This is the javascript for a simple multifile upload.
This javascript works on my development server no problem. But when I put it on my production server I get a 500 error on the AJAX Post. Could this be because I have to edit php.ini more? or are there other problems?
var app = app || {};
(function(o){
"use strict";
var ajax, getFormData, setProgress;
ajax = function(data){
var xmlhttp = new XMLHttpRequest(), uploaded;
xmlhttp.addEventListener('readystatechange', function(){
if(this.readyState ===4){
if(this.status===200){
//console.log('here');
uploaded = JSON.parse(this.response);
if(typeof o.options.finished==='function'){
o.options.finished(uploaded);
}
}else{
if(typeof o.options.error ==='function'){
o.options.error();
}
}
}
});
xmlhttp.upload.addEventListener('progress', function(event){
var percent;
if (event.lengthComputable ===true){
percent = Math.round((event.loaded / event.total)*100);
//console.log(percent);
setProgress(percent);
}
});
xmlhttp.open('post', o.options.processor);
xmlhttp.send(data);
};
getFormData = function(source){
var data = new FormData(), i;
for( i=0;i<source.length;i=i+1){
data.append('file[]',source[i]);
}
data.append('ajax',true);
return data;
};
setProgress = function(value){
if(o.options.progressBar !== undefined){
o.options.progressBar.style.width=value? value + '%': 0;
}
if(o.options.progressText !== undefined){
o.options.progressText.innerText=value? value + '%': '';
}
};
o.uploader = function(options){
o.options = options;
if(o.options.files!== undefined){
ajax(getFormData(o.options.files.files));
}
};
}(app));
giorgio helped me get on the right track
I was using $uploaded = []; in my php, if I am not mistaken this is old PHP and the correct way is $uploaded = array(); I am using about 5 array and I guess that XAMP is so lenient that it will run what ever I give to it.
Related
When a button is clicked on the webpage a table of data is displayed. I want to scrape that data but I can't find where it comes from in the website source code.
This is the tag for the button:
<button type="submit" onclick="divChangeStateOn('load-raw-0062294377Amazon.com'); getRaw('0062294377', 'Amazon.com', 'lr-0062294377Amazon.com',this);"style="margin-bottom: 4px; width: 120px; text-align: left;" name="load-raw"><img src='images/workstation.png'/> raw data</button>
I believe that the getRaw function is where the data comes from (I'm not positive about this) so I looked at the javascript code for the getRaw function
function getRaw(asin, store, res, caller)
{ document.getElementById(res).innerHTML = '<p align="center" valign="top"><img align="center" src="phpmy_loading.gif"></p>';
var poststr = "raw=" + encodeURI(asin) +
"&site=" + encodeURI(store);
var updateResults = new ajaxObject(res, 'extra.php', caller);
updateResults.update(poststr);
}
I have been having a hard time finding any documentation about ajaxObject and can't find any information about the update function. What is ajaxObject.update doing and is it possible for me to access the data that appears when the button is clicked?
function divChangeStateOn(divID)
{ var divElem = document.getElementById(divID);
divElem.style.display = 'block';
}
EDIT: The link to the source code view-source:http://www.ranktracer.com/account_workstation.php it might be password protected but I was just using the demo version
EDIT 2:
I am basically trying to write a script that replicates the Ajax http request. This where I am at, it doesn't work and I am especially concerned about where data = uri
x = time.time()
print x
timestamp = datetime.fromtimestamp(x/1000.0)
print timestamp
uri = "raw=0062294377&site=Amazon.com×tamp="+str(timestamp);
url = "lr-0062294377Amazon.com"
length = str(len(uri))
headers = {'X-Requested-With': 'XMLHttpRequest',
"Content-type": "application/x-www-form-urlencoded",
"Content-length": length,
"Connection" : "close"}
s = Session()
r = s.post(url= url, data= uri, headers= headers)
The entire code for ajaxObject is present in the link you provided. Please let us know what help you are expecting here?
