I have to do some Special things for my Webpage to work on Android the correct way. Some Images are displayed (one visible, the other unvisible) and through swipe it should be possible to Change them. No Problem so far on all OS.
But it also should be possible to zoom. Now Android starts to be Buggy. It stops the zoom-gesture because of the swipe callback. The callback itself doesn't Change the page because the view is zoomed, so there should be no break.
Now I work arround through turning my swipeleft and swiperight off while two fingers touching the Display, and tourning back on if the fingers leave the Display.
On First run I can swipe, then I can zoom with no break, but then I can't swipe anymore. The function to set the callbacks back on again is called, it set's the callbacks, but they won't be executed...
Here's the code:
app.utils.scroll = (function(){
var $viewport = undefined;
var swipeDisabled = false;
var init = function(){
$viewport = $('#viewport');
$viewport.mousewheel(mayChangePage);
// On touchstart with two fingers, remove the swipe listeners.
$viewport.on('touchstart', function (e) {
if (e.originalEvent.touches.length > 1) {
removeSwipe();
swipeDisabled = true;
}
});
// On touchend, re-define the swipe listeners, if they where removed through two-finger-gesture.
$viewport.on('touchend', function (e) {
if (swipeDisabled === true) {
swipeDisabled = false;
initSwipe();
}
});
initSwipe();
}
var mayChangePage = function(e){
// If page is not zoomed, change page (next or prev).
if (app.utils.zoom.isZoomed() === false) {
if (e.deltaY > 0) {
app.utils.pagination.prev(e);
} else {
app.utils.pagination.next(e);
}
}
// Stop scrolling page through mouse wheel.
e.preventDefault();
e.stopPropagation();
};
var next = function (e) {
// If page is not zoomed, switch to next page.
if (app.utils.zoom.isZoomed() === false) {
app.utils.pagination.next(e);
}
};
var prev = function (e) {
// If page is not zoomed, switch to prev page.
if (app.utils.zoom.isZoomed() === false) {
app.utils.pagination.prev(e);
}
};
var initSwipe = function () {
// Listen to swipeleft / swiperight-Event to change page.
$viewport.on('swipeleft.next', next);
$viewport.on('swiperight.prev', prev);
};
var removeSwipe = function () {
// Remove listen to swipeleft / swiperight-Event for changing page to prevent android-bug.
$viewport.off('swipeleft.next');
$viewport.off('swiperight.prev');
};
$(document).ready(init);
}());
Pastebin
Any ideas what I can do to get the Events back on again?
Thanks for all Ideas.
Regards
lippoliv
Fixed it:
jQuery Mobile itself prevents the swipe Event if an handler is registered, to kill an "scroll".
So I overwrote the $.event.special.swipe.scrollSupressionThreshold value and set it to 10000, to prevent jQueryMobile's preventDefault-call:
$.event.special.swipe.scrollSupressionThreshold = 10000;
Now my Code Looks like
app.utils.scroll = (function(){
var $viewport = undefined;
var swipeDisabled = false;
var init = function(){
$viewport = $('#viewport');
$viewport.mousewheel(mayChangePage);
// See #23.
$.event.special.swipe.scrollSupressionThreshold = 10000;
// Listen to swipeleft / swiperight-Event to change page.
$viewport.on('swipeleft.next', next);
$viewport.on('swiperight.prev', prev);
}
var mayChangePage = function(e){
// If page is not zoomed, change page (next or prev).
if (app.utils.zoom.isZoomed() === false) {
if (e.deltaY > 0) {
app.utils.pagination.prev(e);
} else {
app.utils.pagination.next(e);
}
}
// Stop scrolling page through mouse wheel.
e.preventDefault();
e.stopPropagation();
};
var next = function (e) {
// If page is not zoomed, switch to next page.
if (app.utils.zoom.isZoomed() === false) {
app.utils.pagination.next(e);
}
};
var prev = function (e) {
// If page is not zoomed, switch to prev page.
if (app.utils.zoom.isZoomed() === false) {
app.utils.pagination.prev(e);
}
};
$(document).ready(init);
}());
Thanks to Omar- who wrote with me several minutes / hours in the jquery IRC and gave some suggestions regarding overwriting Standard values for jQueryMobile.
