The correct way to implement prototypal inheritance - javascript

There is already numerous threads about prototypal inheritance in JavaScript, but this is not a copy due to laziness. I have literally read them all and have found almost as many different syntactic approaches as I have found answers, so it appears that I am not the only one that is confused on this subject!
Specifics:
My current approach looks like this.
var Person = function(name) {
this.name = name;
this.greeting = function() {
alert("Greetings, I am " + name);
}
}
var bob = new Person("bob");
bob.greeting();
var Woman = function(name) {
Person.call(this, name);
this.gender = "female";
}
Woman.prototype = Object.create(Person.prototype);
var brenda = new Woman("brenda");
brenda.greeting();
Person.prototype.eats = true;
alert(brenda.eats);
Having tested the code I have found it works perfectly - as far as I can tell - but I have been told that this is not the best approach and that I should define the constructor like this:
Woman.prototype.constructor = Woman;
And not use the Person.call method in my actual constructor method. Two things, having been told that I can't see an easy way to then pass in the parameters using the 2nd approach, and also, just why? What I'm doing seems to work fine.
Am I missing something?
Is there some cases where what I'm doing will give unpredictable errors?
Can anyone give a definitive 'correct' approach and the reason for it?

What you have is, I think, considered to be the best approach. The point you raise however is irrelevant:
Woman.prototype.constructor = Woman;
is not a replacement for Person.call(...). In fact, those two things have nothing in common, they serve different purposes:
Calling the parent constructor in the child constructor ensures that the child instance is correctly initialized. It's like calling super() in ES6 or other languages.
Assigning to constructor simply restores the original value of Women.prototype.constructor. If you did not do that, brenda.constructor would refer to Person. This doesn't have an impact on the internal workings of your inheritance, but other code that consumes your object might rely on constructor having the correct value. See also Advantages of setting the "constructor" Property in the "prototype".
So the answer to your question is: you should do both.
Sometimes you see the assignment taking place as part of the Object.create call. This is even more accurate, since it recreates the original characteristics of the property (like non-enumerability):
Woman.prototype = Object.create(Person.prototype, {
constructor: {value: Woman, writable: true}
});
FWIW, I believe one of the reasons of introducing class in ES6 was to reduce the confusion around constructor functions and prototypes. That is not to say that you should not know about it, after all, class is more or less just syntactic sugar, but it just makes inheritance a bit easier:
class Woman extends Person { // almost like Woman.prototype = Object.create(Person.prototype)
constructor(name) {
super(name); // almost like Person.call, but enforced by the interpreter
this.gender = "female";
}
}

this is OOP approach in JS
var Person = function(name) {
this.name = name;
}
Person.prototype.greeting = function(){
var newPerson = new Person(this.name);
alert("Greetings, I am " + name);
return newPerson;
}
Person.prototype.toString=function(){
return '[Person "'+this.name+'"]';
}
Woman.prototype = new Person();
Woman.prototype.constructor=Woman;
function Woman(name){
this.name=name;
}
Woman.prototype.toString=function(){
return '[Woman "'+this.name+'"]';
}
var somePerson = new Person('Mr.');
var myPerson = new Woman('She');
alert('somePerson is '+somePerson); // results in 'somePerson is [Person "Mr."]'
alert('myPerson is '+myPerson); // results in 'myPerson is [Woman "She"]'
myPerson.greeting(); // calls a method inherited from Person

Related

Setting the Person.prototype.constructor to Person (from MDN) [duplicate]

