Want to override few parameter of plugin without editing it. link for plugin https://www.o2.co.uk/shop/homepage/images/shop15/carousel/js/carousel.jquery.js Can we add another script to override above script object parameter such as displayTime to 1000 & autoStart to false. . I tried $.extend(). but failed. I don't want to make changes in current plugin
<script>
(function($,document,undefined) {
$.fn.carousel = function(opts) {
var options = {
'displayTime': 5000,
'autoStart': true
};
<----code --->
}
</script>
You could replace it with a function of your own:
var oldCarousel = $.fn.carousel; // Need a reference to the original
$.fn.carousel = function(opts) {
var options = {
// set your personal defaults here
};
if (opts) {
$.extend(options, opts);
}
return oldCarousel.call(this, opts);
};
I have a jQuery plugin, and I want to be able to change options on the fly, like this example: $('.element').pwstabs('options','effect',scale) or something simular to it. I tried adding update: function, tried adding Plugin.prototype.update, but still cant figure out how to do that :)
Here's the structure of the plugin:
;(function ($, window, document, undefined) {
var pluginName = "pwstabs",
defaults = {
effect: 'scaleout',
defaultTab: 1,
containerWidth: '100%',
tabsPosition: 'horizontal',
horizontalPosition: 'top',
verticalPosition: 'left',
responsive: false,
theme: '',
rtl: false,
controlls: false,
next: '',
prev: '',
first: '',
last: '',
auto: false,
play: '',
pause: ''
};
function Plugin(element, options) {
this.element = $(element);
this.$elem = $(this.element);
this.settings = $.extend({}, defaults, options);
this._defaults = defaults;
this._name = pluginName;
this.init();
}
Plugin.prototype = {
init: function(){
// Here's the code for the plugin
}
};
$.fn[pluginName] = function ( options ) {
return this.each(function () {
new Plugin( this, options );
});
};
})(jQuery, window, document);
So now I use the plugin like:
$('.element').pwstabs({
effect: 'scalein',
defaultTab: 2
});
And when I click a button, i want to change effect to lets say scaleout. With code like:
$('.button').click(function(){
$('.element').pwstabs('options','effect','scalein');
});
So how do I implement this in the plugin?
Currently the only supported invocation pattern in that plugin is to send in an object literal containing the settings to overwrite the defaults. E.g.:
$('.element').pwstabs({
effect: 'scalein',
defaultTab: 2
});
That invocation pattern is defined in the following method:
$.fn[pluginName] = function ( options ) {
return this.each(function () {
new Plugin( this, options );
});
};
As you see, a dictionary of options is sent as the only parameter to the constructor function Plugin() to build the plugin and initialize it.
To support the invocation pattern you need, you would have to modify this method to support both invocation patterns (initialization with an object literal, but also invoking any method with more params, like your options setting method).
Here is an improved function that will handle both invocation patterns. In addition it will also store the instance of a plugin on an element, so you can access the existing settings etc. on subsequent invocations (e.g. settings changes) on the same element.
$.fn[pluginName] = function (options) {
// get the arguments
var args = $.makeArray(arguments),
after = args.slice(1);
return this.each(function () {
// check if there is an existing instance related to element
var instance = $.data(this, pluginName);
if (instance) {
if (instance[options]) {
instance[options].apply(instance, after);
} else {
$.error('Method ' + options + ' does not exist on Plugin');
}
} else {
// create the plugin
var plugin = new Plugin(this, options);
// Store the plugin instance on the element
$.data(this, pluginName, plugin);
return plugin;
}
});
}
This would allow you to invoke the plugin as requested:
$('.element').pwstabs('options','effect','slidedown');
However, this implies you have an 'options' method in the Plugin prototype, so make sure to add one:
Plugin.prototype = {
options: function (option, val) {
this.settings[option] = val;
},
// Constructing Tabs Plugin
init: function () {
// omitted code for brevity
}
}
As you see the options settings just sets the new option on the existing instance. Very simple and efficient. The new setting will be picked up by the click method handler and voila!
Here is a jsFiddle with example code in case you have trouble implementing what i was describing so far:
http://jsfiddle.net/7whs3u1n/6/
Update: I have much improved my answer to get rid of unneeded stuff, include more details and a full implementation that works (check the fiddle above) ;) i hope that this answers your question!
