Checking if two objects added equals - javascript

Hi I have just started learning javascript and are a bit unsure about syntax.
I am doing the bowling Kata and are checking to see if a spare should be awarded.
Here is my jasmine test and my attempt at the syntax. Test:
it('can check for a spare', function() {
var game = new Game();
game.roll(7);
game.roll(3);
expect(game.rolls[2]).toEqual(10);
expect(game.isSpare()).toBe(true)
});
Prototype:
Game.prototype.isSpare = function() {
if (self.roll + self.roll) === 10
}
return true;
};
Sorry if this a bit of a noob question, but can't seem to find the answer anywhere.
Thak you

What i understand from your question, there should be a rolls property, and each roll function call should add to it. And isSpare should just check if rolls property is equal to 10.
Something like this;
Game = function() {
this.rolls = 0;
}
Game.prototype.roll = function(num) {
this.rolls += num;
};
Game.prototype.isSpare = function () {
if(this.rolls === 10) {
return true;
}
return false;
};
You can also shorten isSpare function like this;
Game.prototype.isSpare = function () {
return (this.rolls === 10);
};

Related

Adding a condition to function so that it runs only in specific situations

I'm working on a text game in javascript right now and have a function to pick up a sword.
var takeSword = function() {
if (currentRoom.hasSword) {
$("<p>You picked up a sword.</p>").properDisplay();
}
else {
$("<p>The sword is not here.</p>").properDisplay();
}
};
My problem is, as long as you're in the same room as the sword, you can pick it up over and over. How can you set the function so that once you pick up the sword you can't pick it up again?
My original thought was setting a variable like var sword = false; and then when the function runs to set sword = true; but that didn't work.
This isn't my entire code, there's an object further up that sets `hasSword = true;' so that the sword can be picked up in the first place and can NOT be picked up in different rooms of the game.
Something like this perhaps?
var GameState = {
worldHasSword: true,
playerHasSword: false,
takeSword: function() {
if( this.worldHasSword ) {
this.worldHasSword = false;
this.playerHasSword = true;
$("<p>You picked up a sword.</p>").properDisplay();
}
else {
$("<p>The sword is not here.</p>").properDisplay();
}
}
}
GameState.takeSword();
The best solution here is not to touch your original function at all, but simply wrap it in a general function that will prevent its being called more than once. This general function can be used anywhere else in your code that you need to "once-ify" something:
function once(fn, context) {
var result;
return function() {
if(fn) {
result = fn.apply(context || this, arguments);
fn = null;
}
return result;
};
}
Now you simply do:
var takeSwordOnce = once(takeSword);
and use takeSwordOnce in your code. Or, you can do:
takeSword = once(takeSword);
Please see this article for further explanation of the once function.
#Kenney got me thinking in the right direction. Here's how I fixed it without totally rewriting the function:
var takeSword = function() {
if (currentRoom.hasSword) {
$("<p>You picked up a sword.</p>").properDisplay();
currentRoom.hasSword = false;
}
else {
$("<p>The sword is not here.</p>").properDisplay();
}
};
The first mistake I made was thinking "hasSword" was the variable by itself. I needed to add the currentRoom to it then it worked fine. I've tested it and also tried it in rooms where the sword does not exist and it seems to be working fine.

