I want to make a rectangular move by click on a button and stop it clicking on the same button. Here is a part of my code:
document.getElementById("startStop").addEventListener("click", changePlace);
function changePlace() {
nIntervMove = setInterval(movement, 100);
};
var tmp1 = 0;
function movement() {
var oElem = document.getElementById("colorRectangular");
oElem.getPropertyValue = tmp1;
tmp1 += "10px";
};
function stopMove(){
clearInterval(nIntervMove);
};
Pretty straight forward:
var makeMove = function(x, hx, t, complete) {
var target = document.getElementById('rect'),
dx = 0,
d = setInterval(function() {
target.style.left = dx + "px";
dx += hx;
if(dx >= x) {
clearInterval(d);
complete();
}
}, t);
};
makeMove(100, 5, 500, function() {
alert('done');
});
JSFiddle: http://jsfiddle.net/8ay9cqmd/
Related
I want to have onclick and hover functionality simultaneously but if you have clicked somewhere then hover should not work until I click somewhere else. I have tried alot but I didn't find any working code. Kindly help
canvas.addEventListener('mousedown', function(evt) {
}, false);
canvas.onmousemove = function(evt) {
};
Well, I am not quite sure what you need and why you need it. But, in that short piece of code you wrote I saw the word "canvas" and thought "what the heck, that could be fun!". I have not much experience with the canvas element since earlier, so I realize there may be better ways of writing this code.
But, I hope what I wrote in the below example is at least close to what you were looking for. Otherwise, go nuts and change and adapt the way you like... and while you do that, try to learn something of it.
var Canvas = function() {
this.$canvas = $('canvas');
this.$currPos = $('#currPos');
this.$currClick = $('#currClick');
this.$clickInfo = $('#clickInfo');
this.canvsWidth = 150;
this.cavasHeight = 150;
this.ctx = ctx = this.$canvas[0].getContext('2d');
this.rect = this.$canvas[0].getBoundingClientRect();
this.squares = [];
this.sqm = 50;
this.tracker = 0;
this.latestHover = {};
this._events();
this._prepare();
};
Canvas.prototype._events = function() {
var self = this;
this.$canvas.on('mousemove', function(e) {
var posX = e.clientX - self.rect.left,
posY = e.clientY - self.rect.top,
newX = Math.floor(posX / self.sqm),
newY = Math.floor(posY / self.sqm);
if($.isEmptyObject(self.latestHover) || (self.latestHover.x !== newX || self.latestHover.y !== newY)) {
self.latestHover.x = newX;
self.latestHover.y = newY;
self.squares.map(function(k, v) {
let obj = self.squares[v];
if(!obj.fixedBackground) obj.reverseBackgroundColor();
});
var square = self.findObject(newX, newY)[0];
if(square) {
square.setBackgroundColor('#ff0000');
self.$currPos.html(newX +'x'+ newY);
self._redraw();
}
}
});
this.$canvas.on('click', function() {
if(self.tracker === 2) {
return self._reset();
}
if(!($.isEmptyObject(self.latestHover))) {
var x = self.latestHover.x,
y = self.latestHover.y;
var square = self.findObject(x, y)[0];
square.setFixedBackground();
self.$currClick.html(x +'x'+ y);
self.setTracker();
}
});
};
Canvas.prototype._prepare = function() {
for(var row = 0; row < 3; row++) {
for(var col = 0; col < 3; col++) {
this.squares.push(new Square(row, col, this.ctx, this.sqm));
}
}
};
Canvas.prototype._redraw = function() {
var self = this;
this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight);
this.squares.filter(function(k, v) {
self.squares[v].draw();
});
};
Canvas.prototype.setTracker = function() {
this.tracker++;
if(this.tracker === 2) this.$clickInfo.html('Click one more time to start over');
};
Canvas.prototype.findObject = function(x, y) {
var self = this;
return square = self.squares.filter(function(k, v) {
var obj = self.squares[v];
if(obj.posX === x && obj.posY === y) return obj;
});
};
Canvas.prototype._reset = function() {
var self = this;
this.squares.map(function(k, v) {
let obj = self.squares[v];
obj.reverseBackgroundColor();
obj.unsetFixedBackground();
});
this.$currClick.html('');
this.$clickInfo.html('');
this.tracker = 0;
this._redraw();
};
var Square = function(x, y, ctx, sqm) {
this.ctx = ctx;
this.sqm = sqm;
this.posX = x;
this.posY = y;
this.background = '#fff';