Adding statefulness to your plugin wasn't hard, but when you have spare time also check the alternative mechanism for writing stateful jQuery stateful plugins called jQuery widget factory:
http://learn.jquery.com/plugins/stateful-plugins-with-widget-factory/
In the future you can consider rewriting your plugin to use the widget factory. It would certainly make your code simpler ;)
Try this pattern
(function ($) {
var defaults = {
"text": "abcdefg",
}
, options = $.extend({}, defaults, options);
$.fn.plugin = function (options) {
var options = (function (opts, def) {
var _opts = {};
if (typeof opts[0] !== "object") {
_opts[opts[0]] = opts[1];
};
return opts.length === 0
? def
: typeof opts[0] === "object"
? opts[0] : _opts
}([].slice.call(arguments), defaults));
return $(this).text(options.text)
}
}(jQuery));
$(".results:eq(0)").plugin(); // return `defaults`
$(".results:eq(1)").plugin({"text":"gfedcba"}); // return `options`
$(".results:eq(2)").plugin("text", 123); // return `arguments` as `options`
(function ($) {
var defaults = {
"text": "abcdefg",
}
, options = $.extend({}, defaults, options);
$.fn.plugin = function (options) {
var options = (function (opts, def) {
var _opts = {};
if (typeof opts[0] !== "object") {
_opts[opts[0]] = opts[1];
};
return opts.length === 0
? def
: typeof opts[0] === "object"
? opts[0] : _opts
}([].slice.call(arguments), defaults));
return $(this).text(options.text)
}
}(jQuery));
$(".results:eq(0)").plugin(); // return `defaults`
$(".results:eq(1)").plugin({"text":"gfedcba"}); // return `options`
$(".results:eq(2)").plugin("text", 123); // return `arguments` as `options`
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div class="results"></div><br />
<div class="results"></div><br />
<div class="results"></div>
i write this plugin and now i want add method to this plugin such as this
$.createMessage().removeMessage()
how can i do it?
my code is
$(function () {
$.extend({
createtext: function (options) {
var setting = {
holder: "",
text: "",
}
if (options != null) {
$.extend(setting, options)
}
var $this = $(setting.holder)
$this.find("div#CreatetextHolder").remove()
$this.append("<div id='CreatetextHolder'><span></span><p class='Createtext'>" + setting.text + "</p></div>")
$this.find("div#CreatetextHolder").fadeIn('slow')
}
})
})
thank you for your help
$(selector).createMessage().removeMessage() would require you to write two plugins - one for 'create' and the other for 'remove'.
It's far better to do everything in one plugin and you can do so by targeting the syntax ...
$(selector).createMessage('remove');
Then it's a matter of testing options in the plugin code, and branching accordingly.
Currently you test if (options != null) assuming options to be a javascript plain object and that the only action is initianisation.
But with my suggestion to allow $.createMessage('remove'), you need to perform more extensive testing/branching depending on what parameter(s) are actually passed.
For example:
$(function () {
$.extend({
createtext: function ( method, options ) {
var settings = {
holder: "",
text: ""
};
var methods = {
'init': function(options) {
var _settings = $.extend({}, settings, options);//this leaves `settings` unaffected and available for reuse in future inits.
//initialize here
},
'remove': function() {
//uninitialize here
}
}
// These tests allow `init' to be passed explicitly,
// or assumed if an options object is the only argument.
// Otherwise, a method such as 'remove' may be passed,
// with or without further parameters.
if ( methods[method] ) {
return methods[method].apply( this, Array.prototype.slice.call( arguments, 1 ));
} else if ( typeof method === 'object' || !method ) {
return methods.init.apply( this, arguments );
} else {
$.error( 'Method ' + method + ' does not exist in jQuery.createtext');
}
}
});
});
I am trying to write a simple jQuery plugin for my needs, using a variant of the first one in this style guide.
