I've been banging my head against this for some time now. I can't find any way of appending this tag to it's parent. The variable seems to be defined any time I check it in a debugger but the append simply doesn't occur. It only seems to work if I do not pass the variable and instead query for the parent inline.
function AdType($parentObj, adSlot)
{
this.$parentObj = $($parentObj);
this.adSlot = adSlot;
}
AdType.prototype.display = function()
{
var insert = document.createElement("ins");
insert.className = "adsbygoogle";
this.$parentObj.append(insert);
};
AdType.prototype.remove = function()
{
this.$parentObj.empty();
};
var Ads = {
mobile : new AdType($("#mobile-ad"), "555"),
display : function () {
if (Display.get() == 'mobile'){
this.mobile.display();
}
}
};
Ads.display();
One thing I notice is that your AdType object is a property of Ads. The codes seem to work when I replace Ads.display() with Ads.mobile.display(). Also, to improve code readability, there is no need to repeat those $ symbol in your function argument.
Take a look at this stack snippet, where I was able to append an <a> tag to your AdType.
function AdType(parentObj, adSlot)
{
this.parentObj = parentObj;
this.adSlot = adSlot;
}
AdType.prototype.display = function()
{
this.parentObj.append('I got appended!');
};
AdType.prototype.remove = function()
{
this.$parentObj.empty();
};
var Ads = {
mobile: new AdType($("#mobile-ad"), "555")
};
Ads.mobile.display();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id ="mobile-ad"></div>
Related
I have an incomplete script here that just needs to give a few adjustments of positions and add the exchange of images with the function Onclick of JavaScript but do not remember how to do more this exchange I would like to know what the error of the following code and how to fix, since I thank you.
// Like Normal e like Marcado
var imgLike01 = "images/mylike.png"
var imgLike02 = "images/like.png"
// Deslike Normal e deslike desmarcado
var imgDeslike01 = "images/mydeslike.png"
var imgDeslike02 = "images/deslike.png"
var likebtn = document.getElementById("likebtn");
var deslikebtn = document.getElementById("deslikebtn");
function like () {
likbtn.img.src = imgLike02;
}
function deslike () {
deslikebtn.img.src = imgDeslike02;
}
function Trade(){
if ($like).click(function() {
likbtn.img.src = imgLike01;
});
if ($deslike).click(function() {
deslikebtn.img.src = imgDeslike01;
});
}
Note This is the exchange of images from an old like system in JavaScript, a sum script and only missing image switching.
Add an eventListener to likebtn:
likebtn.addEventListener("click", like);
Do the same for deslikebtn.
I am a beginner of javascript and jquery and i have 11 image tags in html. I want to
basically change sources of these tags using js and jquery. This code is not working and I am not getting any errors in firebug, can some one please tell me where I am doing wrong?
var imagesArray2=["01.png","02.png","03.png","04.png","05.png","06.png","07.png","08.png","09.png","10.png","11.png"];
var elementArray2 = ["#img1","#img2","#img3","#img4","#img5","#img6","#img7","#img8","#img9","#img10","#img11"];
var imagesArray,elementArray;
var elementInArray;
document ready
$(function(){
setInterval(Myfunction(),1000);});
my function code which has a loop based on elementsInArray variable value and it calls imageFadeAnimations function
function Myfunction(){
if(elementsInArray === 0){
imagesArray = imagesArray2;
elementArray = elementArray2;
elementsInArray = elementArray.length;
var imageChanges = Math.floor(Math.random()*elementsInArray);
imageFadeAnimations(imageChanges);
}
else
{
elementsInArray=elementArray.length;
imageChanges = Math.floor(Math.random()*elementsInArray);
imageFadeAnimations(imageChanges);
}
}
takes an integer as argument
function imageFadeAnimations(imageChanges){
for(var k = 0;k<imageChanges;k++){
var element = Math.floor(Math.random()*elementsinArray);
var image=Math.floor(Math.random()*elementsinArray);
imageChanger(elementArray[element],imageArray[image]);
elementArray.splice(element,1);
imagesArray.splice(image,1);
}
}
function imageChanger(b1,b2){
$(b1).fadeOut(500,function(){
$(b1).attr("src",b2);
$(b1).fadeIn(500);
});
}
You are making heavy weather out of something that jQuery can make very simple.
First wrap your images in an element (typically a div or a span) with id="imageContainer".
Now, if I understand correctly, your code will simplify to :
$(function() {
var imagesArray = ["01.png", "02.png", "03.png", "04.png", "05.png", "06.png", "07.png", "08.png", "09.png", "10.png", "11.png"],
$images = $("img", "#imageContainer");
setInterval(function() {
$images.each(function() {
var $img = $(this),
i = Math.min(imagesArray.length-1, Math.floor(Math.random() * imagesArray.length));
$img.fadeOut().promise().then(function() {
$img.attr("src", imagesArray[i]).fadeIn(500);
});
});
}, 1000);
});
EDIT 1
As #mplungjan points out below ...
