I am revisiting exercise 2.3 from Eloquent Javascript, by Marijn Haverbeke.
I got one working solution, which follows below:
var size = 8;
for(var y = 0;y < size; y++) {
var c = "";
for(var x = 0;x < size; x++) {
if((y+x) % 2 == 0)
c += " ";
else
c += "#";
}
console.log( c + "\n");
}
The Author's solution is as follows:
var size = 8;
var board = "";
for (var y = 0; y < size; y++) {
for (var x = 0; x < size; x++) {
if ((x + y) % 2 == 0)
board += " ";
else
board += "#";
}
board += "\n";
}
console.log(board);
My question: What can be said about both scripts from a performance point of view (i.e. utilizes the least resources) and why?
Thanks in advance,
J
Related
[enter image description here][1]
List item
let x = 4;
let text = "";
for(let i = 1; i <= x; i++) {
for(let j = 1; j <= x - i; j++) {
text += " ";
}
for(let k = 0; k < 2 * i - 1; k++) {
text += "*";
}
text +="\n";
}
console.log(text);
---Output I want is like this. I'm new to this. Thank you in advance
[1]: https://i.stack.imgur.com/AJvaZ.png
Small change:
let x = 4;
let text = "";
for(let i = 1; i <= x; i++) {
for(let j = 1; j <= x - i; j++) {
text += " ";
}
text += "*";
for(let k = 0; k + 1 < i; k++) {
text += " *";
}
text +="\n";
}
console.log(text);
I'm trying to find a shorter way to print a right-triangle and an isosceles triangle without using that many nested loops. Please help, here is my code so far, it works I just have trouble finding a shorter way to write it:
//right-triangle
let triangleStr = "";
let num = 5;
for (let i = 1; i <= num; i++) {
for (let j = 0; j < num - i; j++) {
triangleStr += " ";
}
for (let k = 0; k < i; k++) {
triangleStr += "*";
}
triangleStr += "\n";
}
console.log(triangleStr);
//isosceles-triangle
triangleString = "";
for (let i = 1; i <= num; i++) {
for (let j = 1; j <= num - i; j++) {
triangleString += " ";
}
for (let k = 1; k <= 2 * i - 1; k++) {
triangleString += "*";
}
triangleString += "\n";
}
console.log(triangleString);
If you want to use only one loop, you can use repeat() method in ECMAScript6 or higher.
For Right triangle:
const line = 5;
let rightTriangle = "";
for (let l = 1; l <= line ; l++) {
const indent = line-l;
rightTriangle += `${" ".repeat(indent)}${"*".repeat(l)}${"\n"}`;
}
console.log(rightTriangle);
For Isosceles triangle:
const line = 5;
let isoscelesTriangle = "";
for (let l = 1; l <= line ; l++) {
const indent = line - l;
isoscelesTriangle += `${" ".repeat(indent)}${"*".repeat(2*l-1)}${"\n"}`;
}
console.log(isoscelesTriangle);
I am currently trying to solve the xmas tree problem, with internal tree-like shape.
issue is with internal spacing, it supposed to be like: 1, 5, 7, 9. Instead it is 1, 3, 4, 5. I do not know, how to increment s loop by 2 in each loop turn.
/*
*********
**** ****
*** ***
** **
* *
*********
*/
function drawTree(h) {
let n = h + 3;
for (var i = 1; i <= 1; i++) {
var temp = "";
for (var j = 1; j <= n; j++) {
temp = temp + "*";
}
console.log(temp);
}
for (var i = 0; i < h - 2; i++) {
var tree = '';
console.log("\n");
for (var k = 3; k <= h - i; k++) {
tree += "*";
};
tree += "s";
for (var k = 1; k <= i; k++) {
for (var k = 1; k <= i; k++) {
tree += "s";
};
tree += "s";
};
for (var k = 3; k <= h - i; k++) {
tree += "*";
};
console.log(tree);
};
console.log("\n");
let g = h + 3;
for (var i = 1; i <= 1; i++) {
var temp = "";
for (var j = 1; j <= g; j++) {
temp = temp + "*";
}
console.log(temp);
}
};
drawTree(6);
function drawTree(stars, rowLength) {
for (let row = 0; row < rowLength; row++) {
if (row === 0) {
console.log("*".repeat(stars));
} else if(row === rowLength - 1) {
console.log("*".repeat(stars));
} else {
let spaces = 2 * row - 1;
if (spaces > stars) {
spaces = stars;
}
let numStarsInRow = "*".repeat((stars - spaces) / 2);
console.log(numStarsInRow + " ".repeat(spaces) + numStarsInRow);
}
}
}
drawTree(9, 5)
You can implement this by nesting loops over the height and the width of the tree, noting that the output is a * whenever:
it's the first or last row; or
the current x position is less than or equal to the halfway point minus the row number; or
the current x position is greater than or equal to the halfway point plus the row number
For all other cases the output is a space. For example:
function drawTree(height) {
// compute the width of the tree from the height
let width = height % 2 ? height + 2 : height + 3;
// find the halfway point
let half = (width - 1) / 2;
for (let i = 0; i < height; i++) {
let l = '';
for (let j = 0; j < width; j++) {
if (i == 0 || // first row
i == height - 1 || // last row
j <= (half - i) || // left side
j >= (half + i) // right side
) {
l += '*';
}
else {
l += ' ';
}
}
console.log(l);
}
}
drawTree(6);
drawTree(5);
I'm working on a JavaScript library for me. This library will help you to convert a binary number into a decimal number. The default JavaScript function can only convert before point (integers). But this code will convert floating numbers also (hopefully).
