OK, so I have a basic knowledge of PHP, and I'm fairly advanced in CSS/HTML/JavaScript.
I'm trying to set up a page that when an Admin types a message ("Hello, world!"), all the clients automatically update and display this new message in an H1 element.
How do I get the admin page to "talk" to the client page?
I can use PHP, JavaScript and HTML for this, but I'd rather stick to just HTML and JavaScript as my knowledge in PHP is not the best.
Is this possible, and if so, does anyone know how to do this?
It means a lot to me that you guys are willing to help, so thanks!
We can call this real time notifications too.
I won't teach how to do, but will talk about some solutions and ways to do it.
The Node.JS
The first solution is use a websocket. The PHP isn't the best programming language to work with websockets. Node.JS is a great solution. You can use http://socket.io/.
With Socket.IO you can work with websockets easily. Doing things like that in some minutes.
I recommend you read the article below:
http://www.phpbuilder.com/articles/application-architecture/optimization/creating-real-time-applications-with-php-and-websockets.html
Paid solutions
A great paid solution is the https://pusher.com/. When you work with notifications, the Pusher won't cost cheap, because you can have thousand of visitors in your website. But when you work with a chat, the Pusher is good.
(the Pusher price is based on the connected users of your website, and not the notifications that were sent, that is a big problem when we work with notifications, for example, a small volume of messages, but so many users receiving)
Have many other solutions, but i think Pusher is one of the bests.
PHP Solutions
Elephant.io: http://elephant.io/, you'll make a integration between Node.JS, PHP and Socket.io.
Ratchet: http://socketo.me/, i recommend you read the documentation: http://socketo.me/docs/, really great way to start.
Have many solutions too, but know this 2 above first, they're great.
The solution with the "pure power" of the olders
A little bit unnecessary with the new technologies, but works.
Make a application that send messages and save into the database, after that, basically make a ajax polling updating the messages every 5 seconds, for example, and showing to the user when loads.
Works well, but will consume much of your server, and will update even if the application has no new messages to show. (You can work better with it and avoid this problem).
Related
I'm a beginner at coding, I know javascript but not super advanced objectd,
I'd like to know how to change html content with its URL. For example,I am on a website like GMAIL, it has different page of registring and logging in. These two pages have different URLs.
What I'd like to know is how do they change the URL along with HTML when I click on the button "Log in". Is this possible through server-side like node.js and express, or just with front-end javascript?
One last thing, do websites have multiple web pages or it's just in one single HTML file?
Well, I have set up a practice project, but I don't know what I am doing.
I changed HTML content with jQuery library but I don't know how to change URL.
First I made a homepage with some text and two links to two forms.
I showed registration form when click on "Sign in", and log in form on "Log in", and hid the homepage with the show() and hide(). The URL doesn't change in order to work with it with express. I tried it with history.pushState() but it messed up things: I can't return to homepage, and it didn't change the URL i wanted based on the form. So i deleted it, and I am stuck and don't know I could find some tutorials online.
My code doesn't contain anything other than what I described.
So, please can you explain to me how websites do that.
And one other thing, my express server now is very slow, it takes nearly 5min to start. I don't know if it's because my pc which is old and not super good unfortunately.
Can you please advice me with some tutorials and tips?
I agree that your question is too broad. Even there is many years invested in unversity to know these stuff well, I believe in self learning, so I will give you some light for your next steps in this world.
Here are some questions you may ask Google or research where ever you want:
There's both applications that hosts entire html documents in a server and reacts to http requirements responding with different ones. These are the first ones in existence.
Today the trend is to host information on distributed servers (Even cloud) as services to interact with just as information repositories, and entire client side applications that handles that information to show to the user in a more interaction friendly way.
So here are 4 first questions you can ask:
How does HTTP protocol works (with html documents e.g.)?
What's the difference between thin client and fat client applications?
What are web services?
How can I do a simple client side application with different routes using a public web service?
There is a lot of information to read about, and that's not the way I learned in university, so I can not tell you that's the right way or even a good one. Anyway, you should consider taking a web programmer beginner course, if you already know about basic algorithmic composition.
Wish you the best in this extensive path...
sorry if this question sounds kinda weird, but I haven't managed to get a satisfying answer yet.
The thing is, I am making( or willing to make ) a web-browser based game where people have their own company, trade, build etc.. And the game will also include bots. Because there will be quite a lot happening, it would be good for the bots to run at all times and react to various situations.
But.. I don't know how to make it happen server-side. Is there a way to make a script run on a server (like VPS)? Or is there a way to make some kind of application that would run on the server and communicate with the database and send answers?
Thank you :)
Of course there is a way to do this server-side - you "just" have to create a server, using any language/framework/platform that enables you to create a proper server application (this could be C++, Java, you could even stay in the JavaScript realm by using Node.js).
You would have to provide some kind of communication channel between web clients and your server. For that, you could use either Websockets (TCP) or WebRTC (UDP), simple AJAX could be an option too, but I wouldn't recommend it for persistent communication channel.
I'm developer-beginner and I would like to do simple card-sorting site.
hundreds of cards with plain text
no log-ins, it must be as simple for user as possible
few dozens users per day
final state of sorting should be saved under unique link, like site.com/q56we1cfuz4 or site.com/link.php?unique=q56we1cfuz4
User sorts cards as he/she wishes and the result is saved into browser sessions storage (few kb of data in JSON or so). So far, so good.
Question:
As I know only Javascript:
If I need to share the state of the page (data in session storage) with some unique link, is something like Firebase.com good solution for such kind of back-end? Or some simple DB with help od Node.js?
