Imagine you have a UI that consists of a list of items, each with a checkbox beside them. You can select multiple checkboxes and click a button to perform a bulk operation. The desire is to have as many of the rows be processed as possible. So if one row fails, the other selected rows should not roll back.
To do this with Breeze, would it make more sense to send multiple different saves, or is there a way to handle this scenario out of the box?
Sorry. I am new to Breeze, and have been looking through the docs, samples, and API and can't see any clear indication that this is possible. It appears that each call to SaveChanges is transactional. Or is a Named Save required to achieve this behavior?
Thanks in advance!
There is no simple way to do a non-transactional batch save in Breeze. You're easiest course is to save each change individually. You can fire them off in parallel and wait for all to complete if that's important to you.
However, if you're game for some serious programming, it can be done. Here is the outline of the approach.
How to write a non-transactional batch save in Breeze
The easy part is turning off the transaction on the server.
Take a look at the second parameter of ContextProvider.SaveChanges. It's a Breeze TransactionSettings object. If you "new" that up you'll get this
public TransactionSettings()
{
this.IsolationLevel = System.Transactions.IsolationLevel.ReadCommitted;
this.Timeout = TransactionManager.DefaultTimeout;
this.TransactionType = TransactionType.None;
}
You can change create one with any value you like but I'm calling attention to TransactionType.None.
Pass that in your call to SaveChanges
[HttpPost]
public SaveResult SaveChanges(JObject saveBundle)
{
return _contextProvider.SaveChanges(saveBundle, myTransactionSettings);
}
I believe that will prevent the EFContextProvider from saving transactionally.
Now you have to fix things on the client side. I haven't turned off transactions so I'm not familiar with how errors are caught and transmitted to the client.
The real challenge is on the client. You have to do something when the save fails partially. You have to help the Breeze EntityManager figure out which entities succeeded and which failed and process them appropriately ... or your entity cache will become unstable.
You will have to write a custom Data Service Adapter with some very tricky save processing logic. That is not easy!
I've done it in my Breeze Labs Abstract Rest Adapter which is not documented and quite complex. You're welcome to read it and apply its reasoning to your own implementation of the "web api" Data Service Adapter. If you have budget, you might engage IdeaBlade professional services (makers of Breeze)
Related
I am having a project in Laravel. In database I have a status column, which shows if exam is started or not. I had an idea in the waiting room checking every single second if the status was changed or not, if changed to 1, when the exam starts, but I am so new to Laravel and everything else, that I even don't get the main idea how I could do this, I don't ask for any code, just for the lead, to move on. yeah, hope someones gets me. Thanks if someone answers me.
Check about laravel cron jobs. You will need a class implementing ShouldQueue interface and using Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
With regards to the storage of the jobs i do recommend Redis or SQS.
In order to keep monitoring the queue in production think about installing supervisor.
Further information here: Queues
Your plan can work, it is called polling.
Basically, you will want to call
setInterval(function() {
//your code here
}, 1000);
setInterval is a function that receives two parameter. The first is a callback function, that will periodically be executed and the second is the length of the period in milliseconds (1000 milliseconds is a second).
Now, you will need to implement your callback function (Javascript, of course) to send an AJAX request to a Laravel action. You will need to look into XMLHttpRequest and its usages, or you can use some libraries to simplify your task, like jQuery or Axios.
On Laravel's side you will need to implement an action and a Route for it. (read this: https://appdividend.com/2022/01/22/laravel-ajax/)
Your Laravel will need to load data from your database, you can use Eloquent for this purpose or raw queries and then respond the POST request with the result.
Now, in your Javascript at the AJAX request's code you will need to have a callback function (yes, a callback inside a callback) which will handle the response and the the changes.
What about leveraging Observers? Also instead of having a status boolean, you could take a similar approach that Laravel has done for soft deletes and set exam_started_at. This way you can also keep track of time stamp and state all in one column. Also, observers are immediate rather than pushing them into a queue. Then generate a websocket event that can report back to your front end, if needed.
check out Laravel observer and soft delete documentation.