Deep nesting functions in JavaScript

I cannot find an proper example for the love of my life on how to do this or even if this is possible. Based on my pieced together understanding from fragments of exmaples, I have come up with the following structure
var t = function()
{
this.nestedOne = function()
{
this.nest = function()
{
alert("here");
}
}
}
t.nestedOne.nest();
However this is not working (obviously). I would greatly appreciate if someone could point me in the right direction!
That is simply done with:
var t = {
nestedOne: {
nest: function() {
alert('here');
}
}
};
Your code otherwise doesn't make sense. this inside function doesn't refer to the function itself, it refers to the object context that the function is invoked in. And you are not even invoking the functions in your code.
If I say obj.func() then this inside func will be obj for that call. So assigning this.asd = true will assign true to that object's "asd" property.
If you wanted to do a nested class, it looks very different:
ClassA = (function() {
function ClassA() {
}
ClassA.prototype.method1 = function() {
};
function ClassB() {
}
ClassB.prototype.method1 = function() {
};
return ClassA;
}())
only ClassA can now make instances of ClassB. This should achieve same goals as nested classes in java.
See http://jsfiddle.net/CstUH/
function t(){
function f(){
this.nest = function()
{
alert("here");
}
}
this.nestedOne = new f();
}
var myt=new t();
myt.nestedOne.nest()
Edit 1:
You can also use
new t().nestedOne.nest()
instead of
var myt=new t();
myt.nestedOne.nest()
(http://jsfiddle.net/CstUH/1/)
Edit 2:
Or even more condensed:
function t(){
this.nestedOne = new function(){
this.nest = function(){
alert("here");
}
}
}
new t().nestedOne.nest()
http://jsfiddle.net/CstUH/2/
In JS functions are prime class objects, and you can access them directly in the code [i.e. without using reflection or so].
The code you put inside t body would be performed when actually executing t:
t();
You wrote t.nestedOne,nest(), but t has no nestedOne property - you should do like this:
var t = {
nestedOne : {
nest : function()
{
alert("here");
}
}
};
t.nestedOne.nest(); ​
I advice you to have a trip on John Resig's Learning Advanced JavaScript tutorial, it was very enlightening for me.
A simple callback handler I wrote today as an example of how I do deep nesting. I apologize if it's not the bees knees when it comes to code style, it made the concept a little clearer for me.
function test () {
this.that = this;
this.root = this;
this.jCallback = new Array(new Array()); // 2d
this.jCallbackCount = -1;
this.str = "hello";
// Callback handler...
this.command = {
that : this, // let's keep a reference to who's above us on the food chain
root : this.root, // takes us back to the main object
// add : function() { var that = this; console.log(that.that.str); },
add : function(targetFnc, newFunc) {
var that = this;
var home = that.that; // pretty much root but left in as an example of chain traversal.
var root = this.root; // useful for climbing back up the function chain
// console.log(that.that.str);
home.jCallbackCount++;
// target, addon, active
home.jCallback[home.jCallback.length] = { 'targetFunc' : targetFnc, 'newFunc' : newFunc, 'active' : true, 'id': home.jCallbackCount};
console.log('cbacklength: ' + home.jCallback.length);
console.log('added callback targetFunction:[' + targetFnc + ']');
return home.jCallbackCount; // if we want to delete this later...
},
run : function(targetFnc) {
var that = this;
var home = that.that;
console.log('running callback check for: ' + targetFnc + ' There is : ' + (home.jCallbackCount + 1) + 'in queue.');
console.log('length of callbacks is ' + home.jCallback.length);
for(i=0;i < home.jCallback.length - 1;i++)
{
console.log('checking array for a matching callback [' + targetFnc + ']...');
console.log('current item: ' + home.jCallback[i]['targetFunc'] );
if( home.jCallback[i]['targetFunc'] == targetFnc )
{
// matched!
home.jCallback[i]['newFunc']();
}
// console.log(that.that.jCallback[i].targetFunction);
}
}
};
}
test.prototype = {
say : function () {
var that = this;
console.log('inside');
// that.command('doSay');
that.command.run('doSay');
console.log(that.str);
}
} // end proto
// BEGIN TESTING **************************************************************************
// BEGIN TESTING **************************************************************************
// BEGIN TESTING **************************************************************************
var testing = new test();
testing.command.add('doSay', function () { console.log('213123123'); } );
testing.command.add('doSay', function () { console.log('12sad31'); } );
testing.command.add('doSay', function () { console.log('asdascccc'); } );
testing.say();
live:
http://jsfiddle.net/Ps5Uf/
note: to view console output, just open inspector in chrome and click on the "console" tab.

Choose which set of methods an object has, based on argument during object creation - JavaScript

