How to set ButtonState Loading in HTML5 CSHTML Page - javascript

Here is my HTML entry that fires the GenerateBill() Javascript at the moment :
<a class="btn btn-primary" id="loading-example-btn" data-loading-text="Loading..." onclick="GenerateBill()">Generate Bill</a>
Here is the GenerateBill() method, this all works fine, all I want to do is add the button state feedback
function GenerateBill() {
var url = '/PremiseProvider/GenerateBill';
var data = {
StartDate: $('#from').val(),
EndDate: $('#to').val(),
premiseProviderId: $('#PremiseProviderId').val()
};
$("body").load(url, data);
};
Here is a code snippet from the Bootstrap 3 official Site on how to implement the button state feedback:
<script>
$('#loading-example-btn').click(function () {
var btn = $(this)
btn.button('loading')
$.ajax(...).always(function () {
btn.button('reset')
});
});
</script>
My Question is how can I implement in my GenerateBill script, the bootstrap example uses an Ajax call, can I make it work without making too many changes to what I have?

If I might make a few suggestions that will both fix your issue and improve your code.
Instead of using an onclick event, add an event listener in your javascript, and call the function from there.
Add the .button('loading') call to that same event listener.
Don't leave off the href for an <a> tag. It will cause some browsers to not show the pointer correctly on hover.
Your link will look as follows:
Generate Bill
Leaving your GenerateBill() logic alone, the listener you need to add to your javascript:
$('#loading-example-btn').click(function () {
$(this).button('loading');
GenerateBill();
});
A working example of this code (with GenerateBill() simplified) is available here: http://www.bootply.com/VTSNA1XMcm

