I've tried several different options, so many I've lost track of them all. I'm making an AJAX request and the response is of Content-Type: image/png, and the contents are the actual image.
I would absolutely love to display the image, but nothing seems to work the way I want:
// imgdata contains a string that looks like this: "�PNG..."
var img = document.createElement('img');
// no good
img.src = 'data:image/png;base64,' + btoa(unescape(encodeURIComponent(data)));
// also no good
img.src = 'data:image/png;base64,' + btoa(encodeURIComponent(data));
// also no good
img.src = 'data:image/png;base64,' + btoa($.map(d, function(x){ return x.charCodeAt(0); }))
I've tried a few other things, but still no dice.
Is there any simple (or even complciated) way to do this in Javascript?
This isn't done with base64 but with blob, but you'll get exactly the same result:
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function(){
if (this.readyState == 4 && this.status == 200){
var img = document.getElementById('image');
var url = window.URL || window.webkitURL;
img.src = url.createObjectURL(this.response);
}
}
// Relative path because :
// No 'Access-Control-Allow-Origin' header is present...
xhr.open('GET', '/img/logo.png');
xhr.responseType = 'blob';
xhr.send();
Demo here : http://jsfiddle.net/sparkup/sp4cukee/
If you're serving this file via node.js or PHP you could always write the file to disk in temporary location server-side, serve it, and then immediately delete it afterwards.
var tempFile = 'path/to/file.jpg';
// Write the file to disk
fs.writeFile(tempFile, base64versionOfPhoto, function (err) {
if (err) {
res.header("Content-Type","application/json");
return res.send(JSON.stringify(err));
} else {
// Pipe the jpg to the user
res.header("Content-Type","image/jpeg");
var readStream = fs.createReadStream(tempFile);
readStream.pipe(res, {end: false});
readStream.on("end", function () {
res.end();
// Delete the file
fs.unlink(tempFile, function (err) {
if (err) console.log(err);
});
});
}
});
Related
I'm using the gcloud API on a Nodejs web server to upload files. I'd prefer the files not be uploaded on the client side and instead uploaded on the server. Currently, I am producing a blob on the client side, then converting it to text and passing that to the server through a POST request. All of the information gets successfully passed from the client to the server as expected. This data is also uploaded to gcloud, however, Gcloud does not recognize this as a valid file nor does my computer when I download it.
What is the best way to get the contents of the file to gcloud from the server side? I've tried using dataURIs and reading the orignal file by text and both produce similiar issues. I've also explored piping a readFileStream from the blob on the server end but blobs are not natively supported by node so I have not done so yet.
Client Side
function readSingleFile(e, func, func2){
var file = e.target.files[0];
if(!file){
return; // Add error msg_here
}
var reader = new FileReader();
reader.onload = function(e){
let contents = e.target.result;
let img = document.createElement('img')
let cvs = document.createElement('canvas');
img.onload = ()=>{
cvs.width = img.width;
cvs.height= img.height;
let ctx = cvs.getContext('2d');
ctx.drawImage(img,0,0);
cvs.toBlob((res)=>{res.text().then((text)=>{func2(text)})}, "image/jpeg", 0.92);
}
img.src=contents;
func(contents);
}
reader.readAsDataURL(file);
}
Server Side
function publishPrintjob(dataObj){
try{
var newElemKey = database.ref().child('queue').push().key; // Get random Key
// Create a new blob in the bucket and upload the file data.
const gcloudFile = storage.file('images/' + newElemKey + '.jpg');
gcloudFile.save(dataObj.sockImageFile, function(err) {
if (!err) {
Console.log("File Uploaded!")
}
});
var data = {
date: dataObj.Date,
email: dataObj.email,
design: dataObj.Design,
author: dataObj.Author,
address: dataObj.address,
imageKey: newElemKey,
}
admin.database().ref('queue/' + newElemKey).set(data);
} catch(err){
console.log(err)
}
}
Note: func simply shows the image on the client side, func2 just adds the contents to the POST object.
Uploading a file directly from the computer would be easiest using the storage.bucket(bucketName).upload() function from the cloud storage library. However, this uses location of a file locally and thus will not work unless a file is transferred to the server and saved first. This could be achieved using multi-part form data. Using multipart or uploading locally are better methods for uploading to google storage.