this.strokeThickness = 1;
this.fixedBackground = false;
this.draw();
};
Square.prototype.setBackgroundColor = function(color) {
return this.background = color;
};
Square.prototype.reverseBackgroundColor = function() {
return this.background = '#fff';
};
Square.prototype.setFixedBackground = function() {
return this.fixedBackground = true;
};
Square.prototype.unsetFixedBackground = function() {
return this.fixedBackground = false;
};
Square.prototype.draw = function() {
this.ctx.fillStyle = this.background;
this.ctx.fillRect(this.posX * this.sqm, this.posY * this.sqm, this.sqm, this.sqm);
this.ctx.strokeRect(this.posX * this.sqm, this.posY * this.sqm, this.sqm, this.sqm);
};
window.Canvas = new Canvas();
canvas {
border: 1px solid #ccc;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas width="150" height="150"></canvas>
<div>
Current position: <span id="currPos"></span> <br/>
Last click: <span id="currClick"></span> <span id="clickInfo"></span>
</div>
I'm new to JavaScript, so this may be basic...
I'm trying to create an image dynamically and add it a event listener for "onclick". I add this img to a div.
I create the img like this:
function createNewSmiley()
{
var newSmiley = document.createElement("img");
newSmiley.src = "./smiley.jpg";
newSmiley.alt = "Smiley Image";
newSmiley.style.width = "64px";
newSmiley.style.height = "64px";
return newSmiley;
}
And then I add it to the div like using like this:
function positionNewSmiley(parent, smiley, x, y)
{
var newSmiley = createNewSmiley();
newSmiley.style.top = y + "px";
newSmiley.style.left = x + "px";
parent.appendChild(newSmiley);
}
And this is my main function:
function main(smileyCount)
{
var myDiv = document.getElementById("myDiv");
for (var i = 0; i < smileyCount;i++)
{
var x = Math.floor((Math.random() * 500));
var y = Math.floor((Math.random() * 500));
var smiley = createNewSmiley();
smiley.onclick = smileyClicked;
positionNewSmiley(myDiv, smiley, x, y);
}
}
function smileyClicked(ev) {
alert("OK");
}
But the onclick event will not fire!
however, if I add the event listener to the div - it will.
What am I doing wrong?
As mentioned in the above comment you're creating new smiley in the positionNewSmiley when you've to position the passed smiley instead :
var smiley = createNewSmiley();
smiley.onclick = smileyClicked;
positionNewSmiley(myDiv, smiley, x, y);
_________________________^^^^^^
Just use it in the position function :
function positionNewSmiley(parent, smiley, x, y)
{
smiley.style.top = y + "px";
smiley.style.left = x + "px";
parent.appendChild(smiley);
}
Hope this helps.
function createNewSmiley()
{
var newSmiley = document.createElement("img");
newSmiley.src = "http://cfile24.uf.tistory.com/image/163BB51F4BF9DF7431AB10";
newSmiley.alt = "Smiley Image";
newSmiley.style.width = "64px";
newSmiley.style.height = "64px";
return newSmiley;
}
function positionNewSmiley(parent, smiley, x, y)
{
smiley.style.top = y + "px";
smiley.style.left = x + "px";
parent.appendChild(smiley);
}
function main(smileyCount)
{
var myDiv = document.getElementById("myDiv");
for (var i = 0; i < smileyCount;i++)
{
var x = Math.floor((Math.random() * 500));
var y = Math.floor((Math.random() * 500));
var smiley = createNewSmiley();
smiley.onclick = smileyClicked;
positionNewSmiley(myDiv, smiley, x, y);
}
}
function smileyClicked(ev) {
alert("OK");
}
main(6);
<div id='myDiv'></div>
if you add the on click within the create function it will work
function createNewSmiley()
{
var newSmiley = document.createElement("img");
newSmiley.src = "./smiley.jpg";
newSmiley.alt = "Smiley Image";
newSmiley.style.width = "64px";
newSmiley.style.height = "64px";
newSmiley.addEventListener("click", smileyClicked);
return newSmiley;
}
I cannot get cloudzoom to work with my woocommerce site, every time I choose an attribute ie size the main image disappears, it is like cloudzoom is trying to force an attribute image. I am absolutely pants at javascript and looking through the file I cannot see where I need to edit or delete the code. Any help would be greatly appreciated, I don't need the atribute image function to work at all so just stripping out the code would suit me. Here is the code...