In the section about inheritance in the MDN article Introduction to Object Oriented Javascript, I noticed they set the prototype.constructor:
// correct the constructor pointer because it points to Person
Student.prototype.constructor = Student;
Does this serve any important purpose? Is it okay to omit it?
It's not always necessary, but it does have its uses. Suppose we wanted to make a copy method on the base Person class. Like this:
// define the Person Class
function Person(name) {
this.name = name;
}
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new this.constructor(this.name);
};
// define the Student class
function Student(name) {
Person.call(this, name);
}
// inherit Person
Student.prototype = Object.create(Person.prototype);
Now what happens when we create a new Student and copy it?
var student1 = new Student("trinth");
console.log(student1.copy() instanceof Student); // => false
The copy is not an instance of Student. This is because (without explicit checks), we'd have no way to return a Student copy from the "base" class. We can only return a Person. However, if we had reset the constructor:
// correct the constructor pointer because it points to Person
Student.prototype.constructor = Student;
...then everything works as expected:
var student1 = new Student("trinth");
console.log(student1.copy() instanceof Student); // => true
Does this serve any important purpose?
Yes and no.
In ES5 and earlier, JavaScript itself didn't use constructor for anything. It defined that the default object on a function's prototype property would have it and that it would refer back to the function, and that was it. Nothing else in the specification referred to it at all.
That changed in ES2015 (ES6), which started using it in relation to inheritance hierarchies. For instance, Promise#then uses the constructor property of the promise you call it on (via SpeciesConstructor) when building the new promise to return. It's also involved in subtyping arrays (via ArraySpeciesCreate).
Outside of the language itself, sometimes people would use it when trying to build generic "clone" functions or just generally when they wanted to refer to what they believed would be the object's constructor function. My experience is that using it is rare, but sometimes people do use it.
Is it okay to omit it?
It's there by default, you only need to put it back when you replace the object on a function's prototype property:
Student.prototype = Object.create(Person.prototype);
If you don't do this:
Student.prototype.constructor = Student;
...then Student.prototype.constructor inherits from Person.prototype which (presumably) has constructor = Person. So it's misleading. And of course, if you're subclassing something that uses it (like Promise or Array) and not using class¹ (which handles this for you), you'll want to make sure you set it correctly. So basically: It's a good idea.
It's okay if nothing in your code (or library code you use) uses it. I've always ensured it was correctly wired up.
Of course, with ES2015 (aka ES6)'s class keyword, most of the time we would have used it, we don't have to anymore, because it's handled for us when we do
class Student extends Person {
}
¹ "...if you're subclassing something that uses it (like Promise or Array) and not using class..." — It's possible to do that, but it's a real pain (and a bit silly). You have to use Reflect.construct.
TLDR; Not super necessary, but will probably help in the long run, and it is more accurate to do so.
NOTE: Much edited as my previous answer was confusingly written and had some errors that I missed in my rush to answer. Thanks to those who pointed out some egregious errors.
Basically, it's to wire subclassing up correctly in Javascript. When we subclass, we have to do some funky things to make sure that the prototypal delegation works correctly, including overwriting a prototype object. Overwriting a prototype object includes the constructor, so we then need to fix the reference.
Let's quickly go through how 'classes' in ES5 work.
Let's say you have a constructor function and its prototype:
//Constructor Function
var Person = function(name, age) {
this.name = name;
this.age = age;
}
//Prototype Object - shared between all instances of Person
Person.prototype = {
species: 'human',
}
When you call the constructor to instantiate, say Adam:
// instantiate using the 'new' keyword
var adam = new Person('Adam', 19);
The new keyword invoked with 'Person' basically will run the Person constructor with a few additional lines of code:
function Person (name, age) {
// This additional line is automatically added by the keyword 'new'
// it sets up the relationship between the instance and the prototype object
// So that the instance will delegate to the Prototype object
this = Object.create(Person.prototype);
this.name = name;
this.age = age;
return this;
}
/* So 'adam' will be an object that looks like this:
* {
* name: 'Adam',
* age: 19
* }
*/
If we console.log(adam.species), the lookup will fail at the adam instance, and look up the prototypal chain to its .prototype, which is Person.prototype - and Person.prototype has a .species property, so the lookup will succeed at Person.prototype. It will then log 'human'.
Here, the Person.prototype.constructor will correctly point to Person.
So now the interesting part, the so-called 'subclassing'. If we want to create a Student class, that is a subclass of the Person class with some additional changes, we'll need to make sure that the Student.prototype.constructor points to Student for accuracy.
It doesn't do this by itself. When you subclass, the code looks like this:
var Student = function(name, age, school) {
// Calls the 'super' class, as every student is an instance of a Person
Person.call(this, name, age);
// This is what makes the Student instances different
this.school = school
}
var eve = new Student('Eve', 20, 'UCSF');
console.log(Student.prototype); // this will be an empty object: {}
Calling new Student() here would return an object with all of the properties we want. Here, if we check eve instanceof Person, it would return false. If we try to access eve.species, it would return undefined.
In other words, we need to wire up the delegation so that eve instanceof Person returns true and so that instances of Student delegate correctly to Student.prototype, and then Person.prototype.
BUT since we're calling it with the new keyword, remember what that invocation adds? It would call Object.create(Student.prototype), which is how we set up that delegational relationship between Student and Student.prototype. Note that right now, Student.prototype is empty. So looking up .species an instance of Student would fail as it delegates to only Student.prototype, and the .species property doesn't exist on Student.prototype.
When we do assign Student.prototype to Object.create(Person.prototype), Student.prototype itself then delegates to Person.prototype, and looking up eve.species will return human as we expect. Presumably we would want it to inherit from Student.prototype AND Person.prototype. So we need to fix all of that.
/* This sets up the prototypal delegation correctly
*so that if a lookup fails on Student.prototype, it would delegate to Person's .prototype
*This also allows us to add more things to Student.prototype
*that Person.prototype may not have
*So now a failed lookup on an instance of Student
*will first look at Student.prototype,
*and failing that, go to Person.prototype (and failing /that/, where do we think it'll go?)
*/
Student.prototype = Object.create(Person.prototype);
Now the delegation works, but we're overwriting Student.prototype with an of Person.prototype. So if we call Student.prototype.constructor, it would point to Person instead of Student. This is why we need to fix it.
// Now we fix what the .constructor property is pointing to
Student.prototype.constructor = Student
// If we check instanceof here
console.log(eve instanceof Person) // true
In ES5, our constructor property is a reference that refers to a function that we've written with the intent to be a 'constructor'. Aside from what the new keyword gives us, the constructor is otherwise a 'plain' function.
In ES6, the constructor is now built into the way we write classes - as in, it's provided as a method when we declare a class. This is simply syntactic sugar but it does accord us some conveniences like access to a super when we are extending an existing class. So we would write the above code like this:
class Person {
// constructor function here
constructor(name, age) {
this.name = name;
this.age = age;
}
// static getter instead of a static property
static get species() {
return 'human';
}
}
class Student extends Person {
constructor(name, age, school) {
// calling the superclass constructor
super(name, age);
this.school = school;
}
}
I'd disagree. It isn't necessary to set the prototype. Take that exact same code but remove the prototype.constructor line. Does anything change? No. Now, make the following changes:
Person = function () {
this.favoriteColor = 'black';
}
Student = function () {
Person.call(this);
this.favoriteColor = 'blue';
}
and at the end of the test code...
alert(student1.favoriteColor);
The color will be blue.
A change to the prototype.constructor, in my experience, doesn't do much unless you're doing very specific, very complicated things that probably aren't good practice anyway :)
Edit:
After poking around the web for a bit and doing some experimentation, it looks like people set the constructor so that it 'looks' like the thing that is being constructed with 'new'. I guess I would argue that the problem with this is that javascript is a prototype language - there is no such thing as inheritence. But most programmers come from a background of programming that pushes inheritence as 'the way'. So we come up with all sorts of things to try and make this prototypical language a 'classic' language.. such as extending 'classes'. Really, in the example they gave, a new student is a person - it isn't 'extending' from another student.. the student is all about the person, and whatever the person is the student is as well. Extend the student, and whatever you've extended is a student at heart, but is customized to fit your needs.
