how do i call this javascript object from a js file - javascript

this code constitutes a page included in my index.html file for a sidebarmenu
/**
* mlpushmenu.js v1.0.0
* http://www.codrops.com
*
* Licensed under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
*
* Copyright 2013, Codrops
* http://www.codrops.com
*/
;( function( window ) {
'use strict';
function extend( a, b ) {
for( var key in b ) {
if( b.hasOwnProperty( key ) ) {
a[key] = b[key];
}
}
return a;
}
// taken from https://github.com/inuyaksa/jquery.nicescroll/blob/master/jquery.nicescroll.js
function hasParent( e, id ) {
if (!e) return false;
var el = e.target||e.srcElement||e||false;
while (el && el.id != id) {
el = el.parentNode||false;
}
return (el!==false);
}
// returns the depth of the element "e" relative to element with id=id
// for this calculation only parents with classname = waypoint are considered
function getLevelDepth( e, id, waypoint, cnt ) {
cnt = cnt || 0;
if ( e.id.indexOf( id ) >= 0 ) return cnt;
if( classie.has( e, waypoint ) ) {
++cnt;
}
return e.parentNode && getLevelDepth( e.parentNode, id, waypoint, cnt );
}
// http://coveroverflow.com/a/11381730/989439
function mobilecheck() {
var check = false;
(function(a){if(/(android|ipad|playbook|silk|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera);
return check;
}
// returns the closest element to 'e' that has class "classname"
function closest( e, classname ) {
if( classie.has( e, classname ) ) {
return e;
}
return e.parentNode && closest( e.parentNode, classname );
}
function mlPushMenu( el, trigger, options ) {
this.el = el;
this.trigger = trigger;
this.options = extend( this.defaults, options );
// support 3d transforms
this.support = Modernizr.csstransforms3d;
if( this.support ) {
this._init();
}
}
mlPushMenu.prototype = {
defaults : {
// overlap: there will be a gap between open levels
// cover: the open levels will be on top of any previous open level
type : 'overlap', // overlap || cover
// space between each overlaped level
levelSpacing : 40,
// classname for the element (if any) that when clicked closes the current level
backClass : 'mp-back'
},
_init : function() {
// if menu is open or not
this.open = false;
// level depth
this.level = 0;
// the moving wrapper
this.wrapper = document.getElementById( 'mp-pusher' );
// the mp-level elements
this.levels = Array.prototype.slice.call( this.el.querySelectorAll( 'div.mp-level' ) );
// save the depth of each of these mp-level elements
var self = this;
this.levels.forEach( function( el, i ) { el.setAttribute( 'data-level', getLevelDepth( el, self.el.id, 'mp-level' ) ); } );
// the menu items
this.menuItems = Array.prototype.slice.call( this.el.querySelectorAll( 'li' ) );
// if type == "cover" these will serve as hooks to move back to the previous level
this.levelBack = Array.prototype.slice.call( this.el.querySelectorAll( '.' + this.options.backClass ) );
// event type (if mobile use touch events)
this.eventtype = mobilecheck() ? 'touchstart' : 'click';
// add the class mp-overlap or mp-cover to the main element depending on options.type
classie.add( this.el, 'mp-' + this.options.type );
// initialize / bind the necessary events
this._initEvents();
},
_initEvents : function() {
var self = this;
// the menu should close if clicking somewhere on the body
var bodyClickFn = function( el ) {
self._resetMenu();
el.removeEveentListener( self.eventtype, bodyClickFn );
};
// open (or close) the menu
this.trigger.addEventListener( this.eventtype, function( ev ) {
ev.stopPropagation();
ev.preventDefault();
if( self.open ) {
self._resetMenu();
}
else {
self._openMenu();
// the menu should close if clicking somewhere on the body (excluding clicks on the menu)
document.addEventListener( self.eventtype, function( ev ) {
if( self.open && !hasParent( ev.target, self.el.id ) ) {
bodyClickFn( this );
}
} );
}
} );
// opening a sub level menu
this.menuItems.forEach( function( el, i ) {
// check if it has a sub level
var subLevel = el.querySelector( 'div.mp-level' );
