So I'm trying to implement this on my website – https://github.com/browserstate/ajaxify
Works fine on most pages, but there are two pages that rely on two simple scripts. The first one is
jQuery(function() {
var adjustArticleHeights = (function () {
var leftColumnHeight = 0,
rightColumnHeight = 0,
$articles = jQuery('.shop-item');
for (var i = 0; i < $articles.length; i++) {
if (leftColumnHeight > rightColumnHeight) {
rightColumnHeight += $articles.eq(i).addClass('right').outerHeight(true);
} else {
leftColumnHeight += $articles.eq(i).outerHeight(true);
}
}
return $articles;
})();
});
But the weird thing is, if I'm on another page. Then go to this page, the script doesn't work. Then if I refresh the page, the script does work.
The second script below, it doesn't fire at all. No matter how many times I refresh
function() {
jQuery('.image-caption').hide();
jQuery('.image-hover ').hover( function() {
jQuery(this).find('.image-caption').fadeIn(300);
}, function() {
jQuery(this).find('.image-caption').fadeOut(300);
});
};
I also now get an error "Uncaught SyntaxError: Unexpected token {" on line 1.
Just call it.
try
function() {
jQuery('.image-caption').hide();
jQuery('.image-hover ').hover( function() {
jQuery(this).find('.image-caption').fadeIn(300);
}, function() {
jQuery(this).find('.image-caption').fadeOut(300);
});
}();
note "()"
Related
I have a problem. Ill try to explain it.
I have 1 script. It works on 1 site, but it gives error on second one. Same hosting, same CMS..
Take a look.
$(document).ready(function() {
$('.product-options input[type=radio]:checked').each(function(){
productPrice($(this));
});
$('.product-options input[type=radio]').bind('change', function(){
if ($(this).is(':checked')) {
$(this).parent().children('.active').removeClass('active');
$(this).next().addClass('active');
}
productPrice($(this));
});
function productPrice($option) {
var regex = /([0-9]+)/;
var price_initial = 0;
if ($option.parent().parent().find('.price-initial').size() != 0) {
price_initial_text = $option.parent().parent().find('.price-initial').text();
price_initial = regex.exec(price_initial_text)[1];
}
var price_additional = 0;
if ($option.attr('price') != '') {
price_additional = regex.exec($option.attr('price'))[1];
}
$option.parent().parent().find('.price-total').html(price_initial_text.replace(/([0-9]+)/, price_initial*1 + price_additional*1));
}
});
It gives me - Uncaught ReferenceError: price_initial_text is not defined
Ill repeat. That script works on another site within same webhosting.
Im including that custom js after jquery like on working site.
I'm trying to allow code highlighting using SyntaxHighlighter on a sharepoint 2013 blog site (office365 portal).
Here is the code I have put in the head of the masterpage (js and css ressources are loaded before) :
<script type="text/javascript">
function sh(){
SyntaxHighlighter.highlight();
};
// executed when SP load completes
_spBodyOnLoadFunctionNames.push("sh");
</script>
The _spBodyOnLoadFunctionNames should provide a mechanism to run functions after the load page event, but it seems it's never executed.
Running my sh function from the developper tool (console) is working as expected.
Does anybody have a clue, am I using the right event ?
_spBodyOnLoadFunctionNames array declared in init.js (it is a part of SharePoint JavaScript Library)
According to init.js:
AttachEvent("DOMContentLoaded", _spBodyOnLoadWrapper, document);
window.onload = _spBodyOnLoadWrapper;
where
function _spBodyOnLoadWrapper() {
ExecuteOrDelayUntilScriptLoaded(ProcessDefaultOnLoad, "core.js");
//the remaining code is omitted for clarity..
}
function ProcessDefaultOnLoad() {
ProcessOnLoadFunctionNames(_spBodyOnLoadFunctionNames);
//the remaining code is omitted for clarity..
}
function ProcessOnLoadFunctionNames(onLoadFunctionNames) {
if (onLoadFunctionNames != null) {
for (var i = 0; i < onLoadFunctionNames.length; i++) {
var expr = "if(typeof(" + onLoadFunctionNames[i] + ")=='function'){" + onLoadFunctionNames[i] + "();}";
eval(expr);
}
onLoadFunctionNames = [];
}
}
To summarize, the specified approach is a proper mechanism to run functions after the load page event.
In fact it works for me just fine (see the picture below)
Make sure init.js library is loaded before _spBodyOnLoadFunctionNames is initialized.