If the img nodes were initialised with src attributes, then imagesArray can be composed by grabbing the srcs from the DOM as follows (replacing two lines above) :
var $images = $("img", "#imageContainer"),
imagesArray = $images.map(function() { return this.src; }).get();
I believe this jquery/zepto code is not the smaller, but the easier to understand:
function changeImg(){
$("#img1").attr('src', '01.png');
$("#img2").attr('src', '02.png');
$("#img3").attr('src', '03.png');
$("#img4").attr('src', '04.png');
$("#img5").attr('src', '05.png');
$("#img6").attr('src', '06.png');
};
Simple question which I can't seem to find an answer of:
I have two iframes on a page and I'd like to copy the content of the first one to the second.
But I can't do it by just copying the url of the first iframe to the second since the containing page is a dynamic one.
This code does do it, but a lot of the page-formatting seems to get lost. And I don't know if it's cross-browser either.
iframe2.contentWindow.document.write(iframe1.contentWindow.document.body.innerHTML);
Can this be done?
Native JavaScript Solution As Asked For:
First, to make things simple I created 2 object literals:
var iframe1 = {
doc : undefined,
head : undefined,
body : undefined
};
var iframe2 = {
doc : undefined,
head : undefined,
body : undefined
};
Next, I put everything under iframe1's window.onload handler to make sure it was loaded fully:
document.getElementById("iframe1").contentWindow.onload = function() {
Then I assigned all of the object literal properties:
iframe1.doc = document.getElementById("iframe1").contentWindow.document;
iframe1.head = iframe1.doc.getElementsByTagName("head")[0];
iframe1.body = iframe1.doc.getElementsByTagName("body")[0];
iframe2.doc = document.getElementById("iframe2").contentWindow.document;
iframe2.head = iframe2.doc.getElementsByTagName("head")[0];
iframe2.body = iframe2.doc.getElementsByTagName("body")[0];
Next, I needed to create a couple functions removeNodes() and appendNodes() so that I could re-factor some code that is used for both <head> and <body> routines.
function removeNodes(node) {
while (node.firstChild) {
console.log("removing: " + node.firstChild.nodeName);
node.removeChild(node.firstChild);
}
}
and:
function appendNodes(iframe1Node, iframe2Node) {
var child = iframe1Node.firstChild;
while (child) {
if (child.nodeType === Node.ELEMENT_NODE) {
console.log("appending: " + child.nodeName);
if (child.nodeName === "SCRIPT") {
// We need to create the script element the old-fashioned way
// and append it to the DOM for IE to recognize it.
var script = iframe2.doc.createElement("script");
script.type = child.type;
script.src = child.src;
iframe2Node.appendChild(script);
} else {
// Otherwise, we append it the regular way. Note that we are
// using importNode() here. This is the proper way to create
// a copy of a node from an external document that can be
// inserted into the current document. For more, visit MDN:
// https://developer.mozilla.org/en/DOM/document.importNode
iframe2Node.appendChild(iframe2.doc.importNode(child, true));
}
}
child = child.nextSibling;
}
With those functions created, now all we have to do is make our calls:
console.log("begin removing <head> nodes of iframe2");
removeNodes(iframe2.head);
console.log("begin removing <body> nodes of iframe2");
removeNodes(iframe2.body);
console.log("begin appending <head> nodes of iframe1 to iframe2");
appendNodes(iframe1.head, iframe2.head);
console.log("begin appending <body> nodes of iframe1 to iframe2");
appendNodes(iframe1.body, iframe2.body);
... and finally, we close off the window.onload function:
};
I have the following code which is not working
jQuery
jQuery(window).bind("load", function() {
function effects(content_name,active_name)
{
// switch all tabs off
$(active_name).removeClass("active");
// switch this tab on
$(this).addClass("active");
// slide all content up
$(content_name).slideUp();
// slide this content up
var content_show = $(this).attr("title");
$("#"+content_show).slideDown();
}
$("a.tab_1").click(function () {
var content_name = '.content_a';
var active_name = 'a.tab_1.active';
effects(content_name,active_name);
});
$("a.tab_2").click(function () {
var content_name = '.content_b';
var active_name = 'a.tab_2.active';
effects(content_name,active_name);
});
$("a.tab_3").click(function () {
var content_name = '.content_c';
var active_name = 'a.tab_3.active';
effects(content_name,active_name);//create effects with the content
});
});
Its a set of tab groups upto 8 in number. Writing individual functions will have an adverse effect on loading time.
Answer 2 hours later:
Thank you all for pointing out the "effetcs" mistake in the code.
The other mistake was I was doing was not passing "$(this)" as a parameter into the called function "effects".
I Have adjoined the link where the necessary changes are done and the code works.
[jsfiddle] http://jsfiddle.net/phyGS/2/
Replace effetcs with effects at the first block, and replace every occurrence of
effects(content_name,active_name);
with
effects.call(this, content_name, active_name);
This call method assigns a new value to the this property of function effects.
I really have trouble with OO coding in js. I have written a piece of code which rotates through 3 divs, and pauses on hover of any div. This code is just regular js using an array/json as the input. the code is a bit long so sorry about that. I just need some guidance on how I can convert this primitive code to a better form, as in OO and encap. When I tried myself I could not pass the slides array/json to my defined object. Is there a trick or guideline i can follow on how to rewrite this to a better form?
