the event and re-fire it, setting a flag that can be used to skip the handlers that call suspend() ('confirmAction.fire', in your example).
Some Link
_________
<script>
function bindMethod(self, method) {
return function() {
method.apply(self, arguments);
}
}
var confirmAction = (function(){
var public = {
delayEvent: function(e) {
if (e.suspend()) {
this.rememberEvent(e);
return true;
} else {
return false;
}
},
fire: function(e){
if (this.delayEvent(e)) {
this.modal();
}
},
modal: function(){
showmodal();
yesbutton.onclick = bindMethod(this, this.confirmed);
nobutton.onclick = bindMethod(this, this.canceled);
},
confirmed: function(){
hidemodal();
this.rememberEvent().resume();
},
canceled: function(){
hidemodal();
this.forgetEvent();
},
rememberEvent: function (e) {
if (e) {
this.currEvent=e;
} else {
return this.currEvent;
}
},
forgetEvent: function () {
delete this.currEvent;
}
}
return public;
})()
// delayableEvent should be mixed in to the event class.
var delayableEvent = (function (){
return {
suspend: function() {
if (this.suspended) {
return false;
} else {
this.suspended = true;
this.preventDefault();
return true;
}
},
resume: function () {
/* rest of 'resume' is highly dependent on event implementation,
but might look like */
this.target.fireEvent(this);
}
};
})();
/* 'this' in event handlers will generally be the element the listener is registered
* on, so you need to make sure 'this' has the confirmAction methods.
*/
mixin('a.confirm', confirmAction);
attachEvent('a.confirm','click', confirmAction.fire);
</script>
This still has potential bugs, such as how it interacts with other event listeners.