Is there any method in javascript that would behave like setInterval() and would stop when user leave the tab and resume when user enter the tab again?
You can create your own API, using Visibility API to detect when the tab becomes visible or hidden, and calling native setInterval and clearInterval under the hood.
var mySetInterval, myClearInterval;
(function() {
var data = Object.create(null),
id = 0;
mySetInterval = function mySetInterval(func, time) {
data[id] = {
nativeID: setInterval(func, time),
func: func,
time: time
};
return id++;
};
myClearInterval = function myClearInterval(id) {
if(data[id]) {
clearInterval(data[id].nativeID);
delete data[id];
}
};
document.addEventListener('visibilitychange', function() {
if(document.visibilityState == 'visible')
for(var id in data)
data[id].nativeID = setInterval(data[id].func, data[id].time);
else
for(var id in data)
clearInterval(data[id].nativeID);
});
})();
var mySetInterval, myClearInterval;
(function() {
var data = Object.create(null),
id = 0;
mySetInterval = function mySetInterval(func, time) {
data[id] = {
nativeID: setInterval(func, time),
func: func,
time: time
};
return id++;
};
myClearInterval = function myClearInterval(id) {
if(data[id]) {
clearInterval(data[id].nativeID);
delete data[id];
}
};
document.addEventListener('visibilitychange', function() {
if(document.visibilityState == 'visible')
for(var id in data)
data[id].nativeID = setInterval(data[id].func, data[id].time);
else
for(var id in data)
clearInterval(data[id].nativeID);
});
})();
var log = document.getElementById('log'),
timer;
document.getElementById('start').onclick = function() {
var num = 0;
myClearInterval(timer);
timer = mySetInterval(function(){
log.innerHTML = num++;
}, 1e3);
};
<input id="start" type="button" value="Start" />
<span id="log"></span>
Note the API above should not be mixed with the native one, e.g. do not attempt to create with mySetInterval and clear with clearInterval. Therefore, the IDs returned by mySetInterval are deliberately different than the native ones.
Related
I am trying to create a stop button in my webapp. The webapp creates bulk shortcuts to different files. I have tried using $.connection.shortcutHub.stop() however this comes up with an error saying Cannot read property 'shortcutHub' of undefined(anonymous function)
The code is below. I need the connection to be stopped once the stop button has been clicked. The stop button's id is stopButton.
$(document).ready(function () {
// initialize the connection to the server
var progressNotifier = $.connection.shortcutHub;
// client-side sendMessage function that will be called from the server-side
progressNotifier.client.sendMessage = function (message, percent) {
// update progress
UpdateMessage(message, percent);
};
progressNotifier.client.redo = function () {
redo();
};
progressNotifier.client.success = function () {
success();
};
progressNotifier.client.fail = function () {
fail();
};
// establish the connection to the server and start server-side operation
$.connection.hub.start().done(function () {
$('#confirmbutton').click(function () {
jQuery.noConflict();
document.getElementById('closeButton').setAttribute("class", "btn btn-default hidden");
$('#myModal').modal('show');
//document.getElementById('confirmbutton').disabled = true;
//document.getElementById('barcodepanel').setAttribute("class", "panel panel-default");
var ticket = getCookie('ticket');
var path = getCookie('CBSShortcut_Path');
var checkeddocs = getCheckedBoxes("dcheck");
var checkedfolders = getCheckedBoxes("fcheck");
progressNotifier.server.createshortcuts(ticket, path, checkeddocs, checkedfolders);
});
$('#stopButton').click(function () {
document.getElementById('closeButton').setAttribute("class", "btn btn-default");
document.getElementById('confirmbutton').disabled = false;
//What do I put here?
