extension crash on exporting stringified/encodeURIComponent data to file - javascript

It is about exporting extension data from options page.
I have array of objects, with stored page screenshots encoded in base64, and some other minor obj properties. I'm trying to export them with this code:
exp.onclick = expData;
function expData() {
chrome.storage.local.get('extData', function (result) {
var dataToSave = result.extData;
var strSt = JSON.stringify(dataToSave);
downloadFn('extData.txt', strSt);
});
}
function downloadFn(filename, text) {
var fLink = document.createElement('a');
fLink .setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
fLink .setAttribute('download', filename);
fLink .click();
}
On button click, get data from storage, stringify it, create fake link, set attributes and click it.
Code works fine if resulting file is under ~1.7 MB, but everything above that produce option page to crash and extension gets disabled.
I can console.log(strSt) after JSON.stringify and everything works fine no matter of the size, if I don't pass it to download function..
Is there anything I can do to fix the code and avoid crash?...or is there any limitation is size when using this methods?

I solved this, as Xan suggested, switching to chrome.downloads (it's extra permission, but works fine)
What I did is just replacing code in downloadFN function, it's cleaner that way
function downloadFn(filename, text) {
var eucTxt = encodeURIComponent(text);
chrome.downloads.download({'url': 'data:text/plain;charset=utf-8,'+eucTxt, 'saveAs': false, 'filename': filename});
}
note that using URL.createObjectURL(new Blob([ text ])) also produce same crashing of extension
EDIT:
as #dandavis pointed (and RobW confirmed), converting to Blob also works
(I had messed code that was producing crash)
This is a better way of saving data locally, because on browser internal downloads page, dataURL downloads can clutter page and if file is too big (long URL), it crashes browser. They are presented as actual URLs (which is raw saved data) while blob downloads are only with id
function downloadFn(filename, text) {
var vLink = document.createElement('a'),
vBlob = new Blob([text], {type: "octet/stream"}),
vUrl = window.URL.createObjectURL(vBlob);
vLink.setAttribute('href', vUrl);
vLink.setAttribute('download', filename);
vLink.click();
}

Related

Can I set the filename of a PDF object displayed in Chrome?

In my Vue app I receive a PDF as a blob, and want to display it using the browser's PDF viewer.
I convert it to a file, and generate an object url:
const blobFile = new File([blob], `my-file-name.pdf`, { type: 'application/pdf' })
this.invoiceUrl = window.URL.createObjectURL(blobFile)
Then I display it by setting that URL as the data attribute of an object element.
<object
:data="invoiceUrl"
type="application/pdf"
width="100%"
style="height: 100vh;">
</object>
The browser then displays the PDF using the PDF viewer. However, in Chrome, the file name that I provide (here, my-file-name.pdf) is not used: I see a hash in the title bar of the PDF viewer, and when I download the file using either 'right click -> Save as...' or the viewer's controls, it saves the file with the blob's hash (cda675a6-10af-42f3-aa68-8795aa8c377d or similar).
The viewer and file name work as I'd hoped in Firefox; it's only Chrome in which the file name is not used.
Is there any way, using native Javascript (including ES6, but no 3rd party dependencies other than Vue), to set the filename for a blob / object element in Chrome?
[edit] If it helps, the response has the following relevant headers:
Content-Type: application/pdf; charset=utf-8
Transfer-Encoding: chunked
Content-Disposition: attachment; filename*=utf-8''Invoice%2016246.pdf;
Content-Description: File Transfer
Content-Encoding: gzip
Chrome's extension seems to rely on the resource name set in the URI, i.e the file.ext in protocol://domain/path/file.ext.
So if your original URI contains that filename, the easiest might be to simply make your <object>'s data to the URI you fetched the pdf from directly, instead of going the Blob's way.
Now, there are cases it can't be done, and for these, there is a convoluted way, which might not work in future versions of Chrome, and probably not in other browsers, requiring to set up a Service Worker.
As we first said, Chrome parses the URI in search of a filename, so what we have to do, is to have an URI, with this filename, pointing to our blob:// URI.
To do so, we can use the Cache API, store our File as Request in there using our URL, and then retrieve that File from the Cache in the ServiceWorker.
Or in code,
From the main page
// register our ServiceWorker
navigator.serviceWorker.register('/sw.js')
.then(...
