I would like to add this code to allow navigation through a website with left and right arrows. Is there any way to assign the window.location variable from an image that is linked on that page? I'm trying to make the left and right arrows on the page that are used for navigation on the page to be assigned to the left and right arrows on the keyboard.
img src="leftarrow.png" = previous page
img src="rightarrow.png" = next page
Code to be used: (other code is fine too)
var browser = navigator.appName;
if (browser == "Microsoft Internet Explorer") {
document.onkeydown=keydownie;
} else {
document.onkeydown=keydown;
}
function keydownie(e) {
if (!e) var e = window.event;
if (e.keyCode) {
keycode = e.keyCode;
if ((keycode == 39) || (keycode == 37)) {
window.event.keyCode = 0;
}
} else {
keycode = e.which;
}
if (keycode == 37) {
window.location = '!!PREVIOUS_URLHERE!!';
return false;
} else if (keycode == 39){
window.location = '!!NEXT_URLHERE!!';
return false;
}
}
function keydown(e) {
if (e.which) {
keycode = e.which;
} else {
keycode = e.keyCode;
}
if (keycode == 37) {
window.location = '!!PREVIOUS_URLHERE!!';
return false;
} else if (keycode == 39) {
window.location = '!!NEXT_URLHERE!!';
return false;
}
}
Assuming the image is wrapped in an anchor tag (otherwise how would it work?), you could do something like this:
if (keycode == 37) {
img = document.querySelector("img[src='leftarrow.png']");
window.location = img.parentElement.href;
return false;
} else if (keycode == 39) {
img = document.querySelector("img[src='rightarrow.png']");
window.location = img.parentElement.href;
return false;
}
We're looking for the appropriate image/navigation link and getting the url from it's anchor container.
Related
document.addEventListener("keydown", keyD);
document.addEventListener("keyup", keyU);
function keyD(e){
if(e.keycode == 38){
plat1UpP = true;
}else if(e.keycode == 40){
plat1DownP = true;
}
}
function keyU(e){
if(e.keycode == 38){
plat1UpP = false;
}else if(e.keycode == 40){
plat1DownP = false;
}
}
I am trying to make a pong game in html5, javascript and css with canvas, but the events for keydown and keyup don't work.
you must change keycode to keyCode.
consider some browsers doesn't support keyCode and you must use
which.
Change your code to this, it will work for all of them.
document.addEventListener("keydown", keyD);
document.addEventListener("keyup", keyU);
function keyD(e){
var key = e.keyCode || e.which;
if(key == 38){
plat1UpP = true;
}else if(key == 40){
plat1DownP = true;
}
}
function keyU(e) {
var key = e.keyCode || e.which;
if(key ){
plat1UpP = false;
}else if(key){
plat1DownP = false;
}
}
You have syntax error, you new to use e.keyCode insted of e.keycode.
Was wondering if you could help me. I have several inputs on a page with multiple tabs.I would like left + right arrows to change tab but ONLY if no inputs on the page are in focus
document.onkeydown = checkKey;
function checkKey(e) {
e = e || window.event;
if (NO_INPUTS_IN_FOCUS) {
if (e.keyCode == '37') {
// left arrow
}
else if (e.keyCode == '39') {
// right arrow
}
}
}
Any help appreciated, Thanks.
For your case :
if (!($("input").is(":focus"))) {
NO_INPUTS_IN_FOCUS = true;
}
else {
NO_INPUTS_IN_FOCUS = false;
}
Try
document.onkeydown = checkKey;
function checkKey(e) {
e = e || window.event;
var target = e.target || e.srcElement,
tag = target.tagName.toLowerCase();
if (tag != "input" && tag.indexOf("select") ==-1 && tag != "textarea") {
if (e.keyCode == '37') {
// left arrow
}
else if (e.keyCode == '39') {
// right arrow
}
}
}
i want to ask how can i change the web page when the arrow key pushed by user , like a web of manga/book if we want to next page we just push the arrow key
sorry for my english , thanks before
You can use jQuery for that:
$(document).keydown(function(e) {
if (e.which == 37) {
alert("left");
e.preventDefault();
return false;
}
if (e.which == 39) {
alert("right");
e.preventDefault();
return false;
}
});
If you wish to use the jQuery framework, then look at Binding arrow keys in JS/jQuery
In plain javascript, I'll go with :
document.onkeydown = function (e) {
e = e || window.event;
var charCode = (e.charCode) ? e.charCode : e.keyCode;
if (charCode == 37) {
alert('left');
}
else if (charCode == 39) {
alert('right');
}
};
Here is a non jQuery option:
document.onkeydown = arrowChecker;
function arrowChecker(e) {
e = e || window.event;
if (e.keyCode == '37') { //left
document.location.href = "http://stackoverflow.com/";
}
else if (e.keyCode == '39') { //right
document.location.href = "http://google.com/";
}
}
Canvas auto runs when you click on another window and come back.
I have added key listeners and they make the ship move when you click w a s d or up, left, right, down.
It all works fine until you click two buttons like up and right and then click on another tab or window and come back. Then it will just keep moving not listening to your input.
