What is the JavaScript behavior of a null value? - javascript

I had a code problem when testing if some vars are empty or not, and decide to test it in a fiddle:
Testing null values
var result = "";
var Teste = new Object();
Teste.ObjectNew = new Object();
Teste.StringNew = new String();
Teste.NumberNew = new Number();
Teste.ArrayNew = new Array();
Teste.ObjectLiteral = {};
Teste.StringLiteral = "";
Teste.NumberLiteral = 0;
Teste.ArrayLiteral = [];
Teste.ObjectNull = Object(null);
Teste.StringNull = String(null);
Teste.NumberNull = Number(null);
Teste.ArrayNull = [null];
for (var i in Teste) {
if (Teste[i] == null) {
result += "<p>Type " + i + " is null: " + Teste[i] + "</p>";
} else {
result += "<p>Type " + i + " is not null: " + Teste[i] + "</p>";
}
}
document.getElementById("result").innerHTML = result;
<div id="result"></div>
The result is:
Type ObjectNew is not null: [object Object]
Type StringNew is not null:
Type NumberNew is not null: 0
Type ArrayNew is not null:
Type ObjectLiteral is not null: [object Object]
Type StringLiteral is not null:
Type NumberLiteral is not null: 0
Type ArrayLiteral is not null:
Type ObjectNull is not null: [object Object]
Type StringNull is not null: null
Type NumberNull is not null: 0
Type ArrayNull is not null:
I tested in Safari, same result.
I was coding in php altogether with JS and had problems in adjust my mind. In php, $var = array() returns NULL, but in JavaScript it seams there is never null value at any type. In EcmaScript definition, null is "primitive value that represents the intentional absence of any object value", but it seams impossible in JavaScript at list by my tests, excluding the case of v = null that i think is a Null type of var.
In addition, I believe AS3 follow the ecmascript concept by split type of for from it's values, the var statement "build" a var as an object apart from values.
So how do we correctly refer to a null value, if there is a way to?
EDIT
I did this test when I had this situation: I created a variable that has the relative directory of a graphic library. If this variable is null, it means I don't wish to change it from the default value (I have a table with default values) during initializing phase of my software, so the system just add the proper http base for the directory. If the variable is not null, it will assume the value was just assigned to it. But if it is an empty space, it means the directory is the root, but will be taken as null, generating an error.
Dinamyc:
var dir = new String(); // should be null
// initializing
dir = ""; // the directory will be the root
// finish ini
if(dir==null) … // assume the default value, but this doesn't work, so how can I know?

In EcmaScript definition, null is "primitive value that represents the intentional absence of any object value", but it seams impossible in JavaScript at list by my tests, excluding the case of v = null that i think is a Null type of var.
Well, all the test cases in your test had a value. I'm not sure why you did exclude
Teste.Null = null;
but it would have worked for it. Also, a Teste.Undefined = undefined would be compare as equal to null.
var result = "";
var Teste = {
Null: null,
Undefined: undefined,
ObjectNew: new Object(),
StringNew: new String(),
NumberNew: new Number(),
ArrayNew: new Array(),
ObjectLiteral: {},
StringLiteral: "",
NumberLiteral: 0,
ArrayLiteral: [],
ObjectNull: Object(null),
StringNull: String(null),
NumberNull: Number(null),
ArrayNull: [null]
}
for (var i in Teste) {
result += "<p>Type "+i+" is"+(Teste[i] == null?"":" not")+" null: "+Teste[i]+"</p>";
}
document.getElementById("result").innerHTML = result;
<div id="result"></div>
So how do we correctly refer to a null value, if there is a way to?
Use the value null. Don't wrap it in anything, or you'd get a wrapper around it (e.g. your array [null]).
If you want to test arrays ([]) or strings ("") for their emptyness (which is a different concept than non-existance of the value), you should check for their .length to be 0.
var dir = new String(); // should be null
No. You've created a Wrapper object (which you never should need) around an empty string here (which you don't seem to want). To declare a variable, but not initialise it, just use
var dir;
or
var dir = null;
and then they will have the value undefined or null, which both are == null in your if-condition.

In JavaScript, null is a special value an object (yes, object - the type of null is object) can have that represents it having no value - this is distinct from it being empty. You can think of {} (empty object) as an empty glass, while null would mean that the glass doesn't even exist. It's also distinct from the variable not being defined at all - when a variable is defined, but set to null, it has a place "reserved" to put the glass (or possibly something else) at some point, but right now that space is not occupied.
As for your test, comparing with either '', 0 or false will give you the is null messages (only when using == and not === for comparison of course). If that's what you're trying to achieve, probably the "proper" (easiest to understand) way to check if a variable has zero or empty value (similar to PHP's empty) is if (!variable) ...

==== edit ====
ok, my bad, undefined means its unitialized, and null means it points to nothing, has no value.
http://www.2ality.com/2013/10/typeof-null.html
==== /edit ====
there are no such thing as null-string, or null-type. null has no type, it means the variable is not initialized, in other words the variable points to nowhere. any kind of uninitialized variable is null.
like pointers in c++. a pointer can point to any type, but if its uninitialized it points to a quasi random place in memory.
SomeType* myVar;
its not null, if you use this object you mess things up big time and you have no way to tell if its a valid pointer, or not.
SomeType* myVar = 0;
this way you can tell that this is an uninitialized pointer by simply check if its 0 or not.
in higher level languages you don't have to deal with these issues directly so
var something:AnyObjectType;
is automatically null, a.k.a. uninitialized.
to test whether a string or an array is empty or not is an other question.
in php $var = array(); if($var) evaluates to true, since its an actual object, not null. empty($var) would be the check you use to see if the array actually has any content.
in js this would be if(myArray && myArray.length) to see if its a living object and to see if it has content.
strings could be more tricky, since a string with only whitespace in it is a completely valid object with actual content, yet you would consider it empty in most use-cases.

