I have the following code inside my revealing module, but I am uncertain with how to declare/define imageListItem, which is strictly a DTO and doesn't really require any information hiding. Am I correctly defining this object?
var imageListItem = function() {
var _title;
Object.defineProperty(this, "title", {
get: function () { return _title; },
set: function (value) { _title = value; }
}
);
};
var imageList = (function () {
var buffer = new CBuffer();
return {
populate: function (listItems) {
buffer.push(listItems);
},
rotate: function() {
buffer.rotateLeft();
}
}
})();
With imageListItem, I want to declare an object structure for later use. That declaration should not logically be dependent on how that object will later be used. That is, I don't want to find myself dynamically assigning new properties to, or deleting properties from, imageListItem by accident. Any assignment to properties should strictly be only to properties that have already been declared on the object.
Object.freeze() almost accomplihses this, by preventing properties being added or removed, but it also prevents properties being changed.
E.g. I want this:
var obj = {
prop: function() {},
foo: 'bar'
};
// New properties may be added, existing properties may be changed or removed
obj.foo = 'baz';
obj.lumpy = 'woof';
var o = Object.freeze(obj);
// Now any changes will fail
function fail(){
'use strict';
obj.delete(foo); // throws a TypeError
obj.quaxxor = 'the friendly duck'; // throws a TypeError
}
I dont' want this:
// Now any changes will fail
function fail(){
'use strict';
obj.foo = 'sparky'; // throws a TypeError
}
You see? I want freeze to prevent quaxxor being added to obj, but I don't want it to prevent me changing the value of foo.
What you are looking for may be either Object.preventExtensions() or Object.seal().
Similarly to Object.freeze(), both methods prevent new properties from being added to the object, nevertheless allow changing values of existing properties.
The difference between seal and preventExtensions is that seal strictly disallows deletion and conversion of properties from/to data accessors, while preventExtensions doesn't actually prevent existing properties from being deleted: this behavior depends on the JS engine you're using (some engines may let you delete the property, other ones may not).
So basically, quoting from the MDN Documentation:
The Object.preventExtensions() method prevents new properties from ever being added to an object (i.e. prevents future extensions to the object). [...] Note that the properties of a non-extensible object, in general, may still be deleted.
The Object.seal() method seals an object, preventing new properties from being added to it and marking all existing properties as non-configurable. Values of present properties can still be changed as long as they are writable. [...] Attempting to delete or add properties to a sealed object, or to convert a data property to accessor or vice versa, will fail.
Here's an example to demonstrate the behavior of both methods:
var myFirstObj = { foo: 1 },
mySecondObj = { bar: "baz" };
Object.preventExtensions(myFirstObj);
Object.seal(mySecondObj);
myFirstObj.foo = false; // Works fine
mySecondObj.baz = "hello"; // Works fine
delete myFirstObj.foo; // May work fine depending on your JS engine
(function() {
'use strict';
myFirstObj.qux = 'something'; // Throws a TypeError
mySecondObj.qux = 'something'; // Throws a TypeError
delete mySecondObj.foo; // Throws a TypeError
})();
Now, talking about your ImageListItem Object, you can achieve what you want simply adding a line of code:
var ImageListItem = function() {
var _title;
Object.defineProperty(this, "title", {
get: function () { return _title; },
set: function (value) { _title = value; }
});
// Choose the one which fits your needs
Object.preventExtensions(this);
// or
Object.seal(this);
};
Related
I have been experimenting with getters and setters with the following pattern:
var mytab = {
_tab: undefined,
get: function () {
return this._tab;
},
set: function (tab) {
this._tab = tab;
return tab;
}
}
My question is, given you have to access those methods explicitly, ie:
mytab.get();
mytab.set('thistab');
Why bother having get or set at all? Why not call them whatever you like? ie:
var mytab = {
_tab: undefined,
getthetab: function () {
return this._tab;
},
setthetab: function (tab) {
this._tab = tab;
return tab;
}
}
I may have missed some fundamental principle here, but both these objects behave exactly the same.
