Socket.io falling back to XHR polling - javascript

I have a Express, Node and Socket.io application, when I inspect Network, I can see Socket is falling back to XHR reuqests rather than WebSockets.
Am I missing something obvious?
In my console I see, in my Networks tab I see no WebSocket, just XHR requests to socket.io:
WebSocket connection to 'ws://localhost/socket.io/?EIO=3&transport=websocket&sid=lVFuwHcH-XPm8zHhAAAA' failed: Error in connection establishment: net::ERR_SOCKS_CONNECTION_FAILED
Server Code:
var app = express(),
http = require('http').Server(app),
io = require('socket.io')(http),
io.on("connection", function (socket) {
var interval = setInterval(function () {
if(nt == ""){
socket.emit("message", {"data": "<strong>Waiting for data...</strong>"});
}else{
socket.emit("data", {
"mediumLoadTime": nt.mediumPageLoad(),
"firstLoadTime": nt.times[0],
"lastLoadTime": nt.times[nt.times.length-1],
//"times": nt.times,
"requests": nt.reqMade.toString(),
"success": nt.successful.toString(),
"error": nt.error.toString(),
"virtualusers": nt.virtualUsers.toString(),
"host": nt.options.host.toString(),
});
}
}, 10);
socket.on("disconnect", function () {
clearInterval(interval);
});
});
Client:
var socket = io();
socket.on('data', function (data) {
console.log(data);
});
In my view I require <script src="https://cdn.socket.io/socket.io-1.2.0.js"></script>

Related

Can't make a websocket connection between react client and express server

I'm trying to make a connection between a react client and an express server with websockets. Every time I try this i get an error. I think I'm missing something.
Server code:
var http = require('http');
var ws = require('ws');
var theHttpServer = http.createServer();
var theWebSocketServer = new ws.Server({
server: theHttpServer,
verifyClient: true
});
theHttpServer.on('request', app);
theHttpServer.listen(9000,
function () {
console.log("The Server is lisening on port 9000.")
});
theWebSocketServer.on('connection', function connection(msg) {
console.log("CONNECTION CREATED");
websocket.on('message', function incoming(message) {
});
});
Client code:
let wsConnection = new WebSocket("ws://localhost:9000");
wsConnection.onopen = function(eventInfo) {
console.log("Socket connection is open!");
}
The error:
if (!this.options.verifyClient(info)) return abortHandshake(socket, 401);
^
TypeError: this.options.verifyClient is not a function
You're passing verifyClient as a boolean, not a function. What you would maybe want to do is change this to:
function verifyClient(info) {
// ...Insert your validation code here
};
var theWebSocketServer = new ws.Server({
server: theHttpServer,
verifyClient: verifyClient
});

How can i send data from a UDP server to a browser?

I try to make an application that receives from a third part application UDP packets.
I try to create a server UDP in NodeJS, but now when I receive the data I don't know how can I show it in a browser windows.
I explain better...my application receives data via udp in real time, the server processes them and should show them real time on a web page.
This is my code for UDP server in NodeJS:
const dgram = require('dgram');
const server = dgram.createSocket('udp4');
server.on('error', (err) => {
console.log(`server error:\n${err.stack}`);
server.close();
});
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
console.log(` messaggio ricevuto ${msg}`);
});
server.on('listening', () => {
const address = server.address();
console.log(`server listening ${address.address}:${address.port}`);
});
server.bind({
adress:'127.0.0.1',
port:'41234'
});
// server listening address :41234
Thanks a lot for the reply
welcome to SO!
You could do something like below...
// Open a connection
var socket = new WebSocket('ws://localhost:41234/');
// When a connection is made
socket.onopen = function() {
console.log('Opened connection 🎉');
// send data to the server
var json = JSON.stringify({ message: 'Hello 👋' });
socket.send(json);
}
// When data is received
socket.onmessage = function(event) {
console.log(event.data);
}
// A connection could not be made
socket.onerror = function(event) {
console.log(event);
}
// A connection was closed
socket.onclose = function(code, reason) {
console.log(code, reason);
}
// Close the connection when the window is closed
window.addEventListener('beforeunload', function() {
socket.close();
});
This link should give you more info : https://www.sitepoint.com/real-time-apps-websockets-server-sent-events/ (above snippet is taken from this link)
You need a web server to send data to browser.
This link https://socket.io/get-started/chat will help you create a webserver.
You could send the message received on UDP port to the websocket as below
server.on('message', (msg, rinfo) => {
socket.emit('sendData', msg);
});

