I have add the following code to a Google Map on a site of mine. The map contains many points pulling from coordinates set in the WordPress backend.
I also want to include some static points which will always stay on the map and am hardcoding their coordinates.
The following is the code I am using and what happens is that the code displays the first marker but not the infobox. Because of this, the code stops and does not continue through the for loop. The issue is at the return function() bit, but I am not sure how to get it working.
var infowindow = new google.maps.InfoWindow({maxWidth: 185});
var setMarker;
var setMarkers = new Array();
var setLocations = [
['<h4>Location1</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/airport_icon.png'],
['<h4>Location2</h4>', 53.3461,-6.2969, '/wp-content/themes/path/to/train_icon.png'],
['<h4>Location3</h4>', 53.3532,-6.2468, '/wp-content/themes/path/to/train_icon.png'],
['<h4>Location4</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/dvc_icon.png'],
['<h4>Location5</h4>', 53.4264,-6.2499, '/wp-content/themes/path/to/dvc_icon.png'],
];
for (var i = 0; i < setLocations.length; i++) {
marker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(setLocations[i][1], setLocations[i][2]),
icon : setLocations[i][3],
});
setMarkers.push(setMarker);
google.maps.event.addListener(setMarker, 'click', (function(setMarker, i) {
return function() {
infowindow.setContent(setLocations[i][0]);
infowindow.open(map, setMarker);
}
})(setMarker, i));
}
Define your setMarker variable inside the for loop and push it to your markers array:
for (var i = 0; i < setLocations.length; i++) {
var setMarker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(setLocations[i][1], setLocations[i][2])
});
google.maps.event.addListener(setMarker, 'click', (function (setMarker, i) {
return function () {
infowindow.setContent(setLocations[i][0]);
infowindow.open(map, setMarker);
}
})(setMarker, i));
setMarkers.push(setMarker);
}
JSFiddle demo
Related
I have looked all over but can't find an answer to this. I have a map that when I click on it adds markers to where I clicked. I am pushing those markers into an array but when I do one marker just seems to override the one that was in the array before instead of adding another index to the array. The array just always looks like this [me] no matter how many markers are on the map. Here is the code
addLatLng: function(event) {
var path = this.poly.getPath();
var markers = [];
path.push(event.latLng);
this.calcDistance(path);
var marker = new google.maps.Marker({
position: event.latLng,
title: '#' + path.getLength(),
map: this.map
});
markers.push(marker);
console.log(markers);
console.log(marker);
// debugger;
function removeMarkers(map) {
for (var i = 0; i < markers.length; i++) {
markers[i].setMap(map);
}
markers = [];
}
$('#btn-clear-map').on('click', function(event) {
event.preventDefault();
removeMarkers(null);
});
$('#btn-clear-point').on('click', function(event) {
event.preventDefault();
markers[markers.length -1].setMap(null);
});
},
this is part of a backbone view if that makes any difference. I just have no idea why when I push a marker in it seems to override the one that was already in there.
Edit: Ok I just figured out why, every time I click to make a new marker, it is resetting the marker array. Any clever ways to get around this?
The problem is that you are re-declaring the markers array on each call to addLatLng method (Also you're new event handlers and creating removeMarkers function and a closure each time)
Instead, you should keep the markers array as a property of the view as shown below:
Backbone.View.extend({
initialize: function() {
this.markers = [];
},
events: {
'click #btn-clear-map': 'removeMarkers',
'click #btn-clear-point': 'clearPoint',
},
render: function() {},
addLatLng: function(event) {
var path = this.poly.getPath();
path.push(event.latLng);
this.calcDistance(path);
var marker = new google.maps.Marker({
position: event.latLng,
title: '#' + path.getLength(),
map: this.map
});
this.markers.push(marker);
},
removeMarkers: function(event) {
event.preventDefault();
for (var i = 0; i < this.markers.length; i++) {
this.markers[i].setMap(null);
}
this.markers = [];
},
clearPoint: function(event) {
event.preventDefault();
this.markers[this.markers.length - 1].setMap(null);
}
});
I have a weird issue with event listeners on google map markers. Basically I want to declare a bunch of markers in a loop, and have each marker have an associated infowindow. The relevant code is:
var markers=[];
var contents = [];
var infowindows = [];
for (i = 0; i < 10; i++) {
markers[i] = new google.maps.Marker({
position: new google.maps.LatLng(40+Math.random()*5, 4+Math.random()*5),
map: map,
title: 'samplemarker'
});
contents[i] = '<div class="popup_container">' +
'</div>';
infowindows[i] = new google.maps.InfoWindow({
content: contents[i],
maxWidth: 300
});
google.maps.event.addListener(markers[i], 'click', function() {
infowindows[i].open(map,markers[i]);
map.panTo(markers[i].getPosition());
});
}
The markers are created correctly, and the infowindows too, since if I do manually infowindows[i].open(map,markers[i]); they are opened correctly. However the listener does not work.