});
});
function UpdateMessage(message, percent) {
// get result div
var msg = $("#result");
// set message
msg.html(message);
//set value of progress bar
document.getElementById('closeButton').setAttribute("class", "btn btn-default hidden")
$('#progressbar').css('width', percent + '%').attr('aria-valuenow', percent);
}
function getCookie(cname) {
var name = cname + "=";
var ca = document.cookie.split(';');
for (var i = 0; i < ca.length; i++) {
var c = ca[i];
while (c.charAt(0) == ' ') c = c.substring(1);
if (c.indexOf(name) == 0) return c.substring(name.length, c.length);
}
return "";
}
function redo() {
document.getElementById('confirmbutton').disabled = false;
jQuery.noConflict();
$('#myModal').modal('hide');
}
// Pass the checkbox name to the function
function getCheckedBoxes(chkboxclass) {
var checkboxes = document.getElementsByClassName(chkboxclass);
var checkboxesChecked = [];
var ids = "";
// loop over them all
for (var i = 0; i < checkboxes.length; i++) {
// And stick the checked ones onto an array...
if (checkboxes[i].checked) {
checkboxesChecked.push(checkboxes[i]);
ids = ids + checkboxes[i].getAttribute("Name") + ",";
}
}
// Return the array if it is non-empty, or null
//return checkboxesChecked.length > 0 ? checkboxesChecked : null;
return ids;
}
}
);`
Any help is appreciated. I have tried everything that google has thrown my way (which has been mostly stackoverflow sites) and I am still having the same problem.
Have you tried:
$.connection.hub.stop().done(function() {
alert('stopped');
});
it will work.
You want to use the global SignalR Hub client connection because hubs share a single connection (aka don't use progressNotifier to do anything with the connection, only to listen for and send events.)
Your code to test this could look like:
$('#stopButton').click(function () {
document.getElementById('closeButton').setAttribute("class", "btn btn-default");
document.getElementById('confirmbutton').disabled = false;
$.connection.hub.stop();
//try to send a server event. Will throw an error
//Uncaught Error: SignalR: Connection must be started before data can be sent. Call .start() before .send()
});
This is a working code that I am using:
let connection;
let connectionUrl = 'https://someurl/hubEndpoint';
connection = new signalR.HubConnectionBuilder()
.withUrl(connectionUrl)
.build();
connection.serverTimeoutInMilliseconds = 60 * 10000;
connection.on("ReceiveMessage", (message) => {
console.log(message);
// to do appropriate coding
});
connection.start().then(function () {
console.log('Connected to server');
subject = new signalR.Subject();
});
setTimeout(() => {
connection.stop().then(function() {
console.log('Closed');
connection = null;
});
}, (2000));
I want to make a delay inside my for loop, but it won't really work.
I've already tried my ways that are on stackoverflow, but just none of them work for what I want.
This is what I've got right now:
var iframeTimeout;
var _length = $scope.iframes.src.length;
for (var i = 0; i < _length; i++) {
// create a closure to preserve the value of "i"
(function (i) {
$scope.iframeVideo = false;
$scope.iframes.current = $scope.iframes.src[i];
$timeout(function () {
if ((i + 1) == $scope.iframes.src.length) {
$interval.cancel(iframeInterval);
/*Change to the right animation class*/
$rootScope.classess = {
pageClass: 'nextSlide'
}
currentId++;
/*More information about resetLoop at the function itself*/
resetLoop();
} else {
i++;
$scope.iframes.current = $scope.iframes.src[i];
}
}, $scope.iframes.durationValue[i]);
}(i));
}
alert("done");
This is what I want:
First of all I got an object that holds src, duration and durationValue.
I want to play both video's that I have in my object.
I check how many video's I've got
I make iframeVideo visible (ngHide)
I insert the right <iframe> tag into my div container
It starts the $timeout with the right duration value
If that's done, do the same if there is another video. When it was the last video it should fire some code.
I hope it's all clear.
I've also tried this:
var iframeInterval;
var i = 0;
$scope.iframeVideo = false;
$scope.iframes.current = $scope.iframes.src[i];
iframeInterval = $interval(function () {
if ((i + 1) == $scope.iframes.src.length) {
$interval.cancel(iframeInterval);
/*Change to the right animation class*/
$rootScope.classess = {
pageClass: 'nextSlide'
}
currentId++;
/*More information about resetLoop at the function itself*/
resetLoop();
} else {
i++;
$scope.iframes.current = $scope.iframes.src[i];
}
}, $scope.iframes.durationValue[i])
Each $timeout returns a different promise. To properly cancel them, you need to save everyone of them.