Crockford is a bit crazy and overzealous, but do some serious reading on some of the stuff that he's written.. it'll make you look at this stuff very differently.
This has the huge pitfall that if you wrote
Student.prototype.constructor = Student;
but then if there was a Teacher whose prototype was also Person and you wrote
Teacher.prototype.constructor = Teacher;
then the Student constructor is now Teacher!
Edit:
You can avoid this by ensuring that you had set the Student and Teacher prototypes using new instances of the Person class created using Object.create, as in the Mozilla example.
Student.prototype = Object.create(Person.prototype);
Teacher.prototype = Object.create(Person.prototype);
So far confusion is still there.
Following the original example, as you have an existing object student1 as:
var student1 = new Student("Janet", "Applied Physics");
Suppose you don't want to know how student1 is created, you just want another object like it, you can use the constructor property of student1 like:
var student2 = new student1.constructor("Mark", "Object-Oriented JavaScript");
Here it will fail to get the properties from Student if the constructor property is not set. Rather it will create a Person object.
Got a nice code example of why it is really necessary to set the prototype constructor..
function CarFactory(name){
this.name=name;
}
CarFactory.prototype.CreateNewCar = function(){
return new this.constructor("New Car "+ this.name);
}
CarFactory.prototype.toString=function(){
return 'Car Factory ' + this.name;
}
AudiFactory.prototype = new CarFactory(); // Here's where the inheritance occurs
AudiFactory.prototype.constructor=AudiFactory; // Otherwise instances of Audi would have a constructor of Car
function AudiFactory(name){
this.name=name;
}
AudiFactory.prototype.toString=function(){
return 'Audi Factory ' + this.name;
}
var myAudiFactory = new AudiFactory('');
alert('Hay your new ' + myAudiFactory + ' is ready.. Start Producing new audi cars !!! ');
var newCar = myAudiFactory.CreateNewCar(); // calls a method inherited from CarFactory
alert(newCar);
/*
Without resetting prototype constructor back to instance, new cars will not come from New Audi factory, Instead it will come from car factory ( base class ).. Dont we want our new car from Audi factory ????
*/
No need for sugared function 'classes' or using 'New' these days. Use object literals.
The Object prototype is already a 'class'. When you define an object literal, it is already an instance of the prototype Object. These can also act as another object's prototype, etc.
const Person = {
name: '[Person.name]',
greeting: function() {
console.log( `My name is ${ this.name || '[Name not assigned]' }` );
}
};
// Person.greeting = function() {...} // or define outside the obj if you must
// Object.create version
const john = Object.create( Person );
john.name = 'John';
console.log( john.name ); // John
john.greeting(); // My name is John
// Define new greeting method
john.greeting = function() {
console.log( `Hi, my name is ${ this.name }` )
};
john.greeting(); // Hi, my name is John
// Object.assign version
const jane = Object.assign( Person, { name: 'Jane' } );
console.log( jane.name ); // Jane
// Original greeting
jane.greeting(); // My name is Jane
// Original Person obj is unaffected
console.log( Person.name ); // [Person.name]
console.log( Person.greeting() ); // My name is [Person.name]
This is worth a read:
Class-based object-oriented languages, such as Java and C++, are
founded on the concept of two distinct entities: classes and
instances.
...
A prototype-based language, such as JavaScript, does not make this
distinction: it simply has objects. A prototype-based language has the
notion of a prototypical object, an object used as a template from
which to get the initial properties for a new object. Any object can
specify its own properties, either when you create it or at run time.
In addition, any object can be associated as the prototype for another
object, allowing the second object to share the first object's
properties
It is necessary when you need an alternative to toString without monkeypatching:
//Local
foo = [];
foo.toUpperCase = String(foo).toUpperCase;
foo.push("a");
foo.toUpperCase();
//Global
foo = [];
window.toUpperCase = function (obj) {return String(obj).toUpperCase();}
foo.push("a");
toUpperCase(foo);
//Prototype
foo = [];
Array.prototype.toUpperCase = String.prototype.toUpperCase;
foo.push("a");
foo.toUpperCase();
//toString alternative via Prototype constructor
foo = [];
Array.prototype.constructor = String.prototype.toUpperCase;
foo.push("a,b");
foo.constructor();
//toString override
var foo = [];
foo.push("a");
var bar = String(foo);
foo.toString = function() { return bar.toUpperCase(); }
foo.toString();
//Object prototype as a function
Math.prototype = function(char){return Math.prototype[char]};
Math.prototype.constructor = function()
{
var i = 0, unicode = {}, zero_padding = "0000", max = 9999;
while (i < max)
{
Math.prototype[String.fromCharCode(parseInt(i, 16))] = ("u" + zero_padding + i).substr(-4);
i = i + 1;
}
}
Math.prototype.constructor();
console.log(Math.prototype("a") );
console.log(Math.prototype["a"] );
console.log(Math.prototype("a") === Math.prototype["a"]);
EDIT, I was actually wrong. Commenting the line out doesn't change it's behavior at all. (I tested it)
Yes, it is necessary. When you do
Student.prototype = new Person();
Student.prototype.constructor becomes Person. Therefore, calling Student() would return an object created by Person. If you then do
Student.prototype.constructor = Student;
Student.prototype.constructor is reset back to Student. Now when you call Student() it executes Student, which calls the parent constructor Parent(), it returns the correctly inherited object. If you didn't reset Student.prototype.constructor before calling it you would get an object that would not have any of the properties set in Student().
Given simple constructor function:
function Person(){
this.name = 'test';
}
console.log(Person.prototype.constructor) // function Person(){...}
Person.prototype = { //constructor in this case is Object
sayName: function(){
return this.name;
}
}
var person = new Person();
console.log(person instanceof Person); //true
console.log(person.sayName()); //test
console.log(Person.prototype.constructor) // function Object(){...}
By default (from the specification https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/constructor), all prototypes automatically get a property called constructor that points back to the function on which it is a property.
Depending on the constructor, other properties and methods might be added to the prototype which is not a very common practice but still it is allowed for extensions.
So simply answering: we need make sure that the value in prototype.constructor is correctly set as it is supposed by the specification to be.
Do we have to always set correctly this value? It helps with debugging and makes internal structure consistent against specification. We should definitely when our API is being used by the thirdparties, but not really when the code is finally executed in the runtime.
Here's one example from MDN which I found very helpful to understand its uses.
In JavaScript, we have async functions which returns AsyncFunction object. AsyncFunction is not a global object but one may retrieve it by using constructor property and utilize it.
function resolveAfter2Seconds(x) {
return new Promise(resolve => {
setTimeout(() => {
resolve(x);
}, 2000);
});
}
// AsyncFunction constructor
var AsyncFunction = Object.getPrototypeOf(async function(){}).constructor
var a = new AsyncFunction('a',
'b',
'return await resolveAfter2Seconds(a) + await resolveAfter2Seconds(b);');
a(10, 20).then(v => {
console.log(v); // prints 30 after 4 seconds
});
It is necessary. Any class in class inheritance must has its own constructor, so as in prototype inheritance.It is also convenient for object construction. But the question is unnecessary and what is necessary is understanding in JavaScript world effect of calling function as constructor and rule of resolving object property.
Effect of executing function as constructor with expression new <function name>( [ parameters] )
a object whose type name is the function name is created
inner properties in the function attaches to the created object
property prototype of the function attaches automatically to the created object as prototype
Rule of resolving property of object
The property will not only be sought on the object but on the prototype of the object, the prototype of the prototype, and so on until either a property with a matching name is found or the end of the prototype chain is reached.
Basing on these underlying mechanisms, statement <constructor name>.prototype.constructor = <constructor name> equals in term of effect to attach constructor in constructor body with expression this.constructor = <constructor name>. The constructor will be resolved on the object if second utterance while on object's prototype if first utterance.
It is not necessary. It is just one of the many things traditional, OOP champions do to try to turn JavaScript's prototypical inheritance into classical inheritance. The only thing that the following
Student.prototype.constructor = Student;
does, is that you now have a reference of the current "constructor".
In Wayne's answer, that has been marked as correct, you could the exact same thing that the following code does
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new this.constructor(this.name);
};
with the code below (just replace this.constructor with Person)
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new Person(this.name);
};
Thank God that with ES6 classical inheritance purists can use language's native operators like class, extends and super and we don't have to see like prototype.constructor corrections and parent refereces.

