is it possible to obfuscate while using soma.js dependency injection? - javascript

While looking at how to make JavaScript source code more secure I came upon a lot of 'solutions'. but most people said the same thing; "It's not possible to make your source code 100% secure", "try obfuscation", "run your code server side", etc, etc. After reading a lot posts here on stackoverflow, and other sites I came to the conclusion that a combination of minifying and obfuscating would do the job (for me).
But here is the problem: we are currently using soma.js with dependency injection, and the way we set it up it does not work well with obfuscation. It's basically this:
var session = function(id, sessionModel){
this._sessionmodel = sessionModel;
}
mapping:
injector.mapClass("sessionModel", project.SessionModel, true);
Obfuscation will then rename the sessionModel in the function to for example 'A', but the mapping that was done on SessionModel by the injector still remains 'sessionModel' and not 'A', this then basically breaks the code.
I've read this post which is about the same subject Dependency Injection and Code Obfuscation, but it does not provide a real answer to my problem so I decided to write my own question.
Any tips/hint/suggestions are welcome.
Thanks in advance.
EDIT
It seems you can tell Yuicompressor to exclude certain identifiers by putting in 'hints' into the files like this: "identifier:nomunge, identifier2:nomunge".
var session = function(id, sessionModel){
"sessionModel:nomunge";
this._sessionmodel = sessionModel;
}
I tested this and it works but that means you'll have to put it in yourself which is a lot of work if you have to do that for every script, especially if you have a very big project..
Gonna look into it further, and update this post if anything new pops up
EDIT 2
It's been a while, I only work 1 day a week on this =S.
As said before you can get it working by telling it which identifiers to exclude.
For that I looked into regular expression to get the "mapped classes" programmatically, since doing it by hand is just insane.
What I basically did was instead of putting every hint in by hand, I made a identifier, for example "#nomunge"; and used a simple replaceregexp task to find it and replace it with a string containing all the identifiers. This string is build by loading the script and going through it with a tokenfilter.
<target name="build hints">
<loadfile property="hints" srcFile="${temp.loc}/all.js">
<filterchain>
<tokenfilter delimoutput=":nomunge,">
<ignoreblank/>
<containsregex pattern="${regexp}"/>
</tokenfilter>
</filterchain>
</loadfile>
<echo message="${hints}"/>
</target>
<replaceregexp file="${temp.loc}/all.js"
match="#nomunge"
flags = "g"
replace = "target:nomunge, dispatcher:nomunge, injector:nomunge,${hints}"
/>
This seems to do the job, for now...

I'm behind the soma.js framework, feel free to ask me questions on the google group, happy to help.
This might help a bit more:
https://groups.google.com/forum/#!topic/somajs/noOX2R4K58g
Romu

Related

Re-creating a websites javascript function to be used as a stand alone alternative in tampermonkey

I'm looking for a way to do something that may or may not be possible.
On the site http://hitbox.tv/ there is a javascript function I believe that turns text into images.
For example, using:
emotify.emoticons("",{
"emote": ["http://example.com/emote.png", "channel"],
});
in a tampermonkey script or entering it directly into the chrome console would allow all occurrences of "emote" in the chat to be turned into that image.
If I type "emotify" into the chrome console, I'm given:
function (e,f){return f=f||function(h,j,g){return j=(j+", "+g).replace(/"/g,""").replace(/</g,"<"),'<img src="'+h+'" title="'+j+'" alt="" class="smiley"/>'},e.replace(b,function(j,g,m){var k=0,h=m,l=c[m];if(!l){for(;k<d.length&&!d[k].regexp.test(m);)k++;h=d[k].name,l=c[h]}return l?g+f(l[0],l[1],h,m):j})}
and if I type in "emotify.emoticons" I am given:
function (){var k,m,h,o,l=Array.prototype.slice.call(arguments),n="string"==typeof l[0]?l.shift():"",f="boolean"==typeof l[0]?l.shift():!1,g=l[0],j=[];if(g){f&&(c={},d=[]);for(k in g)c[k]=g[k],c[k][0]=n+c[k][0];for(k in c){if(c[k].length>2){for(m=c[k].slice(2).concat(k),h=m.length;h--;)m[h]=m[h].replace(/(\W)/g,"\\$1");o=m.join("|"),d.push({name:k,regexp:new RegExp("^"+o+"$")})}else o=k.replace(/(\W)/g,"\\$1");j.push(o)}b=new RegExp("(^|\\s)("+j.join("|")+")(?=(?:$|\\s))","g")}return c}
So what I'm wondering is, is there a way to use this code in a tampermonkey script somehow so that in the future, if the code is removed from the website, I could still use the emotify.emoticons function to create standalone emotes?
I really hope this makes sense. If you need any more information, fell free to ask. Any help is greatly appreciated!
-Tom
I might be wrong, but my inclination is that no, you can't - because the full behavior for this code is probably actually executed server-side, not in the web browser.
The images would have to get passed to the server to get circulated to the other people in the chatbox anyway
The function you list just returns a function, which does some (somewhat cryptic!) string operations, and little else, indicating the heavy lifting is done elsewhere.
The reason why you can run it using tampermonkey currently is because the function is defined on hitbox.tv. Defining it in tampermonkey probably won't help, because if hitbox removed it, they would also remove everything that uses it, rendering it useless.
You can do more investigation if you feel like it; http://www.hitbox.tv/dist/hitbox-ui.min.js is the link to their (minified) javascript file that runs the website. Running it through http://jsbeautifier.org/ yields a ~55,000 line long file, however, so unless you know what other variable words to search for, it's going to be impractical to comb through by hand.