if( subLevel ) {
el.querySelector( 'a' ).addEventListener( self.eventtype, function( ev ) {
ev.preventDefault();
var level = closest( el, 'mp-level' ).getAttribute( 'data-level' );
if( self.level <= level ) {
ev.stopPropagation();
classie.add( closest( el, 'mp-level' ), 'mp-level-overlay' );
self._openMenu( subLevel );
}
} );
}
} );
// closing the sub levels :
// by clicking on the visible part of the level element
this.levels.forEach( function( el, i ) {
el.addEventListener( self.eventtype, function( ev ) {
ev.stopPropagation();
var level = el.getAttribute( 'data-level' );
if( self.level > level ) {
self.level = level;
self._closeMenu();
}
} );
} );
// by clicking on a specific element
this.levelBack.forEach( function( el, i ) {
el.addEventListener( self.eventtype, function( ev ) {
ev.preventDefault();
var level = closest( el, 'mp-level' ).getAttribute( 'data-level' );
if( self.level <= level ) {
ev.stopPropagation();
self.level = closest( el, 'mp-level' ).getAttribute( 'data-level' ) - 1;
self.level === 0 ? self._resetMenu() : self._closeMenu();
}
} );
} );
},
_openMenu : function( subLevel ) {
// increment level depth
++this.level;
// move the main wrapper
var levelFactor = ( this.level - 1 ) * this.options.levelSpacing,
translateVal = this.options.type === 'overlap' ? this.el.offsetWidth + levelFactor : this.el.offsetWidth;
this._setTransform( 'translate3d(' + translateVal + 'px,0,0)' );
if( subLevel ) {
// reset transform for sublevel
this._setTransform( '', subLevel );
// need to reset the translate value for the level menus that have the same level depth and are not open
for( var i = 0, len = this.levels.length; i < len; ++i ) {
var levelEl = this.levels[i];
if( levelEl != subLevel && !classie.has( levelEl, 'mp-level-open' ) ) {
this._setTransform( 'translate3d(-100%,0,0) translate3d(' + -1*levelFactor + 'px,0,0)', levelEl );
}
}
}
// add class mp-pushed to main wrapper if opening the first time
if( this.level === 1 ) {
classie.add( this.wrapper, 'mp-pushed' );
this.open = true;
}
// add class mp-level-open to the opening level element
classie.add( subLevel || this.levels[0], 'mp-level-open' );
},
// close the menu
_resetMenu : function() {
this._setTransform('translate3d(0,0,0)');
this.level = 0;
// remove class mp-pushed from main wrapper
classie.remove( this.wrapper, 'mp-pushed' );
this._toggleLevels();
this.open = false;
},
// close sub menus
_closeMenu : function() {
var translateVal = this.options.type === 'overlap' ? this.el.offsetWidth + ( this.level - 1 ) * this.options.levelSpacing : this.el.offsetWidth;
this._setTransform( 'translate3d(' + translateVal + 'px,0,0)' );
this._toggleLevels();
},
// translate the el
_setTransform : function( val, el ) {
el = el || this.wrapper;
el.style.WebkitTransform = val;
el.style.MozTransform = val;
el.style.transform = val;
},
// removes classes mp-level-open from closing levels
_toggleLevels : function() {
for( var i = 0, len = this.levels.length; i < len; ++i ) {
var levelEl = this.levels[i];
if( levelEl.getAttribute( 'data-level' ) >= this.level + 1 ) {
classie.remove( levelEl, 'mp-level-open' );
classie.remove( levelEl, 'mp-level-overlay' );
}
else if( Number( levelEl.getAttribute( 'data-level' ) ) == this.level ) {
classie.remove( levelEl, 'mp-level-overlay' );
}
}
}
}
// add to global namespace
window.mlPushMenu = mlPushMenu;
} )( window );
how to i reuse specifically and only the close object in a line of code somewhere else ?
.... I am just trying to append the close object defined in the above code somewhere else so i can use it with some other code.
the example of where i am trying to use it .....
$('.iconM-referrals').on('click', function () {
$("#colorscreen").remove()
$("body").append('<div id="colorscreen" class="animated"></div>')
$("#colorscreen").addClass("fadeInUpBig");
$('.fadeInUpBig').css('background-color', 'rgba(13,135,22,0.3)');
$(".tile-group.main").css({ width: "720px"}).load("musability-musictherapy-company-overview.html");
$window.mlPushMenu._closeMenu;
});