Alternatively you could try the following approach:
<script type="text/javascript">
function sh(){
SyntaxHighlighter.highlight();
};
ExecuteOrDelayUntilScriptLoaded(sh, "core.js");
</script>
Results
+Vadim Gremyachev's answer is valid with IE, but doesnt work with chrome, here is the workaround I've used (inspirated from https://stackoverflow.com/a/2956980/381149 ):
function sh(){
SyntaxHighlighter.highlight();
};
function setIntervalX(callback, delay, repetitions) {
var x = 0;
var intervalID = window.setInterval(function () {
callback();
if (++x === repetitions) {
window.clearInterval(intervalID);
}
}, delay);
}
$(document).ready(function () {
if( $('.syntaxhighlighter').length == 0 ){
setIntervalX(function() { sh() }, 1000,5);
}
$("a").on("click",function () {
if( $('.syntaxhighlighter').length == 0 ){
setIntervalX(function() {
sh()
}, 1000,5);
}
return true;
});
});
I've got a file which needs to run on page load (randomise_colors.js), but also needs to be called by another file as part of a callback function (in infinite_scroll.js). The randomise_colors script just loops through a list of posts on the page and assigns each one a color from an array which is used on the front-end.
Infinite Scroll loads new posts in to the DOM on a button click, but because the randomise_colors.js file has already ran on page load, new content loaded is not affected by this so I need it to run again. I'm open to other suggestions if it sounds like I could be tackling the problem in a different way, I'm no JS expert.
Currently I'm getting Uncaught ReferenceError: randomise_colours is not defined referring this line of infinite_scroll.js:
randomise_colours.init();
I'm calling all files that need be loaded on document.ready in app.js
require(['base/randomise-colours', 'base/infinite-scroll'],
function(randomise_colours, infinite_scroll) {
var $ = jQuery;
$(document).ready(function() {
infinite_scroll.init();
randomise_colours.init();
});
}
);
This is infinite_scroll.js which initialises Infinite Scroll and features the callback. The callback function runs whenever new items are loaded in via AJAX using the Infinite Scroll jQuery plugin. I've put asterix around the area where I need to run the randomise_colors.init() function from randomise_colors.js.
define(['infinitescroll'], function() {
var $ = jQuery,
$loadMore = $('.load-more-posts a');
function addClasses() {
**randomise_colours.init();**
};
return {
init: function() {
if($loadMore.length >= 1) {
this.setUp();
} else {
return false;
}
},
setUp: function() {
this.initInfiniteScroll();
},
initInfiniteScroll: function() {
$('.article-listing').infinitescroll({
navSelector : '.load-more-posts',
nextSelector : '.load-more-posts a',
itemSelector : '.standard-post'
}, function(newItems) {
addClasses();
});
//Unbind the standard scroll-load function
$(window).unbind('.infscr');
//Click handler to retrieve new posts
$loadMore.on('click', function() {
$('.article-listing').infinitescroll('retrieve');
return false;
});
}
};
});
And this is my randomise_colors.js file which runs fine on load, but needs to be re-called again after new content has loaded in.
define([], function() {
var $ = jQuery,
$colouredSlide = $('.image-overlay'),
colours = ['#e4cba3', '#867d75', '#e1ecb9', '#f5f08a'],
used = [];
function pickRandomColour() {
if(colours.length == 0) {
colours.push.apply(colours, used);
used = [];
}
var selected = colours[Math.floor(Math.random() * colours.length)];
var getSelectedIndex = colours.indexOf(selected);
colours.splice(getSelectedIndex, 1);
used.push(selected);
return selected;
};
return {
init: function() {
if($colouredSlide.length >= 1) {
this.setUp();
} else {
return false;
}
},
setUp: function() {
this.randomiseColours();
},
randomiseColours: function() {
console.log('randomise');
$colouredSlide.each(function() {
var newColour = pickRandomColour();
$(this).css('background', newColour);
});
}
};
});
You would have to reference randomiseColours inside the infiniteScroll file. So you need to change your define function to the following:
define(['infinitescroll', 'randomise-colours'], function(infiniteScroll, randomise_colours)
Remember that when using require you need to reference all variables through the define function, otherwise they will not be recognised.
