I am making a game where in you click on three circles, with their ids as one, two and three, and a variable which gets a random number every onClick. If your choice on the circle and the random number matches, you get one point. I want to keep track of score. I made a variable scor, and put it to += 1, but it just appends it (011111). How can i fix this?
if(image === hidd){
document.getElementById("abc").innerHTML="ITS CORRECT!!!";
aaa.src="http://www.clker.com/cliparts/3/v/I/F/6/V/light-blue-circle-md.png";
var scor=document.getElementById("score").innerHTML
scor = scor + 1;
document.getElementById("score").innerHTML=scor;
}
else{
document.getElementById("abc").innerHTML="Try Again";
}
}
NOTE: Image variable is the choice, and hidd is the random number. abc will tell the user whether he hit the correct circle or not, and aaa is the correct option. id score is the h1 heading to display score. Please tell me wats wrong.
Thanks
Aaryamann
Convert your scor to a numeric value by placing a Unary Plus (+) operator in front of the innerHTML data you assign to it:
var scor = +document.getElementById("score").innerHTML;
^
Instead of scor + 1 to increment your value, you can use one of the following:
scor += 1; // or...
++scor; // or...
scor++;
Related
last week I asked something here Increment ID from last row google apps script
Everything was working well but then again, when I used WP1-1000 as a starting row, the result is still appearing as WP1-0NaN
var riskid = mysheet.getRange(rlast,2).getValue();
if (riskid.length > 3){
// Extract number ex. 3
var riskidnb = parseInt(riskid.substring(1,riskid.length));
// Increase risk number +1
riskidnb++
// Convert to string "0004"
var s = "000" + riskidnb.toString();
// Write risk nb i.e. "R004"
mysheet.getRange(r,2).setValue("WP1-"+ s.substring(s.length-4))
}
I tried changing/increasing/decreasing the riskid.length, var s, and s.length-4 from the code but still no avail. The result still appears as "WP1-0NaN"
From my question, the string is already inverted into an integer, but it still appears as NaN when I changed it to WP1.
Also, it seems the code from my last question only workds if there is only 1 letter like in the solution.
I literally tried everything for 2 hours and going mad now.
Explanation / Issue:
That is because in your previous question, the id has the structure
of R-002 but now you are using 3 letters before the -:
WP1-1000. You can now use 4 instead of 1 and it will work:
parseInt(riskid.substring(4,riskid.length));
However, a more generic approach would be to substring after -, therefore you can use indexOf to find that position:
parseInt(riskid.substring(riskid.indexOf('-')+1,riskid.length));
You can apply the same logic for the last line. Instead of hardcopying WP1- you can just get the text before and including -:
riskid.substring(0,riskid.indexOf('-')+1);
Solution:
var riskid = mysheet.getRange(rlast,2).getValue();
if (riskid.length > 3){
// Extract number ex. 3
var riskidnb = parseInt(riskid.substring(riskid.indexOf('-')+1,riskid.length));
// Increase risk number +1
riskidnb++
// Convert to string "0004"
var s = "000" + riskidnb.toString();
// Write risk nb i.e. "R004"
var start = riskid.substring(0,riskid.indexOf('-')+1);
mysheet.getRange(r,2).setValue(start + s.substring(s.length-4))
}
When somebody is liking a comment on my website, a "1" is added at the right of the number where the amount of likes are shown, but when they click dislike, it does correct math.
For example:
14 + 1 = 141
14 - 1 = 13
jQuery
var elem = $('.like_button'), //Like button
num = $('.num_likes'), //Get the element: number of likes
oldnum = num.html(); //Number of likes
if(elem.html() == "Like") {
elem.html("Dislike");
num.html(oldnum+1); //Adds one like after liking it
} else {
elem.html("Like");
num.html(oldnum-1); //Deletes one like after disliking it
}
I really wonder why disliking works but liking not.
Why does javascript interpret the value of the num element as a string, even though it is a number? Any tips for me?
Because JavaScript interprets num.html() as text. The + sign for string in javascript means concatenation, but - doesn't mean that so in that case javascript realizes you want to do numeric calculation. That's why it works with -
You should cast oldnum to an integer with parseInt().
You need to cast oldnum to a number:
if(elem.html() == "Like") {
elem.html("Dislike");
num.html(Number(oldnum)+1); //Adds one like after liking it
} else {
elem.html("Like");
num.html(Number(oldnum)-1); //Deletes one like after disliking it
}
Alternatively, +oldnum does the same thing as Number(oldnum).
Javascript is interpreting the text on your page as a string. This is because that's what text on a page normally is. Take for example:
<span id="berliner">I am a jelly donut.</span>
<script LANGUAGE="Javascript">
document.getElementById("berliner").innerHTML;
// it only makes sense that this be a string, right?