ember-cli-mirage redirects socket.io client, which is injected in mirage

the issue that occurs here, is that, when i connect between sample socekt.io client with this socket.io server by node.js ( just running two terminals and opening socket connection between client and server)
I have no problems. But, when I am trying to inject this socket.io-client into my Ember.js application, precisely to ember-cli-mirage it redirects my client from given address : ( 'http: //localhost:8080') to something like http: //localhost:8080/socket.io/?EIO=3&transport=polling&.....
also Mirage displays me an error that I cannot handle, even by setting up precise namespace, routing the wsClient.connect() method or calling this.passthrough() , before calling wsClient.connect() .
I also paste the the screenshot of error from inspect console in browser:
error image
Do you have any idea how to resolve this problem? Thank you in advance and I also hope that the topic is not duplicated.
// server.js
var app = require('http').createServer(handler);
var io = require('socket.io')(app);
app.listen(8080);
function handler(req, res) {
res.writeHead(200);
res.end('default.index');
}
var rooms = {
'room1': [
],
'room2': [
]
};
io.on('connection', function(socket) {
console.log('client connected');
socket.on('join', function(roomName) {
rooms[roomName].push(socket.id);
socket.join(roomName);
});
socket.on('leave', function(roomName) {
var toRemove = rooms[roomName].indexOf(socket.id);
rooms[roomName].splice(toRemove, 1);
socket.leave('roomName');
});
socket.on('eNotification', function(data) {
console.log(data);
io.to(socket.id).emit('eNotificationCall', data);
io.to('room2').emit('eventNotification', data);
});
socket.on('gNotification', function(data) {
console.log(data);
io.to(socket.id).emit('gNotificationCall', data);
io.to('room1').emit('diagram1Notification', data);
});
socket.on('close', function() {
console.log('client disconnected');
});
});
//client.js
var wsClient = {
socket: null,
connect: function() {
this.socket = io.connect('http://localhost:8080');
this.socket.on('connect', function() {
console.log('mirage client connected!');
});
},
send: function(eventData, graphData) {
this.socket.emit('eNotification', eventData);
this.socket.emit('gNotification', graphData);
}
};
export default wsClient;
//config.js
import wsClient from './websockets/client';
export default function() {
wsClient.connect();
console.log(wsClient.socket);
var graphData = {X: "2", Y: "3"};
var eventData = {myDAta: 'myDAta', message: 'message'};
setInterval(function() {
wsClient.send(graphData, eventData);
}, 5000);
}
If you call this.passthrough() with no args it only allows requests on the current domain to passthrough. It looks like the websocket connection is on a different port, so try specifying it directly:
this.passthrough('http://localhost:8080/**');
See the docs for more information.

ng-websocket and ws: client sends successfully but doesn't receive

My angularjs client websocketserver can properly send to the server, but when sending from server to client, the client doesn't register the event.
I'm using angular-websockets at the client side and ws at my express.js server
Here's my code.
server
var port = process.env.PORT || 3002;
var server = http.createServer(app); // app = express
server.listen(port);
var socketComs = require('./lib/socketcoms').connect(server);
var connect = function(server) {
var wss = new WebSocketServer({
server: server
});
wss.on('connection', function(ws) {
console.log("websocket connection open");
ws.on('message', function incoming(message) {
console.log('received', message); // THIS WORKS FINE
});
var id = setInterval(function() {
ws.send('pong', 'data 123', function(err) {
console.log('sent pong', err); // THIS IS NEVER CAUGHT BY CLIENT, err = clean
});
}, 2000); // Pong is never received
});
};
client
var connect = function() {
ws.$on('$open', function() {
console.log('wow its working');
ws.$emit('message', 'some message');
});
ws.$on('pong', function(data) {
console.log('yes', data);
});
ws.$on('$close', function(data) {
console.log('wss closed');
});
};
Can anyone see what's going wrong?
I'm using ng-websocket with PHP socket, and I have the same issue.
I just opened the ng-websocket.js and..guess what? the "ping" and "pong" events don't exist!
The "incoming" event is called "$message"...
This is how to get data from server:
ws.$on('$message', function (response) {
console.log("DATA FROM SERVER", response);

socket.io error undefined is not a function

Installed websocket and socket.io on the server. When I load the browser page, I get this error in the console: Uncaught TypeError: undefined is not a function
(socket.io-1.2.1.js:1)
Here is the server side code:
// Require HTTP module (to start server) and Socket.IO
var http = require('http'), io = require('socket.io');
// Start the server at port 9602
var server = http.createServer(function(req, res){
// Send HTML headers and message
res.writeHead(200,{ 'Content-Type': 'text/html' });
res.end('<h1>Hello Socket Lover!</h1>');
});
server.listen(9602);
// Create a Socket.IO instance, passing it our server
var socket = io.listen(server);
// Add a connect listener
socket.on('connection', function(client){
// Success! Now listen to messages to be received
client.on('message',function(event){
console.log('Received message from client!',event);
});
client.on('disconnect',function(){
clearInterval(interval);
console.log('Server has disconnected');
});
});
And the client side code:
<script src="https://cdn.socket.io/socket.io-1.2.1.js"></script>
<script>
// Create SocketIO instance, connect
var socket = new io.Socket('localhost',{
port: 9602
});
socket.connect();
// Add a connect listener
socket.on('connect',function() {
console.log('Client has connected to the server!');
});
// Add a connect listener
socket.on('message',function(data) {
console.log('Received a message from the server!',data);
});
// Add a disconnect listener
socket.on('disconnect',function() {
console.log('The client has disconnected!');
});
// Sends a message to the server via sockets
function sendMessageToServer(message) {
socket.send(message);
}
</script>
Any help is appreciated.
k4elo
var socket = io("http://127.0.0.1:9000");
// Add a connect listener
socket.on('connect',function() {
console.log('Client has connected to the server!');
});
The above method works with the following cdn
You are creating server on HTTP not HTTPS
<script src='/socket.io/socket.io.js'></script>
instead of script src="https://cdn.socket.io/socket.io-1.2.1.js">

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