Related

why do i get undefined when i input {} in side a function that get the type of input

I made a code that get a type of inputs.All of the inputs that i add to the function have there correct answers (ex:prompt(10) result is : Number). when i tried to add object like this({}) i get Undefined the code that i made is :
function type() {
var Input = eval (prompt("please enter a value"));
var Primitive = [Boolean(Input), String(Input), null, undefined,
Number(Input)];
for (i = 0; i < Primitive.length; i++) {
if (Primitive[i]) {
console.log (typeof Input)
}
}
}
type();
I tried to use instanceof but i get the same result for object which is undefined.
The Expected result when i prompt {} i get Object.
note: for Array [] i get object no problem in it .
if you use eval({}) Javascript will treat {} as an empty block, not an object. I (and many developers) highly disencourage the use of eval()
you can escape this using eval("(" + prompt("please enter a value") + ")");
Here's the difference:
var Input = eval (prompt("please enter a value"));
// if you type {} this will turn into eval({}) wich is the same as eval() which will return "undefined"
Input = eval("(" + prompt("please enter a value") + ")");
//Typing {} will turn into eval(({})) wich makes {} an expression instead of an empty block. thus returning "object"
{} gets interpreted as an (empty) block of code, not an object literal. It has no return value, so it defaults to undefined.
You'd get the same results if you entered ;.
To get an actual object, you need to make sure { is interpreted as part of an expression, not the beginning of a statement, for example by using ({}).

Concisest way to handle undefined variables in JavaScript

I have an object that I am creating that could potentially have undefined properties.
Is there a more concise way to set the property than what I am doing below:
var ruleObj = {
factor: (ruleArray[2] ? ruleArray[2].trim() : null),
resultElseTarget: (ruleArray[10] ? ruleArray[10].trim() : null)
}
Notice how I have to repeat the variable after the ternary operator twice. The reason I'm asking is that I've run into this same type of problem several times and it doesn't seem like the best way to handle it.
Here’s a function that wraps another function to do nothing on null and undefined values:
const liftMaybe = f => x => x == null ? null : f(x);
Then you can define a trim that does nothing to undefined:
const trimMaybe = liftMaybe(x => x.trim());
and make use of it:
var ruleObj = {
factor: trimMaybe(ruleArray[2]),
resultElseTarget: trimMaybe(ruleArray[10]),
};
It differs from your original in its handling of empty strings, but I don’t know if that was intentional or if it’s even relevant.
Conciseness is one thing but with Javascript the bigger concern is readability and type checking.
In your example, if the value of ruleArray[2] is a boolean then it'd evaluate to false and set factor to null. Maybe that's what you want but just looking at your example code right now, I'd assume your ruleArray contains bools and not potential undefines.
The better way is to write a function to do null check
EDIT: someone was faster than me :) https://stackoverflow.com/a/46436844/643084
EDIT2: the other answer is great but i'd like to just make a note. null should not be treated the same as undefined even though they evaluate the same most of the times.
Some things:
Since you're checking indexes, you'd need to make sure that you have a length of at least the size you want. Otherwise ruleArray[10] can throw you and out of range error.
Assuming you are certain that you have the right number of elements in your array, you can use this to check a var for undefined, this is common to check incoming arguments (say you had something like function ( arg1, arg2 ) ):
arg1 = arg1 || 'some_default';
In your case, again assuming your array is long enough:
factor: ( ruleArray[2] || 'some other default' );
(Why would you set it to null if that's what you are trying to avoid).
If you're wondering, "is there a way to access an index that doesn't exist and just return null", the answer is "maybe...but I wouldn't".
Note, if the value is indeed falsy (say, 0, '', or false), you may not get what you expect, in which case you'd want to check for something more explicit, like null.
I get a lot of use of out the terse "something = thisValIfNotFalsy || someOtherDefaultVal. Like anything though careful when and where, etc.
You could do something like:
var ruleArray = ['zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine']
function formatRule(rule) {
if (!rule) return null
return rule.trim()
}
var ruleObj = {
factor: formatRule(ruleArray[2]),
resultElseTarget: formatRule(ruleArray[10])
}
console.log(ruleObj.factor)
console.log(ruleObj.resultElseTarget)
We created a pure function that is tasked with producing either null or a trimmed value, which avoids duplicating this logic elsewhere.
Is there a more concise way
So far all answers seem to assume your input is either a string or null / undefined. For me I'd say the check for null / undefined is the wrong way round. You can only call trim on a string, so why not check it's a string?. It would also mean NaN / Numbers / Arrays etc, would not error. I'm assuming what your wanting this function to do is trim a string if it's a string, so I would also say you should pass the original value if not a string.
Maybe that's what #zaftcoAgeiha meant when he talking about not treating null & undefined the same.
Anyway, here is an example. Notice how numbers are still passed, but hello gets trimmed.
const ruleArray = [];
ruleArray[2] = null;
ruleArray[5] = 7;
ruleArray[7] = 'Helllo ';
const trimIfString = (x) => typeof x === 'string' ? x.trim() : x;
var ruleObj = {
factor: trimIfString(ruleArray[2]),
resultElseTarget: trimIfString(ruleArray[5]),
hello: trimIfString(ruleArray[7])
}
console.log(ruleObj);
You can use a function pattern and set default parameter with AND && operator when passing the parameter to check if variable is defined, if not set element value to null. You can include further checks to determine if variable is passed is a string.
let ruleArray = [];
ruleArray[10] = "def ";
let ruleFn = (factor = null, resultElseTarget = null) =>
({factor, resultElseTarget});
let ruleObj = ruleFn(ruleArray[2] && ruleArray[2].trim()
, ruleArray[10] && ruleArray[10].trim());
console.log(ruleObj, ruleObj.factor === null);