I have searched and read for a few hours yet I still cant understand the basic design pattern for creating a new object that has a choice of different methods (of the same name) that is set dependant on one of the arguments. here's some code to explain what I am trying to do.
All advice and alternative approaches welcome. I hope someone can emancipate me form this cloud of ignorance.
Thanks
function BaseConstructor(whichMethods) {
if (whichMethods==='a') {
// do something to incorporate methodSetA
}
else if (whichMethods==='b') {
// do something to incorporate methodSetB
}
this.init();
};
var methodSetA = {
init: function() {
// do initialisation A way
},
speak: function() {
alert('i speak AAA way')
}
};
var methodSetB = {
init: function() {
// do initialisation B way
},
speak: function(){
alert('i got BBB all the way')
}
};
thing = new BaseConstructor('b');
// b is an instance of BaseConstructor and has done the bWay init() function
thing.speak() // return alert 'i got BBB all the way'
You can do it like this using a factory function (a regular function that creates the appropriate object for you):
function BaseConstructor(whichMethods) {
var elem;
if (whichMethods==='a') {
elem = new MethodSetA();
} else if (whichMethods==='b') {
elem = new MethodSetB();
} else {
// figure out what to do here if whichMethods is neither of the previous options
}
elem.init();
return(elem);
};
And invoke it as a regular function call:
var thing = BaseConstructor('b');
thing.speak();
Note: there is no use of new with BaseConstructor() as it's a regular function call.
Well, to do it your way using "method sets," you can iterate and copy into this (here's a demo):
function copy(source, destination) {
for(var x in source) {
if(source.hasOwnProperty(x)) {
destination[x] = source[x];
}
}
}
function BaseConstructor(whichMethods) {
if(whichMethods === 'a') {
copy(methodSetA, this);
} else if(whichMethods === 'b') {
copy(methodSetB, this);
}
this.init();
}
Personally, though, I'd prefer to assign directly to this.
You are looking for factory pattern.
Example:
function objectFactory(whichMethods) {
if (whichMethods==='a') {
return new objectSetA();
}
else if (whichMethods==='b') {
return new objectSetB()
}
};
function objectSetA() {
this.init = function() {
// do initialisation A way
},
this.speak = function() {
alert('i speak AAA way')
}
};
function objectSetB() {
this.init = function() {
// do initialisation B way
},
this.speak = function(){
alert('i got BBB all the way')
}
};
var thing = objectFactory('b');
thing.speak();

How to write this JavaScript code without eval?

How to write this JavaScript code without eval?
var typeOfString = eval("typeof " + that.modules[modName].varName);
if (typeOfString !== "undefined") {
doSomething();
}
The point is that the name of the var that I want to check for is in a string.
Maybe it is simple but I don't know how.
Edit: Thank you for the very interesting answers so far. I will follow your suggestions and integrate this into my code and do some testing and report. Could take a while.
Edit2: I had another look at the could and maybe itis better I show you a bigger picture. I am greatful for the experts to explain so beautiful, it is better with more code:
MYNAMESPACE.Loader = ( function() {
function C() {
this.modules = {};
this.required = {};
this.waitCount = 0;
this.appendUrl = '';
this.docHead = document.getElementsByTagName('head')[0];
}
function insert() {
var that = this;
//insert all script tags to the head now!
//loop over all modules:
for (var modName in this.required) {
if(this.required.hasOwnProperty(modName)){
if (this.required[modName] === 'required') {
this.required[modName] = 'loading';
this.waitCount = this.waitCount + 1;
this.insertModule(modName);
}
}
}
//now poll until everything is loaded or
//until timout
this.intervalId = 0;
var checkFunction = function() {
if (that.waitCount === 0) {
clearInterval(that.intervalId);
that.onSuccess();
return;
}
for (var modName in that.required) {
if(that.required.hasOwnProperty(modName)){
if (that.required[modName] === 'loading') {
var typeOfString = eval("typeof " + that.modules[modName].varName);
if (typeOfString !== "undefined") {
//module is loaded!
that.required[modName] = 'ok';
that.waitCount = that.waitCount - 1;
if (that.waitCount === 0) {
clearInterval(that.intervalId);
that.onSuccess();
return;
}
}
}
}
}
};
//execute the function twice a second to check if all is loaded:
this.intervalId = setInterval(checkFunction, 500);
//further execution will be in checkFunction,
//so nothing left to do here
}
C.prototype.insert = insert;
//there are more functions here...
return C;
}());
var myLoader = new MYNAMESPACE.Loader();
//some more lines here...
myLoader.insert();
Edit3:
I am planning to put this in the global namespace in variable MYNAMESPACE.loadCheck, for simplicity, so the result would be, combining from the different answers and comments:
if (MYNAMESPACE.loadCheck.modules[modName].varName in window) {
doSomething();
}
Of course I will have to update the Loader class where ever "varName" is mentioned.
in JS every variable is a property, if you have no idea whose property it is, it's a window property, so I suppose, in your case, this could work:
var typeOFString = typeof window[that.modules[modName].varName]
if (typeOFString !== "undefined") {
doSomething();
}
Since you are only testing for the existence of the item, you can use in rather than typeof.
So for global variables as per ZJR's answer, you can look for them on the window object:
if (that.modules[modName].varName in window) {
...
}
If you need to look for local variables there's no way to do that without eval. But this would be a sign of a serious misdesign further up the line.