Related
I added a "touchstart" event to a "tbody" so a function ocurrs when I doubletap on a row. This works perfectly BUT prevents scroll up or down in mobile (so if my table has enough rows, you'll get stuck)
//DoubleClick not working on doubleTap, so...
$("tbody").on("touchstart", tapHandler);
var tapedTwice = false;
function tapHandler(e) {
if(!tapedTwice) {
tapedTwice = true;
setTimeout( function() { tapedTwice = false; }, 300 ); //doubletap speed
return false;
}
e.preventDefault();//Prevents zoom, but without it, scroll still not working
lightboxPrint(e); //Fx for this event
}
Already try deleting all CSS and Bootstrap. Only function that gives promblems is this one.
If this can be fixed, can I add a new event for "swipe up" or "swipe down" to scroll?
I'm answering with Terry's words, just to close the question. He should get full credit.
Instead of starting with "tapedTwice = false", I just started with "tapedTwice = true" and change the funtion accordingly.
$("tbody").on("touchstart", tapHandler);
var tapedTwice = true;
function tapHandler(e) {
if(tapedTwice) {
tapedTwice = false;
setTimeout( function() { tapedTwice = true; }, 300 );
return true;
}
e.preventDefault();//Para evitar el zoom
lightboxPrint(e);
};
I use the following script (along with external animate.css) which i call when I want to show a specific notification. The idea is simple; when triggered, animate - (slide in down) the notification box, along with changed notification message. When time is out, animate again (slide out up). Everything works fine, except for when i re-trigger notification function right at the time the previous call is animating out (between the timeout and start of slide up animation - see note in code).
// notification
var timer = '';
var notif = $('#notif');
var notif_txt = $('#notif #notif_txt');
var notif_orig = '#notif';
function err_notif(text = 'Prišlo je do napake!') {
clearTimeout(timer);
notif[0].style.display = 'none';
notif_txt.text(text);
notif[0].style.display = 'inline-block';
anim(notif_orig, 'slideInDown', function() {
timer = setTimeout(function(){
// if user re-triggers the notif() function in time between mark 1 and 2, it glitches out the notification system
// mark 1
anim(notif_orig, 'slideOutUp', function(){
// mark 2
notif[0].style.display = 'none';
});
}, 1500);
});
}
Other code resources:
Animate.css for css animations
https://raw.githubusercontent.com/daneden/animate.css/master/animate.css
anim() function (from animate.css's github page)
function anim(element, animationName, callback) {
const node = document.querySelector(element)
node.classList.add('animated', animationName)
function handleAnimationEnd() {
node.classList.remove('animated', animationName)
node.removeEventListener('animationend', handleAnimationEnd)
if (typeof callback === 'function') callback()
}
node.addEventListener('animationend', handleAnimationEnd)
}
If you want to prevent a concurring animation, you can check if the element already has the animated class.
if(document.querySelector(notif_orig).classList.contains("animated")){
console.log("Concurrent animation prevented.")
}else{
anim(notif_orig, 'slideInDown', function() {
//...
}
I have an unordered list, which changes position when hovering each child element. If I don't put a timeout on mouseover it jumps quickly through the list due to the position changing. What I've noticed is when hovering one li then jumping to the next li, the timeout doesn't finish. I have to leave the li element, wait then re-hover for the timeout to cancel.
I want to be able to hover each li element to update the ul position, but with a timeout so it's not constantly jumping through the list.
