--> Please goto Edit part of this Question
I want to synchronise scroll bar of two divs and this is how I am doing it
var div1 = document.getElementById('element1'),
div2 = document.getElementById('element2');
div1.addEventListener('touchmove', scrolled, false);
div2.addEventListener('touchmove', scrolled, false);
function getscrollTop(node) {
return node.pageYOffset || node.scrollTop;
}
function scrolled() {
var node = this, scrollTop = getscrollTop(node);
var percentage = scrollTop / (node.scrollHeight - node.clientHeight);
var other = document.getElementById({
"element1": "element2",
"element2": "element1"
}[node.id]);
other.scrollTop = percentage * (other.scrollHeight - other.clientHeight);
};
Fiddle -> used scroll instead touchmove
But the problem is it is flickering in low end devices and would like to make it smooth in event low end devices.
Edit
I have used below code to smoothen the scrolling
var children = document.querySelectorAll('.scrolldiv');
var getscrollTop = function(node) {
return node.pageYOffset || node.scrollTop;
}, toInt = function(n) {
return Math.round(Number(n));
};
window.setInterval(function() {
var scrollTop = getscrollTop(children[0]);
var percentage = scrollTop / (children[0].scrollHeight - children[0].clientHeight);
var oscrollTop = percentage * (children[1].scrollHeight - children[1].clientHeight);
// console.log(1);
children[1].scrollTop = toInt(oscrollTop);
}, 2);
It is smoother in Desktop browsers but in iOS browser, when setting second DIv's scroll it is jerking, jerking in the sense setting scrollTop once scrolling is completed, not while scrolling.
If you round your scroll value numbers to integers then this problem goes away :
http://jsfiddle.net/2Cj4S/15/
I just used a rounding function :
function toInt(n){ return Math.round(Number(n)); };
and this seems to have fixed it. Double values really confused GUI widgets like scrollbars, and 2D drawing.
I don't see why you have to calculate a new percentage here, value which you hand over to the second scroll.. that's probably the reason for the jerking.. instead you could simply take the scroll value from the first scroll and assign it directly to the other scroll.. This will remove the jerky-ness in the other scroll.. and synchronising them..
I just added the following line to the bottom of your scrolled function..
other.scrollTop = getscrollTop(node);
The modified function:-
function scrolled() {
var node = this,
scrollTop = getscrollTop(node);
var id = node.id;
var percentage = getscrollTop(node) / (node.scrollHeight - node.clientHeight);
var other = document.getElementById({
"element1": "element2",
"element2": "element1"
}[id]);
var oscrollTop = percentage * (other.scrollHeight - other.clientHeight)
//other.scrollTop = oscrollTop;
//Please note that I have commented out the above line.. and added the following line
other.scrollTop = getscrollTop(node);
};
I hope this the behaviour you were hoping for, i tested it out on jsfiddle, both scrolls are well synchronised.
Related
I have CSS transform scale on the body of my page and some other elements. The position fixed CSS property doesn't work with transform property. I tried to do the same as position fixed but with JavaScript by changing the element's top/bottom value while scrolling. This requires some calculations dynamically as you load the page on different sized screens. Mine works on different screens but when I do window resize on any screen, the fixed div behaves weirdly. It disappears and reappear again. Sometimes it doesn't fixes its position on the intended scroll-y value. I have applied "scroll" and "resize" event listeners for the body/window. I had to do some initial calculations before scroll event, so some functions are under a parent function.