as i see you can use window.mlPushMenu in any where you want in your html document cause this was set as global in window object.
and if you want to use close function you can call window.mlPushMenu._closeMenu
hope it helps.

At the end is this:
// add to global namespace
window.mlPushMenu = mlPushMenu;
Use window.mlPushMenu

Related

How Can i call from external js file

I have a javascript file that contains the following objects and functions........
;( function( window ) {
'use strict';
function extend( a, b ) {
for( var key in b ) {
if( b.hasOwnProperty( key ) ) {
a[key] = b[key];
}
}
return a;
}
// taken from https://github.com/inuyaksa/jquery.nicescroll/blob/master/jquery.nicescroll.js
function hasParent( e, id ) {
if (!e) return false;
var el = e.target||e.srcElement||e||false;
while (el && el.id != id) {
el = el.parentNode||false;
}
return (el!==false);
}
// returns the depth of the element "e" relative to element with id=id
// for this calculation only parents with classname = waypoint are considered
function getLevelDepth( e, id, waypoint, cnt ) {
cnt = cnt || 0;
if ( e.id.indexOf( id ) >= 0 ) return cnt;
if( classie.has( e, waypoint ) ) {
++cnt;
}
return e.parentNode && getLevelDepth( e.parentNode, id, waypoint, cnt );
}
// returns the closest element to 'e' that has class "classname"
function closest( e, classname ) {
if( classie.has( e, classname ) ) {
return e;
}
return e.parentNode && closest( e.parentNode, classname );
}
function mlPushMenu( el, trigger, options ) {
this.el = el;
this.trigger = trigger;
this.options = extend( this.defaults, options );
// support 3d transforms
this.support = Modernizr.csstransforms3d;
if( this.support ) {
this._init();
}
}
mlPushMenu.prototype = {
defaults : {
// overlap: there will be a gap between open levels
// cover: the open levels will be on top of any previous open level
type : 'overlap', // overlap || cover
// space between each overlaped level
levelSpacing : 40,
// classname for the element (if any) that when clicked closes the current level
backClass : 'mp-back'
},
_init : function() {
// if menu is open or not
this.open = false;
// level depth
this.level = 0;
// the moving wrapper
this.wrapper = document.getElementById( 'mp-pusher' );
// the mp-level elements
this.levels = Array.prototype.slice.call( this.el.querySelectorAll( 'div.mp-level' ) );
// save the depth of each of these mp-level elements
var self = this;
this.levels.forEach( function( el, i ) { el.setAttribute( 'data-level', getLevelDepth( el, self.el.id, 'mp-level' ) ); } );
// the menu items
this.menuItems = Array.prototype.slice.call( this.el.querySelectorAll( 'li' ) );
// if type == "cover" these will serve as hooks to move back to the previous level
this.levelBack = Array.prototype.slice.call( this.el.querySelectorAll( '.' + this.options.backClass ) );
// event type (if mobile use touch events)
this.eventtype = mobilecheck() ? 'touchstart' : 'click';
// add the class mp-overlap or mp-cover to the main element depending on options.type
classie.add( this.el, 'mp-' + this.options.type );
// initialize / bind the necessary events
this._initEvents();
},
// close the menu
_resetMenu : function() {
this._setTransform('translate3d(0,0,0)');
this.level = 0;
// remove class mp-pushed from main wrapper
classie.remove( this.wrapper, 'mp-pushed' );
this._toggleLevels();
this.open = false;
},
// add to global namespace
window.mlPushMenu = mlPushMenu;
} )( window );
The question I have is how do I call the object _resetMenu in another script. to my poor knowledge it should be ......
window.mlPushMenu._resetMenu();
that should execute that object in my mind but it isn't working so clealy I am wrong ... Any help here would be much appreciated..
this is the example of the button I have created thus far.....
$('.iconM-referrals').on('click', function () {
window.mlPushMenu._resetMenu();
$("#colorscreen").remove();
$("body").append('<div id="colorscreen" class="animated"></div>');
$("#colorscreen").addClass("fadeInUpBig");
$('.fadeInUpBig').css('background-color', 'rgba(13,135,22,0.3)');
The way you have mlPushMenu set up is as a Constructor, not as a stand-alone module. (See: Any tutorial on Object-Oriented programming) You'd need to construct an instance variable to call the function. For instance:
myInstanceOfPushMenu = new mlPushMenu();
myInstanceOfPushMenu._resetMenu();
This, however, is assuming that the script inclusion and declaration, and anything left out of your question, is all set up properly.