Javascript: What's the purpose of .prototype.constructor? [duplicate]

In the section about inheritance in the MDN article Introduction to Object Oriented Javascript, I noticed they set the prototype.constructor:
// correct the constructor pointer because it points to Person
Student.prototype.constructor = Student;
Does this serve any important purpose? Is it okay to omit it?
It's not always necessary, but it does have its uses. Suppose we wanted to make a copy method on the base Person class. Like this:
// define the Person Class
function Person(name) {
this.name = name;
}
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new this.constructor(this.name);
};
// define the Student class
function Student(name) {
Person.call(this, name);
}
// inherit Person
Student.prototype = Object.create(Person.prototype);
Now what happens when we create a new Student and copy it?
var student1 = new Student("trinth");
console.log(student1.copy() instanceof Student); // => false
The copy is not an instance of Student. This is because (without explicit checks), we'd have no way to return a Student copy from the "base" class. We can only return a Person. However, if we had reset the constructor:
// correct the constructor pointer because it points to Person
Student.prototype.constructor = Student;
...then everything works as expected:
var student1 = new Student("trinth");
console.log(student1.copy() instanceof Student); // => true
Does this serve any important purpose?
Yes and no.
In ES5 and earlier, JavaScript itself didn't use constructor for anything. It defined that the default object on a function's prototype property would have it and that it would refer back to the function, and that was it. Nothing else in the specification referred to it at all.
That changed in ES2015 (ES6), which started using it in relation to inheritance hierarchies. For instance, Promise#then uses the constructor property of the promise you call it on (via SpeciesConstructor) when building the new promise to return. It's also involved in subtyping arrays (via ArraySpeciesCreate).
Outside of the language itself, sometimes people would use it when trying to build generic "clone" functions or just generally when they wanted to refer to what they believed would be the object's constructor function. My experience is that using it is rare, but sometimes people do use it.
Is it okay to omit it?
It's there by default, you only need to put it back when you replace the object on a function's prototype property:
Student.prototype = Object.create(Person.prototype);
If you don't do this:
Student.prototype.constructor = Student;
...then Student.prototype.constructor inherits from Person.prototype which (presumably) has constructor = Person. So it's misleading. And of course, if you're subclassing something that uses it (like Promise or Array) and not using class¹ (which handles this for you), you'll want to make sure you set it correctly. So basically: It's a good idea.
It's okay if nothing in your code (or library code you use) uses it. I've always ensured it was correctly wired up.
Of course, with ES2015 (aka ES6)'s class keyword, most of the time we would have used it, we don't have to anymore, because it's handled for us when we do
class Student extends Person {
}
¹ "...if you're subclassing something that uses it (like Promise or Array) and not using class..." — It's possible to do that, but it's a real pain (and a bit silly). You have to use Reflect.construct.
TLDR; Not super necessary, but will probably help in the long run, and it is more accurate to do so.
NOTE: Much edited as my previous answer was confusingly written and had some errors that I missed in my rush to answer. Thanks to those who pointed out some egregious errors.
Basically, it's to wire subclassing up correctly in Javascript. When we subclass, we have to do some funky things to make sure that the prototypal delegation works correctly, including overwriting a prototype object. Overwriting a prototype object includes the constructor, so we then need to fix the reference.
Let's quickly go through how 'classes' in ES5 work.
Let's say you have a constructor function and its prototype:
//Constructor Function
var Person = function(name, age) {
this.name = name;
this.age = age;
}
//Prototype Object - shared between all instances of Person
Person.prototype = {
species: 'human',
}
When you call the constructor to instantiate, say Adam:
// instantiate using the 'new' keyword
var adam = new Person('Adam', 19);
The new keyword invoked with 'Person' basically will run the Person constructor with a few additional lines of code:
function Person (name, age) {
// This additional line is automatically added by the keyword 'new'
// it sets up the relationship between the instance and the prototype object
// So that the instance will delegate to the Prototype object
this = Object.create(Person.prototype);
this.name = name;
this.age = age;
return this;
}
/* So 'adam' will be an object that looks like this:
* {
* name: 'Adam',
* age: 19
* }
*/
If we console.log(adam.species), the lookup will fail at the adam instance, and look up the prototypal chain to its .prototype, which is Person.prototype - and Person.prototype has a .species property, so the lookup will succeed at Person.prototype. It will then log 'human'.
Here, the Person.prototype.constructor will correctly point to Person.
So now the interesting part, the so-called 'subclassing'. If we want to create a Student class, that is a subclass of the Person class with some additional changes, we'll need to make sure that the Student.prototype.constructor points to Student for accuracy.
It doesn't do this by itself. When you subclass, the code looks like this:
var Student = function(name, age, school) {
// Calls the 'super' class, as every student is an instance of a Person
Person.call(this, name, age);
// This is what makes the Student instances different
this.school = school
}
var eve = new Student('Eve', 20, 'UCSF');
console.log(Student.prototype); // this will be an empty object: {}
Calling new Student() here would return an object with all of the properties we want. Here, if we check eve instanceof Person, it would return false. If we try to access eve.species, it would return undefined.
In other words, we need to wire up the delegation so that eve instanceof Person returns true and so that instances of Student delegate correctly to Student.prototype, and then Person.prototype.
BUT since we're calling it with the new keyword, remember what that invocation adds? It would call Object.create(Student.prototype), which is how we set up that delegational relationship between Student and Student.prototype. Note that right now, Student.prototype is empty. So looking up .species an instance of Student would fail as it delegates to only Student.prototype, and the .species property doesn't exist on Student.prototype.
When we do assign Student.prototype to Object.create(Person.prototype), Student.prototype itself then delegates to Person.prototype, and looking up eve.species will return human as we expect. Presumably we would want it to inherit from Student.prototype AND Person.prototype. So we need to fix all of that.
/* This sets up the prototypal delegation correctly
*so that if a lookup fails on Student.prototype, it would delegate to Person's .prototype
*This also allows us to add more things to Student.prototype
*that Person.prototype may not have
*So now a failed lookup on an instance of Student
*will first look at Student.prototype,
*and failing that, go to Person.prototype (and failing /that/, where do we think it'll go?)
*/
Student.prototype = Object.create(Person.prototype);
Now the delegation works, but we're overwriting Student.prototype with an of Person.prototype. So if we call Student.prototype.constructor, it would point to Person instead of Student. This is why we need to fix it.
// Now we fix what the .constructor property is pointing to
Student.prototype.constructor = Student
// If we check instanceof here
console.log(eve instanceof Person) // true
In ES5, our constructor property is a reference that refers to a function that we've written with the intent to be a 'constructor'. Aside from what the new keyword gives us, the constructor is otherwise a 'plain' function.
In ES6, the constructor is now built into the way we write classes - as in, it's provided as a method when we declare a class. This is simply syntactic sugar but it does accord us some conveniences like access to a super when we are extending an existing class. So we would write the above code like this:
class Person {
// constructor function here
constructor(name, age) {
this.name = name;
this.age = age;
}
// static getter instead of a static property
static get species() {
return 'human';
}
}
class Student extends Person {
constructor(name, age, school) {
// calling the superclass constructor
super(name, age);
this.school = school;
}
}
I'd disagree. It isn't necessary to set the prototype. Take that exact same code but remove the prototype.constructor line. Does anything change? No. Now, make the following changes:
Person = function () {
this.favoriteColor = 'black';
}
Student = function () {
Person.call(this);
this.favoriteColor = 'blue';
}
and at the end of the test code...
alert(student1.favoriteColor);
The color will be blue.
A change to the prototype.constructor, in my experience, doesn't do much unless you're doing very specific, very complicated things that probably aren't good practice anyway :)
Edit:
After poking around the web for a bit and doing some experimentation, it looks like people set the constructor so that it 'looks' like the thing that is being constructed with 'new'. I guess I would argue that the problem with this is that javascript is a prototype language - there is no such thing as inheritence. But most programmers come from a background of programming that pushes inheritence as 'the way'. So we come up with all sorts of things to try and make this prototypical language a 'classic' language.. such as extending 'classes'. Really, in the example they gave, a new student is a person - it isn't 'extending' from another student.. the student is all about the person, and whatever the person is the student is as well. Extend the student, and whatever you've extended is a student at heart, but is customized to fit your needs.