JAVASCRIPT
function chekon()
{
document.addEventListener('DOMContentLoaded', upme);
window.addEventListener('resize', upme);
function upme()
{
var rome = document.getElementById("out-cmnt");
var rect = rome.getBoundingClientRect();
// console.log(rect.top, rect.right, rect.bottom, rect.left);
var poss = rect.top + window.scrollY;
var koss = rect.bottom + window.scrollY; var loss = koss - poss;
var isMobile = !(navigator.userAgentData.mobile);
// event listeners
// window.addEventListener('resize', relod, false);
// function relod() { if(isMobile) { location.reload(); } }
window.addEventListener('scroll', doso, false);
window.addEventListener('resize', doso, false);
function doso()
{
lopp = document.getElementById("Web_1920__1");
hope = lopp.clientHeight;
const meme = document.body.scrollHeight;
const keke = hope/meme;
const scsc = window.scrollY;
var scmx = (document.documentElement.scrollHeight - document.documentElement.clientHeight);
console.log("meme scroll-height = ", meme); console.log("scsc scroll-y = ", scsc);
console.log("scmx max-scroll-y = ", scmx);
var innr = window.innerHeight; console.log("innr inner-height = ", innr);
var scbb = scmx - scsc; var finn = scsc * keke; var nunn = scbb * keke;
if (window.matchMedia("(min-width: 765px)").matches)
{
var finn = scsc * keke * 1.087;
var nunn = scbb * keke * 1.087;
}
var noss = poss - innr + loss;
if(scsc > noss && window.matchMedia("(min-width: 765px)").matches && isMobile)
{
var xoxo = nunn;
document.getElementById("out-cmnt").style.top = "auto";
document.getElementById("out-cmnt").style.bottom = xoxo + "px";
}
if(scsc < noss)
{
document.getElementById("out-cmnt").style.top = "7074px";
}
if(nunn < 100 && isMobile)
{
document.getElementById("last-dab").style.visibility = "hidden";
}
if(nunn > 100 && isMobile)
{
document.getElementById("last-dab").style.visibility = "visible";
}
} }
}
chekon();
Function upme() and doso() is under function chekon() there. The upme() has 2 event listeners and doso() has also 2 event listeners with resize in common. I checked that if doso() resize isn't applied, the upme() resize event listener has no effect on doso() even though doso() is under upme() function. I though, maybe there is overlapping. But seems like fine to me. Is there something messed up in my code that is responsible for the window resize action? The "Web_1920__1" is for getting the total height of the page. The "out-cmnt" is flickering and showing up at wrong place after stopping window resize action for the browser. Then when I start scrolling again the element should get back at its intended position again. But no, staying at wrong position. A reload only fixes the problem for now. Funny thing is, I can't reproduce the wrong position even when the resize is down to at the same window size that showed the problem before. So I think Chrome is showing the problem at random window resizes. Is it browser bug or mine? Help me out please.
You can ignore the variables and calculations. Just care more for the structure, functions and event-listeners like any wrong declarations. Please help me to understand the problem.
I've rather roughly built this website which uses an effect similar to the iOS Safari tab view to look at various pages of a virtual book. Everything is working fine apart from the fact that I can't centre each page in the visible viewport. For example if you scroll down to the final 'page' and click on it, it jumps to the top of the document, instead of staying in the centre of the visible viewport.
I think this is to do with the fact that the scrollable div uses overflow-y:scroll, but I just can't figure out for the life of me how to fix the problem.
Any help would be greatly appreciated!!
Here's my jQuery:
jQuery(document.body).on('click', '.page', function() { //Change to touchstart
// Generate number between 1 + 2
var randomClass = 3;
var randomNumber = Math.round(Math.random() * (randomClass - 1)) + 1;
// Initialise & Random Number
jQuery(this).addClass("activated").addClass('scaled-' + randomNumber);
// Exiting - Reset All
jQuery(document.body).on('click', '.activated', function() { //Change to Touchstart
jQuery(this).removeClass("activated scaled-1 scaled-2 scaled-3");
});
});
And here is a jsfiddle with all my code in it so you can get a better idea of what I'm trying to achieve.
https://jsfiddle.net/ontu1ngq/
Thanks!
You need to get the amount that #wrapper has been scrolled, so that you can use that to set the top of the .page accordingly. Then, when you remove the .activated class, you will just need to remove the inline top style.
jQuery(document.body).on('click', '.page', function() {
var randomClass = 3;
var randomNumber = Math.round(Math.random() * (randomClass - 1)) + 1;
jQuery(this).addClass("activated").addClass('scaled-' + randomNumber);
var wrapper_scrollTop = $("#wrapper").scrollTop(); //gets amount scrolled
var half_wrapper = $("#wrapper").height()*(0.5); //50% of wrapper height
jQuery(this).css("top",half_wrapper+wrapper_scrollTop);
jQuery(document.body).on('click', '.activated', function() {
jQuery(this).removeClass("activated scaled-1 scaled-2 scaled-3");
jQuery(this).css("top","") //returns top to original value specified in css
});
});
Check out this working fiddle: https://jsfiddle.net/tardhepc/1/
I am trying to get a div to scroll up at the same amount of pixels as the user scrolls down the page. For example, in Google Chrome when using the mouse wheel, it scrolls down in about 20px intervals. But when you scroll down using the handle, the scrolling amount varies.
Here is my code so far:
var scrollCtr = 50;
$(window).scroll(function(){
scrollCtr = scrollCtr - 20;
$('div.nexus-files').css('margin-top', scrollCtr + 'px');
});
There are a few problems with this:
The user scrolling varies
It needs to subtract from margin-top if scrolling down and add to margin-top if scrolling up
Here is an example:
http://www.enflick.com/
Thanks for the help
You're doing it the wrong way, what you are trying to do should be done using position: fixed on div.nexus-files
div.nexus-files{position: fixed; top: 0;}
but anyway - if you still want to know what you can do with the scroll event - you better get to scrollTop of the document and set the margin-top to the same value
window.onscroll = function(event){
var doc = document.documentElement, body = document.body;
var top = (doc && doc.scrollTop || body && body.scrollTop || 0);
document.getElementById('nexus-files_id').style.marginTop = top+'px';
}
I'm using pure Javascript instead of jQuery because of the overhead that might be crucial when the browser need to calculate stuff in a very short amount of time (during the scrolling). [this can be done even more efficient by storing reference to the element and the doc... but you know..)