Unminify / Decompress JavaScript

Original Question
This maybe a stupid question but is there a way in VS 2013 to unminify JavaScript?
Just making sure we are all on the same page here.
Minify:
var flashVer=-1;if(navigator.plugins!=null&&navigator.plugins.length>0){if(navigator.plugins["Shockwave Flash 2.0"]||navigator.plugins["Shockwave Flash"]){var swVer2=navigator.plugins["Shockwave Flash 2.0"]?"
That's just an example to make sure we all know what I'm on about. As far as I can tell there is no way to be able to do this. I have only been using VS 2013 for around 3 weeks so there is probably still stuff that is hidden to me.
If there is no way to do this within the program what is the next best thing for this?
I did see on another similar post that recommends the site http://jsbeautifier.org/ , so may have to give that ago but would make life easier if it was built into VS 2013
Thanks in advance as I know someone will be able to help me out here.
Update:
I have looked around VS 2013 and found nothing that can help me with this problem, like I said before they maybe some things I have missed (certain settings) so I guess if it cannot be done in VS what's the next best thing for the job? I seem to run into a fair amount of JS that is minifed and would like the quickest and best way to get the job done. I couple sites I have tried seem to have problems with it, is there a program I could install that would just allow me to short cut it with a hot-key or something. That would be pretty handy.
Update 2:
So I think its safe to say this cannot be done within VS2013, or for that matter at all due to missing var names and so on. So I have seen a few links and programs that allow you to format the code. Is there a way to do with within VS2013? And again if not what is the most reliable website/program that I can use to do this. Like I said I can see there have been answers and I appreciate all of them. I will be leaving this question open for a while to get more people to look at it and possibly give a better answer. Keep it up guys!
Update 3:
If anyone has any more information on this please do share. I am still looking around now and then waiting for someone to come up with something amazing for this. One day people.... One day!
The thing is that you cannot really "unminify" your code since some data was already lost - e.g. variable names. You can reformat it to more readable form though.
According to this question, since VisualStudio 2012 you can just use Ctrl+E, D keyboard shortcut
If the above is not right, there is this extension for VS 2010: http://visualstudiogallery.msdn.microsoft.com/41a0cc2f-eefd-4342-9fa9-3626855ca22a but I am not sure if it works with VS 2013
There is an extension to VisualStudio called ReSharper which can reformat javascript in a few different manners.
Also there are online formatters already mentioned in other answers (if your code is confidential, I would advise some paranoia manifested by downloading sources and using them locally).
Also you may always try to find unminified version of desired library on the interwebs
Also, there is the WebStorm IDE from JetBrains that is able to reformat JS - you may download a trial for the sole purpose of reformatting your minified scripts :)
If that's just to make debugging easier, you may want to use source maps
Also, here is a bunch of related questions:
How to automatically indent source code? <-- this is for VS2010, but it looks promising, maybe it will help you if it supports JavaScript (and it does since VS2012 according to MS support):
Ctrl+E, D - Format whole doc
Ctrl+K, Ctrl+F - Format selection
reindent(reformat) minimized jquery/javascript file in visual studio
Visual Studio 2010 can't format complex JavaScript documents
Visual Studio code formatter
how to make visual studio javascript formatting work?
I am not sure if they figured out a working way to reformat JS, but I've seen a few answers which might be helpful - I am just pasting this in here just FYI.
Added 03.06.2014:
http://www.jsnice.org/
This tool could be useful too, it even tries to infer minified names. As stated on their website:
We will rename variables and parameters to names that we learn from thousands of open source projects.
Personally I can't think of a reason to ever unminify code^:
If you're using a compiled js file (a-la google closure) and want more readable code to debug, use source maps available for well-supported libraries (speaking of jQuery, if it is served from a google CDN it already maps to the correct source)
If you're using a whitespace-only minified js file and want more readable code to debug, you could just toggle pretty print in-browser. This seems to best fit your question.
If you're using either of the above and want to modify the source code for a third-party js file, don't. Any future release will cancel out your change - instead consider one of the many patterns to extend a framework (or, perhaps, do some duck punching depending on the exact scenario.)
The other answers seem to cover the "unminification" process (maxification?) well, but it's worth making sure it's a necessary step first.
^ - Except when version control falls over, there are no backups and the only version of the file left is a minified copy in browser cache. Don't ask.
Its just a one way transformation .... sorry in normal cases you will not get something understandable back from minified JavaScript !
Make just a quick look at JQuery source for a second:
(function( window, undefined ) {
// Can't do this because several apps including ASP.NET trace
// the stack via arguments.caller.callee and Firefox dies if
// you try to trace through "use strict" call chains. (#13335)
// Support: Firefox 18+
//"use strict";
var
// The deferred used on DOM ready
readyList,
// A central reference to the root jQuery(document)
rootjQuery,
// Support: IE<10
// For `typeof xmlNode.method` instead of `xmlNode.method !== undefined`
core_strundefined = typeof undefined,
// Use the correct document accordingly with window argument (sandbox)
location = window.location,
document = window.document,
docElem = document.documentElement,
// Map over jQuery in case of overwrite
_jQuery = window.jQuery,
// Map over the $ in case of overwrite
_$ = window.$,
// [[Class]] -> type pairs
class2type = {},
// List of deleted data cache ids, so we can reuse them
core_deletedIds = [],
core_version = "1.10.2",
------
And now at the minify source:
(function(e,t){var n,r,i=typeof t,o=e.location,a=e.document,s=a.documentElement,
l=e.jQuery,u=e.$,c={},p=[],f="1.10.2", ....
I think now you see it =>
window => e
undefined => t
readyList => n
rootjQuery => r
core_strundefined => i
location => o
document => a
So its mapped somehow to make it more shorter look here to minify something
People normally use this so there is no way back
you can just format it look here
If the code has only been minified then the best you can do automatically is reformat to make it more readable. One way of doing this is using an online formatter/beautifier. E.g. Copy and paste the line of code you posted into http://jsbeautifier.org/ or http://www.jspretty.com/ and it'll produce something like this:
var flashVer = -1;
if (navigator.plugins != null && navigator.plugins.length > 0) {
if (navigator.plugins["Shockwave Flash 2.0"]
|| navigator.plugins["Shockwave Flash"]) {
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? ""
But of course what these don't do is put any comments that have been removed by the minifier back in. And if the code has also been obfuscated then it will be a lot less readable since the variable names will have changed (e.g. var a instead of var flashVer). See here for further details.
As you can see from the other answers, there is no way to reconstitute minified Javascript back into its original form, it is a lossy compression. The best you can do is make it readable by reformatting it.
If the code is open source, then it is likely that the code will exists in a raw state on some form of version control site or as a zip. Why not just download the raw version if available?
There is an online tool to unminify Javascripts
http://jsbeautifier.org/
And also for CSS
http://mrcoles.com/blog/css-unminify/

How would I solve a coding puzzle with Javascript?