Crockford is a bit crazy and overzealous, but do some serious reading on some of the stuff that he's written.. it'll make you look at this stuff very differently.
This has the huge pitfall that if you wrote
Student.prototype.constructor = Student;
but then if there was a Teacher whose prototype was also Person and you wrote
Teacher.prototype.constructor = Teacher;
then the Student constructor is now Teacher!
Edit:
You can avoid this by ensuring that you had set the Student and Teacher prototypes using new instances of the Person class created using Object.create, as in the Mozilla example.
Student.prototype = Object.create(Person.prototype);
Teacher.prototype = Object.create(Person.prototype);
So far confusion is still there.
Following the original example, as you have an existing object student1 as:
var student1 = new Student("Janet", "Applied Physics");
Suppose you don't want to know how student1 is created, you just want another object like it, you can use the constructor property of student1 like:
var student2 = new student1.constructor("Mark", "Object-Oriented JavaScript");
Here it will fail to get the properties from Student if the constructor property is not set. Rather it will create a Person object.
Got a nice code example of why it is really necessary to set the prototype constructor..
function CarFactory(name){
this.name=name;
}
CarFactory.prototype.CreateNewCar = function(){
return new this.constructor("New Car "+ this.name);
}
CarFactory.prototype.toString=function(){
return 'Car Factory ' + this.name;
}
AudiFactory.prototype = new CarFactory(); // Here's where the inheritance occurs
AudiFactory.prototype.constructor=AudiFactory; // Otherwise instances of Audi would have a constructor of Car
function AudiFactory(name){
this.name=name;
}
AudiFactory.prototype.toString=function(){
return 'Audi Factory ' + this.name;
}
var myAudiFactory = new AudiFactory('');
alert('Hay your new ' + myAudiFactory + ' is ready.. Start Producing new audi cars !!! ');
var newCar = myAudiFactory.CreateNewCar(); // calls a method inherited from CarFactory
alert(newCar);
/*
Without resetting prototype constructor back to instance, new cars will not come from New Audi factory, Instead it will come from car factory ( base class ).. Dont we want our new car from Audi factory ????
*/
No need for sugared function 'classes' or using 'New' these days. Use object literals.
The Object prototype is already a 'class'. When you define an object literal, it is already an instance of the prototype Object. These can also act as another object's prototype, etc.
const Person = {
name: '[Person.name]',
greeting: function() {
console.log( `My name is ${ this.name || '[Name not assigned]' }` );
}
};
// Person.greeting = function() {...} // or define outside the obj if you must
// Object.create version
const john = Object.create( Person );
john.name = 'John';
console.log( john.name ); // John
john.greeting(); // My name is John
// Define new greeting method
john.greeting = function() {
console.log( `Hi, my name is ${ this.name }` )
};
john.greeting(); // Hi, my name is John
// Object.assign version
const jane = Object.assign( Person, { name: 'Jane' } );
console.log( jane.name ); // Jane
// Original greeting
jane.greeting(); // My name is Jane
// Original Person obj is unaffected
console.log( Person.name ); // [Person.name]
console.log( Person.greeting() ); // My name is [Person.name]
This is worth a read:
Class-based object-oriented languages, such as Java and C++, are
founded on the concept of two distinct entities: classes and
instances.
...
A prototype-based language, such as JavaScript, does not make this
distinction: it simply has objects. A prototype-based language has the
notion of a prototypical object, an object used as a template from
which to get the initial properties for a new object. Any object can
specify its own properties, either when you create it or at run time.
In addition, any object can be associated as the prototype for another
object, allowing the second object to share the first object's
properties
It is necessary when you need an alternative to toString without monkeypatching:
//Local
foo = [];
foo.toUpperCase = String(foo).toUpperCase;
foo.push("a");
foo.toUpperCase();
//Global
foo = [];
window.toUpperCase = function (obj) {return String(obj).toUpperCase();}
foo.push("a");
toUpperCase(foo);
//Prototype
foo = [];
Array.prototype.toUpperCase = String.prototype.toUpperCase;
foo.push("a");
foo.toUpperCase();
//toString alternative via Prototype constructor
foo = [];
Array.prototype.constructor = String.prototype.toUpperCase;
foo.push("a,b");
foo.constructor();
//toString override
var foo = [];
foo.push("a");
var bar = String(foo);
foo.toString = function() { return bar.toUpperCase(); }
foo.toString();
//Object prototype as a function
Math.prototype = function(char){return Math.prototype[char]};
Math.prototype.constructor = function()
{
var i = 0, unicode = {}, zero_padding = "0000", max = 9999;
while (i < max)
{
Math.prototype[String.fromCharCode(parseInt(i, 16))] = ("u" + zero_padding + i).substr(-4);
i = i + 1;
}
}
Math.prototype.constructor();
console.log(Math.prototype("a") );
console.log(Math.prototype["a"] );
console.log(Math.prototype("a") === Math.prototype["a"]);
EDIT, I was actually wrong. Commenting the line out doesn't change it's behavior at all. (I tested it)
Yes, it is necessary. When you do
Student.prototype = new Person();
Student.prototype.constructor becomes Person. Therefore, calling Student() would return an object created by Person. If you then do
Student.prototype.constructor = Student;
Student.prototype.constructor is reset back to Student. Now when you call Student() it executes Student, which calls the parent constructor Parent(), it returns the correctly inherited object. If you didn't reset Student.prototype.constructor before calling it you would get an object that would not have any of the properties set in Student().
Given simple constructor function:
function Person(){
this.name = 'test';
}
console.log(Person.prototype.constructor) // function Person(){...}
Person.prototype = { //constructor in this case is Object
sayName: function(){
return this.name;
}
}
var person = new Person();
console.log(person instanceof Person); //true
console.log(person.sayName()); //test
console.log(Person.prototype.constructor) // function Object(){...}
By default (from the specification https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/constructor), all prototypes automatically get a property called constructor that points back to the function on which it is a property.
Depending on the constructor, other properties and methods might be added to the prototype which is not a very common practice but still it is allowed for extensions.
So simply answering: we need make sure that the value in prototype.constructor is correctly set as it is supposed by the specification to be.
Do we have to always set correctly this value? It helps with debugging and makes internal structure consistent against specification. We should definitely when our API is being used by the thirdparties, but not really when the code is finally executed in the runtime.
Here's one example from MDN which I found very helpful to understand its uses.
In JavaScript, we have async functions which returns AsyncFunction object. AsyncFunction is not a global object but one may retrieve it by using constructor property and utilize it.
function resolveAfter2Seconds(x) {
return new Promise(resolve => {
setTimeout(() => {
resolve(x);
}, 2000);
});
}
// AsyncFunction constructor
var AsyncFunction = Object.getPrototypeOf(async function(){}).constructor
var a = new AsyncFunction('a',
'b',
'return await resolveAfter2Seconds(a) + await resolveAfter2Seconds(b);');
a(10, 20).then(v => {
console.log(v); // prints 30 after 4 seconds
});
It is necessary. Any class in class inheritance must has its own constructor, so as in prototype inheritance.It is also convenient for object construction. But the question is unnecessary and what is necessary is understanding in JavaScript world effect of calling function as constructor and rule of resolving object property.
Effect of executing function as constructor with expression new <function name>( [ parameters] )
a object whose type name is the function name is created
inner properties in the function attaches to the created object
property prototype of the function attaches automatically to the created object as prototype
Rule of resolving property of object
The property will not only be sought on the object but on the prototype of the object, the prototype of the prototype, and so on until either a property with a matching name is found or the end of the prototype chain is reached.
Basing on these underlying mechanisms, statement <constructor name>.prototype.constructor = <constructor name> equals in term of effect to attach constructor in constructor body with expression this.constructor = <constructor name>. The constructor will be resolved on the object if second utterance while on object's prototype if first utterance.
It is not necessary. It is just one of the many things traditional, OOP champions do to try to turn JavaScript's prototypical inheritance into classical inheritance. The only thing that the following
Student.prototype.constructor = Student;
does, is that you now have a reference of the current "constructor".
In Wayne's answer, that has been marked as correct, you could the exact same thing that the following code does
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new this.constructor(this.name);
};
with the code below (just replace this.constructor with Person)
Person.prototype.copy = function() {
// return new Person(this.name); // just as bad
return new Person(this.name);
};
Thank God that with ES6 classical inheritance purists can use language's native operators like class, extends and super and we don't have to see like prototype.constructor corrections and parent refereces.

