I'm trying to move from Gulp to Webpack. In Gulp I have task which copies all files and folders from /static/ folder to /build/ folder. How to do the same with Webpack? Do I need some plugin?
Requiring assets using the file-loader module is the way webpack is intended to be used (source). However, if you need greater flexibility or want a cleaner interface, you can also copy static files directly using my copy-webpack-plugin (npm, Github). For your static to build example:
const CopyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
context: path.join(__dirname, 'your-app'),
plugins: [
new CopyWebpackPlugin({
patterns: [
{ from: 'static' }
]
})
]
};
Compatibility note: If you're using an old version of webpack like webpack#4.x.x, use copy-webpack-plugin#6.x.x. Otherwise use latest.
You don't need to copy things around, webpack works different than gulp. Webpack is a module bundler and everything you reference in your files will be included. You just need to specify a loader for that.
So if you write:
var myImage = require("./static/myImage.jpg");
Webpack will first try to parse the referenced file as JavaScript (because that's the default). Of course, that will fail. That's why you need to specify a loader for that file type. The file- or url-loader for instance take the referenced file, put it into webpack's output folder (which should be build in your case) and return the hashed url for that file.
var myImage = require("./static/myImage.jpg");
console.log(myImage); // '/build/12as7f9asfasgasg.jpg'
Usually loaders are applied via the webpack config:
// webpack.config.js
module.exports = {
...
module: {
loaders: [
{ test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/, loader: "file" }
]
}
};
Of course you need to install the file-loader first to make this work.
If you want to copy your static files you can use the file-loader in this way :
for html files :
in webpack.config.js :
module.exports = {
...
module: {
loaders: [
{ test: /\.(html)$/,
loader: "file?name=[path][name].[ext]&context=./app/static"
}
]
}
};
in your js file :
require.context("./static/", true, /^\.\/.*\.html/);
./static/ is relative to where your js file is.
You can do the same with images or whatever.
The context is a powerful method to explore !!
One advantage that the aforementioned copy-webpack-plugin brings that hasn't been explained before is that all the other methods mentioned here still bundle the resources into your bundle files (and require you to "require" or "import" them somewhere). If I just want to move some images around or some template partials, I don't want to clutter up my javascript bundle file with useless references to them, I just want the files emitted in the right place. I haven't found any other way to do this in webpack. Admittedly it's not what webpack originally was designed for, but it's definitely a current use case.
(#BreakDS I hope this answers your question - it's only a benefit if you want it)
Webpack 5 adds Asset Modules which are essentially replacements for common file loaders. I've copied a relevant portion of the documentation below:
asset/resource emits a separate file and exports the URL. Previously achievable by using file-loader.
asset/inline exports a data URI of the asset. Previously achievable by using url-loader.
asset/source exports the source code of the asset. Previously achievable by using raw-loader.
asset automatically chooses between exporting a data URI and emitting a separate file. Previously achievable by using url-loader with asset size limit.
To add one in you can make your config look like so:
// webpack.config.js
module.exports = {
...
module: {
rules: [
{
test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/,
type: "asset/resource"
}
]
}
};
To control how the files get output, you can use templated paths.
In the config you can set the global template here:
// webpack.config.js
module.exports = {
...
output: {
...
assetModuleFilename: '[path][name].[hash][ext][query]'
}
}
To override for a specific set of assets, you can do this:
// webpack.config.js
module.exports = {
...
module: {
rules: [
{
test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/,
type: "asset/resource"
generator: {
filename: '[path][name].[hash][ext][query]'
}
}
]
}
};
The provided templating will result in filenames that look like build/images/img.151cfcfa1bd74779aadb.png. The hash can be useful for cache busting etc. You should modify to your needs.
Above suggestions are good. But to try to answer your question directly I'd suggest using cpy-cli in a script defined in your package.json.