Related

Set ng-disabled parameter to button in $ionicPopup

I'm trying to create a $ionicPopup where one of the buttons is disabled under certain conditions (being the return value of a function, let's call it MyFunction()). I want to use ng-disabled for this purpose.
The problem is, I don't know how to programmatically add the attribute "ng-disabled".
What I tried so far:
Adding the attribute when creating the popup, like attr:"ng-disabled='myFunction()'"
Adding the attribute after the popup was created, using JavaScript => The problem is that the setAttribute() method is executed before the popup is actually shown, so I would need a way to detect when the popup is open, and execute the method only then.
Creating the button as html elements inside the popup template, and not setting any button with the $ionicPopup.show() method. This works, but I'm not satisfied with it because I don't want to "reinvent the wheel" and redefine CSS styles for buttons that are already covered by Ionic framework.
My JS function:
$scope.displayPopUp=function(){
var alertPopup = $ionicPopup.show({
templateUrl: 'sharePopUp.html',
title: 'Invite a friend',
cssClass: 'popupShare',
buttons:[
{
text:'Close',
type: 'button-round button-no',
onTap: function(){
/* Some instructions here */
}
},
{ /* v THIS IS THE BUTTON I WANT TO DISABLE UNDER CERTAIN CONDITIONS v */
text:'Share',
type: 'button-round button-yes',
onTap: function(){
/* Some instructions here */
}
}
]
});
$(".button-yes")[0].setAttribute("ng-disabled", "MyFunction()"); /* NOT WORKING BECAUSE button-yes IS NOT EXISTING YET */
}
TL;DR
$timeout(function () { // wait 'till the button exists
const elem = $('.button-yes')[0];
elem.setAttribute('ng-disabled', 'MyFunction()'); // set the attribute
$compile(elem)(angular.element(elem).scope()); // Angular-ify the new attribute
});
Live demo: working plunk
Introduction
That problem you're encountering, it's a real one, and it has apparently been for years.
Here's the latest version of the code used by $ionicPopup (last updated in December 2015)
This template is the one used by your Ionic-1 popups (from the first lines of the code linked above):
var POPUP_TPL =
'<div class="popup-container" ng-class="cssClass">' +
'<div class="popup">' +
'<div class="popup-head">' +
'<h3 class="popup-title" ng-bind-html="title"></h3>' +
'<h5 class="popup-sub-title" ng-bind-html="subTitle" ng-if="subTitle"></h5>' +
'</div>' +
'<div class="popup-body">' +
'</div>' +
'<div class="popup-buttons" ng-show="buttons.length">' +
'<button ng-repeat="button in buttons" ng-click="$buttonTapped(button, $event)" class="button" ng-class="button.type || \'button-default\'" ng-bind-html="button.text"></button>' +
'</div>' +
'</div>' +
'</div>';
There's one line in particular that's interesting to us: the button template:
<button ng-repeat="button in buttons" ng-click="$buttonTapped(button, $event)" class="button" ng-class="button.type || \'button-default\'" ng-bind-html="button.text"></button>
As you can see, there's just no built-in way to alter its button's attributes.
Two approaches
From here, you've got two fixes:
We can contribute to their project on GitHub, implement the missing functionality, write the tests for it, document it, submit an issue, a Pull Request, ask for a newer version to be released and use the newer version.
This is the ideal solution, 'cause it fixes everyone's problems forever. Although, it does take some time. Maybe I'll do it. Feel free to do it yourself though, and tag me, I'll +1 your PR 👍
Write a dirty piece of code that monkey-patches your specific problem in your specific case
This isn't ideal, but it can be working right now.
I will explore and expand on the (quick 'n dirty) option #2 below.
The fix
Of the 3 things you've tried so far:
the first one is simply not a thing (although it could be if we implement it, test it, document it and release it)
the third one is rather unmaintainable (as you know)
That leaves us with the second thing you mentioned:
Adding the attribute after the popup was created, using JavaScript
The problem is that the setAttribute() method is executed before the popup is actually shown, so I would need a way to detect when the popup is open, and execute the method only then.
You're right, but that's only part one of a two-fold problem.
Part 1: The button isn't created yet
Actually, you can delay that call to setAttribute to later, when the popup is shown. You wouldn't wanna delay it by any longer than would be noticeable by a human, so you can't reasonably go for anything longer than 20ms.
Would there be some callback when the popup is ready, we could use that, but there isn't.
Anyways, I'm just teasing you: JavaScript's "multi-tasking" comes into play here and you can delay it by 0 millisecond! 😎
In essence, it has to do with the way JS queues what it has to do. Delaying the execution of a piece of code by 0ms puts it at the end of the queue of things to be done "right away".
Just use:
setTimeout(function () {
$(".button-yes")[0].setAttribute("ng-disabled", "MyFunction()");
}, 0); // <-- 0, that's right
And you're all set!
Well, you do have a button whose ng-disabled attribute indeed is "MyFunction()". But it's not doing anything...