Default values for function parameters

These are the instructions to the script I have to write:
function longest(first, second) {
if (first.length >= second.length) {
return first;
} else {
return second;
}
Use the || operator to specify default values for first and second in
the function. If one or both parameters are not specified, the empty
string should be used as the default value.
Once you make your changes, you should be able to test the function as
follows:
console.log(longest('Alice')); // second is undefined - second defaults to the empty string
//Alice
console.log(longest()); // both first and second are undefined - both default to the empty string
//(an empty string)
console.log(longest('hi','hello'));
//hello
console.log(longest('hi', 'me'));
//hi
console.log(longest(''));
//(an empty string)
I don't even know where to begin. Can someone shed some light for me?
Try this:
function longest(first, second) {
var firstDefault = '';
var secondDefault = '';
first = typeof first !== 'undefined' ? first : firstDefault;
second = typeof second !== 'undefined' ? second : secondDefault;
if (first.length >= second.length) {
return first;
} else {
return second;
}
}
Default value
first = first || '';
Or, but that is not defined in the requirement
first = (typeof first !== 'undefined') ? first : '';
Apply this to both arguments
The issue with
function longest(first, second) {
if (first.length >= second.length) {
return first;
} else {
return second;
}
}
if you call it as longest('Alice') is that it spews out an error:
TypeError: Cannot read property 'length' of undefined
because second is undefined, and properties of undefined like .length can not be read.
undefined is actually a thing in Javascript rather than an automatic error like in many other languages. We'll come back to that soon...
The purpose is to get you to thinking about how to fix the function. If the function assigned a blank string in place of undefined, the blank string would have a length, 0, that could be read.
In Javascript the || operator can be used to assign default values to missing variables as follows:
function longest(first, second) {
var defaultValue = '';
var first = first || defaultValue;
var second = second || defaultValue;
if (first.length >= second.length) {
return first;
} else {
return second;
}
}
Now if either first or second is undefined, they will be replaced locally with the value of the defaultValue variable, which here is set to the empty string ''.
The empty string is not an undefined value, it is a string that contains no characters. It has a length, and that length is zero. Now the if statement will not fail when an undefined value is passed.
Now longest('Alice') yields 'Alice'
Bugs
Unfortunately the assignment as shown does not teach you enough about Javascript. It is probably worth knowing about a peculiar Javascript feature: any property whether it is called 'length' or something else can be read from existing objects that do not have that property. This may lead to undesired behavior. The result is a value called undefined, which is a value that things can be in Javascript.
When undefined is compared with a number, the result is always false. Mathematically that's normally impossible. We normally think that if x>1 is false, then x<1 must be true or x is 1. That kind of logic does not work for undefined.
When undefined is compared with undefined the result is also false, unless it is an equality test which is true.
Why does this matter? It relates to bugs in the longest() function above. Number inputs are one example. Strings representing numbers have a length but numbers do not have a length. Reading the length of a number yields undefined. And comparing undefined with a defined number is false. That means we can do this:
longest(1,100) returns 100 Correct.
but
longest(100,1) returns 1 OOPS.

javascript initialize to undefined or null or ""

Java script has many falsy values as I started learning. I have a program that gets values from a service and loads into an array like this:
function loadNames() {
Global.names = // what should I use here? undefined, null, "", 0, {} or anything else
var lnames = getLNames(); // this is doing some magic
if ( lnames.length !== 0 ) {
Global.names = new Array();
for ( var i = 0; i < lnames.length; ++i)
Global.names[i] = lnames[i];
}
}
I want to know the right way of resetting Global.names. What is most appropriate here? In code I only want to check like if ( Global.names )
PS: I can't just take the return value into Global.names as the returned object is destroyed later. Hence, I need to do a deep copy
Thanks
Taken from JavaScript: the good parts :
"The if statement changes the flow of the program based on the value of the expression. The then block is executed if the expression is truthy. Here are the falsy values:
false
null
undefined
the empty string ''
the number 0
the number NaN
"
So basically if you set your var to any of those values, you'll be able to do a if(var){...}
I think you should init
GLobal.names = [];
and than just check if Global.names.length != 0.
If you want to reset it just make it an empty array again.
I think you'd be better off to initialize it as an array and test as
if ( Global.names.length )
Also, if you're just storing strings in the array you can simplify the function as
function loadNames() {
Global.names = getLNames().concat();
}
You don't have to initialise it to anything. You can do:
if (!Global.names) Global.names = [];
// add members to Global.names
This can be one in one statement:
Global.names = Global.names : [];
If you want to reset it, then:
Global.names = [];
or
delete Global.names;
Setting it to null is good, as you know that the variable exists but hasn't been assigned a value. This way you can easily see the state - if it's undefined then you've forgotten to declare it, if it's null it has been declared but never assigned a value, and if it's an Array then you can test the length from there.

