I create websocket server in python to handle notification event. Now, i can receive notification, the problem is i can't play sound because new autoplay policy changed, if i play sound using javascript it give me domexception. Any suggestion please ?
As i know, playing sound is simple in html-javascript. like this example: https://stackoverflow.com/a/18628124/7514010
but it depend to your browsers and how you load and play, so issues is:
Some of browsers wait till user click something, then let you play it (Find a way for it)
In some case browsers never let you play till the address use SSL (means the HTTPS behind your url)
The loading be late so the playing be late / or even not start.
So i usually do this:
HTML
<audio id="notifysound" src="notify.mp3" autobuffer preload="auto" style="visibility:hidden;width:0px;height:0px;z-index:-1;"></audio>
JAVASCRIPT (Generally)
var theSound = document.getElementById("notifysound");
theSound.play();
And the most safe if i want sure it be played when i notify is :
JAVASCRIPT (In your case)
function notifyme(theTitle,theBody) {
theTitle=theTitle || 'Title';
theBody=theBody || "Hi. \nIt is notification!";
var theSound = document.getElementById("notifysound");
if ("Notification" in window && Notification) {
if (window.Notification.permission !== "granted") {
window.Notification.requestPermission().then((result) => {
if (result != 'denied') {
return notifyme(theTitle,theBody);
} else {
theSound.play();
}
});
} else {
theSound.play();
try {
var notification = new Notification(theTitle, {
icon: 'icon.png',
body: theBody
});
notification.onclick = function () {
window.focus();
};
}
catch(err) {
return;
}
}
} else {
theSound.play();
}
}
(and just hope it be played. because even possible to volume or some customization make it failed.)
to bypass new autoplay policy :
create a button that can play the sound, hide it and trigger the sound with :
var event = new Event('click');
playBtn.dispatchEvent(event);
EDIT
assuming you have :
let audioData = 'data:audio/wav;base64,..ᴅᴀᴛᴀ...'; // or the src path
you can use this function to trigger whenever you want without appending or create element to the DOM:
function playSound() {
let audioEl = document.createElement('audio');
audioEl.src = audioData;
let audioBtn = document.createElement('button');
audioBtn.addEventListener('click', () => audioEl.play(), false);
let event = new Event('click');
audioBtn.dispatchEvent(event);
}
usage :
just playSound()
EDIT 2
I re test my code and it does'nt work hum ... weird
I have used javascript Audio() before, but now I need to add some reverb effect in the audio and I am using reverb.js which uses the AudioContext api. I have the start property available, but no pause property? How do I pause or stop the audio??
Here is my code:
<script src="http://reverbjs.org/reverb.js"></script>
<script>
// 1) Setup your audio context (once) and extend with Reverb.js.
var audioContext = new (window.AudioContext || window.webkitAudioContext)();
reverbjs.extend(audioContext);
// 2) Load the impulse response; upon load, connect it to the audio output.
var reverbUrl = "http://reverbjs.org/Library/SaintLawrenceChurchMolenbeekWersbeekBelgium.m4a";
var reverbNode = audioContext.createReverbFromUrl(reverbUrl, function() {
reverbNode.connect(audioContext.destination);
});
// 3) Load a test sound; upon load, connect it to the reverb node.
var sourceUrl = "./sample.mp3";
var sourceNode = audioContext.createSourceFromUrl(sourceUrl, function() {
sourceNode.connect(reverbNode);
});
</script>
Play
Stop
Also, I tried using stop(), and it works, but when I fire start() after clicking on stop, the start() doesn't work. Can you you help me out with a solution??
You can use the suspend() and resume() methods of AudioContext to pause and resume your audio: https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/suspend
One way to implement this with a single button for play/pause/resume, would be to add a function that controls the player state. For example:
let started = false;
function pauseOrResume() {
if (!started) {
sourceNode.start();
started = true;
document.getElementById("pauseButton").innerHTML = 'Pause';
} else if (audioContext.state === 'running') {
audioContext.suspend().then(function () {
document.getElementById("pauseButton").innerHTML = 'Resume';
});
} else if (audioContext.state === 'suspended') {
audioContext.resume().then(function () {
document.getElementById("pauseButton").innerHTML = 'Pause';
});
}
}
And replace your existing "Play" button with:
<a id="pauseButton" href="javascript:pauseOrResume()">Play</a>
This does the following:
If the audio hasn't yet been started, the link will say "Play".
If the user clicks "Play", the audio will start playing and the text of the link will change to "Pause".
If the user clicks "Pause" while the audio is playing, it will be paused, and the text of the link will change to "Resume".