This example expects node to somewhere on your path. Install cpy-cli as a development dependency:
npm install --save-dev cpy-cli
Then create a couple of nodejs files. One to do the copy and the other to display a checkmark and message.
copy.js
#!/usr/bin/env node
var shelljs = require('shelljs');
var addCheckMark = require('./helpers/checkmark');
var path = require('path');
var cpy = path.join(__dirname, '../node_modules/cpy-cli/cli.js');
shelljs.exec(cpy + ' /static/* /build/', addCheckMark.bind(null, callback));
function callback() {
process.stdout.write(' Copied /static/* to the /build/ directory\n\n');
}
checkmark.js
var chalk = require('chalk');
/**
* Adds mark check symbol
*/
function addCheckMark(callback) {
process.stdout.write(chalk.green(' ✓'));
callback();
}
module.exports = addCheckMark;
Add the script in package.json. Assuming scripts are in <project-root>/scripts/
...
"scripts": {
"copy": "node scripts/copy.js",
...
To run the sript:
npm run copy
The way I load static images and fonts:
module: {
rules: [
....
{
test: /\.(jpe?g|png|gif|svg)$/i,
/* Exclude fonts while working with images, e.g. .svg can be both image or font. */
exclude: path.resolve(__dirname, '../src/assets/fonts'),
use: [{
loader: 'file-loader',
options: {
name: '[name].[ext]',
outputPath: 'images/'
}
}]
},
{
test: /\.(woff(2)?|ttf|eot|svg|otf)(\?v=\d+\.\d+\.\d+)?$/,
/* Exclude images while working with fonts, e.g. .svg can be both image or font. */
exclude: path.resolve(__dirname, '../src/assets/images'),
use: [{
loader: 'file-loader',
options: {
name: '[name].[ext]',
outputPath: 'fonts/'
},
}
]
}
Don't forget to install file-loader to have that working.
You can write bash in your package.json:
# package.json
{
"name": ...,
"version": ...,
"scripts": {
"build": "NODE_ENV=production npm run webpack && cp -v <this> <that> && echo ok",
...
}
}
Most likely you should use CopyWebpackPlugin which was mentioned in kevlened answer. Alternativly for some kind of files like .html or .json you can also use raw-loader or json-loader. Install it via npm install -D raw-loader and then what you only need to do is to add another loader to our webpack.config.js file.
Like:
{
test: /\.html/,
loader: 'raw'
}
Note: Restart the webpack-dev-server for any config changes to take effect.
And now you can require html files using relative paths, this makes it much easier to move folders around.
template: require('./nav.html')
I was stuck here too. copy-webpack-plugin worked for me.
However, 'copy-webpack-plugin' was not necessary in my case (i learned later).
webpack ignores root paths
example
<img src="/images/logo.png'>
Hence, to make this work without using 'copy-webpack-plugin'
use '~' in paths
<img src="~images/logo.png'>
'~' tells webpack to consider 'images' as a module
note:
you might have to add the parent directory of images directory in
resolve: {
modules: [
'parent-directory of images',
'node_modules'
]
}
Visit https://vuejs-templates.github.io/webpack/static.html
The webpack config file (in webpack 2) allows you to export a promise chain, so long as the last step returns a webpack config object. See promise configuration docs. From there:
webpack now supports returning a Promise from the configuration file. This allows to do async processing in you configuration file.
You could create a simple recursive copy function that copies your file, and only after that triggers webpack. E.g.:
module.exports = function(){
return copyTheFiles( inpath, outpath).then( result => {
return { entry: "..." } // Etc etc
} )
}
lets say all your static assets are in a folder "static" at the root level and you want copy them to the build folder maintaining the structure of subfolder, then
in your entry file) just put
//index.js or index.jsx
require.context("!!file?name=[path][name].[ext]&context=./static!../static/", true, /^\.\/.*\.*/);
In my case I used webpack for a wordpress plugin to compress js files, where the plugin files are already compressed and need to skip from the process.
optimization: {
minimize: false,
},
externals: {
"jquery": "jQuery",
},
entry: glob.sync('./js/plugin/**.js').reduce(function (obj, el) {
obj[path.parse(el).name] = el;
return obj
}, {}),
output: {
path: path.resolve(__dirname, './js/dist/plugin'),
filename: "[name].js",
clean: true,
},
That used to copy the js file as it is to the build folder. Using any other methods like file-loader and copy-webpack create issues with that.