Trigger method defined in javascript object, but outside of the object itself

I suspect my question may be a bit obtuse, and I apologize. Here is what I am trying to achieve:
I am using this multi-level push menu, and it works fine out of the box. However, I would like the multi-level menu to close after a modal is submitted and closed. I am having a difficult time figuring out how to trigger this menu to close.
So, on to some code. Up first, the Javascript that runs the menu itself.
mlPushMenu.prototype = {
defaults : {
// overlap: there will be a gap between open levels
// cover: the open levels will be on top of any previous open level
type : 'overlap', // overlap || cover
// space between each overlaped level
levelSpacing : 40,
// classname for the element (if any) that when clicked closes the current level
backClass : 'mp-back'
},
_init : function() {
// if menu is open or not
this.open = false;
// level depth
this.level = 0;
// the moving wrapper
this.wrapper = document.getElementById( 'mp-pusher' );
// the mp-level elements
this.levels = Array.prototype.slice.call( this.el.querySelectorAll( 'div.mp-level' ) );
// save the depth of each of these mp-level elements
var self = this;
this.levels.forEach( function( el, i ) { el.setAttribute( 'data-level', getLevelDepth( el, self.el.id, 'mp-level' ) ); } );
// the menu items
this.menuItems = Array.prototype.slice.call( this.el.querySelectorAll( 'li' ) );
// if type == "cover" these will serve as hooks to move back to the previous level
this.levelBack = Array.prototype.slice.call( this.el.querySelectorAll( '.' + this.options.backClass ) );
// event type (if mobile use touch events)
this.eventtype = mobilecheck() ? 'touchstart' : 'click';
// add the class mp-overlap or mp-cover to the main element depending on options.type
classie.add( this.el, 'mp-' + this.options.type );
// initialize / bind the necessary events
this._initEvents();
},
_initEvents : function() {
var self = this;
// the menu should close if clicking somewhere on the body
var bodyClickFn = function( el ) {
self._resetMenu();
el.removeEventListener( self.eventtype, bodyClickFn );
};
// open (or close) the menu
this.trigger.addEventListener( this.eventtype, function( ev ) {
ev.stopPropagation();
ev.preventDefault();
if( self.open ) {
self._resetMenu();
}
else {
self._openMenu();
// the menu should close if clicking somewhere on the body (excluding clicks on the menu)
document.addEventListener( self.eventtype, function( ev ) {
if( self.open && !hasParent( ev.target, self.el.id ) ) {
bodyClickFn( this );
}
} );
}
} );
// opening a sub level menu
this.menuItems.forEach( function( el, i ) {
// check if it has a sub level
var subLevel = el.querySelector( 'div.mp-level' );
if( subLevel ) {
el.querySelector( 'a' ).addEventListener( self.eventtype, function( ev ) {
ev.preventDefault();
var level = closest( el, 'mp-level' ).getAttribute( 'data-level' );
if( self.level <= level ) {
ev.stopPropagation();
classie.add( closest( el, 'mp-level' ), 'mp-level-overlay' );
self._openMenu( subLevel );
}
} );
}
} );
// closing the sub levels :
// by clicking on the visible part of the level element
this.levels.forEach( function( el, i ) {
el.addEventListener( self.eventtype, function( ev ) {
ev.stopPropagation();
var level = el.getAttribute( 'data-level' );
if( self.level > level ) {
self.level = level;
self._closeMenu();
}
} );
} );
// by clicking on a specific element
this.levelBack.forEach( function( el, i ) {
el.addEventListener( self.eventtype, function( ev ) {
ev.preventDefault();
var level = closest( el, 'mp-level' ).getAttribute( 'data-level' );
if( self.level <= level ) {
ev.stopPropagation();
self.level = closest( el, 'mp-level' ).getAttribute( 'data-level' ) - 1;
self.level === 0 ? self._resetMenu() : self._closeMenu();
}
} );
} );
},
_openMenu : function( subLevel ) {
// increment level depth
++this.level;
// move the main wrapper
var levelFactor = ( this.level - 1 ) * this.options.levelSpacing,
translateVal = this.options.type === 'overlap' ? this.el.offsetWidth + levelFactor : this.el.offsetWidth;
this._setTransform( 'translate3d(' + translateVal + 'px,0,0)' );
if( subLevel ) {
// reset transform for sublevel
this._setTransform( '', subLevel );
// need to reset the translate value for the level menus that have the same level depth and are not open
for( var i = 0, len = this.levels.length; i < len; ++i ) {
var levelEl = this.levels[i];
if( levelEl != subLevel && !classie.has( levelEl, 'mp-level-open' ) ) {
this._setTransform( 'translate3d(-100%,0,0) translate3d(' + -1*levelFactor + 'px,0,0)', levelEl );
}
}
}
// add class mp-pushed to main wrapper if opening the first time
if( this.level === 1 ) {
classie.add( this.wrapper, 'mp-pushed' );
this.open = true;
}
// add class mp-level-open to the opening level element
classie.add( subLevel || this.levels[0], 'mp-level-open' );
},
// close the menu
_resetMenu : function() {
this._setTransform('translate3d(0,0,0)');
this.level = 0;
// remove class mp-pushed from main wrapper
classie.remove( this.wrapper, 'mp-pushed' );
this._toggleLevels();
this.open = false;
},
// close sub menus
_closeMenu : function() {
var translateVal = this.options.type === 'overlap' ? this.el.offsetWidth + ( this.level - 1 ) * this.options.levelSpacing : this.el.offsetWidth;
this._setTransform( 'translate3d(' + translateVal + 'px,0,0)' );
this._toggleLevels();
},
// translate the el
_setTransform : function( val, el ) {
el = el || this.wrapper;
el.style.WebkitTransform = val;
el.style.MozTransform = val;
el.style.transform = val;
},
// removes classes mp-level-open from closing levels
_toggleLevels : function() {
for( var i = 0, len = this.levels.length; i < len; ++i ) {
var levelEl = this.levels[i];
if( levelEl.getAttribute( 'data-level' ) >= this.level + 1 ) {
classie.remove( levelEl, 'mp-level-open' );
classie.remove( levelEl, 'mp-level-overlay' );
}
else if( Number( levelEl.getAttribute( 'data-level' ) ) == this.level ) {
classie.remove( levelEl, 'mp-level-overlay' );
}
}
}
}
The method I would like to invoke would be _resetMenu. I have tried this a couple of ways. The primary was trying to trigger the click event of the button that opens the menu:
<i class="fa fa-reorder"></i>
However:
$('#trigger').trigger('click');
does not work as expected. I would expect this to be fired:
// open (or close) the menu
this.trigger.addEventListener( this.eventtype, function( ev ) {
ev.stopPropagation();
ev.preventDefault();
if( self.open ) {
self._resetMenu();
}
else {
self._openMenu();
// the menu should close if clicking somewhere on the body (excluding clicks on the menu)
document.addEventListener( self.eventtype, function( ev ) {
if( self.open && !hasParent( ev.target, self.el.id ) ) {
bodyClickFn( this );
}
} );
}
} );
In this case, this.eventtype is 'click'.
I suspect this may have something to do with how this functionality is coded with an object. While I have decent Javascript skills, I have not had much exposure to using it in this manner.
I am instantiating the menu thusly:
new mlPushMenu(document.getElementById('mp-menu'), document.getElementById('trigger'));
I realize I could extract this method, but that seems to violate some best practices in general.
Any suggestions will be most appreciated!
You can't use this module as-is to do this. The only event types it supports are "click" and "touchstart" and its mobilecheck() method determines which one of the two it uses.
You'll either have to fake a click on a trigger element or you'll have to modify this module. You can do this with the .click() method of a DOM element. .trigger.click() probably won't do it; you would probably be better off just getting the element (via $('#trigger') or document.getElementById()) and then calling the .click() method of that.
I just tried this in Chrome with an <a> with style display:none and it followed the link so it may work for another hidden element set to trigger. It's hacky but it might be preferable to changing the module.

