Node grunt-contrib-connect server only works in Mac safe mode - javascript

I'm running a local dev server using grunt-contrib-connect and the server has become increasingly slow at loading assets and sometimes stalls out completely. I'm working collabaritively on this project via a shared repo and none of my other teammates have this problem. I've recloned the repo and started from scratch a few times, as well as uninstalling Node and reinstalling via NVM and another time from downloading the package on the Node website. The only solution I've found is booting my Mac running Mavericks in safe mode and then my connect server runs fine. Unfortunately most of my other applicatioms, such as my text editor, work poorly in safe mode. I'm curious what it could be about safe mode that is 'solving' this problem and if this is a hardware/software problem I should address with Apple. I'm currently running Node 0.10.30 via NVM.

Sounds like there might be some other processes running on your machine that could be causing a problem.
Maybe try opening Activity Monitor, sorting processes by CPU time and seeing what's at the top?

Related

Serving files from Vite server.fs does not work in node 18+

We've been using node.js 16.16.0 with Vite(our monorepo is managed using rush with pnpm under the hood), and we were serving some files using server.fs configuration(https://vitejs.dev/config/server-options.html#server-fs-allow).
In node 16.16 everything works as expected, more or less, allow option as well as deny option serve their purpose. However, after upgrading node to 18.13, the functionality of serving files from filesystem does not work at all, and there is very little to work with.
Every request for specific file, that works in node 16.16 returns with Error: connect ECONNREFUSED 127.0.0.1:5001 where 5001 is our dev port. Host and port are set correctly.No suspicious error messages in the console etc.
It looks like the files are not beeing served under this urls at all. Using deny changes nothing, still the response is ECONNREFUSED(in 16.16 it's 403 Restricted).
I upgraded Vite to the newest version, error still the same.
I'm slowly running out of ideas, I will appreciate any help.
Ok, I found the issue... It's so dummy and has nothing to do with Vite... In node 17+ they are no longer treating IPv4 as default, but they are taking the OS system configuration into account.
Node.js no longer re-sorts results of IP address lookups and returns them as-is (i.e. it no longer ignores how your OS has been configured). You can change the behaviour via the verbatim option to dns.lookup() or set the --dns-result-order command line option to change the default.
It means that application on this node version will no longer serve anything on 127.0.0.1(IPv4), but on ::1(IPv6). Switching from '127.0.0.1' to 'localhost' did the trick in my case.

How to restart a Node.js project?

I'm not a Node.js developer. So I have no idea how it works. I've been a PHP developer for over 8 years.
Because of some reason, I need to make a small change in a Node.js project which is live. All I have to do is changing a payment gateway token. I did it like this:
After pulling it on the server, users still go to the old payment gateway. So I guess I need to do a restart. (I'm saying so because, for PHP projects, when you change a config-related thing, you need to restart PHP).
Not sure should I restart what thing? Noted that, the server is Ubuntu 20.04 and uses Nginx to talk to Node.js. In other word, how can I see Node is running as what service on Linux?
Also, there are two files that I think I need to run the project again after restarting Node through one of them: index.js, server.js. Am I right?
And
Your Node.js script likely runs under a process that restarts the script in case it dies. There are several "run forever" wrappers, the most popular one is pm2. Find out which one is used in your project. Try pm2 list as the user your project executes under. If pm2 type pm2 restart app_name to restart your project.
Please check if it is a node.js project so you can write the command node index.js or node server.js with this command you can start your node server.

Angular 4 SEO Friendly solution in prod

I'm trying to create a website in Angular 4. It is a base of my personal study.
My website is up and running but I'm trying to improve it. I checked and apparently my website is not SEO Friendly. I make some changes and I discovered this sample https://oliverveits.wordpress.com/2017/07/05/server-side-rendering-in-angular-4-with-universal/ That show an Angular 4 app with Page Source code.
I make the changes, I started to use Webpack and other features sugared by in the link. When I run the command "npm run start" and I access http://localhost:8000 I can see the Page Source. But when I copy the dist to my server on Godaddy domain I can't.
I'm not sure about what I have to do. If I need put my website in a node.js server or if I'm not compiling it correctly to have what I'm expecting.
I'm open to different approachs.
Well, I found the what causes this issue.
I think many of new Angular devs possible have the same problem.
When you run "npm start" or "ng s" what are you doing is put the node to listen a specific port. In other words, you are running a node server.
In another approach, copy the files to an IIS server or Apache Server. This doesn't make the Node Server run. In this scenario, the pages are download to the client browser and run as HTML/javascript page. And because of this when I try to see the Page source I saw the Angular files.
Took me a while to understand it. My background is .Net development.
Now a day my website is running in one of the many node.js servers. evennode.com, on this server instead of to have an IIS or Apache, they set up a Node Server to listing a specific port and then you are able to run all your development on the server side.
I found easier use a node js server like evennode them set tup node js run on my Goddady account.

