Handlebars compile function with options parameters - javascript

I want to minify my template when handlebars compiles it in a NodeJS environment.
I searched for this and discovered the handlebars.compile(templateLoaded); has more parameters to pass to it than just the template to compiler. I would like to know how to pass a minify option for function and others options that I can pass.
Here is a link to the handlebars code that allows this:
https://github.com/wycats/handlebars.js/blob/271106d43fae96fc1287898568d000b871f19084/lib/handlebars/compiler/javascript-compiler.js
Pay attention to line 46 and 48.

I suggest the following resource: http://www.adamwadeharris.com/how-to-precompile-handlebars-templates/
You can pass it (if you have the cli tool via npm -g install handlebars) the -m flag to minimize, so it would be something like: handlebars -m js/templates/ js/templates/templates.js
and then instead of:
var source = $("#handlebarsScriptId").html();
var template = Handlebars.compile(source);
you pass:
var template = Handlebars.templates.handlebarsScriptId;
and you'll need to include in your html:
<script src="js/handlebars.js"></script>
<script src="js/templates/templates.js"></script>

Related

Gulp- Versioning for javascript files

I am doing bundling and minification for javascript files. I am doing this using gulp. Now I want that if I make any change in any of my file and hit gulp then it generate a new bundled and minified file with version number like:
<script src="https://cdn.test.com/bundle-1.0.0-min.js/"></script>
then
<script src="https://cdn.test.com/bundle-1.0.1-min.js/"></script>
I want to do this using gulp because I am already using gulp for other purposes. And one more thing if this is possible then is there any way that I don't specify version no in my html page every time I make a change and my html page get the latest version by its own somehow.
This is just a rename of the file in general. But this should really not be an automated task to increment the version number. Otherwise you will be quickly getting a version like 1.0.2092 what is not helpful. I would suggest to read the version out of the package.json and use it for the name of the file. Should be pretty easy, if you already worked with gulp.
If you don't want to use the global version (version entry) of your package.json, you could add an own entry for your bundle version. Or even use a different file than package.json. You could even use that as config for which files should be bundled, to have everything in one place:
{
"bundle": {
"version": "1.0.1",
"files": [
"path/to/file-one.js",
"another/file.js",
"..."
]
}
}
Just a quick example:
var pkg = require("./package.json");
var gulp = require("gulp");
var rename = require("gulp-rename");
gulp.src(pkg.bundle.files)
.concat("bundle.js")
.pipe(uglify())
.pipe(rename(function(path) {
path.extname = "-" . pkg.bundle.version + "-min" + path.extname;
}))
.pipe(gulp.dest("./"));
Note: instead of rename you can just set the concat name, but I like to split this. But just to be complete:
.concat("bundle-" + pkg.bundle.version + "-min.js")
About the second parts of your question, to replace things in your files:
This would be possible if you build your html pages too, and replace/inject the relevant path into it. You could use the version of the package.json again, to build it and replace. Or use tools like gulp-inject. That simple tool can add js and css files into your html templates. Just create an area where they should be placed in the html file, like: <!-- inject:js --><!-- endinject -->. Afterwards it is a simple gulp taks too:
var pkg = require("./package.json");
var gulp = require("gulp");
var inject = require("gulp-inject");
gulp.src("dev/index.html")
.pipe(inject("bundle-" + pkg.bundle.version + "-min.js"))
.pipe(gulp.dest("prod/"));