function ajaxObject(layer, url, caller) {
if (caller) {
disableButton(caller, 'disable');
}
var that = this;
var updating = false;
this.callback = function() {}
var LayerID = document.getElementById(layer);
this.update = function(passData) {
if (updating == true) {
return false;
}
updating = true;
var AJAX = null;
if (window.XMLHttpRequest) {
AJAX = new XMLHttpRequest();
} else {
AJAX = new ActiveXObject("Microsoft.XMLHTTP");
}
if (AJAX == null) {
alert("Your browser doesn't support AJAX.");
return false
} else {
AJAX.onreadystatechange = function() {
if (AJAX.readyState == 4 || AJAX.readyState == "complete") {
if (caller) {
disableButton(caller, 'enable');
}
LayerID.innerHTML = AJAX.responseText;
delete AJAX;
updating = false;
that.callback();
}
}
var timestamp = new Date();
var uri = passData + '×tamp=' + (timestamp * 1);
AJAX.open("POST", url, true);
AJAX.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
AJAX.setRequestHeader("Content-length", uri.length);
AJAX.setRequestHeader("Connection", "close");
AJAX.send(uri);
return true;
}
}
}
I am trying to load some data from my JSON file using AJAX. The file is called external-file.json. Here is the code, it includes other parts that haven't got to do with the data loading.The part I'm not sure of begins in the getViaAjax funtion. I can't seem to find my error.
function flip(){
if(vlib_front.style.transform){
el.children[1].style.transform = "";
el.children[0].style.transform = "";
} else {
el.children[1].style.transform = "perspective(600px) rotateY(-180deg)";
el.children[0].style.transform = "perspective(600px) rotateY(0deg)";
}
}
var vlib_front = document.getElementById('front');
var el = document.getElementById('flip3D');
el.addEventListener('click', flip);
var word = null; var explanation = null;
var i=0;
function updateDiv(id, content) {
document.getElementById(id).innerHTML = content;
document.getElementById(id).innerHTML = content;
}
updateDiv('the-h',word[i]);
updateDiv('the-p',explanation[i])
function counter (index, step){
if (word[index+step] !== undefined) {
index+=step;
i=index;
updateDiv('the-h',word[index]);
updateDiv('the-p',explanation[index]);
}
}
var decos = document.getElementById('deco');
decos.addEventListener('click', function() {
counter(i,-1);
}, false);
var incos = document.getElementById('inco');
incos.addEventListener('click', function() {
counter(i,+1);
}, false);
function getViaAjax("external-file.json", callback) { // url being the url to external File holding the json
var r = new XMLHttpRequest();
r.open("GET", "external-file.json", true);
r.onload = function() {
if(this.status < 400 && this.status > 199) {
if(typeof callback === "function")
callback(JSON.parse(this.response));
} else {
console.log("err");// server reached but gave shitty status code}
};
}
r.onerror = function(err) {console.log("error Ajax.get "+url);console.log(err);}
r.send();
}
function yourLoadingFunction(jsonData) {
word = jsonData.words;
explanation = jsonData.explanation;
updateDiv('the-h',word[i]);
updateDiv('the-p',explanation[i])
// then call whatever it is to trigger the update within the page
}
getViaAjax("external-file.json", yourLoadingFunction)
As #light said, this:
function getViaAjax("external-file.json", callback) { // url being the url to external File holding the json
var r = new XMLHttpRequest();
r.open("GET", "external-file.json", true);
Should be:
function getViaAjax(url, callback) { // url being the url to external File holding the json
var r = new XMLHttpRequest();
r.open("GET", url, true);
I built up a quick sample that I can share that might help you isolate your issue. Stand this up in a local http-server of your choice and you should see JSON.parse(xhr.response) return a javascript array containing two objects.
There are two files
data.json
index.html
data.json
[{
"id":1,
"value":"foo"
},
{
"id":2,
"value":"bar"
}]
index.html
<html>
<head>
</head>
<body onload="so.getJsonStuffs()">
<h1>so.json-with-ajax</h1>
<script type="application/javascript">
var so = (function(){
function loadData(data){
var list = document.createElement("ul");
list.id = "data-list";
data.forEach(function(element){
var item = document.createElement("li");
var content = document.createTextNode(JSON.stringify(element));
item.appendChild(content);
list.appendChild(item);
});
document.body.appendChild(list);
}
var load = function()
{
console.log("Initializing xhr");
var xhr = new XMLHttpRequest();
xhr.onload = function(e){
console.log("response has returned");
if(xhr.status > 200
&& xhr.status < 400) {
var payload = JSON.parse(xhr.response);
console.log(payload);
loadData(payload);
}
}
var uri = "data.json";
console.log("opening resource request");
xhr.open("GET", uri, true);
xhr.send();
}
return {
getJsonStuffs : load
}
})();
</script>
</body>
</html>
Running will log two Javascript objects to the Dev Tools console as well as add a ul to the DOM containing a list item for every object inside the data.json array
I have following two methods that uploads an image to a remote servlet. For some reason the second parameter which is the arraybuffer is not written to the post request and I am trying to figure out why this is happening. Could some one assist me on this.
