I have an HTMl texts that is getting changed dynamically.Now as per my requirement i have to display them in animated form like fading and in some motion but i am not aware of this ..
Here is my Code..
<script type="text/javascript">
var v = {};
v[0] = "Your Text<br/>Hello";
v[1] = "Your Text2<br/>Hello2";
v[2] = "Your Text3<br/>Hello3";
var i = 0;
window.setInterval(function () {
$("#dynamicMessage").html(v[i]);
if (i == 2) {
i = 0;
} else {
i = i + 1;
}
}, 10000);
</script>
Please have a look and let me know how can i animate my text contents in HTML..
Thanks..
You could use a combination of fadeOut() and fadeIn()
$("#dynamicMessage").fadeOut( "slow", function() {
$("#dynamicMessage").html(v[i]).fadeIn('slow');
})
Check this demo - http://jsfiddle.net/xw2j6hsp/1/
UPDATE
Saw this comment, on #laruiss answer:
"If there are other way by which i can show the text popping from the
left"
Thought i'd code this up for you. Just add in some animation. check it - http://jsfiddle.net/m6bnq1ja/
There's no animating the content change. What you can do is hide the element, change its content, then fade it in, something like below. It'll probably look the same to the user.
$("#dynamicMessage").hide().html(v[i]).fadeIn();
or
$("#dynamicMessage").fadeOut(500, function() {
$(this).html(v[i]).fadeIn(500);
});
Don't forget to clearTimeout (or clearInterval)
var v = [
"Your Text<br/>Hello",
"Your Text2<br/>Hello2",
"Your Text3<br/>Hello3"
],
i = 0,
timeout = null,
change = function (text) {
var $dynamicMessage = $("#dynamicMessage")
.fadeOut("slow", function() {
$dynamicMessage.html(text).fadeIn();
});
if (i == 2) {
i = 0;
} else {
i = i + 1;
}
timeout = window.setTimeout(function() {change(v[i]);}, 2000);
}
change(v[i]);
$(window).unload(function() {window.clearTimeout(timeout); timeout = null;});
JSFiddle
var v = {};
v[0] = "Your Text<br/>Hello";
v[1] = "Your Text2<br/>Hello2";
v[2] = "Your Text3<br/>Hello3";
var i = 0;
window.setInterval(function () {
$("#dynamicMessage").fadeToggle( "slow", function() {
$("#dynamicMessage").html(v[i]).fadeToggle('slow');
});
if (i == 2) {
i = 0;
} else {
i = i + 1;
}
}, 4000);
Note : you can also use "fadeOut" & "fadeIn" in place of "fadeToggle"
Related
The code is meant to animated some text in a typing fashion. I want it to run once, but it keeps looping through the area of sentences. How would i go about stopping it looping through. The top of the code gathers the value of a input and puts into the array, this all works fine. It is just the looping i am having issues with.
var yourWord = document.getElementById("myText").value;
var yourtext = "I took the word " + yourWord + "...";
var infomation = [yourtext,
'I looked at the most relevant news article relating to it...',
'And created this piece of art from the words in the article! '
],
part,
i = 0,
offset = 0,
pollyLen = Polly.length,
forwards = true,
skip_count = 0,
skip_delay = 5,
speed = 100;
var wordflick = function () {
setInterval(function () {
if (forwards) {
if (offset >= infomation[i].length) {
++skip_count;
if (skip_count == skip_delay) {
forwards = false;
skip_count = 0;
}
}
} else {
if (offset == 0) {
forwards = true;
i++;
offset = 0;
if (i >= pollyLen) {
i = 0;
}
}
}
part = infomation[i].substr(0, offset);
if (skip_count == 0) {
if (forwards) {
offset++;
} else {
offset--;
}
}
$('#pollyInfo').text(part);
}, speed);
};
$(document).ready(function () {
wordflick();
});
Modify the line:
setInterval(function () {
into:
var interval = setInterval(function () {
and then clear the interval where you are setting i=0;
if (i >= pollyLen) {
i = 0;
}
to:
if (i >= pollyLen) {
i = 0;
clearInterval(interval);
}
This should do the job!
I have a bit of javascript/jquery I am trying to figure out. What I have already is three boxes that the content fades in and out and loops through the three and repeats. What I am trying to do is when "box x" is hovered over the loop fades out and stops never to start again, and the box that is hovered on, the content below the box fades in and stays... unless another box is hovered over, then the content that faded in from the other hovered box will fade out and the new box that was hovered on, the content that coincides with that box fades in and stays fade in, and so forth.