how to use a javascript module in pug js templates

To make random strings in pug template I want to use random-string javascript module.
First I install it via npm like this :
npm install random-string
Then in pug template I used this :
.site
.title
- var string = randomString({length: 20});
| #{string}
But while compiling files I got this error :
randomString is not a function
How Can I use third party javascript functions in pug js temaplte?
Your pug file won't have scope of randomString unless it is passed in when you call render() in your file that is calling it (such as your controller).
e.g.
this.render("[pugFilename]", {
randomString = require("randomstring") // whatever package name you're using
}
Personally, I prefer doing any non-view stuff outside the view and in the script that is requesting the view to be rendered, where I can.
The syntax in Pug can start to look very messy otherwise and become difficult to follow.
You can switch out the code above with the code in your question and it should work fine, although I'd recommend changing your variable name (or key) to something more meaningful.
e.g
this.render("[pugFilename]", {
randomStr: randomString({ length: 20 })
});
Update for phpStorm File Watcher
Firstly, install pug-cli and random-string locally,
npm install pug-cli random-string --save
Then setup File Watcher,
Original answer
Set and require random-string as a local variable, then you can access it in the templates. For example,
template.pug
.site
.title
- var string = randomString({length: 20});
| #{string}
compile it using pug
const pug = require('pug');
// Compile template.pug, and render a set of data
console.log(pug.renderFile('template.pug', {
randomString: require('random-string')
}));
//-> <div class="site"><div class="title">o0rGsvgEEOHrxj7niivt</div></div>
If you are using pug-cli, install random-string in the same scope of pug-cli, and specify options through a string or a file.
pug -O "{randomString: require('random-string')}" template.pug

Is there a way to replace some javascript variables (at build time?) with some DEV or RELEASE config data?

I have a really simple website (ASP.NET core) that is a single .html static page and 6 .js files.
In one of the js files are some data that is based on my configuration:
localhost
dev
production
right now, it's hardcoded for my localhost.
Is there way that I can build/package the simple app so that if i say dev or prod in some command line arg, it replaces those values with something from somewhere else?
eg.
in main.js:
var environment = "localhost";
var rooturl = "https://localhost:43210";
and lets imagine i wish to build to my dev server...
var environment = "dev";
var rooturl = "https://pewpew.azurewebsites.com";
Is this possible? To keep things simple, assume I know nothing of JS tools and processes. (it's actually the truth, but lets not tell anyone that).
Update (further clarifications):
with 1x static html file and 6x static JS files, I have a static website. So i'm hoping to generate the js files as static files (still) but with the environment data already compiled in it.
you can use some build tools like grunt. where you can define build task which takes the environment parameter and change the variables to the desired values.
another (more simple) way is to dynamicaly create main.js (with dependency on the environment) file with your backend and the frontend will load it when it starts. src of the script tag can be the asp script, where the output is javascript
This is a snippet from a project in which I do just that. I replace various place holders with values stored in the environment variables.
This example is based on a linux environment, so I used sed to modify the file in-place, however you could just as easily read the file into memory, do the replace and write it back to disk.
grunt.task.registerTask('secretkeys', 'Replace various keys', function() {
var oauth;
try{
oauth = JSON.parse(process.env.oauthKeys).oauth;
}
catch(e){
oauth = {google:{}};
}
var replaces = {
'==GOOGLECLIENTID==':oauth.google.client_id || '{**GOOGLECLIENTID**}',
'==GOOGLESECRETKEY==':oauth.google.client_secret || '{**GOOGLESECRETKEY**}',
'==SECRETKEY==':oauth.secret || '{**SECRETKEY**}',
'==LOCALAUTH==':oauth.login,
};
const child = require('child_process');
grunt.file.expand('bin/**/*.json').forEach(function(file) {
grunt.log.write(`${file} \n`);
for(var key in replaces){
var cmd = 'sed -i s~{{orig}}~{{new}}~g {{file}}'
.replace(/{{file}}/g,file)
.replace(/{{orig}}/g,key.replace(/~/g,'\\~'))
.replace(/{{new}}/g,replaces[key].replace(/~/g,'\\~'))
;
grunt.log.write(` - ${key} \n`);
//grunt.log.write(` ${cmd} \n`);
child.execSync(cmd);
}
});
});
Hopefully you can modify to your purposes.
EDIT : I am reconsidering my answer, you are modifying javascript on a windows environment. You are likely better using PowerShell
(gc script.js) `
.replace("==GOOGLECLIENTID==",$Env:GoogleClientId) `
.replace("==SECRETKEY==",$Env:SecretKey) `
> script-build.js
So after re-reading your question, I realize there is a better solution that I have used in the past. My other answer is still relevant, so I'll leave it.
It may be simplest to just create a config file in the same folder.
<html>
<head>
<script type="text/javascript" src="config.js" ></script>
<script type="text/javascript" src="myscript.js" ></script>
</head>
<body>
ask me your questions, bridgekeeper
</body>
</html>
config.js
var config = {
'colour': 'yellow'
};
myscript.js
var user = prompt("What is your favourite colour?", "");
if(user !== config.colour){
alert("No BLUE! Ahhh....");
}
else{
alert("You may pass");
}
This is the technique I use when developing simple HTA apps for use around the office.
Check out envify. You can run it from the command line. https://github.com/hughsk/envify
sudo npm install -g envify
Say you have
var myVar = process.env.MYVAR;
Run from the command line
MYVAR=somevalue envify input.js > output.js
and the output js file should have
var myVar = 'somevalue';

