Node.js print "undefined" in a impossible place - javascript

In my code, every place where something is printed, it goes througth this function:
log = function log (LOG, message) {
if (!message) {
message = LOG;
LOG = '\t';
}
console.log('#' + NAME + '\t-\t' + resize(LOG, 12) + '\t:\t' + message);
}
(The why of this function is not the question and is for formatting).
So every new line begin with #, whatever what data is supposed to be printed after this.
But in my log, I have this:
#App - play : [ 'FC4.mp4',
'ME.mp4',
'ME2.mp4',
'MER.mp4',
'PvS.mp4',
'BF3.mp4',
'BF4.mp4',
'BFH.mp4',
'BFH2.mp4',
[length]: 9 ]
undefined
#App - play : at 2015-03-17_16-56
Commenting out line by line just make undefined appear sooner:
#App - update : Done
undefined
#App - play : at 2015-03-17_17-08
There is no use of console.log, process.stdout.write or other write function anywhere in the code, and there is no character \n used anywhere in the code.
How can undefined appear like that? What possible cause can there be? It just freak me out to see this appear in the same place in the log whatever I do.

I ve calmed down too late to prevent posting a stupid question, but the line came from omxdirector, a npm module that I didn't checked completely before use.
Thanks to you.
(The line is in omxdirector/main.js:
var sendAction = function (action) {
if (commands[action] && omxProcess) {
try {
omxProcess.stdin.write(commands[action], function (err) {
console.log(err);
});
} catch (err) {
console.log(err);
}
}
};
Once modified, everything is back to normal)

It looks to me like NAME may be undefined for one call. You can test it by doing this:
if(NAME) {
console.log('#' + NAME + '\t-\t' + resize(LOG, 12) + '\t:\t' + message);
}

Related

How to find a JS function declaration in browser sources?

How do I find a JS function declaration in the sources of FF ?
First I wanted to find declaration of function "copy". I opened console, typed and executed 'copy.toSource()', the output said it is the native code. I looked this question page, followed link, downloaded sources and I thought I'll just search for word 'copy' but search results were colossal, there were about 17k entries, there's no way I can find 'copy' declaration here)
Any ideas how to find 'copy' declaration, in which directory to search?
PS: it would be interesting to look at all other functions too, for example 'console.log'. If you know how to find it's declaration, it will be awesome.
The source of copy (assuming you mean "copy to clipboard") is in ./toolkit/devtools/webconsole/utils.js. It is small, so here it is:
WebConsoleCommands._registerOriginal("copy", function JSTH_copy(aOwner, aValue)
{
let payload;
try {
if (aValue instanceof Ci.nsIDOMElement) {
payload = aValue.outerHTML;
} else if (typeof aValue == "string") {
payload = aValue;
} else {
payload = JSON.stringify(aValue, null, " ");
}
} catch (ex) {
payload = "/* " + ex + " */";
}
aOwner.helperResult = {
type: "copyValueToClipboard",
value: payload,
};
});
The console.*functions get defined in ./dom/base/Console.cpp

How custom logs function print line no# & file name where it was called

I have made a following custom logs function to print all console log messages. Using this function I can control with a single flag variable to either print or not logs throughout the app.
var Utilities = {
showLogs: true,
printLog: function (msg) {
if (this.showLogs) {
console.log(msg);
}
}
};
and I call it as:
Utilities.printLog("a message to print on console");
It works fine as expected. But it has one limitation i.e. its not showing the correct line no# and file name where this was called to print the logs.
One solution is to provide extra parameters to print line no# & file name along with the message.
for instance:
Utilities.printLog("a message to print on console", "10","common.js");
Utilities.printLog("a message to print on console", "310","myLib.js");
I dont want these extra parameters and like to know if there is another option available.
Update:
I tried the V8's Stack Trace API http://code.google.com/p/v8/wiki/JavaScriptStackTraceApi but it only helps in cases when an exception is generated inside try catch block.
First override the Error.prepareStackTrace and create a tracing function like this:
Error.prepareStackTrace = function(error, stack) {
return stack;
};
function getTrace(e) {
var stack = e.stack;
var trace = "";
for (var i = 0; i < stack.length; i++) {
trace += "\r" + stack[i];
}
return trace;
}
and created two sample js files.
libObj.js
var libObj = {
getCube: function(x){
return mathLib.cube( x );
}
};
mathLib.js
var mathLib = {
cube: function(x){
return evilObj * x * x; //see the undefined evilObj --- lets catch trace here
}
};
Now from a third js file (or in my case inside the HTML file) I call the function within the try catch block to see the precise trace of the vulnerable code.
<script type="text/javascript">
try {
var results;
results = libObj.getCube(2);
console.log( results );
} catch (e) {
console.log( getTrace(e));
}
</script>
Now I get below trace of the vulnerable code:
Note:- If you do not override the Error.prepareStackTrace then it gives, I think pretty formatted trace...though both have same info.
Without overriding Error.prepareStackTrace:
Now the question remains open, how I can capture similar trace for my custom logs function as defined above.
You could do this:
var Utilities=
{
showLogs:true,
printLog:function(msg){
if(!this.showLogs) return 0;
var k=new Error().stack.split("\n").slice(2);
k.unshift(msg);
console.log(k.join("\n"));
}
}