How would I go about doing this?
Here is a jsfiddle example: http://jsfiddle.net/q0htx0no/
javascript/jquery
var infoboxes = $(".count p");
var counter = 0;
function rotate() {
$(infoboxes[counter]).fadeIn(1000, function() {
setTimeout(function() {
$(infoboxes[counter]).fadeOut(1000, function() {
counter = counter < infoboxes.length - 1 ? counter + 1 : 0;
rotate();
})
}, 1000);
});
}
$(function() {
rotate();
});
Thanks for any help
One option would be to have a global variable (a 'flag') that would indicate if the rotation should be stopped. Once a box has been hovered over, it should set hovered to True and should fade in that specific box.
Yep, use a global variable. Something like this:
var infoboxes = $(".count p");
var counter = 0;
var goAhead = true;
function rotate() {
$(infoboxes[counter]).fadeIn(1000, function() {
setTimeout(function() {
$(infoboxes[counter]).fadeOut(1000, function() {
counter = counter < infoboxes.length - 1 ? counter + 1 : 0;
checkRotate();
})
}, 1000);
});
}
function checkRotate() {
if (goAhead) { rotate(); }
}
$('.about').on('mouseover', function() {
goAhead = false;
var index = $(this).index();
var boxesToClear = $(infoboxes).filter(function(i) { return i !== index; });
$(boxesToClear).fadeOut(1000, function() {
$(infoboxes[index]).fadeIn(1000);
});
});
checkRotate();
DEMO
Here's one way to do it. It can probably be improved.
http://jsfiddle.net/vbt67x0h/2/
var infoboxes = $(".count p");
var counter = 0;
var isrotating = false;
function rotate(){
isrotating = true;
$(infoboxes[counter]).fadeIn(1000).delay(1000).fadeOut(1000);
counter = counter < infoboxes.length - 1 ? counter + 1 : 0;
}
//immediately stop rotate and hide all
function stoprotate(){
clearInterval(tmrrotate);
isrotating = false;
for(var x=0;x<infoboxes.length;x++){
$(infoboxes[x]).stop();
$(infoboxes[x]).hide();
}
}
rotate();
//rotate every 3 seconds, 1 to fadein, 1 to pause, 1 to fadeout
var tmrrotate = setInterval(function() {
rotate();
}, 3000);
$(".about").on('mouseover', function() {
if(isrotating){stoprotate()}
$(infoboxes[$(this).index()]).fadeIn(1000);
})
.on('mouseleave', function() {
$(infoboxes[$(this).index()]).fadeOut(1000);
});
You should make a timed array:
var arTimer = [];
and push all timers into that array, clearTimeout on hover and show only hovered index:
var infoboxes = $(".count p");
var counter = 0;
var arTimer = [];
function rotate() {
$(infoboxes[counter]).fadeIn(1000, function() {
arTimer.push(setTimeout(function() {
$(infoboxes[counter]).fadeOut(1000, function() {
counter = counter < infoboxes.length - 1 ? counter + 1 : 0;
rotate();
})
}, 1000));
});
}
function cleararTimer(){
for (var i = 0; i < arTimer.length; i++) {
clearTimeout(arTimer[i]);
}
}
$(function() {
rotate();
$('.about').on('mouseover', function(){
cleararTimer();
var hovered = $(this).index();
$('.count p').not(':eq('+hovered+')').fadeOut(1000);
$('.count p:eq('+hovered+')').fadeIn(1000);
});
});
jsFiddle Example
I have a word counter running on a DIV and after typing in a few words, the page crashes. The browser continues to work (par scrolling) and no errors are showing in Chrome's console. Not sure where I'm going wrong...
It all started when I passed "wordCount(q);" in "keyup". I only passed it there as it would split-out "NaN" instead of a number to countdown from.