I am trying to click a 'next' button N number of times and grab the page source each time. I understand that I can run an arbitrary function on the remote website, so instead of click() I just use the remote function nextPage() How do I run the following, an arbitrary number of times:
var casper = require('casper').create();
casper.start('http://www.example.com', function() {
this.echo(this.getHTML());
this.echo('-------------------------');
var numTimes = 4, count = 2;
casper.repeat(numTimes, function() {
this.thenEvaluate(function() {
nextPage(++count);
});
this.then(function() {
this.echo(this.getHTML());
this.echo('-------------------------');
});
});
});
'i' here is an index I tried to use in a javascript for loop.
So tl;dr: I want lick 'next', print pages source, click 'next', print page source, click 'next'... continue that N number of times.
First, you can pass a value to the remote page context (i.e. to thenEvaluate function like this:
this.thenEvaluate(function(remoteCount) {
nextPage(remoteCount);
}, ++count);
However, Casper#repeat might not be a good function to use here as the loop would NOT wait for each page load and then capture the content.
You may rather devise a event based chaining.
The work-flow of the code would be:
Have a global variable (or at-least a variable accessible to the functions mentioned below) to store the count and the limit.
listen to the load.finished event and grab the HTML here and then call the next page.
A simplified code can be:
var casper = require('casper').create();
var limit = 5, count = 1;
casper.on('load.finished', function (status) {
if (status !== 'success') {
this.echo ("Failed to load page.");
}
else {
this.echo(this.getHTML());
this.echo('-------------------------');
}
if(++count > limit) {
this.echo ("Finished!");
}
else {
this.evaluate(function(remoteCount) {
nextPage(remoteCount);
// [Edit the line below was added later]
console.log(remoteCount);
return remoteCount;
}, count);
}
});
casper.start('http://www.example.com').run();
NOTE: If you pages with high load of JS processes etc. you may also want to add a wait before calling the nextPage :
this.wait(
1000, // in ms
function () {
this.evaluate(function(remoteCount) {
nextPage(remoteCount);
}, count);
}
);
[EDIT ADDED] The following event listeners will help you debug.
// help is tracing page's console.log
casper.on('remote.message', function(msg) {
console.log('[Remote Page] ' + msg);
});
// Print out all the error messages from the web page
casper.on("page.error", function(msg, trace) {
casper.echo("[Remote Page Error] " + msg, "ERROR");
casper.echo("[Remote Error trace] " + JSON.stringify(trace, undefined, 4));
});
You could try using Casper#repeat
This should do, for the most part, what you want:
var numTimes = 10, count = 1;
casper.repeat(numTimes, function() {
this.thenEvaluate(function(count) {
nextPage(count);
}, ++count);
this.then(function() {
this.echo(this.getHTML());
this.echo('-------------------------');
});
});
var global_page_links = [];
casper.then(function(){
for(var i=1; i<=5; i++){
// you just add all your links to array, and use it in casper.each()
global_page_links.push(YOUR_LINK);
}
this.each(global_page_links, function(self, link) {
if (link){
self.thenOpen(link, function() {
console.log("OPENED: "+this.getCurrentUrl());
// do here what you need, evaluate() etc.
});
}
});
});
This is answer to question, how to use for() in casperjs to launch several links
Im having issues with combining 2 scripts
I have javascript code that checks how big my container is and if its bigger than 500 it devides the content into 2 different divs:
function divideStream() {
if ($("#stream_one_col").width() > 500) {
var leftHeight = 0;
var rightHeight = 0;
$("#stream_one_col").children().each(function() {
if (rightHeight < leftHeight) {
$("#stream_right_col").append(this);
rightHeight += $(this).height();
$(this).children().addClass("stream_right_inner");
}
else {
$("#stream_left_col").append(this);
leftHeight += $(this).height();
$(this).children().addClass("stream_left_inner");
}
});
}
else {
$("#content_left").load("php/stream_left.php");
}
}
And I have an ajax refresh
$(document).ready(
function() {
setInterval(function() {
$('.aroundit').load('php/stream_left.php');
$(".aroundit").divideStream();
}, 3000);
});
Now basically the reloading goes just fine
However, the function (divideStream) wont reload after the ajax is activated
Instead it just keeps jumping back and forth
Can anyone help me?
the function divideStream is not a extend function of jQuery .
You should use this:
$(document).ready(
function() {
setInterval(function() {
$('.aroundit').load('php/stream_left.php');
divideStream();
}, 3000);
});
I'm not quite sure I understand what is happening. But I think you might want to make sure that you run your divideSteam function after the load has completed. You can do it like this.
$(document).ready(
function() {
setInterval(function() {
$('.aroundit').load('php/stream_left.php', function() { //this function runs once load has completed
divideStream(); // as hugo mentioned
});
}, 3000);
});