I have code that dynamically loads audio files from a directory. Right now they play/pause when a div is clicked. Here is my javascript doing that:
function get_list_of_files_from_html( html_string ){
var el = document.createElement( 'html' );
el.innerHTML = html_string;
var list_of_files = el.getElementsByTagName( 'a' );
var return_string ='<UL>';
for(var i=5; i < list_of_files.length ; i++){
var current_string = list_of_files[i];
var new_string =
current_string.toString().replace
(/http:\/\/www.website.com\/~user\/programming\//g,'');
var brand_new = new_string.replace('.mp3','');
return_string += '<div class="floating"
onclick="playAudio(\'audio_tag_id'+i+'\')" >'+brand_new+'<audio
id="audio_tag_id'+i+'"> <source src = "'+current_string+'"
type="audio/mpeg"></audio>';
return_string += '</div>';
}
return return_string;
}
function playAudio(tag_id){
var audio= document.getElementById(tag_id);
return audio.paused ? audio.play() : audio.pause();
}
I want to make a button that plays only like five seconds of each audio file and runs through them in order. Does anyone know how I would go about doing this?
You'll need to work asynchronously, so it's a ping-pong between the main code and a callback. Something like this:
// The click event handler
function onPlayClicked(event){
if (!window.HTMLAudioElement){
console.write("Error: no audio");
return;
}
// toggle the state of the playlist not the actual music player
isPlaying = !isPlaying;
if (isPlaying) startPlaying();
else resetList(); // if clicked while playing
}
// sets timer and plays current
function startPlaying(){
if (isPlaying){ // just checking that no one pressed the STOP in the meantime...
setTimout(done, 5000); // timer callback and miliseconds
playAudio();
}
}
// stops this song and starts next. Callback from timer
function done(){
if (nowPlaying == lastSongIndex(){
pauseAudio();
resetPlaylist();
return;
}
if (isPlaying){
pauseAudio();
nowPlaying++;
startPlaying();
}
// plays current audio
function playAudio(){
// Friendly advice: don't use getElementByTag. There may be other 'a's.
audioList = document.getElementById('audiolist');
audioURL = audioList[nowPlaying]; // nowPlaying advanced by done()
urlregex = '/http:\/\/www.website.com\/~user\/programming\//g';
audioData = audioUrl.remove(urlregex).replace('.mp3','');
player = document.getElementById('audioplayer');
player.src = audioData;
player.play();
}
function pauseAudio(){
player = document.getElementById('audioplayer');
player.pause();
}
function reset(){
pauseAudio();
nowPlaying = 0;
isPlaying = false;
// Unpress the button
}
// you can easily fill in the rest.
For understanding the audio control in HTML5 see this for an overview at w3schools, and this as an example on the same website.
Also note friendly remark: Javascript uses camelCase as a convention and not snake_case as in Python.
I am trying to stream video using links that expire every 2 minutes.
Basically, I use this function to replace the URL, and it works great:
function test(){
var videoFile = 'new.mp4';
var $video = $('#m video');
var curtime = $video[0].currentTime;
videoSrc = $('source', $video).attr('src', videoFile);
$video[0].load();
$video[0].currentTime = (curtime);
$video[0].play();
}
The question I have is how do I fire this function every time the video starts playing/after someone seeks in it? If i fire the ok(); function using a play event then it starts a loop since the function itself causes a play event.
Does anyone have any ideas on how to fix this in a good way?
The solution would be to register the play event once the video has actually started playing. That way it will react after a pause or a seek.
If you need to disable the event on other conditions then you simply disable the play event (as done in the start of the playing function)...
function test(){
var videoFile = 'trailer.mp4';
var $video = $('#video');
var curtime = $video[0].currentTime;
videoSrc = $('source', $video).attr('src', videoFile);
$video[0].load();
$video[0].currentTime = (curtime);
$video[0].play();
$video.on('playing', function () {
$video.off('play') // remove existing Play event if there is one
console.log("Play event bound")
$video.on('play', function () {
console.log("Video play. Current time of videoplay: " + $video[0].currentTime );
});
});
}
This question already has answers here:
How to tell if a <video> element is currently playing?
(7 answers)
Closed 1 year ago.
I've looked through a couple of questions to find out if an HTML5 element is playing, but can't find the answer. I've looked at the W3 documentation and it has an event named "playing" but I can't seem to get it to work.
This is my current code:
var stream = document.getElementsByTagName('video');
function pauseStream() {
if (stream.playing) {
for (var i = 0; i < stream.length; i++) {
stream[i].pause();
$("body > header").addClass("paused_note");
$(".paused_note").text("Stream Paused");
$('.paused_note').css("opacity", "1");
}
}
}
It seems to me like you could just check for !stream.paused.
Check my answer at How to tell if a <video> element is currently playing?: MediaElement does not have a property that tells if it is playing or not. But you could define a custom property for it.
Object.defineProperty(HTMLMediaElement.prototype, 'playing', {
get: function(){
return !!(this.currentTime > 0 && !this.paused && !this.ended && this.readyState > 2);
}
})
Now you can use it on video or audio elements like this:
if(document.querySelector('video').playing){
// Do anything you want to
}
Note : This answer was given in 2011. Please check the updated documentation on HTML5 video before proceeding.
If you just want to know whether the video is paused, use the flag stream.paused.