</script>
Now, in JS, you use the + sign for two things: adding numbers, or putting one string after another.
var addingnumbers = 1+1;
// adding numbers, what you want
var a = "I am";
var b = " a jelly donut";
var addingstrings = a+b;
// adding strings, which you don't want.
As such, the html was interpreted as a string like it normally should be, but in this case shouldn't be. And adding the string to the other string just appended it to the end, rather than doing math. There is an easy solution: convert the innerHTML to a number by multiplying it by 1. Multiplying can't be done to a string, so JS will change it to number form, prepping it to be added to something else.
var oldnum = num.html()*1; // done! The multiplying has changed it to a number.
And if you ever do want to change it back to a string, you can do the reverse with the toString() function.
var aNumberToStartOutWith = 3;
var aStringToEndOffWith = aNumberToStartOutWith.toString();
I have a series of arrays that contain words I want to use as text in various HTML divs (there are about 35 of these, I included only a few for brevity).
var bodyplan = ['Anguilliform', 'Compressiform', 'Depressiform', 'Filiform', 'Fusiform', 'Globiform', 'Sagittiform', 'Taeniform'];
var mouthposition = ["Inferior", "Jawless", "Subterminal", "Superior", "Terminal"];
var barbels = ['1', '2', '4 or more'];
var caudalshape = ['Continuous', 'Emarginate', 'Forked', 'Lunate', 'Rounded', 'Truncate'];
I have a switch function that is supposed to change the text based on user selections:
switch(n){
case 1:
changelabels(bodyplan, 8);
break;
case 2:
changelabels(mouthposition, 5);
break;
case 3:
changelabels(barbels, 3);
break;
case 4:
changelabels(caudalshape, 6);
break;
case 5:
changelabels(dorsalspines, 8);
break;
default:
alert("handquestsel error")}};
Finally, I have the function which I would like to make the changes (except it doesn't):
function changelabels(opt1,opt2){
var i = opt2;
var im = opt2 - 1;
var c = 1;
var index = 0;
while (i>=c){
var oldlbl = document.getElementById("rb" + c + "lbl");
var newlbla = opt1.slice(im,i);
var newlblb = opt1.toString();
oldlbl.innerHTML = newlblb;
c = c + 1
index = index + 1
}};
I know the code for my function is just plain wrong at this point, but I have altered it so many times that I'm not sure what's going on anymore. At one point I did have the function able to change the text, but it did so incorrectly (it parsed the name of the array, not extracted a value from the array as I wished). Please help. I know I am overlooking some fundamental concepts here, but am not sure which ones. I've lost count of the hours I've spent trying to figure this out. It's seems like it should be so simple, yet in all my chaotic attempts to make it work, I have yet to stumble on an answer.
EDIT: I want my switch statement to call the function and pass to the function, the appropriate array from which to pull the labels from. The purpose of the app is to help a user learn to identify fish. When the user makes selections on the page, a series of pictures will be shown for various character states with an accompanying label describing the state. For example, when the user selects Mouth Position a series of divs will show the different mouth positions that fish have and have a label below the picture to tell the user what that certain character state is called. I can get the pictures to change just fine, but I am having a hell of a time with the labels.
Why not just something along the lines of:
document.getElementById("bodyplan_label").innerHTML = bodyplan[bodyplan_index];
You seem trying to put everything in really abstract data structures, I see no reason to. Just keep it simple.
Also bodyplan has only 8 elements, so bodyplan[8] will give you an out of bounds exception because arrays start at 0 as is common in all modern programming languages.
If I'm reading your requirement and code correctly, in your switch statement you are passing both a reference to the appropriate array and that array's expected length - you don't need the second parameter because all JavaScript arrays have a .length property.
You don't want to use .slice() to get the individual values out of the array, because that returns a new array copied out of the original - just use arrayVariable[index] to get the individual item at index.
So, putting that together try something like this (with your existing array definitions):
switch(n){
case 1:
changelabels(bodyplan);
break;
case 2:
changelabels(mouthposition);
// etc.
}
function changelabels(data) {
var i,
lbl;
for (i = 0; i < data.length; i++) {
lbl = document.getElementById("rb" + (i+1) + "lbl");
lbl.innerHTML = data[i];
}
}
Notice how much simpler that is than your code? I'm assuming here the elements you are updating have an id in the format "rb1lbl", "rb2lbl", etc, with numbering starting at 1: I'm getting those ids using (i+1) because JavaScript array indexes start at zero. Note also that you don't even need the lbl variable: you could just say document.getElementById("rb" + (i+1) + "lbl").innerHTML = data[i] - however I've left it in so that we have something to expand on below...