What is the difference between null and undefined in JavaScript?

I want to know what the difference is between null and undefined in JavaScript.
undefined means a variable has been declared but has not yet been assigned a value :
var testVar;
console.log(testVar); //shows undefined
console.log(typeof testVar); //shows undefined
null is an assignment value. It can be assigned to a variable as a representation of no value :
var testVar = null;
console.log(testVar); //shows null
console.log(typeof testVar); //shows object
From the preceding examples, it is clear that undefined and null are two distinct types: undefined is a type itself (undefined) while null is an object.
Proof :
console.log(null === undefined) // false (not the same type)
console.log(null == undefined) // true (but the "same value")
console.log(null === null) // true (both type and value are the same)
and
null = 'value' // Uncaught SyntaxError: invalid assignment left-hand side
undefined = 'value' // 'value'
The difference can be explained with toilet tissue holder:
A non-zero value is like a holder with roll of toilet tissue and there's tissue still on the tube.
A zero value is like a holder with an empty toilet tissue tube.
A null value is like a holder that doesn't even have a tissue tube.
An undefined value is similar to the holder itself being missing.
I picked this from here
The undefined value is a primitive value used when a variable has not
been assigned a value.
The null value is a primitive value that represents the null, empty,
or non-existent reference.
When you declare a variable through var and do not give it a value, it will have the value undefined. By itself, if you try to WScript.Echo() or alert() this value, you won't see anything. However, if you append a blank string to it then suddenly it'll appear:
var s;
WScript.Echo(s);
WScript.Echo("" + s);
You can declare a variable, set it to null, and the behavior is identical except that you'll see "null" printed out versus "undefined". This is a small difference indeed.
You can even compare a variable that is undefined to null or vice versa, and the condition will be true:
undefined == null
null == undefined
They are, however, considered to be two different types. While undefined is a type all to itself, null is considered to be a special object value. You can see this by using typeof() which returns a string representing the general type of a variable:
var a;
WScript.Echo(typeof(a));
var b = null;
WScript.Echo(typeof(b));
Running the above script will result in the following output:
undefined
object
Regardless of their being different types, they will still act the same if you try to access a member of either one, e.g. that is to say they will throw an exception. With WSH you will see the dreaded "'varname' is null or not an object" and that's if you're lucky (but that's a topic for another article).
You can explicitely set a variable to be undefined, but I highly advise against it. I recommend only setting variables to null and leave undefined the value for things you forgot to set. At the same time, I really encourage you to always set every variable. JavaScript has a scope chain different than that of C-style languages, easily confusing even veteran programmers, and setting variables to null is the best way to prevent bugs based on it.
Another instance where you will see undefined pop up is when using the delete operator. Those of us from a C-world might incorrectly interpret this as destroying an object, but it is not so. What this operation does is remove a subscript from an Array or a member from an Object. For Arrays it does not effect the length, but rather that subscript is now considered undefined.
var a = [ 'a', 'b', 'c' ];
delete a[1];
for (var i = 0; i < a.length; i++)
WScript.Echo((i+".) "+a[i]);
The result of the above script is:
0.) a
1.) undefined
2.) c
You will also get undefined returned when reading a subscript or member that never existed.
The difference between null and undefined is: JavaScript will never set anything to null, that's usually what we do. While we can set variables to undefined, we prefer null because it's not something that is ever done for us. When you're debugging this means that anything set to null is of your own doing and not JavaScript. Beyond that, these two special values are nearly equivalent.
Please read the following carefully. It should remove all your doubts regarding the difference between null and undefined in JavaScript. Also, you can use the utility function at the end of this answer to get more specific types of variables.
In JavaScript we can have the following types of variables:
Undeclared Variables
Declared but Unassigned Variables
Variables assigned with literal undefined
Variables assigned with literal null
Variables assigned with anything other than undefined or null
The following explains each of these cases one by one:
Undeclared Variables
Can only be checked with the typeof operator which returns string 'undefined'
Cannot be checked with the loose equality operator ( == undefined ), let alone the strict equality operator ( === undefined ),
as well as if-statements and ternary operators ( ? : ) — these throw Reference Errors
Declared but Unassigned Variables
typeof returns string 'undefined'
== check with null returns true
== check with undefined returns true
=== check with null returns false
=== check with undefined returns true
Is falsy to if-statements and ternary operators ( ? : )
Variables assigned with literal undefined
These variables are treated exactly the same as Declared But Unassigned Variables.
Variables assigned with literal null
typeof returns string 'object'
== check with null returns true
== check with undefined returns true
=== check with null returns true
=== check with undefined returns false
Is falsy to if-statements and ternary operators ( ? : )
Variables assigned with anything other than undefined or null
typeof returns one of the following strings: 'bigint', 'boolean', 'function', 'number', 'object', 'string', 'symbol'
Following provides the algorithm for correct type checking of a variable:
Get the typeof our variable and return it if it isn't 'object'
Check for null, as typeof null returns 'object' as well