There is no property for a video element in getting its playing status. But there is one event "playing" which will be triggered when it starts to play. An Event called "ended" is also triggered when it stops playing.
So the solution is:
Declare one variable videoStatus.
Add event handlers for different events of video.
Update videoStatus using the event handlers.
Use videoStatus to identify the status of the video.
This page will give you a better idea about video events. Play the video on this page and see how the events are triggered.
http://www.w3.org/2010/05/video/mediaevents.html
jQuery(document).on('click', 'video', function(){
if (this.paused) {
this.play();
} else {
this.pause();
}
});
Add eventlisteners to your media element. Possible events that can be triggered are: Audio and video media events
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Html5 media events</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body >
<div id="output"></div>
<video id="myVideo" width="320" height="176" controls autoplay>
<source src="http://www.w3schools.com/tags/mov_bbb.mp4" type="video/mp4">
<source src="http://www.w3schools.com/tags/mov_bbb.ogg" type="video/ogg">
</video>
<script>
var media = document.getElementById('myVideo');
// Playing event
media.addEventListener("playing", function() {
$("#output").html("Playing event triggered");
});
// Pause event
media.addEventListener("pause", function() {
$("#output").html("Pause event triggered");
});
// Seeking event
media.addEventListener("seeking", function() {
$("#output").html("Seeking event triggered");
});
// Volume changed event
media.addEventListener("volumechange", function(e) {
$("#output").html("Volumechange event triggered");
});
</script>
</body>
</html>
Best approach:
function playPauseThisVideo(this_video_id) {
var this_video = document.getElementById(this_video_id);
if (this_video.paused) {
console.log("VIDEO IS PAUSED");
} else {
console.log("VIDEO IS PLAYING");
}
}
I encountered a similar problem where I was not able to add event listeners to the player until after it had already started playing, so #Diode's method unfortunately would not work. My solution was check if the player's "paused" property was set to true or not. This works because "paused" is set to true even before the video ever starts playing and after it ends, not just when a user has clicked "pause".
You can use 'playing' event listener =>
const video = document.querySelector('#myVideo');
video.addEventListener("playing", function () {
// Write Your Code
});
Here is what we are using at http://www.develop.com/webcasts to keep people from accidentally leaving the page while a video is playing or paused.
$(document).ready(function() {
var video = $("video#webcast_video");
if (video.length <= 0) {
return;
}
window.onbeforeunload = function () {
var htmlVideo = video[0];
if (htmlVideo.currentTime < 0.01 || htmlVideo.ended) {
return null;
}
return "Leaving this page will stop your video.";
};
}
a bit example
var audio = new Audio('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3')
if (audio.paused) {
audio.play()
} else {
audio.pause()
}
I just looked at the link #tracevipin added (http://www.w3.org/2010/05/video/mediaevents.html), and I saw a property named "paused".
I have ust tested it and it works just fine.
This is my code - by calling the function play() the video plays or pauses and the button image is changed.
By calling the function volume() the volume is turned on/off and the button image also changes.
function play() {
var video = document.getElementById('slidevideo');
if (video.paused) {
video.play()
play_img.src = 'img/pause.png';
}
else {
video.pause()
play_img.src = 'img/play.png';
}
}
function volume() {
var video = document.getElementById('slidevideo');
var img = document.getElementById('volume_img');
if (video.volume > 0) {
video.volume = 0
volume_img.src = 'img/volume_off.png';
}
else {
video.volume = 1
volume_img.src = 'img/volume_on.png';
}
}
I just did it very simply using onpause and onplay properties of the html video tag. Create some javascript function to toggle a global variable so that the page knows the status of the video for other functions.
Javascript below:
// onPause function
function videoPause() {
videoPlaying = 0;
}
// onPause function
function videoPlay() {
videoPlaying = 1;
}
Html video tag:
<video id="mainVideo" width="660" controls onplay="videoPlay();" onpause="videoPause();" >
<source src="video/myvideo.mp4" type="video/mp4">
</video>
than you can use onclick javascript to do something depending on the status variable in this case videoPlaying.
hope this helps...
My requirement was to click on the video and pause if it was playing or play if it was paused. This worked for me.
<video id="myVideo" #elem width="320" height="176" autoplay (click)="playIfPaused(elem)">
<source src="your source" type="video/mp4">
</video>
inside app.component.ts
playIfPaused(file){
file.paused ? file.play(): file.pause();
}
var video_switch = 0;
function play() {
var media = document.getElementById('video');
if (video_switch == 0)
{
media.play();
video_switch = 1;
}
else if (video_switch == 1)
{
media.pause();
video_switch = 0;
}
}
I just added that to the media object manually
let media = document.querySelector('.my-video');
media.isplaying = false;
...
if(media.isplaying) //do something
Then just toggle it when i hit play or pause.
a bit example when playing video
let v = document.getElementById('video-plan');
v.onplay = function() {
console.log('Start video')
};