Spinning circle on click - javascript

I have a code where onclick a word on left side of the page, it shows some text on right hand side of page. Here's the jsfiddle of working code.
Now, my problem is I want to display spinning circle on page on every onclick and then show text on the right hand side of the page. My code for spinning circle is:
HTML:
<div id="loading">
<img src="http://jimpunk.net/Loading/wp-content/uploads/loading1.gif"/>
</div>
JavaScript:
function hideLoading() {
document.getElementById("loading").style.display = 'block';
}
function showLoading() {
document.getElementById("loading").style.visibility = 'visible';
}
CSS:
#loading {
display: none;
}
Now, I don't know how to place them in my working code to get the desired result. Anybody knows the correct way of doing it?
Desired result: onclick "abc" on left hand side, spinning circle should be displayed for 1 sec and then "I should be printed on left side" should be displayed. Again on clicking "mno", first spinning circle should be shown for 1 sec and then text "I should be printed on left side" will be displayed. The fiddle has working version of onclick.

You should use a single handler function on each element that will both hide and show the loading gif. Also, it's a good idea not to use getElementById on every call, so save it in a variable:
<div id="container">
<div id="header">
<h1>Main Title of Web Page</h1>
Here I am trying to split the webpage into two columns and display text.</div>
<div id="one">
<div id="loading">
<img src="http://support.snapfish.com/euf/assets/images/answer_images/SpinningWheel.gif" />
</div>
<div id="message"></div>
</div>
<div id="two"> <b>This is test one<br /></b>
<b>This is test two<br /></b>
</div>
Javascript:
var elements = {};
function loadSpanContent() {
elements.loading.style.display = 'block'; // Show loading gif
spanContent = this.innerHTML
setTimeout(function () {
elements.message.innerHTML = "I should be printed on left side - " + spanContent;
elements.loading.style.display = 'none'; // Hide loading gif
alert("onclick Event detected! " + spanContent);
}, 1000);
}
window.onload = function mydisplayArray() {
var array = ['abc', 'xyz', 'mno'];
elements.loading = document.getElementById("loading");
elements.one = document.getElementById("one");
elements.message = document.getElementById("message");
for (i = 0; i < array.length; i++) {
var span = document.createElement('span');
span.innerHTML = array[i];
span.onclick = loadSpanContent;
one.appendChild(span);
}
};
Here is a fiddle: http://jsfiddle.net/nBaCJ/1/

I'm still confused by what you actually want here, but if you want to have the loading message disappear after one second, you should use setTimeout. Something like this:
function showAlert() {
showLoading();
setTimeout(hideLoading,1000);
//Hide loading circle
var myString = "I should be printed on left side";
document.getElementById("two").innerHTML = myString;
}
But you also need to fix your "showLoading" and "hideLoading". Something like this:
function hideLoading() {
document.getElementById("loading").style.display = 'none';
}
function showLoading() {
document.getElementById("loading").style.display = 'block';
}
http://jsfiddle.net/7uxHC/9/
BTW: if you want your loading gif to appear over your content, then set its position:absolute in css, but note that you gif has a white, rather than transparent background so it will obscure your content.

Your request isn't clear.
But first, you should fix these 2 functions:
function hideLoading() {
document.getElementById("loading").style.display = 'none';
}
function showLoading() {
document.getElementById("loading").style.display = 'block';
}

Related

How to display and hide loader before and after the image in printed on screen through API?

I want the user to enter a specific number and display that many images with the help of Unsplash API, but when the function calling the API is called there is a gap of 5 seconds before images finally appear on screen, and in that gap, I want to display a gif(loader) and hide it when images are finally visible on DOM, but I am not able to achieve this, can someone help
let imgNum = document.querySelector('#num')
let btn = document.querySelector("#btn")
let output = document.querySelector("#output")
let loadImg = document.querySelector("#load") // gif image
let url = "https://source.unsplash.com/random"
loadImg.style.visibility = 'hidden';
function disLoad() {
loadImg.style.visibility = 'visible';
}
function hideLoad() {
loadImg.style.display = "hidden"
}
function displayFunc() {
disLoad()
let img = ""
for (let i = 0; i < Number(imgNum.value); i++) {
let newImg = `<img src=${url}>`
img += newImg
}
hideLoad()
output.innerHTML = img
}
btn.addEventListener("click", displayFunc)
<!-- GIF in HTML -->
<div id="num"></div>
<button id="btn">button</button>
<div id="output">
<img src="https://media.tenor.com/lwoULCdn-y4AAAAC/placeholder-text.gif" id="load">
</div>
This is because the UI and your JS run on the same thread, so you add and remove the loading gif (after your processing is complete!) without the UI showing it.
You would need to add the gif and then run your processing, as a separate function, within a setTimeout() with a timeout of 0.
Detailed answer here