Parse CloudCode order of execution

Im trying to send a push message to everyone with read access every time a new note is saved.
In pseudocode it should get the ACL. Evaluate each member in the ACL and return an array of all users with read access. Then send a push notification to each member.
I've tried running separate task one by one and it works properly. However when I put everything together in the following code I get strange results. Looking at the log I can see it not executing in order as I expect. I first though the getACL call was an asynchronous call so I tried to implement promises with no luck. Then after help from stackoverflow I find out that getACL is not asynchronous therefore the code should just work, right?
This is what I'm trying:
Parse.Cloud.afterSave("Notes", function(request) {
var idsToSend = [];
var i = 0;
console.log("1 start");
var objACL = request.object.getACL();
var ACLinJSON = objACL.toJSON();
console.log("2 ACL = " + ACLinJSON);
for (var key in ACLinJSON) {
if (ACLinJSON[key].read == "true") {
idsToSend[i] = key.id;
console.log("3 i = " + i + " = " + idsToSend[i]);
i++;
}
}
console.log("4 idsToSend = " + idsToSend);
//lookup installations
var query = new Parse.Query(Parse.Installation);
query.containedIn('user', idsToSend);
Parse.Push.send({
where: query,
data: {
alert: "note updated"
}
}, {
success: function() {
console.log("Success sent push");
},
error: function(error) {
console.error("can’t find user"); //error
}
});
});
And this is the response I see from parse log
I2014-08-04T08:08:06.708Z]4 idsToSend =
I2014-08-04T08:08:06.712Z]2 ACL = [object Object]
I2014-08-04T08:08:06.714Z]1 start
I2014-08-04T08:08:06.764Z]Success sent push
Everything is completely out of order??
How can I execute the above function in the way it's written?
I've found the logs are not in order when I run things too, could be a timing issue or something, ignore the order when they're in the same second, I have done other tests to confirm things really do run in order on my own Cloud Code... had me completely confused for a while there.
The issue you're having is that log #3 is never being hit... try tracing ACLinJSON on it's own to see the actual structure. When you append it to a string it outputs [object Object] as you have seen, so do console.log(ACLinJSON); instead.
Here's the structure I've seen:
{
"*":{"read":true},
"Administrator":{"write":true}
}
Based on that I would expect your loop to work, but it may have a different level of wrapping.
UPDATE:
Turns out the issue was looking for the string "true" instead of a boolean true, thus the fix is to replace the following line:
// replace this: if (ACLinJSON[key].read == "true") {
if (ACLinJSON[key].read == true) {

throwing a debug from chrome extension content script

Short version
Trying to write a debug command that returns the call stack, minus the current position. I thought I'd use:
try {
throw new Error(options["msg"])
} catch (e) {
e.stack.shift;
throw (e);
}
but I don't know how to do it exactly. apparently I can't just e.stack.shift like that. Also that always makes it an Uncaught Error — but these should just be debug messages.
Long version
I decided I needed a debug library for my content scripts. Here it is:
debug.js
var debugKeys = {
"level": ["off", "event", "function", "timeouts"],
"detail": ["minimal", "detailed"]
};
var debugState = { "level": "off", "detail": "minimal" };
function debug(options) {
if ("level" in options) {
if (verifyDebugValue("level", options["level"]) == false)
return
}
if ("detail" in options) {
if (verifyDebugValue("detail", options["detail"]) == false)
return
}
console.log(options["msg"]);
}
function verifyDebugValue(lval, rval){
var state = 10; // sufficiently high
for (k in debugKeys[lval]) {
if (debugKeys[lval][k] == rval) {
return true;
}
if (debugKeys[lval][k] == debugState[lval]) { // rval was greater than debug key
return false;
}
}
}
When you using it, you can change the debugState in the code to suit your needs. it is still a work in progress but it works just fine.
To use it from another content script, just load it in the manifest like:
manifest.json
"content_scripts": [
{
"js": ["debug.js", "foobar.js"],
}
],
and then call it like:
debug({"level": "timeouts", "msg": "foobar.js waitOnElement() timeout"});
which generates:
foobar.js waitOnElement() timeout debug.js:17
And there is my problem. At the moment, it is using the console log and so all the debug statements come from the same debug.js line. I'd rather return the calling context. I imagine I need something like:
try {
throw new Error(options["msg"])
} catch (e) {
e.stack.shift;
throw (e);
}
but I don't know how to do it exactly. apparently I can't just e.stack.shift like that. Also that always makes it an Uncaught Error — but these should just be debug messages.
You can't avoid mentioning the line in your debug.js, because either using throw (...) or console.log/error(...) your debug.js will be issuing the command.
What you can do, is have some try-catch blocks in your code, then in the catch block pass the error object to your debug function, which will handle it according to its debugState.
In any case, it is not quite clear how you are using your debug library (and why you need to remove the last call from the stack-trace, but you could try something like this:
Split the stack-trace (which is actually a multiline string) into lines.
Isolate the first line (corresponding to the last call) that is not part of the error's message.
Put together a new stack-trace, with the removed line.
E.g.:
function removeLastFromStack(stack, errMsg) {
var firstLines = 'Error: ' + errMsg + '\n';
var restOfStack = stack
.substring(firstLines.length) // <-- skip the error's message
.split('\n') // <-- split into lines
.slice(1) // <-- "slice out" the first line
.join('\n'); // <-- put the rest back together
return firstLines + restOfStack;
}
function myDebug(err) {
/* Based on my `debugState` I should decide what to do with this error.
* E.g. I could ignore it, or print the message only,
* or print the full stack-trace, or alert the user, or whatever */
var oldStack = err.stack;
var newStack = removeLastFromStack(oldStack, err.message);
console.log(newStack);
//or: console.error(newStack);
}
/* Somewhere in your code */
function someFuncThatMayThrowAnErr(errMsg) {
throw new Error(errMsg);
}
try {
someFuncThatMayThrowAnErr('test');
} catch (err) {
myDebug(err);
}
...but I still don't see how removing the last call from the trace would be helpful