Morphing buttons concept not working in internet explorer IE 9

Im using the "morphing buttons concept" from here http://tympanus.net/codrops/2014/05/12/morphing-buttons-concept/
The problem is that its not working in IE9. The error says:
if( ev.target !== this )
{exception} undefined or null
I found this on stackoverflow https://stackoverflow.com/a/1143236/3310123
But i cant seem to implement it to the uiMorphingButton_fixed.js that comes with "morphing buttons"
Does anyone know what to change to make it work in IE 9 (its working in 10 and 11)?
The if( ev.target !== this ) can be found on line 90 in uiMorphingButton_fixed.js:
var self = this,
onEndTransitionFn = function( ev ) {
if( ev.target !== this ) return false;
if( support.transitions ) {
// open: first opacity then width/height/left/top
// close: first width/height/left/top then opacity
if( self.expanded && ev.propertyName !== 'opacity' || !self.expanded && ev.propertyName !== 'width' && ev.propertyName !== 'height' && ev.propertyName !== 'left' && ev.propertyName !== 'top' ) {
return false;
}
this.removeEventListener( transEndEventName, onEndTransitionFn );
}
self.isAnimating = false;
// callback
if( self.expanded ) {
// remove class active (after closing)
classie.removeClass( self.el, 'active' );
self.options.onAfterClose();
}
else {
self.options.onAfterOpen();
}
self.expanded = !self.expanded;
};
if( support.transitions ) {
this.contentEl.addEventListener( transEndEventName, onEndTransitionFn );
}
else {
onEndTransitionFn();
}
The problem seems to be here:
support.transitions is returning false, so onEndTransitionFn() is run (in the else at the end).
That sends no params to the onEndTransitionFn function.
But that function expects a parameter, and expects that parameter to have a target attribute. So calling it with no params will create the error you are seeing.
Maybe remove the else after the last if statement. But there's no way round the fact that support.transitions will still be false, so the morphing probably still won't work.
I got the .js updated so it now works on IE9 aswell. Replace the whole uiMorphingButton_fixed.js with this:
Hope this help someone :)
/**
* uiMorphingButton_fixed.js v1.0.0
* http://www.codrops.com
* Licensed under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
* Copyright 2014, Codrops
*/
;( function( window ) {
'use strict';
var transEndEventNames = {
'WebkitTransition': 'webkitTransitionEnd',
'MozTransition': 'transitionend',
'OTransition': 'oTransitionEnd',
'msTransition': 'MSTransitionEnd',
'transition': 'transitionend'
},
transEndEventName = transEndEventNames[ Modernizr.prefixed( 'transition' ) ],
support = { transitions : Modernizr.csstransitions };
function extend( a, b ) {
for( var key in b ) {
if( b.hasOwnProperty( key ) ) {
a[key] = b[key];
}
}
return a;
}
function UIMorphingButton( el, options ) {
this.el = el;
this.options = extend( {}, this.options );
extend( this.options, options );
this._init();
}
UIMorphingButton.prototype.options = {
closeEl : '',
onBeforeOpen : function() { return false; },
onAfterOpen : function() { return false; },
onBeforeClose : function() { return false; },
onAfterClose : function() { return false; }
}
UIMorphingButton.prototype._init = function() {
// the button
this.button = this.el.querySelector( 'button' );
// state
this.expanded = false;
// content el
this.contentEl = this.el.querySelector( '.morph-content' );
// init events
this._initEvents();
}
UIMorphingButton.prototype._initEvents = function() {
var self = this;
// open
this.button.addEventListener( 'click', function() {
if(support.transitions) {
self.toggle();
} else {
classie.addClass( self.el, 'active open' );
}
} );
// close
if( this.options.closeEl !== '' ) {
var closeEl = this.el.querySelector( this.options.closeEl );
if( closeEl ) {
closeEl.addEventListener( 'click', function() {
if(support.transitions) {
self.toggle();
} else {
classie.removeClass( self.el, 'active open' );
}
} );
}
}
}
UIMorphingButton.prototype.toggle = function() {
if( this.isAnimating ) return false;
// callback
if( this.expanded ) {
this.options.onBeforeClose();
}
else {
// add class active (solves z-index problem when more than one button is in the page)
classie.addClass( this.el, 'active' );
this.options.onBeforeOpen();
}
this.isAnimating = true;
var self = this,
onEndTransitionFn = function( ev ) {
if( ev.target !== this ) return false;
if( support.transitions ) {
// open: first opacity then width/height/left/top
// close: first width/height/left/top then opacity
if( self.expanded && ev.propertyName !== 'opacity' || !self.expanded && ev.propertyName !== 'width' && ev.propertyName !== 'height' && ev.propertyName !== 'left' && ev.propertyName !== 'top' ) {
return false;
}
this.removeEventListener( transEndEventName, onEndTransitionFn );
}
self.isAnimating = false;
// callback
if( self.expanded ) {
// remove class active (after closing)
classie.removeClass( self.el, 'active' );
self.options.onAfterClose();
}
else {
self.options.onAfterOpen();
}
self.expanded = !self.expanded;
};
if( support.transitions ) {
this.contentEl.addEventListener( transEndEventName, onEndTransitionFn );
}
else {
onEndTransitionFn();
}
// set the left and top values of the contentEl (same like the button)
var buttonPos = this.button.getBoundingClientRect();
// need to reset
classie.addClass( this.contentEl, 'no-transition' );
this.contentEl.style.left = 'auto';
this.contentEl.style.top = 'auto';
// add/remove class "open" to the button wraper
setTimeout( function() {
self.contentEl.style.left = buttonPos.left + 'px';
self.contentEl.style.top = buttonPos.top + 'px';
if( self.expanded ) {
classie.removeClass( self.contentEl, 'no-transition' );
classie.removeClass( self.el, 'open' );
}
else {
setTimeout( function() {
classie.removeClass( self.contentEl, 'no-transition' );
classie.addClass( self.el, 'open' );
}, 25 );
}
}, 25 );
}
// add to global namespace
window.UIMorphingButton = UIMorphingButton;
})( window );