How to make a simple slideshow in JS?

I'm trying to make a simple slideshow with JavaScript.
Here is my index.html
<body>
<h1>Slideshow example</h1>
<button onclick="slideshow.timer()">Next slide</button>
<div id="container"></div>
<script src="slide.js"></script>
</body>
And here is slide.js
var slideshow = {
sliderImages: ["img/img1.png", "img/img2.png"],
timer: function() {
this.sliderImages.forEach(function(img) {
var container = document.getElementById('container');
var image = document.createElement('img');
container.appendChild(image);
image.src= img;
})
}
}
If I click the "next slide" button, I see both of the images. It loops through the whole array. How could I make it loop through the array just once, when clicking the button?
I tried adding container.innerHTML = ''; so that the previous image would be removed when adding the next image, but that resulted it showing immidietly the image in sliderImages[1]. Am I approaching this whole thing wrong?
I updated your code. It is not the best way to write it but I just modified your example to show you the problem. The problem is your timer function which is just going through all the elements in the array at once. Instead what you may want to do is add some delay.
var slideshow = {
sliderImages: ["img/img1.png", "img/img2.png"],
currentImgIndex: 0,
timer: function() {
if (this.currentImgIndex < this.sliderImages.length ) {
var image = document.getElementById('img');
image.src= this.sliderImages[this.currentImgIndex];
this.currentImgIndex++;
setTimeout(function (){ slideshow.timer()}, 2000)
} else {
alert("no more images");
}
}
}
<body>
<h1>Slideshow example</h1>
<img id="img"/>
<button onclick="slideshow.timer()">Next slide</button>
<div id="container"></div>
<script src="slide.js"> </script>
</body>
If you are going to change the images only when the button is clicked, you don't need the forEach loop. If you are going to change images without user interaction then you need the loop but you need setInterval also.