setupBinaryMessage = function(metadata) {
log(metadata);
var msglen = metadata.length;
var localcanvas =document.getElementById("image");
var fullBuffer;
var myArray;
if(localcanvas){
var localcontext = localcanvas.getContext('2d');
//FOLLOWING 2 LINE OF CODE CONVERTS THE IMAGEDATA TO BINARY
var imagedata = localcontext.getImageData(0, 0, localcanvas.width, localcanvas.height);
var canvaspixelarray = imagedata.data;
var canvaspixellen = canvaspixelarray.length;
var msghead= msglen+"";
var fbuflen = msglen +canvaspixellen+msghead.length;
myArray = new ArrayBuffer(fbuflen);
fullBuffer = new Uint8Array(myArray);
for (var i=0; i< msghead.length; i++) {
fullBuffer[i] = msghead.charCodeAt(i);
}
for (var i=msglen+msghead.length;i<fbuflen;i++) {
fullBuffer[i] = canvaspixelarray[count];
count++;
};
return myArray;
} else
return null;
};
upladlImageWithPost= function() {
var message =JSON.stringify(this.data);
var fullBuffer = this.setupBinaryMessage(message);
var formdata = {command : "post", imagedata : fullBuffer,};
alert(jQuery.isPlainObject( formdata ));
var imgPostRequest = $.post( "http://localhost:8080/RestClient/RestClientPOST",fullBuffer, function(response) {
response = response.trim();
console.log(response);
if(response == "SERVER_READY"){
alert(response);
try {
}catch (error) {
alert("Web Socket Error "+error.message);
}
} else {
alert("SERVER ERROR");
}
}.bind(this))
Alright After some help from a GURU I figured the issue. Apparently ARRAYBUFFER is obsolete and real solution is to post the unisinged buffer as it is. But even for that I need to set the AJAX response type to ARRAYBUFFER and then not use JQuery $.post but
use original pure XHTTPRequest.
Source
I've been trying to retrieve information about the latest commit of a specific repo using Javascript, but without many results.
I've been using a XMLHttpRequest to get the data from the repo's commits page (for example: https://api.github.com/repos/trapped/rotmg_svr/commits), but seems like it returns null.
Also, I tried to use regular expressions to get the first match of specific line values (for example, to get the value of the commit description, I used this one: "message": "(.*)", ), making it loop through all lines until it finds something (in the code I've posted I temporarily changed it to line numbers, trying to speed up the process since it wasn't working).
Also, when trying to load the page, it blocks. As my previous experience with C#'s webclient suggests me, it's probably related to the XMLHttpRequest thing (indeed when I tried to debug it was returning an undefined object).
Thanks in advance for all the help.
var messagelineindex = 14;
var linklineindex = 17;
var response = "";
function loadcommits() {
httpGet("https://api.github.com/repos/trapped/rotmg_svr/commits");
var lines = response.split("\n");
var message = parsemessage(lines[messagelineindex]);
var link = parselink(lines[linklineindex]);
addcommit(//+message+"");
//for (var i = 0; i < numlines; i++) {
// var line = lines[i];
// var commitmessage = parsemessage(line);
// if (commitmessage != "") {
// addcommit(commitmessage);
// break;
// }
//}
}
function parselink(text) {
var regex = /"link": "(.*)",/;
var match = regex.exec(text);
if (!match) {
return "";
}
else {
return match[1];
}
}
function parsemessage(text) {
var regex = /"message": "(.*)",/;
var match = regex.exec(text);
if (!match) {
return "";
}
else {
return match[1];
}
}
function addcommit(text) {
document.getElementById("commits").innerHTML = document.getElementById("commits").innerHTML + text.toString() + "\n\r";
}
function httpGet(theUrl) {
var xmlHttp = null;
xmlHttp = new XMLHttpRequest();
xmlHttp.onreadystatechange = function () {
if (xmlHttp.readyState == 4 && xmlHttp.status == 200) {
response = xmlHttp.responseText;
}
}
xmlHttp.open("GET", theUrl, false);
xmlHttp.send(null);
}
I'm trying to build a small class-like container that will make it a little cleaner to load and store data from the HTML5 IndexedDB. To be honest this is the first time I've ever played with this feature, so my issue could be trivial.
