Unable to target ID via Javascript - javascript

My mission is to tweak this website https://www.mintpal.com/market/XC/BTC# so it will show a different color for the value if it sees "buy orders" over 2.00000000 BTC.
As an example, you check the image http://i.imgur.com/hZBGiTu.png ( the example worked because i targeted them each one separately with "#buyTotal-0-00126011" and so on.
I only want that td#buyTotal pane to be changed.
I tried to target it with the following:
1 - var cell = $('td') - it works, but it changes the values globally
2 - var cell = $('#buyTotal' + price + value.total) - not working
3 - var cell = $('td#buyTotal') - not working.
The code should look similar to this in the end...
var cell = $('td#buyTotal')
cell.each(function() {
var cell_value = $(this).html();
if ((cell_value >= 0) && (cell_value >=2.00000000)) {
$(this).css({'background' : '#FF0000'});
} else if ((cell_value >= 3) && (cell_value >=5.00000000)) {
$(this).css({'background' : '#FF0000'});
} else if (cell_value >= 8.00000000) {
$(this).css({'background' : '#FF0000'});
}
});
You can also access this as a shortcut ' mintpal.com/assets/js/market.js '
If i omitted something, please let me know. Thanks....
Edit: I'm only playing with the code inspector/console on the website. What i want is extremely simple. It's just that i cannot target the id. I updated the photo also.

This will require regex.
var cells = document.querySelectorAll('*[id^="buyTotal"]');
for(var i = 0; i < cells.length; i++) {
if(cells[i].innerHTML > 2) { cells[i].style.backgroundColor = 'red'; }
}

Related

How to force loop to wait until user press submit button?

I have simple function which checks if entered pin code is valid. But i don't know how to force for-loop to wait until i enter code again to check again it's validity.
So how it should be - i type PIN code, then click OK button and it checks whether it's correct (if it is, i can see my account menu; if it's not i have to type it again and i have 2 chances left). My code fails, because PIN when code is wrong program should wait until i type new code and press OK button again.
I tried setTimeout(), callback(), but it doesn't work. This is what i have - a function with for-loop that just runs 3 times (as it is suppose to, but not instantly) without giving a chance to correct the PIN code.
That's whole, unfinished yet, code: http://jsfiddle.net/j1yz0zuj/
Only function with for-loop, which checks validity of PIN code:
var submitKey = function(callback)
{
console.log("digit status" + digitStatus);
if (digitStatus == 0)
{
correctPIN = 1234;
var onScreen = document.getElementById("screen");
for (i=0; i<3; i++)
{
if (onScreen.innerHTML.slice(15, onScreen.innerHTML.length) == correctPIN)
{
setTimeout(accountMenu, 1250);
//break;
}
else
{
onScreen.innerHTML += "<br> Błędny kod PIN! Wpisz PIN ponownie. <br> Pozostało prób: " + (2-i);
callback();
//cardInserted = function(function(){console.log("Ponowne wpisanie PINu");});
}
if (i=2) console.log("blokada");
}
}
else if (digitStatus == 1)
{
}
}
Your approach is wrong. You should not make the user wait!!! You need 2 more variables at the top of your programm pincount=0 and pininputallowed. Increase pincount in the submit key function by 1 and then check if pincount<3.
Here is a corrected version of your code.
http://jsfiddle.net/kvsx0kkx/16/
var pinCount=0,
pinAllowed=true;
var submitKey = function()
{
console.log("digit status" + digitStatus);
if (digitStatus == 0)
{
correctPIN = 1234;
var onScreen = document.getElementById("screen");
pinCount++;
if(pinCount >= 3) {
pinAllowed = false;
onScreen.innerHTML = "<br>blokada";
}
if(pinAllowed){
if (onScreen.innerHTML.slice(15, onScreen.innerHTML.length) == correctPIN)
{
setTimeout(accountMenu, 1250);
//break;
}
else
{
onScreen.innerHTML += "<br> Błędny kod PIN! Wpisz PIN ponownie. <br> Pozostało prób: " + (3-pinCount);
inputLength = 0;
document.getElementById("screen").innerHTML += "<br>Wpisz kod PIN: ";
//callback();
//cardInserted = function(function(){console.log("Ponowne wpisanie PINu");});
}
}
}
else if (digitStatus == 1)
{
}
}
You need to create much more variables to control your machine. Your add/delete digit function had conditions that were badly written and only worked if the text on the screen was short enough.
var inputLength = 0;
addDigit = function(digit){
//numKeyValue = numKeyValue instanceof MouseEvent ? this.value : numKeyValue;{
if (inputLength < pinLength) {
onScreen.innerHTML += this.value;
inputLength++;
}
//if (onScreen.innerHTML == 1234) console.log("PIN został wprowadzony");
},
delDigit = function(){
if (inputLength >= 0) {
onScreen.innerHTML = onScreen.innerHTML.slice(0, -1);
inputLength--;
}
};
If you want to empty the screen at any moment you can insert onScreen.innerHTML = ''; anywhere
ps: Thanks for the exercise and nice automat you made there.