Hope it will help someone.
Related
I'm trying to move from Gulp to Webpack. In Gulp I have task which copies all files and folders from /static/ folder to /build/ folder. How to do the same with Webpack? Do I need some plugin?
Requiring assets using the file-loader module is the way webpack is intended to be used (source). However, if you need greater flexibility or want a cleaner interface, you can also copy static files directly using my copy-webpack-plugin (npm, Github). For your static to build example:
const CopyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
context: path.join(__dirname, 'your-app'),
plugins: [
new CopyWebpackPlugin({
patterns: [
{ from: 'static' }
]
})
]
};
Compatibility note: If you're using an old version of webpack like webpack#4.x.x, use copy-webpack-plugin#6.x.x. Otherwise use latest.
You don't need to copy things around, webpack works different than gulp. Webpack is a module bundler and everything you reference in your files will be included. You just need to specify a loader for that.
So if you write:
var myImage = require("./static/myImage.jpg");
Webpack will first try to parse the referenced file as JavaScript (because that's the default). Of course, that will fail. That's why you need to specify a loader for that file type. The file- or url-loader for instance take the referenced file, put it into webpack's output folder (which should be build in your case) and return the hashed url for that file.
var myImage = require("./static/myImage.jpg");
console.log(myImage); // '/build/12as7f9asfasgasg.jpg'
Usually loaders are applied via the webpack config:
// webpack.config.js
module.exports = {
...
module: {
loaders: [
{ test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/, loader: "file" }
]
}
};
Of course you need to install the file-loader first to make this work.
If you want to copy your static files you can use the file-loader in this way :
for html files :
in webpack.config.js :
module.exports = {
...
module: {
loaders: [
{ test: /\.(html)$/,
loader: "file?name=[path][name].[ext]&context=./app/static"
}
]
}
};
in your js file :
require.context("./static/", true, /^\.\/.*\.html/);
./static/ is relative to where your js file is.
You can do the same with images or whatever.
The context is a powerful method to explore !!
One advantage that the aforementioned copy-webpack-plugin brings that hasn't been explained before is that all the other methods mentioned here still bundle the resources into your bundle files (and require you to "require" or "import" them somewhere). If I just want to move some images around or some template partials, I don't want to clutter up my javascript bundle file with useless references to them, I just want the files emitted in the right place. I haven't found any other way to do this in webpack. Admittedly it's not what webpack originally was designed for, but it's definitely a current use case.
(#BreakDS I hope this answers your question - it's only a benefit if you want it)
Webpack 5 adds Asset Modules which are essentially replacements for common file loaders. I've copied a relevant portion of the documentation below:
asset/resource emits a separate file and exports the URL. Previously achievable by using file-loader.
asset/inline exports a data URI of the asset. Previously achievable by using url-loader.
asset/source exports the source code of the asset. Previously achievable by using raw-loader.
asset automatically chooses between exporting a data URI and emitting a separate file. Previously achievable by using url-loader with asset size limit.
To add one in you can make your config look like so:
// webpack.config.js
module.exports = {
...
module: {
rules: [
{
test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/,
type: "asset/resource"
}
]
}
};
To control how the files get output, you can use templated paths.
In the config you can set the global template here:
// webpack.config.js
module.exports = {
...
output: {
...
assetModuleFilename: '[path][name].[hash][ext][query]'
}
}
To override for a specific set of assets, you can do this:
// webpack.config.js
module.exports = {
...
module: {
rules: [
{
test: /\.(jpe?g|gif|png|svg|woff|ttf|wav|mp3)$/,
type: "asset/resource"
generator: {
filename: '[path][name].[hash][ext][query]'
}
}
]
}
};
The provided templating will result in filenames that look like build/images/img.151cfcfa1bd74779aadb.png. The hash can be useful for cache busting etc. You should modify to your needs.
Above suggestions are good. But to try to answer your question directly I'd suggest using cpy-cli in a script defined in your package.json.