Instead, I solve this by first converting the image to a dataURI, sending the data URI to the server via the body of a GET request, and then converting it to a buffer with a readable stream that can be piped to google storage.
Client
let formData = getFormData('myForm');
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
// Typical action to be performed when the document is ready:
}
};
xhttp.open("POST", "dashboard", true);
xhttp.setRequestHeader('Content-Type', 'application/json');
xhttp.send(JSON.stringify(formData));
xhttp.onload = ()=> {
console.log(JSON.parse(xhttp.response))
// Handle server response here
};
}
Server
// DataObject is the body of the GET request, the property imageFile is the URI from readFileAsURI
function uploadImageOnServer(dataObj){
try{
var newElemKey = database.ref().child('queue').push().key; // Get random Key to use as filename
// Create a new blob in the bucket and upload the file data.
const gcloudFile = storage.file('images/' + newElemKey + '.jpeg');
var fs = require('fs'); // Should be required at the top of the file
var string = dataObj.ImageFile;
var regex = /^data:.+\/(.+);base64,(.*)$/;
var matches = string.match(regex);
var ext = matches[1];
var data = matches[2];
var buffer = Buffer.from(data, 'base64');
// Create the readstream
const readableInstanceStream = new Readable({
read() {
this.push(buffer);
this.push(null);
}
});
readableInstanceStream.pipe(gcloudFile.createWriteStream()) // link to gcloud storage api
.on('error', function(err) {
console.log('error')
})
.on('finish', function() {
console.log('upload complete')
});
} catch(err){
console.log(err)
}
}
I have an array of file to save by using a loop and i generate the name of each file. I want to save file directly (in non interactive way) without asking me to confirm. How can i do ?
Here is my code for saving file
var url = img.src.replace(/^data:image\/[^;]/, 'data:application/octet-stream');
var xhr = new XMLHttpRequest();
xhr.responseType = 'blob'; //Set the response type to blob so xhr.response returns a blob
xhr.open('GET', url , true);
xhr.onreadystatechange = function () {
if (xhr.readyState == xhr.DONE) {
var filesaver = require('file-saver');
filesaver.saveAs(xhr.response, nameFile); // nameFile the name of file to be saved
}
};
xhr.send(); //Request is sent
Finally, i find a solution, instead of saving file, i write it by creating a new one.
for (var i = 0; i < tabForm.length; i++) {
var imgData = $('#affichageqr')[0].childNodes[1].childNodes[0].src;
var data = imgData.replace(/^data:image\/\w+;base64,/, '');
fs.writeFile(qrcode.getNomQRCode()+'.jpeg', data, {encoding: 'base64'}, function(err){
if (err) {
console.log('err', err);
}
console.log('success');
});
}
I have local image URL and I want to get the blob from it.
The only way I found was to do HTTP request 'get' on the local URL, and read the returned blob... but this is such a strange way.
The code snippet using HTTP:
function readBody(xhr) {
var data;
if (!xhr.responseType || xhr.responseType === "text") {
data = xhr.responseText;
} else if (xhr.responseType === "document") {
data = xhr.responseXML;
} else {
data = xhr.response;
}
return data;
}
var xhr=new XMLHttpRequest();
xhr.open('GET',results[i],true);
xhr.responseType='blob';
xhr.send();
xhr.onreadystatechange=function()
{
var blob;
if(xhr.readyState==4)
{
blob=readBody(xhr);
uploadPhoto(blob,storageRef);
}
};
Your image needs to be converted to base64 and then from base64 in to binary. This is done using .toDataURL() and dataURItoBlob()
It's pretty fiddly process, I've created a tutorial you can follow which walks you through the process.
I am using JavaScript LoadImage.parseMetaData (https://github.com/blueimp/JavaScript-Load-Image) to try and get Orientation of an image on the web, so I can rotate it.
If I hardcode the orientation (see "orientation: 3" in my second loadImage call), I can rotate it... but I am trying to use loadImage.parseMetaData to get the Orientation.
I have used web based EXIF parsers and the orientation info is there in the image.
