When creating an object to use JS in an OO manner, is there any difference within a JS engine between (with the exception of being able to define a constructor:
var Uploader = Uploader || {};
and
var Uploader = function() {
}
and
function Uploader() {
}
Especially when later, you wish to do something along the lines of
Uploader.DOM = {
Create: function(file) {
}
};
Is it all down to personal preference? Or is there a real difference?
Objects:
var MyObj = {
myArr: [1,2,3],
find: function(/*some arguments*/) {
//some logic that finds something in this.myArr
}
}
In MyObj.find function this keyword will point to MyObj (which somewhat resembles how this works in languages those have classes). You can use this functionality to do mix-ins:
var MyObj2 = {
myArr: [4,2,6]
}
MyObj2.find = MyObj.find;
In MyObj2.find function this keyword will point to MyObj2.
Also objects support getters and setters (works on IE9+ and all good browsers):
var MyObj = {
myArr: [1,2,3],
find: function(/*some arguments*/) {
//some logic that finds something in this.myArr
},
get maxValue() {
return Math.max.apply(null, this.myArr);// maxValue is calculated on the fly
},
a_: null,
get a () {
return this.a_;
},
set a (val) {
//fire a change event, do input validation
this.a_ = val;
}
}
Now max value in the array can be accessed like this: MyObj.maxValue. I also added a property a_. It can't be named the same as its getter and setter so appended an underscore. Appending or prepending underscores is a naming convention for private variables which should not be accessed directly.
var qwe = MyObj.a // get a_
MyObj.a = 'something'; //set a_
Functions:
var u = new Uploader(); // will throw an exception
var Uploader = function() { }
Uploader is defined in runtime here. It does not exist yet when I try to instantiate it.
var u = new Uploader(); //will work
function Uploader() {}
Uploader is defined in compilation time here so it will work.
Functions can be used with revealing pattern to conceal some members. Functions don't support getters and setters but you can put objects inside functions.
function myFunc() {
function privateFunc() {};
function publicFunc() {};
var obj = {
//members, getters, setters
};
return {
publicFunc: publicFunc,
obj: obj
}
}
You can call muFunc.publicFunc() outside of myFunc because it is returned. But you can not use privateFunc outside because it is not returned.
Revealing pattern functions are not meant to be instantiated usually. This is because when you instantiate it everything inside will be copied to a new instance. So it will use up more memory than if you would add functions using prototype.
myFunc.prototype.someFunc = function() {};
Like this all instances of myFunc will share the same instance of someFunc.
Conclusion: with functions you can simulate a private access modifier but in objects the this keyword acts somewhat similar of what you'd expect in a language that have classes. But you always can use call, apply and bind to change the context (i.e. what 'this' keyword will be) of the function.
Related
The below code snippet I found on one blogs to avoid if-else statement. This code is very modular and can be easily extended. But I am not able to get this to work.
CatModel.prototype.makeWords = function () {
console.log('inside catmodel')
this.setWord('meow')
this.sayIt()
}
DogModel.prototype.makeWords = function () {
console.log('inside dogmodel')
this.setWord('bark')
this.saySomething()
}
// somewhere else
var makeWords = function (type) {
var model = namespace[type + 'Model']
model.makeWords()
}
makeWords('cat')
Presumably the CatModel and DogModel functions are declared somewhere and setWord and sayIt are also set up on their prototype object.
You'd need to put CatModel and DogModel in an object and refer to it from namespace (which I'd recommend not calling namespace):
var namespace = {
CatModel: CatModel,
DogModel: DogModel
};
Then when creating an instance, use new (you always use new with constructor functions). I'd also put the () on the call even though strictly speaking they're optional if you don't have parameters to pass:
var makeWords = function (type) {
var model = new namespace[type + 'Model']()
// ---------^^^--------------------------^^
model.makeWords()
}
How do I add properties to a constructor function in JavaScript? For example. If I have the following function.
function Hotel(name)
{
this.name = name;
};
var hotel1 = new Hotel('Park');
can I add a "local" variable that can be used locally within the class as if it were private with the same notation using the keyword "this". Of course it would not be private since objects created will be able to use it correct?