I'm open to other suggestions, if this isn't the best way around resolving this.
var time, allow = true;
$("ul").children("li").each(function(index) {
$(this).on('mouseover', function() {
if(allow == true) {
var i = index + 1;
var calc = $('ul').height() / $('ul').children("li").length * i;
$("ul").css('transform', 'translate(-50%, -'+ calc +'px)');
allow = false;
}
}).mouseout(function () {
time = setTimeout(function () {
allow = true;
}, 1000);
});
});
Update: When leaving the current element then hovering the next element the 'allow' isn't finishing the mouseout delay.
var time, allow = true;
$("ul").children("li").each(function(index) {
$(this).find('a').mouseover(function() {
if(allow == true) {
allow = false;
var i = index + 1;
var calc = $('ul').height() / $('ul').children("li").length * i;
$("ul").css('transform', 'translate(-50%, -'+ calc +'px)');
}
});
$(this).mouseout(function () {
time = setTimeout(function () {
allow = true;
}, 1000);
});
});
.bind() is deprecated, so if you dont have to for compatibility reasons, use .on() instead.
Nevertheless what you do is calling .mouseout() on the return value of bind(). There is no documented return value
for bind or on, so you should probably make a separate call like so and while your at it just use the shorthands mouseover() and mouseout() both times:
$("ul").children("li").each(function(index) {
$(this).mouseover(function() {
if(allow == true) {
// do stuff
allow = false;
}
})
$(this).mouseout(function () {
time = setTimeout(function () {
allow = true;
}, 1000);
});
});
I am trying to create a website that automatically scrolls to each section upon a single scroll action. This means that the code has to check if the page is scrolled up or scrolled down. I believe the code below solves my problem but the scroll action is fired more than once while the page is scrolling. You will see that the first alert in the if statement reaches 5 instead of the desired 1. Any help on the matter would be highly appreciated.
[Note] I am using the velocity.js library to scroll to each section within the container.
var page = $("#content-container");
var home = $("#home-layer-bottom");
var musicians = $("#musicians");
var athletes = $("#athletes");
var politics = $("#politics");
var bio = $("#politics");
var pages = [ home,musicians,athletes,politics,bio ];
var pageCur = 0;
var lastScrollTop = 0;
page.scroll(function(){
var st = $(this).scrollTop();
var pageNex = pageCur + 1;
if (st > lastScrollTop){
alert(pageNex);
pages[pageNex].velocity("scroll", { container: $("#content-container") });
} else {
alert(pageCur-1);
pages[pageCur-1].velocity("scroll", { container: $("#content-container") });
}
lastScrollTop = st;
pageCur = pageNex;
});
The scroll event (as well as the resize event) fire multiple times as a user does this. To help this, the best practice is to debounce. However, I've never gotten that to work. Instead, I use a global boolean to check if the function has fired.
var scrolled = false;
page.on('scroll', function(){
if(!scrolled){
scrolled = true;
//do stuff that should take a while...
scrolled = false;
};
});
This worked for me!
var ScrollDebounce = true;
$('.class').on('scroll',
function () {
if (ScrollDebounce) {
ScrollDebounce = false;
//do stuff
setTimeout(function () { ScrollDebounce = true; }, 500);
}
})
I'm using Skrollr-menu to animate down a page on a button press using the following
HTML
<div class="trigger-scroll left">></div>
... the page i want to reveal, using scrolling ...
<section id="End" class="scroll-here">
<div class="hsContainer bottom"></div>
</section>
JavaScript
var s = skrollr.init();
skrollr.menu.init(s, {
animate: true,
//How long the animation should take in ms.
duration: function(currentTop, targetTop) {
//By default, the duration is hardcoded at 500ms.
return 18000;
//But you could calculate a value based on the current scroll position (`currentTop`) and the target scroll position (`targetTop`).
//return Math.abs(currentTop - targetTop) * 10;
},
//This event is triggered right before we jump/animate to a new hash.
change: function(newHash, newTopPosition) {
//Do stuff
},
//Add hash link (e.g. `#foo`) to URL or not.
updateUrl: false //defaults to `true`.
});
What happens when I click the button is that it works, that is not the problem.
