I have a local text file which is kept changing by other programs. I want to write a html and javascript based web page to show the content of file dynamically. I have searched in google and found that most solutions require to get this text file via html element. I wonder if there is a way to get the file via a fixed path(lets say it is a string of the file directory) in javascript. I am using Javascript fileReader. Any help will be appreciated.
This is not possible using javascript running inside the browser. You will not be able to do anything outside the browser.
EDIT:
You could run a Node.js server though that runs on localhost and does your file operations you desire. You could build a API so your html page that you load in the browser calls your serverscript to do your file operations.
Do you understand what I mean?
How much information does the text file hold, Depending on your scenario it might be worth looking into javascript localstorage W3SCHOOLS local storage. Would that help your situation ?
What you can do is allow the user to choose the file of interest, using a file-input. Once done, the browser wil have access to the file, even though the JS wont have access to the file's full-path.
Once the user has chosen the file, you can reload it and refresh the view pretty-much as often as you please.
Here's a short demo, using a file input (<input type='file'/>) and an iframe. You can pick pretty much anything the browser will normally display, though there are limits on the size of the file that will work - due to the limit of the length of a URL - the file's data is turned into a data-url and that url is set as the source of the iframe.
As a demo, pick a file and then load it. Now, open the file in another program and change it. Finally, press the load button once again - the new content now fills the iframe. You can trigger the loading of the file by a timer or any other event in the page. As far as I'm aware, you cannot re-load it when it changes, since there's no notification from the OS - you have to use a button, timer, element event or whatever. Basically, you have to poll for changes.
<!DOCTYPE html>
<html>
<head>
<script>
function byId(e){return document.getElementById(e);}
window.addEventListener('load', onDocLoaded, false);
function onDocLoaded()
{
// uncomment this line for on-demand loading.
byId('loadBtn').addEventListener('click', onLoadBtnClick, false);
}
// fileVar is an object as returned by <input type='file'>
// tgtElem is an <iframe> or <img> element - can be on/off screen (doesn't need to be added to the DOM)
function loadFromFile(fileVar, tgtElem)
{
var fileReader = new FileReader();
fileReader.onload = onFileLoaded;
fileReader.readAsBinaryString(fileVar);
function onFileLoaded(fileLoadedEvent)
{
var result,data;
data = fileLoadedEvent.target.result;
result = "data:";
result += fileVar.type;
result += ";base64,";
result += btoa(data);
tgtElem.src = result;
}
}
function onLoadBtnClick(evt)
{
var fileInput = byId('mFileInput');
if (fileInput.files.length != 0)
{
var tgtElem = byId('tgt');
var curFile = fileInput.files[0];
loadFromFile(curFile, tgtElem);
}
}
</script>
<style>
</style>
</head>
<body>
<button id='loadBtn'>Load</button><input id='mFileInput' type='file'/><br>
<iframe id='tgt'></iframe>
</body>
</html>
you can use nodejs to watch for a filechange using watchfile module, if you just want to watch the filechange and its content. you can run following code using node, but it only consoles the file changed in your terminal.
var fs=require('fs');
fs.watchFile('message.text', function (curr, prev) { //listens to file change
fs.readFile('message.text', function(err,data){ //reads the file
console.log(data.toString()); //consoles the file content
});
});
Related
I tried to use three.js to display a 3d model in my personal webpage. The model can be successfully displayed on my local server, however it failed to show up on my web server and I got an error like this:
(links to my .glb file, the main.js, and the index.html file)
I opened my browser web tools and the HTTP response data of my .glb model looks like this:
Any ideas would be highly appreciated.
BH
currently the main.js file looks like this:
$(document).ready(function(){
$nav = $('.nav');
$toggleCollapse = $('.toggle-collapse');
/** click event on toggle menu */
$toggleCollapse.click(function(){
$nav.toggleClass('collapse');
})
});
so it's hard to say exactly what the problem is now, but I'm guessing it was different before.
Without knowing the details of the server code [since you said it was fine in your local server but not on your main server] it's difficult to know the exact details of the issue, but one alternative for loading models without any server at all [but also works through servers] is by making another program [HTML file] that creates a JavaScript loadable file containing the data URL of the file loaded, which can then be included into the main HTML file with a standard script tag [or programmatically], then with the THREE.JS model loader, simply use the dataURL instead of the model URL.
