android app with apache cordova - javascript

I'm developing a web app using HTML5,CSS3 and JavaScript.
Then I want to use the Apache ordova platform to generate a native android app from my web app but I still don't understand what do I need for this,specially do I need a server-side development with php for example??

First off i suggest you read this
Pretty much your app will be able to accomplish a little bit more than what you would be able to do in a browser if all you had available was the ability to write html/js*.
*by this i mean that you have access to device-specific hardware which is not available in a browser and a few more things but pretty much that's it.
You will need to install node.js (or io.js), then install cordova through npm, and make sure you have the Android SDK installed. Once you create your project, your html/css/js will be wrapped into a native webview component, you do not need any server to render it, effectively your app is a native app that can be installed from google play.
You will need a server, typically a RESTful API, if your app needs to query data remotely or persist to some third party. If you are thinking through a classic MVC mindset (render a page through some php code) then you probably need to read about cordova and how it works. A cordova app is a client-side only app, no server-side processing is possible unless through a network communication to a server you have access to on the internet. You can do persistence locally (to the android device) and even use a local database, but remember that this db exists on the device, so you won't be able to share information between users unless you somehow coordinate that through your app (and most likely a server-side app / rest api).
It is unlikely that your existing web app can be wrapped into a cordova app straight away, cordova apps are single page apps mostly.

Related

How To Run a Flutter Web Application Offline?

I got a problematic assignment from my employers.
I was given the task of developing simple software that will run strictly on Google Chrome,
without attempting to connect to the web (Security reasons).
I know flutter development and I feel comfortable with the sdk.
How should I develop a web app that can be deployed using a usb stick?
Looks like PWA can be an option, but the documentation is lacking in detail.
The system does not have the ability to run a local web server.
The Flutter app must be able to work with JS libraries, I intend to use jsQR.
service workers and indexedDB could help you for develop offline route app and offline api.
mdn docs for service workers
I'm not sure that this will fit your particular case: you say that the system can't run a local webserver, but what if you provide the webserver along with your software?
I just discovered get_server: you can find it here. It aims to allow developers to host their own HTTP server by using only flutter, without resorting to external tools or other coding/scripting languages. It allows also (and that's the relevant part) to wrap your flutter web app and make it run on local network.
For now I only tried with a very simple example, but it seems to be working. These are the steps I took:
create a new flutter project: since I needed the webserver to run on Windows, I had to get flutter ready for that (see here for help)
add get_server to the new pubspec.yaml
run flutter build web on your flutter web project, and copy the build/web output
folder in the root folder of the new project (I renamed the folder while copying since flutter might change the content of the web folder)
delete all the content of lib/main.dart
paste this (this the actual content of main.dart)
import 'package:get_server/get_server.dart' as gs;
void main() {
gs.runApp(
gs.GetServerApp(home: gs.FolderWidget('folderName')),
);
}
folderName is the name of the renamed folder containing the flutter web app build.
I ran this on Windows 'device' from AndroidStudio, and my original flutter web app was reachable at localhost:8080 (for now I just used the default options of get_server). I also got the webserver (empty) GUI as a white window: I guess that can be useful for some information regarding the server itself, although, if that windows closes, localhost:8080 becomes unavailable.
But, once released, you should be able to just run the executable from the USB stick, and then connect to it with Chrome.
PS: after some time using GetServer, I had to switch to other packages because of not-so-good docs and support. Now I'm using shelf, but also Alfred is a notable mention.

Node.js app into an iOS app?

