I have these imagemap and function on it: http://jsfiddle.net/emedrs9n/3/
What happens is if clicked on the speechbubble, the src is new defined.
That leaves me with a problem: The imagemap does not work on the new src anymore. To solve this I added this peace of code. It basically redifines the functions, if clicked on the speechbubble.
//JS FUNCTION FOR CLICK
function bocadillaC() {
original = bocadillaC;
//REDIFINE THE OTHER FUNCTIONS
cuentaH = leftH = function() {
document.getElementById('garfio').src = boca_iz.src;
};
cuentaH = rightH = function() {
document.getElementById('garfio').src = boca_de.src;
};
cuentaH = garfio1H = function() {
document.getElementById('garfio').src = garfio1C.src;
};
cuentaH = garfio2H = function() {
document.getElementById('garfio').src = garfio2C.src;
};
cuentaH = garfio3H = function() {
document.getElementById('garfio').src = garfio3C.src;
};
cuentaH = garfio4H = function() {
document.getElementById('garfio').src = garfio4C.src;
};
document.getElementById('garfio').src = cuentaBoca.src;
}
On my computer, locally it works. But, uploading it to Joomla wont work (having trouble to get in JSFiddle to run as well). Here the link to the page http://fonag.org.ec/inicio/link4. What happens is: when clicked on the speechbubble and hoverd over the hooks, a white image appears. All the other active areas work...
Any ideas what is causing the problem in Joomla?
Related
Earlier today I got some simple code to work allowing an image to slide over on mouse over, and decided to try to turn that into a class so I could instantiate it. However, I'm running into some problems.
init() is called on window load, which sets up shifttabout() as a function to be called upon mousing over the image. However, when shifttabout() is called, I get the following error: "this.movetabout is not a function." How can this be?
<script type="text/javascript">
function SlidingTab(img)
{
this.self = this;
this.outtimer;
this.intimer;
this.left = 0;
this.interval = 20;
this.animatingout = false;
this.animatingin = false;
this.increment = 10;
this.extenddist = 100;
this.imgobj = img;
this.movetabout = function(){
alert("moveout");
this.animatingout = true;
this.left = parseInt(this.imgobj.style.left);
if(this.left != this.extenddist)
{
this.imgobj.style.left = this.left + this.increment + 'px';
this.self = this;
this.outtimer = setTimeout(this.self.movetabout, this.interval);
}
else
{
this.animatingout = false;
}
};
this.shifttabout = function(){
alert("shiftout");
if(this.animatingin)
{
this.animatingin = false;
clearTimeout(this.intimer);
}
if(!this.animatingout)
{
this.movetabout();
}
}
this.init = function(){
this.imgobj.style.position = 'relative';
this.imgobj.style.left = '0px';
this.self = this;
this.imgobj.onmouseover=this.self.shifttabout;
}
}
function init(){
var img1 = document.getElementById("tab1");
var tab1 = new SlidingTab(img1);
tab1.init();
}
window.onload = init;
</script>
Presumably I am setting up the onmouseover function incorrectly somehow, since all class variables appear to be undefined or otherwise messed up in shifttabout() when it is called by mouse hover, but not when it is called directly via init().
your problem looks to be caused by these lines. Youre on the right track, in that you need to be properly setting the context of your function.
this.self = this;
this.imgobj.onmouseover=this.self.shifttabout;
change it to the following should properly set the context
this.imgobj.onmouseover=this.shifttabout.bind(this);
#bind(this) sets the scope of this inside the function to the input you pass it (in this case its the current scope)
The this you're using in the shifttabout refers to the shifttabout this - not the SlidingTab this.
You should pass the vars needed from outside shifttabout into it to use them properly.
Hope that helps.
I am trying to change this demo:
http://maxwells.github.io/bootstrap-tags.html
into a responsive version in which I can set it to readOnly and remove it from readOnly as I like. This code:
var alltags = ["new tag", "testtag", "tets", "wawa", "wtf", "wtf2"];
$(document).ready(function() {
var tagbox = $('#my-tag-list').tags({
suggestions: alltags
});
var tagenable = true;
$('#my-tag-list').focusout(function() {
if (tagenable) {
tagbox.readOnly = true;
$('#my-tag-list').empty();
tagbox.init();
tagenable = false;
}
});
$('#my-tag-list').click(function() {
if(!tagenable) {
tagbox.readOnly = false;
$('#my-tag-list').empty();
tagbox.init();
tagenable = true;
}
});
});
seems to work fairly well, it makes everything readonly after focusout and editable when I click it. However, the editing does not work since I cannot insert new tags nor delete them (seems to be like event handling was lost or something like that).
I am guessing that emptying the #my-tag-list div is causing this, but I cannot yet find a way to use for instance "detach" instead that removes everything inside (not the element itself) and putting it back in again.