This example expects node to somewhere on your path. Install cpy-cli as a development dependency:
npm install --save-dev cpy-cli
Then create a couple of nodejs files. One to do the copy and the other to display a checkmark and message.
copy.js
#!/usr/bin/env node
var shelljs = require('shelljs');
var addCheckMark = require('./helpers/checkmark');
var path = require('path');
var cpy = path.join(__dirname, '../node_modules/cpy-cli/cli.js');
shelljs.exec(cpy + ' /static/* /build/', addCheckMark.bind(null, callback));
function callback() {
process.stdout.write(' Copied /static/* to the /build/ directory\n\n');
}
checkmark.js
var chalk = require('chalk');
/**
* Adds mark check symbol
*/
function addCheckMark(callback) {
process.stdout.write(chalk.green(' ✓'));
callback();
}
module.exports = addCheckMark;
Add the script in package.json. Assuming scripts are in <project-root>/scripts/
...
"scripts": {
"copy": "node scripts/copy.js",
...
To run the sript:
npm run copy
The way I load static images and fonts:
module: {
rules: [
....
{
test: /\.(jpe?g|png|gif|svg)$/i,
/* Exclude fonts while working with images, e.g. .svg can be both image or font. */
exclude: path.resolve(__dirname, '../src/assets/fonts'),
use: [{
loader: 'file-loader',
options: {
name: '[name].[ext]',
outputPath: 'images/'
}
}]
},
{
test: /\.(woff(2)?|ttf|eot|svg|otf)(\?v=\d+\.\d+\.\d+)?$/,
/* Exclude images while working with fonts, e.g. .svg can be both image or font. */
exclude: path.resolve(__dirname, '../src/assets/images'),
use: [{
loader: 'file-loader',
options: {
name: '[name].[ext]',
outputPath: 'fonts/'
},
}
]
}
Don't forget to install file-loader to have that working.
You can write bash in your package.json:
# package.json
{
"name": ...,
"version": ...,
"scripts": {
"build": "NODE_ENV=production npm run webpack && cp -v <this> <that> && echo ok",
...
}
}
Most likely you should use CopyWebpackPlugin which was mentioned in kevlened answer. Alternativly for some kind of files like .html or .json you can also use raw-loader or json-loader. Install it via npm install -D raw-loader and then what you only need to do is to add another loader to our webpack.config.js file.
Like:
{
test: /\.html/,
loader: 'raw'
}
Note: Restart the webpack-dev-server for any config changes to take effect.
And now you can require html files using relative paths, this makes it much easier to move folders around.
template: require('./nav.html')
I was stuck here too. copy-webpack-plugin worked for me.
However, 'copy-webpack-plugin' was not necessary in my case (i learned later).
webpack ignores root paths
example
<img src="/images/logo.png'>
Hence, to make this work without using 'copy-webpack-plugin'
use '~' in paths
<img src="~images/logo.png'>
'~' tells webpack to consider 'images' as a module
note:
you might have to add the parent directory of images directory in
resolve: {
modules: [
'parent-directory of images',
'node_modules'
]
}
Visit https://vuejs-templates.github.io/webpack/static.html
The webpack config file (in webpack 2) allows you to export a promise chain, so long as the last step returns a webpack config object. See promise configuration docs. From there:
webpack now supports returning a Promise from the configuration file. This allows to do async processing in you configuration file.
You could create a simple recursive copy function that copies your file, and only after that triggers webpack. E.g.:
module.exports = function(){
return copyTheFiles( inpath, outpath).then( result => {
return { entry: "..." } // Etc etc
} )
}
lets say all your static assets are in a folder "static" at the root level and you want copy them to the build folder maintaining the structure of subfolder, then
in your entry file) just put
//index.js or index.jsx
require.context("!!file?name=[path][name].[ext]&context=./static!../static/", true, /^\.\/.*\.*/);
In my case I used webpack for a wordpress plugin to compress js files, where the plugin files are already compressed and need to skip from the process.
optimization: {
minimize: false,
},
externals: {
"jquery": "jQuery",
},
entry: glob.sync('./js/plugin/**.js').reduce(function (obj, el) {
obj[path.parse(el).name] = el;
return obj
}, {}),
output: {
path: path.resolve(__dirname, './js/dist/plugin'),
filename: "[name].js",
clean: true,
},
That used to copy the js file as it is to the build folder. Using any other methods like file-loader and copy-webpack create issues with that.