JQuery .on() function alternative for JQuery version 1.61

I came across a situation where I need to adapt a script that works with JQuery 1.7.1 to work with JQuery 1.6.1, basically I need to convert the .on() to something that works with JQuery 1.6.1
here is the code I need it be run under JQuery 1.6.1 (change .on() functions ):
(function( $, undefined ) {
/*
* Slider object.
*/
$.Slider = function( options, element ) {
this.$el = $( element );
this._init( options );
};
$.Slider.defaults = {
current : 0, // index of current slide
bgincrement : 50, // increment the bg position (parallax effect) when sliding
autoplay : false,// slideshow on / off
interval : 4000 // time between transitions
};
$.Slider.prototype = {
_init : function( options ) {
this.options = $.extend( true, {}, $.Slider.defaults, options );
this.$slides = this.$el.children('div.da-slide');
this.slidesCount = this.$slides.length;
this.current = this.options.current;
if( this.current < 0 || this.current >= this.slidesCount ) {
this.current = 0;
}
this.$slides.eq( this.current ).addClass( 'da-slide-current' );
var $navigation = $( '<nav class="da-dots"/>' );
for( var i = 0; i < this.slidesCount; ++i ) {
$navigation.append( '<span/>' );
}
$navigation.appendTo( this.$el );
this.$pages = this.$el.find('nav.da-dots > span');
this.$navNext = this.$el.find('span.da-arrows-next');
this.$navPrev = this.$el.find('span.da-arrows-prev');
this.isAnimating = false;
this.bgpositer = 0;
this.cssAnimations = Modernizr.cssanimations;
this.cssTransitions = Modernizr.csstransitions;
if( !this.cssAnimations || !this.cssAnimations ) {
this.$el.addClass( 'da-slider-fb' );
}
this._updatePage();
// load the events
this._loadEvents();
// slideshow
if( this.options.autoplay ) {
this._startSlideshow();
}
},
_navigate : function( page, dir ) {
var $current = this.$slides.eq( this.current ), $next, _self = this;
if( this.current === page || this.isAnimating ) return false;
this.isAnimating = true;
// check dir
var classTo, classFrom, d;
if( !dir ) {
( page > this.current ) ? d = 'next' : d = 'prev';
}
else {
d = dir;
}
if( this.cssAnimations && this.cssAnimations ) {
if( d === 'next' ) {
classTo = 'da-slide-toleft';
classFrom = 'da-slide-fromright';
++this.bgpositer;
}
else {
classTo = 'da-slide-toright';
classFrom = 'da-slide-fromleft';
--this.bgpositer;
}
this.$el.css( 'background-position' , this.bgpositer * this.options.bgincrement + '% 0%' );
}
this.current = page;
$next = this.$slides.eq( this.current );
if( this.cssAnimations && this.cssAnimations ) {
var rmClasses = 'da-slide-toleft da-slide-toright da-slide-fromleft da-slide-fromright';
$current.removeClass( rmClasses );
$next.removeClass( rmClasses );
$current.addClass( classTo );
$next.addClass( classFrom );
$current.removeClass( 'da-slide-current' );
$next.addClass( 'da-slide-current' );
}
// fallback
if( !this.cssAnimations || !this.cssAnimations ) {
$next.css( 'left', ( d === 'next' ) ? '100%' : '-100%' ).stop().animate( {
left : '0%'
}, 1000, function() {
_self.isAnimating = false;
});
$current.stop().animate( {
left : ( d === 'next' ) ? '-100%' : '100%'
}, 1000, function() {
$current.removeClass( 'da-slide-current' );
});
}
this._updatePage();
},
_updatePage : function() {
this.$pages.removeClass( 'da-dots-current' );
this.$pages.eq( this.current ).addClass( 'da-dots-current' );
},
_startSlideshow : function() {
var _self = this;
this.slideshow = setTimeout( function() {
var page = ( _self.current < _self.slidesCount - 1 ) ? page = _self.current + 1 : page = 0;
_self._navigate( page, 'next' );
if( _self.options.autoplay ) {
_self._startSlideshow();
}
}, this.options.interval );
},
page : function( idx ) {
if( idx >= this.slidesCount || idx < 0 ) {
return false;
}
if( this.options.autoplay ) {
clearTimeout( this.slideshow );
this.options.autoplay = false;
}
this._navigate( idx );
},
_loadEvents : function() {
var _self = this;
this.$pages.on( 'click.cslider', function( event ) {
_self.page( $(this).index() );
return false;
});
this.$navNext.on( 'click.cslider', function( event ) {
if( _self.options.autoplay ) {
clearTimeout( _self.slideshow );
_self.options.autoplay = false;
}
var page = ( _self.current < _self.slidesCount - 1 ) ? page = _self.current + 1 : page = 0;
_self._navigate( page, 'next' );
return false;
});
this.$navPrev.on( 'click.cslider', function( event ) {
if( _self.options.autoplay ) {
clearTimeout( _self.slideshow );
_self.options.autoplay = false;
}
var page = ( _self.current > 0 ) ? page = _self.current - 1 : page = _self.slidesCount - 1;
_self._navigate( page, 'prev' );
return false;
});
if( this.cssTransitions ) {
if( !this.options.bgincrement ) {
this.$el.on( 'webkitAnimationEnd.cslider animationend.cslider OAnimationEnd.cslider', function( event ) {
if( event.originalEvent.animationName === 'toRightAnim4' || event.originalEvent.animationName === 'toLeftAnim4' ) {
_self.isAnimating = false;
}
});
}
else {
this.$el.on( 'webkitTransitionEnd.cslider transitionend.cslider OTransitionEnd.cslider', function( event ) {
if( event.target.id === _self.$el.attr( 'id' ) )
_self.isAnimating = false;
});
}
}
}
};
var logError = function( message ) {
if ( this.console ) {
console.error( message );
}
};
$.fn.cslider = function( options ) {
if ( typeof options === 'string' ) {
var args = Array.prototype.slice.call( arguments, 1 );
this.each(function() {
var instance = $.data( this, 'cslider' );
if ( !instance ) {
logError( "cannot call methods on cslider prior to initialization; " +
"attempted to call method '" + options + "'" );
return;
}
if ( !$.isFunction( instance[options] ) || options.charAt(0) === "_" ) {
logError( "no such method '" + options + "' for cslider instance" );
return;
}
instance[ options ].apply( instance, args );
});
}
else {
this.each(function() {
var instance = $.data( this, 'cslider' );
if ( !instance ) {
$.data( this, 'cslider', new $.Slider( options, this ) );
}
});
}
return this;
};
})( jQuery );
Since it doesn't look like there's any event delegation happening, you should be able to directly replace .on with .bind.

