Adding a running sum to a javascript object - javascript

I have a javascript object as below
var mydata=[
{"Club":"Blackburn","EventNo":1,"Pnts":3,"CumPnts":0},
{"Club":"Blackburn","EventNo":2,"Pnts":1,"CumPnts":0},
{"Club":"Blackburn","EventNo":3,"Pnts":4,"CumPnts":0},
{"Club":"Preston","EventNo":1,"Pnts":2,"CumPnts":0},
{"Club":"Preston","EventNo":2,"Pnts":4,"CumPnts":0},
{"Club":"Preston","EventNo":3,"Pnts":2,"CumPnts":0},]
I want to update the object so that CumPnts contains a running points total for each Club as below
{"Club":"Blackburn","EventNo":1,"Pnts":3,"CumPnts":3},
{"Club":"Blackburn","EventNo":2,"Pnts":1,"CumPnts":4},
{"Club":"Blackburn","EventNo":3,"Pnts":4,"CumPnts":8},
{"Club":"Preston","EventNo":1,"Pnts":2,"CumPnts":2},
{"Club":"Preston","EventNo":2,"Pnts":4,"CumPnts":6},
{"Club":"Preston","EventNo":3,"Pnts":1,"CumPnts":7},]
Any help would be much appreciated

Here is a function that loops through the list and updates it after it's been added. But I suspect that the events come in one at a time so there could be another function that can look the cumPtns obj and take from that. Here is for the current list.
var cumData = {};
var mydata=[
{"Club":"Blackburn","EventNo":1,"Pnts":3,"CumPnts":0},
{"Club":"Blackburn","EventNo":2,"Pnts":1,"CumPnts":0},
{"Club":"Blackburn","EventNo":3,"Pnts":4,"CumPnts":0},
{"Club":"Preston","EventNo":1,"Pnts":2,"CumPnts":0},
{"Club":"Preston","EventNo":2,"Pnts":4,"CumPnts":0},
{"Club":"Preston","EventNo":3,"Pnts":2,"CumPnts":0}];
function updateMyData() {
for (var i = 0; i < mydata.length; i++) {
var item = mydata[i];
if(cumData[item.Club] == undefined) {
cumData[item.Club] = {};
cumData[item.Club] = item.Pnts;
} else {
cumData[item.Club] = cumData[item.Club] + item.Pnts;
}
mydata[i].CumPnts = cumData[item.Club];
};
console.log(mydata);
//if you want to return it you can have this line below. Otherwise the object is updated so you'll probably want to do something with it once it's updated. Call back maybe?
return mydata;
}
updateMyData();

The first time it encounters a team it adds it to an array and so does with the corresponding cumPnts, so we can keep track of whether we checked a team earlier or not.
var tmArr = [];
var cumArr = [];
for(var i = 0; i < mydata.length; i++) {
var elm = mydata[i];
var club = elm.Club;
var points = elm.Pnts;
var idx = tmArr.indexOf(club);
if(idx > -1) {
cumArr[idx] += points;
elm.CumPnts = cumArr[idx];
}
else {
elm.CumPnts = points;
tmArr[tmArr.length] = club;
cumArr[cumArr.length] = points;
}
}
jsfiddle DEMO