...
async function displayRenamedPDF(file, filename) {
// we use an hard-coded fake path
// to not interfere with legit requests
const reg_path = "/name-forcer/";
const url = reg_path + filename;
// store our File in the Cache
const store = await caches.open( "name-forcer" );
await store.put( url, new Response( file ) );
const frame = document.createElement( "iframe" );
frame.width = 400
frame.height = 500;
document.body.append( frame );
// makes the request to the File we just cached
frame.src = url;
// not needed anymore
frame.onload = (evt) => store.delete( url );
}
In the ServiceWorker sw.js
self.addEventListener('fetch', (event) => {
event.respondWith( (async () => {
const store = await caches.open("name-forcer");
const req = event.request;
const cached = await store.match( req );
return cached || fetch( req );
})() );
});
Live example (source)
Edit: This actually doesn't work in Chrome...
While it does set correctly the filename in the dialog, they seem to be unable to retrieve the file when saving it to the disk...
They don't seem to perform a Network request (and thus our SW isn't catching anything), and I don't really know where to look now.
Still this may be a good ground for future work on this.
And an other solution, I didn't took the time to check by myself, would be to run your own pdf viewer.
Mozilla has made its js based plugin pdf.js available, so from there we should be able to set the filename (even though once again I didn't dug there yet).
And as final note, Firefox is able to use the name property of a File Object a blobURI points to.
So even though it's not what OP asked for, in FF all it requires is
const file = new File([blob], filename);
const url = URL.createObjectURL(file);
object.data = url;
In Chrome, the filename is derived from the URL, so as long as you are using a blob URL, the short answer is "No, you cannot set the filename of a PDF object displayed in Chrome." You have no control over the UUID assigned to the blob URL and no way to override that as the name of the page using the object element. It is possible that inside the PDF a title is specified, and that will appear in the PDF viewer as the document name, but you still get the hash name when downloading.
This appears to be a security precaution, but I cannot say for sure.
Of course, if you have control over the URL, you can easily set the PDF filename by changing the URL.
I believe Kaiido's answer expresses, briefly, the best solution here:
"if your original URI contains that filename, the easiest might be to simply make your object's data to the URI you fetched the pdf from directly"
Especially for those coming from this similar question, it would have helped me to have more description of a specific implementation (working for pdfs) that allows the best user experience, especially when serving files that are generated on the fly.
The trick here is using a two-step process that perfectly mimics a normal link or button click. The client must (step 1) request the file be generated and stored server-side long enough for the client to (step 2) request the file itself. This requires you have some mechanism supporting unique identification of the file on disk or in a cache.
Without this process, the user will just see a blank tab while file-generation is in-progress and if it fails, then they'll just get the browser's ERR_TIMED_OUT page. Even if it succeeds, they'll have a hash in the title bar of the PDF viewer tab, and the save dialog will have the same hash as the suggested filename.
Here's the play-by-play to do better:
You can use an anchor tag or a button for the "download" or "view in browser" elements
Step 1 of 2 on the client: that element's click event can make a request for the file to be generated only (not transmitted).
Step 1 of 2 on the server: generate the file and hold on to it. Return only the filename to the client.
Step 2 of 2 on the client:
If viewing the file in the browser, use the filename returned from the generate request to then invoke window.open('view_file/<filename>?fileId=1'). That is the only way to indirectly control the name of the file as shown in the tab title and in any subsequent save dialog.
If downloading, just invoke window.open('download_file?fileId=1').
Step 2 of 2 on the server:
view_file(filename, fileId) handler just needs to serve the file using the fileId and ignore the filename parameter. In .NET, you can use a FileContentResult like File(bytes, contentType);
download_file(fileId) must set the filename via the Content-Disposition header as shown here. In .NET, that's return File(bytes, contentType, desiredFilename);
client-side download example:
download_link_clicked() {
// show spinner
ajaxGet(generate_file_url,
{},
(response) => {
// success!