JS:
wordCount();
$('#group_3_1').click(function(){
var spliced = 200;
wordCount(spliced);
}) ;
$('#group_3_2').click(function(){
var spliced = 600;
wordCount(spliced);
}) ;
function wordCount(q) {
var content_text = $('.message1').text(),
char_count = content_text.length;
if (char_count != 0)
var word_count = q - content_text.replace(/[^\w ]/g, "").split(/\s+/).length;
$('.word_count').html(word_count + " words remaining...");
$('.message1').keyup(function() {
wordCount(q);
});
try
{
if (new Number( word_count ) < 0) {
$(".word_count").attr("id","bad");
}
else {
$(".word_count").attr("id","good");
}
} catch (error)
{
//
}
};
HTML:
<input type="checkbox" name="entry.3.group" value="1/6" class="size1" id="group_3_1">
<input type="checkbox" name="entry.3.group" value="1/4" class="size1" id="group_3_2">
<div id="entry.8.single" class="message1" style="height: 400px; overflow-y:scroll; overflow-x:hidden;" contenteditable="true"> </div>
<span class="word_count" id="good"></span>
Thanks in advanced!
This is causing an infinite loop if (new Number(word_count) < 0) {.
Your code is a mess altogether. Just study and start with more basic concepts and start over. If you want to describe your project to me in a comment, I would be glad to show you a good, clean, readable approach.
Update:
Part of having a good architecture in your code is to keep different parts of your logic separate. No part of your code should know about or use anything that isn't directly relevant to it. Notice in my word counter that anything it does it immediately relevant to its word-counter-ness. Does a word counter care about what happens with the count? Nope. It just counts and sends the result away (wherever you tell it to, via the callback function). This isn't the only approach, but I just wanted to give you an idea of how to approach things more sensefully.
Live demo here (click).
/* what am I creating? A word counter.
* How do I want to use it?
* -Call a function, passing in an element and a callback function
* -Bind the word counter to that element
* -When the word count changes, pass the new count to the callback function
*/
window.onload = function() {
var countDiv = document.getElementById('count');
wordCounter.bind(countDiv, displayCount);
//you can pass in whatever function you want. I made one called displayCount, for example
};
var wordCounter = {
current : 0,
bind : function(elem, callback) {
this.ensureEditable(elem);
this.handleIfChanged(elem, callback);
var that = this;
elem.addEventListener('keyup', function(e) {
that.handleIfChanged(elem, callback);
});
},
handleIfChanged : function(elem, callback) {
var count = this.countWords(elem);
if (count !== this.current) {
this.current = count;
callback(count);
}
},
countWords : function(elem) {
var text = elem.textContent;
var words = text.match(/(\w+\b)/g);
return (words) ? words.length : 0;
},
ensureEditable : function(elem) {
if (
elem.getAttribute('contenteditable') !== 'true' &&
elem.nodeName !== 'TEXTAREA' &&
elem.nodeName !== 'INPUT'
) {
elem.setAttribute('contenteditable', true);
}
}
};
var display = document.getElementById('display');
function displayCount(count) {
//this function is called every time the word count changes
//do whatever you want...the word counter doesn't care.
display.textContent = 'Word count is: '+count;
}
I would do probably something like this
http://jsfiddle.net/6WW7Z/2/
var wordsLimit = 50;
$('#group_3_1').click(function () {
wordsLimit = 200;
wordCount();
});
$('#group_3_2').click(function () {
wordsLimit = 600;
wordCount();
});
$('.message1').keydown(function () {
wordCount();
});
function wordCount() {
var text = $('.message1').text(),
textLength = text.length,
wordsCount = 0,
wordsRemaining = wordsLimit;
if(textLength > 0) {
wordsCount = text.replace(/[^\w ]/g, '').split(/\s+/).length;
wordsRemaining = wordsRemaining - wordsCount;
}
$('.word_count')
.html(wordsRemaining + " words remaining...")
.attr('id', (parseInt(wordsRemaining) < 0 ? 'bad' : 'good'));
};
wordCount();
It's not perfect and complete but it may show you direction how to do this. You should use change event on checkboxes to change wordsLimit if checked/unchecked. For styling valid/invalid words remaining message use classes rather than ids.
I think you should use radio in place of checkboxes because you can limit 200 or 600 only at a time.