Can I do something like this. Do I use the this keyword or do I use the var keyword
which one is it? I have example 2 on the function constructor on the bottom
1. var numRooms = 40;
2. this.numRooms = 40;
3. numRooms : 40,
function Hotel(name)
{
this.name = name;
this.numRooms = 40;
};
I know that if I want a function within the object constructor I need to use the this word. Will that work as well for normal variables as I have asked above.
function Hotel(name)
{
this.name = name;
this.numRooms = 40;
this.addNumRoomsPlusFive = function()
{
return this.numRooms + 5;
}
};
You can simple add a private variable to your constructor:
function Hotel(name) {
var private = 'private';
this.name = name;
};
But if you will use your Hotel function without a new operator, all properties and functions which was attached to this will become global.
function Hotel(name) {
var private = 'private';
this.name = name;
};
var hotel = Hotel('test');
console.log(name); // test
It is good idea to return an object in constructor function:
function Hotel(name) {
var
private_var = 'private',
private_func = function() {
// your code
};
retur {
name: 'name',
public_func: private_func
}
};
var hotel = Hotel('test');
console.log(name); // undefined
So if you will use Hotel constructor without new operator no global variable will be created. This is possible only if the return value is an object. Otherwise, if you try to return anything that is not an object, the constructor will proceed with its usual behaviour and return this.
can I add a "local" variable that can be used locally within the class as if it were private with the same notation using the keyword "this".
Yes we can:
// API implementation in the library
function Hotel(name) {
// only our library code knows about the actual value
const numRooms = 'privateNoRoomsVar';
this.name = name;
this[numRooms] = 40;
this.addNumRoomsPlusFive = function() {
return this[numRooms] + 5;
}
};
// from the library user's perspective
const hotel = new Hotel('Transylvania');
console.log('rooms+5 =', hotel.addNumRoomsPlusFive());
console.log('hotel.numRooms =', hotel.numRooms); // undefined
// also, users don't have access to 'numRooms' variable so they can't use hotel[numRooms].
If a user looks at the source code and finds out the value privateNoRoomsVar, then they can misuse the API.
For that we need to use symobls:
// API implementation in the library
function Hotel(name) {
// no one can duplicate a symbol so the variable is really private
const numRooms = Symbol();
this.name = name;
this[numRooms] = 40;
this.addNumRoomsPlusFive = function() {
return this[numRooms] + 5;
}
};
// from the library user's perspective
const hotel = new Hotel('Transylvania');
console.log('rooms+5 =', hotel.addNumRoomsPlusFive());
console.log('hotel.numRooms =', hotel.numRooms); // undefined
// there is no way users will get access to the symbol object so the variable remains private.
Private class features, #privateField, are supported by all the browsers so we don’t have to worry about this anymore.
// API implementation in the library
class Hotel {
// private field
#numRooms = 40;
constructor(name) {
this.name = name;
}
addNumRoomsPlusFive() {
return this.#numRooms + 5;
}
};
// from the library user's perspective
const hotel = new Hotel('Transylvania');
console.log('rooms+5 =', hotel.addNumRoomsPlusFive());
console.log('hotel.numRooms =', hotel.numRooms); // undefined
//console.log('hotel.numRooms =', hotel.#numRooms); // throws error
Javascript historically creates objects from prototypes of other objects. It was a result of EMCA2015, that you have a distinct syntax of a class that specifies an object. As an aside, if you mouse over the table in that link it gives dates of when the feature was implemented.
A javascript object created by the new operator is more or less a combination of an associative array ( what you make with let avar={}; ) that can access the function level scopes it is defined in. The keys of the array are its properties. According to its creator, Javascript was created to be an easy to use program language without a hierarchy of types. One of the ways it accomplished this is by more or less considering its mapping type to be equivalent to the prototypical Object which object oriented programming languages describe.
Adding properties in 2022
function AProtoype(arg1, arg2, arg3){
//this defines a property
this.pa=arg1;
/* unicorns in this section */
let x = 1;
/*
a getter which has the same syntax as a property
but returns x from the scope which it references and
not the object.
*/
get getx() => x;
}
let object = new AProtoype(2,3,4);
Is equivalent to the following code for the purposes of data access but not inheritance and typing. The new operator also sets variables on an object that are used for these purposes.
function NewObject(arg1, arg2, arg3){
let prototype = {};
/*dragons in this section, as you are not using the this keyword to accomplish things*/
prototype.pa = arg1;
Object.defineProperty(prototype, "getx", {get:()=>x});
return prototype;
}
//If you do this instead of using the new operator it is an anti-pattern.