;(function($) {
var plugin_name = 'my_plugin',
defaults = {};
function Plugin ( element, options ) {
this.element = element;
this.options = $.extend( {}, defaults, options );
this._defaults = defaults;
this._name = plugin_name;
this.init();
}
Plugin.prototype = {
init: function () {
// Plugin code - attempt to debug
alert('hi');
}
}
$.fn[plugin_name] = function ( options ) {
return this.each(function () {
if (!$.data(this, 'plugin_' + plugin_name)) {
$.data(this, 'plugin_' + plugin_name, new Plugin( this, options ));
}
})
}
})( jQuery );
However, it doesn't seem to be executed when I call it. Fiddle here: http://jsfiddle.net/DCRnU/
$(document).ready(function() {
$.fn.my_plugin();
});
What am I missing out on?
You're not calling the function properly.
If you had a div element in your HTML, you could call your function like this:
$(document).ready(function() {
$("div").my_plugin();
});
Example fiddle
That's because this line: return this.each
It's expect to get some iterable object.
But there is nothing to loop over it.
if you add something like this:
var array = [1];
$(array).my_plugin();
it'll be fine.
I've started to write few jQuery plugins and figured it'd be nice to setup my IDE with a jQuery plugin template.
I have been reading some articles and posts on this site related to plugin convention, design, etc.. and thought I'd try and consolidate all of that.
Below is my template, I am looking to use it frequently so was keen to ensure it generally conforms to jQuery plugin design convention and whether the idea of having multiple internal methods (or even its general design) would impact performance and be prone to memory issues.
(function($)
{
var PLUGIN_NAME = "myPlugin"; // TODO: Plugin name goes here.
var DEFAULT_OPTIONS =
{
// TODO: Default options for plugin.
};
var pluginInstanceIdCount = 0;
var I = function(/*HTMLElement*/ element)
{
return new Internal(element);
};
var Internal = function(/*HTMLElement*/ element)
{
this.$elem = $(element);
this.elem = element;
this.data = this.getData();
// Shorthand accessors to data entries:
this.id = this.data.id;
this.options = this.data.options;
};
/**
* Initialises the plugin.
*/
Internal.prototype.init = function(/*Object*/ customOptions)
{
var data = this.getData();
if (!data.initialised)
{
data.initialised = true;
data.options = $.extend(DEFAULT_OPTIONS, customOptions);
// TODO: Set default data plugin variables.
// TODO: Call custom internal methods to intialise your plugin.
}
};
/**
* Returns the data for relevant for this plugin
* while also setting the ID for this plugin instance
* if this is a new instance.
*/
Internal.prototype.getData = function()
{
if (!this.$elem.data(PLUGIN_NAME))
{
this.$elem.data(PLUGIN_NAME, {
id : pluginInstanceIdCount++,
initialised : false
});
}
return this.$elem.data(PLUGIN_NAME);
};
// TODO: Add additional internal methods here, e.g. Internal.prototype.<myPrivMethod> = function(){...}
/**
* Returns the event namespace for this widget.
* The returned namespace is unique for this widget
* since it could bind listeners to other elements
* on the page or the window.
*/
Internal.prototype.getEventNs = function(/*boolean*/ includeDot)
{
return (includeDot !== false ? "." : "") + PLUGIN_NAME + "_" + this.id;
};
/**
* Removes all event listeners, data and
* HTML elements automatically created.
*/
Internal.prototype.destroy = function()
{
this.$elem.unbind(this.getEventNs());
this.$elem.removeData(PLUGIN_NAME);
// TODO: Unbind listeners attached to other elements of the page and window.
};
var publicMethods =
{
init : function(/*Object*/ customOptions)
{
return this.each(function()
{
I(this).init(customOptions);
});
},
destroy : function()
{
return this.each(function()
{
I(this).destroy();
});
}
// TODO: Add additional public methods here.
};
$.fn[PLUGIN_NAME] = function(/*String|Object*/ methodOrOptions)
{
if (!methodOrOptions || typeof methodOrOptions == "object")
{
return publicMethods.init.call(this, methodOrOptions);
}
else if (publicMethods[methodOrOptions])
{
var args = Array.prototype.slice.call(arguments, 1);
return publicMethods[methodOrOptions].apply(this, args);
}
else
{
$.error("Method '" + methodOrOptions + "' doesn't exist for " + PLUGIN_NAME + " plugin");
}
};
})(jQuery);
Thanks in advance.