I tried to make a JS Fiddle, but it isn't really working so well yet:
http://jsfiddle.net/tomzooi/cLxz0L06/
The thing that does work is a save of the entire website, which is here:
https://www.dropbox.com/sh/ldbfqjol3pppu2k/AABhuJA4A6j9XTxUKBEzoH6za?dl=0
this link has the unminimized JS of the bootstrap-tags stuff I am using:
https://github.com/maxwells/bootstrap-tags/blob/master/dist/js/bootstrap-tags.js
So far I managed to do this with some modifications of the bootstrap javascript code. I use two different tagbox which I hide and unhide with some click events.
var tagbox = $('#my-tag-list').tags({
suggestions: alltags,
tagData: tmp_tags,
afterAddingTag: function(tag) { tagboxro.addTag(tag); },
afterDeletingTag: function(tag) {tagboxro.removeTag(tag); }
});
var tagboxro = $('#my-tag-listro').tags({
suggestions: alltags,
tagData: tmp_tags,
readOnly: 'true',
tagSize: 'sm',
tagClass: 'btn-info pull-right'
});
$(document).mouseup(function (e) {
var container = $("#my-tag-list");
if (!container.is(e.target) // if the target of the click isn't the container...
&& container.has(e.target).length === 0) { // ... nor a descendant of the container
if (tagsave) {
$("#my-tag-listro").show();
$("#my-tag-list").hide();
var tags = tagbox.getTags();
$.post("%basedir%/save.php", {
editorID:"new_tags",
tags:tags
}, function(data,status){
//alert("Data: " + data + "\nStatus: " + status);
});
tagsave = false;
}
}
});
$('#my-tag-listro').click(function() {
tagsave = true;
//$(".tag-list").toggle();
$("#my-tag-list").show();
$("#my-tag-listro").hide();
});
I had to modify the code of bootstrap-tags.js to allow for this since it normally deletes all of the usefull functions when it is considered readonly in the init function:
if (this.readOnly) {
this.renderReadOnly();
this.removeTag = function(tag) {
if (_this.tagsArray.indexOf(tag) > -1) {
_this.tagsArray.splice(_this.tagsArray.indexOf(tag), 1);
_this.renderReadOnly();
}
return _this;
};
this.removeTagClicked = function() {};
this.removeLastTag = function() {};
this.addTag = function(tag) {
_this.tagsArray.push(tag);
_this.renderReadOnly();
return _this;
};
this.addTagWithContent = function() {};
this.renameTag = function() {};
return this.setPopover = function() {};
}
would be awesome if this feature was incorporated in a somewhat less hacky way though :)
I've a task of building a modal prompt, that's been simple so far describing its methods like "show", "hide" when it comes down just to DOM manupulation.
Now comes the hardship for me... Imagine we have a page on which there are several immediate calls to construct and show several modals on one page
//on page load:
$("browser-deprecated-modal").modal();
$("change-your-city-modal").modal();
$("promotion-modal").modal();
By default my Modal (and other libraries i tried) construct all of these modals at once and show them overlapping each other in reverse order -
i.e $(promotion-modal) is on the top, while the
$("browser-deprecated-modal") will be below all of them. that's not what i want, let alone overlapping overlays.
I need each modal to show up only when the previous one (if there'are any) has been closed. So, first we should see "browser-deprecated-modal" (no other modals underneath), upon closing it there must pop up the second one and so on.
I've been trying to work it out with this:
$.fn.modal = function(options) {
return this.each(function() {
if (Modal.running) {
Modal.toInstantiateLater.push({this,options});
} else {
var md = new Modal(this, options);
}
});
}
destroy :function () {
....
if (Modal.toInstantiateLater.length)
new Modal (Modal.toInstantiateLater[0][0],Modal.toInstantiateLater[0][1]);
}
keeping a track of all calls to construct a Modal in a array and in the "destroy" method make a check of this array is not empty.
but it seems awkward and buggy me thinks.
i need a robust and clear solution. I've been thinking about $.Callbacks or $.Deferred,
kinda set up a Callback queue
if (Modal.running) { //if one Modal is already running
var cb = $.Callbacks();
cb.add(function(){
new Modal(this, options);
});
} else { //the road is clear
var md = new Modal(this, options);
}
and to trigger firing cb in the destroy method, but i'm new to this stuff and stuck and cannot progress, whether it's right or not, or other approach is more suitable.
Besides, I read that callbacks fire all the functions at once (if we had more than one extra modal in a queue), which is not right, because I need to fire Modal creation one by one and clear the Callback queue one by one.
Please help me in this mess.
My code jsfiddle
I got rid of the counter variable, as you can use toInstantiateLater to keep track of where you are, and only had to make a few changes. Give this a try...