Image slideshow

I am using javascript to slideshow images.Images are loaded only when the user clicks the next button i.e there is no preloading before the slideshow begins. With every image there is a supporting description which is loaded by the same javascript from an array which is stored in the javascript file. The effect of this is such that the description on next image is shown even before the image is displayed. Please suggest me some method so that i can delay displaying the desprition until the image is loaded. Also a loading symbol could be of great help. Please let me know how to do that. Thanks.
You will have to show some code and be more specific if you want more specific answers but in the meanwhile, I think this tutorial could help you out:
JavaScript Timers with setTimeout and setInterval
You need to add an event listener for the image onload event and display your text in that event handler. Unfortunately, as with everything else, not every browser works the same way in this respect. If you google image onload you will find some good suggestions.
Show that image in a dynamically added iframe and add an onload listener to that iframe to show the description only when it loads.
Here's an example:
<script>
var i;
var ifm;
var spinner;
function popupIframeWithImageInit(id, parent, initImageNumber) {
ifm = document.getElementById(id);
i = initImageNumber;
if(ifm === null) {
ifm = document.createElement('iframe');
}
if(!spinner) {
spinner = document.getElementById('spinner');
}
ifm.setAttribute('src', google_logos[i]);
ifm.setAttribute('id', id);
ifm.setAttribute('name', id);
ifm.setAttribute('height', document.body.clientHeight - 50);
ifm.setAttribute('width', '840');//width is fixed because the image is assumed to be fixed size 800
ifm.setAttribute('scrolling', 'yes');
ifm.setAttribute('frameborder', '0');
ifm.style.display= 'none';
ifm.onload = function() {
document.getElementById("description").innerHTML = pic_description[i];
ifm.style.display= '';
spinner.style.display = 'none';
};
document.getElementById(parent).appendChild(ifm);
spinner.style.display = '';
}
function next() {
ifm.src = google_logos[++i];
spinner.style.display = '';
ifm.style.display= 'none';
}
function prev() {
ifm.src = google_logos[--i];
spinner.style.display = '';
ifm.style.display= 'none';
}
function dismissPopupIframeWithImage(parentId, ifmId) {
document.getElementById(parentId).removeChild(document.getElementById(ifmId));
spinner.style.display = 'none';
ifm.style.display= 'none';
return false;
}
//use large images to see the spinner
google_logos = ['http://sharevm.files.wordpress.com/2010/03/googlevsmicrosoft300dpi.jpg',
'http://hermalditaness.files.wordpress.com/2010/01/2.jpg',
'http://tuescape.files.wordpress.com/2008/10/tous20les20logos20google20par20aysoon.jpg',
'http://isopixel.net/wp-content/uploads/2007/02/logos-superbowl.gif'];
pic_description = ['http://sharevm.files.wordpress.com/2010/03/googlevsmicrosoft300dpi.jpg',
'http://hermalditaness.files.wordpress.com/2010/01/2.jpg',
'http://tuescape.files.wordpress.com/2008/10/tous20les20logos20google20par20aysoon.jpg',
'http://isopixel.net/wp-content/uploads/2007/02/logos-superbowl.gif'];
</script>
<img id="spinner" src="http://publish.gawker.com/assets/ged/img/spinner_16.gif" style="position:absolute; left:100px; top:150px; display:none;"/>
<div style="" id="panel"></div>
<div style="" id="description"></div>
<div >
<button onclick="popupIframeWithImageInit('imagePopup', 'panel', 1);">Open</button>
<button onclick="prev();"><-- Prev</button>
<button onclick="next();">Next --></button>
<button onclick="dismissPopupIframeWithImage('panel', 'imagePopup');">Close</button>
</div

Toggle Visibility (Automatically causing one div element to hide when another is rendered visible)

Essentially what I am trying to do is create a website that has all of its content on the home page but only has some of the content visible at any one time. The way I read to do this is through toggling visibility.
The problem I am having is that: Assume the home page, when you first visit the website is blank (the way I want it to be). Lets say you click on the "about us" link. All of a sudden the about us section becomes visible (the way I want it to be). Now the problem that I have come across is when I know lets say click on the "products" link, I want the "products" content to become visible and the "about us" content to become invisible again. (Essentially creating the illusion of opening a new page within the same page).
Here is the code I have come up with so far. I can make certain div elements visible and invisible (onclick) but I can't figure out how to make sure only one div element is visible at any one time.
<script type="text/javascript">
function toggleVisibility() {
document.getElementById("about").style.display = "";
if(document.getElementById("about").style.visibility == "hidden" ) {
document.getElementById("about").style.visibility = "visible";
}
else {
document.getElementById("about").style.visibility = "hidden";
}
}
</script>
<script type="text/javascript">
function toggleVisibility1() {
document.getElementById("products").style.display = "";
if(document.getElementById("products").style.visibility == "hidden" ) {
document.getElementById("products").style.visibility = "visible";
}
else {
document.getElementById("products").style.visibility = "hidden";
}
}
</script>
The links to make the JavaScript work looks like this:
< href="#" onclick="toggleVisibility();">About
< href="##" onclick="toggleVisibility1();"> Products
here is another, simple function
<script type="text/javascript">
function toggle_visibility(id) {
var e = document.getElementById(id);
if(e.style.display == 'block')
e.style.display = 'none';
else
e.style.display = 'block';
}
</script>
if you click here, #foo will change visibility
<div id="foo">blablabla</div>
Without jQuery, you would want to do something like this:
<style type="text/css">
.content {
display: none;
}
#about {
display: block;
}
</style>
<script type="text/javascript">
function toggleVisibility(selectedTab) {
// Get a list of your content divs
var content = document.getElementsByClassName('content');
// Loop through, hiding non-selected divs, and showing selected div
for(var i=0; i<content.length; i++) {
if(content[i].id == selectedTab) {
content[i].style.display = 'block';
} else {
content[i].style.display = 'none';
}
}
}
</script>
About
Products
<div id="about" class="content">About stuff here</div>
<div id="products" class="content">Product stuff here</div>
Example here: http://jsfiddle.net/frDLX/
jQuery makes this much easier, but if you are beginning with JavaScript, sometimes you want to see the programmatic code, so you can tell what is going on.
This is exactly what jquery makes easier. Take this very simple example of what you're trying to achieve:
<style type="text/css">
.section {
display: none;
}
</style>
<script type="text/javascript">
function toggleVisibility(newSection) {
$(".section").not("#" + newSection).hide();
$("#" + newSection).show();
}
</script>
About
Products
<div id="about" class="section">about section</div>
<div id="products" class="section">products section</div>
Simple solution is like this:
<script type="text/javascript">
function toggleVisibility(divid) {
if (divid="about"){
document.getElementById("about").style.visibility = "visible";
document.getElementById("products").style.visibility = "hidden";
}
else if (divid="products")
{
document.getElementById("products").style.visibility = "visible";
document.getElementById("about").style.visibility = "hidden";
}
}
</script>
< href="#" onclick="toggleVisibility('about');">About
< href="##" onclick="toggleVisibility1('products');"> Products
use CSS display: property
element disappear
document.getElementById("products").style.display = "none";
element appear and is displayed as block (default for div)
document.getElementById("products").style.display = "block";
I posted sample code here: jQuery: menus appear/disappear on click - V2
PS
Here you can find nice examples about differences between display and visibility: http://wiw.org/~frb/css-docs/display/display.html