//And like all anti-patterns: "But it works!"
let object = NewObject(2,3,4);
The relevant property defining methods where in some sense supported as early as 2010, 2011. I do not have a contemporary source to that time to confirm if you could pull off what I'm doing though, and you'd only want to if all else failed and it needed to run on Internet Explorer 9. In the event all else is failing, you may want to read the documentation for Object.create, which is also of interest because more or less provides an api to make new objects.
Now, for a fun time and horror, you can also define a function that returns this, and get an object back with an equivalent binding of that function. The horror comes when it is an object in global scope, and you rename a property of that object; as Javascript will resolve the name collision by happily writing on whatever it finds if it can. You can then use this to re-implement the prototype pattern that javascripts new operator is built off of conceptually, for the sake of science.
When you use a "constructor function" in Javascript, any properties defined on the instance using the this keyword become public. This is unavoidable, because Javascript objects have no concept of private properties - if it exists, it can be accessed directly as object.property.
For example, if you tried to do as in the following snippet, mimicking a typical getter/setter pattern with a private variable in Java or C# (note that even if this worked, this is not idiomatic Javascript):
function MyObject(privateVar) {
this.privateVar = privateVar;
}
MyObject.prototype.getVar = function() {
return this.privateVar;
};
MyObject.prototype.setVar = function(newVal) {
this.privateVar = newVal;
};
then while you can indeed use the getter and setter to do as you expect, you can also just access and set the private variable directly! Demonstration:
function MyObject(privateVar) {
this.privateVar = privateVar;
}
MyObject.prototype.getVar = function() {
return this.privateVar;
};
MyObject.prototype.setVar = function(newVal) {
this.privateVar = newVal;
};
var obj = new MyObject(1);
// using public getter/setter
console.log(obj.getVar()); // 1
obj.setVar(2);
console.log(obj.getVar()); // 2
// using private variable directly - not intended to work
console.log(obj.privateVar); // 2
obj.privateVar = 3;
console.log(obj.getVar()); // 3 (using public API to get it to show that the direct update to the private variable also affects the intended public methods)
There is though a way to mimic the effect of private variables. They're not actually object properties - because, as I have just demonstrated, such are intrinsically public - but the same can be mimicked by:
not using a "constructor function" at all, but a regular function that happens to return an object. This is all a constructor function really does, anyway - the difference in JS is only syntactic, that you do not need to use the new keyword when you call the function. (Although you still can, if you really prefer - any function that returns an object can be called with new and behave in the same way as without it, although performance will likely suffer a little as the function would then construct a brand new object and throw it away. See MDN for a justification of these statements, particularly step 4.)
inside this function, using a regular variable as the private variable. This variable will be completely inaccessible from outside by the simple rules of scope, but you can still have the returned object retain access to it by the "magic" of closures.
Here is the above getter/setter example translated to this procedure, as well as demonstrations of it working. (I hasten to add again though, that this wouldn't be considered idiomatic code in Javascript.)
function makeObjectWithPrivateVar(privateVar) {
function getPrivateVar() {
return privateVar;
}
function setPrivateVar(newVal) {
privateVar = newVal;
}
return { getPrivateVar, setPrivateVar };
}
var obj = makeObjectWithPrivateVar(1);
// getter
console.log(obj.getPrivateVar()); // 1
// setter
obj.setPrivateVar(2);
// getter again to observe the change
console.log(obj.getPrivateVar()); // 2
// but how could we access the private var directly??
// answer, we can't
console.log(obj.privateVar); // undefined
console.log(privateVar); // ReferenceError, privateVar is not in scope!
Note finally though that it's rare in modern Javascript to use the function-based constructors in this style, since the class keyword makes it easier to mimic traditional class-based languages like Java if you really want to. And in particular, more recent browsers support private properties directly (you just have to prefix the property name with a #), so the initial code snippet translated into a class and using this feature, will work fine:
class MyObject {
#privateVar
constructor(privateVar) {
this.#privateVar = privateVar;
}
getVar() {
return this.#privateVar;
}
setVar(newVal) {
this.#privateVar = newVal;
}
}
var obj = new MyObject(1);
// using public getter/setter
console.log(obj.getVar()); // 1
obj.setVar(2);
console.log(obj.getVar()); // 2
// using private variable directly - now doesn't work
console.log(obj.privateVar); // undefined, it doesn't exist
// console.log(obj.#privateVar); // error as it's explicitly private, uncomment to see error message
Usually it's performed using closures:
var Hotel = (function() {
var numrooms=40; // some kind of private static variable
return function(name) { // constructor
this.numrooms = numrooms;
this.name = name;
};
}());
var instance = new Hotel("myname");
I'm using JavaScript objects like this:
var obj = new Foob;
should I pretend like there is a private way and do:
obj.get('foo');
or should I just try to access directly as :
obj.foo
You can actually have variables which can only be accessed through setters and getters in Javascript:
function Foob(){
var foo = 5;
this.getFoo = function(){
return foo;
}
this.setFoo = function(newFoo){
foo = newFoo;
return this;
}
}
var obj = new Foob;
obj.getFoo(); // 5
obj.foo; // undefined
Or if you want a generic getter/setter:
function Foob(){
// You can set default values in the data object
var data = {};
this.get = function(key){
return data[key];
}
this.set = function(key, value){
data[key] = value;
return this;
}
}
One least known feature of Javascript is that it supports getters and setters natively.