This example schedules several subsequent actions starting at time zero.
var vm = $scope;
vm.playList = []
vm.playList.push({name:"video1", duration:1200});
vm.playList.push({name:"video2", duration:1300});
vm.playList.push({name:"video3", duration:1400});
vm.playList.push({name:"video4", duration:1500});
vm.watchingList=[];
var timeoutPromiseList = [];
vm.isPlaying = false;
vm.start = function() {
console.log("start");
//ignore if already playing
if (vm.isPlaying) return;
//otherwise
vm.isPlaying = true;
var time = 0;
for (var i = 0; i < vm.playList.length; i++) {
//IIFE closure
(function (i,time) {
console.log(time);
var item = vm.playList[i];
var p = $timeout(function(){playItem(item)}, time);
//push each promise to list
timeoutPromiseList.push(p);
})(i,time);
time += vm.playList[i].duration;
}
console.log(time);
var lastPromise = $timeout(function(){vm.stop()}, time);
//push last promise
timeoutPromiseList.push(lastPromise);
};
Then to stop, cancel all of the $timeout promises.
vm.stop = function() {
console.log("stop");
for (i=0; i<timeoutPromiseList.length; i++) {
$timeout.cancel(timeoutPromiseList[i]);
}
timeoutPromiseList = [];
vm.isPlaying = false;
};
The DEMO on PLNKR.
$timeout returns promise. You can built a recursive chain of promises like this, so every next video will play after a small amount of time.
I'm trying to clear an interval when the user hovers over an element and then start it up again when they hover off an element. I think this is a closure but I'm not sure, hopefully my code will make sense what I'm trying to do.
var rotatorInterval = function(elem){
var interval = setInterval(function(){
var active = elem.find('.dot.active');
if(active.is('.dot:last-of-type',elem)){
elem.find('.dot').first().click();
}else{
active.next().click();
}
},6000);
interval;
return interval;
};
if($('.rotator').length){
$('.rotator').each(function(){
var self = $(this);
rotatorInterval(self);
self.find('.slide, .dot').on('mouseenter',function(){
console.log('hovered');
clearInterval(interval);
});
});
}
I tried returning the interval from that closure but when I hovered it said interval (the name of the variable I returned) is not defined, so it's like it didn't return it or something.
You just have to actually return the interval reference somewhere
var rotatorInterval = function (elem) {
var interval = setInterval(function () {
var active = elem.find('.dot.active');
if (active.is('.dot:last-of-type', elem)) {
elem.find('.dot').first().click();
} else {
active.next().click();
}
}, 6000);
return interval;
};
if ($('.rotator').length) {
$('.rotator').each(function () {
var self = $(this);
var return_interval = rotatorInterval(self);
self.find('.slide, .dot').on('mouseenter', function () {
clearInterval(return_interval);
});
});
}
I have some code I am using to countdown from 15 after 15 secs passes it echoes "times over". The problem is if someone clicks twice there will be two counters in the same Div. I need the counter to reset if someone clicks on the button again.