I assumed having special 'setters' and 'getters' would allow the object to be modified using it's object name, ie:
var a = mytab;
mytab = 'thistab';
Or even:
var a = mytab();
mytab() = 'thistab';
This is what I expected, and what I wanted, however those instructions give errors, namely that mytab() is not a function.
I would appreciate some clarity on what special significance the set and get object methods actually have.
In your first example, you haven't declared getters/setters. You've created an object with two methods called get and set.
To declare getters/setters, you'll have to choose an arbitrary name, and prefix it with get or set, like:
var mytab = {
_tab: undefined,
get tab() {
return this._tab;
},
set tab(tab) {
this._tab = tab;
return tab;
}
}
In this case, they form a so-called accessor property, that has the chosen name:
console.log(mytab.get) //undefined
console.log(mytab.set) //undefined
mytab.tab = 'foo'
console.log(mytab._tab) //foo
mytab._tab = 'bar'
console.log(mytab.tab) //bar
console.log(Object.getOwnPropertyDescriptor(mytab, 'tab')) /*
{
get: function(){...},
set: function(tab){...},
...
}
*/
However, you cannot overload operators or otherwise define a single getter/setter pair for your objects, that would allow you to assign a value or read a value from the object itself.
You can only define getters/setters for the properties on the object.
So,
var a = mytab
or
mytab = a
cannot be intercepted, and doesn't do what you expect (the first assigns the object itself to another variable (a), while the second reassigns the variable mytab with the value of a without even affecting / interacting with the object).
The following use case can illustrate advantage of using getters and setters
var person = {
firstName: "John",
lastName: "Doe",
get fullName() {
return `${this.firstName} ${this.lastName}`;
}
};
console.log(person.fullName);
Using getter we could use get fullName as if it was a property of person without the need of maintaining separate field.
I am running into an issue where I am getting an error for properties that I've added to an object via Object.defineProperty.
The error in question.
Exception: RangeError: Maximum call stack size exceeded
Maybe (likely) my design is incorrect and I should be doing something differently. This is what I intend to do with the code below:
Create an object P via a factory function.
Pass a config object C to the factory to customise P.
Store C within P as a private object and get/set the values of C by attaching its properties to P via Object.defineProperty. C may be different for any given P.
The problem comes when I want to override the default get/set methods for some C.a
I do that as follows:
// Create P with a custom (non-default) get method.
let C = { a: 1, b: 2, c: 3 };
let P = factory.createObject(C);
const customGetA = function(object, property) {
return function() {
if(!object[property])
object[property] = ' ';
return object[property];
};
};
P.customgGetMethod('a', customGetA);
// Looking at object in the console reveals the error mentioned above.
let factory = (function() {
'use strict';
this.createObject = function(config) {
const product = {};
let C = config;
// Add default getters/setters to the product, referencing the properties of C.
for (const property in config) {
Object.defineProperty(product, property, {
get: function() {
return C[property];
},
set: function(value) {
C[property] = value;
},
configurable: true,
enumerable: true
});
}
product.customGetMethod = function(property, callback) {
// Get the property description.
let descriptor = Object.getOwnPropertyDescriptor(this, property);
// Assign the custom get method within the callback, binding its values via closure.
descriptor.get = callback(this, property);
// Redefine the property with the new get method.
Object.defineProperty(this, property, descriptor);
};
return product;
};
})();
In the end, I want a to be able to pass a custom data object into P and have it remain private, and dynamically generate get/set methods based off of that data so I don't have to get/set boiler plate for N-properites * M-products. This may not be the best design or implementation, but I am at a loss for how to do it another way.
Any alternatives or insight would be appreciated.
The getter function that customGetA creates in P.customgGetMethod('a', customGetA); is essentially
function() {
if(!product.a)
product.a = ' ';
return product.a;
}
When we compare that to the default getter created in the factory
function() {
return C.a;
}
we can see that the new one looks up the value in product, not the configuration C. And looking up a property in product evaluates its getter, which is the function we already are in, which recurses until it eventually overflows the stack...
I think you are looking for
// Assign the custom get method within the callback, binding its values via closure.
descriptor.get = callback(C, property);
// ^
to close over the internal configuration object.