What I think the problem is, is that when you click off the page the canvas never gets to check if the key was left up.But how do I make all the keys act like they were unpressed when you click off the screen?
Also the enemy disappera when you move off screen
This is what happens when buttons are pressed:
Player.prototype.checkKeys = function() //these functions are in the PLayer class
{
if(this.isUpKey == true)//if true
{
if(Player1.drawY >= 0)
{
this.drawY -= this.Speed;
}
}
if(this.isRightKey == true)
{
if(Player1.drawX <= (canvasWidthShips - this.playerWidth))
{
this.drawX += this.Speed;
}
}
if(this.isDownKey == true)
{
if(Player1.drawY <= (canvasHeightShips - this.playerHeight))
{
this.drawY += this.Speed;
}
}
if(this.isLeftKey == true)
{
if(Player1.drawX >= 0)
{
this.drawX -= this.Speed;
}
}
};
And these are my simple functions to check when a key is pressed down, I dont think the error is here but not sure?
function checkKeyDown(e)
{
if (Paused == false)
{
var KeyID = e.KeyCode || e.which;
if (KeyID === 38 || KeyID === 87) //up and w keyboard buttons
{
Player1.isUpKey = true;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 39 || KeyID === 68) //right and d keyboard buttons
{
Player1.isRightKey = true;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 40 || KeyID === 83) //down and s keyboard buttons
{
Player1.isDownKey = true;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 37 || KeyID === 65) //left and a keyboard buttons
{
Player1.isLeftKey = true;
e.preventDefault(); //webpage dont scroll when playing
}
}
else if (Paused == true)
{
Player1.isUpKey = false;
Player1.isDownKey = false;
Player1.isRightKey = false;
Player1.isLeftKey = false;
}
}
function checkKeyUp(e)
{
if (Paused == false)
{
var KeyID = e.KeyCode || e.which;
if (KeyID === 38 || KeyID === 87) //up and w keyboard buttons
{
Player1.isUpKey = false;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 39 || KeyID === 68) //right and d keyboard buttons
{
Player1.isRightKey = false;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 40 || KeyID === 83) //down and s keyboard buttons
{
Player1.isDownKey = false;
e.preventDefault(); //webpage dont scroll when playing
}
if (KeyID === 37 || KeyID === 65) //left and a keyboard buttons
{
Player1.isLeftKey = false;
e.preventDefault(); //webpage dont scroll when playing
}
}
else if (Paused == true)
{
Player1.isUpKey = false;
Player1.isDownKey = false;
Player1.isRightKey = false;
Player1.isLeftKey = false;
}
}
Would it be ok to just pause the game? You can listen for onblur on the browser window which gets triggered when it loses focus and then just pause the game in the event handler.
window.onblur = function() {
// Add logic to pause the game here...
Paused = true;
};
While working with the multiple keypress events i found this code which worke fine
$(document).bind('keypress', function(event) {
if( event.which === 65 && event.shiftKey ) {
alert('you pressed SHIFT+A');
}
});
But to make it to work wth combinig with windows key... like
event.which === 65 && event.windowsKey
it failed...
Is there any option to make it work with windows key?
if it is a mac machine there is no key as windows..so what could be the alternate option for windows key in mac
Use keyup event.
On a Mac left Command is which = 91, right Command is which = 93. I can't tell what are those on Windows, but you can test it yourself. As #ian commented they should be 91 and 92 respectively.
To test
$(document).on('keyup', function(e) {
var modKey = "";
if (e.shiftKey) modKey += "shiftKey,";
if (e.ctrlKey) modKey += "ctrlKey,";
if (e.altKey) modKey += "altKey,";
if (e.metaKey) modKey += "metaKey,";
console.log ("which: " + e.which + " modkey: " + modKey );
});
UPDATE: Try use keydown event and event.metaKey
$(document).on('keydown', function(e) {
if(e.which === 65 && event.metaKey ) {
console.log ("You pressed Windows + A");
}
});
Remember the key you pressed before. Like if you press shift. get a boolean or something to shiftPressed = true on a onKeyRelease make it false again. That way you can check if shiftPressed == true && aPressed == true before doing something
I made something a while ago for a little WASD game. Perhaps it makes more sense if you see the code:
var up = false;
var down = false;
var left = false;
var right = false;
function keyUp(e) {
keyCode = (e.keyCode ? e.keyCode : e.which);
if (keyCode == 37 || keyCode == 65) {
left = false;
}
if (keyCode == 38 || keyCode == 87) {
up = false;
}
if (keyCode == 39 || keyCode == 68) {
right = false;
}
if (keyCode == 40 || keyCode == 83) {
down = false;
}
}
function forceStopMoving() {
left = false;
up = false;
right = false;
down = false;
}
function keyDown(e) {
keyCode = (e.keyCode ? e.keyCode : e.which);
if (keyCode == 37 || keyCode == 65) {
left = true;
}
if (keyCode == 38 || keyCode == 87) {
up = true;
}
if (keyCode == 39 || keyCode == 68) {
right = true;
}
if (keyCode == 40 || keyCode == 83) {
down = true;
}
}