Hope it will help someone.
We have a SDK project witch is depended by another two projects.
When we want to build whole application, firstly, we need to build SDK project and upload it. Then we can build another two projects after run npm install.
This time I want to add a script for developer. When I run the script in SDK project it I can save the built output files to another projects node_modules.
Here is my code.
package.json file:
{
...
"scripts": {
"build:dev": "webpack --mode=development",
...
}
...
}
webpack.config.js file:
let config = {
...
module: {
rules: [
{
test:/\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/
}
]
}
...
}
module.exports = (env, argv) => {
if(argv.mode === 'development') {
// We put all the projects in one repo
config.output.path = path.resolve(__dirname,'../another-project/node_modules/sdk/dist/bundle')
}
}
And at last we set outDir in tsconfig.json.
The problem is:
How to change the output file path for typescript declaration files by WebPack arguments?
How to save all the file to two places one time?
I figure out the last problem by using webpack -env xxx && webpack -env xxx. I just run script twice, maybe someone has better idear.
Now just one qusetion:
How to set the output file path for typescript declaration files dynamically?
webpack.config.js file:
let config = {
...,
module: {
rules: [
{
test:/\.tsx?$/,
use: 'ts-loader',
options: {
configFile: "tsconfig.server.json"
}
}
]
},
...
}
Then I can change configFlie in webpack module.
https://webpack.js.org/configuration/output/
module.exports = {
...
output: {
filename: "lib.js"
}
...
Configuring the out dir in typescript will not help you because webpack is the one responsible for compilation and will only use typescript for compilation after outputting the files itself.
I have a file in my project called test.js
I don't import/require it anywhere which means my webpack won't call babel-loader for that js file.
Question: what I want is to move test.js into /dist folder, but as a compiled/transpiled. What's the best practice for it?
What I tried: I tried to use a copy-webpack-plugin and use its transform parameters before copying the file, but I can't seem to find the good babel package.
{
from: 'test.js',
to: '/dist/test.js',
transform(content, path) {
//what do I write here?
},
}
The simplest approach I could think about is to use several entry points like this:
{
entry: {
a: "./your-main-stuff",
b: "./your-single-file",
},
output: {
path: path.join(__dirname, "dist"),
filename: "[name].js"
}
}
which will create your a.js main bundle and b.js file in __dirname/dist folder both transpiled provided you used corresponding loader(s).
And from copy-webpack-plugin docs section:
webpack-copy-plugin is not designed to copy files generated from the
build process; rather, it is to copy files that already exist in the
source tree, as part of the build process.
so it seems to be difficult (if possible) making it move transpiled files.
Update. If you want to output files into different folders w/o changing your src folder, additonal tools needed. For your case (just 1 file) I would write a simple script and add it into package.json script section combined with webpack call like:
"scripts": {
"dev": "webpack && babel path-to-script.js --out-file path-to-script-compiled.js"
}
Just like in the previous answer, initially I went with the "scripts" entry in package.json that runs babel. But for a number of reasons I wanted to use webpack 5 to do the job. So after failing with webpack-copy-plugin and a good amount of digging around I came to this solution:
let config = {
entry: [
glob.sync(srcDir + '/**/*.js') // get all .js files from the source dir
],
output : {
filename : '[name].rem.js', // webpack wants to bundle - it can bundle here ;)
path: outDir
},
resolve: {
alias: {
'app': appDir
}
},
plugins: [
new RemoveEmptyScriptsPlugin({extensions: ['js'], scriptExtensions: /\.rem\.js/}) // for all .js source files that get bundled remove the bundle .rem.js file
],
module: {
rules:[{
test: /\.jsx?$/,
type: 'asset/resource', // get webpack to take it out instead of bundling
generator: {
filename: ({filename}) => filename // return full file name so directory structure is preserved
},
use: {
loader: 'babel-loader',
options: {
targets: { node: 16 },
presets: [
['#babel/preset-env', { modules: 'commonjs' /* transpile import/export */}],
]
}
}
}]
}
};
// Since the code does not go through the full pipeline and imports are not getting resolved, aliases will remain in the code.