Evaluate Object.prototype.toString.call(o) with a switch statement to return a more precise value. Object's toString method returns strings that look like '[object ConstructorName]' for native/host objects. For all other objects (user-defined objects), it always returns '[object Object]'
If that last part is the case (the stringified version of the variable being '[object Object]') and the parameter returnConstructorBoolean is true, it will try to get the name of the constructor by toString-ing it and extracting the name from there. If the constructor can't be reached, 'object' is returned as usual. If the string doesn't contain its name, 'anonymous' is returned
(supports all types up to ECMAScript 2020)
function TypeOf(o, returnConstructorBoolean) {
const type = typeof o
if (type !== 'object') return type
if (o === null) return 'null'
const toString = Object.prototype.toString.call(o)
switch (toString) {
// Value types: 6
case '[object BigInt]': return 'bigint'
case '[object Boolean]': return 'boolean'
case '[object Date]': return 'date'
case '[object Number]': return 'number'
case '[object String]': return 'string'
case '[object Symbol]': return 'symbol'
// Error types: 7
case '[object Error]': return 'error'
case '[object EvalError]': return 'evalerror'
case '[object RangeError]': return 'rangeerror'
case '[object ReferenceError]': return 'referenceerror'
case '[object SyntaxError]': return 'syntaxerror'
case '[object TypeError]': return 'typeerror'
case '[object URIError]': return 'urierror'
// Indexed Collection and Helper types: 13
case '[object Array]': return 'array'
case '[object Int8Array]': return 'int8array'
case '[object Uint8Array]': return 'uint8array'
case '[object Uint8ClampedArray]': return 'uint8clampedarray'
case '[object Int16Array]': return 'int16array'
case '[object Uint16Array]': return 'uint16array'
case '[object Int32Array]': return 'int32array'
case '[object Uint32Array]': return 'uint32array'
case '[object Float32Array]': return 'float32array'
case '[object Float64Array]': return 'float64array'
case '[object ArrayBuffer]': return 'arraybuffer'
case '[object SharedArrayBuffer]': return 'sharedarraybuffer'
case '[object DataView]': return 'dataview'
// Keyed Collection types: 2
case '[object Map]': return 'map'
case '[object WeakMap]': return 'weakmap'
// Set types: 2
case '[object Set]': return 'set'
case '[object WeakSet]': return 'weakset'
// Operation types: 3
case '[object RegExp]': return 'regexp'
case '[object Proxy]': return 'proxy'
case '[object Promise]': return 'promise'
// Plain objects
case '[object Object]':
if (!returnConstructorBoolean)
return type
const _prototype = Object.getPrototypeOf(o)
if (!_prototype)
return type
const _constructor = _prototype.constructor
if (!_constructor)
return type
const matches = Function.prototype.toString.call(_constructor).match(/^function\s*([^\s(]+)/)
return matches ? matches[1] : 'anonymous'
default: return toString.split(' ')[1].slice(0, -1)
}
}
null is a special keyword that indicates an absence of value.
think about it as a value, like:
"foo" is string,
true is boolean ,
1234 is number,
null is undefined.
undefined property indicates that a variable has not been assigned a value including null too .
Like
var foo;
defined empty variable is null of datatype undefined
Both of them are representing a value of a variable with no value
AND
null doesn't represent a string that has no value - empty string-
Like
var a = '';
console.log(typeof a); // string
console.log(a == null); //false
console.log(a == undefined); // false
Now if
var a;
console.log(a == null); //true
console.log(a == undefined); //true
BUT
var a;
console.log(a === null); //false
console.log(a === undefined); // true
SO each one has it own way to use
undefined use it to compare the variable data type
null use it to empty a value of a variable
var a = 'javascript';
a = null ; // will change the type of variable "a" from string to object
null: absence of value for a variable; undefined: absence of variable itself;
..where variable is a symbolic name associated with a value.
JS could be kind enough to implicitly init newly declared variables with null, but it does not.
You might consider undefined to represent a system-level, unexpected, or error-like absence of value and null to represent program-level, normal, or expected absence of value.
via JavaScript:The Definitive Guide
The best way to understand the difference is to first clear your mind of the inner workings of JavaScript and just understand the differences in meaning between:
let supervisor = "None"
// I have a supervisor named "None"
let supervisor = null
// I do NOT have a supervisor. It is a FACT that I do not.
let supervisor = undefined
// I may or may not have a supervisor. I either don't know
// if I do or not, or I am choosing not to tell you. It is
// irrelevant or none of your business.
There is a difference in meaning between these three cases, and JavaScript distinguishes the latter two cases with two different values, null and undefined. You are free to use those values explicitly to convey those meanings.
So what are some of the JavaScript-specific issues that arise due to this philosophical basis?
A declared variable without an initializer gets the value undefined because you never said anything about the what the intended value was.
let supervisor;
assert(supervisor === undefined);
A property of an object that has never been set evaluates to undefined because no one ever said anything about that property.
const dog = { name: 'Sparky', age: 2 };
assert(dog.breed === undefined);
null and undefined are "similar" to each other because Brendan Eich said so. But they are emphatically not equal to each other.
assert(null == undefined);
assert(null !== undefined);
null and undefined thankfully have different types. null belongs to the type Null and undefined to the type Undefined. This is in the spec, but you would never know this because of the typeof weirdness which I will not repeat here.
A function reaching the end of its body without an explicit return statement returns undefined since you don't know anything about what it returned.