When defining a property, you can either define it simply by :
someObj.prop = 12;
OR you can define getters and setters , using Object.defineProperty and the reserved words get and set :
Object.defineProperty ( someObj, "prop" ,
{ get : function () { return ??; } ,
set : function (val) { /* store val */ } } ;
A way of using such getters/setters inside a 'class' to get a private variable would be :
var MyClass = function() {
var _private = 5;
Object.defineProperty(this, "public", {
get : function() { return _private; },
set : function(val) { _private=val; }
});
return this;
};
var anInstance = new MyClass();
anInstance.public = 12 ;
console.log(anInstance.public) ; // writes 12
console.log(anInstance._private) ; // writes undefined.
so you have a truly private variable, armed with a getter and a setter.
Obviously, there is not much interest to use getters/setters code , unless you want to make bound-checking/type-checking or have a another specific reason.
I used to like the idea of getters and setters when I started using object-oriented JavaScript heavily, but that is because I was coming from a Java background.
ES5 supports getters and setters through a special syntax
See John Resig's explanation:
http://ejohn.org/blog/javascript-getters-and-setters/
My take is to think about why getters/setters are useful. It's so one has a way to encapsulate a variable's access so that it can be intercepted / controlled. If calling code directly mutates another object's instances variables, then you can't change it transparently. Needing to catch all of these mutations requires changing variable scope, adding a getter and setter and altering all calling code.
However, this syntax is transparent to calling code. Therefore, you can simply allow a property to be directly controlled and then if you need to intercept it, to say add a console.log for debugging, you can ADD a getter and setter and it will just work.
function Foob() {
}
Foob.prototype = {
get foo() {
return this._foo;
},
set foo(foo) {
this._foo = foo;
}
};
var o = new Foob();
console.log(o.foo);
The downside to the getter/setter syntax is that it doesn't actually make your variable private, it only "hides" it so that you can use some secret internal name, unless you define it within the constructor as Vincent indicated.
To get truly private:
function Foob() {
var foo;
this.__defineGetter__('foo', function () {
return foo;
});
this.__defineSetter__('foo', function (_foo) {
foo = _foo;
});
}
var o = new Foob();
console.log(o.foo);
In JavaScript I see a few different ways, certain tasks can be performed within an object for example, the object Egg I have below.
Can anyone tell me the difference between each one, why I would use one and not the other etc
var Egg = function(){
//Properties
var shell = "cracked" // private property
this.shell = "cracked" // public property
shell: "cracked" // what is this??
//functions
function cook(){
//standard function
}
cook: function(){
//what kind of function is this?
}
//not sure what this is
details: {
//What is this? an array :S it holds 2 elements?
cost: 1.23,
make: 'Happy Egg';
}
}
Your code snippet isn't quite valid, but here are a few things it raises:
Property initializers, object initializers
You've asked what shell: cracked is. It's a property initializer. You find them in object initializers (aka "object literals"), which are written like this:
var obj = {
propName: "propValue"
};
That's equivalent to:
var obj = {};
obj.propName = "propValue";
Both of the above create an object with a property called propName which has a string value "propValue". Note that this doesn't come into it.