The problem is that it seems to change speed as skrollr-menu animates the page. It starts off quite quickly, which means that the first few elements on the page (about the first 2000px) flash past without being readable. Then the speed evens out and is fine right until the last 3000px (approximately) where skrollr-menu is very slow. What I want is for the click of the button to resemble holding the down arrow on the keyboard or the scroll sidebar, which by default it seems skrollr-menu does not do.
I've tried using math equations to change the speed but the issue persists no matter what i try, and there doesn't seem to be any "simple" way to change the acceleration speed, and I suspect the problem is somewhere within the Skrollr.menu.js file, but I can't see where.
Is there any way which I can make the scrolling an even speed, rather than fast at the start and slow at the end?
Note: I'm not very experienced in JavaScript or jQuery, so it's probably something simple I've overlooked.
skrollr menu on github
https://github.com/Prinzhorn/skrollr-menu
Skrollr.menu.js
/*!
* Plugin for skrollr.
* This plugin makes hashlinks scroll nicely to their target position.
*
* Alexander Prinzhorn - https://github.com/Prinzhorn/skrollr
*
* Free to use under terms of MIT license
*/
(function(document, window) {
'use strict';
var DEFAULT_DURATION = 500;
var DEFAULT_EASING = 'sqrt';
var DEFAULT_SCALE = 1;
var MENU_TOP_ATTR = 'data-menu-top';
var MENU_OFFSET_ATTR = 'data-menu-offset';
var MENU_DURATION_ATTR = 'data-menu-duration';
var MENU_IGNORE_ATTR = 'data-menu-ignore';
var skrollr = window.skrollr;
var history = window.history;
var supportsHistory = !!history.pushState;
/*
Since we are using event bubbling, the element that has been clicked
might not acutally be the link but a child.
*/
var findParentLink = function(element) {
//We reached the top, no link found.
if(element === document) {
return false;
}
//Yay, it's a link!
if(element.tagName.toUpperCase() === 'A') {
return element;
}
//Maybe the parent is a link.
return findParentLink(element.parentNode);
};
/*
Handle the click event on the document.
*/
var handleClick = function(e) {
//Only handle left click.
if(e.which !== 1 && e.button !== 0) {
return;
}
var link = findParentLink(e.target);
//The click did not happen inside a link.
if(!link) {
return;
}
if(handleLink(link)) {
e.preventDefault();
}
};
/*
Handles the click on a link. May be called without an actual click event.
When the fake flag is set, the link won't change the url and the position won't be animated.
*/
var handleLink = function(link, fake) {
var hash;
//When complexLinks is enabled, we also accept links which do not just contain a simple hash.
if(_complexLinks) {
//The link points to something completely different.
if(link.hostname !== window.location.hostname) {
return false;
}
//The link does not link to the same page/path.
if(link.pathname !== document.location.pathname) {
return false;
}
hash = link.hash;
} else {
//Don't use the href property (link.href) because it contains the absolute url.
hash = link.getAttribute('href');
}
//Not a hash link.
if(!/^#/.test(hash)) {
return false;
}
//The link has the ignore attribute.
if(!fake && link.getAttribute(MENU_IGNORE_ATTR) !== null) {
return false;
}
//Now get the targetTop to scroll to.
var targetTop;
var menuTop;
//If there's a handleLink function, it overrides the actual anchor offset.
if(_handleLink) {
menuTop = _handleLink(link);
}
//If there's a data-menu-top attribute and no handleLink function, it overrides the actual anchor offset.
else {
menuTop = link.getAttribute(MENU_TOP_ATTR);
}
if(menuTop !== null) {
//Is it a percentage offset?
if(/p$/.test(menuTop)) {
targetTop = (menuTop.slice(0, -1) / 100) * document.documentElement.clientHeight;
} else {
targetTop = +menuTop * _scale;
}
} else {
var scrollTarget = document.getElementById(hash.substr(1));
//Ignore the click if no target is found.