Meteor app suddenly no longer runs on iOS

My Meteor-based app no longer works as designed on iOS, without me having changed anything relevant. The app still works when run from a local server (http://localhost:3000) as well as when hosted at meteor.com. But, in an iOS simulator and when deployed to an iOS device through xCode, the app fails to run properly.
The app opens with a form that needs to be filled in by the user. When submitting the form, on iOS, the entered values briefly are stored in session variables, but almost immediately the session variables are emptied and the form is displayed again. (What should happen is for an external JSON file to be loaded, based on the form values, after which the contents of that JSON file is manipulated and displayed.)
I just now upgraded to the latest version of Meteor, and xCode did an upgrade itself in the background.
The app is supposed to load a Google font file (from fonts.googleapis.com), but though this works fine when the app is served from either the localhost or meteor, the font does not appear to be loaded when the app runs on iOS.
I'm sorry I don't have actual example code (the whole app?) or a running version of the app that I can show you. As the app is not yet publicly available, I'm a bit reluctant to publish it here. :(
Is there a way to meaningfully debug a Meteor app running on iOS? Is there something obvious I'm missing in the deployment?
Turns out there's an issue with meteor 1.0.4 and building a project using Cordova (https://github.com/meteor/meteor/issues/3814).
I downgraded to meteor 1.0.3 through:
meteor update --release 1.0.3
Then, I deleted the Cordova folder in .meteor/local/ with
rm -R cordova-build
Then, I patched 1.0.3 to 1.0.3.2 with
meteor update --patch
This solved the problem.

Installing/setting up Socket.IO on my server

Ok so I have read through the Socket.IO docs and I am still a little unsure of a couple of points:
The documentation says...
To run the demo, execute the following:
git clone git://github.com/LearnBoost/Socket.IO-node.git socket.io
cd socket.io/example/
sudo node server.js
Now I don't know what this means at all! I think it may be command line interface. I of course have access to this on my localhost, but my online hosting package is a shared LAMP setup. Meaning I don't have access to the root command line (i think).
How do I actually setup socket.IO, is it impossible on my shared server package?
Appreciate any help...
W.
If you aren't familiar with node.js or with basic command line usage then I would suggest that you use a hosted WebSockets solution like pusherapp. Trying to learn WebSockets, and Node.js, and the Linux command line all at once is going to lead to a lot of frustration. Take a look a pusherapp's quick start guide, it's very easy to get started. You can have 5 simultaneous connections with a single application for free (I'm not affiliated with pusherapp).
Updated (with inline answers to questions):
If you are going to go the direction of running a Socket.IO application:
You don't technically need git since you can download node.js and Socket.IO from their respective download links on github.
You don't actually need a LAMP server to use Socket.IO. By default Socket.IO functions as a simple webserver in addition to a WebSockets server. If you want server side scripting then you might want Apache with mod_php, mod_python, etc.
You don't technically need a dedicated server or even root access. You do need a system where you can have long running process. And if you want the service to start automatically when the system is rebooted, you probably want to add a startup file to /etc/init.d, /etc/rc.d which will require root access. Both node.js and Socket.IO can be installed and run from a normal home directory. If you want to run Socket.IO on a standard port like 80 or 443 then you will need to run it with root privilege.
Node.JS scales quite well so Socket.IO will probably scale pretty well too.
It's not a simple matter to get everything setup and working, but if your goal is a free solution for web serving+WebSockets then Socket.IO is probably is good route to at least explore if you are brave.
First you'll have to determine if your host supports SSH. Sometimes they don't by default on shared hosting, but if you ask they can turn it on. If it does you'll use some sort of SSH client to connect to it. Putty for windows is the most common. Then you'll use git, which is a source control program. Which you'll probably have to install on your host, which may or may not be allowed. If you can, this can be accomplished a number of ways, you'll want to read the git documentation, it will depend largely on what linux distribution you're running. CD is change directory, basic command line stuff. sudo on the last line is telling the system to run the command as root, which it will ask you the password for, which you may not have access to on your host. Sounds like you're gonna have an uphill battle on shared hosting. You may want to opt for a VPS instead.
If your shared host is a LAMP system with no command line access you're not going to get very far with Socket.IO. The instructions you posted assume you have command line access and that you've installed the node.js runtime on your system.
If you really want to try this I recommend you get a VPS of your own (I use prgmr.com) to test it out. For what it's worth I found the Socket.IO platform pretty nice to use once I got it up and running.

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