Javscript
function Modal(el, opts){
this.el = $(el);
this.opts = opts;
this.overlay = $("<div class='overlay' id='overlay"+Modal.counter+"'></div>");
this.wrap = $("<div class='wrap' id='wrap"+Modal.counter+"'></div>");
this.replace = $("<div class='replace' id='replace"+Modal.counter+"'></div>");
this.close = $("<span class='close' id='close"+Modal.counter+"'></span>")
if (Modal.running) {
Modal.toInstantiateLater.push(this);
}
else {
Modal.running = true;
this.show();
}
}
Modal.destroyAll = function() {
Modal.prototype.destroyAll();
};
Modal.prototype = {
show: function() {
var s = this;
s.wrap.append(s.close);
s.el.before(s.replace).appendTo(s.wrap).show();
$('body').append(s.overlay).append(s.wrap);
s.bindEvents();
Modal.currentModal = s;
},
bindEvents: function() {
var s = this;
s.close.on("click.modal",function(e){
s.destroy.call(s,e);
});
},
destroy: function(e) {
var s = this;
s.replace.replaceWith(s.el.hide());
s.wrap.remove();
s.overlay.remove();
if (Modal.toInstantiateLater.length > 0) {
Modal.toInstantiateLater.shift().show();
}
else {
Modal.running = false;
}
},
destroyAll: function(e) {
Modal.toInstantiateLater = [];
Modal.currentModal.destroy();
}
}
Modal.running = false;
Modal.toInstantiateLater = [];
Modal.currentModal = {};
$.fn.modal = function(options) {
return this.each(function() {
var md = new Modal(this, options);
});
}
$("document").ready(function(){
$("#browser-deprecated-modal").modal();
$("#change-your-city-modal").modal();
$("#promotion-modal").modal();
$("#destroy-all").on("click", function() {
Modal.destroyAll();
});
});
jsfiddle example
http://jsfiddle.net/zz9ccbLn/4/
I need to find a way where I can dynamically change the source of a processing script inside an HTML document.
This is the embedded script which works fine:
<script type='application/processing' src='sketch.txt' id="applet">
</script>
Now I try to change the source:
$('#applet').attr('src', 'sketch2.txt');
alert($('#applet').attr('src'));
The alert shows that the source was changed to 'sketch2.txt' but the applet still remains the same. I think I need to refresh the script in some way.
Thank you in advance for any help!
I believe you have to manually attach each proc to the canvas, instead of just changing the the source file. This worked here:
function first_call(processing) {
processing.size(300,300);
processing.background(100);
var called = false;
processing.draw = function() {
if (!called) { processing.println("called #1"); called = true; }
}
}
function second_call(processing) {
processing.size(400,400);
processing.background(200);
var called = false;
processing.draw = function() {
if (!called) { processing.println("called #2"); called = true; }
}
}
var canvas = document.getElementById('canvas1');
var processingInstance = new Processing(canvas, first_call);
var processingInstance = new Processing(canvas, second_call);
so im a little rusty with my JS, but here is my code...
basically i have an image, that on mouseover, it cycles through a hidden div full of other images... fading it out, replacing the src, and fading back in. it works great. but once it gets through all the images, i want it to start back over and keep looping through them until the mouseout event stops it.
i thought i could just call the function again from within the function cycle_images($(current_image));, but that leads to the browser freaking out, understandably. what is a good method to accomplish this?
$.fn.image_cycler = function(options){
// default configuration properties
var defaults = {
fade_delay: 150,
image_duration: 1500,
repeatCycle: true,
};
var options = $.extend(defaults, options);
this.each(function(){
var product = $(this);
var image = $('div.image>a.product_link>img', product);
var description = $('div.image>div.description', product);
var all_images = $('div.all_images', product);
var next_image = ($(all_images).find('img[src="' + $(image).attr('src') + '"]').next('img').attr('src')) ? $(all_images).find('img[src="' + $(image).attr('src') + '"]').next('img') : $(all_images).children('img').first();;
// mouseover
image.fadeOut(options.fade_delay, function(){
image.attr('src', next_image.attr('src'));
image.fadeIn(options.fade_delay);
});
if (options.repeatCycle){
var loop = function() {
product.image_cycler();
}
setTimeout(loop,options.image_duration);
}
});
};
$(document).ready(function() {
$('div.product').hover(function(){
$(this).image_cycler();
}, function(){
$(this).image_cycler({repeatCycle: false});
});
});
It sounds like you want it to re-cycle and stop on mouseout.
After you define the cycle_images() function, add a flag, repeatCycle
cycle_images.repeatCycle = true;
At the end of the cycle_images function, add a recursive call with a timeout
if (this.repeatCycle) {
var f = function() {
return cycle_images.apply(this, [$current_image]);
}
setTimeout(f,50);
}
Then in mouseout,
cycle_images.repeatCycle = false;