(function ($) {
$(document).ready(function () {
$('.cloud-zoom, .cloud-zoom-gallery').CloudZoom();
});
function format(str) {
for (var i = 1; i < arguments.length; i++) {
str = str.replace('%' + (i - 1), arguments[i]);
}
return str;
}
function CloudZoom(jWin, opts) {
var sImg = $('img', jWin);
var img1;
var img2;
var zoomDiv = null;
var $mouseTrap = null;
var lens = null;
var $tint = null;
var softFocus = null;
var $ie6Fix = null;
var zoomImage;
var controlTimer = 0;
var cw, ch;
var destU = 0;
var destV = 0;
var currV = 0;
var currU = 0;
var filesLoaded = 0;
var mx,
my;
var ctx = this, zw;
// Display an image loading message. This message gets deleted when the images have loaded and the zoom init function is called.
// We add a small delay before the message is displayed to avoid the message flicking on then off again virtually immediately if the
// images load really fast, e.g. from the cache.
//var ctx = this;
setTimeout(function () {
// <img src="/images/loading.gif"/>
if ($mouseTrap === null) {
var w = jWin.width();
jWin.parent().append(format('<div style="width:%0px;position:absolute;top:75%;left:%1px;text-align:center" class="cloud-zoom-loading" >Loading...</div>', w / 3, (w / 2) - (w / 6))).find(':last').css('opacity', 0.5);
}
}, 200);
var ie6FixRemove = function () {
if ($ie6Fix !== null) {
$ie6Fix.remove();
$ie6Fix = null;
}
};
// Removes cursor, tint layer, blur layer etc.
this.removeBits = function () {
//$mouseTrap.unbind();
if (lens) {
lens.remove();
lens = null;
}
if ($tint) {
$tint.remove();
$tint = null;
}
if (softFocus) {
softFocus.remove();
softFocus = null;
}
ie6FixRemove();
$('.cloud-zoom-loading', jWin.parent()).remove();
};
this.destroy = function () {
jWin.data('zoom', null);
if ($mouseTrap) {
$mouseTrap.unbind();
$mouseTrap.remove();
$mouseTrap = null;
}
if (zoomDiv) {
zoomDiv.remove();
zoomDiv = null;
}
//ie6FixRemove();
this.removeBits();
// DON'T FORGET TO REMOVE JQUERY 'DATA' VALUES
};
// This is called when the zoom window has faded out so it can be removed.
this.fadedOut = function () {
if (zoomDiv) {
zoomDiv.remove();
zoomDiv = null;
}
this.removeBits();
//ie6FixRemove();
};
this.controlLoop = function () {
if (lens) {
var x = (mx - sImg.offset().left - (cw * 0.5)) >> 0;
var y = (my - sImg.offset().top - (ch * 0.5)) >> 0;
if (x < 0) {
x = 0;
}
else if (x > (sImg.outerWidth() - cw)) {
x = (sImg.outerWidth() - cw);
}
if (y < 0) {
y = 0;
}
else if (y > (sImg.outerHeight() - ch)) {
y = (sImg.outerHeight() - ch);
}
lens.css({
left: x,
top: y
});
lens.css('background-position', (-x) + 'px ' + (-y) + 'px');
destU = (((x) / sImg.outerWidth()) * zoomImage.width) >> 0;
destV = (((y) / sImg.outerHeight()) * zoomImage.height) >> 0;
currU += (destU - currU) / opts.smoothMove;
currV += (destV - currV) / opts.smoothMove;
zoomDiv.css('background-position', (-(currU >> 0) + 'px ') + (-(currV >> 0) + 'px'));
}
controlTimer = setTimeout(function () {
ctx.controlLoop();
}, 30);
};
this.init2 = function (img, id) {
filesLoaded++;
//console.log(img.src + ' ' + id + ' ' + img.width);
if (id === 1) {
zoomImage = img;
}
//this.images[id] = img;
if (filesLoaded === 2) {
this.init();
}
};
/* Init function start. */
this.init = function () {
// Remove loading message (if present);
$('.cloud-zoom-loading', jWin.parent()).remove();
/* Add a box (mouseTrap) over the small image to trap mouse events.