Even weirder: I have another marker, "marker_1" declared outside of the for loop, exactly the same way. If I write:
google.maps.event.addListener(marker_1, 'click', function() {
infowindows[0].open(map,markers[0]);
map.panTo(markers[0].getPosition());
});
The infowindow 0 is opened and the map is panned to marker 0 when marker_1 is clicked. However when writing, at the exact same position, the same lines except for marker_1 replaced with markers[0], a click on the marker 0 has no effect at all.
Thanks for any help and sorry if it's something stupid!
Inside your onclick handler, you don't already have that i value, in your case it would always take last value of i after the end of the loop, i.e 10, and markers[10] doesn't exist as you only have 10 markers.
To make it work you can e.g. add additional property to your markers in array, that would store marker index and use it inside your onlick handler
var markers=[];
var contents = [];
var infowindows = [];
for (i = 0; i < 10; i++) {
markers[i] = new google.maps.Marker({
position: new google.maps.LatLng(40+Math.random()*5, 4+Math.random()*5),
map: map,
title: 'samplemarker'
});
markers[i].index = i; //add index property
contents[i] = '<div class="popup_container"></div>';
infowindows[i] = new google.maps.InfoWindow({
content: contents[i],
maxWidth: 300
});
google.maps.event.addListener(markers[i], 'click', function() {
console.log(this.index); // this will give correct index
console.log(i); //this will always give 10 for you
infowindows[this.index].open(map,markers[this.index]);
map.panTo(markers[this.index].getPosition());
});
}
see corrected example
I have a map where I want to add a marker (with info window) via a checkbox. It also works quite well, but I just can not get it deleted again when I uncheck the checkbox. Can anyone help?
See also here: http://jsfiddle.net/x8D7y/
function clearOverlays() {
google.maps.event.clearListeners(marker300, 'click');
}
function showOverlays() {
var marker300 = new google.maps.Marker({
position: new google.maps.LatLng(45.0, 1.0),
map: map /*,
icon: 'img/bike5.png' */
});
var infowindow300 = new google.maps.InfoWindow({
content: '<div style="width: 200px;">Test 300 - Link</div>'
});
google.maps.event.addListener(marker300, 'click', function() {
infowindow300.open(map, marker300);
});
}
You have to use an external Array which holds the extra markers you use with the map. In your case I have added the following array:
var extraMarkers = [];
Then when I click the checkbox, I am getting the ID of that checkbox, and send it in both showOverlays() and clearOverlays() as function argument.
Then, in showOverlays(), I am using the checkbox ID as extraMarkers key and the marker as value.
Finally, in clearOverlays() I use again the checkbox ID to get the element with this ID from the extraMarkers array and I see the map to null, in order to remove the marker.
See here the working example : http://jsfiddle.net/x8D7y/1/
Here is the full code required by you:
var map;
var extraMarkers = [];
var myOptions = {
zoom: 8,
center: new google.maps.LatLng(45.0, 1.0)
};
map = new google.maps.Map($('#map')[0], myOptions);
var marker1 = new google.maps.Marker(
{
position: new google.maps.LatLng(45.5, 1.5),
map: map /*,
icon: 'img/bike5.png' */
}
);
var infowindow1 = new google.maps.InfoWindow(
{
content: '<div style="width: 200px;">Test 1 - Link</div>'
}
);
google.maps.event.addListener(
marker1,
'click',
function()
{
infowindow1.open(map, marker1);
}
);
function clearOverlays(myID)
{
google.maps.event.clearListeners(extraMarkers[myID], 'click');
extraMarkers[myID].setMap(null);
}
function showOverlays(myID)
{
var marker300 = new google.maps.Marker(
{
position: new google.maps.LatLng(45.0, 1.0),
map: map /*,
icon: 'img/bike5.png' */
}
);
extraMarkers[myID] = marker300;
var infowindow300 = new google.maps.InfoWindow(
{
content: '<div style="width: 200px;">Test 300 - Link</div>'
}
);
google.maps.event.addListener(
marker300,
'click',
function()
{
infowindow300.open(map, marker300);
}
);
}
$('#mapall').change(
function()
{
var myID = $(this).attr('id');
if($('#mapall').attr('checked'))
{
showOverlays(myID);
}
else
{
clearOverlays(myID);
}
}
);
if you have single marker on map then use marker.setMap(null);
if Multiple marker make an array for marker
markersArray.push(marker);
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
}
Try this:
marker300.setMap(null);
Your marker was not visible outside of showOverlays() function. Error was reported in console:
Uncaught ReferenceError: marker300 is not defined
Minimum change is to define marker300 as global:
var map;
var marker300;
and delete marker in
function clearOverlays() {
google.maps.event.clearListeners(marker300, 'click');
marker300.setMap(null);
}
and remove var in front of variable marker300 in function showOverlays()
See example in fiddle
If you want to have several markers than you will have to follow solution from user Merianos Nikos
I'm trying to make a map-based application, but I'm having bit of difficulty. The original code I had been working with added a separate InfoWindow for each marker, but I'd like to get it using a single InfoWindow for which I can set the content on the fly.
However, I still seem to be a little fuzzy on how JavaScript behaves, because each time any marker is clicked the InfoWindow pops up over the last marker and the alert indicates the ID of the last entry in locations.