There is a website called Gild.com that has different coding puzzles/challenges for users to do. They can be completed in wide array of languages including Javascript. I am interested in solving these puzzles in Javascript, but I am unsure of the following:
How am I supposed to access the input file which is supposed to be passed as an argument?
How am I supposed to output the result?
My understanding of Javascript is that it is run from within an HTML page and that output really is only in the form of placing values in the HTML, modifying the DOM, etc. For that reason it is not clear to me how Javascript can be used for solving these types of problems. Can someone who has used Gild before or has some insights into my question suggest how to proceed?
An example of a problem would be: the given input file contains a positive integer, find the sum of all prime numbers smaller than that integer and output it.
EDIT: Some of the solutions below involve using external resources, but on Gild, I am supposed to put my solution in their editor and then submit it that way, like the following picture shows:
In other words, I don't think my solution can have access to Node.js or other external resources.
Edit: Here are some interesting articles that I have found that I think are the answer to my question:
http://www.phpied.com/installing-rhino-on-mac/
http://www.phpied.com/javascript-shell-scripting/
I haven't spent much time on Gild, but I do a lot of similar types of problems on Project Euler. I think the best way to go is probably Node.js.
If you're not familiar, Node is basically server-side JavaScript that runs in Google's V8 engine. Installing it on your own Mac/Windows machine takes about 2 minutes. It's also really fast (considering it's JavaScript).
And you'd use it like this:
var fs = require('fs'); // the filesystem module
var contents = fs.readFileSync('theFile.txt', 'utf-8');
// Do stuff with the file contents...
Everything after those first two lines can be done with the same JS you'd write in the browser, right down to calling console.log() to spit out the answer.
So, if you wrote your script in a file on your desktop called getprimes.js, you'd open up your terminal and enter node ~/Desktop/getprimes.js (assuming you're on a Mac)
If you're:
on a Mac,
planning to do a lot of these puzzles, and
willing to pay $10, then
I highly recommend CodeRunner. It encapsulates runtimes for a variety of languages — from C to JavaScript — and lets you quickly build and run any sort of one-off code. Just hack together your code, ⌘R, and the results are printed right there in the same window.
I haven't used any file-based JavaScript in CodeRunner, but I imagine kennis's suggestions would apply. To output your results:
console.log(...)
Easy as pie!

Changing the main environment in Node

Some of you may or may not (probably not) know about my framework. It's name is Ally, and I absolutely love using it.
Lately I've been doing a little bit of stuff in Node.js. Today I decided I was going to use it as my HTTP server, so that I could do server-side JS (in a PHP kind of way).
To do this, I started a project I'm calling Trailer . While working on it, I found myself needing one of Ally's functions, Object:deploy. What it does is pretty much this:
var a = { a: 'a' };
a.deploy({ b: 'b' });
a.a; // 'a'
a.b; // 'b'
So I loaded it in..
var Ally = require('./Ally.js');
..but when I tried using it, it said it was undefined.
After a bit of digging I discovered that Object:deploy is defined in the Ally.js file, but the changes it makes to the global constructors don't stay.
How do I make the changes to global variables in the Ally.js file apply to the global variables in the file that required it?
Note: Ally is linked to above if looking through the source could help, and Trailer is linked to in case anyone wants to use it when I get a usable version out.
Is this discussion relevant? The key points here seem to be:
require won't extend global objects if you're working in the shell
It also won't work when NODE_MODULE_CONTEXTS = 1, though this doesn't seem to be the default for a script.
So if you're trying to run this in an interactive shell, that might be the issue. See also this SO question.

Is Annotation in Javascript? If not, how to switch between debug/productive modes in declarative way?

This is but a curious question. I cannot find any useful links from Google so it might be better to ask the gurus here.
The point is: is there a way to make "annotation" in javascript source code so that all code snippets for testing purpose can be 'filtered out' when project is deployed from test field into the real environment?
I know in Java, C# or some other languages, you can assign an annotation just above the function name, such as :
// it is good to remove the annoying warning messages
#SuppressWarnings("unchecked")
public class Tester extends TestingPackage
{
...
}
Basically I've got a lot of testing code that prints out something into FireBug console.
I don't wanna manually "comment out" them because the guy that is going to maintain the code might not be aware of all the testing functions, so he/she might just miss one function and the whole thing can be brought down to its knees.
One other thing, we might use a minimizer to "shrink" the source code into "human unreadable" code and boost up performance (just like jQuery.min), so trying to match testing section out of the mess is not possible for plain human eyes in the future.
Any suggestion is much appreciated.
You can overwrite the Firebug console functions so they do nothing:
console.log = function() { };
You could perhaps include this into your code in your build process.

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