By the way, there are other forms of "nothingness" in JavaScript (it's good to have studied Philosophy....)
NaN
Using a variable that has never been declared and receiving a ReferenceError
Using a let or const defined local variable in its temporal dead zone and receiving a ReferenceError
Empty cells in sparse arrays. Yes these are not even undefined although they compare === to undefined.
$ node
> const a = [1, undefined, 2]
> const b = [1, , 2]
> a
[ 1, undefined, 2 ]
> b
[ 1, <1 empty item>, 2 ]
A lot of "technical" answers have been given, all of them mostly correct from the limited point of view of JS as a mere programming language.
However, I would like to add the following thoughts, especially when you're writing TypeScript code as part of a bigger project / (enterprise) application:
When talking with a Backend of some kind you'll most probably receive JSON
While some backends correctly avoid the use of "null" in their JSON (removing those properties), others do not
Now, while "null" may mean that the value is missing deliberately, more often it does not convey this meaning. Most databases use "null" just because they don't have an "undefined" type. But the meaning really just is "undefined".
Because of that, you can never know if a "null" value really means deliberate absence. Therefore "null" cannot really mean the deliberate choice of "missing value". It is undecidable in general.
As a consequence, semantically, "null" and "undefined" are exactly the same thing in practice.
Therefore, in an effort to harmonize things I'm strictly against using "null" and want to encourage you to stop using "null" in your code. It's far easier than you might think. Don't get me wrong. I'm not talking about not handling "null" values, only to avoid explicitly using them in your code. Put differently: your code should still be able to work with accidentally passed "null" values coming from outside your application, e.g. via a 3rd party lib like Angular, or a 3rd party backend.
Here are the guidelines that make it possible:
avoid direct undefined type guards (e.g. if (value === undefined) { ... }.
Instead, use indirect type guards (aka truthiness checks) e.g. if (value) { ... }
Whenever 0 or empty strings are meaningful, use either
an explicit helper method like Lodash's isNil
or include the meaningful value in the comparison (e.g. if (!value && value !== 0) { ... })
Consider using a lint rule that disallows the usage of null
null is a special value meaning "no value". null is a special object because typeof null returns 'object'.
On the other hand, undefined means that the variable has not been declared, or has not been given a value.
I'll explain undefined, null and Uncaught ReferenceError:
1 - Uncaught ReferenceError : variable has not been declared in your script, there is no reference to this varaible
2 - undefined: Variable declared but does not initialised
3 - null : Variable declared and is an empty value
null and undefined are two distinct object types which have the following in common:
both can only hold a single value, null and undefined respectively;
both have no properties or methods and an attempt to read any properties of either will result in a run-time error (for all other objects, you get value undefined if you try to read a non-existent property);
values null and undefined are considered equal to each other and to nothing else by == and != operators.
The similarities however end here. For once, there is a fundamental difference in the way how keywords null and undefined are implemented. This is not obvious, but consider the following example:
var undefined = "foo";
WScript.Echo(undefined); // This will print: foo
undefined, NaN and Infinity are just names of preinitialized "superglobal" variables - they are initialized at run-time and can be overridden by normal global or local variable with the same names.
Now, let's try the same thing with null:
var null = "foo"; // This will cause a compile-time error
WScript.Echo(null);
Oops! null, true and false are reserved keywords - compiler won't let you use them as variable or property names
Another difference is that undefined is a primitive type, while null is an object type (indicating the absense of an object reference). Consider the following:
WScript.Echo(typeof false); // Will print: boolean
WScript.Echo(typeof 0); // Will print: number
WScript.Echo(typeof ""); // Will print: string
WScript.Echo(typeof {}); // Will print: object
WScript.Echo(typeof undefined); // Will print: undefined
WScript.Echo(typeof null); // (!!!) Will print: object
Also, there is an important difference in the way null and undefined are treated in numeric context:
var a; // declared but uninitialized variables hold the value undefined
WScript.Echo(a === undefined); // Prints: -1
var b = null; // the value null must be explicitly assigned
WScript.Echo(b === null); // Prints: -1
WScript.Echo(a == b); // Prints: -1 (as expected)
WScript.Echo(a >= b); // Prints: 0 (WTF!?)
WScript.Echo(a >= a); // Prints: 0 (!!!???)
WScript.Echo(isNaN(a)); // Prints: -1 (a evaluates to NaN!)
WScript.Echo(1*a); // Prints: -1.#IND (in Echo output this means NaN)
WScript.Echo(b >= b); // Prints: -1 (as expected)
WScript.Echo(isNaN(b)); // Prints: 0 (b evaluates to a valid number)
WScript.Echo(1*b); // Prints: 0 (b evaluates to 0)
WScript.Echo(a >= 0 && a <= 0); // Prints: 0 (as expected)
WScript.Echo(a == 0); // Prints: 0 (as expected)
WScript.Echo(b >= 0 && b <= 0); // Prints: -1 (as expected)
WScript.Echo(b == 0); // Prints: 0 (!!!)
null becomes 0 when used in arithmetic expressions or numeric comparisons - similarly to false, it is basically just a special kind of "zero". undefined, on the other hand, is a true "nothing" and becomes NaN ("not a number") when you try to use it in numeric context.
Note that null and undefined receive a special treatment from == and != operators, but you can test true numeric equality of a and b with the expression (a >= b && a <= b).
Undefined means a variable has been declared but has no value:
var var1;
alert(var1); //undefined
alert(typeof var1); //undefined
Null is an assignment:
var var2= null;
alert(var2); //null
alert(typeof var2); //object
tl;dr
Use null for set a variable you know it is an Object.