It has priority over zoom window to avoid issues with inner zoom.
We need the dummy background image as IE does not trap mouse events on
transparent parts of a div.
*/
$mouseTrap = jWin.parent().append(format("<div class='mousetrap' style='background-image:url(\".\");z-index:3;position:absolute;width:%0px;height:%1px;left:%2px;top:%3px;\'></div>", sImg.outerWidth(), sImg.outerHeight(), 0, 0)).find(':last');
//////////////////////////////////////////////////////////////////////
/* Do as little as possible in mousemove event to prevent slowdown. */
$mouseTrap.bind('mousemove', this, function (event) {
// Just update the mouse position
mx = event.pageX;
my = event.pageY;
});
//////////////////////////////////////////////////////////////////////
$mouseTrap.bind('mouseleave', this, function (event) {
clearTimeout(controlTimer);
//event.data.removeBits();
if(lens) { lens.fadeOut(299); }
if($tint) { $tint.fadeOut(299); }
if(softFocus) { softFocus.fadeOut(299); }
zoomDiv.fadeOut(300, function () {
ctx.fadedOut();
});
return false;
});
//////////////////////////////////////////////////////////////////////
$mouseTrap.bind('mouseenter', this, function (event) {
mx = event.pageX;
my = event.pageY;
zw = event.data;
if (zoomDiv) {
zoomDiv.stop(true, false);
zoomDiv.remove();
}
var xPos = opts.adjustX,
yPos = opts.adjustY;
var siw = sImg.outerWidth();
var sih = sImg.outerHeight();
var w = opts.zoomWidth;
var h = opts.zoomHeight;
if (opts.zoomWidth == 'auto') {
w = siw;
}
if (opts.zoomHeight == 'auto') {
h = sih;
}
//$('#info').text( xPos + ' ' + yPos + ' ' + siw + ' ' + sih );
var appendTo = jWin.parent(); // attach to the wrapper
switch (opts.position) {
case 'top':
yPos -= h; // + opts.adjustY;
break;
case 'right':
xPos += siw; // + opts.adjustX;
break;
case 'bottom':
yPos += sih; // + opts.adjustY;
break;
case 'left':
xPos -= w; // + opts.adjustX;
break;
case 'inside':
w = siw;
h = sih;
break;
// All other values, try and find an id in the dom to attach to.
default:
appendTo = $('#' + opts.position);
// If dom element doesn't exit, just use 'right' position as default.
if (!appendTo.length) {
appendTo = jWin;
xPos += siw; //+ opts.adjustX;
yPos += sih; // + opts.adjustY;
} else {
w = appendTo.innerWidth();
h = appendTo.innerHeight();
}
}
zoomDiv = appendTo.append(format('<div id="cloud-zoom-big" class="cloud-zoom-big" style="display:none;position:absolute;left:%0px;top:%1px;width:%2px;height:%3px;background-image:url(\'%4\');z-index:2;"></div>', xPos, yPos, w, h, zoomImage.src)).find(':last');
// Add the title from title tag.
if (sImg.attr('title') && opts.showTitle) {
zoomDiv.append(format('<div class="cloud-zoom-title">%0</div>', sImg.attr('title'))).find(':last').css('opacity', opts.titleOpacity);
}
// Fix ie6 select elements wrong z-index bug. Placing an iFrame over the select element solves the issue...