Edit - What is a good guideline to follow so I can rewrite this with objects instead of global variables and loose functions
var slideIndex = 0;
var prevIndex = 0;
var t;
function initPromo(){
sortSlides();
nextPromo();
addListeners();
}
function addListeners(){
for(var i=0; i<slides.length; i++)
$(slides[i].el).hover(function(){ stopPromo(); }, function(){ resumePromo(); });
}
function resumePromo(){ startTimer(); }
function stopPromo(){ clearTimeout(t); }
function nextPromo(){
if(slideIndex > 0 || prevIndex > 0) $(slides[prevIndex].el).css("display","none");
$(slides[slideIndex].el).css("display","block");
prevIndex = slideIndex;
slideIndex = (slideIndex<slides.length-1) ? slideIndex+1 : 0;
startTimer();
}
function startTimer(){ t = setTimeout("nextPromo()", 3000); }
function SortByWeight(a,b) { return b.weight - a.weight; }
function SortByWeightFr(a,b) { return b.frWeight - a.frWeight; }
function sortSlides(){
($("body.en").length > 0) ? slides.sort(SortByWeight) : slides.sort(SortByWeightFr);
}
var slides = [
{
el:'#ps1',
weight:1,
frWeight:3
},
{
el:'#ps2',
weight:0.5,
frWeight:6
},
{
el:'#ps3',
weight:4,
frWeight:9
}
];
window.onload = function () {
initPromo();
};
HTML
<body class="en">
<div id="homepageSlides">
<div id="promoSlides">
<div id="ps1">ps1</div><div id="ps2">ps2</div><div id="ps3">ps3</div>
</div>
</div>
</body>
Edit: Early days in OO coding, not asked in the right way
Well your "plain javascript" code is already taking you part way there. The first function you have defined identies the domain object: Promo.
var Promo = function () { };
You have actions on an instance of promo, init, start, stop, resume, etc. These can be defined on the prototype of Promo.
Promo.prototype.init = function() {
// ...
};
It could get a little annoying typing prototype each time, so we could bundle the prototype into a pointer that allows us a lot easier access...
var Promo = function () { };
(function(obj) {
obj.init = function() {
// ...
};
})(Promo.prototype);
So we've got some structure but we need to now separate concerns. Throughout your plain javascript you've got config type data strewn through the code. It's generally a good idea to isolate these bits of data to a single entry point for your object.
obj.init = function(_el) {
// where _el is the base element of this widget
};
I see you're also using jQuery which is good because it gives you a lot of power. One convention I like to use is instead of passing a huge amount of config data into a given widget, I like to give my objects minimal config and let them inspect the HTML to determine additional configuration data. This has the added advantage of if you wanted to add slides in the future or otherwise make changes to the slide content you need'nt worry about changing the JS.
Let's say we were to alter the slide HTML to look like...
<div id="promoSlides">
<div data-type="slide" data-slide-id="1">ps1</div>
<div data-type="slide" data-slide-id="2">ps2</div>
<div data-type="slide" data-slide-id="3">ps3</div>
</div>
Using jQuery we could identify how many slides are present.
obj.init = function(_el) {
this.baseElement = $(_el);
this.slides = this.baseElement.find('*[data-type="slide"]');
};
Now we're passing in minimal config, we've separated out the identification of the slides to the HTML, and we've got a nice pattern for a self-sufficient object. The rest would be to fill in the details (totally untested, but something like this)...
var Promo = function () { };
(function (obj) {
obj.init = function(_el, _delay) {
// Initialize markup
this.baseElement = $(_el);
this.slides = this.baseElement.find('*[data-type="slide"]');
this.slideDelay = _delay;
// Sort slides
// (not sure what's going on here)
// Bind events
this.baseElement
.on('mouseenter', this.stop.bind(this))
.on('mouseleave', this.start.bind(this));
};
obj.start = function() {
this.timer = setInterval(this.advance.bind(this), this.slideDelay);
};
obj.stop = function() {
clearInterval(this.timer);
};
obj.advance = function() {
// Slide the visible slide off screen
// (note: the parent tag will need overflow:hidden)
var visible = this.baseElement.find('*[data-type="slide"]:visible');
visible.animate({ left: '-' + (visible.width()) + 'px' }, 1000);
// Slide the next slide in
var next = visible.next();
next.css('left', this.baseElement.width() + 1).animate({ left: '0' }, 1000);
};
})(Promo.prototype);
Note that I made use of bind which isn't supported yet in older versions of IE.
Its not the converting to object oriented style what is needed for that code there.
Here are issues i see there:
pollution of global scope
mixing fixed CSS rules with Javascript
use of .length attribute within a loop
no event delegation
misplacement of <script> tag, resulting in use of window.onload
creating new jQuery object when it is not needed
use of CSS3 selectors in jQuery calls
no clue how to use setTimeout()
tight coupling to HTML ( id on each slide )