Functions
There are a couple of places where functions typically come into it vis-a-vis objects:
Constructor functions
There are constructor functions, which are functions you call via the new operator. Here's an example:
// Constructor function
function Foo(name) {
this.name = name;
}
// Usage
var f = new Foo("Fred");
Note the use of the keyword this in there. That's where you've seen that (most likely). When you call a constructor function via new, this refers to the new object created by the new operator.
this is a slippery concept in JavaScript (and completely different from this in C++, Java, or C#), I recommend these two (cough) posts on my blog:
You must remember this
Mythical methods
Builder/factory functions
You don't have to use constructor functions and new, another pattern uses "builder" or "factory" functions instead:
// A factory function
function fooFactory(name) {
var rv = {}; // A new, blank object
rv.name = name;
return rv;
}
// Usage
var f = fooFactory("Fred");
Private properties
You mentioned "private" properties in your question. JavaScript doesn't have private properties at all (yet, they're on their way). But you see people simulate them, by defining functions they use on the object as closures over an execution context (typically a call to a constructor function or a factory function) which contains variables no one else can see, like this:
// Constructor function
function EverUpwards() {
var counter = 0;
this.increment = function() {
return ++counter;
};
}
// Usage:
var e = new EverUpwards();
console.log(e.increment()); // "1"
console.log(e.increment()); // "2"
(That example uses a constructor function, but you can do the same thing with a factory function.)
Note that even though the function we assign to increment can access counter, nothing else can. So counter is effectively a private property. This is because the function is a closure. More: Closures are not complicated
Sure, Ben.
This sort of gets to the bottom of the dynamism of JavaScript.
First, we'll look at basics -- if you're coming from a place where you understand class-based languages, like, say, Java or C++/C#, the one that is going to make the most sense is the constructor pattern which was included very early on:
function Egg (type, radius, height, weight) {
// private properties (can also have private functions)
var cost = (type === "ostrich") ? 2.05 * weight : 0.35 * weight;
// public properties
this.type = type;
this.radius = radius;
this.height = height;
this.weight = weight;
this.cracked = false;
// this is a public function which has access to private variables of the instance
this.getCost = function () { return cost; };
}
// this is a method which ALL eggs inherit, which can manipulate "this" properly
// but it has ***NO*** access to private properties of the instance
Egg.prototype.Crack = function () { this.cracked = true; };
var myEgg = new Egg("chicken", 2, 3, 500);
myEgg.cost; // undefined
myEgg.Crack();
myEgg.cracked; // true
That's fine, but sometimes there are easier ways of getting around things.
Sometimes you really don't need a class.
What if you just wanted to use one egg, ever, because that's all your recipe called for?
var myEgg = {}; // equals a new object
myEgg.type = "ostrich";
myEgg.cost = "......";
myEgg.Crack = function () { this.cracked = true; };
That's great, but there's still a lot of repetition there.
var myEgg = {
type : "ostrich",
cost : "......",
Crack : function () { this.cracked = true; }
};
Both of the two "myEgg" objects are exactly the same.
The problem here is that EVERY property and EVERY method of myEgg is 100% public to anybody.
The solution to that is immediately-invoking functions:
// have a quick look at the bottom of the function, and see that it calls itself
// with parens "()" as soon as it's defined
var myEgg = (function () {
// we now have private properties again!
var cost, type, weight, cracked, Crack, //.......
// this will be returned to the outside var, "myEgg", as the PUBLIC interface
myReturnObject = {
type : type,
weight : weight,
Crack : Crack, // added benefit -- "cracked" is now private and tamper-proof
// this is how JS can handle virtual-wallets, for example
// just don't actually build a financial-institution around client-side code...
GetSaleValue : function () { return (cracked) ? 0 : cost; }
};
return myReturnObject;
}());
myEgg.GetSaleValue(); // returns the value of private "cost"
myEgg.Crack();
myEgg.cracked // undefined ("cracked" is locked away as private)
myEgg.GetSaleValue(); // returns 0, because "cracked" is true
Hope that's a decent start.
You are mixing syntaxes between object property declaration and simple javascript statements.
// declare an object named someObject with one property
var someObject = {
key: value
};
// declare an anonymous function with some statements in it
// and assign that to a variable named "someFunction"
var someFunction = function () {
// any javascript statements or expressions can go here
};
There's a key distinction in JavaScript between objects and functions. Objects hold a bunch of data (including functions), and functions can be used to make or modify objects, but they aren't inherently the same thing. OOP in JavaScript is based around using functions as classes. For example, take the following class:
Test = function(){
this.value = 5;
}
If you just call the function Test(), then nothing will happen. Even if you say var x = Test(), the value of x will be undefined. However, using the new keyword, magic happens! So if we say var x = new Test(), then now the variable x will contain a Test object. If you do console.log(x.value), it would print 5.