Use undefined for set a variable whose type is mixed.
This is my usage of both 5 primitives and Object type, and that explain the difference between « use case » of undefined or null.
String
If you know a variable is only a string while all lifecycle, by convention, you could initialize it, to "":
("") ? true : false; // false
typeof ""; // "string";
("Hello World") ? true : false; // true
typeof "Hello World"; // "string"
Number
If you know a variable is only a number while all lifecycle, by convention, you could initialize it, to 0 (or NaN if 0 is an important value in your usage):
(0) ? true : false; // false
typeof 0; // "number";
(16) ? true : false; // true
typeof 16; // "number"
or
(NaN) ? true : false; // false
typeof NaN; // "number";
(16) ? true : false; // true
typeof 16; // "number"
Boolean
If you know a variable is only a boolean while all lifecycle, by convention, you could initialize it, to false:
(false) ? true : false; // false
typeof false; // "boolean";
(true) ? true : false; // true
typeof true; // "boolean"
Object
If you know a variable is only an Object while all lifecycle, by convention, you could initialize it, to null:
(null) ? true : false; // false
typeof null; // "object";
({}) ? true : false; // true
typeof {}; // "object"
Note: the smart usage off null is to be the falsy version of an Object because an Object is always true, and because typeof null return object. That means typeof myVarObject return consistent value for both Object and null type.
All
If you know a variable has a mixed type (any type while all lifecycle), by convention, you could initialize it, to undefined.
In addition to a different meaning there are other differences:
Object destructuring works differently for these two values:
const { a = "default" } = { a: undefined }; // a is "default"
const { b = "default" } = { b: null }; // b is null
JSON.stringify() keeps null but omits undefined
const json = JSON.stringify({ undefinedValue: undefined, nullValue: null });
console.log(json); // prints {"nullValue":null}
typeof operator
console.log(typeof undefined); // "undefined"
console.log(typeof null); // "object" instead of "null"
In JavasScript there are 5 primitive data types: String, Number, Boolean, null and undefined.
I will try to explain with some simple examples.
Let's say we have a simple function
function test(a) {
if(a == null) {
alert("a is null");
} else {
alert("The value of a is " + a);
}
}
Also, in above function if(a == null) is the same as if(!a).
Now when we call this function without passing the parameter a
test(); // will alert "a is null";
test(4); // will alert "The value of a is " + 4;
also
var a;
alert(typeof a);
This will give undefined; we have declared a variable but we have not asigned any value to this variable;
but if we write
var a = null;
alert(typeof a); // will give alert as object
so null is an object. In a way we have assigned a value null to 'a'
When you declare a variable in javascript, it is assigned the value undefined. This means the variable is untouched and can be assigned any value in future. It also implies that you don't know the value that this variable is going to hold at the time of declaration.
Now you can explicitly assign a variable null. It means that the variable does not have any value. For example - Some people don't have a middle name. So in such a case its better to assign the value null to the middlename variable of a person object.
Now suppose that someone is accessing the middlename variable of your person object and it has the value undefined. He wouldn't know if the developer forgot to initialize this variable or if it didn't have any value. If it has the value null, then the user can easily infer that middlename doesn't have any value and it is not an untouched variable.
OK, we may get confused when we hear about null and undefined, but let's start it simple, they both are falsy and similar in many ways, but weird part of JavaScript, make them a couple of significant differences, for example, typeof null is 'object' while typeof undefined is 'undefined'.
typeof null; //"object"
typeof undefined; //"undefined";
But if you check them with == as below, you see they are both falsy:
null==undefined; //true
Also you can assign null to an object property or to a primitive, while undefined can simply be achieved by not assigning to anything.
I create a quick image to show the differences for you at a glance.
For the undefined type, there is one and only one value: undefined.
For the null type, there is one and only one value: null.
So for both of them, the label is both its type and its value.
The difference between them. For example:
null is an empty value
undefined is a missing value
Or:
undefined hasn't had a value yet
null had a value and doesn't anymore
Actually, null is a special keyword, not an identifier, and thus you cannot treat it as a variable to assign to.
However, undefined is an identifier. In both non-strict mode and strict mode, however, you can create a local variable of the name undefined. But this is one terrible idea!
function foo() {
undefined = 2; // bad idea!
}
foo();
function foo() {
"use strict";
undefined = 2; // TypeError!
}
foo();
I want to add a knowledge point which pertains to a subtle difference between null and undefined. This is good to know when you are trying to learn Vanilla JavaScript(JS) from ground up:
null is a reserved keyword in JS while undefined is a property on
the global object of the run-time environment you're in.
While writing code, this difference is not identifiable as both null and undefined are always used in right hand side (RHS) of a JavaScript statement. But when you use them in left hand side (LHS) of an expression then you can observe this difference easily. So JS interpreter interprets the below code as error:
var null = 'foo'
It gives below error:
Uncaught SyntaxError: Unexpected token null
At the same time, below code runs successfully although I won't recommend doing so in real life:
var undefined = 'bar'
This works because undefined is a property on the global object (window object in case of JavaScript running in a browser)
null and undefined are both are used to represent the absence of some value.