I am trying to create a property within a constructor function which is immutable except through a prototype function. I am trying to go off MDN documentation of this: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperties. But there does not seem to be a way to make a property completely immutable. Consider a simple example:
function Test(){
Object.defineProperties(this,{
elems : { value : [] }
})
}
Test.prototype.addElem = function(newElem){
if (this.elems.indexOf(newElem) == -1){
this.elems.push(newElem);
}
};
which works fine in most cases (not assignable):
>a = new Test()
Object { , 1 more… }
>a.elems
Array [ ]
>a.elems = 10
10
>a.elems
Array [ ]
Unfortunately, it is still mutable. Consider:
>a.elems.push(10)
1
>a.elems
Array [ 10 ]
I am sure they are other functions (array or object methods?) that will change the value of a non-writeable & non-settable property. Push was just the one I ran into. Is there a way to accomplish this? I know that one possible solution is :
function Test(){
var elems = [];
this.addElem = function(newElem){
if (elems.indexOf(newElem) == -1){
elems.push(newElem);
}
}
}
But I have read this is memory-inefficient especially when there are many instances of the "class". Also, what I am working on may have many methods like this, so I am even more worried about memory considerations.
Any ideas? I am not super knowledgeable about all the intricacies of JS prototyping.
In JavaScript, objects are extensible by default, but if you're able to take advantage of ES5, you should be able to use the Object.seal() or Object.freeze() methods to get immutable properties.
The MDN docs for Object.freeze() have an example that shows how to recursively freeze ("deepFreeze") all of the properties of an object, effectively making it completely immutable.
Here's a proof of concept that combines the code in the question with the code from the docs:
function Test() {
Object.defineProperties(this, {
elems : { value : [] }
})
}
Test.prototype.addElem = function(newElem) {
if (this.elems.indexOf(newElem) == -1) {
this.elems.push(newElem);
}
};
function deepFreeze(obj) {
// Retrieve the property names defined on obj
var propNames = Object.getOwnPropertyNames(obj);
// Freeze properties before freezing self
propNames.forEach(function(name) {
var prop = obj[name];
// Freeze prop if it is an object
if (typeof prop == 'object' && prop !== null)
deepFreeze(prop);
});
// Freeze self (no-op if already frozen)
return Object.freeze(obj);
}
a = new Test();
a.elems.push(1);
console.log(a.elems); // [1]
deepFreeze(a);
a.elems.push(2);
console.log(a.elems); // Error
In FireBug, the a.elems.push() after the object is "deep frozen" returns a TypeError exception, indicating the property is not writable;
TypeError: can't define array index property past the end of an array
with non-writable length
The Safari inspector also returns a TypeError exception:
TypeError: Attempted to assign to readonly property.
You can largely accomplish this with the help of a closure. This is how you achieve privacy in JavaScript.
In a nutshell you create a variable inside of a function and have that function return an object that contains setters/getters.
In my example the foo function contains a _foo variable that can only be set by the methods in the object returned from function foo. You are effectively creating an API to the var held withing the function foo's scope.
var foo = function(config){
if (!config) {
config = {};
}
//enclosed variable
var _foo = {
bar: []
};
if (config.bar) {//All item to be initialized with data
_foo.bar = config.bar;
}
var fooAPI = {
addBarItem: function(val){
_foo.bar.push(val);
return _foo.bar.length - 1;//return idenx of item added
},
removeBarItem: function(index) {
return _foo.bar.slice(index, 1);//return the removed item
},
getBarItem: function(index) {
return _foo.bar[index];//return the removed item
},
emptyBarItems: function() {
return _foo.bar.slice(0, _foo.bar.length);//return all removed
},
getBarItems: function(){
//clone bar do not return reference to it in order to keep private
var newBar = [];
_foo.bar.forEach(function(item){
newBar.push(item);
});
return newBar;
}
};
return fooAPI;
};
var myFoo = new foo({bar: ['alpha', 'beta', 'gamma']});
console.log(myFoo.getBarItems());
In JavaScript, I may begin writing a 'library' or collection of functionality using a top level object like this:
window.Lib = (function()
{
return {
// Define Lib here.