Within your function you seem to be changing the labels on a set of elements (radio button labels?), one per value in the array, but you stop when you run out of array items which means any leftover elements will still hold the values from the previous selection (e.g., if the previous selection was "bodyplan" with 8 options and you change to "mouthposition" with only 5 - you probably should hide the 3 leftover elements that would otherwise continue to display the last few "bodyplan" items. One way to do that is instead of setting your loop up based on the array length you could loop over the elements, and if the current element has an index beyond the end of the array hide it, something like this:
function changelabels(data) {
var i,
lbl,
elementCount = 20; // or whatever your element count is
for (i = 0; i < elementCount; i++) {
lbl = document.getElementById("rb" + (i+1) + "lbl");
if (i < data.length) {
lbl.innerHTML = data[i];
lbl.style.display = "";
} else {
lbl.innerHTML = "";
lbl.style.display = "none";
}
}
}
If these elements are labels for radio buttons (just a guess based on the ids) then you'd also want to hide or show the corresponding radio buttons, but I hope you can figure out how to add a couple of lines to the above to do that.
(As mentioned above, be careful about having element ids count up from 1 when the array indexes start at 0.)
If the above doesn't work please post (at least some of) the relevant HTML - obviously I've just had to guess at what it might be like.
SOLUTION: Changed the scope of the array variables to local by moving them into the function where they are used, instead of having them as global variables at the top of the page. I don't understand as I was following every rule of variable declaration. But for some unknown reason, global variables in javascript are abhorrent.
Solution Edit: Found an error in declaring my global variables. This may have been the source of my problem of why I could not access them. But it is a non-issue at this point since I corrected my code.
I don't understand what your trying to achieve exactly with your code. But to pass a variable (in this case an array) by reference you just have to add "&" before the variable.
function the_name(&$var_by_ref, $var_by_value) {
// Here if you modify $var_by_ref this will change the variable passed to the function.
}
More: http://php.net/manual/en/language.references.pass.php
Hope that helps.
I'm very new to Javascript, so I assume this is a stupid mistake.
function upvote() {
var score = parseInt(document.getElementById('voteScore').innerHTML);
score = score++;
document.getElementById('voteScore').innerHTML = score;
}
The div named "voteScore" contains the number 46 only (no HTML or anything). I am attempting to grab the string, convert it to an int, increment it and put it back in the div.
score++ increments score, you don't need to assign it back to score. Either remove the score = or change score++ to score+1.
I am sorry for the very newbie question, but this is driving me mad.
I have a word. For each letter of the word, the characters position in one array is found and then returns the character at the same position found in a parallel array (basic cipher). This is what I already have:
*array 1 is the array to search through*
*array 2 is the array to match the index positions*
var character
var position
var newWord
for(var position=0; position < array1.length; position = position +1)
{
character = array1.charAt(count); *finds each characters positions*
position= array1.indexOf(character); *index position of each character from the 1st array*
newWord = array2[position]; *returns matching characters from 2nd array*
}
document.write(othertext + newWord); *returns new string*
The problem I have is that at the moment the function only writes out the last letter of the new word. I do want to add more text to the document.write, but if I place within the for loop it will write out the new word but also the other text inbetween each word. What i actually want to do is return the othertext + newWord rather than document.write so that I can use it later on. (just using doc.write to text my code) :-)
I know its something really simple, but I cant see where I am going wrong. Any advice?
Thanks
Issy
The solution is to build newWord within the loop using += instead of =. Just set it to an empty string before the loop.
There are other problems with this code. Variable count is never initialized. But let's assume that loops should be using count instead of position as it's principal counter. In that case, if I am not mistaken, this loop will just generate array2 as newWord. First two lines of loop's body cancel each other in a matter of speaking, and position will always be equal to count, so letters from array2 will be used sequentially from beginning to the end.
Could you provide one example of input and desired output, so that we understand what you actually want to accomplish?
A good way of structuring your code and your question is that you define a function that you need to implement. In your case this could look like:
function transcode(sourceAlphabet, destinationAlphabet, s) {
var newWord = "";
// TODO: write some code
return newWord;
}
That way, you clearly state what you want and which parameters are involved. It is also easy to write automatic tests later, for example:
function testTranscode(sourceAlphabet, destinationAlphabet, s, expected) {
var actual = transcode(sourceAlphabet, destinationAlphabet, s);
if (actual !== expected) {
document.writeln('<p class="error">FAIL: expected "' + expected + '", got "' + actual + '".</p>');
} else {
document.writeln('<p class="ok">OK: "' + actual + '".');
}
}
function test() {
testTranscode('abcdefgh', 'defghabc', 'ace', 'dfh');
}
test();