if(!scrollTarget) {
return false;
}
targetTop = _skrollrInstance.relativeToAbsolute(scrollTarget, 'top', 'top');
var menuOffset = scrollTarget.getAttribute(MENU_OFFSET_ATTR);
if(menuOffset !== null) {
targetTop += +menuOffset;
}
}
if(supportsHistory && _updateUrl && !fake) {
history.pushState({top: targetTop}, '', hash);
}
var menuDuration = parseInt(link.getAttribute(MENU_DURATION_ATTR), 10);
var animationDuration = _duration(_skrollrInstance.getScrollTop(), targetTop);
if(!isNaN(menuDuration)) {
animationDuration = menuDuration;
}
//Trigger the change if event if there's a listener.
if(_change) {
_change(hash, targetTop);
}
//Now finally scroll there.
if(_animate && !fake) {
_skrollrInstance.animateTo(targetTop, {
duration: animationDuration,
easing: _easing
});
} else {
defer(function() {
_skrollrInstance.setScrollTop(targetTop);
});
}
return true;
};
var jumpStraightToHash = function() {
if(window.location.hash && document.querySelector) {
var link = document.querySelector('a[href="' + window.location.hash + '"]');
if(!link) {
// No link found on page, so we create one and then activate it
link = document.createElement('a');
link.href = window.location.hash;
}
handleLink(link, true);
}
};
var defer = function(fn) {
window.setTimeout(fn, 1);
};
/*
Global menu function accessible through window.skrollr.menu.init.
*/
skrollr.menu = {};
skrollr.menu.init = function(skrollrInstance, options) {
_skrollrInstance = skrollrInstance;
options = options || {};
_easing = options.easing || DEFAULT_EASING;
_animate = options.animate !== false;
_duration = options.duration || DEFAULT_DURATION;
_handleLink = options.handleLink;
_scale = options.scale || DEFAULT_SCALE;
_complexLinks = options.complexLinks === true;
_change = options.change;
_updateUrl = options.updateUrl !== false;
if(typeof _duration === 'number') {
_duration = (function(duration) {
return function() {
return duration;
};
}(_duration));
}
//Use event bubbling and attach a single listener to the document.
skrollr.addEvent(document, 'click', handleClick);
if(supportsHistory) {
skrollr.addEvent(window, 'popstate', function(e) {
var state = e.state || {};
var top = state.top || 0;
defer(function() {
_skrollrInstance.setScrollTop(top);
});
}, false);
}
jumpStraightToHash();
};
//Expose the handleLink function to be able to programmatically trigger clicks.
skrollr.menu.click = function(link) {
//We're not assigning it directly to `click` because of the second ("private") parameter.
handleLink(link);
};
//Private reference to the initialized skrollr.
var _skrollrInstance;
var _easing;
var _duration;
var _animate;
var _handleLink;
var _scale;
var _complexLinks;
var _change;
var _updateUrl;
//In case the page was opened with a hash, prevent jumping to it.
//http://stackoverflow.com/questions/3659072/jquery-disable-anchor-jump-when-loading-a-page
defer(function() {
if(window.location.hash) {
window.scrollTo(0, 0);
}
});
}(document, window));
The problem was the easing function found here
//Now finally scroll there.
if(_animate && !fake) {
_skrollrInstance.animateTo(targetTop, {
duration: animationDuration,
easing: _easing
});
} else {
defer(function() {
_skrollrInstance.setScrollTop(targetTop);
});
}
return true;
It seems that, even though Skrollr states that easing's default is linear (no easing), the default is ACTUALLY set to sqrt (or at least it was in my case). The problem can be solved by forcing easing to linear in skrollr.menu.init, or chaning the skrollr.menu.js file to remove easing from the function. The first of these two solutions is cleaner, and won't cause issues later.
skrollr.menu.init(s, {
duration: function(currentTop, targetTop) {return 20000;},
easing: 'linear'
});