I've persoanlly used this method many times without any server, not even a local server, and I've been able to load all kinds of models [and other files in general].
An example HTML file / code would look something like this:
BH
<br>
data URL-ifier
<br>
<input id="filePicker" type="file">
<br>
<div id="kinTayner"></div>
<script>
filePicker.onchange = () => {
var fr = new FileReader()
fr.onload = () => {
a = document.createElement("a")
kinTayner.innerHTML=""
a.download = filePicker.files[0].name+".html"//or .js,
//but .html files can actually be included in a
//project the same as JS scripts, which can be
//useful if you want to view it quickly in the
//browser
a.innerHTML = "Downlaod the DATA-Urlifier file?!"+
"<br>On GitHub might have to right click->save link as"
var id=Date.now()
a.href = URL.createObjectURL(new Blob([
`
/*BH
\n
<br>
Duel HTML and JavaScript File,
\n<br> can be opened in browser and
\n<br> included as a script, since JavaScript
\n<br>doesn't recognize HTML tags in comments,
\n<br> and JS comments don't affect HTML
<script>
if(!window.dataURLified) {
window.dataURLified = function(d) {
window._fileData_${id} = d;
//to access from console for later use
var m = document.getElementById("${id}")
if(!m) return;
m.innerHTML = "<h1>Your file data!</h1>"+
"<br><h2>"+d.name+"</h2><br>"+
"<a href='" + d.url +
"' target='_blank'>View your file [or right click to download]</a>"
}
}
</`+`script>
<div id="${id}"></div>
<style>
</style>
*/
//<script>
dataURLified({name:"` +
filePicker.files[0].name + `", url: "`+
fr.result
+`"})
// </`+`script>
`
], {type:"text/html"}))
kinTayner.appendChild(a)
}
fr.readAsDataURL(filePicker.files[0])
}
</script>
Then in your main code you can read it by including a script with that name [even if the extension is .html] and define a global function dataURLified [or whatever] to handle the data, here's an example file code [to be used after the above file is generated, and placed in the same directory as the following code, or hosted online, and in the input box enter the URL of that file and open the console]:
<h2>BH</h2><br>
<h3>HTML Fileized Loader</h3>
<input id="loader"> -- enter the name of the file you want to load as script [that was generated b4]
<script>
var files = []
function loadSc(name) {
return new Promise((r,j) => {
var sc = document.createElement("script")
sc.onload=()=>{
r({msg:"Loaded",fl:files[files.length-1]})
}
sc.onerror=(e)=>{
j({msg:"Nope",details:e})
}
sc.src=name;
document.body.appendChild(sc)
})
}
function dataURLified(d) {
//use it here
files.push(d)
}
///somewhere in code, can just call loadSc, just an example
loader.onchange = () => {
loadSc(loader.value)
.then(r=> {
console.log(myFile=r.fl,r.msg,"Use myFile.url for the path!")
}).catch(e=>{
console.log("PRoblem!",e)
})
}
</script>
Currently, I'm developing a WebService which user selects a file and we're doing some pre-processing on user's browser later we will send the file to the server.
When a user selects a file from file manager(<input type=file id="dropzone"/>) an event will fire and will load the selected file using FileReaderAPI, when the process is done(it's guaranteed that this section will execute after the first process finished) when I want to read the file again later in the service using document.getElementById("dropzone") it returns the null.
here is the code for the input component, in this case, I'm using react-dropzone.js:(since I'm accessing input element by getElementById it makes no difference which library is used)
const{
acceptedFiles
} = useDropzone({
accept: "video/*, .mkv",
onDrop: files => props.handle()
});
return(<div> <input {...getInputProps()} id="dropzone"/> </div>) ;
props.handle(files) refer to the function which will be doing the file processing
following is a part of handle() function which deals with the selected file and will fire when a user selects a file.
var upFile = document.getElementById("dropzone");
var file = upFile.files[0];
//Original function iterate over all slices
var r = new FileReader();
var blob = file.slice(offset, length + offset);
r.onload = processChunk;
r.readAsArrayBuffer(blob);
Later when I want to access the file again using document.getElementById("dropzone") it returns null
Any Idea for solving this?
After many trials and errors, I found out this is caused by one of the browser's 3rd party security extensions.