Short snippet, problem highlighted:
function plotLocations(my_locations) {
locations = my_locations;
for(var i=0; i<locations.length; i++) {
var pos = new google.maps.LatLng(locations[i].loc_lat, locations[i].loc_lng);
var icon = new google.maps.MarkerImage(
"http://goo.gl/TQpwU",
new google.maps.Size(20,32),
new google.maps.Point(0,0),
new google.maps.Point(0,32)
);
var marker = new google.maps.Marker({
map: map,
position: pos,
animation: google.maps.Animation.DROP,
icon: icon
});
// ! -- trouble right here -- ! //
google.maps.event.addListener(marker, 'click', function() {
setPopInfo(pos, i);
});
// ! -- ------------------ -- ! //
}
}
function setPopInfo(pos, index) {
pop_info.setPosition(pos);
pop_info.open(map);
window.alert(pos+"::"+index);
}
Most of the rest of my code:
var map;
var mapBounds;
var locations;
var pop_info;
$(document).ready(init);
function init() {
var mapOptions = {
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);
pop_info = new google.maps.InfoWindow({
content: "I'm not populated!",
size: new google.maps.Size(100,25)
});
google.maps.event.addListener(map, 'bounds_changed', function() {
queryLocations(map.getBounds());
});
prepareGeolocation();
doGeolocation();
}
function queryLocations(bounds) {
jQuery.ajax({
url: 'http://mydomain.com/myapp/test2.php',
data: bounds.toString(),
dataType: 'json',
success: addLocations
});
}
function addLocations(new_locations) {
document.getElementById('footer').innerHTML = new_locations;
plotLocations(new_locations);
}
My reasoning for the single InfoWindow is that once a few hundred Markers and InfoWindows have been created the performance might take a nosedive. Is what I'm trying to do feasible/advisable?
The problem occurs because you're defining your event listener callback function inside the loop. Closures refer to their context dynamically rather than binding to a copy of the data at the time of definition, so you have effectively created locations.length number of functions that are all bound to the same values of marker, pos and i, which are whatever they happened to be when the loop terminated.
To work round this, you could create a function that calls addListener outside the body of the loop, like so:
function plotLocations (my_locations) {
locations = my_locations;
for(var i=0; i<locations.length; i++) {
var pos = new google.maps.LatLng(locations[i].loc_lat, locations[i].loc_lng);
var icon = new google.maps.MarkerImage(
"http://goo.gl/TQpwU",
new google.maps.Size(20,32),
new google.maps.Point(0,0),
new google.maps.Point(0,32)
);
var marker = new google.maps.Marker({
map: map,
position: pos,
animation: google.maps.Animation.DROP,
icon: icon
});
bindEvent(marker, pos, i);
}
}
function bindEvent (marker, pos, i) {
google.maps.event.addListener(marker, 'click', function() {
setPopInfo(pos, i);
});
}
So I'm trying to figure out a way to change the HTML of Google Maps V3 markers after they have been pulled from the database but before they are pushed up to the array.
When getFishing() is called, I'd like to run convertRate(rate) so that if the rate variable is equal to two or more, it shows a picture which is within the HTML of the Markers themselves. I've tried putting it in the bindInfoWindow4() and I've tried several places within the getFishing() function with no success. Has anyone done this before? Is it possible after the markers have been pushed up to the fishArray?
function getFishing() {
fishingUrl("XML_Fishing.php", function (data) {
var xml = data.responseXML;
var markers = xml.documentElement.getElementsByTagName("marker");
for (var i = 0; i < markers.length; i++) {
var id = markers[i].getAttribute("id");
var title = markers[i].getAttribute("title");
var rate = markers[i].getAttribute("rate");
var Fishhtml = "<img id='1star' src='images/1star.png' style='visibility:hidden'>";
var icon = FishingIcon;
var Fishmark = new google.maps.Marker({
map: map,
position: point,
icon: icon.icon
});
fishArray.push(Fishmark);
bindInfoWindow4(Fishmark, map, Fishinfo, Fishhtml);
}
});
}
function convertRate(rate) {
if (rate >= 2) {
document.getElementById("1star").style.visibility = 'visible';
}
}
function bindInfoWindow4(marker, map, infoWindow, html) {
google.maps.event.addListener(marker, 'click', function () {
infoWindow.setContent(html);
infoWindow.open(map, marker);
});
}
If you change your click listener to display the HTML saved in a member variable of the marker, you can change it at any time. If the InfoWindow is open, you may want to close it and reopen it (or update its content in place, but that gets more complicated).
Something like:
function bindInfoWindow4(marker, map, infoWindow, html) {
marker.myHtmlContent = html;
google.maps.event.addListener(marker, 'click', function() {
infoWindow.setContent(marker.myHtmlContent);
infoWindow.open(map, marker);
});
}
Then update the content by changing the value in marker.myHtmlContent. To make it visible, somthing like this:
marker.myHtmlContent = "<img id='1star' src='images/1star.png' style='visibility:visible'>";