//
};
})();
I may also add some functions within Lib which serve to create objects related to it:
window.Lib = (function()
{
return {
ObjectA: function()
{
var _a = 5;
return {
getA: function(){ return _a; }
};
},
ObjectB: function()
{
var _b = 2;
var _c = 1;
return {
getB: function(){ return _b; }
};
}
};
})();
Which would be used like so:
var thing = Lib.ObjectA();
var thing2 = Lib.ObjectA();
var thing3 = Lib.ObjectB();
And I can use the methods within each of those created above to get the values of _a defined within ObjectA() or _b defined within ObjectB():
alert(thing.getA()); // 5
alert(thing3.getB()); // 2
What I want to achieve is this:
Say I want to access the property _c (defined within ObjectB()) but only within the scope of Lib. How could I go about that? By this I mean, I want to make the property readable within any function that I define within the object returned by Lib(), but I don't want to expose those values outside of that.
Code example:
window.Lib = (function()
{
return {
ObjectA: function(){ ... },
ObjectB: function(){ ... },
assess: function(obj)
{
// Somehow get _c here.
alert( obj.getInternalC() );
}
};
})();
Which would work like so:
var thing = Lib.ObjectB();
alert( thing.getInternalC() ) // error | null | no method named .getInternalC()
Lib.assess(thing); // 1
Hope this makes sense.
So you want per-instance protected properties? That is, properties on the instances created by ObjectA, ObjectB, etc., but which are only accessible to the code within your library, and not to code outside it?
You cannot currently do that properly in JavaScript, but you'll be able to in the next version using private name objects. (See "Almost doing it" below for something similar you can do now in ES5, though.)
It's easy to create data that's shared by all code within Lib, but not per-instance properties, like so:
window.Lib = (function()
{
var sharedData;
// ...
})();
All of the functions defined within there (your ObjectA, etc.) will have access to that one sharedData variable, which is completely inaccessible from outside. But it's not per-instance, each object created by ObjectA, ObjectB, etc. doesn't get its own copy.
Almost doing it
If your code will be running in an environment with ES5 (so, any modern browser, where "modern" does not include IE8 or earlier), you can have obscured but not actually private properties, via Object.defineProperty. This is similar to how private name objects will work in ES.next, but not genuinely private:
Live Example | Source
window.Lib = (function() {
// Get a random name for our "c" property
var c = "__c" + Math.round(Math.random() * 1000000);
// Return our library functions
return {
ObjectA: function() {
// Create an object with a couple of public proprties:
var obj = {
pub1: "I'm a public property",
pub2: "So am I"
};
// Add our obscured "c" property to it, make sure it's
// non-enumerable (doesn't show up in for-in loops)
Object.defineProperty(obj, c, {
enumerable: false, // false is actually the default value, just emphasizing
writable: true,
value: "I'm an obscured property"
});
// Return it
return obj;
},
ObjectB: function(){ /* ... */ },
assess: function(obj) {
// Here, we access the property using the `c` variable, which
// contains the property name. In JavaScript, you can access
// properties either using dotted notation and a literal
// (`foo.propName`), or using bracketed notation and a string
// (`foo["propName"]`). Here we're using bracketed notation,
// and our `c` string, which has the actual property name.
display( obj[c] );
},
alter: function(obj, value) {
// Similarly, we can change the value with code that has
// access to the `c` variable
obj[c] = value;
}
};
})();
And use it like this:
// Create our object
var o = Lib.ObjectA();
// Play with it
display("pub1: " + o.pub1); // displays "pub1: I'm a public property"
display("c: " + o.c); // displays "c: undefined" since `o` has no property called `c`
Lib.assess(o); // displays "I'm an obscured property"
// Note that our obscured property doesn't show up in for-in loops or Object.keys:
var propName, propNames = [];
for (propName in o) {
propNames.push(propName);
}
display("propNames: " + propNames.join(","));
display("Object.keys: " + Object.keys(o).join(","));
// Our Lib code can modify the property
Lib.alter(o, "Updated obscured property");
Lib.assess(o);
The object returned by Lib.ObjectA has a property whose name will change every time Lib is loaded, and which is not enumerable (doesn't show up in for-in loops). The only way to get at it is to know it's name (which, again, changes every time Lib is created — e.g., every page load). The code within Lib knows what the property name is, because it's in the c variable which is shared by all of the Lib code. Since you can access properties using bracketed notation and a string, we can use instance[c] to access the property.