I know you specified "when the column on db changes..." but if it's not a strict-requirement you might want to consider implementing event-based architecture. Laravel has support for model events, which essentially allows you to run certain assertions and controls when a model created, updated, deleted etc.
class Exam extends Model
protected static function booted()
{
static::updated(function ($exam) {
if($exam->status=='your-desired-status'){
//your actions
}
//you can even in cooperate change controls
if ($exam->isDirty('status')){
//means status column changed
});
}
}
Of course this solution applies only if Database in question is in Laravel's reach. If database data changes outside the Laravel application these event listeners won't help at all.
I'm having a trouble wrapping my head around following concept.
I'm sending OSC messages to query status of instruments in Ableton, so I have emmiter/receiver combo going on. Now, thing is that I'd like to avoid having to keep up some sort of global state and wrap everything around this.
and I do communicate with Ableto in following fashion:
sender.emit("/live/device", queryData);
receiver.on("/live/device", function(responseData){
// process response here...
})
So you can tell that I'm not really sure when I got data back and cannot really sequence new queries based on responses.
What I'd like to do is to simply
query number of instruments on ONE certain channel
get number back
query parameters of each instrument of that channel based on first query
receive parameters back
But problem is that I have no idea how to wrap eventListeners to respond to these queries, or rather how to sequence them in way that is non-blocking and yet still avoiding having some sort of global state going on.
Querying data and storing Promises to be resolved by eventListener seems like a solution, but then I'm stuck on how to pass them back to sequence.
After some research, it seems that this kind of behaving breaks the whole concept of event listeners, but then I suppose the whole point is to have some global state to keep track of what is going on, right?
Event listeners are telling you some asynchronous action coming from a user action or any other interrupt. Depending on the API you are facing, they might have re-used event listeners for replies instead of providing a promise or callback return for the send API. If the server has multiple clients interacting with it, it might want to tell all clients at the same time when their state changes as well.
If you are sure there is no way to directly provide a callback in the send method for a reply to your request or a request does not yield a promise that resolves with the reply at some point, there are usually workarounds.
Option 1: Send context, receive it back
There are APIs that allow sending a "context" object or string to the API. The API then sends this context to the event listeners whenever it answers this specific question along with their payload. This way, the context part of their payload can be checked if it's the answer to the request. You could write your own little wrapper functions for a more direct send/reply pattern then.
Option 2: Figure out the result data, if it fits your request
If the resulting data has something specific to match on, like keys on a JSON object, it may be possible to find out what the request was.
Option 3: Use state on your side to keep track of everything
In most cases where I have seen such APIs, the server didn't care much about requests and only sent out their current state if it was changed by some kind of request. The client needs to replicate the state of the server by listening to all events, if it wants to show the current server state.
In most situations where I faced this issue, I thought about Option 1 or 2 but ended up with Option 3 anyways: Other clients or hardware switches might interfere with my client UI and change the server state without me listening on that change. That way I would loose information that invalidates my UI, so I would need to listen and replicate the state of the server/machine/hardware anyways.
According to this documentation, and this accompanying example, Firebase tends to follow the following flow when transforming newly written data:
Client writes data to Firebase, which is immediately accepted
The supplied Cloud Function is triggered, which transforms the data (in the example above, it removes swear words)
The transformed data is written again, overwriting the original data written in step 1
Maybe I'm missing something here, but this flow seems to present some problems. For example, if there is an error in step 2 above, and step 3 is never fired, the un-transformed data will just linger in the database. It seems like it would be better to transform the data as soon as it hits the server, but before writing. This would be followed by a single write operation, which will leave no loose artifacts behind if it fails. Is there any way in the current Firebase + Google Cloud Functions stack to add these types of pre-write data transforms?
My (tentative and weird) solution so far is to have a "shadow" /_temp/{endpoint} area in my Firebase db, so that when I want to write to /{endpoint}, I write there instead, which then triggers the relevant cloud function to do the transformation before writing to /{endpoint}. This at least prevents potentially incomplete data from leaking into my database, but it seems very inelegant and "hacky."
I'd also be interested to know if there are any server-side methods for transforming data before responding to read requests.
There is no hook in the Firebase Database (neither through Cloud Functions nor elsewhere) that allows you to modify values before they're written to the database. The temporary queue is the idiomatic way to address this use-case. It functions pretty similar to a moderator queue in most forum software.