// the server-side is responsible for setting the name
// of the file when it is being downloaded
window.open('download_file?fileId=1', "_blank");
// hide spinner
},
() => { // failure
// hide spinner
// proglem, notify pattern
},
null
);
client-side view example:
view_link_clicked() {
// show spinner
ajaxGet(generate_file_url,
{},
(response) => {
// success!
let filename = response.filename;
// simplest, reliable method I know of for controlling
// the filename of the PDF when viewed in the browser
window.open('view_file/'+filename+'?fileId=1')
// hide spinner
},
() => { // failure
// hide spinner
// proglem, notify pattern
},
null
);
I'm using the library pdf-lib, you can click here to learn more about the library.
I solved part of this problem by using api Document.setTitle("Some title text you want"),
Browser displayed my title correctly, but when click the download button, file name is still previous UUID. Perhaps there is other api in the library that allows you to modify download file name.

HTML anchor tag download attribute not working in Firefox for jpg and png files

In my web application I have supported user to upload any type of document (.png, .jpg, .docx, .xls, ... ) I'm trying to implement download functionality for these documents.
In Google Chrome if you click on Download link Save dialog is shown for all above documents.
In Mozilla Firefox for docx and xls works fine, Save dialog is shown but for .png and .jpg download tag is not working as expected i.e., download dialog or Save dialog does not appear, it directly open that image.
My code:
Download
I have tried almost all solutions mentioned on stackoverflow and suggested by Google. But most of them says that 'check firefox version' and other changes like:
try adding the element to the DOM before triggering the click
Remove filename from download tag it is of boolean type and etc.
I have also tried w3schools lesson on anchor tag and download attribute but nothing seems to be working.
My Mozilla Firefox version is: 38.0.5
P.S.: in chrome as well as in firefox .docs, .xls, .pdf documents work fine, problem is for .png and .jpg in firefox.
Firefox will handle png and jpeg using default handling, which is to inline them in the document. When clicking a link, even if download attribute is defined, seem to make Firefox think it has a new image ignoring the download aspect of it. This may be a temporary bug.
Here is a way, admittedly not super-elegant, to get around this problem forcing the image to be interpreted as an octet-stream.
It does not work inline on Stackoverflow so you have to test it on jsFiddle.
The code does the following:
Scans the document for a-tags.
Those which has data-link set will have a common click-handler attached.
When clicked the link is extracted from the data-link attribute (href is se to #), loaded as an ArrayBuffer via XHR (CORS requirements applies, not a problem in this case), and is converted to an Object-URL with the Blob set to mime-type octet/stream
The Object URL is set as window.location to redirect to this binary data which will make the browser ask user to download the file instead.
var links = document.querySelectorAll("a"), i = 0, lnk;
while(lnk = links[i++]) {
if (lnk.dataset.link.length) lnk.onclick = toBlob;
}
function toBlob(e) {
e.preventDefault();
var lnk = this, xhr = new XMLHttpRequest();
xhr.open("GET", lnk.dataset.link);
xhr.responseType = "blob";
xhr.overrideMimeType("octet/stream");
xhr.onload = function() {
if (xhr.status === 200) {
window.location = (URL || webkitURL).createObjectURL(xhr.response);
}
};
xhr.send();
}
Example tag:
Click to download
The drawback is that you'll loose the extension in the filename.
This is also possible to do using a Data-URL, but a data-url has a 166% overhead compared to using ArrayBuffer and a blob.
I had a similar problem with firefox not handling the download attribute, even for same-domain files.
My target files are actually hosted on AWS, so they are cross-domain. I got around this with a same-domain endpoint that downloads the remote file and pipes it to the client.
const express = require('express')
const {createWriteStream} = require('fs')
const downloadVideo = (url) => { return new Promise((resolve, reject) => {
const filePath = `/tmp/neat.mp4`
const ws = createWriteStream(filePath)
request(url, {}, (error, response, body) => {
if(error) { return reject(error) }
resolve(filePath)
}).pipe(ws)
})}
app.get('/api/download', async (req, res) => {
const videoPath = await downloadVideo(req.query.url)
res.sendFile(videoPath)
})
On the client, I send the file path to the download endpoint to get a blob back, which is then converted to an object url. From there, it's standard download attribute stuff.
async download(remoteFilePath){
const a = document.createElement('a')
const dlURL = `/api/download?url=${encodeURIComponent(remoteFilePath)}`
const blob = await fetch(dlURL).then(res => res.blob())
a.href = URL.createObjectURL(blob)
a.setAttribute('download', 'cool.mp4')
document.body.appendChild(a)
a.click()
a.remove()
}
As you are using HTML5 attribute, each browser handling differently. So use https://github.com/dcneiner/Downloadify for client side forceful download instead of viewing in browser.