I'm basing my code off of this tutorial:
http://www.html5rocks.com/en/tutorials/indexeddb/todo/
function DBDictionary()
{
this.Holder = {};
this.Entries = new Array();
this.Opened = false;
this.v = "1.0";
this.Holder.indexedDB = window.indexedDB || window.webkitIndexedDB || window.mozIndexedDB;
if ('webkitIndexedDB' in window)
{
window.IDBTransaction = window.webkitIDBTransaction;
window.IDBKeyRange = window.webkitIDBKeyRange;
}
this.Holder.indexedDB = {};
this.Holder.indexedDB.db = null;
this.Holder.indexedDB.onerror = function(e)
{
console.log(e);
};
this.DownloadDB = function()
{
if(this.Opened) return;
var request = this.Holder.indexedDB.open("Storage");
request.onsuccess = function(e)
{
this.Holder.indexedDB.db = e.target.result;
var db = this.Holder.indexedDB.db;
// We can only create Object stores in a setVersion transaction;
if (v!= db.version)
{
var setVrequest = db.setVersion(v);
// onsuccess is the only place we can create Object Stores
setVrequest.onerror = this.Holder.indexedDB.onerror;
setVrequest.onsuccess = function(e)
{
if(db.objectStoreNames.contains("Storage")) db.deleteObjectStore("Storage");
var store = db.createObjectStore("Storage", {keyPath: "Key"});
this.PopulateAll();
};
}
else
{
this.PopulateAll();
}
};
request.onerror = this.Holder.indexedDB.onerror;
};
this.UploadDB = function()
{
this.DeleteAll();
this.SaveAll();
};
this.DeleteAll = function()
{
var db = this.Holder.indexedDB.db;
var trans = db.transaction(["Storage"], IDBTransaction.READ_WRITE);
var store = trans.objectStore("Storage");
Entries.forEach(function(element, index, array)
{
var request = store.delete(index);
request.onerror = function(e)
{
console.log("Error Deleting: ", e);
};
});
};
this.PopulateAll = function()
{
var db = this.Holder.indexedDB.db;
var trans = db.transaction(["Storage"], IDBTransaction.READ_WRITE);
var store = trans.objectStore("Storage");
// Get everything in the store;
var keyRange = IDBKeyRange.lowerBound(0);
var cursorRequest = store.openCursor(keyRange);
cursorRequest.onsuccess = function(e)
{
var result = e.target.result;
//No more results to load
if(!!result == false)
{
if(!this.Opened) this.Opened = true;
return;
}
this.Entries[result.Key] = result.Value;
result.continue();
};
cursorRequest.onerror = this.Holder.indexedDB.onerror;
};
this.SaveAll = function()
{
var db = this.Holder.indexedDB.db;
var trans = db.transaction(["Storage"], IDBTransaction.READ_WRITE);
var store = trans.objectStore("Storage");
Entries.forEach(function(element, index, array)
{
var data = {
"Key": index,
"Value": element,
"timeStamp": new Date().getTime()
};
var request = store.put(data);
request.onerror = function(e) {
console.log("Error Adding: ", e);
};
});
};
}
function main()
{
var dictionary = new DBDictionary();
dictionary.DownloadDB();
dictionary.Entries["hello"] = "world";
alert(dictionary.Entries["hello"]);
}
$(document).ready(main);
My desired implemented state should look something like this:
function main()
{
var dictionary = new DBDictionary();
dictionary.DownloadDB();
dictionary.Entries["hello"] = "world";
alert(dictionary.Entries["hello"]);
}
$(document).ready(main);
What this should do is download the data from the browser's IndexedDB object and store them into the object-housed array Entries. When I want to store the value of Entires back into the DB, I would call dictionary.UploadDB();
However, I'm getting the single javascript error: Uncaught TypeError: Object # has no method 'open'. I'm pretty much at a loss as to what I'm doing wrong. Can anyone offer me some tips?
Do a typeof check and console.log the this.Holder.indexedDB object to inspect the prototype. Does it inherit the IDBDatabase prototype? If it does, the open method would be available to you.
If your window.indexedDB did fire the on success callback, e.target.result would be the correct way to access the newly opened database via the event object. But the fact that you're not getting that far suggests that your this.Holder.indexedDB object is not actually an instance of an IDBDatabase.
EDIT: Yes, this is exactly your issue. If you console.log the this.holder.indexedDB object you get an object that looks like {"db":null}.
Swap this.Holder.indexedDB for window.webkitIndexedDB at your open invocation and you'll see that 'world' alert pops. JSFiddle here.