Simulate mouse click on Youtube videos on Android Kitkat - javascript

Youtube allows embedding user created playlist with the help of iframe code. I would like to embed them in a webpage to be played back on Android (Kitkat 4.4) tv box hardware. However it requires user to first click on the video.
As I found out that Apple iOS and Android disables autoplay on most mobile platforms to avoid poor user experiences
However, is it possible to simulate a user click on the iframe using Jquery or pure JS solution (preferred). Something like this:
function myFunction() {
setTimeout(function() { ("#myiframe").triggerHandler('click'); },3000)
};
I'd be very grateful if somebody can help me with this as this functionality is crucial for my purpose and I have searched extensively but couldn't get a proper solution.
thanks
dkj

Good morning dkjain,
as far as I've read in the Youtube Player API docs, there are several events triggered as soon as the Player is loaded, one of these events that should be used is the onReady() event.
Here's some updated code on how to auto-play a single video or a playlist:
HTML:
<div id="player"/>
will be the placeholder for the Youtube player
Playing a playlist (with playerVars):
JS:
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
playerVars: {
'listType': 'playlist',
'list': 'PLi5VEqNXXQjVJ4-xZb92wTUawkSQRal0u'
},
events: {
'onReady': onPlayerReady
}
});
}
window.onYouTubeIframeAPIReady = onYouTubeIframeAPIReady;
// as soon as the player is loaded, start the playback
function onPlayerReady(event) {
event.target.playVideo();
}
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/iframe_api";
document.head.appendChild(tag);
There is also an autoPlay: 1 playerVar, but this does not seem to be available on mobile plaforms: https://developers.google.com/youtube/iframe_api_reference#Mobile_considerations
Play a single video
JS:
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'nhX4rQ79C1A',
events: {
'onReady': onPlayerReady
}
});
}
window.onYouTubeIframeAPIReady = onYouTubeIframeAPIReady;
// as soon as the player is loaded, start the playback
function onPlayerReady(event) {
event.target.playVideo();
}
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/iframe_api";
document.head.appendChild(tag);
JSFiddles showing the above code:
Single video: http://jsfiddle.net/Moonbird_IT/akjpmvpf/
Playlist: http://jsfiddle.net/Moonbird_IT/akjpmvpf/4/ (updated again)
Let me know if we are going in the right direction :-)

Related

How to prioritize Javascript

I am dealing with this code written by somebody else and it is to load an image and a YouTube Video. My understanding his that I can change the priority of the script. Right now, it seems that when someone goes on this website with an iPhone and they hit the play button in front of the image, the video does not play, because the script is not finished loading. How do I alter the code below so that if the page or this script is not finished loading, the end user cannot see a play button?
By the way, this problem does not happen on an Android device, so I am not sure if that piece of information will serve as a clue.
I hope this makes sense because I am still trying to wrap my head around it.
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player1;
var player2;
function onYouTubeIframeAPIReady() {
player1 = new YT.Player('player', {
height: '390',
width: '640',
playerVars: {
'controls': 0,
'rel': 0
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
jQuery('.video-overlay').click(function() {
event.target.setVolume(100);
event.target.setPlaybackQuality('hd1080');
setTimeout(function() {
jQuery('.video-overlay').css('transform', 'scale(0)');
jQuery('.homepage-tagline').hide();
}, 300);
event.target.playVideo();
});
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
jQuery('.video-overlay').click(function() {
event.target.setPlaybackQuality('hd1080');
jQuery('.video-overlay').hide();
jQuery('.slider-overlay').hide();
event.target.playVideo();
});
}
function stopVideo() {
player.stopVideo();
}
I tried adding this piece of code:
jQuery('.video-overlay').css('opacity', 0);
but it didn't do much.
It would be best to set the pointer-events to none and when onPlayerReady is fired, set the target.style.pointerEvents = "all"

How to control a youtube iframe sound through javascript/jquery event

I am looking to catch the sound provided in an iframe youtube video in order to stop/play it through a sound button.
Since the volume opt does not work anymore I tried this.
function toggleSound() {
var soundElem = document.getElementbyId("frame1") // also tried with iframe.getElementbyId()
soundElem.volume = 0.3
if (soundElem.paused) {
soundElem.play()
}
else
soundElem.pause()
}
//my yt video
<iframe id=iframe1 src="//www.youtube.com/embed/YOUTUBECODE?rel=0&autoplay=1" frameborder="0" allowfullscreen></iframe>
// my volume btn
<div class=volume-button onmousedown=toggleSound();>
I can't get the youtube audio and the youtubeAPI does not provide me an event with an external button ?
Kind Regards,
With the IFrame Player API you can use the mute method to mute the sound with an external event:
var player
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
width: 1280,
height: 720,
videoId: 'M7lc1UVf-VE'
})
}
function toggleSound() {
if (player.isMuted()) {
player.unMute()
} else {
player.mute()
}
}