So far, you simply have an HTML element with an attribute that doesn't do anything for a simple HTML button: Angular hasn't sunk its teeth into your new DOM and hooked itself in there.
Part 2: Angular isn't aware of the new attribute
There's a lot to read here about this, but it boils down to the following: Angular needs to compile your DOM elements so that it sets things in motion according to your Angular-specific attributes.
Angular simply hasn't been made aware that there's a new attribute to your button, or that it should even concern itself with it.
To tell Angular to re-compile your component, you use the (conveniently named) $compile service.
It will need the element to compile, as well as an Angular $scope to compile it against (for instance, MyFunction probably doesn't exist in your $rootScope).
Use it once, like so:
$compile(/* the button */ elem)(/* the scope */ scope);
Assuming the following element is your button:
const elem = $(".button-yes")[0];
... you get its actual scope through its corresponding Angular-decorated element thingy:
const scope = angular.element(elem).scope();
So, basically:
const elem = $('.button-yes')[0];
elem.setAttribute('ng-disabled', 'MyFunction()');
$compile(elem)(angular.element(elem).scope());
Tadaaa! That's it! 🎉
... sort of. Until there's some user interaction that would alter the corresponding $scope, the button is actually not even displayed.
Bonus Part: Avoid $scope.$apply() or $scope.$digest()
Angular isn't actually magically picking up things changing and bubbling it all to the right places. Sometimes, it needs to explicitly be told to have a look around and see if the elements are in sync with their $scope.
Well, more specifically, any change that happens asynchronously won't be picked up by itself: typically, I'm talking about AJAX calls and setTimeout-delayed functions. The methods that are used to tell Angular to synchronise scopes and elements are $scope.$apply and $scope.$digest... and we should thrive on avoiding them :)
Again, there's lots of reading out there about that. In the meantime, there's an Angular service (again), that can (conceptually, it's not the literal implementation) wrap all your asynchronous code into a $scope.$apply() -- I'm talking about $timeout.
Use $timeout instead of setTimeout when you will change things that should alter your DOM!
Summing it all up:
$timeout(function () { // wait 'till the button exists
const elem = $('.button-yes')[0];
elem.setAttribute('ng-disabled', 'MyFunction()'); // set the attribute
$compile(elem)(angular.element(elem).scope()); // Angular-ify the new attribute
});
Live demo: working plunk
I think in ionic v1 Ionic Framework team have not implemented this yet as per (Oct 6, '14 10:49 PM). I think still situation is same. But there is a work around for that.
Option 1:
What I understand from your question, your main purpose is to prevent user to click on buttonDelete ionicPopup buttons and perform some instructions until MyFunction() returns truecreate your own template with buttons which you can fully control them. Below is code:
You can achieve this inside onTap :. Here you can add condition of your MyFunction() like below:
JavaScript:
// Triggered on a button click, or some other target
$scope.showPopup = function() {
// Enable/disable text"Share" button based on the condition
$scope.MyFunction = function() {
return true;
};
//custom popup
var myPopup = $ionicPopup.show({
templateUrl: 'Share'"popup-template.html",
typetitle: 'button-round"Invite button-yes'a friend",
onTapscope: function(e)$scope
{ });
// close popup on Cancel ifbutton (MyFunctionclick
$scope.closePopup = function()) {
myPopup.close();
};
};
HTML:
/*<button Someclass="button instructionsbutton-dark" hereng-click="showPopup()">
*/ show
</button>
}<script elseid="popup-template.html" {type="text/ng-template">
<p>Share button is disabled if condition not /satisfied</don'tp>
allow the user to<button performclass="button unlessbutton-dark" MyFunctionng-click="closePopup()"> returns
true Cancel
</button>
e.preventDefault<button class="button button-dark" ng-disabled="MyFunction(); == true">
}Share
}</button>
}</script>
Working example here Here is working codepen snippet:
https://codepen.io/anon/pen/bvXXKG?editors=1011
Option 2:
Delete ionicPopup buttons and create your own template with buttons which you can fully control them. Below is code:
JavaScript:
// Triggered on a button click, or some other target
$scope.showPopup = function() {
// Enable/disable "Share" button based on the condition
$scope.MyFunction = function() {
return true;
};
//custom popup
var myPopup = $ionicPopup.show({
templateUrl: "popup-template.html",
title: "Invite a friend",
scope: $scope
});
// close popup on Cancel button click
$scope.closePopup = function() {
myPopup.close();
};
};
HTML:
<button class="button button-dark" ng-click="showPopup()">
show
</button>
<script id="popup-template.html" type="text/ng-template">
<p>Share button is disabled if condition not satisfied</p>
<button class="button button-dark" ng-click="closePopup()">
Close
</button>
<button class="button button-dark" ng-disabled="MyFunction() == true">
Share
</button>
</script>
Here is working codepen snippet:
https://codepen.io/anon/pen/qYEWmY?editors=1010
Note: Apply your own styles/button's alignment etc
I hope it will help you.