Make sure to disable these kinds of extensions in the developing stage.
On click of a button called result, I want to read and display a text file (which is present in my local drive location say: C:\test.txt) using Javascript function and display the test.txt file contents in a HTML text area.
I am new to Javascript,can anyone suggest the code for Javascript function to read and display the contents of .txt file?
An Ajax request to a local file will fail for security reasons.
Imagine a website that accesses a file on your computer like you ask, but without letting you know, and sends the content to a hacker. You would not want that, and browser makers took care of that to protect your security!
To read the content of a file located on your hard drive, you would need to have a <input type="file"> and let the user select the file himself. You don't need to upload it. You can do it this way :
<input type="file" onchange="onFileSelected(event)">
<textarea id="result"></textarea>
function onFileSelected(event) {
var selectedFile = event.target.files[0];
var reader = new FileReader();
var result = document.getElementById("result");
reader.onload = function(event) {
result.innerHTML = event.target.result;
};
reader.readAsText(selectedFile);
}
JS Fiddle
Using $.ajax() function: http://api.jquery.com/jQuery.ajax/
$(function(){
$.ajax({
url: "pathToYourFile",
async: false, // asynchronous request? (synchronous requests are discouraged...)
cache: false, // with this, you can force the browser to not make cache of the retrieved data
dataType: "text", // jQuery will infer this, but you can set explicitly
success: function( data, textStatus, jqXHR ) {
var resourceContent = data; // can be a global variable too...
// process the content...
}
});
});
As You've mentionned HTML, I assume you want to do this in a browser; Well the only way to access a local file in a browser is by using the File API, and the file can only be obtained via a user's manipulation such selecting a file in an <input type='file'> element, or drag&dropping a file in your page.
We could achieve this by, I should say, creating a virtual file!
Storing the contents of the text file into a Javascript string variable. However, one should consider all new lines and other special symbols\characters and etc.!
We than can markup a script tag in our HTML to load that *.js Javascript like this:
<script src="my_virtual_file.js"></script>
The only difference here is that a text file that could contain:
Goodnight moon
Follow the white rabbit
In a Javascript script string variable should look like this:
var my_virtual_file = "Goodnight moon\nFollow the white rabbit";
Later on, you can access this variable and treat it as you wish...
A programming language like Javascript that follows standards like ECMAScript, gives you a wide range of capabilities to treat and convert data from one type into another.
Once you have your Javascript script loaded, you can then access that variable by any button in your HTML by assigning a function call on its onclick attribute like this:
<button onclick="MyVirtualFile()"></button>
And ofcourse, you just add a script tag to your HTML, like this:
<script>
functiion MyVirtualFile(){
alert(my_virtual_file);
};
</script>
... or your may just create and import another Javascript script containing that same function, under your desire.
If you are concerned about how much information you can store into a Javascript string variable, just take a look at this interesting (and old as this one :D) SO thread.
Lets see if this snippet works :):
var my_virtual_file = "Goodnight moon\nFollow the white rabbit"
function MyVirtualFile(){
alert(my_virtual_file);
// Do anything else with your virtual file
};
<!DOCTYPE html>
<html>
<head>
<script src="my_virtual_file.js">
</script>
</head>
<body>
<h1>HTML Javascript virtual file</h1>
<button onclick="MyVirtualFile()">Alert my_virtual_file</button>
</body>
</html>
You can programatically access and dynamically change the contents of your Javascript script, but you should remind that you need to reload your HTML so the browser can load the new contents.
On your filesystem, you can just treat this *.js as a *.txt file, and just change its contents keeping in mind the Javacript.
What is a clean and simple JavaScript solution for the below use case:
On a web page, user selects and uploads a text file from her local filesystem, but instead of loading the file to a server, the client-side javascript code opens and processes the content of the file, and writes the results to the same page without refreshing the page.
Note: I don't need to persist the content of the file - if the user closes the page then the content is lost and that is fine. Everything should happen on the page on the client side - no need to touch the server.
If there is some lightweight JQuery plug-in for this, would love to know!