// To resolve them it takes to hack the aliases object into the babel config
config.module.rules[0].use.options.plugins.push(['babel-plugin-webpack-alias-7', {config: {resolve: {alias: config.resolve.alias}}}];
And it does a good job but beware that it takes to use the patched versions of the two plugins (unless the patches have been merged already)!
So right now I'm working with a prototype where we're using a combination between webpack (for building .tsx files and copying .html files) and webpack-dev-server for development serving. As you can assume we are also using React and ReactDOM as a couple of library dependencies as well. Our current build output is the following structure:
dist
-favicon.ico
-index.html
-main.js
-main.js.map // for source-mapping between tsx / js files
This places ALL of the modules (including library dependencies into on big bundled file). I want the end result to look like this:
dist
-favicon.ico
-index.html
-appName.js
-appName.min.js
-react.js
-react.min.js
-reactDOM.js
-reactDOM.min.js
I have references to each of the libraries in index.html and in import statements in the .tsx files. So my question is this...
How do I go from webpack producing this gigantic bundled .js file to individual .js files (libraries included, without having to specify each individually)? **Bonus: I know how to do prod/dev environment flags, so how do I just minify those individual files (again without bundling them)?
current webpack.config:
var webpack = require("webpack"); // Assigning node package of webpack dependency to var for later utilization
var path = require("path"); // // Assigning node package of path dependency to var for later utilization
module.exports = {
entry: [
"./wwwroot/app/appName.tsx", // Starting point of linking/compiling Typescript and dependencies, will need to add separate entry points in case of not deving SPA
"./wwwroot/index.html", // Starting point of including HTML and dependencies, will need to add separate entry points in case of not deving SPA
"./wwwroot/favicon.ico" // Input location for favicon
],
output: {
path: "./dist/", // Where we want to host files in local file directory structure
publicPath: "/", // Where we want files to appear in hosting (eventual resolution to: https://localhost:4444/)
filename: "appName.js" // What we want end compiled app JS file to be called
},
// Enable sourcemaps for debugging webpack's output.
devtool: "source-map",
devServer: {
contentBase: './dist', // Copy and serve files from dist folder
port: 4444, // Host on localhost port 4444
// https: true, // Enable self-signed https/ssl cert debugging
colors: true // Enable color-coding for debugging (VS Code does not currently emit colors, so none will be present there)
},
resolve: {
// Add '.ts' and '.tsx' as resolvable extensions.
extensions: [
"",
".ico",
".js",
".ts",
".tsx",
".web.js",
".webpack.js"
]
},
module: {
loaders: [
// This loader copies the index.html file & favicon.ico to the output directory.
{
test: /\.(html|ico)$/,
loader: 'file?name=[name].[ext]'
},
// All files with a '.ts' or '.tsx' extension will be handled by 'ts-loader'.
{
test: /\.tsx?$/,
loaders: ["ts-loader"]
}
],
preLoaders: [
// All output '.js' files will have any sourcemaps re-processed by 'source-map-loader'.
{
test: /\.js$/,
loader: "source-map-loader"
}
]
},
// When importing a module whose path matches one of the following, just
// assume a corresponding global variable exists and use that instead.
// This is important because it allows us to avoid bundling all of our
// dependencies, which allows browsers to cache those libraries between builds.
// externals: {
// "react": "React",
// "react-dom": "ReactDOM",
// "redux": "Redux"
// }
};
Change the output setting to be name driven e.g.
entry: {
dash: 'app/dash.ts',
home: 'app/home.ts',
},
output: {
path: './public',
filename: 'build/[name].js',
sourceMapFilename: 'build/[name].js.map'
},
To expand upon #basarat's answer, you can use the glob package from node's standard library to build the "entry" config:
const glob = require("glob");
module.exports = [
{
target: "node",
entry: glob.sync("./src/**/*.test.{ts,tsx}").reduce((acc, file) => {
acc[file.replace(/^\.\/src\//, "")] = file;
return acc;
}, {}),
output: {
filename: "[name].js",
chunkFilename: "[name]-[id].js",
path: __dirname + "/dist"
},
//...