How to conditionally compile (using Grunt) only changed jade files with template includes

Using a version of what grunt-contrib-watch recommends for compiling only changed files in here: https://github.com/gruntjs/grunt-contrib-watch#compiling-files-as-needed
var changedFiles = Object.create(null);
var onChange = grunt.util._.debounce(function() {
grunt.config('jshint.all.src', Object.keys(changedFiles));
changedFiles = Object.create(null);
}, 200);
grunt.event.on('watch', function(action, filepath) {
changedFiles[filepath] = action;
onChange();
});
This works fine (again with a variation I wrote for it here: https://gist.github.com/pgilad/6897875)
The problem is when using include inside Jade templates, meaning you are including other Jade templates in order to build the complete html file.
Using the singular solution for compile doesn't work because if a .jade file you are working on is embeded using include current_working_jade.jade - the including file won't get recompiled.
Are there any workarounds for this besides compiling all of your jade files from scratch? This causes a problem when you have around ~60 large jade files to compile every time.
The only possible solution I can think of is either mapping jade templates dependencies either externally or with directories, but I don't know any tools/plugins which do that...
After already starting to work on a scaffold that will generate a sortof jade sourcemap I found this great project, that already solves this issue:
Jade Inheritance
Usage is as follows:
Install package using: npm install jade-inheritance --save-dev
Where you want to get a list of dependent files from a jade:
var JadeInheritance = require('jade-inheritance');
var inheritance = new JadeInheritance(file, basedirname, {basedir:basedirname});
Then when you want to get the file:
depenedentFiles = inheritance.files;
The project also demonstrates how to apply the concept with grunt.watch in order to compile only changed jade files with their dependents, exactly what I needed:
Using jade-inheritance with grunt watch
I imagine something like checking all jade files and if they include your changed file then recompile that as well. Shouldn't be too hard. Pseudo code:
var allFiles = getAllJadeFileWithIncludesAndProjectPathMap();
//allFiles now contains something like this
{
'jade/index.jade': ['jade/menu.jade', 'jade/home.jade'],
'jade/about.jade': ['jade/menu.jade']
}
var rootFiles = [];
_.each(allFiles, function (includes, parent) {
_.each(includes, function (includePath) {
var parent;
while (parent = getParentPath(includePath)) {
//nothing needed if getParentPath returns null for files that aren't included
}
if (rootFiles.indexOf(parent) !== -1) {
rootFiles.push(parent);
}
});
});
Now add these files to the compile task.

How do you compile CoffeeScript in a Jakefile?

I would like to create a Jakefile which compiles some CoffeeScripts to install a NodeJS application.
How do you do that?
I tried with:
https://gist.github.com/1241827
but it's a weak approach, definitely not classy.
Any hints?
Approx snippet I have used:
var fs = require('fs')
var coffee = require('coffee-script')
// If you'd like to see compiled code..
// console.log(coffee.compile(fs.readFileSync('coffee.coffee')))
// ..otherwise
fs.writeFileSync('output.js', coffee.compile(fs.readFileSync('input.coffee')))
..assumes you have the coffee-script node module installed, of course.
Translated from this Cakefile of mine.

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