How do I write 'this' less often?

Using ES6 classes is great and all, but I find myself using this.variable everywhere, and it is always referring to my class. Is there a way to have implied globals within my class be implied this.variable instead? So if I write 'width' it will be defaulted to this.width instead of an implied global?
Or if there are some best practices that I might not be aware of to cut down on my 'this' addiction I'd love to read that too. In the file I'm currently working on there are about half as many this keywords as there are lines of code...
Using constructor functions / classes and this is just one way to use JavaScript. JavaScript is a multi-paradigm language and yes, it's entirely possible to use it largely without using this. One way is via closures.
Consider this class example:
class Person {
constructor(first, last) {
this.first = first;
this.last = last;
this.things = [];
}
sayHello() {
console.log(`Hi, I'm ${this.first} ${this.last}`);
}
grabThing(thing) {
this.things.push(thing);
}
}
const p1 = new Person("Joe", "Bloggs");
p1.sayHello();
p1.grabThing("thing1");
console.log(p1.first + "'s things: " + p1.things.join(", "));
const p2 = new Person("Suresh", "Kumar");
p2.sayHello();
p2.grabThing("thing2");
p2.grabThing("thing3");
console.log(p2.first + "'s things: " + p2.things.join(", "));
Now, consider this approach with closures:
function createPerson(first, last) {
const things = [];
return {
sayHello() {
console.log(`Hi, I'm ${first} ${last}`);
},
grabThing(thing) {
things.push(thing);
},
get things() {
return things;
},
get first() {
return first;
},
get last() {
return last;
}
};
}
const p1 = createPerson("Joe", "Bloggs");
p1.sayHello();
p1.grabThing("thing1");
console.log(p1.first + "'s things: " + p1.things.join(", "));
const p2 = createPerson("Suresh", "Kumar");
p2.sayHello();
p2.grabThing("thing2");
p2.grabThing("thing3");
console.log(p2.first + "'s things: " + p2.things.join(", "));
Notice how we just use the first and last parameters provided to the createPerson function directly in sayHello, and we just declare things as a local constant which grabThing closes over. In that example, we also provide getters for the various bits of information (first, last, things) so they can be used from the object we return, but if there were information we wanted to keep private, we could leave out the getter. (And some prefer to make those explicitly functions rather than getters.)
One downside to this approach is that there are separate function objects for sayHello, grabThing, the getters, etc., for each object created by createPerson, while in the class example, there's only one sayHello function object, which is shared amongst Person objects via prototypical inheritance. On the one hand, creating additional sayHello function objects seems wasteful; but modern JavaScript engines reuse the underlying function code even though there are distinct sayHello objects, and objects are fairly cheap in our modern world.
Upsides are the easy way to have private information and not having to use and manage this.
Douglas Crockford (amongst others) promotes this approach, if you want to learn more about it. (Note that in his writing, Crockford sometimes fails to clearly distinguish between fact and his opinion — and boy does he have opinions — but his writing is well worth reading regardless.)
(I'm not advocating either class or non-class, just noting there are options.)
I know this isn't a recommended practice, but a with statement is sortof what OP asks for.
with allows parsing an object, using the attributes as variables within the statement:
var MyClass = /** #class */ (function() {
function MyClass(name, age) {
this.name = name;
this.age = age;
}
MyClass.prototype.whoami = function() {
with(this) {
console.log(name, age);
}
};
return MyClass;
}());
var c = new MyClass("bob", 123);
c.whoami();
There is the issue that with is disabled in strict mode though, meaning that there are some contexts where it simply won't work.
ES6 classes is one such context, so if OP want's to use ES6 classes, then with is out.
Looking back at this old question the answer has become obvious with the release of hooks, just don't write class components and write function components instead :)