How can I add a css element change to an onlick event in this jquery lib?

I've got this awesome slideshow library working just fine on my site (yoinked from codrops), but since I'm shifting between different pieces of information, I want to really call out the difference by adding a CSS change so that the background color matches the color of the content in the slide. Now, this is a library, so i figure I need to add the $('body').css call into it, and not my html doc. I'm including the code below, with a note marking where I think it's supposed to go. I'm jsut not sure what the exact phrasing would be since I've never worked inside a lib before. Any suggestions would be welcome!
;( function( $, window, undefined ) {
'use strict';
// global
var Modernizr = window.Modernizr;
$.CBPFWSlider = function( options, element ) {
this.$el = $( element );
this._init( options );
};
// the options
$.CBPFWSlider.defaults = {
// default transition speed (ms)
speed : 500,
// default transition easing
easing : 'ease'
};
$.CBPFWSlider.prototype = {
_init : function( options ) {
// options
this.options = $.extend( true, {}, $.CBPFWSlider.defaults, options );
// cache some elements and initialize some variables
this._config();
// initialize/bind the events
this._initEvents();
},
_config : function() {
// the list of items
this.$list = this.$el.children( 'ul' );
// the items (li elements)
this.$items = this.$list.children( 'li' );
// total number of items
this.itemsCount = this.$items.length;
// support for CSS Transitions & transforms
this.support = Modernizr.csstransitions && Modernizr.csstransforms;
this.support3d = Modernizr.csstransforms3d;
// transition end event name and transform name
var transProperties = {
'WebkitTransition' : { transitionEndEvent : 'webkitTransitionEnd', tranformName : '-webkit-transform' },
'MozTransition' : { transitionEndEvent : 'transitionend', tranformName : '-moz-transform' },
'OTransition' : { transitionEndEvent : 'oTransitionEnd', tranformName : '-o-transform' },
'msTransition' : { transitionEndEvent : 'MSTransitionEnd', tranformName : '-ms-transform' },
'transition' : { transitionEndEvent : 'transitionend', tranformName : 'transform' }
};
if( this.support ) {
this.transEndEventName = transProperties[ Modernizr.prefixed( 'transition' ) ].transitionEndEvent + '.cbpFWSlider';
this.transformName = transProperties[ Modernizr.prefixed( 'transition' ) ].tranformName;
}
// current and old itemĀ“s index
this.current = 0;
this.old = 0;
// check if the list is currently moving
this.isAnimating = false;
// the list (ul) will have a width of 100% x itemsCount
this.$list.css( 'width', 100 * this.itemsCount + '%' );
// apply the transition
if( this.support ) {
this.$list.css( 'transition', this.transformName + ' ' + this.options.speed + 'ms ' + this.options.easing );
}
// each item will have a width of 100 / itemsCount
this.$items.css( 'width', 100 / this.itemsCount + '%' );
// add navigation arrows and the navigation dots if there is more than 1 item
if( this.itemsCount > 1 ) {
// add navigation arrows (the previous arrow is not shown initially):
this.$navPrev = $( '<span class="cbp-fwprev"><</span>' ).hide();
this.$navNext = $( '<span class="cbp-fwnext">></span>' );
$( '<nav/>' ).append( this.$navPrev, this.$navNext ).appendTo( this.$el );
// add navigation dots
var dots = '';
for( var i = 0; i < this.itemsCount; ++i ) {
// current dot will have the class cbp-fwcurrent
var dot = i === this.current ? '<span class="cbp-fwcurrent"></span>' : '<span></span>';
dots += dot;
}
var navDots = $( '<div class="cbp-fwdots"/>' ).append( dots ).appendTo( this.$el );
this.$navDots = navDots.children( 'span' );
}
},
_initEvents : function() {
var self = this;
if( this.itemsCount > 1 ) {
this.$navPrev.on( 'click.cbpFWSlider', $.proxy( this._navigate, this, 'previous' ) );
this.$navNext.on( 'click.cbpFWSlider', $.proxy( this._navigate, this, 'next' ) );