A while back I've build a plugin generator based on a blog article I have read: http://jsfiddle.net/KeesCBakker/QkPBF/. It might be of use. It is fairly basic and straight forward. Any comments would be very welcome.
You can fork your own generator and change it to your needs.
Ps. This is the generated body:
(function($){
//My description
function MyPluginClassName(el, options) {
//Defaults:
this.defaults = {
defaultStringSetting: 'Hello World',
defaultIntSetting: 1
};
//Extending options:
this.opts = $.extend({}, this.defaults, options);
//Privates:
this.$el = $(el);
}
// Separate functionality from object creation
MyPluginClassName.prototype = {
init: function() {
var _this = this;
},
//My method description
myMethod: function() {
var _this = this;
}
};
// The actual plugin
$.fn.myPluginClassName = function(options) {
if(this.length) {
this.each(function() {
var rev = new MyPluginClassName(this, options);
rev.init();
$(this).data('myPluginClassName', rev);
});
}
};
})(jQuery);
[Edit] 7 months later
Quoting from the github project
jQuery is no good, and jQuery plugins is not how do modular code.
Seriously "jQuery plugins" are not a sound architecture strategy. Writing code with a hard dependency on jQuery is also silly.
[Original]
Since I gave critique about this template I will propose an alternative.
To make live easier this relies on jQuery 1.6+ and ES5 (use the ES5 Shim).
I've spend some time re-designing the plugin template you've given and rolled out my own.
Links:
Github
Documentation
Unit tests Confirmed to pass in FF4, Chrome and IE9 (IE8 & OP11 dies. known bug).
Annotated Source Code
The PlaceKitten example plugin
Comparison:
I've refactored the template so that it's split into boilerplate (85%) and scaffolding code (15%). The intention is that you only have to edit the scaffolding code and you can keep leave boilerplate code untouched. To achieve this I've used
inheritance var self = Object.create(Base) Rather then editing the Internal class you have directly you should be editing a sub class. All your template / default functionality should be in a base class (called Base in my code).
convention self[PLUGIN_NAME] = main; By convention the plugin defined on jQuery will call the method define on self[PLUGIN_NAME] by default. This is considered the main plugin method and has a seperate external method for clarity.
monkey patching $.fn.bind = function _bind ... Use of monkey patching means that the event namespacing is done automatically for you under the hood. This functionality is free and does not come at the cost of readability (calling getEventNS all the time).
OO Techniques
It's better to stick to proper JavaScript OO rather then classical OO emulation. To achieve this you should use Object.create. (which ES5 just use the shim to upgrade old browsers).
var Base = (function _Base() {
var self = Object.create({});
/* ... */
return self;
})();
var Wrap = (function _Wrap() {
var self = Object.create(Base);
/* ... */
return self;
})();
var w = Object.create(Wrap);
This is different from the standard new and .prototype based OO people are used to. This approach is preferred because it re-inforces the concept that there are only Objects in JavaScript and it's a prototypical OO approach.
[getEventNs]
As mentioned this method has been refactored away by overriding .bind and .unbind to automatically inject namespaces. These methods are overwritten on the private version of jQuery $.sub(). The overwritten methods behave the same way as your namespacing does. It namespaces events uniquely based on plugin and instance of a plugin wrapper around a HTMLElement (Using .ns.
[getData]
This method has been replaced with a .data method that has the same API as jQuery.fn.data. The fact that it's the same API makes it easier to use, its basically a thin wrapper around jQuery.fn.data with namespacing. This allows you to set key/value pair data that is immediatley stored for that plugin only. Multiple plugins can use this method in parallel without any conflicts.
[publicMethods]
The publicMethods object has been replaced by any method being defined on Wrap being automatically public. You can call any method on a Wrapped object directly but you do not actually have access to the wrapped object.
[$.fn[PLUGIN_NAME]]
This has been refactored so it exposes a more standardized API. This api is
$(selector).PLUGIN_NAME("methodName", {/* object hash */}); // OR
$(selector).PLUGIN_NAME({/* object hash */}); // methodName defaults to PLUGIN_NAME
the elements in the selector are automatically wrapped in the Wrap object, the method is called or each selected element from the selector and the return value is always a $.Deferred element.