How technically different is Parasitic Constructor Pattern from Factory Pattern

Parasitic Constructor Pattern can be seen as a combination of factory and constructor pattern.
In factory pattern, we call a function which then explicitly creates an object and adds desired properties and methods to the object and finally returns the object.
function createPerson(name, age, job){
var o = new Object(); //explicit object creation
o.name = name;
o.age = age;
o.job = job;
o.sayName = function(){
alert(this.name);
};
return o;
}
var person1 = createPerson(“Nicholas”, 29, “Software Engineer”);
var person2 = createPerson(“Greg”, 27, “Doctor”);
Things to note:
explicit object is created and returned
method and properties are added to the explicitly created object
method is called without new keyword
The disadvantage: it doesn’t allow to identify the type of the object.
Any function can be treated as constructor by calling it with new operator. When called without new operator, inside the function, this object points to the global object (window in browser). And when the function is called with the new operator, it first creates the new instance of object and then sets this object to a newly created object.
Constructor pattern adds methods and properties to this object and finally returns this object thus allowing to later identify the type of the object using instanceOf operator.
function Person(name, age, job){
this.name = name;
this.age = age;
this.job = job;
this.sayName = function(){
alert(this.name);
};
}
var person1 = new Person(“Nicholas”, 29, “Software Engineer”);
var person2 = new Person(“Greg”, 27, “Doctor”);
Things to note:
function is called with new operator (to make JavaScript engine treat it as a constructor)
object is not created explicit instead this object is returned
Now the Parasitic Constructor Pattern explicitly creates and returns an object similar to factory pattern and it is called with new operator like constructor pattern:
function Person(name, age, job){
var o = new Object();
o.name = name;
o.age = age;
o.job = job;
o.sayName = function(){
alert(this.name);
};
return o;
}
var friend = new Person(“Nicholas”, 29, “Software Engineer”);
friend.sayName(); //”Nicholas”
However I can't see the use of calling the function with new operator. I mean since the function explicitly creates and returns the object we will not be able to identify the object type explicitly using instanceOf operator.
So what is great in Parasitic Constructor pattern? Is there any technical subtlety that can be exploited or suitably used for a specific object creation scenario? Or Is just another possible programmatic approach for creating object?
I think the part that you're skipping over with the Factory, is that in most other languages, the factory is either going to be making multiple different kinds of similar objects, whether done like:
var truck = carFactory("Truck");
var jeep = carFactory("Jeep");
or done like:
var piano = instrumentFactory.piano("Grand");
var bass = instrumentFactory.bass("Upright");
or any other interface you want it to have...
OR a factory's responsibility is going to be to make a very big class out of smaller classes, through dependency-injection, and potentially polymorphism:
function createTank (gunType) {
var armour = new Armour();
armour.hp = 120;
var wheels = new ChainTracks();
var driver = new Soldier();
driver.hp = 15;
var gun = gunFactory(gunType);
var tank = new Tank(armour, wheels, gun);
tank.driver = driver;
return tank;
}
var ground_tank = createTank("cannon");
var aa_tank = createTank("flak_cannon");
var at_tank = createTank("depleted_uranium_lancer");
If you have a Factory which is as simple as making an object, setting its properties and returning the object, then there really is no difference.
The differences come into play when you're either talking about using a lot of specialized components to make something come together (whether they're injected, or hard-coded), or you're dealing with inheritance.
And honestly, I'd suggest learning more about those things (object composition and inheritance), before looking too much further at different ways of doing them.
Because ultimately, it doesn't make any difference to the finished code, if you used a factory, or if you used a function which modified a generic object, or if you just used a whole lot of classes in the middle of your code... The program will run great, or will die, any way you slice it.
Where it does make a difference is in how you organize your code, and how you compose your code.
You don't really need a factory if all you're doing is making a button on the page.
If you're making a full-featured MP3 player on your page, which needs 6 buttons, a play-list, a progress-bar and a display for track name, artist name and cover art...
...NOW is a great time to start looking into factory patterns for figuring out how to put those pieces together, to ask for one thing, and have it spit out the finished product, off the assembly line.
I think from your perspective there isn't much of a difference, but if you go one step further and implement the abstract factory pattern, or you start to polymorph your factories, you can save a lot of work every time you write a new one.
In javascript, since you can set any value to an object because the language doesnt have private values, factories can be verry powerfull and inherit most of its logic from base-classes if you work with a framework that supports OOP standarts for objects.
EDIT
Ok, one thing, in my eyes one of the most important when it comes to JavaScript and those patterns, is prototyping.
prototyping is basicly the way you define objects in javascript so the runtime actually recognizes the object and can tell it apart from other objects.
basicly only using prototypes looks like this:
var Person = function(name){
this.name = name
}; //constructor
Person.prototype.constructor = Person;
Person.prototype.name = 'Dave';
Person.prototype.getName = function() {
return this.name;
}
some test code:
var dave = new Person('Dave');
console.log(dave.getName());​
and finally a factory:
var PersonFactory = function(name) {
return new Person(name);
}
Now the problem with that anotation usually is that it is poorly maintainable and it features no inheritance.
Now comes what most frameworks to:
You can create helper functions building up your prototypes and even build a prototype chain. basicly you define an object that takes in another object and it resolves the other objects members into the prototypes of the desired class object, leaving open all sorts of possibilitys for inheritance etc.
some examples can be found here:
http://www.ruzee.com/blog/2008/12/javascript-inheritance-via-prototypes-and-closures
i like the way mootools handles classes:
var MyClass = new Class({
Extends: MyOtherClass
Implements: [MyInterface, MyOtherInterface],
myPublicValue: null,
myOtherValue: null,
initialize: function() {
//constructor
},
doStuff: function() {
return 'stuff done';
}
});
Drawbacks of the mootools class system itself:
-Closure Compiler doesnt like trailing commas, you tend to leave them in your code
-Allmost no IDE supports autocompletion for mootools classes (because the prototypes arent
annotated in a file, could be resolved using scripts to resolve your classes into prototyped files)
Now with this there are tons of design desicions you could go for, let your factories inherit from your own prototype helper class, using the prototype helper class to create the actual factory (some recursion in here), you could resolve each object on its creation (lazy loading like) or resolve every class object on page load (be carefull, if you go into inheritance, in most implementations of it classes you derive from must be resolved first)
or go any way possible.
i hope that helped out :)
(and sorry for my bad english right now, im pretty tired tonight xD)