Javascript decrement -- not working in my script

var backgroundImages = new Array(); // create an array holding the links of each image
backgroundImages[0] = "style/images/bg0.png";
backgroundImages[1] = "style/images/bg1.png";
backgroundImages[2] = "style/images/bg2.png";
backgroundImages[3] = "style/images/bg3.png";
backgroundImages[4] = "style/images/bg4.png";
backgroundImages[5] = "style/images/bg5.png";
backgroundImages[6] = "style/images/bg6.png";
var ImageCnt = 0;
function nextImage(direction) // this should take into account the current value (starts at 3) and determines whether a higher or lower value should be returned based on the direction
{
if(direction == "left")
{
ImageCnt-- ;
}
if(direction == "right")
{
ImageCnt++ ;
}
document.getElementById("body-1").style.background = 'url(' + backgroundImages[ImageCnt] + ')'; //put's the new background together for rendering by using the returned value from nextImage()
if(ImageCnt == 6)
{
ImageCnt = -1;
}
}
In this script, ImageCnt ++ is working fine, on the function "nextImage('right')" but on nextImage('left') which triggers ImageCnt-- , the function breaks. What am I doing wrong? (Newbie with js)
Well, your "wrap" code says to make it -1, but what if I then go left? It will try to access -2, which doesn't exist.
Try this instead:
ImageCnt = (ImageCnt + (direction == "left" ? backgroundImages.length-1 : 1)) % backgroundImages.length;
document.getElementById("body-1").style.background = "url('"+backgroundImages[ImageCnt]+"')";
Note also that it is very inefficient to build an array piece by piece like that. Try this:
var backgroundImages = [
"style/images/bg0.png",
"style/images/bg1.png",
"style/images/bg2.png",
"style/images/bg3.png",
"style/images/bg4.png",
"style/images/bg5.png",
"style/images/bg6.png",
];

Show/Hide & Mouseover Javascript

I been researching on Show/Hide javascript and pushed it further with a mouseover effect to achieve what I want. I've set up a Fiddle for better accessibility. However, I now want to push it by having up to 4 different text areas ("Click here for more information"), and each text area would have more hover text as I tried to show in the HTML code itself. The javascript that I used and edited now has "ID"s corresponding to "0" and "1" which wouldnt work for my current HTML code as it has funky names like "uu3308-10" (made with Adobe Muse). Now, I'm wonder what variables would I have to change within the Javascript to make it function properly and is there a way to compile this code so it works with at least 11 other "Click here for more information" points?
Note: The current javascript makes showMoreText2 appear under both showMoreText areas (would like to make only one hover text appear at a time).
CLICK HERE FOR THE FIDDLE -- > http://jsfiddle.net/TPLOR/vy6nS/
Thanks, I hope this was helpful enough. =)
kinda hackish: (see http://jsfiddle.net/vy6nS/30/ )
window.onload = function() {
var elems1 = document.getElementsByClassName("expander");
for (i = 0; i < elems1.length; i++) {
elems2 = elems1[i].childNodes;
for (x = 0; x < elems2.length; x++) {
if (elems2[x].className == "toggle") elems2[x].onclick = function() {
showMore(0, this);
};
else if (elems2[x].className == "showMoreText") {
elems2[x].onmouseover = function() {
showChilds("block", this);
};
elems2[x].onmouseout = function() {
showChilds("none", this);
};
}
}
}
};
function get_nextsibling(n) {
x = n.nextSibling;
while (x.nodeType != 1) {
x = x.nextSibling;
}
return x;
}
function showChilds(disp, elem) {
get_nextsibling(elem).style.display = disp;
}
function showMore(disp, elem) {
var children = elem.parentNode.childNodes;
for (i = 0; i < children.length; i++) {
if (disp == 0 && children[i].className == "showMoreText") {
children[i].style.display = children[i].style.display == "none" ? "block" : "none";
}
}
}​