When I call loadImage.parseMetaData "data.exif" seems to be null. See this fiddle: http://jsfiddle.net/aginsburg/GgrTM/13/
var xhr = new XMLHttpRequest();
xhr.open('GET', 'http://www.filepicker.io/api/file/U0D9Nb9gThy0fFbkrLJP', true);
xhr.responseType = 'blob';
xhr.onload = function(e) {
if (this.status == 200) {
// Note: .response instead of .responseText
console.log ("got image");
var blob = new Blob([this.response], {type: 'image/png'});
console.log("about to parse blob:" + _.pairs(this.response));
loadImage.parseMetaData(blob, function (data) {
console.log("EXIF:" + _.pairs(data))
var ori ="initial";
if (data.exif) {
ori = data.exif.get('Orientation');
}
console.log("ori is:" + ori);
});
var loadingImage = loadImage(
blob,
function (img) {
console.log("in loadingImage");
document.body.appendChild(img);
},
{maxWidth: 600,
orientation: 3,
canvas: true,
crossOrigin:'anonymous'
}
);
if (!loadingImage) {
// Alternative code ...
}
}
};
xhr.send();
Any ideas or alternative approaches to correctly orientating images welcome.
Your call to loadImage needs to be inside the callback from the call to parseMetaData.
The reason: as is, your code contains a race condition. The call the loadImage is very likely to be made BEFORE the call the parseMetaData completes and stuffs the orientation due to the fact they are both asynchronous calls.
Why are you making a new blob whereas you asked for a Blob? The metadata are then lost, this is why you are losing it and exif is null.
Just replace :
var blob = new Blob([this.response], {type: 'image/png'});
By:
var blob = this.response;
Should do the trick.
Had the same problem, I changed the reponse type for 'arrayBuffer' and then create the blob from the response
xhr.responseType = 'arraybuffer';
xhr.onload = function (e) {
if (this.status == 200) {
var arrayBufferView = new Uint8Array(this.response);
var blob = new Blob([arrayBufferView], { type: "image/jpeg" });
...
While I was trying to create a workaround for Chrome unsupporting blobs in IndexedDB I discovered that I could read an image through AJAX as an arraybuffer, store it in IndexedDB, extract it, convert it to a blob and then show it in an element using the following code:
var xhr = new XMLHttpRequest(),newphoto;
xhr.open("GET", "photo1.jpg", true);
xhr.responseType = "arraybuffer";
xhr.addEventListener("load", function () {
if (xhr.status === 200) {
newphoto = xhr.response;
/* store "newphoto" in IndexedDB */
...
}
}
document.getElementById("show_image").onclick=function() {
var store = db.transaction("files", "readonly").objectStore("files").get("image1");
store.onsuccess = function() {
var URL = window.URL || window.webkitURL;
var oMyBlob = new Blob([store.result.image], { "type" : "image\/jpg" });
var docURL = URL.createObjectURL(oMyBlob);
var elImage = document.getElementById("photo");
elImage.setAttribute("src", docURL);
URL.revokeObjectURL(docURL);
}
}
This code works fine. But if I try the same process, but this time loading a video (.mp4) I can't show it:
...
var oMyBlob = new Blob([store.result.image], { "type" : "video\/mp4" });
var docURL = URL.createObjectURL(oMyBlob);
var elVideo = document.getElementById("showvideo");
elVideo.setAttribute("src", docURL);
...
<video id="showvideo" controls ></video>
...
Even if I use xhr.responseType = "blob" and not storing the blob in IndexedDB but trying to show it immediately after loading it, it still does not works!
xhr.responseType = "blob";
xhr.addEventListener("load", function () {
if (xhr.status === 200) {
newvideo = xhr.response;
var docURL = URL.createObjectURL(newvideo);
var elVideo = document.getElementById("showvideo");
elVideo.setAttribute("src", docURL);
URL.revokeObjectURL(docURL);
}
}
The next step was trying to do the same thing for PDF files, but I'm stuck with video files!
This is a filler answer (resolved via the OP found in his comments) to prevent the question from continuing to show up under "unanswered" questions.
From the author:
OK, I solved the problem adding an event that waits for the
video/image to load before executing the revokeObjectURL method:
var elImage = document.getElementById("photo");
elImage.addEventListener("load", function (evt) { URL.revokeObjectURL(docURL); }
elImage.setAttribute("src", docURL);
I suppose the revokeObjectURL method was executing before the video
was totally loaded.