encodeURI file download - crashing browser

I created a web application to clean up CSV/TSV data. The app allows me to upload a CSV file, read it, fix data, and then download a new CSV file with the correct data. One challenge I have run into is downloading files with more than ~ 2500 lines. The browser crashes with the following error message:
"Aw, Snap! Something went wrong while displaying this webpage..."
To work around this I have changed the programming to download multiple CSV files not exceeding 2500 lines until all the data is downloaded. I would then put together the downloaded CSV files into a final file. That's not the solution I am looking for. Working with files of well over 100,000 lines, I need to download all contents in 1 file, and not 40. I also need a front-end solution.
Following is the code for downloading the CSV file. I am creating a hidden link, encoding the contents of data array (each element has 1000 lines) and creating the path for the hidden link. I then trigger a click on the link to start the download.
var startDownload = function (data){
var hiddenElement = document.createElement('a');
var path = 'data:attachment/tsv,';
for (i=0;i<data.length;i++){
path += encodeURI(data[i]);
}
hiddenElement.href = path;
hiddenElement.target = '_blank';
hiddenElement.download = 'result.tsv';
hiddenElement.click();
}
In my case the above process works for ~ 2500 lines at a time. If I attempt to download bigger files, the browser crashes. What am I doing wrong, and how can I download bigger files without crashing the browser? The file that is crashing the browser has (12,000 rows by 48 columns)
p.s. I am doing all of this in Google Chrome, which allows for file upload. So the solution should work in Chrome.
I've experienced this problem before and the solution I found was to use Blobs to download the CSV. Essentially, you turn the csv data into a Blob, then use the URL API to create a URL to use in the link, eg:
var blob = new Blob([data], { type: 'text/csv' });
var hiddenElement = document.createElement('a');
hiddenElement.href = window.URL.createObjectURL(blob);
Blobs aren't supported in IE9, but if you just need Chrome support you should be fine.
I also faced same problem. I used this code,it will works fine. You can also try this.
if (window.navigator.msSaveBlob) {
window.navigator.msSaveBlob(new Blob([base64toBlob($.base64.encode(excelFile), 'text/csv')]),'data.csv');
} else {
var link = document.createElement('a');
link.download = 'data.csv';
// If u use chrome u can use webkitURL in place of URL
link.href = window.URL.createObjectURL(new Blob([base64toBlob($.base64.encode(excelFile), 'text/csv')]));
link.click();
}

Image not showing using chrome filesystem toURL

I have the following code to write an image into the filesystem, and read it back for display. Prior to trying out the filesystem API, I loaded the whole base64 image into the src attribute and the image displayed fine. Problem is the images can be large so if you add a few 5MB images, you run out of memory. So I thought I'd just write them to the tmp storage and only pass the URL into the src attribute.
Trouble is, nothing gets displayed.
Initially I thought it might be something wrong with the URL, but then I went into the filesystem directory, found the image it was referring to and physically replaced it with the real binary image and renamed it to the same as the replaced image. This worked fine and the image is displayed correctly, so the URL looks good.
The only conclusion I can come to is that the writing of the image is somehow wrong - particularly the point where the blob is created. I've looked through the blob API and can't see anything that I may have missed, however I'm obviously doing something wrong because it seems to be working for everyone else.
As an aside, I also tried to store the image in IndexedDB and use the createObjectURL to display the image - again, although the URL looks correct, nothing is displayed on the screen. Hence the attempt at the filesystem API. The blob creation is identical in both cases, with the same data.
The source data is a base64 encoded string as I mentioned. Yes, I did also try to store the raw base64 data in the blob (with and without the prefix) and that didn't work either.