Related

Concat in a for loop google app scripts javascript

I'm trying to filter in an array by data in another array using concat in a for loop. The elements of the following code are logging correctly, but the final array is logging an empty array.
function Shipments (){
var app = SpreadsheetApp;
var movementSS = app.getActiveSpreadsheet();
var infoSheet = movementSS.getSheetByName("Update Info");
var orderInfoSheet = movementSS.getSheetByName("Order Info");
var targetSheet = movementSS.getSheetByName("Shipments");
var ShipLogSS = app.openByUrl(URL).getSheetByName("Shipping Details");
var ShipArr = ShipLogSS.getRange(3,1,ShipLogSS.getLastRow(),ShipLogSS.getLastColumn()).getValues().
filter(function(item){if(item[1]!=""){return true}}).
map(function(r){return [r[0],r[1],r[2],r[4],r[10],r[11],r[16],r[18],r[23]]});
var supplierData = orderInfoSheet.getRange(3,6,orderInfoSheet.getLastRow(),1).getValues().
filter(function(item){if(item[0]!=""){return true}});
var supplierList = [];
for (var i in supplierData) {
var row = supplierData[i];
var duplicate = false;
for (var j in supplierList) {
if (row.join() == supplierList[j].join()) {
duplicate = true;
}
}
if (!duplicate) {
supplierList.push(row);
}
}
var supplierFilter = [];
for(var i = 0; i < supplierList.length; i++){
var shipments = ShipArr.filter(function(item){if(item[4]===supplierList[i][0]){return true}});
supplierFilter.concat(shipments);
}
Logger.log(supplierFilter);
}
Any help would be greatly appreciated!
You need to assign the result of concat onto the supplierFilter in order to see the changes in later iterations and in the outer scope.
You can also return the comparison done inside the .filter callback immediately, instead of an if statement - it looks a bit cleaner.
var supplierFilter = [];
for (var i = 0; i < supplierList.length; i++) {
var shipments = ShipArr.filter(function (item) { return item[4] === supplierList[i][0]; });
supplierFilter = supplierFilter.concat(shipments);
}
Logger.log(supplierFilter);

How to set data from an array to another array to improve performance

I'm currently developing a sheet that shows results from a set of data based on some filters but the data loads to slowly when getting the results, I've tried to follow the Best Practices from Google Documentacion with no luck, how can I set an array for the data to load faster?
Below is the code commented with what I've already tried
function realizarBusqueda() {
var inicio = SpreadsheetApp.getActive().getSheetByName("INICIO");
var aux_tags = SpreadsheetApp.getActive().getSheetByName("Aux_Tags");
var data = SpreadsheetApp.getActive().getSheetByName("Data");
var data_lc = data.getLastColumn();
var data_lr = data.getLastRow();
var searchRange = data.getRange(2,1, data_lr, data_lc);
var inicio_lc = inicio.getLastColumn();
inicio.getRange("A8:L1000").clearContent();
inicio.getRange("A8:L1000").clearFormat();
var countRows = inicio.getMaxRows();
inicio.deleteRows(20, (20-countRows)*-1);
if (inicio.getRange("B4").isBlank()) {
inicio.getRange("A8:L1000").clearContent();
inicio.getRange("A8:L1000").clearFormat();
var countRows = inicio.getMaxRows();
inicio.deleteRows(20, (20-countRows)*-1);
SpreadsheetApp.flush();
}
else if ((inicio.getRange("B4").getValue() != "" &&
inicio.getRange("C4").getValue() === "")) {
//filtrado 1
var arrayDatos = searchRange.getValues();
var inicio_fr = 8;
//var row = new Array(11);
for (var j = 2; j <= data_lr; j++) {
//row[j] = new Array(data_lr);
if (aux_tags.getRange("P2").getValue() === arrayDatos[j-2][4]) {
var inicio_fc = 1;
for (var i = 0; i < arrayDatos[j-2].length; i++) {
//row[j][i] = arrayDatos[j-2][i];
var row = arrayDatos[j-2][i];
inicio.getRange(inicio_fr, inicio_fc).setValue(row);
inicio_fc++;
}
inicio_fr++;
}
//inicio.getRange("A8").setValues(row);
}
}
I expect the output to load lots faster, currently what I've tried is commented, the code as-is is working but too slow
I just wanted to update this subject because I figured out myself, see attached the new code with the use of new 2D arrays
...
//filtrado 1
var arrayDatos = searchRange.getValues();
var inicio_fr = 8;
var rows = [];
var row = [];
for (var j = 2; j <= data_lr; j++) {
if (aux_tags.getRange("P2").getValue() === arrayDatos[j-2][4]) {
var inicio_fc = 1;
for (var i = 0; i < arrayDatos[j-2].length; i++) {
row.push(arrayDatos[j-2][i]);
if (i == 11) {
rows.push(row);
row = [];
}
}
}
}
inicio.getRange(8, 1, rows.length, rows[0].length).setValues(rows);
}
Now instead of writing on row at a time, I just write the whole array at once

JavaScript cannot find method a second time?