Showing console errors and alerts in a div inside the page

I'm building a debugging tool for my web app and I need to show console errors in a div. I know I can use my own made console like object and use it, but for future use I need to send all console errors to window. Actually I want to catch console events.
To keep the console working:
if (typeof console != "undefined")
if (typeof console.log != 'undefined')
console.olog = console.log;
else
console.olog = function() {};
console.log = function(message) {
console.olog(message);
$('#debugDiv').append('<p>' + message + '</p>');
};
console.error = console.debug = console.info = console.log
Here's a way using closure, containing the old console log function in the scope of the new one.
console.log = (function (old_function, div_log) {
return function (text) {
old_function(text);
div_log.value += text;
};
} (console.log.bind(console), document.getElementById("error-log")));
None of the answers here consider console messages that get passed multiple parameters. E.g. console.log("Error:", "error details")).
The function that replaces the default log function better regards all function arguments (e.g. by using the arguments object). Here is an example:
console.log = function() {
log.textContent += Array.prototype.slice.call(arguments).join(' ');
}
(The Array.prototype.slice.call(...) simply converts the arguments object to an array, so it can be concatenated easily with join().)
When the original log should be kept working as well:
console.log = (function (old_log, log) {
return function () {
log.textContent += Array.prototype.slice.call(arguments).join(' ');
old_log.apply(console, arguments);
};
} (console.log.bind(console), document.querySelector('#log')));
A complete solution:
var log = document.querySelector('#log');
['log','debug','info','warn','error'].forEach(function (verb) {
console[verb] = (function (method, verb, log) {
return function () {
method.apply(console, arguments);
var msg = document.createElement('div');
msg.classList.add(verb);
msg.textContent = verb + ': ' + Array.prototype.slice.call(arguments).join(' ');
log.appendChild(msg);
};
})(console[verb], verb, log);
});
(An example of a framework that emits messages with multiple parameters is Video.js. But there is certainly many others.)
Edit: Another use of multiple parameters is the formatting capabilities of the console (e.g. console.log("Status code: %d", code).
About errors that are not shown
(Update Dec. 2021)
If any code crashes with an uncaught error, in might not show up in the div. One solution could be, if possible, to wrap all code in a try block to catch such errors and log them manually to the div.
try {
// Code that might throw errors...
} catch(err) {
// Pass the error to the overridden error log handler
console.error(err);
}
Else, if you were concerned at keeping log, warn and error separate from one another, you could do something like this (adapted from MST's answer):
var log = document.querySelector('#log');
['log','warn','error'].forEach(function (verb) {
console[verb] = (function (method, verb, log) {
return function (text) {
method(text);
// handle distinguishing between methods any way you'd like
var msg = document.createElement('code');
msg.classList.add(verb);
msg.textContent = verb + ': ' + text;
log.appendChild(msg);
};
})(console[verb].bind(console), verb, log);
});
where #log is your HTML element. The variable verb is one of 'log', 'warn', or 'error'. You can then use CSS to style the text in a distinguishable way. Note that a lot of this code isn't compatible with old versions of IE.
How about something as simple as:
console.log = function(message) {$('#debugDiv').append('<p>' + message + '</p>');};
console.error = console.debug = console.info = console.log
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<div id="logger" class="web_console"></div>
<script type="text/javascript">
// Overriding console object
var console = {};
// Getting div to insert logs
var logger = document.getElementById("logger");
// Adding log method from our console object
console.log = function(text)
{
var element = document.createElement("div");
var txt = document.createTextNode(text);
element.appendChild(txt);
logger.appendChild(element);
}
// testing
console.log("Hello World...");
console.log("WOW");
/**
console.log prints the message in the page instead browser console, useful to programming and debugging JS using a Android phone
*/
</script>
</body>
</html>
I created a zero-dependency npm module for this case: console-events (surely if you're okay to use nodejs :P)
You can add event listener like that:
const { console } = require('console-events');
console.addEventListener('log', (e) => {
e.preventDefault(); //if you need to prevent normal behaviour e.g. output to devtools console
$('#debugDiv').append('<p>' + message + '</p>');
})

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