Other info - chrome version 28, on linux Ubuntu
//strip the base64 `enter code here`stuff ...
var regex = /^data.+;base64,/;
if (regex.test(imgobj)) { //its base64
imgobj = imgobj.replace(regex,"");
//imgobj = B64.decode(imgobj);
imgobj = window.atob(imgobj);
} else {
console.log("it's already :", typeof imgobj);
}
// store the object into the tmp space
window.requestFileSystem(window.TEMPORARY, 10*1024*1024, function(fs) {
// check if the file already exists
fs.root.getFile(imagename, {create: false}, function(fileEntry) {
console.log("File exists: ", fileEntry);
callback(fileEntry.toURL(), fileEntry.name);
//
}, function (e) { //file doesn't exist
fs.root.getFile(imagename, {create: true}, function (fe) {
console.log("file is: ", fe);
fe.createWriter(function(fw){
fw.onwriteend = function(e) {
console.log("write complete: ", e);
console.log("size of file: ", e.total)
callback(fe.toURL(), fe.name);
};
fw.onerror = function(e) {
console.log("Write failed: ", e.toString());
};
var data = new Blob([imgobj], {type: "image/png"});
fw.write(data);
}, fsErrorHandler);
}, fsErrorHandler);
});
// now create a file
}, fsErrorHandler);
Output from the callback is:
<img class="imgx" src="filesystem:file:///temporary/closed-padlock.png" width="270px" height="270px" id="img1" data-imgname="closed-padlock.png">
I'm at a bit of a standstill unless someone can provide some guidance...
UPDATE
I ran a test to encode and decode the base64 image with both the B64encoder/decoder and atob/btoa -
console.log(imgobj); // this is the original base64 file from the canvas.toDataURL function
/* B64 is broken*/
B64imgobjdecode = B64.decode(imgobj);
B64imgobjencode = B64.encode(B64imgobjdecode);
console.log(B64imgobjencode);
/* atob and btoa decodes and encodes correctly*/
atobimgobj = window.atob(imgobj);
btoaimgobj = window.btoa(atobimgobj);
console.log(btoaimgobj);
The results show that the btoa/atob functions work correctly but the B64 does not - probably because the original encoding didn't use the B64.encode function...
The resulting file in filesystem TEMPORARY, I ran through an online base64 encoder for comparison and the results are totally different. So the question is - while in the filesystem temp storage, is the image supposed to be an exact image, or is it padded with 'something' which only the filesystem API understands? Remember I put the original PNG in the file system directory and the image displayed correctly, which tends to indicate that the meta-data about the image (eg. the filename) is held elsewhere...
Can someone who has a working implementation of this confirm if the images are stored as images in the filesystem, or are padded with additional meta-data?
So to answer my own question - the core problem was in the base64 encoding/decoding - I've since then changed this to use things like ajax and responseTypes like arraybuffer and blob and things have started working.
To answer the last part of the question, this is what I've found - in the filesystem tmp storage, yes the file is supposed to be an exact binary copy - verified this in chrome and phonegap.

Using HTML5/JavaScript to generate and save a file

I've been fiddling with WebGL lately, and have gotten a Collada reader working. Problem is it's pretty slow (Collada is a very verbose format), so I'm going to start converting files to a easier to use format (probably JSON). I already have the code to parse the file in JavaScript, so I may as well use it as my exporter too! The problem is saving.
Now, I know that I can parse the file, send the result to the server, and have the browser request the file back from the server as a download. But in reality the server has nothing to do with this particular process, so why get it involved? I already have the contents of the desired file in memory. Is there any way that I could present the user with a download using pure JavaScript? (I doubt it, but might as well ask...)
And to be clear: I am not trying to access the filesystem without the users knowledge! The user will provide a file (probably via drag and drop), the script will transform the file in memory, and the user will be prompted to download the result. All of which should be "safe" activities as far as the browser is concerned.
[EDIT]: I didn't mention it upfront, so the posters who answered "Flash" are valid enough, but part of what I'm doing is an attempt to highlight what can be done with pure HTML5... so Flash is right out in my case. (Though it's a perfectly valid answer for anyone doing a "real" web app.) That being the case it looks like I'm out of luck unless I want to involve the server. Thanks anyway!
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
download('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
uriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
newWindow = window.open(uriContent, 'neuesDokument');
That's it.
HTML5 defined a window.saveAs(blob, filename) method. It isn't supported by any browser right now. But there is a compatibility library called FileSaver.js that adds this function to most modern browsers (including Internet Explorer 10+). Internet Explorer 10 supports a navigator.msSaveBlob(blob, filename) method (MSDN), which is used in FileSaver.js for Internet Explorer support.