I have a Node.Js app running on a publicly accessible server.
I want to make it possible for users to access it as a native iOS app.
Is there a simple way of simply making an iOS app and having it show my Node.Js app running from the server? Or it's more complicated than that?
I looked into PhoneGap but maybe some other recommendations also?
Thanks!
PS I know the question is broad but that's why I'm asking – to focus my question and to know what to do next.
Node.js - this is a server side application. So you need to build client application which can communicate with your node.js server by Rest api or so...
As you mentioned you can build hybrid html5/js app with PhoneGap, Cordova, Ionic "wrappers/libraries" which will pack it into native iOS/Android/... application and that app can talk to your node.js server and transfer data you need.
Also, as Daniel Larsson mentioned for some specific pages you can use webview to display page straight from the web, but webview can be a part of your application but not an entire application, because Apple will reject it during review process.
If you want to port your existing web-app over to being a native app on the app store, I can positively recommend PhoneGap having developed multiple apps with it after completing the same research you are doing now.
As NYS said, you'll need to package all your web-app design (HTML/CSS+images/JS) inside the PhoneGap app, any other way simply wouldn't be responsive enough.
As for what to do next, I would dive straight into creating a PhoneGap application and see how your app runs inside the Cordova wrapper out of the box. The issues I faced were with scrolling on divs holding content, and non-responsive click events, both were easily solved with javascript libraries.
Cheers Chris!
You may use Socket.io for native option.
http://socket.io/blog/socket-io-on-ios/
https://github.com/socketio/socket.io-client-swift/
https://github.com/pkyeck/socket.IO-objc/
https://github.com/square/SocketRocket/

Where does serverside meteor code run when deployed via cordova?

I was thinking about how to architect my project. Im making a meteor webapplication for the normal browser, which will be a 'eventmanager'. which will be used to make events, that a seperate meteor app will then connect to via ddp, signup for the events etc.
So im obviously using DDP to connect the two apps but suddenly i was wondering where meteor places the serverside code in a mobile application, since this is a huge deal, a mobileapp has to work even when not on the internet, so i thouth that it would be logical that some of the serverside rendering was happening offline on the phone, and if thats not the case, well then i would have to seperate my app somehow, into something that renders with the localstorage data if not connected to the internet & i would have to sync the two applications databases + local storage.
Im thinking that the serverside code does run on the mobile phone, it just feels counterintuitive that each mobile phone has its own 'server'.
thanks for any help :)
Cordova is just a wrapper. It works just like any other browser. While it does provide API access to the hardware, the app itself is not native. It's a hybrid app platform.
The client side runs within the app container (Cordova) and communicates with the server portion over sockets.

communication between web app and native android app

I have two different apps, one is a native android app and other is a web app built using sencha and javascript.
I need to get some information from the web app to my native app.
Any idea how this communication can be done ? I am not using any webview since both are two different apps.
Please let me know. I even tried cookies, local storage etc.. But seems to be the native android app cannot access the browser cookies or local storage..
Please help.
You can try the following:
Run an httpd at your app. If you use cordova, you can take a look at org.chromium.socket plugin. There is an example of how to set up a local http server:
https://github.com/MobileChromeApps/mobile-chrome-app-samples/blob/master/webServer/server.js
At your webapp you issue AJAX calls (replacing html with JSON would fit very well) to localhost, where your app is running at the background. Your app will respond the requests, using JSON for instance.
In the other way around, your app can make AJAX calls to the server, that can update your html/js app using websockets.
If you are not using cordova, it is even easier to build an httpd in Java:) just google around.

Distribute cocoa app with meteor.js

Does anyone know if it is possible (and if so, how) to distribute a cocoa application with meteor.js and rendering it through a webview?
What I mean is that I want to launch a meteor server (or node.js) insied of my cocoa application and then with a cocoa webView show the content of what the meteor server is generating.
So the question is how to get meteor/node to be distributed together with the cocoa application so that the user doesn't have to manually install it.
You could embed a compressed archive of the server inside the application package (using copy files build phase of Xcode), and during app startup, unarchive/install/start it possibly using a combination of NSBundle/NSFileManager/NSTask apis. Your app can then view the served pages in a web view using something like http:127.0.0.1:YOUR_PORT/YOUR_APP_DIR.
I am assuming you are not providing your users with a installer (.pkg) since in that case, your installer script would be the take care of the installation part.
It's pretty ambitious, but you could try
https://github.com/rogerwang/node-webkit
http://jsapp.us/
http://browserver.org/
https://github.com/rogerwang/node-webkit
http://iceddev.github.com/blog/2012/11/05/node-js-in-chrome/
Check out Could Node.js run client side in Chrome with its native client (to be released soon) for some of the commentary. Meteor is built on top of node. Mongo I think would be the sticking point.

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