In order to "catch" the link when someone click at unique URL (site.com/link.php?unique=q56we1cfuz4), I still need some server-side script which will ask the DB, like PHP header redirect, right?
Your questions are a little fuzzy, no problem tho. You are just getting into web dev, so there's a lot to wrap your head around and all of the options can be pretty confusing. Some people will complain about opinionated answers, and I'm not going to claim to be objective here, but here are a few tips that I think will get you pointed in a better direction...
Firstly, yes - firebase is a good solution for you to try working with. Aside from the fact that it will give you the db/storage features you need, it's a realtime db, which will give you a lot more than just storage in the long run, and will better equip you for the future web development trends. The firebase API is (mostly) designed to work asynchronously, so from a javascript perspective, it falls right in line with the kind of code you'll end up learning to write.
Re: the other aspect of your question - server-side - check out nodeJS. It's basically a server-side javascript platform that will allow you to use the same skills you're learning to write client-side code for the server. Also check out expressJS, a nodeJS package that provides you the http-server, and allows you to handle dynamic urls, etc. - the bits you were thinking about when you made a reference to PHP.
Hopefully this will help you focus on a few specific tools to familiarize yourself with as you learn web development, rather than having to struggle with everything from new languages, platforms, and way too many libraries, frameworks and techniques to wrap your head around. Good luck!
So I have a Rails app (which in this case seems like it would be irrelevant, but I'll mention it anyway). It's a sort of chat room application.
In order to tell which users are currently in a chat room, I've been using Javascript polling.
So a simple
$(function() {
setTimeout(updateUsers, 15000);
});
where updateUsers just calls an AJAX get request to pull the array of users currently in the chatroom.
Here's my question: 15 seconds is a pretty long time to wait to poll. How frequently should I do it without performance issues? Obviously it depends on a lot of factors, but I'd like to hear those factors. I've seen a bunch of similar questions for receiving messages in chat rooms, but none yet for lists of users, which is why I'm asking this question.
It depends on a ton of things, like your infrastructure, the number of expected users, etc. Even if we had those numbers, it's hard to tell what would be a good timeout.
If you are only sending out a simple JSON array with the list of users, I'd say experiment with a 3-5 seconds delay and check from there. This is a problem of premature optimization- you're trying to solve a problem you don't yet have.
There are, however, two other possible solutions:
You could only send the difference. When you poll, you return a message saying which users have connected and which have left since the last polling. This requires some kind of server tracking, but can be done.
The other solution would be to not use polling at all, and use a more modern technology like WebSockets / Long-polling. Those will allow the server itself to send messages to your clients. As such, you can send them an initial list when they connect, and a single minimal message everytime someone else connects / leaves. A great solution to this in a Node environment is Socket.IO. I'm not much of a Ruby guy so I don't know if anyone has done something similar but I wouldn't be surprised if someone had ported the whole thing to Rails. Search around, I'm sure you'll find something that fits your needs.
Anything more frequent adds an additional load, albeit the server, the client or both.
Having said that, I don't think there's a "Sweet spot" (to which it appears you're referring). However, you can look in to Ruby Push API which basically keeps a connection open at all times and sends data only when necessary. (Having searched a little further, there appears to also be a Juggernaut plugin, too.)
I think you should you some comet technology
http://en.wikipedia.org/wiki/Comet_(programming))
Or add some function that look for the average response time and change the interval dynamic. Maybe the server could tell the client that "I have much to do, please wait 30 sec until next request".
I'm building a web app for 'brainstorming.' Here's how it works: essentially, a user can come onto the app, and submit a challenge, or click on one that's already there, then think up ideas to resolve that challenge and post them up. I hacked together a basic example here on couchdb: http://wamoyo.iriscouch.com/ideageneration/_design/IdeaGeneration/attachments%2findex.html
I'm going to rebuild it from scratch and all, and I'm hitting up against a challenge that's very unfamiliar to me. I'd like for multiple users to be able to generate ideas for the same challenge at the same time. Kinda like the way google docs allows multiple people to edit a shared document. I have some preliminary thoughts on how to go about this, but I thought I'd ask the expert network here.
I'm fairly comfortable with AJAX, is there a pure AJAX way to make it live and multiuser? Would there be an enormous benefit to going with node.js? What might be some other options?
Thanks soo much!
There are several approaches in making such web pages, using plain ajax polling, using long polling and using web sockets.
Ajax polling - easy to implement, essentially connecting to server recurrently via javascript timer, retrieve data from server and send it back via regular Ajax.
Advantages: easy to implement, works everywhere
Disadvantages: the updates are not in real-time, the data is exchanged only when the timer ticks.
Long polling - the idea is that the connection stays open until it times out, then the connection is reestablished. Can be tricky to implement because of different settings for request timeouts for different web servers, routers, etc.
Web sockets - part of HTML5 umbrella, works only in fairly modern browsers, the protocol changes often which may cause incompatibilities during development and production. Can be used natively with modern browsers and via a Flash plugin with older ones. This technology is most lightweight, because it doesn't incur all the HTTP overhead. Think of it as bi-directional, full-duplex communication channel between a browser and a web server via TCP.
For a detailed discussion, I recommend reading this good post by Scott Hanselman. It tells the story about SignalR, but is applicable to other server-side frameworks.
There is also a podcast by same author, the guest goes fairly deeply into explaining these technologies. Worth listening, IMO.
To answer your question about node.js, please share us your current server technology, so we could get more insight into your stack.