I wrote a blog posting with more details about this problem.
Saving large files
Long data URIs can give performance problems in browsers. Another option to save client-side generated files, is to put their contents in a Blob (or File) object and create a download link using URL.createObjectURL(blob). This returns an URL that can be used to retrieve the contents of the blob. The blob is stored inside the browser until either URL.revokeObjectURL() is called on the URL or the document that created it is closed. Most web browsers have support for object URLs, Opera Mini is the only one that does not support them.
Forcing a download
If the data is text or an image, the browser can open the file, instead of saving it to disk. To cause the file to be downloaded upon clicking the link, you can use the the download attribute. However, not all web browsers have support for the download attribute. Another option is to use application/octet-stream as the file's mime-type, but this causes the file to be presented as a binary blob which is especially user-unfriendly if you don't or can't specify a filename. See also 'Force to open "Save As..." popup open at text link click for pdf in HTML'.
Specifying a filename
If the blob is created with the File constructor, you can also set a filename, but only a few web browsers (including Chrome & Firefox) have support for the File constructor. The filename can also be specified as the argument to the download attribute, but this is subject to a ton of security considerations. Internet Explorer 10 and 11 provides its own method, msSaveBlob, to specify a filename.
Example code
var file;
var data = [];
data.push("This is a test\n");
data.push("Of creating a file\n");
data.push("In a browser\n");
var properties = {type: 'text/plain'}; // Specify the file's mime-type.
try {
// Specify the filename using the File constructor, but ...
file = new File(data, "file.txt", properties);
} catch (e) {
// ... fall back to the Blob constructor if that isn't supported.
file = new Blob(data, properties);
}
var url = URL.createObjectURL(file);
document.getElementById('link').href = url;
<a id="link" target="_blank" download="file.txt">Download</a>
function download(content, filename, contentType)
{
if(!contentType) contentType = 'application/octet-stream';
var a = document.createElement('a');
var blob = new Blob([content], {'type':contentType});
a.href = window.URL.createObjectURL(blob);
a.download = filename;
a.click();
}
Take a look at Doug Neiner's Downloadify which is a Flash based JavaScript interface to do this.
Downloadify is a tiny JavaScript + Flash library that enables the generation and saving of files on the fly, in the browser, without server interaction.
Simple Solution!
<a download="My-FileName.txt" href="data:application/octet-stream,HELLO-WORLDDDDDDDD">Click here</a>
Works in all Modern browsers.
I've used FileSaver (https://github.com/eligrey/FileSaver.js) and it works just fine.
For example, I did this function to export logs displayed on a page.
You have to pass an array for the instanciation of the Blob, so I just maybe didn't write this the right way, but it works for me.
Just in case, be careful with the replace: this is the syntax to make this global, otherwise it will only replace the first one he meets.
exportLogs : function(){
var array = new Array();
var str = $('#logs').html();
array[0] = str.replace(/<br>/g, '\n\t');
var blob = new Blob(array, {type: "text/plain;charset=utf-8"});
saveAs(blob, "example.log");
}
You can generate a data URI. However, there are browser-specific limitations.
I found two simple approaches that work for me. First, using an already clicked a element and injecting the download data. And second, generating an a element with the download data, executing a.click() and removing it again. But the second approach works only if invoked by a user click action as well. (Some) Browser block click() from other contexts like on loading or triggered after a timeout (setTimeout).
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<script type="text/javascript">
function linkDownload(a, filename, content) {
contentType = 'data:application/octet-stream,';
uriContent = contentType + encodeURIComponent(content);
a.setAttribute('href', uriContent);
a.setAttribute('download', filename);
}
function download(filename, content) {
var a = document.createElement('a');
linkDownload(a, filename, content);
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
</script>
</head>
<body>
download
<button onclick="download('test.txt', 'Hello World!');">download</button>
</body>
</html>
try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent('"My DATA"');
a.download = 'myFile.json';
a.click(); // we not add 'a' to DOM so no need to remove
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (due to sandbox security restrictions) - but JSFiddle version works - here
Here is a link to the data URI method Mathew suggested, it worked on safari, but not well because I couldn't set the filetype, it gets saved as "unknown" and then i have to go there again later and change it in order to view the file...
http://www.nihilogic.dk/labs/canvas2image/
You can use localStorage. This is the Html5 equivalent of cookies. It appears to work on Chrome and Firefox BUT on Firefox, I needed to upload it to a server. That is, testing directly on my home computer didn't work.