You could use a HTTP Function to create an endpoint that your code calls and then perform the transformation there. You could use a similar pattern for reading data, although you'd have to rebuild the realtime synchronization capabilities of Firebase yourself.
Does anybody know how to use the JsonRest store in dojo witn an Observable weapper, like the one in dojo.store.Observable?
What do I need, server side, to implement the store and make it work as an Observable one? What about the client side?
The documentation says http://dojotoolkit.org/reference-guide/1.7/dojo/store/Observable.html
If you are using a server side store like the JsonRest store, you will need to provide a queryEngine in order for the update objects to be properly included or excluded from queries. If a queryEngine is not available, observe listener will be called with an undefined index.
But, I have no idea what they mean. I have never created a store myself, and am not 100% familiar with queryEngine (to be honest, I find it a little confusing). Why is queryEngine needed? What does the doc mean by "undefined index"? And how do you write a queryEngine for a JsonRest store? Shouldn't I use some kind of web socket for an observable REST store, since other users might change the data as well?
Confused!
I realize this quesiton is a bit old, but here's some info for future reference. Since this is a multi-part question, I'll break it down into separate pieces:
1) Server-side Implementation of JsonRest
There's a pretty decent write up on implementing the server side of JsonRest Store. It shows exactly what headers JsonRest will generate and what content will be included in the rest. It helps form a mental model of how the JsonRest api is converted into HTTP.
2) Query Engine
Earlier in the same page, how query() works client side is explained. Basically, the query() function needs to be able to receive an object literal (ex: {title:'Learning Dojo',categoryid:5}) and return the objects in the store that match those conditions. "In the store" meaning already loaded into memory on the client, not on the server.
Depending on what you're trying to do, there's probably no need to write your own queryEngine anyway -- just use the built-in SimpleQueryEngine if you're building your own custom store. The engine just needs to be handed an object literal and it adds the whole dojo query() api for you.
3) Observables
My understanding is that the Observables monitor client side changes in the collection of objects (ex: adding or removing a result) or even within a specific object (ex: post 5 has changed title). It does NOT monitor changes that happen server-side. It simply provides a mechanism to notify other aspects of the client-side app that data changed so that all aspects of the page stay synchronized.
There's a whole write up on using Observables under the headings 'Collection Data Binding' and 'Object Data Binding: dojo/Stateful'.
4) Concurrency
There's two things you'd want to do in order to keep your client side data synchronized with the server side data: a) polling for changes from other users on the server, b) using transactions to send data to the server.
a) To poll for changes to the data, you'd want to have your object store track the active query in a variable. Then, use setTimeout() or setInterval() to run the query in the background again every so often. Make sure that widgets or other aspects of your application use Observables to monitor changes in the query result set(s) they depend on. That way, changes on the server by other users would automatically be reflected throughout your application.
b) Use transactions to combine actions that must be combined. Then, make sure the server sends back HTTP 200 Status codes (meaning 'It Worked!'). If the transactions returns a HTTP status in the 400s, then it didn't work for some reason, and you need to requery the data because something changed on the backend. For example, the record you want to update was deleted, so you can't update it. There's a write up on transactions as well under the heading 'Transactional'
I've got a question about data flow that is summarized best by the image below:
I've got the data path from the UI (WaveMaker) down to the hardware working perfectly. The question I have is whether I'm missing something in the connection from the Java Service to Wavemaker.
I'm trying to provide information back to Wavemaker from the HW. The specifics of shared memory and semaphore signaling are worked out already. Where I'm running into a problem is how to get the data from the Java Service back to WaveMaker, when it hasn't specifically requested it. My plan was to generate events when the Java Service returned, but another engineer here insists that it won't work, since there's no direct call from Wavemaker and we don't want to poll.
What I proposed was to call the function after the page loaded, allow the blocking to occur at the .so level, as shown below, and then handle the return string when the call returned. We would then call the function again. That has the serious flaw of blocking out interaction with the user interface.
Another option put forth would be to use a hidden control, somehow pass it into Java, and invoke an event on it from Java, which could then be made to execute a script to update the UI with the HW response. That keeps the option of using threads alive, and possibly resolves the issue. Is there some more elementary way of getting information from Java->JavaScript->UI without it having been asked for?