if ($.browser.msie && $.browser.version < 7) {
$ie6Fix = $('<iframe frameborder="0" src="#"></iframe>').css({
position: "absolute",
left: xPos,
top: yPos,
zIndex: 99,
width: w,
height: h
}).insertBefore(zoomDiv);
}
zoomDiv.fadeIn(500);
if (lens) {
lens.remove();
lens = null;
} /* Work out size of cursor */
cw = (sImg.outerWidth() / zoomImage.width) * zoomDiv.width();
ch = (sImg.outerHeight() / zoomImage.height) * zoomDiv.height();
// Attach mouse, initially invisible to prevent first frame glitch
lens = jWin.append(format("<div class = 'cloud-zoom-lens' style='display:none;z-index:1;position:absolute;width:%0px;height:%1px;opacity:0.4'></div>", cw, ch)).find(':last');
$mouseTrap.css('cursor', lens.css('cursor'));
var noTrans = false;
// Init tint layer if needed. (Not relevant if using inside mode)
if (opts.tint) {
/* lens.css('background', 'url("' + sImg.attr('src') + '")'); */
$tint = jWin.append(format('<div style="display:none;position:absolute; left:0px; top:0px; width:%0px; height:%1px; background-color:%2;" />', sImg.outerWidth(), sImg.outerHeight(), opts.tint)).find(':last');
$tint.css('opacity', opts.tintOpacity);
noTrans = true;
$tint.fadeIn(500);
}
if (opts.softFocus) {
lens.css('background', 'url("' + sImg.attr('src') + '")');
softFocus = jWin.append(format('<div style="position:absolute;display:none;top:2px; left:2px; width:%0px; height:%1px;" />', sImg.outerWidth() - 2, sImg.outerHeight() - 2, opts.tint)).find(':last');
softFocus.css('background', 'url("' + sImg.attr('src') + '")');
softFocus.css('opacity', 0.5);
noTrans = true;
softFocus.fadeIn(500);
}
if (!noTrans) {
lens.css('opacity', opts.lensOpacity);
}
if ( opts.position !== 'inside' ) { lens.fadeIn(500); }
// Start processing.
zw.controlLoop();
return; // Don't return false here otherwise opera will not detect change of the mouse pointer type.
});
};
img1 = new Image();
$(img1).load(function () {
ctx.init2(this, 0);
});
img1.src = sImg.attr('src');
img2 = new Image();
$(img2).load(function () {
ctx.init2(this, 1);
});
img2.src = jWin.attr('href');
}
$.fn.CloudZoom = function (options) {
// IE6 background image flicker fix
try {
document.execCommand("BackgroundImageCache", false, true);
} catch (e) {}
this.each(function () {
var relOpts, opts;
// Hmm...eval...slap on wrist.
eval('var a = {' + $(this).attr('rel') + '}');
relOpts = a;
if ($(this).is('.cloud-zoom')) {
$(this).css({
'position': 'relative',
'display': 'block'
});
$('img', $(this)).css({
'display': 'block'
});
// Wrap an outer div around the link so we can attach things without them becoming part of the link.
// But not if wrap already exists.
if ($(this).parent().attr('id') != 'wrap') {
$(this).wrap('<div id="wrap" style="top:0px;z-index:4;position:relative;"></div>');
}
opts = $.extend({}, $.fn.CloudZoom.defaults, options);
opts = $.extend({}, opts, relOpts);
$(this).data('zoom', new CloudZoom($(this), opts));
} else if ($(this).is('.cloud-zoom-gallery')) {
opts = $.extend({}, relOpts, options);
$(this).data('relOpts', opts);
$(this).bind('click', $(this), function (event) {
var data = event.data.data('relOpts');
// Destroy the previous zoom
$('#' + data.useZoom).data('zoom').destroy();
// Change the biglink to point to the new big image.
$('#' + data.useZoom).attr('href', event.data.attr('href'));
// Change the small image to point to the new small image.
$('#' + data.useZoom + ' img').attr('src', event.data.data('relOpts').smallImage);
// Init a new zoom with the new images.