How can I make this javascript easier to read, maintain, and understand from an OO background?

I come from the land of Java, C#, etc. I am working on a javascript report engine for a web application I have. I am using jQuery, AJAX, etc. I am having difficulty making things work the way I feel they should - for instance, I have gone to what seems like too much trouble to make sure that when I make an AJAX call, my callback has access to the object's members. Those callback functions don't need to be that complicated, do they? I know I must be doing something wrong. Please point out what I could be doing better - let me know if the provided snippet is too much/too little/too terrible to look at.
What I'm trying to do:
On page load, I have a select full of users.
I create the reports (1 for now) and add them to a select box.
When both a user and report are selected, I run the report.
The report involves making a series of calls - getting practice serieses, leagues, and tournaments - for each league and tournament, it gets all of those serieses, and then for each series it grabs all games.
It maintains a counter of the calls that are active, and when they have all completed the report is run and displayed to the user.
Code:
//Initializes the handlers and reports
function loadUI() {
loadReports();
$("#userSelect").change(updateRunButton);
$("#runReport").click(runReport);
updateRunButton();
return;
$("#userSelect").change(loadUserGames);
var user = $("#userSelect").val();
if(user) {
getUserGames(user);
}
}
//Creates reports and adds them to the select
function loadReports() {
var reportSelect = $("#reportSelect");
var report = new SpareReport();
engine.reports[report.name] = report;
reportSelect.append($("<option/>").text(report.name));
reportSelect.change(updateRunButton);
}
//The class that represents the 1 report we can run right now.
function SpareReport() {
this.name = "Spare Percentages";
this.activate = function() {
};
this.canRun = function() {
return true;
};
//Collects the data for the report. Initializes/resets the class variables,
//and initiates calls to retrieve all user practices, leagues, and tournaments.
this.run = function() {
var rC = $("#rC");
var user = engine.currentUser();
rC.html("<img src='/img/loading.gif' alt='Loading...'/> <span id='reportProgress'>Loading games...</span>");
this.pendingOperations = 3;
this.games = [];
$("#runReport").enabled = false;
$.ajaxSetup({"error":(function(report) {
return function(event, XMLHttpRequest, ajaxOptions, thrownError) {
report.ajaxError(event, XMLHttpRequest, ajaxOptions, thrownError);
};
})(this)});
$.getJSON("/api/leagues", {"user":user}, (function(report) {
return function(leagues) {
report.addSeriesGroup(leagues);
};
})(this));
$.getJSON("/api/tournaments", {"user":user}, (function(report) {
return function(tournaments) {
report.addSeriesGroup(tournaments);
};
})(this));
$.getJSON("/api/practices", {"user":user}, (function(report) {
return function(practices) {
report.addSerieses(practices);
};
})(this));
};
// Retrieves the serieses (group of IDs) for a series group, such as a league or
// tournament.
this.addSeriesGroup = function(seriesGroups) {
var report = this;
if(seriesGroups) {
$.each(seriesGroups, function(index, seriesGroup) {
report.pendingOperations += 1;
$.getJSON("/api/seriesgroup", {"group":seriesGroup.key}, (function(report) {
return function(serieses) {
report.addSerieses(serieses);
};
})(report));
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Retrieves the actual serieses for a series group. Takes a set of
// series IDs and retrieves each series.
this.addSerieses = function(serieses) {
var report = this;
if(serieses) {
$.each(serieses, function(index, series) {
report.pendingOperations += 1;
$.getJSON("/api/series", {"series":series.key}, (function(report) {
return function(series) {
report.addSeries(series);
};
})(report));
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Adds the games for the series to the list of games
this.addSeries = function(series) {
var report = this;
if(series && series.games) {
$.each(series.games, function(index, game) {
report.games.push(game);
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Checks to see if all pending requests have completed - if so, runs the
// report.
this.tryFinishReport = function() {
if(this.pendingOperations > 0) {
return;
}
var progress = $("#reportProgress");
progress.text("Performing calculations...");
setTimeout((function(report) {
return function() {