JavaScript and WordPress: button click not found by addEventListener

To prevent answers like: 'is the JavaScript file loaded?' -> Yes, it is loaded, at the footer part of the page! I have checked that with a simple message to the console, which is displayed!
But:
I've got a page with a button:
<button id="portfolio-posts-btn">Load portfolio related blog posts</button>
And a file main.js:
var portfolioPostsBtn = document.getElementById('portfolio-posts-btn');
var portfolioPostsContainer = document.getElementById("portfolio-posts-container");
if (portfolioPostsBtn) {
portfolioPostsBtn.addEventListener("click", function () {
console.log("the button was clicked!");
});
}
The text the button was clicked! should be displayed in the console, but it stays empty!
Apparently, the button click is not recognized, and thus, the var portfolioPostsBtn is false, or NULL... -> the method addEventListener() is not fired ?
I don't see the cause for this; I checked the spelling, should I use single or double quotes? Please help?
Thank you!
I've had this happen to me before, since theres two ways to do this I just used the other.
The first is onclick="function()", this is used as an attribute inside the element. Ex:
function clicked(){
alert("button clicked");
}
<button onclick="clicked();">Press me</button>
exaplaination: When you add this attribute to this element and I do believe some others when the button is clicked the specified code inside the quotes of the attibute will run. It doesn't have to be a number, e.g. onclick="alert(12+4/2);". But this is more of HTML than JavaScript using this version
The other way is using what you've got which (to me) is a lot more difficult then it needs to be. Heres my example
var b = document.getElementById("btn");
b.addEventListener("click", blogged);
function blogged(){
alert("this post has been blogged");
}
<button id="btn">Blog it</button>
This side of things has more to do with JavaScript and Event listeners. But the problem with you're code is that you're putting the event listener after you call the if statement. Here's my solution
var portfolioPostsBtn = document.getElementById('portfolio-posts-btn');
portfolioPostsBtn.addEventListener("click", function(){
check();
});
function check(){
if(portfolioPostsBtn){
console.log("posted");
}
}
<button id="portfolio-posts-btn">press this to post<button>
Presumably you have made a decision not to use jQuery. You'll need to wrap your code in an event listener so that the code is executed when the DOM is ready.
document.addEventListener("DOMContentLoaded", function(event) {
var portfolioPostsBtn = document.getElementById("portfolio-posts-btn");
var portfolioPostsContainer = document.getElementById("portfolio-posts-container");
if (portfolioPostsBtn) {
portfolioPostsBtn.addEventListener("click", function () {
console.log("the button was clicked!");
});
}
});
The answer is found in the uploading of the file page-portfolio.php!
I found out that the id="portfolio-posts-btn", added later, was not updated - could be my mistake, or the SFTP upload extension in Brackets - I did not see an error message!
Anyway, the issue is solved!
One more question: "are there methods to check if an id exists?". That could make live easier!
All contributors, thank you for your answers!

Using Document Ready on Click Event

I am still new to javascript.
I have an application that has two buttons on the page. One is a cpu_vs_player button that displays one game and the other is a player_vs_player button that displays a different game. The problem is that all the code is located in one application.js file. There is no need to load the player_vs_player on $(document).ready(function(){}); if I were to play cpu_vs_player.
Any ideas on how I can get them to load only if I chose that game? (I am only using one route with all the information being hidden / shown based on the click).
The document.ready is nothing more than the moment after the page has rendered and the document needs to be populated with event listeners. Frankly there are multiple way of skinning this cat.
You can either do the jQuery way where you keep javascript and HTML divided:
<button id="button1">cpu_vs_player</button>
<button id="button2">player_vs_player</button>
And for JavaScript:
Assuming you have a function for each gameplay:
function cpu_vs_player() {
// start the game
}
function player_vs_player() {
// need another player
}
Add event listeners the jQuery way:
$(document).ready(function() {
$("#button1").click(function() {
cpu_vs_player();
});
$("#button1").click(function() {
player_vs_player();
});
});
OR you could use the method #Techstone shows you, though you could do it more direct. It all works though.
<button onclick="javascript:cpu_vs_player();">cpu_vs_player</button>
<button onclick="javascript:player_vs_player();">player_vs_player</button>
Adding another option you can apply
In Javascript:
var Main = {
cpu_vs_player: function() {
alert("start cpu_vs_player");
},
player_vs_player: function() {
alert("start player_vs_player");
}
}
In your HTML:
<button onclick="javascript:Main.cpu_vs_player();">cpu_vs_player</button>
<button onclick="javascript:Main.player_vs_player();">player_vs_player</button>
And yes, there is more ... ;-)
image that your two button and js definition like below
function LetsRock(Playmate) {
....
}
<input type='button' value='cpu_vs_player' id='cpu_vs_player' onclick='javascript:LetsRock(this.id);' />
<input type='button' value='player_vs_player' id='player_vs_player' onclick='javascript:LetsRock(this.id);' />
Try to use the function with parameters (i.e. 0 to cpu v/s player, 1 to player v/s player), and send from the menu page to the $(document).ready(function(){});