You see how these are pretty well obscured. Code outside of Lib don't see the obscured property when enumerating the property in the object, and they don't know the semi-random name we assigned it, so can't find the property. Of course, you could find it via inspection using a debugger, but debuggers can do lots of things.
And in fact, this is how private properties will work in ES.next, except that c won't be a string, it'll be a private name object.
Well, you would "just" need to declare those variables within the Context of Lib
window.Lib = (function()
{
var _c = 42;
return {
};
});
Notice that I removed the automatic invocation of that pseudo constructor function. That means, you would need to create multiple calls to Lib() for multiple instances, each would have its own unique set of values.
var inst1 = Lib(),
inst2 = Lib();
If you only want to have shared access from all child-context's (functions), you can just use the same pattern you already do (only with moving the var declarations to the parent context like shown above).
Looking at the mozilla documentation, looking at the regular expression example (headed "Creating an array using the result of a match"), we have statements like:
input: A read-only property that reflects the original string against which the regular expression was matched.
index: A read-only property that is the zero-based index of the match in the string.
etc... is it possible to create your own object in JavaScript which will have read-only properties, or is this a privilege reserved to built-in types implemented by particular browsers?
With any javascript interpreter that implements ECMAScript 5 you can use Object.defineProperty to define readonly properties. In loose mode the interpreter will ignore a write on the property, in strict mode it will throw an exception.
Example from ejohn.org:
var obj = {};
Object.defineProperty( obj, "<yourPropertyNameHere>", {
value: "<yourPropertyValueHere>",
writable: false,
enumerable: true,
configurable: true
});
Edit: Since this answer was written, a new, better way using Object.defineProperty has been standardized in EcmaScript 5, with support in newer browsers. See Aidamina's answer. If you need to support "older" browsers, you could use one of the methods in this answer as a fallback.
In Firefox, Opera 9.5+, and Safari 3+, Chrome and IE (tested with v11) you can define getter and setter properties. If you only define a getter, it effectively creates a read-only property. You can define them in an object literal or by calling a method on an object.
var myObject = {
get readOnlyProperty() { return 42; }
};
alert(myObject.readOnlyProperty); // 42
myObject.readOnlyProperty = 5; // Assignment is allowed, but doesn't do anything
alert(myObject.readOnlyProperty); // 42
If you already have an object, you can call __defineGetter__ and __defineSetter__:
var myObject = {};
myObject.__defineGetter__("readOnlyProperty", function() { return 42; });
Of course, this isn't really useful on the web because it doesn't work in Internet Explorer.
You can read more about it from John Resig's blog or the Mozilla Developer Center.
It is possible to have read-only properties in JavaScript which are available via getter methods. This is usually called the 'Module' pattern.
The YUI blog has a good writeup of it: http://yuiblog.com/blog/2007/06/12/module-pattern/
Snippet from the post:
YAHOO.myProject.myModule = function () {
//"private" variables:
var myPrivateVar = "I can be accessed only from within YAHOO.myProject.myModule.";
//"private" method:
var myPrivateMethod = function () {
YAHOO.log("I can be accessed only from within YAHOO.myProject.myModule");
}
return {
myPublicProperty: "I'm accessible as YAHOO.myProject.myModule.myPublicProperty."
myPublicMethod: function () {
YAHOO.log("I'm accessible as YAHOO.myProject.myModule.myPublicMethod.");
//Within myProject, I can access "private" vars and methods:
YAHOO.log(myPrivateVar);
YAHOO.log(myPrivateMethod());
//The native scope of myPublicMethod is myProject; we can
//access public members using "this":
YAHOO.log(this.myPublicProperty);
}
};
}(); // the parens here cause the anonymous function to execute and return
As readonly property or variable here it is.
As aidamina said, and here is a short code for testing, by the way, very usefull now that JQuery pretends deprecate the selector property.