}
];
This builds files with the same name as their source, replacing .ts and .tsx with .js.
OPs answer copied out of the question
Ended up finding a solution that fit my needs, although, again, in that webpack-y way, requires some additional configuration. Still would like to make it a little more dynamic, but will perfect this at a later point in time. The resolution I was looking for was the ability to "chunk" common modules, but I stated it as filename given "entry"-points provided in webpack. I didn't mind some files being combined, where it made sense, but wanted overall files to be at a component-level given the project wasn't a SPA (single page application).
The additional code ended up being:
plugins: [
new webpack.optimize.CommonsChunkPlugin({ // This plugin is for extracting and created "chunks" (extracted parts of the code that are common and aren't page specific)
// One of these instances of plugins needs to be specified for EACH chunk file output desired
filename: "common.js", // Filename for this particular set of chunks to be stored
name: "common", // Entry point name given for where to pull all of the chunks
minChunks: 3 // Minimum number of chunks to be created
})
]
I also had to parameterize the entry points (see below for example), by variable name so that I could assign react, react-dom, and redux modules to common.js file.
entry: {
main: "./wwwroot/app/appName.tsx", // Starting point of linking/compiling Typescript and dependencies, will need to add separate entry points in case of not deving SPA
index: "./wwwroot/index.html", // Starting point of including HTML and dependencies, will need to add separate entry points in case of not deving SPA
favicon: "./wwwroot/favicon.ico", // Input location for favicon
common: [ "react", "react-dom", "redux" ] // All of the "chunks" to extract and place in common file for faster loading of common libraries between pages
},
I'm trying to get tinymce recognized by webpack. It sets a property named tinymce on window, so evidently one option is to require() it using syntax like this (described at the bottom of the EXPORTING section of the webpack docs):
require("imports?window=>{}!exports?window.XModule!./file.js
But in this example, how is ./file.js resolved? I installed tinymce via npm, and I can't figure out how to specify the right path to the tinymce.js file.
Regardless, I'd rather handle this in my configuration and be able to just require('tinymce') if possible, so I've installed exports-loader and added the following to my configuration (based on this discussion):
module: {
loaders: [
{
test: /[\/]tinymce\.js$/,
loader: 'exports?tinymce'
}
]
}
Unfortunately this isn't working. What's wrong with my configuration?
The tinymce module on npm can't be required directly, but contains 4 different distributions of the library. Namely:
tinymce/tinymce.js
tinymce/tinymce.min.js
tinymce/tinymce.jquery.js
tinymce/tinymce.jquery.min.js
To be able to do require('tinymce') in your code, you can add an alias in your webpack config, as well as a custom loader for your distribution of choice.
resolve: {
alias: {
// require('tinymce') will do require('tinymce/tinymce')
tinymce: 'tinymce/tinymce',
},
},
module: {
loaders: [
{
// Only apply on tinymce/tinymce
include: require.resolve('tinymce/tinymce'),
// Export window.tinymce
loader: 'exports?window.tinymce',
},
],
},
Where you can replace tinymce/tinymce with your distribution of choice.
Just like #cchamberlain I ended up using script loader for tinymce, but to load the plugins and other resources that were not required by default I used CopyWebpackPlugin instead of ES6 for more configurable solution.
var copyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
//...
plugins: [
new copyWebpackPlugin([
{ from: './node_modules/tinymce/plugins', to: './plugins' },
{ from: './node_modules/tinymce/themes', to: './themes' },
{ from: './node_modules/tinymce/skins', to: './skins' }
])
]
};
I was able to integrate tinyMCE in my Angular 2/TypeScript based project by using the imports-loader and exports-loader and the copy-webpack-plugin.