javascript not working when page is loaded qtip2

I wrote a nice heatmap in javascript, and that worked pretty nice so far. The heatmap is basically a table with a coloring variation, based on the threshold of the value displayed in the table. I used JavaScript to create the table, and to set up the colors. However, I wanted to show a nice pop up window, so when the user hover over the table's cell, some additional information is displayed. I found this library qTip2
$(document).ready(function(){
$('#mytable td').qtip({
overwrite : false, // make sure it can't be overwritten
content : {
text : function(api){
return "Time spent: " + $(this).html();
}
},
position : {
my : 'top left',
target : 'mouse',
viewport : $(window), //keep it on-screen at all time if possible
adjust : {
x : 10, y : 10
}
},
hide : {
fixed : true // Helps to prevent the tooltip from hiding occassionaly when tracking!
},
style : 'ui-tooltip-tipsy ui-tooltip-shadow'
});
});
This function creates the heatmap:
function makeTable(data)
{
var row = new Array();
var cell = new Array();
var row_num = 26;
var cell_num = 44;
var tab = document.createElement('table');
tab.setAttribute('id', 'mytable');
tab.border = '1px';
var tbo = document.createElement('tbody');
for(var i = 0; i < row_num; i++){
row[i] = document.createElement('tr');
var upper = (i+1)*44;
var lower = i*44;
for(var j = lower; j < upper; j++){
cell[j] = document.createElement('td');
//cell[j].setAttribute('class', 'selector');
if(data[j] != undefined){
var count = document.createTextNode(data[j].diff);
cell[j].appendChild(count);
var index = parseInt(data[j].diff);
/* specify which color better suits the heatmap */
if(index >= 0 && index <= 100){
cell[j].style.backgroundColor = '#00BFFF';
}
else if(index > 100 && index <= 1000){
cell[j].style.backgroundColor = "#6495ED";
}
else if(index > 1000 && index <= 4000){
cell[j].style.backgroundColor = "#4682B4";
}
else if(index > 4000 && index <= 6000){
cell[j].style.backgroundColor = "#0000FF";
}
else{
cell[j].style.backgroundColor = "#00008B";
}
row[i].appendChild(cell[j]);
}
}
tbo.appendChild(row[i]);
}
tab.appendChild(tbo);
document.getElementById('mytable').appendChild(tab);
}
Inside of my <body> tag I have:
<div id="body">
<div id="mytable"></div>
</div>
However, when I load the page, I expect to see the pop up box when I hover the mouse over the table's cell, however something happens. Also, when I execute that $(document).ready part from firebug's terminal, then the program starts to execute as suppose to. I also made sure the library is being loaded into my page before I used it. I also don't see any errors in the firebug's terminal.
<script src="http://localhost/heatmap/javascript/jquery.qtip.js">
Could someone please give me a clue why is this happening?
The main function of my javascript is
function OnLoad() {
$.post('index.php/heatmap/getDatalines',
function(answer){
var data = eval('(' + answer + ')');
var list = [];
makeTable(data);
});
}
Thanks
whis is called on load: google.setOnLoadCallback(OnLoad);
You need to create the qtip after you have loaded the table like this:
function OnLoad() {
$.post('index.php/heatmap/getDatalines',
function(answer){
var data = eval('(' + answer + ')');
var list = [];
makeTable(data);
$('#mytable td').qtip({
overwrite : false, // make sure it can't be overwritten
content : {
text : function(api){
return "Time spent: " + $(this).html();
}
},
position : {
my : 'top left',
target : 'mouse',
viewport : $(window), // keep it on-screen at all time if possible
adjust : {
x : 10, y : 10
}
},
hide : {
fixed : true // Helps to prevent the tooltip from hiding occassionaly when tracking!
},
style : 'ui-tooltip-tipsy ui-tooltip-shadow'
});
});
}

elementFromPoint() full document alternative

I am trying to recover a value from a cookie, which is somewhere on the Y-axis where the user clicked. I then want to find the parent <h2> from that click (if it helps, all the <h2>s are the first child of a <div class="_bdnable_">). Here is what I have so far:
var bookmarkLocation;
function getBookmarkPos() {
if ($.cookie("bookmark-position") !== null) {
$(".bdnable").each(function(i) {
var scrollTopTop = $(this).offset.top;
var scrollTopBottom = $(this).offset.top + $(this).height();
// var screenWidth = parseInt(screen.width/2);
// alert(screenWidth);
// var bookmarkPosition = parseInt($.cookie("bookmark-position"));
// alert(bookmarkPosition);
// var query = document.elementFromPoint(screenWidth, 50).nodeName;
// alert(query);
if ($.cookie("bookmark-position")>=scrollTopTop && $.cookie("bookmark-position")<=scrollTopBottom) {
bookmarkLocation = $(this).closest("div").children(":nth-child(1)").text();
}
});
if (bookmarkLocation == null) {
bookmarkLocation = "Unknown";
}
} else {
bookmarkLocation = "No bookmark set";
}
$("#bookmarklocationspan").html(bookmarkLocation);
}
In the commented out section is where I tried to use getElementFromPoint and then realized that it only checks the visible area. Not good, because the scrollable Y-axis on the page is 1000s of pixels tall.
Any ideas are greatly appreciated!!!
If you already have the y-coordinate of the click from the cookie, why not simply compare all H2's y-position and pick the one which is the next "higher" one? Your approach looks like it's compares whether the user has clicked directly on the H2 instead of the article/button below it?
Just an idea - don't rate it's style, think its prettey messy:
var $myH2 = $('h2');
var clickY = <COOKIE_VALUE>;
var currentY = 0;
var foundH2ID = '';
for (var i = 0; i < $myH2.length; i++) {
var h2Y = $($myH2[i]).position().top;
if (h2Y <= clickY && h2Y > currentY) {
currentY = h2Y;
foundH2ID = $myH2[i].id;
}
}
Or maybe I got you wrong?

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