$('#zoom-cb').attr('href', event.data.attr('href'));
$('#' + event.data.data('relOpts').useZoom).CloudZoom();
return false;
});
}
});
return this;
};
$.fn.CloudZoom.defaults = {
zoomWidth: 'auto',
zoomHeight: 'auto',
position: 'right',
tint: false,
tintOpacity: 0.5,
lensOpacity: 0.5,
softFocus: false,
smoothMove: 3,
showTitle: false,
titleOpacity: 0.5,
adjustX: 0,
adjustY: 0
};
})(jQuery);
I am working with raphael.js, my question is: Is it possible to generate
a raphael drawing panel dynamically with a button? So far I've tried to
do that with createElement but it did not work.
Here is script using raphael.js
var g_masterPathArray;
var g_masterDrawingBox;
var g_masterPaper;
function initDrawing() {
var g_masterPaper = Raphael(10, 10, 700, 500);
var masterBackground = g_masterPaper.rect(10, 10, 600, 400);
masterBackground.attr("fill", "#eee");
masterBackground.mousemove(function (event) {
var evt = event;
var IE = document.all ? true : false;
var x, y;
if (IE) {
x = evt.clientX + document.body.scrollLeft +
document.documentElement.scrollLeft;
y = evt.clientY + document.body.scrollTop +
document.documentElement.scrollTop;
}
else {
x = evt.pageX;
y = evt.pageY;
}
// subtract paper coords on page
this.ox = x - 10;
this.oy = y - 10;
});
var start = function () {
g_masterPathArray = new Array();
},
move = function (dx, dy) {
if (g_masterPathArray.length == 0) {
g_masterPathArray[0] = ["M", this.ox, this.oy];
g_masterDrawingBox = g_masterPaper.path(g_masterPathArray);
g_masterDrawingBox.attr({ stroke: "#000000", "stroke-width": 3 });
}
else
g_masterPathArray[g_masterPathArray.length] = ["L", this.ox, this.oy];
g_masterDrawingBox.attr({ path: g_masterPathArray });
},
up = function () {
;
};
masterBackground.drag(move, start, up);
return g_masterPaper;
}
I've defined a generate() function but I am not sure about the
elements that I have to create so far. Any ideas?
Try this:
html:
<div id="container"></div>
<input type="button" id="button" value="Clear" />
<input type="button" id="generate" value="Generate" />
js:
function generate(){
var self = this;
self.CurrentFreeID = 0;
self.newCanvas = {};
self.Papers = [];
self.Container = document.getElementById('container');
self.doGenerate = function (){
self.newCanvas = document.createElement('div');
self.Container.appendChild(self.newCanvas);
self.newCanvas.id = 'someID'+self.CurrentFreeID.toString();
self.Papers.push(Raphael(self.newCanvas.id,200,200));
self.Papers[ self.CurrentFreeID].rect(10,10,10,10);
self.CurrentFreeID++;
};
self.Init=function (){
document.getElementById('generate').onclick = self.doGenerate;
};
}
var gener = new generate();
gener.Init();
http://jsfiddle.net/xNSVm/4/
The Issue
I am using the following example code to draw arrows on google map.
Here is the main overlay function that creates the svg files for the arrow.
// A small directable Arrow overlay for GMaps V3
// Bill Chadwick Feb 2012 after my previous V2 API version
// Free for any use as far as I am concerned
// Some public domain code VML/SVG utility code of Ben Appleton's is reused at the end of this file
var arrowOverlayMarkerCounter; //unique id counter for SVG arrow head markers
function ArrowOverlay(map, location, rotation, color, opacity, tooltip) {
this.map_ = map;
this.location_ = location;
this.rotation_ = rotation || 0.0;
var r = this.rotation_ + 90; //compass to math
this.dx_ = 20 * Math.cos(r * Math.PI / 180); //other end of arrow line to point
this.dy_ = 20 * Math.sin(r * Math.PI / 180);
this.color_ = color || "#0000FF";
this.opacity_ = opacity || 0.7;
this.tooltip_ = tooltip || "";
this.div_ = null;
this.setMap(map);
this.handle_ = null;//click event handler handle
if (arrowOverlayMarkerCounter == null)
arrowOverlayMarkerCounter = 0;
else
arrowOverlayMarkerCounter += 1;
this.svgId_ = "ArrowOverlay" + arrowOverlayMarkerCounter.toString();
}
ArrowOverlay.prototype = new google.maps.OverlayView();
ArrowOverlay.prototype.onAdd = function() {
// Create the DIV and set some basic attributes.