How to use the UndoManager to determine if document has unsaved changes

I'm quite new to the ACE editor and javascript in general however I have managed to achieve most of what I intended apart from the following:
I would like to enable or disable a 'save' button depending on whether there are outstanding modifications to the document and I have attempted to do this with 'change' event:
UndoManager.reset();
$('#save').addClass("disabled");
editor.on('change', function() {
if (UndoManager.hasUndo()) {
$('#save').removeClass("disabled");
}
else {
$('#save').addClass("disabled");
}
});
On loading a document the 'disabled' class is removed immediately.
Many thanks in advance if anyone can show me how it should be done.
Call editor.session.getUndoManager().reset() after loading the document
and use isClean, markClean methods on undoManager.
var saveButton = document.getElementById("save")
var editor = ace.edit("editor")
// using input event instead of change since it's called with some timeout
editor.on("input", function() {
saveButton.disabled = editor.session.getUndoManager().isClean()
});
saveButton.addEventListener("click", function() {
editor.session.getUndoManager().markClean()
saveButton.disabled = editor.session.getUndoManager().isClean()
})
<script src="http://ajaxorg.github.io/ace-builds/src/ace.js"></script>
<button id="save">save</button>
<div id="editor" style="height:200px"></div>
Your solution has a disadvantage: after saving, you are not able to undo. Most modern editors allow undo after saving.
I suggest that you record down the original text and do a comparision whenever text changes. if text equals origin, disable save button.

Clicking a link programmatically after using preventDefault()?

I'm trying to change a href link programmatically (according to a result from an ajax async operation) and open it in a new window (I don't want to use window.open as it behaves like a popup and being blocked in IE).
The following code works only after clicking MANUALLY on the link for a second time, how can I make it work on the first click?
Simplified example:
trying to change href link dynamically
<script type="text/javascript">
document.getElementById('link').addEventListener("click", function (e) {
if (!e.target.hasAttribute("target")) //only preventDefault for the first time..
{
e.target.setAttribute("target", "_blank");
e.preventDefault();
updateLink();
}
});
function updateLink() {
// --HERE I PERFORM AN AJAX CALL WHICH TAKES A WHILE AND BY ITS RESULT I DECIDE WHICH URL TO USE - BUT HERE I JUST USE IT HARDCODED--
document.getElementById('link').setAttribute("href", "http://google.com");
document.getElementById('link').click();
}
I organized your code in this jsFiddle: http://jsfiddle.net/mswieboda/Hhj4D/
The JavaScript:
var $link = document.getElementById('link');
$link.addEventListener("click", function (e) {
if (!e.target.hasAttribute("target")) {
//only preventDefault for the first time..
e.target.setAttribute("target", "_blank");
e.preventDefault();
updateLink();
}
});
function updateLink() {
$link.setAttribute("href", "http://google.com");
$link.click();
}
This worked for me when I ran it. Hovering the link, you could see http://demo.com but clicking it takes you to http://google.com. Is this the desired functionality? You can definitely use the updateLink function any time (after an AJAX call) to change the href, also, you could probably set the _target in that function as well, makes more sense to me that way.

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