Prototypal Inheritance best practices?

I'm just getting into JavaScript and I'm trying to wrap my head around prototypal inheritance. It appears that there's multiple ways to achieve the same effect, so I wanted to see if there is any best practices or reasons to do things one way over the other. Here's what I'm talking about:
// Method 1
function Rabbit() {
this.name = "Hoppy";
this.hop = function() {
console.log("I am hopping!");
}
}
// Method 2
function Rabbit() {}
Rabbit.prototype = {
name: "Hoppy",
hop: function() {
console.log("I am hopping!");
}
}
// Method 3
function Rabbit() {
this.name = "Hoppy";
}
Rabbit.prototype.hop = function() {
console.log("I am hopping!");
}
// Testing code (each method tested with others commented out)
var rabbit = new Rabbit();
console.log("rabbit.name = " + rabbit.name);
rabbit.hop();
All of these appear to have the same effect individually (unless I'm missing something). So is one method preferred over the other? How do you do it?
When you put a method on the prototype, every instance object shares the same reference to the method. If you have 10 instances, there is 1 copy of the method.
When you do what you did in example 1, every instance object has its own version of the same method, so if you create 10 of your objects, there are 10 copies of the code running around.
Using the prototype works because javascript has machinery for associated a function execution with a instance, i.e. it sets the this property for the execution of the function.
So using the prototype is highly preferred since it uses less space (unless of course, that is what you want).
In method 2, you are setting the prototype by setting it equal to an object literal. Note that here you are setting a property, which I think you don't intend to do, since all instances will get the same property.
In Method 3, you are building the prototype one assignment at a time.
I prefer method 3 for all things. i.e. In my constructor I set my property values
myObj = function(p1){
this.p1; // every instance will probably have its own value anyway.
}
myObj.prototype.method1 = function(){..} // all instances share the same method, but when invoked **this** has the right scope.
Let's look at your examples one at a time. First:
function Rabbit() {
this.name = "Hoppy";
this.hop = function() { //Every instance gets a copy of this method...
console.log("I am hopping!");
}
}
var rabbit = new Rabbit();
The above code will work, as you have said in your question. It will create a new instance of the Rabbit class. Every time you create an instance, a copy of the hop method will be stored in memory for that instance.
The second example looked like this:
function Rabbit() {}
Rabbit.prototype = {
name: "Hoppy",
hop: function() { //Now every instance shares this method :)
console.log("I am hopping!");
}
}
var rabbit = new Rabbit();
This time, every instance of Rabbit will share a copy of the hop method. That's much better as it uses less memory. However, every Rabbit will have the same name (assuming you don't shadow the name property in the constructor). This is because the method is inherited from the prototype. In JavaScript, when you try to access a property of an object, that property will first be searched for on the object itself. If it's not found there, we look at the prototype (and so on, up the prototype chain until we reach an object whose prototype property is null).
Your third example is pretty much the way I would do it. Methods shared between instances should be declared on the prototype. Properties like name, which you may well want to set in the constructor, can be declared on a per-instance basis:
function Rabbit(rabbitName) {
this.name = rabbitName;
}
Rabbit.prototype.hop = function() {
console.log("Hopping!");
}
This is an important issue that is often misunderstood. It depends what you're trying to do. Generally speaking, hvgotcode's answer is right on. Any object that will be instantiated frequently should attach methods and properties to the prototype.
But there are advantages to the others in very specific situations. Read this, including the comments: http://net.tutsplus.com/tutorials/javascript-ajax/stop-nesting-functions-but-not-all-of-them/
There are occasions when method 1 above helps, enabling you to have "private" readable/writable properties and methods. While this often isn't worth the sacrifice in heavily instantiated objects, for objects instantiated only once or a few times, or without many internal assignments, or if you're in a dev team environment with lots of different skill levels and sensibilities, it can be helpful.
Some devs incorporate another good strategy that attempts to bridge some of the shortcomings of the others. That is:
var Obj = function() {
var private_read_only = 'value';
return {
method1: function() {},
method2: function() {}
};
};
// option 4
var Rabbit {
constructor: function () {
this.name = "Hoppy";
return this;
},
hop: function() {
console.log("I am hopping!");
}
};
var rabbit = Object.create(Rabbit).constructor();
console.log("rabbit.name = " + rabbit.name);
rabbit.hop();
When doing prototypical OO using new and constructor functions is completely optional.
As has already been noted, if you can share something through the prototype do so. Prototypes are more efficient memory wise and they are cheaper in terms of instantiation time.
However a perfectly valid alternative would be
function Rabbit() {
// for some value of extend https://gist.github.com/1441105
var r = extend({}, Rabbit);
r.name = "Hoppy";
return r;
}
Here your extending "instances" with the properties of the "prototype". The only advantage real prototypical OO has is that it's a live link, meaning that changes to the prototype reflect to all instances.
Do some performance testing (declare around 1 milion rabbit variables) . First method will be the most time and memory consuming.

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