var div = document.createElement('DIV');
div.title = this.tooltip_;
div.style.cursor = "help";
var obj = this;
this.handle_ = google.maps.event.addDomListener(div, 'click', function() { google.maps.event.trigger(obj, "click") });
//set up arrow invariants
if (supportsVML()) {
var l = createVmlElement('v:line', div);
l.strokeweight = "3px";
l.strokecolor = this.color_;
l.style.position = 'absolute';
var s = createVmlElement("v:stroke", l);
s.opacity = this.opacity_;
s.startarrow = "classic"; // or "block", "open" etc see VML spec
this.vmlLine_ = l;
}
else {
// make a 40x40 pixel space centered on the arrow
var svgNS = "http://www.w3.org/2000/svg";
var svgRoot = document.createElementNS(svgNS, "svg");
svgRoot.setAttribute("width", 40);
svgRoot.setAttribute("height", 40);
svgRoot.setAttribute("stroke", this.color_);
svgRoot.setAttribute("fill", this.color_);
svgRoot.setAttribute("stroke-opacity", this.opacity_);
svgRoot.setAttribute("fill-opacity", this.opacity_);
div.appendChild(svgRoot);
var svgNode = document.createElementNS(svgNS, "line");
svgNode.setAttribute("stroke-width", 3);
svgNode.setAttribute("x1", 20);
svgNode.setAttribute("y1", 20);
svgNode.setAttribute("x2", 20 + this.dx_);
svgNode.setAttribute("y2", 20 + this.dy_);
//make a solid arrow head, can't share these, as in SVG1.1 they can't get color from the referencing object, only their parent
//a bit more involved than the VML
if (this.rotation_ >= 0) {
var svgM = document.createElementNS(svgNS, "marker");
svgM.id = this.svgId_;
svgM.setAttribute("viewBox", "0 0 10 10");
svgM.setAttribute("refX", 0);
svgM.setAttribute("refY", 5);
svgM.setAttribute("markerWidth", 4);
svgM.setAttribute("markerHeight", 3);
svgM.setAttribute("orient", "auto");
var svgPath = document.createElementNS(svgNS, "path"); //could share this with 'def' and 'use' but hardly worth it
svgPath.setAttribute("d", "M 10 0 L 0 5 L 10 10 z");
svgM.appendChild(svgPath);
svgRoot.appendChild(svgM);
svgNode.setAttribute("marker-start", "url(#" + this.svgId_ + ")");
}
svgRoot.appendChild(svgNode);
this.svgRoot_ = svgRoot;
this.svgNode_ = svgNode;
}
// Set the overlay's div_ property to this DIV
this.div_ = div;
var panes = this.getPanes();
panes.overlayImage.appendChild(this.div_);
}
ArrowOverlay.prototype.draw = function() {
var overlayProjection = this.getProjection();
var p = overlayProjection.fromLatLngToDivPixel(this.location_);
var div = this.div_;
if (!div)
return;
if (!div.style)
return;
// Calculate the DIV coordinates of the ref point of our arrow
var x2 = p.x + this.dx_;
var y2 = p.y + this.dy_;
if (supportsVML()) {
this.vmlLine_.from = p.x + "px, " + p.y + "px";
this.vmlLine_.to = x2 + "px, " + y2 + "px";
}
else {
this.svgRoot_.setAttribute("style", "position:absolute; top:" + (p.y - 20) + "px; left:" + (p.x - 20) + "px");
}
}
ArrowOverlay.prototype.onRemove = function() {
if (this.handle_ != null) {
google.maps.eventclear.removeListener(this.handle_);
}
this.div_.parentNode.removeChild(this.div_);
}
ArrowOverlay.prototype.setVisible = function(v) {
if (v)
this.show();
else
this.hide();
}
ArrowOverlay.prototype.getVisible = function(v) {
if (this.div_) {
return (this.div_.style.display == "");
}
return false;
}
ArrowOverlay.prototype.hide = function() {
if (this.div_) {
this.div_.style.display = "none";
}
}
ArrowOverlay.prototype.show = function() {
if (this.div_) {
this.div_.style.display = "";
}
}