function startCountDown(i, p, f) {
// store parameters
var pause = p;
var fn = f;
// make reference to div
var countDownObj = document.getElementById("countDown");
if (countDownObj == null) {
// error
alert("div not found, check your id");
// bail
return;
}
countDownObj.count = function (i) {
// write out count
countDownObj.innerHTML = i;
if (i == 0) {
// execute function
fn();
// stop
return;
}
setTimeout(function () {
// repeat
countDownObj.count(i - 1);
},
pause);
}
// set it going
countDownObj.count(i);
}
function myFunction() {
alert("Time Over");
}
HTML:
<div id="TimerTitle">Timer</div>
<span id="countDown"></span>
<button onclick="startCountDown(15, 1000, myFunction);">
Start Time
</button>
Set the timeout as a global variable like so:
timer = setTimeout(function(){countDownObj.count(i - 1);},pause);
At the beginning of the function clear the timeout
clearTimeout(timer)
Code:
var timer;
function startCountDown(i, p, f) {
// store parameters
if(timer){clearTimeout(timer)}
var pause = p;
var fn = f;
// make reference to div
var countDownObj = document.getElementById("countDown");
if (countDownObj == null) {
// error
alert("div not found, check your id");
// bail
return;
}
countDownObj.count = function (i) {
// write out count
countDownObj.innerHTML = i;
if (i == 0) {
// execute function
fn();
// stop
return;
}
timer = setTimeout(function(){countDownObj.count(i - 1);},pause);
}
// set it going
countDownObj.count(i);
}
function myFunction() {
alert("Time Over");
}
setTimeout returns an id to the timer that can be used with window.clearTimeout. The simplest solution would be to create a global timerId
var timerId;
...
function startCountDown(i, p, f) {
...
if (timerId) { window.clearTimeout(timerId); }
timerId = window.setTimeout(...);
https://developer.mozilla.org/en-US/docs/Web/API/Window.setTimeout
I have several URLs in my array and I want to run it one by one,
but when I run it in a loop, it executes all at the same time and does not wait.
Here is what I tried:
<html>
<head>
<script>
function work(){
var otherStoryLinksArray = [];
otherStoryLinksArray[0] = 'http://google.com';
otherStoryLinksArray[1] = 'http://www.yahoo.com';
otherStoryLinksArray[2] = 'http://gmail.com';
for(var i=0;i<3;i++){
var openWindow = window.open(otherStoryLinksArray[i]);
setTimeout(function(){openWindow.close();},3000);
}
}
</script>
</head>
<body onload=work();>
</body>
</html>
I want it to open one URL, wait for 30 secs, close the popup, and then start another URL.
Waiting for your reply guys. Any help would be appreciated thanks...
Code: http://jsfiddle.net/WgR4y/1/
Demo: http://jsfiddle.net/WgR4y/1/show/ (make sure you disable popup blocker)
Works for unlimited number of URLs in array.
var otherStoryLinksArray = [
'http://google.com',
'http://www.yahoo.com',
'http://gmail.com'
],
timeToCloseWindow = 3000;
function work() {
if(otherStoryLinksArray.length==0) return;
var url = otherStoryLinksArray.shift();
var openWindow = window.open(url);
setTimeout(function () {
openWindow.close();
work();
}, timeToCloseWindow);
}
work();
You need to stagger your setTimeout calls and since setTimeout uses ms, 30 s = 30000 ms:
function work () {
var otherStoryLinksArray = [];
otherStoryLinksArray[0] = 'http://google.com';
otherStoryLinksArray[1] = 'http://www.yahoo.com';
otherStoryLinksArray[2] = 'http://gmail.com';
for(var i=0; i<3; i++) {
var openWindow;
setTimeout(function () {
openWindow = window.open(otherStoryLinksArray[i]);
}, 30000 * i); //Open this window
setTimeout(function () {
openWindow.close();
}, 30000 * i + 30000); //Close it 30 seconds from "now"
}
}
Use set interval instead of for-loop
function work(){
var otherStoryLinksArray = [];
otherStoryLinksArray[0] = 'http://google.com';
otherStoryLinksArray[1] = 'http://www.yahoo.com';
otherStoryLinksArray[2] = 'http://gmail.com';
var myVar=setInterval(function(){myTimer()},3000);
var i=0;
var openWindow;
function myTimer()
{
if(openWindow != null)
openWindow.close();
if(i < 3)
{
openWindow = window.open(otherStoryLinksArray[i]);
i++;
}
else
clearInterval(myVar);
}
}
var otherStoryLinksArray = [
'http://google.com',
'http://www.yahoo.com',
'http://gmail.com'];
var i = 0;
var openedWindow = null;
function loop(){
openedWindow && openedWindow.close();
if(otherStoryLinksArray[i]){
var openedWindow = window.open(otherStoryLinksArray[i]);
i++;
setTimeout(loop,30000);
}
}