I'm working up HTML5 examples. Go to http://faculty.purchase.edu/jeanine.meyer/html5/html5explain.html
and scroll to the maze one. The information to re-build the maze is stored using localStorage.
I came to this article looking for HTML5 JavaScript for loading and working with xml files. Is it the same as older html and JavaScript????
As previously mentioned the File API, along with the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.
However, there are several things pertaining to latter two APIs which you should be aware of:
Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)
Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary
Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility
A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs
A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs
Here are simple examples of how the APIs are used, directly and indirectly, in tandem to do this:
BakedGoods*
bakedGoods.get({
data: ["testFile"],
storageTypes: ["fileSystem"],
options: {fileSystem:{storageType: Window.PERSISTENT}},
complete: function(resultDataObj, byStorageTypeErrorObj){}
});
Using the raw File, FileWriter, and FileSystem APIs
function onQuotaRequestSuccess(grantedQuota)
{
function saveFile(directoryEntry)
{
function createFileWriter(fileEntry)
{
function write(fileWriter)
{
var dataBlob = new Blob(["Hello world!"], {type: "text/plain"});
fileWriter.write(dataBlob);
}
fileEntry.createWriter(write);
}
directoryEntry.getFile(
"testFile",
{create: true, exclusive: true},
createFileWriter
);
}
requestFileSystem(Window.PERSISTENT, grantedQuota, saveFile);
}
var desiredQuota = 1024 * 1024 * 1024;
var quotaManagementObj = navigator.webkitPersistentStorage;
quotaManagementObj.requestQuota(desiredQuota, onQuotaRequestSuccess);
Though the FileSystem and FileWriter APIs are no longer on the standards track, their use can be justified in some cases, in my opinion, because:
Renewed interest from the un-implementing browser vendors may place them right back on it
Market penetration of implementing (Chromium-based) browsers is high
Google (the main contributer to Chromium) has not given and end-of-life date to the APIs
Whether "some cases" encompasses your own, however, is for you to decide.
*BakedGoods is maintained by none other than this guy right here :)
This thread was invaluable to figure out how to generate a binary file and prompt to download the named file, all in client code without a server.
First step for me was generating the binary blob from data that I was saving. There's plenty of samples for doing this for a single binary type, in my case I have a binary format with multiple types which you can pass as an array to create the blob.
saveAnimation: function() {
var device = this.Device;
var maxRow = ChromaAnimation.getMaxRow(device);
var maxColumn = ChromaAnimation.getMaxColumn(device);
var frames = this.Frames;
var frameCount = frames.length;
var writeArrays = [];
var writeArray = new Uint32Array(1);
var version = 1;
writeArray[0] = version;
writeArrays.push(writeArray.buffer);
//console.log('version:', version);
var writeArray = new Uint8Array(1);
var deviceType = this.DeviceType;
writeArray[0] = deviceType;
writeArrays.push(writeArray.buffer);
//console.log('deviceType:', deviceType);
var writeArray = new Uint8Array(1);
writeArray[0] = device;
writeArrays.push(writeArray.buffer);
//console.log('device:', device);
var writeArray = new Uint32Array(1);
writeArray[0] = frameCount;
writeArrays.push(writeArray.buffer);
//console.log('frameCount:', frameCount);
for (var index = 0; index < frameCount; ++index) {
var frame = frames[index];
var writeArray = new Float32Array(1);
var duration = frame.Duration;
if (duration < 0.033) {
duration = 0.033;
}
writeArray[0] = duration;
writeArrays.push(writeArray.buffer);
//console.log('Frame', index, 'duration', duration);
var writeArray = new Uint32Array(maxRow * maxColumn);
for (var i = 0; i < maxRow; ++i) {
for (var j = 0; j < maxColumn; ++j) {
var color = frame.Colors[i][j];
writeArray[i * maxColumn + j] = color;
}
}
writeArrays.push(writeArray.buffer);
}
var blob = new Blob(writeArrays, {type: 'application/octet-stream'});
return blob;
}
The next step is to get the browser to prompt the user to download this blob with a predefined name.