Check if Embedded YouTube Video has Finished

So I'm writing a TamperMonkey script that sends specific videos to YouTube's embedded player however I want to automatically send them back once the video is finished.
So for example, video http://youtube.com/watch?v=XXXXX it would redirect to http://youtube.com/v/XXXXX. And then, once the video is complete, it would use window.history.go(-2) (as -1 would go to the normal page causing a loop).
The problem I'm having is that I haven't been able to get the second part, the function that runs when the video finishes, to work.
I have tried following the api and looking at other peoples problems and seeing what helped them but I can't seem to get it.
At the moment this is the code I have.
$(document).ready( function() {
var loc = document.location.href;
var l = loc.split('/');
var s = l[4];
var id = s.split('?')[0]
// create youtube player
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '100%',
width: '100%',
videoId: id,
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// autoplay video
function onPlayerReady(event) {
event.target.playVideo();
alert('spotted');
}
// when video ends
function onPlayerStateChange(event) {
if(event.data === 0) {
window.history.go(-2);
}
}
});
I would appreciate it if someone would work with me to get this script working.
Thanks.

Youtube API - not loading if the user in not in the tab (FireFox)

I´ve been messing around with the youtube API for a while now.
I´m currently making a website where users can create custom playlists from different sources (youtube, soundcloud,...).
After one video is finished it checks on the go to the url with the next video.
The problem is that when you are in another tab than the one where the video plays and the next video loads, the API won´t load.
The only way to avoid this is by opening the link in a own browser.
(I use firefox btw)
It works with Internet Explorer though!
For the html part: I use the standard Iframe code
API:
<script>
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: '<?php echo $link; ?>',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
}
function onPlayerReady(event) {
event.target.playVideo();
}
function onPlayerStateChange(event) {
console.log('State is:', >event.data);
if(event.data === 0) {
window.location="link";
}
}

how do i program the youtube embed player to unmute when clicked

How do I set the youtube embedded player to unmute upon clicking it. You can see the embedded player i'm referring to at http://www.harvestarmy.org home page. It's the one at the right where it says "Latest Videos from YouTube. I set it up to be muted by default, but I want it to automatically unmute when someone clicks it.
Here is the code I used:
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
// This is a protocol-relative URL as described here:
// http://paulirish.com/2010/the-protocol-relative-url/
// If you're testing a local page accessed via a file:/// URL, please set tag.src to
// "https://www.youtube.com/iframe_api" instead.
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '98',
width: '175',
playerVars: {
'list': 'UUFwY5Al1Doy7f0MdKnJ-gaw',
'modestbranding': 1,
'showinfo': 0,
'autoplay': 1
},
events: {
'onReady': onPlayerReady
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.mute();
}
</script>
Thank you for that answer! I implemented it a little differently, adding it to the onYouTubeIframeAPIReady function.
I also reversed the initialized value of the isUnMuted variable. Functionally it is the same, but makes more sense this way.
var player;
var isUnMuted = false;
window.onYouTubeIframeAPIReady = function() {
player = new YT.Player('youTube', {
videoId: '[myVideoId]',
playerVars: {
'rel': 0,
},
events: {
'onReady': function() {
player.mute();
player.playVideo();
},
'onStateChange': function () {
if (player.isMuted() && player.getPlayerState() == 2 && !isUnMuted) {
player.unMute();
player.playVideo();
isUnMuted = true;
}
}
}
});
}
This mimics closely the behavior of embedded videos in a Facebook newsfeed.
I don't think it is possible, because there is not such thing as a 'click' or 'activate' event. However, you may try adding an event handler to the "onStateChange" event and unmute and unpause your player. I haven't tried it, but give it a try and see if this works:
var isUnMuted = true;
player.addEventListener("onStateChange", function(event) {
if( player.isMuted() && player.getPlayerState() == 2 && isUnMuted ) {
player.unMute();
player.playVideo(); // resume playback
isUnMuted = false; // you want to run this once only!
}
});
This works. But unfortunately the pause icon fades in when the video is clicked. Even the video continues to run it is not a clean solution.
I fixed it by placing a <div> with exactly the same size above the actual video iframe and use its click() function to unmute the video.
HTML:
<div class="video-container">
<div class="video-dummy">
</div>
<div id="player">
</div>
</div>
CSS:
.video-container {
position: relative;
width: 640px;
height: 390px;
}
.video-dummy {
width: 640px;
height: 390px;
position: absolute;
}
Javascript:
$('.video-dummy').click(function(){
player.unMute();
});
This works out well for me.

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