ArrowOverlay.prototype.setPosition = function(l) {
this.location_ = l;
this.draw();
}
ArrowOverlay.prototype.getPosition = function() {
return this.location_;
}
ArrowOverlay.prototype.setHeading = function(h) {
this.rotation_ = h || 0.0;
var r = this.rotation_ + 90; //compass to math
this.dx_ = 20 * Math.cos(r * Math.PI / 180); //other end of arrow line to point
this.dy_ = 20 * Math.sin(r * Math.PI / 180);
if (!supportsVML()) {
this.svgNode_.setAttribute("x2", 20 + this.dx_);
this.svgNode_.setAttribute("y2", 20 + this.dy_);
}
this.draw();
}
ArrowOverlay.prototype.getHeading = function() {
return this.rotation_;
}
ArrowOverlay.prototype.setTooltip = function(t) {
this.tooltip_ = t;
}
ArrowOverlay.prototype.getTooltip = function() {
return this.tooltip_;
}
ArrowOverlay.prototype.toggle = function() {
if (this.div_) {
if (this.div_.style.visibility == "hidden") {
this.show();
} else {
this.hide();
}
}
}
ArrowOverlay.prototype.fromDivPixelToLatLng = function(x, y) {
var overlayProjection = this.getProjection();
return overlayProjection.fromDivPixelToLatLng(new google.maps.Point(x, y));
}
ArrowOverlay.prototype.fromLatLngToContainerPixel = function(p) {
var overlayProjection = this.getProjection();
return overlayProjection.fromLatLngToContainerPixel(p);
}
// SVG utils from here http://appleton-static.appspot.com/static/simple_poly.js
// by Ben Appleton of Google
var SVG_NAMESPACE = 'http://www.w3.org/2000/svg';
function supportsSVG() {
return document.implementation.hasFeature(
'http://www.w3.org/TR/SVG11/feature#Shape',
'1.1');
}
// VML utils from here http://appleton-static.appspot.com/static/simple_poly.js
// by Ben Appleton of Google
var VML_NAMESPACE = 'urn:schemas-microsoft-com:vml';
function createVmlElement(tagName, parent) {
var element = document.createElement(tagName);
parent.appendChild(element);
element.style['behavior'] = 'url(#default#VML)';
return element;
}
function supportsVML() {
if (supportsVML.result_ == null) {
if (!maybeCreateVmlNamespace()) {
return supportsVML.result_ = false;
}
// Create some VML. Its 'adj' property will be an object only when VML
// is enabled.
var div = document.createElement('DIV');
document.body.appendChild(div);
div.innerHtml = '<v:shape id="vml_flag1" adj="1" />';
var child = div.firstChild;
if (child) child.style['behavior'] = 'url(#default#VML)';
supportsVML.result_ = !child || (typeof child['adj'] == 'object');
div.parentNode.removeChild(div);
}
return supportsVML.result_;
}
function maybeCreateVmlNamespace() {
var hasVmlNamespace = false;
if (document.namespaces) {
for (var x = 0; x < document.namespaces.length; x++) {
var ns = document.namespaces(x);
if (ns.name == 'v') {
if (ns.urn == VML_NAMESPACE) {
hasVmlNamespace = true;
} else {
throw new Error('document namespace v: is required for VML ' +
'but has been reserved for ' + ns.urn);
}
}
}
if (!hasVmlNamespace) {
// Import namespace
hasVmlNamespace = true;
document.namespaces.add('v', VML_NAMESPACE);
}
}
return hasVmlNamespace;
}
Question
I can not figure out how to change the length of those arrow? Can I somehow add a length parameter to the function ArrowOverlay?
I would do something like this (scale also works with x, y):
<svg>
<g id="idG" transform="scale(1, 1)">
..your arrow
</g>
</svg>
document.getElementById("idG").setAttribute("transform", "scale(" + horizontalScale + "," + verticalScale + ")");
Example: http://k8.no-ip.org/stackoverflow/13540341.htm