<script>
Object.defineProperties(window, {
"selector": { value: 'window', writable: false }
});
alert (window.selector); // outputs window
selector ='ddd'; // testing because it belong to the global object
alert (window.selector); // outputs window
alert (selector); // outputs window
window.selector='abc';
alert (window.selector); // outputs window
alert (selector); // outputs window
</script>
So there you have a readonly property or variable tested.
Yes we can have read only property for an object in JavaScript. It can be achieved with private variable and object.defineProperty() method,
See the following example which illustrates object having read only property,
function Employee(name,age){
var _name = name;
var _age = age;
Object.defineProperty(this,'name',{
get:function(){
return _name;
}
})
}
var emp = new Employee('safeer',25);
console.log(emp.name); //return 'safeer'
emp.name='abc';
console.log(emp.name); //again return 'safeer', since name is read-only property
Here's a link to Douglas Crockford's page on "Private Members in Javascript"....it would seem to me these would be read only if only getter methods are supplied, and no setters:
http://javascript.crockford.com/private.html
You will see that I have defined a setter and getter for color so it can be modified. The brand on the other hand becomes read-only once the object is defined. I believe this is the functionality you were looking for.
function Car(brand, color) {
brand = brand || 'Porche'; // Private variable - Not accessible directly and cannot be frozen
color = color || 'Red'; // Private variable - Not accessible directly and cannot be frozen
this.color = function() { return color; }; // Getter for color
this.setColor = function(x) { color = x; }; // Setter for color
this.brand = function() { return brand; }; // Getter for brand
Object.freeze(this); // Makes your object's public methods and properties read-only
}
function w(str) {
/*************************/
/*choose a logging method*/
/*************************/
console.log(str);
// document.write(str + "<br>");
}
var myCar = new Car;
var myCar2 = new Car('BMW','White');
var myCar3 = new Car('Mercedes', 'Black');
w(myCar.brand()); // returns Porche
w(myCar.color()); // returns Red
w(myCar2.brand()); // returns BMW
w(myCar2.color()); // returns White
w(myCar3.brand()); // returns Mercedes
w(myCar3.color()); // returns Black
// This works even when the Object is frozen
myCar.setColor('Green');
w(myCar.color()); // returns Green
// This will have no effect
myCar.color = 'Purple';
w(myCar.color()); // returns Green
w(myCar.color); // returns the method
// This following will not work as the object is frozen
myCar.color = function (x) {
alert(x);
};
myCar.setColor('Black');
w(
myCar.color(
'This will not work. Object is frozen! The method has not been updated'
)
); // returns Black since the method is unchanged
The above has been tested on Chromium Version 41.0.2272.76 Ubuntu 14.04 and yielded the following output:
Porche
Red
BMW
White
Mercedes
Black
Green
Green
function () { return color; }
Black
bob.js framework provides a way to declare read-only properties. Under the hood, it declares a private field and exposes the getter/setter functions for it. bob.js provides multiple ways of doing this same thing, depending on the convenience and specific goals. Here's one approach that uses object-oriented instance of the Property (other approaches allow defining setters/getters on the object itself):
var Person = function(name, age) {
this.name = new bob.prop.Property(name, true);
var setName = this.name.get_setter();
this.age = new bob.prop.Property(age, true);
var setAge = this.age.get_setter();
this.parent = new bob.prop.Property(null, false, true);
};
var p = new Person('Bob', 20);
p.parent.set_value(new Person('Martin', 50));
console.log('name: ' + p.name.get_value());
console.log('age: ' + p.age.get_value());
console.log('parent: ' + (p.parent.get_value ? p.parent.get_value().name.get_value() : 'N/A'));
// Output:
// name: Bob
// age: 20
// parent: N/A
At the end, p.name.set_value is not defined because that's a read-only property.
If you want a read-only property at runtime without having to enable "strict mode", one way is to define a "throwing setter". Example:
Object.defineProperty(Fake.prototype, 'props', {
set: function() {
// We use a throwing setter instead of frozen or non-writable props
// because that won't throw in a non-strict mode function.
throw Error();
},
});
Referenced from React