I'm attempting to build a poker game. The method in question is very simple, and it works when it runs the first time.
This part isn't perfect convention because I'm just using it to test my methods:
var $ = function (id) { return document.getElementById(id); };
var test = function() {
var deck = new POKER.Deck();
var hand = new POKER.Hand();
for (var i = 0; i < 7; i++){
hand.addCard(deck.dealCard());
}
hand.sortByRank();
for (var j = 0; j < 7; j++){
var img = document.createElement("img");
var card = hand.getCardAtIndex(j); //** <------- WORKS HERE**
img.src = card.getImage();
$("images").appendChild(img);
}
var testHand = new POKER.Hand();
testHand = hand.removePairs();
for (var k = 0; k < testHand.length; k++) {
var img2 = document.createElement("img");
var card2 = testHand.getCardAtIndex(k); // **<------FAILS HERE**
img2.src = card2.getImage();
$("handImg").appendChild(img2);
}
};
window.onload = function() {
test();
};
The first and second loop work, and the hand is displayed and everything. When it gets to the last loop, the debugger tells me "TypeError: testHand.getCardAtIndex is not a function"
I was attempting to test the removePairs method (to test for straights more easily), and when watching the variables in the debugger, testHand clearly gets populated correctly. The method seems to work just fine.
getCardAtIndex:
POKER.Hand.prototype.getCardAtIndex = function(index) {
return this.cards[index];
};
removePairs:
POKER.Hand.prototype.removePairs = function(){
var allCards = this.cards;
var tempCards = [];
var uniqueRanks = [];
var unique;
for(var i = 0; i < allCards.length; i++){
unique = true;
for(var j = 0; j < uniqueRanks.length; j++){
if(allCards[i].getRank() == uniqueRanks[j]){
unique = false;
break;
}
}
if(unique){
uniqueRanks.push(allCards[i].getRank());
tempCards.push(allCards[i]);
}
}
return tempCards;
};
I'm completely perplexed.
var testHand = new POKER.Hand();
testHand = hand.removePairs();
hand.removePairs() returns an Array, not a Hand object.
That's why you don't have access to the getCardAtIndex method.
If cards is a public property you could do:
testHand.cards = hand.removePairs();
Or you can have a setter method:
testHand.setCards(hand.removePairs);

Photoshop Javascript to get all layers in the active document

I'm sure it should be discussed before by Photoshop scripters. I write a solution as following. I think it's logically right, but the result is not correct. Anybody can help to check where's wrong in the code, or have ideas for this topic? I want to get all the layers in a document.
Code:
function getAllLayersInLayerSets(layerNodes) {
var retList = [];
for (var i=0; i<layerNodes.length; i++) {
if(layerNodes[i].layerSets.length > 0)
{
var tmp = getAllLayersInLayerSets(layerNodes[i].layerSets);
var j = (tmp == null) ? -1 : tmp.length-1;
while(tmp && j>=0)
{
retList.push(tmp[i]);
j--;
}
}
for(var layerIndex=0; layerIndex < layerNodes[i].artLayers.length; layerIndex++)
{
var layer=layerNodes[i].artLayers[layerIndex];
retList.push(layer);
}
}
return retList;
}
Many thanks for any help or discussion.
I know this is an old thread, but this might be useful for someone.
I was looking for a function that would get me all the ArtLayers in a Photoshop comp, including layers nested in groups. The above function was returning undefined, so I modified it and got it to work.
var doc = app.activeDocument;
var allLayers = [];
var allLayers = collectAllLayers(doc, allLayers);
function collectAllLayers (doc, allLayers){
for (var m = 0; m < doc.layers.length; m++){
var theLayer = doc.layers[m];
if (theLayer.typename === "ArtLayer"){
allLayers.push(theLayer);
}else{
collectAllLayers(theLayer, allLayers);
}
}
return allLayers;
}
Minor expansion on Ghoul Fool's post to only get all VISIBLE art layers in the active document. :P
// Get layers in a document
var sourceDocument = app.activeDocument;
var visibleLayers = [];
var visibleLayers = collectAllLayers(sourceDocument, visibleLayers);
// Print out total layers found
alert(visibleLayers.length);
// Recursively get all visible art layers in a given document
function collectAllLayers (parent, allLayers)
{
for (var m = 0; m < parent.layers.length; m++)
{
var currentLayer = parent.layers[m];
if (currentLayer.typename === "ArtLayer")
{
if(currentLayer.visible)
{
allLayers.push(currentLayer);
}
}
else
{
collectAllLayers(currentLayer, allLayers);
}
}
return allLayers;
}
To get all the layers (and sub layers) you have to have a recursive function
var allLayers = new Array();
var theLayers = collectAllLayers(app.activeDocument, 0);
function collectAllLayers (theParent, level)
{
for (var m = theParent.layers.length - 1; m >= 0; m--)
{
var theLayer = theParent.layers[m];
if (theLayer.typename != "ArtLayer")
{
allLayers.push(level + theLayer.name);
collectAllLayers(theLayer, level + 1)
}
}
}
function selectAllLayers() {
var desc29 = new ActionDescriptor();
var ref23 = new ActionReference();
ref23.putEnumerated(charIDToTypeID('Lyr '), charIDToTypeID('Ordn'), charIDToTypeID('Trgt'));
desc29.putReference(charIDToTypeID('null'), ref23);
executeAction(stringIDToTypeID('selectAllLayers'), desc29, DialogModes.NO);
}