this.$navDots.on( 'click.cbpFWSlider', function() { self._jump( $( this ).index() ); } );
}
},
_navigate : function( direction ) {
// do nothing if the list is currently moving
if( this.isAnimating ) {
return false;
}
this.isAnimating = true;
// update old and current values
this.old = this.current;
if( direction === 'next' && this.current < this.itemsCount - 1 ) {
++this.current;
//***I think maybe it goes here?!?
}
else if( direction === 'previous' && this.current > 0 ) {
--this.current;
//***I think maybe it goes here?!?
}
// slide
this._slide();
},
_slide : function() {
// check which navigation arrows should be shown
this._toggleNavControls();
// translate value
var translateVal = -1 * this.current * 100 / this.itemsCount;
if( this.support ) {
this.$list.css( 'transform', this.support3d ? 'translate3d(' + translateVal + '%,0,0)' : 'translate(' + translateVal + '%)' );
}
else {
this.$list.css( 'margin-left', -1 * this.current * 100 + '%' );
}
var transitionendfn = $.proxy( function() {
this.isAnimating = false;
}, this );
if( this.support ) {
this.$list.on( this.transEndEventName, $.proxy( transitionendfn, this ) );
}
else {
transitionendfn.call();
}
},
_toggleNavControls : function() {
// if the current item is the first one in the list, the left arrow is not shown
// if the current item is the last one in the list, the right arrow is not shown
switch( this.current ) {
case 0 : this.$navNext.show(); this.$navPrev.hide(); break;
case this.itemsCount - 1 : this.$navNext.hide(); this.$navPrev.show(); break;
default : this.$navNext.show(); this.$navPrev.show(); break;
}
// highlight navigation dot
this.$navDots.eq( this.old ).removeClass( 'cbp-fwcurrent' ).end().eq( this.current ).addClass( 'cbp-fwcurrent' );
},
_jump : function( position ) {
// do nothing if clicking on the current dot, or if the list is currently moving
if( position === this.current || this.isAnimating ) {
return false;
}
this.isAnimating = true;
// update old and current values
this.old = this.current;
this.current = position;
// slide
this._slide();
},
destroy : function() {
if( this.itemsCount > 1 ) {
this.$navPrev.parent().remove();
this.$navDots.parent().remove();
}
this.$list.css( 'width', 'auto' );
if( this.support ) {
this.$list.css( 'transition', 'none' );
}
this.$items.css( 'width', 'auto' );
}
};
var logError = function( message ) {
if ( window.console ) {
window.console.error( message );
}
};
$.fn.cbpFWSlider = function( options ) {
if ( typeof options === 'string' ) {
var args = Array.prototype.slice.call( arguments, 1 );
this.each(function() {
var instance = $.data( this, 'cbpFWSlider' );
if ( !instance ) {
logError( "cannot call methods on cbpFWSlider prior to initialization; " +
"attempted to call method '" + options + "'" );
return;
}
if ( !$.isFunction( instance[options] ) || options.charAt(0) === "_" ) {
logError( "no such method '" + options + "' for cbpFWSlider instance" );
return;
}
instance[ options ].apply( instance, args );
});
}
else {
this.each(function() {
var instance = $.data( this, 'cbpFWSlider' );
if ( instance ) {
instance._init();
}
else {
instance = $.data( this, 'cbpFWSlider', new $.CBPFWSlider( options, this ) );
}
});
}
return this;
};
} )( jQuery, window );
Answered my own question with a little digging.
_navigate : function( direction ) {
// do nothing if the list is currently moving
if( this.isAnimating ) {
return false;
}
this.isAnimating = true;
// update old and current values
this.old = this.current;
if( direction === 'next' && this.current < this.itemsCount - 1 ) {
++this.current;
}
else if( direction === 'previous' && this.current > 0 ) {
--this.current;
}
console.log(this.current);
if(this.current == 0)
{
$('body').css('background', '#FF6A00');
}else if(this.current == 1)
{
$('body').css('background', '#595C5A');
}else if(this.current == 2)
{
$('body').css('background', '#000000');
}
// slide //AROUND HERE?
this._slide();
},

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