var a = null;
a is initialized and defined.
typeof(a)
//object
null is an object in JavaScript
Object.prototype.toString.call(a) // [object Object]
var b;
b is undefined and uninitialized
undefined object properties are also undefined. For example "x" is not defined on object c and if you try to access c.x, it will return undefined.
Generally we assign null to variables not undefined.
Per Ryan Morr's thorough article on this subject...
"Generally, if you need to assign a non-value to a variable or property, pass it to a function, or return it from a function, null is almost always the best option. To put it simply, JavaScript uses undefined and programmers should use null."
See Exploring the Eternal Abyss of Null and Undefined
In javascript all variables are stored as key value pairs. Each variable is stored as variable_name : variable_value/reference.
undefined means a variable has been given a space in memory, but no value is assigned to it. As a best practice, you should not use this type as an assignment.
In that case how to denote when you want a variable to be without value at a later point in the code? You can use the type
null ,which is also a type that is used to define the same thing, absence of a value, but it is not the same as undefined, as in this case you actually have the value in memory. That value is null
Both are similar but usage and meaning are different.
The difference in meaning between undefined and null is an accident of JavaScript’s design, and it doesn’t matter most of the time. In cases where you actually have to concern yourself with these values, I recommend treating them as mostly interchangeable.
From the Eloquent Javascript book
As typeof returns undefined, undefined is a type where as null is an initializer indicates the variable points to no object(virtually everything in Javascript is an object).
null - It is an assignment value, which is used with variable to represent no value (it's an object).
undefined - It is a variable which does not have any value assigned to it, so JavaScript will assign an undefined to it (it's a data type).
undeclared - If a variable is not created at all, it is known as undeclared.
Check this out. The output is worth thousand words.
var b1 = document.getElementById("b1");
checkif("1, no argument" );
checkif("2, undefined explicitly", undefined);
checkif("3, null explicitly", null);
checkif("4, the 0", 0);
checkif("5, empty string", '');
checkif("6, string", "string");
checkif("7, number", 123456);
function checkif (a1, a2) {
print("\ncheckif(), " + a1 + ":");
if (a2 == undefined) {
print("==undefined: YES");
} else {
print("==undefined: NO");
}
if (a2 === undefined) {
print("===undefined: YES");
} else {
print("===undefined: NO");
}
if (a2 == null) {
print("==null: YES");
} else {
print("==null: NO");
}
if (a2 === null) {
print("===null: YES");
} else {
print("===null: NO");
}
if (a2 == '') {
print("=='': YES");
} else {
print("=='': NO");
}
if (a2 === '') {
print("==='': YES");
} else {
print("==='': NO");
}
if (isNaN(a2)) {
print("isNaN(): YES");
} else {
print("isNaN(): NO");
}
if (a2) {
print("if-?: YES");
} else {
print("if-?: NO");
}
print("typeof(): " + typeof(a2));
}
function print(v) {
b1.innerHTML += v + "\n";
}
<!DOCTYPE html>
<html>
<body>
<pre id="b1"></pre>
</body>
</html>
See also:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/undefined
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/NaN
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/null
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Comparison_Operators
Cheers!
The difference between undefined and null is minimal, but there is a difference. A variable whose value is undefined has never been initialized. A variable whose value is null was explicitly given a value of null, which means that the variable was explicitly set to have no value. If you compare undefined and null by using the null==undefined expression, they will be equal.
Basically, Undefined is a global variable that javascript create at the run time whether null means that no value has assigned to the variable (actually null is itself an object).
Let's take an example:
var x; //we declared a variable x, but no value has been assigned to it.
document.write(x) //let's print the variable x
Undefined that's what you will get as output.
Now,
x=5;
y=null;
z=x+y;
and you will get 5 as output. That's the main difference between the Undefined and null
Both special values imply an empty state.
The main difference is that undefined represents the value of a variable that wasn’t yet initialized, while null represents an intentional absence of an object.
The variable number is defined, however, is not assigned with an initial value:
let number;
number; // => undefined
number variable is undefined, which clearly indicates an uninitialized variable
The same uninitialized concept happens when a non-existing object property is accessed:
const obj = { firstName: 'Dmitri' };
obj.lastName; // => undefined
Because lastName property does not exist in obj, JavaScript correctly evaluates obj.lastName to undefined.
In other cases, you know that a variable expects to hold an object or a function to return an object. But for some reason, you can’t instantiate the object. In such a case null is a meaningful indicator of a missing object.
For example, clone() is a function that clones a plain JavaScript object. The function is expected to return an object:
function clone(obj) {
if (typeof obj === 'object' && obj !== null) {
return Object.assign({}, obj);
}
return null;
}
clone({name: 'John'}); // => {name: 'John'}
clone(15); // => null
clone(null); // => null
However, clone() might be invoked with a non-object argument: 15 or null (or generally a primitive value, null or undefined). In such case, the function cannot create a clone, so it returns null - the indicator of a missing object.
typeof operator makes the distinction between the two values:
typeof undefined; // => 'undefined'
typeof null; // => 'object'
The strict quality operator === correctly differentiates undefined from null:
let nothing = undefined;
let missingObject = null;
nothing === missingObject; // => false

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