First ensure that the necessary dependencies are available and part of the packages.json file of your project:
npm i tinymce --save
npm i exports-loader --save-dev
npm i imports-loader --save-dev
npm i copy-webpack-plugin --save-dev
Then add the required loader to the loaders-section of your webpack configuration:
loaders: [
{
test: require.resolve('tinymce/tinymce'),
loaders: [
'imports?this=>window',
'exports?window.tinymce'
]
},
{
test: /tinymce\/(themes|plugins)\//,
loaders: [
'imports?this=>window'
]
}]
To make the copyWebpackPlugin available in your webpack configuration, import it in the header part of the webpack configuration file:
var copyWebpackPlugin = require('copy-webpack-plugin');
And, as Petri Ryhänen commented, add the following entry to the plugins-section of your webpack configuration:
plugins: [
new copyWebpackPlugin([
{ from: './node_modules/tinymce/plugins', to: './plugins' },
{ from: './node_modules/tinymce/themes', to: './themes' },
{ from: './node_modules/tinymce/skins', to: './skins' }
])
]
This step ensures that (required) addons of tinyMCE are also available in your webpack.
Finally to import tinyMCE in your Angular 2 component file, add
require('tinymce')
declare var tinymce: any;
to the import section and tinyMCE is ready to use.
I got this to work similar to how I bundle React to ensure I don't get two separate instances in DOM. I had some issues with imports / exports / expose loaders so instead I used script-loader.
In my setup I have a commons chunk that I use strictly for vendors (React / tinymce).
entry: { 'loading': '../src/app/entry/loading'
, 'app': '../src/app/entry/app'
, 'timeout': '../src/app/entry/timeout'
, 'commons': [ 'expose?React!react'
, 'expose?ReactDOM!react-dom'
, 'script!tinymce/tinymce.min.js'
]
}
This is working for me the same way that including the script from CDN would work however I now had errors because it could not find my themes / plugins / skins paths from my node_modules location. It was looking for them at paths /assets/plugins, /assets/themes, /assets/skins (I use webpack public path /assets/).
I resolved the second issue by mapping express to serve these two routes statically like so (es6):
const NODE_MODULES_ROOT = path.resolve(__dirname, 'node_modules')
const TINYMCE_PLUGINS_ROOT = path.join(NODE_MODULES_ROOT, 'tinymce/plugins')
const TINYMCE_THEMES_ROOT = path.join(NODE_MODULES_ROOT, 'tinymce/themes')
const TINYMCE_SKINS_ROOT = path.join(NODE_MODULES_ROOT, 'tinymce/skins')
router.use('/assets/plugins', express.static(TINYMCE_PLUGINS_ROOT))
router.use('/assets/themes', express.static(TINYMCE_THEMES_ROOT))
router.use('/assets/skins', express.static(TINYMCE_SKINS_ROOT))
After doing this window.tinymce / window.tinyMCE are both defined and functions same as CDN.
As an addition to this answer (thanks to Petri Ryhänen), I want to add my copyWebpackPlugin and tinymce.init() configuration adjustments.
new copyWebpackPlugin([{
context: './node_modules/tinymce/skins/lightgray',
from: './**/*',
to: './tinymce/skin',
}]),
With this configuration you will get all skin files in {output}/tinymce/skin folder.
Then you can initialize tinymce like this:
import tinymce from 'tinymce/tinymce';
// A theme is also required
import 'tinymce/themes/modern/theme'; // you may change to 'inlite' theme
// Any plugins you want to use has to be imported
import 'tinymce/plugins/advlist/plugin';
// ... possibly other plugins
// Then anywhere in this file you can:
tinymce.init({
// ... possibly other options
skin_url: '/tinymce/skin', // <-- !!! here we tell tinymce where
// to load skin files from
// ... possibly other options
});
With this I have both development and production builds working normally.
We use TinyMCE jQuery 4.1.6 and the accepted answer did not work for us because window seems to be used in other locations by TinyMCE (e.g. window.setTimeout). Also, document not being shimmed seemed to cause problems.
This works for us:
alias: {
'tinymce': 'tinymce/tinymce.jquery.js'
}
module: {
loaders: [
{
test: /tinymce\/tinymce\.jquery\.js/,
loader: 'imports?document=>window.document,this=>window!exports?window.tinymce'
}
]
}
Load your plugins like this:
{
test: /tinymce\/plugins/,
loader: 'imports?tinymce,this=>{tinymce:tinymce}'
}