This standardizes the API and the return type. You can then call .then on the returned deferred to get out the actual data you care about. The use of deferred here is very powerful for abstraction away whether the plugin is synchronous or asynchronous.
_create
A caching create function has been added. This is called to turn a HTMLElement into a Wrapped element and each HTMLElement will only be wrapped once. This caching gives you a solid reduction in memory.
$.PLUGIN_NAME
Added another public method for the plugin (A total of two!).
$.PLUGIN_NAME(elem, "methodName", {/* options */});
$.PLUGIN_NAME([elem, elem2, ...], "methodName", {/* options */});
$.PLUGIN_NAME("methodName", {
elem: elem, /* [elem, elem2, ...] */
cb: function() { /* success callback */ }
/* further options */
});
All parameters are optional. elem defaults to <body>, "methodName" defaults to "PLUGIN_NAME" and {/* options */} defaults to {}.
This API is very flexible (with 14 method overloads!) and standard enough to get used to the syntnax for every method your plugin will expose.
Public exposure
The Wrap, create and $ objects are exposed globally. This will allow advanced plugin users maximum flexibility with your plugin. They can use create and the modified subbed $ in their development and they can also monkey patch Wrap. This allows for i.e. hooking into your plugin methods. All three of these are marked with a _ in front of their name so they are internal and using them breaks the garantuee that your plugin works.
The internal defaults object is also exposed as $.PLUGIN_NAME.global. This allows users to override your defaults and set plugin global defaults. In this plugin setup all hashes past into methods as objects are merged with the defaults, so this allows users to set global defaults for all your methods.
Actual Code
(function($, jQuery, window, document, undefined) {
var PLUGIN_NAME = "Identity";
// default options hash.
var defaults = {
// TODO: Add defaults
};
// -------------------------------
// -------- BOILERPLATE ----------
// -------------------------------
var toString = Object.prototype.toString,
// uid for elements
uuid = 0,
Wrap, Base, create, main;
(function _boilerplate() {
// over-ride bind so it uses a namespace by default
// namespace is PLUGIN_NAME_<uid>
$.fn.bind = function _bind(type, data, fn, nsKey) {
if (typeof type === "object") {
for (var key in type) {
nsKey = key + this.data(PLUGIN_NAME)._ns;
this.bind(nsKey, data, type[key], fn);
}
return this;
}
nsKey = type + this.data(PLUGIN_NAME)._ns;
return jQuery.fn.bind.call(this, nsKey, data, fn);
};
// override unbind so it uses a namespace by default.
// add new override. .unbind() with 0 arguments unbinds all methods
// for that element for this plugin. i.e. calls .unbind(_ns)
$.fn.unbind = function _unbind(type, fn, nsKey) {
// Handle object literals
if ( typeof type === "object" && !type.preventDefault ) {
for ( var key in type ) {
nsKey = key + this.data(PLUGIN_NAME)._ns;
this.unbind(nsKey, type[key]);
}
} else if (arguments.length === 0) {
return jQuery.fn.unbind.call(this, this.data(PLUGIN_NAME)._ns);
} else {
nsKey = type + this.data(PLUGIN_NAME)._ns;
return jQuery.fn.unbind.call(this, nsKey, fn);
}
return this;
};
// Creates a new Wrapped element. This is cached. One wrapped element
// per HTMLElement. Uses data-PLUGIN_NAME-cache as key and
// creates one if not exists.
create = (function _cache_create() {
function _factory(elem) {
return Object.create(Wrap, {
"elem": {value: elem},
"$elem": {value: $(elem)},
"uid": {value: ++uuid}
});
}
var uid = 0;
var cache = {};
return function _cache(elem) {
var key = "";
for (var k in cache) {
if (cache[k].elem == elem) {
key = k;
break;
}
}
if (key === "") {
cache[PLUGIN_NAME + "_" + ++uid] = _factory(elem);
key = PLUGIN_NAME + "_" + uid;
}
return cache[key]._init();
};
}());
// Base object which every Wrap inherits from
Base = (function _Base() {
var self = Object.create({});
// destroy method. unbinds, removes data
self.destroy = function _destroy() {
if (this._alive) {
this.$elem.unbind();
this.$elem.removeData(PLUGIN_NAME);
this._alive = false;
}
};
// initializes the namespace and stores it on the elem.