report.finishReport();
};
})(this), 1);
}
// Performs report calculations and displays them to the user.
this.finishReport = function() {
var rC = $("#rC");
//snip a page of calculations/table generation
rC.html(html);
$("#rC table").addClass("tablesorter").attr("cellspacing", "1").tablesorter({"sortList":[[3,1]]});
};
// Handles errors (by ignoring them)
this.ajaxError = function(event, XMLHttpRequest, ajaxOptions, thrownError) {
this.pendingOperations -= 1;
};
return true;
}
// A class to track the state of the various controls. The "series set" stuff
// is for future functionality.
function ReportingEngine() {
this.seriesSet = [];
this.reports = {};
this.getSeriesSet = function() {
return this.seriesSet;
};
this.clearSeriesSet = function() {
this.seriesSet = [];
};
this.addGame = function(series) {
this.seriesSet.push(series);
};
this.currentUser = function() {
return $("#userSelect").val();
};
this.currentReport = function() {
reportName = $("#reportSelect").val();
if(reportName) {
return this.reports[reportName];
}
return null;
};
}
// Sets the enablement of the run button based on the selections to the inputs
function updateRunButton() {
var report = engine.currentReport();
var user = engine.currentUser();
setRunButtonEnablement(report != null && user != null);
}
function setRunButtonEnablement(enabled) {
if(enabled) {
$("#runReport").removeAttr("disabled");
} else {
$("#runReport").attr("disabled", "disabled");
}
}
var engine = new ReportingEngine();
$(document).ready( function() {
loadUI();
});
function runReport() {
var report = engine.currentReport();
if(report == null) {
updateRunButton();
return;
}
report.run();
}
I am about to start adding new reports, some of which will operate on only a subset of user's games. I am going to be trying to use subclasses (prototype?), but if I can't figure out how to simplify some of this... I don't know how to finish that sentence. Help!
$.getJSON("/api/leagues", {"user":user}, (function(report) {
return function(leagues) {
report.addSeriesGroup(leagues);
};
})(this));
Can be written as:
var self = this;
$.getJSON("/api/leagues", {"user":user}, (function(leagues) {
self.addSeriesGroup(leagues);
});
The function-returning-function is more useful when you're inside a loop and want to bind to a variable that changes each time around the loop.
Provide "some" comments where necessary.
I'm going to be honest with you and say that I didn't read the whole thing. However, I think there is something about JavaScript you should know and that is that it has closures.
var x = 1;
$.ajax({
success: function () {
alert(x);
}
});
No matter how long time it takes for the AJAX request to complete, it will have access to x and will alert "1" once it succeeds.
Understand Closures. This takes some getting used to. (which, many will use, and is certainly the typical way of going about things, so it's good if you understand how that's happening)
This is a good thread to read to get a simple explanation of how to use them effectively.
You should use prototypes to define methods and do inheritance:
function Parent(x) {
this.x = x; /* Set an instance variable. Methods come later. */
}
/* Make Parent inherit from Object by assigning an
* instance of Object to Parent.prototype. This is
* very different from how you do inheritance in
* Java or C# !
*/
Parent.prototype = { /* Define a method in the parent class. */
foo: function () {
return 'parent ' + this.x; /* Use an instance variable. */
}
}
function Child(x) {
Parent.call(this, x) /* Call the parent implementation. */
}
/* Similar to how Parent inherits from Object; you
* assign an instance of the parent class (Parent) to
* the prototype attribute of the child constructor
* (Child).
*/
Child.prototype = new Parent();
/* Specialize the parent implementation. */
Child.prototype.foo = function() {
return Parent.prototype.foo.call(this) + ' child ' + this.x;
}
/* Define a method in Child that does not override
* something in Parent.
*/
Child.prototype.bar = function() {
return 'bar';
}
var p = new Parent(1);
alert(p.foo());
var ch = new Child(2);
alert(ch.foo());
alert(ch.bar());
I'm not familiar with jQuery, but I know the Prototype library (worst name choice ever) has some functionality that make it easier to work with inheritance.
Also, while coming up with the answer to this question, I found a nice page that goes into more detail on how to do OO right in JS, which you may want to look at.

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