That's how we can use functions to make objects. There's also a key different in syntax--a function can contain any sort of JavaScript block you want, whether that's if statements or for loops or what have you. When declaring an object, though, you have to use the key: value syntax.
Hope that clears things up a little bit!
What are the technical reasons for using .prototype instead of declaring functions and members inside the object itself. It is easiest to explain with code examples.
What are the advantages of using:
RobsObject = function(data){
this.instanceID = data.instanceID;
this._formButton = document.getElementById('formSubmit_' + this.instanceID);
if(this._formButton)
{
//set a click listener that
//points to this._onSubmit, this._onSuccess, and this.onFailure
}
};
RobsObject.prototype = {
_onSubmit: function(type, args)
{
//make an ajax call
},
_onSuccess: function(type, args)
{
//display data on the page
},
_onFailure: function(type, args)
{
//show an alert of some kind
},
};
As oppose to declaring your functions inside of the Object like:
RobsObject = function(data){
this.instanceID = data.instanceID;
this._formButton = document.getElementById('formSubmit_' + this.instanceID);
if(this._formButton)
{
//set a click listener that
//points to this._onSubmit, this._onSuccess, and this.onFailure
}
this._onSubmit = function(type, args)
{
//make an ajax call
}
this._onSuccess = function(type, args)
{
//display data on the page
}
this._onFailure = function(type, args)
{
//show an alert of some kind
}
};
Thanks.
Edit: As many of you have pointed out my functions in the second code snippet should have 'this' in front of them in order to be public. So I added it. Just a mistake on my part.
Everything declared in a constructor function's prototype is shared by all instances of that constructor function. If you define functions in the constructor function, then each instance gets its own copy of the function, which wastes memory (and could potentially cause problems if you compare properties between two instances later).
Also, in your example the functions declared in the constructor function are private to the scope of the function. They cannot be called as member methods on instances. For that you would need to assign them to properties of the object:
MyObject = functon() {
// ...
this.myMethod = function() {
// ...
};
}
Douglas Crockford has a good write-up of prototypical inheritance that is definitely worth checking out: Prototypical Inheritance in JavaScript.
UPDATE: Brief Prototype Summary
When you create a new object using a constructor function, the value of the function's prototype property is assigned as the new object's prototype object. (Yes, the names are confusing!) This is a lot like assigning a superclass in a class-based language (but not quite! Read Crockford's page!)
// MyObject constructor function:
MyObject = function() {
this.a = 1;
}
// Define an object to use as a prototype.
var thePrototype = { b: 2 };
// Assign thePrototype as the prototype object for new instances of MyObject.
MyObject.prototype = thePrototype;
// Create an instance of MyObject.
var x = new MyObject();
// Everything in thePrototype is available to x.
console.log(x.b);
// x's prototype is a reference to thePrototype, so updating it affects x.
thePrototype.c = 3;
console.log(x.c);
// Setting properties on x always sets them *on x*, even if the property is
// defined on the prototype:
x.b = 0;
y = new MyObject();
console.log(x.b);
console.log(y.b);
The answer is memory. If you put the members inside of the object itself, then EVERY instance of that object will contain (in memory) all members. If you use prototype, on the other hand, it only exists once, and all instances will access those members as if they were their own.
In the first case, an object constructed with new RobsObject() has the functions _onSubmit(), _onSuccess() as it's properties. They are so-called the public functions of the object.
In the second case, those functions are not properties of new RobsObject(). However, they would be visible to any of the 'public' functions (there aren't any, in your case). In effect, they are the private functions.
However, if you wrote your second snippet this way...
RobsObject = function(data){
this.instanceID = data.instanceID;
this._formButton = document.getElementById('formSubmit_' + this.instanceID);
if(this._formButton)
{
//set a click listener that
//points to this._onSubmit, this._onSuccess, and this.onFailure
}
this._onSubmit = function(type, args)
{
//make an ajax call
}
this._onSuccess = function(type, args)
{
//display data on the page
}
this._onFailure = function(type, args)
{
//show an alert of some kind
}
};
the result is the same.
An important difference between these two conventions is that in the first method, you can't define private functions that can be shared between many public functions like you do in the second method. The Object literal used to define the prototype does not form closures like a function body.
For example,
function MyConstructor() {
var myPrivate = function() {
}
this.myPublic1 = function() {
myPrivate();
}
this.myPublic2 = function() {
myPrivate();
}
}
myPrivate() is a function that is visible to both public functions.