self._init = function _init() {
if (!this._alive) {
this._ns = "." + PLUGIN_NAME + "_" + this.uid;
this.data("_ns", this._ns);
this._alive = true;
}
return this;
};
// returns data thats stored on the elem under the plugin.
self.data = function _data(name, value) {
var $elem = this.$elem, data;
if (name === undefined) {
return $elem.data(PLUGIN_NAME);
} else if (typeof name === "object") {
data = $elem.data(PLUGIN_NAME) || {};
for (var k in name) {
data[k] = name[k];
}
$elem.data(PLUGIN_NAME, data);
} else if (arguments.length === 1) {
return ($elem.data(PLUGIN_NAME) || {})[name];
} else {
data = $elem.data(PLUGIN_NAME) || {};
data[name] = value;
$elem.data(PLUGIN_NAME, data);
}
};
return self;
})();
// Call methods directly. $.PLUGIN_NAME(elem, "method", option_hash)
var methods = jQuery[PLUGIN_NAME] = function _methods(elem, op, hash) {
if (typeof elem === "string") {
hash = op || {};
op = elem;
elem = hash.elem;
} else if ((elem && elem.nodeType) || Array.isArray(elem)) {
if (typeof op !== "string") {
hash = op;
op = null;
}
} else {
hash = elem || {};
elem = hash.elem;
}
hash = hash || {}
op = op || PLUGIN_NAME;
elem = elem || document.body;
if (Array.isArray(elem)) {
var defs = elem.map(function(val) {
return create(val)[op](hash);
});
} else {
var defs = [create(elem)[op](hash)];
}
return $.when.apply($, defs).then(hash.cb);
};
// expose publicly.
Object.defineProperties(methods, {
"_Wrap": {
"get": function() { return Wrap; },
"set": function(v) { Wrap = v; }
},
"_create":{
value: create
},
"_$": {
value: $
},
"global": {
"get": function() { return defaults; },
"set": function(v) { defaults = v; }
}
});
// main plugin. $(selector).PLUGIN_NAME("method", option_hash)
jQuery.fn[PLUGIN_NAME] = function _main(op, hash) {
if (typeof op === "object" || !op) {
hash = op;
op = null;
}
op = op || PLUGIN_NAME;
hash = hash || {};
// map the elements to deferreds.
var defs = this.map(function _map() {
return create(this)[op](hash);
}).toArray();
// call the cb when were done and return the deffered.
return $.when.apply($, defs).then(hash.cb);
};
}());
// -------------------------------
// --------- YOUR CODE -----------
// -------------------------------
main = function _main(options) {
this.options = options = $.extend(true, defaults, options);
var def = $.Deferred();
// Identity returns this & the $elem.
// TODO: Replace with custom logic
def.resolve([this, this.elem]);
return def;
}
Wrap = (function() {
var self = Object.create(Base);
var $destroy = self.destroy;
self.destroy = function _destroy() {
delete this.options;
// custom destruction logic
// remove elements and other events / data not stored on .$elem
$destroy.apply(this, arguments);
};
// set the main PLUGIN_NAME method to be main.
self[PLUGIN_NAME] = main;
// TODO: Add custom logic for public methods
return self;
}());
})(jQuery.sub(), jQuery, this, document);
As can be seen the code your supposed to edit is below the YOUR CODE line. The Wrap object acts similarly to your Internal object.
The function main is the main function called with $.PLUGIN_NAME() or $(selector).PLUGIN_NAME() and should contain your main logic.
How about something like this ? It's much clearer but again it would be nice to hear from you if you can improve it without overcomplicating its simplicity.
// jQuery plugin Template
(function($){
$.myPlugin = function(options) { //or use "$.fn.myPlugin" or "$.myPlugin" to call it globaly directly from $.myPlugin();
var defaults = {
target: ".box",
buttons: "li a"
};
options = $.extend(defaults, options);
function logic(){
// ... code goes here
}
//DEFINE WHEN TO RUN THIS PLUGIN
$(window).on('load resize', function () { // Load and resize as example ... use whatever you like
logic();
});
// RETURN OBJECT FOR CHAINING
// return this;
// OR FOR FOR MULTIPLE OBJECTS
// return this.each(function() {
// // Your code ...