I used id based selector to get the specific element instead of class based
AND I SAY AGAIN - this is not how you should do what you were trying to do
Why not using the actual scroll offset as reference or position ?
// or whatever offset you need
var scrollOffset = document.body.scrollTop + 20;
// jQuery
var scrollOffset = $("body").scrollTop() + 20;
Finally Got it
Here is the code I used to accomplish the task.
Most of the code is from http://enflick.com and I modified it to work with my individual situation.
jQuery(window).load(function(){
initParallax();
});
// parallax init
function initParallax(){
var win = jQuery(window);
var wrapper = jQuery('#wrapper');
var bg1 = wrapper.find('.nexus-files');
var koeff = 0.55;
if (bg1.length) {
function refreshPosition(){
var scrolled = win.scrollTop();
var maxOffsetY1 = 450;
var offsetY1 = scrolled * koeff;
var offsetY2 = scrolled * koeff - (maxOffsetY1 * koeff - offsetY1);
if (offsetY1 <= maxOffsetY1 * koeff - offsetY1) {
bg1.css("margin-top", +-offsetY1+"px");
//alert(+-offsetY1+"px");
}
}
refreshPosition();
win.bind('resize scroll', refreshPosition);
}
}
I've written some jQuery code to display a box with data in the corner of the users' web browser. I'm using the .scroll event to make the box stay in the corner as the user scrolls up and down the page. Let me emphasize that I am not using jquery-ui dialog.
The only problem is that the box flickers as the page scrolls. I'm afraid that there will be no cross-browser solution to this problem as the different browsers seem to behave differently with scrolling. Barring a cross-browser solution, an IE solution would be nice (My web application is designed to be used by a specific group of about 100 users in my organization.)
Here are snippets of the relative code:
ExternalScroll: function () {
LittleBlackBook.setPosition();
}
setPosition: function () {
var scrollPosition = $(self).scrollTop();
var cssTop = LittleBlackBookStatic.determineCssTop(this.height, this.isTop, this.vOffset, scrollPosition);
var cssHeight = LittleBlackBookStatic.determineCssHeight(this.height);
var cssLeft = LittleBlackBookStatic.determineCssLeft(this.width, this.isLeft, this.hOffset);
var cssWidth = LittleBlackBookStatic.determineCssWidth(this.width);
this.jQueryObj.css('top', cssTop);
this.jQueryObj.css('height', cssHeight);
this.jQueryObj.css('left', cssLeft);
this.jQueryObj.css('width', cssWidth);
}
var LittleBlackBookStatic = {
determineCssTop: function (height, isTop, vOffset, vScroll) {
var windowHeight = $(self).height();
var scrollPosition = $(self).scrollTop();
var newModalTop = isTop ? vOffset + vScroll : windowHeight - height + vScroll - vOffset;
return newModalTop + 'px';
},
determineCssHeight: function (height) {
return height + 'px';
},
determineCssLeft: function (width, isLeft, hOffset) {
var windowWidth = $(self).width();
var newModalLeft = isLeft ? hOffset : windowWidth - width - hOffset;
return newModalLeft + 'px';
},
determineCssWidth: function (width) {
return width + 'px';
}
} // end LittleBlackBookStatic
I'm using jQuery to look up the scroll position as the page scrolls and change the CSS.
Is there a better way; a way that will make it scroll without flickering? If no, then why not?
You should use fixed positioning for that box instead instead of animating it to keep it in the corner.
You'll use less javascript and avoid flickering that comes with animation.
I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below.
getCursorPos : function(){
// set the empty cursor object
var cursor = {};
//get the offset from the left of the grid container
var grid
//offset loop
$(function getCursorPos(){
grid = $('#grid').offset();
setTimeout(getCursorPos, game.loopSpeed);
});
//continuosly get the position
var that = this;
$(document).mousemove(function(e){
//if game mode is menu exit
if(game.mode === 'menu'){
return;
}
// NOTE: this looks a litle over done but don't remove anything
// its like this because javascript uses floating points
// and so in order to line up to the nearest hunderedth I
// had to make the cursor and div position intergers by
// muliplying by ten. one the two are added I reduced them
// and rounded them.
that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10);
that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10);
});
},
the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?
You always have the latest up-to-date coordinates of the mouse from the last mouse move, clarify why those are not useful to you.