Merging arrays in JavaScript not working

When I try var a = ar_url2.concat(ar_desc2); to join my arrays into one it returns null. I'm sure it's trivial but I spent a few hours stuck on this now and an explanation as why this is happening would be great. In my code bellow I tried while(ar_url2.length)a.push(ar_url2.shift()); and it returns same null...
function agregar() {
var i = 0,
textarea;
var ar_desc = [];
while (textarea = document.getElementsByTagName('textarea')[i++]) {
if (textarea.id.match(/^desc_([0-9]+)$/)) {
ar_desc.push(textarea.id);
}
}
var desc_count_demo = document.getElementById('desc_count').value;
var desc_count = desc_count_demo - 1;
i = 0;
var ar_desc2 = [];
var campo = null;
while (i <= desc_count) {
campo = document.getElementById(ar_desc[i]).value;
ar_desc2[ar_desc[i]] = campo;
i++;
}
i = 0;
var input;
var ar_url = [];
while (input = document.getElementsByTagName('input')[i++]) {
if (input.id.match(/^url_([0-9]+)$/)) {
ar_url.push(input.id);
}
}
var url_count_demo2 = document.getElementById('url_count').value;
var url_count2 = url_count_demo2 - 1;
i = 0;
var ar_url2 = [];
while (i <= url_count2) {
campo = document.getElementById(ar_url[i]).value;
ar_url2[ar_url[i]] = campo;
i++;
}
// var a = Array.prototype.concat.call(ar_url2, ar_desc2);
while (ar_url2.length) a.push(ar_url2.shift());
function url(data) {
var ret = [];
for (var d in data)
ret.push(encodeURIComponent(d) + "=" + encodeURIComponent(data[d]));
return ret.join("&");
}
window.open('alta1.php?'+url(a));
}
EDIT: If I pass to function url(ar_url2) or url(ar_desc2) the returned values in the URL are
http://localhost/proj1/alta1.php?url_0=inpit&url_1=input
and
http://localhost/proj1/alta1.php?desc_0=input&desc_1=input
But still cannot merge both into one...
One thing I see is your ar_url Array is filled by:
while(input=document.getElementsByTagName('input')[i++]){
if(input.id.match(/^url_([0-9]+)$/)){
ar_url.push(input.id);
}
}
Since you the putting the whole id in the array, it will be filled with things like: 'url_0', 'url_1', 'url_2', etc...
Later you do:
ar_url2[ar_url[i]] = campo;
When you index into ar_url, you get out the 'url_XXX' strings. That means you are setting the 'url_XXX' properties on ar_url2 instead of filling in the elements of the array.
Try changing your second loop to:
while(input=document.getElementsByTagName('input')[i++]){
var result;
if(result = input.id.match(/^url_([0-9]+)$/)){
ar_url.push(+result[1]);
}
}
To use the value captured in the ([0-9]+) portion of the RegExp instead of the entire 'url_XXX' string.

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