// });
};
})(jQuery);
// USE EXAMPLE with default settings
$.myPlugin(); // or run plugin with default settings like so.
// USE EXAMPLE with overwriten settings
var options = {
target: "div.box", // define custom options
buttons: ".something li a" // define custom options
}
$.myPlugin(options); //or run plugin with overwriten default settings
I've been googling and landed here so, I have to post some ideas: first I agree with #Raynos.
The most code out there that tries to build a jQuery plugin actually...is not a plugin! It's just an object stored in memory which is refered by the data property of a node/element. That's because jQuery should be seen and used as a tool side by side with a class library (to remedy js inconsistencies from OO architecture) to build better code and yes this is not bad at all!
If you don't like classical OO behaviour stick to a prototypal library like clone.
So what our options really?
use JQueryUI/Widget or a similar library that hides technicalities and
provides abstraction
don't use them because of complexities, learning curve and god knows future changes
don't use them becuase you want to insist on modular design, build small-increase later
don't use them because you might want porting/connecting your code with different libraries.
Suppose the issues addressed by the following scenario (see the complexities from this question: Which jQuery plugin design pattern should I use?):
we have nodes A, B and C that store an object reference into their data property
some of them store info in public and private accessible internal objects,
some classes of these objects are connected with inheritance,
all of these nodes also need some private and public singletons to work best.
What would we do? See the drawning:
classes : | A B C
------------------case 1----------
members | | | |
of | v v v
an object | var a=new A, b=new B, c=new C
at | B extends A
node X : | a, b, c : private
------------------case 2---------
members | | | |
of | v v v
an object | var aa=new A, bb=new B, cc=new C
at | BB extends AA
node Y : | aa, bb, cc : public
-------------------case 3--------
members | | | |
of | v v v
an object | var d= D.getInstance() (private),
at | e= E.getInstance() (public)
node Z : | D, E : Singletons
as you can see every node refers to an object - a jQuery approach - but these objects change wildely; they contain object-properties with different data stored in or, even singletons that should be...single in memory like the prototype functions of the objects. We don't want every object's function belonging to class A to be repeatedly duplicated in memory in every node's object!
Before my answer see a common approach I've seen in jQuery plugins - some of them very popular but I don't say names:
(function($, window, document, undefined){
var x = '...', y = '...', z = '...',
container, $container, options;
var myPlugin = (function(){ //<----the game is lost!
var defaults = {
};
function init(elem, options) {
container = elem;
$container = $(elem);
options = $.extend({}, defaults, options);
}
return {
pluginName: 'superPlugin',
init: function(elem, options) {
init(elem, options);
}
};
})();
//extend jquery
$.fn.superPlugin = function(options) {
return this.each(function() {
var obj = Object.create(myPlugin); //<---lose, lose, lose!
obj.init(this, options);
$(this).data(obj.pluginName, obj);
});
};
}(jQuery, window, document));
I was watching some slides at: http://www.slideshare.net/benalman/jquery-plugin-creation from Ben Alman where he refers at slide 13 to object literals as singletons and that just knock me over: this is what the above plugin does, it creates one singleton with no chance whatsover to alter it's internal state!!!
Furthermore, at the jQuery part it stores a common reference to every single node!
My solution uses a factory to keep internal state and return an object plus it can be expanded with a class library and split in different files:
;(function($, window, document, undefined){
var myPluginFactory = function(elem, options){
........
var modelState = {
options: null //collects data from user + default
};
........
function modeler(elem){
modelState.options.a = new $$.A(elem.href);
modelState.options.b = $$.B.getInstance();
};
........
return {
pluginName: 'myPlugin',
init: function(elem, options) {
init(elem, options);
},
get_a: function(){return modelState.options.a.href;},
get_b: function(){return modelState.options.b.toString();}
};
};
//extend jquery
$.fn.myPlugin = function(options) {
return this.each(function() {
var plugin = myPluginFactory(this, options);
$(this).data(plugin.pluginName, plugin);
});
};
}(jQuery, window, document));
My project: https://github.com/centurianii/jsplugin
See: http://jsfiddle.net/centurianii/s4J2H/1/