What you're talking about is the HTML5 File API. I'm not sure what is the best link to describe it, but this might help. https://developer.mozilla.org/en-US/docs/Using_files_from_web_applications
For convenience, here's an example opening and printing a text file:
<input type='file' id='file-input' />
let fileInput = document.getElementById('file-input')
fileInput.onchange = () => {
const reader = new FileReader()
reader.onload = (e) => console.log('file contents:', e.target.result)
for (let file of fileInput.files) {
reader.readAsText(file)
}
}
The link JayC provided also has examples for readAsBinary and readAsDataURL.
Heres the scenario:
User comes to my website and opens a webpage with some javascript functionality.
User edits the data through javascript
User clicks on a save button to save the data, thing is, it seems like they shouldn't need to download this data because its already in javascript on the local machine.
Is it possible to save data from javascript (executing from a foreign webpage) without downloading a file from the server?
Any help would be much appreciated!
For saving data on the client-side, without any server interaction, the best I've seen is Downloadify, is a small JavaScript + Flash library allows you to generate and save files on the fly, directly in the browser...
Check this demo.
I came across this scenario when I wanted to initiate a download without using a server. I wrote this jQuery plugin that wraps up the content of a textarea/div in a Blob, then initiates a download of the Blob. Allows you to specify both file name and type..
jQuery.fn.downld = function (ops) {
this.each(function () {
var _ops = ops || {},
file_name = _ops.name || "downld_file",
file_type = _ops.type || "txt",
file_content = $(this).val() || $(this).html();
var _file = new Blob([file_content],{type:'application/octet-stream'});
window.URL = window.URL || window.webkitURL;
var a = document.createElement('a');
a.href = window.URL.createObjectURL(_file);
a.download = file_name+"."+file_type;
document.body.appendChild(a);
a.click(); $('a').last().remove();
});
}
Default Use : $("#element").downld();
Options : $("#element").downld({ name:"some_file_name", type:"html" });
Codepen example http://codepen.io/anon/pen/cAqzE
JavaScript is run in a sandboxed environment, meaning it only has access to specific browser resources. Specifically, it doesn't have access to the filesystem, or dynamic resources from other domains (web pages, javascript etc). Well, there are other things (I/O, devices), but you get the point.
You will need to post the data to the server which can invoke a file download, or use another technology such as flash, java applets, or silverlight. (i'm not sure about the support for this in the last 2, and I also wouldn't recommend using them, depends what it's for...)
The solution to download local/client-side contents via javascript is not straight forward. I have implemented one solution using smartclient-html-jsp.
Here is the solution:
I am in the project build on SmartClient. We need to download/export data of a grid
(table like structure).
We were using RESTish web services to serve the data from Server side. So I could not hit the url two times; one for grid and second time for export/transform the data to download.
What I did is made two JSPs namely: blank.jsp and export.jsp.
blank.jsp is literally blank, now I need to export the grid data
that I already have on client side.
Now when ever user asks to export the grid data, I do below:
a. Open a new window with url blank.jsp
b. using document.write I create a form in it with one field name text in it and set data to export inside it.
c. Now POST that form to export.jsp of same heirarchy.
d. Contents of export.jsp I am pasting below are self explanatory.
// code start
<%# page import="java.util.*,java.io.*,java.util.Enumeration"%>
<%
response.setContentType ("text/csv");
//set the header and also the Name by which user will be prompted to save
response.setHeader ("Content-Disposition", "attachment;filename=\"data.csv\"");
String contents = request.getParameter ("text");
if (!(contents!= null && contents!=""))
contents = "No data";
else
contents = contents.replaceAll ("NEW_LINE", "\n");
//Open an input stream to the file and post the file contents thru the
//servlet output stream to the client m/c
InputStream in = new ByteArrayInputStream(contents.getBytes ());
ServletOutputStream outs = response.getOutputStream();
int bit = 256;
int i = 0;
try {
while ((bit) >= 0) {
bit = in.read();
outs.write(bit);
}
//System.out.println("" +bit);
} catch (IOException ioe) {
ioe.printStackTrace(System.out);
}
outs.flush();
outs.close();
in.close();
%>
<HTML>
<HEAD>
</HEAD>
<BODY>
<script type="text/javascript">
try {window.close ();} catch (e) {alert (e);}
</script>
</BODY>
</HTML>
// code end
This code is tested and deployed/working in production environment, also this is cross-browser functionality.
Thanks
Shailendra
You can save a small amount of data in cookies.