In order to test this when I ran this code on Firefox returned,
This page is slowed down your browser.
& Google Chrome returned nothing but just loading.
So I want to know what is the problem??
Here is my code
var x = "101.11";
var r = 0;
var ra = 0;
for (var i = 0; i < x.length; ++i) {
if (x.charAt(i) == ".") {
var Ap = i;
}
}
for (var j = 0; j < (x.length - Ap); ++j) {
var a = x.charAt(j);
r = r + a * Math.pow(2, ((x.length - Ap - 1) - j));
}
for (var k = Ap + 1;
(x.length - Ap) < k; ++k) {
var b = x.charAt(k);
ra = ra + b * Math.pow(2, (Ap - k));
}
document.write(r);
if (ra <= 0) {
document.write("." + ra);
}
Here is the solution. I'm very much thankful to you people.
/*
It's a dumb library for converting binary fraction number into a desimal number.
Created by : Adib Rahman
Last update : 12:36 30/01/2020
*/
function print(something)
{
document.write(something);
}
var x = "010101010.111";
var r = 0;
var ra = 0;
for(var i=0;i<x.length;++i)
{
if(x.charAt (i)== ".")
{
var Ap=i;
}
}
var beforePoint = (x.length-(x.length-Ap-1))-1;
var afterPoint = x.length-Ap-1;
for(var j=0;j<beforePoint;++j)
{
r = r+(x.charAt(j))*Math.pow(2,(beforePoint-j-1));
}
for(var k=Ap+1;k<x.length;++k)
{
var ra = ra+(x.charAt(k))*Math.pow(2,(Ap-k));
}
//Final Result
if(ra >=0)
{
print(r+ra);
}
else
{
print(r);
}
I'm trying to create a simple algorithm that builds an array with a dynamic length.
Then, it will, one by one, replace an item, and then two, then three and so on until the only items left are the first and last.
like this:
12345
1*345 // it never touches the first
12*45
123*5 // it doesn't ever touch the last item
1**45
12**5
1***5 // done, nowhere else to go
I put together a simple demo to show what I'm trying to do.
var length = 6,
array = [],
log = document.getElementById("log"),
edited,
j,
i;
for (i = 1; i <= length; i++) {
array.push(i);
}
log.innerHTML += array.join(" ") + "<br><br>";
for (i = 1; i < (length - 1); i++) {
edited = array.concat();
for (j = i; j < (length - 1); j++) {
edited[j] = "*";
log.innerHTML += edited.join(" ") + "<br>";
}
log.innerHTML += "<br>";
}
Fiddle
It works fine, the only problem is it's out of order.
Right now it seems to only iterate by number of asterisks, then by index. I need it to do the opposite.
// it does this
12345
1*345
1**45
1***5
12*45
12**5
123*5 // out of order
If someone could help that would be great because I am really at a loss!
This should get it done.
var a = 6, // array length
b = [], // array
log = document.getElementById("log"),
c,
d,
e;
for (c = 1; c <= a; c++) {
b.push(c);
}
log.innerHTML += b.join(" ") + "<br><br>";
//the size of the asterisk chunk
for(i = 1; i < b.length - 1; i ++)
{
//position to start asterisk chunk
for(j = 1; j < b.length - i; j ++)
{
var tempArr = b.concat();
//the position inside of the asterisk chunk
for(k = 0; k < i; k ++)
{
tempArr[k + j] = "*";
}
log.innerHTML += tempArr.join(" ") + "<br>";
}
}
JSFiddle
This seems to work well:
str = "1234567"
len = str.length;
for(var stars = 1; stars < len - 1; stars++) {
for(var pos = 1; pos < len - stars; pos++) {
var s = str.substr(0, pos)
+ new Array(stars + 1).join("*")
+ str.substr(pos + stars);
document.write(s + "<br>");
}
}