All I needed was a named link I added in the HTML5 that I could reuse to rename the initial filename. I kept it hidden since the link doesn't need display.
<a id="lnkDownload" style="display: none" download="client.chroma" href="" target="_blank"></a>
The last step is to prompt the user to download the file.
var data = animation.saveAnimation();
var uriContent = URL.createObjectURL(data);
var lnkDownload = document.getElementById('lnkDownload');
lnkDownload.download = 'theDefaultFileName.extension';
lnkDownload.href = uriContent;
lnkDownload.click();
When testing the "ahref" method, I found that the web developer tools of Firefox and Chrome gets confused. I needed to restart the debugging after the a.click() was issued. Same happened with the FileSaver (it uses the same ahref method to actually make the saving). To work around it, I created new temporary window, added the element a into that and clicked it there.
function download_json(dt) {
var csv = ' var data = ';
csv += JSON.stringify(dt, null, 3);
var uricontent = 'data:application/octet-stream,' + encodeURI(csv);
var newwin = window.open( "", "_blank" );
var elem = newwin.document.createElement('a');
elem.download = "database.js";
elem.href = uricontent;
elem.click();
setTimeout(function(){ newwin.close(); }, 3000);
}
You can use this to save text and other data:
function downloadFile(name, data) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(new Blob([data], {
type: "application/octet-stream"
}));
a.dispatchEvent(new MouseEvent("click"));
}
This function will create an Anchor element, set the name via .download (if supported), assign a url (.href) created from an object (URL.createObjectURL), in this case a Blob object, and dispatch a click event. In short: it's as if you're clicking a download link.
Example code
downloadFile("textfile.txt", "A simple text file");
downloadFile(
"circle.svg",
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="42" />
</svg>`
);
downloadFile(
"utf8string.txt",
new Uint8Array([85, 84, 70, 45, 56, 32, 115, 116, 114, 105, 110, 103]) // "UTF-8 string"
);
This function also accepts File, Blob and MediaSource:
function downloadFile(name, data) {
if (!(data instanceof File || data instanceof Blob || data instanceof MediaSource)) {
return downloadFile(name, new Blob([data], {
type: "application/octet-stream"
}));
}
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(data);
a.dispatchEvent(new MouseEvent("click"));
}
Or you could use two functions:
function downloadFile(name, data) {
return downloadObject(new Blob([data], {
type: "application/octet-stream"
}));
}
function downloadObject(name, object) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(object);
a.dispatchEvent(new MouseEvent("click"));
}
Here is a tutorial to export files as ZIP:
Before getting started, there is a library to save files, the name of library is fileSaver.js, You can find this library here. Let's get started, Now, include the required libraries:
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.1.4/jszip.min.js" type="text/javascript"></script>
<script type="text/javascript" src="https://fastcdn.org/FileSaver.js/1.1.20151003/FileSaver.js" ></script>
Now copy this code and this code will download a zip file with a file hello.txt having content Hello World. If everything thing works fine, this will download a file.
<script type="text/javascript">
var zip = new JSZip();
zip.file("Hello.txt", "Hello World\n");
zip.generateAsync({type:"blob"})
.then(function(content) {
// see FileSaver.js
saveAs(content, "file.zip");
});
</script>
This will download a file called file.zip. You can read more here: http://www.wapgee.com/story/248/guide-to-create-zip-files-using-javascript-by-using-jszip-library
For simple files like 'txt' or'js' you can use the package fs-browsers.
It has nice and easy download and export methods for client-side which do not invole any server.
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to txt file
exportFile(textToExport);
}
If you want to change the name of the file, or even it's type you can do it easily with this:
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to js file called 'file.js'
exportFile(textToExport, { fileName: 'file.js' });
}
For more complex files you will need to involve a server as you said.
The package can also does that with excel files ('xls') if that is what you need.
import { exportFile, EXCEL_FILE } from 'fs-browsers';
const data = [{ "id": 5, "name": "John", "grade": 90, "age": 15 }, { "id": 7, "name": "Nick", "grade": 70, "age": 17 }];
const headings = ["Student ID", "Student Name", "Test Grade", "Student Age"];
exportFile(data, { type: EXCEL_FILE, headings: headings, fileName: 'grades.xls' });
Maybe in the future there eill be other kind of files too.

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