Try this like,
wordCount();
$('input[name="entry.3.group"]').click(function () {
wordCount();
$('.word_count').html($(this).data('val') + " words remaining...");
});
$('.message1').keyup(function () {
wordCount();
});
function wordCount() {
var q = $('input[name="entry.3.group"]:checked').data('val');
var content_text = $('.message1').text(),
char_count = content_text.length;
if (char_count != 0) var word_count = q - content_text.replace(/[^\w ]/g, "").split(/\s+/).length;
$('.word_count').html(word_count + " words remaining...");
try {
if (Number(word_count) < 0) {
$(".word_count").attr("id", "bad");
} else {
$(".word_count").attr("id", "good");
}
} catch (error) {
//
}
};
Also you can add if your span has bad id then key up should return false;
See Demo
The following javascript code takes randomly selected value from a array and types it in the input box. I've used jquery. I want to end setInterval "zaman2", so after It ends I can retype the next random string to the input box. But the loop doesn't end and gets stuck. How can I solve this?
Link to jsFiddle: http://jsfiddle.net/AQbq4/4/
var dersler = [...very long list...];
var zaman = setTimeout(function() {
var yeniDers = dersler[Math.floor(Math.random()*dersler.length)];
sayac = 0;
var zaman2 = setInterval(function() {
var harf = yeniDers.slice(0,(sayac+1));
sayac++;
$('#main-search').attr('placeholder', harf).typeahead({source: dersler});
if (sayac == yeniDers.length) {
clearInterval(zaman2);
}
},450);
},2000);
Don't you mean
DEMO
var tId, tId2;
function show() {
var ran = arr[Math.floor(Math.random()*arr.length)];
cnt = 0;
tId = setInterval(function() {
var char = ran.slice(0,(cnt+1));
cnt++;
$( '#main-search' ).attr('placeholder', char);
if (cnt == ran.length) {
clearInterval(tId);
tId2=setTimeout(show,2000);
}
},450);
}
show();
I'm looking to start and stop a loop with a set delay with a jQuery hover event. I've been trying to do it with "mouseover" and "mouseout" with no luck.
Example (odd psudocode):
Mouseover
Loop
Change text colour
Wait 100ms
Mouseout
Stop loop
I'm sure this is super easy, I just don't quite know how to structure it with JavaScript.
Thanks in advance.
This might work:
$(function(){
$('#test').hover(function(){
var self = $(this),
rnd = null,
col = null;
this.iid = setInterval(function(){
col = ['#'];
rnd = ~~(Math.random()*255);
col.push(rnd.toString(16).length < 2 ? '0' + rnd.toString(16) : rnd.toString(16));
col.push(rnd.toString(16).length < 2 ? '0' + rnd.toString(16) : rnd.toString(16));
col.push(rnd.toString(16).length < 2 ? '0' + rnd.toString(16) : rnd.toString(16));
self.css({backgroundColor: col.join('')});
}, 100);
}, function(){
if(this.iid){
clearInterval(this.iid);
delete this.iid;
}
});
});
See this in action: http://www.jsfiddle.net/YjC6y/19/
function rgb() {
var color = 'rgb(';
for (var i = 0; i < 3; i++) {
color += Math.floor(Math.random() * 255) + ',';
}
return color.replace(/\,$/, ')')
}
var loop = null;
$(function () {
$('#someid').hover(function () {
var $this = $(this);
loop = setInterval(function () {
$this.css({backgroundColor: rgb() });
}, 100);
}, function () {
clearInterval(loop);
});
});
try an example : http://jsbin.com/uraxe4
$("#yourElem").hover(
function () { /* mousenter */
$this = $(this);
// take note that the mouse is currently hovering
$this.data("isHovering", true);
// create an interval and store its ID in jQuery data
$this.data("loopId", setInterval(function () {
// only do something if we are still hovering
if ($this.data("isHovering")) {
$this.css("color", getRandomColorValue());
}
}, 100);
},
function () { /* mouseleave */
$this = $(this);
// take note that the mouse is no longer hovering
$this.data("isHovering", false);
// clear the interval that was set and delete the ID
if ($this.data("loopId")) {
clearInterval($this.data("loopId"));
$this.data("loopId", false);
}
}
)
changeColorTimerId = -1;
$('.box').hover(function(){
//mouseOver code here
changeColorTimerId = setInterval ( changeColor, 1000 );
},function(){
//mouseOut code here
if ( changeColorTimerId ){
clearInterval ( changeColorTimerId )
}
});
function changeColor(){
$(".box").css ( 'backgroundColor', '' + getRandomColor() );
}
function getRandomColor(){
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.round(Math.random() * 15)];
}
return color;
}
working example here:
http://jsbin.com/etogi3/2