using jquery to insert javascript (for Quicktime) into a <div>

I'm pretty new to javascript and programming and have run into a brick wall with my project. I have a div which contains the javascript to embed a quicktime player, when the page is first loaded no .mov file is pointed at by the page so a placeholder div is 'unhidden' and the player div is set to style.display = 'none'.
So far so good, the user then enters the name of the new movie, the placeholder div is hidden and the player div is unhidden. My problem is that the javascript in the player div didn't run when the div was made visible, if I make the script for the player into a seperate function then call it when the player div is unhidden then the player runs full screen and not in the div.
I've tried using jquery to add the javascript into the div after the div is made visible but can't seem to get $("#player").load(somescript) or $("#player").html(htmlwithjavain) to add the script.
I know the player div contenst can be changed as I can use $("#player").empty(); and $("#player").html(); to manipulate it.
Thanks for reading, hope you can help
Here's the relevant code:-
<html>
<head>
<title>Browse Media Player</title>
<link rel="stylesheet" type="text/css" href="CSS/browser.css" />
<script type="text/javascript">
<!--
var userinterrupt=false;
var runonce=false;
var currentfile;
var basemediapath = "http://10.255.10.71/IsilonBrowse/movfiles/";
var playerheight = 750;
var playerwidth = 900;
var currenttc;
var basetime;
var baseduration;
var currentduration = "no tc available";
var tcoffset = 35990;
var playspeed = 1;
var boolisplaying=true;
var boolonslide=false;
//function to fire off other methods when the DOM is loaded
//Use in place of body onload, using jquery library
//
$(document).ready(function()
{
//showEvents('jquery running');
showhideplayer(null);
});
//-->
</script>
</head>
<body onload="forceslider(); timecode()">
<div class="container">
<div id="timecode_container">
<div class="tc_overlay"></div>
<div id="timecode" class="timecode"></div>
</div>
<div id="player" class="playerdiv" style="display:none;">
**javascript for player goes here...**
</div>
<div id="noclipoverlay" class="playerdiv" style="display:none;">
<p>No media loaded...
</div>
<div id="noclipoverlay2" class="playerdiv" style="display:none;">
<p>loading media....
</div>
</div>
<div id="loadstatus"></div>
<div id="alerts"></div>
</body>
</html>
Now the mainstuff.js file which should add the javascript code:-
//function to switch the player div and mask div is no media file is
//defined in the 'currentfile' variable
//
function showhideplayer(state)
{
if (!currentfile)
{
showEvents('wtf no media');
document.getElementById("player").style.display = 'none';
document.getElementById("noclipoverlay").style.display = 'block';
}
else if (currentfile)
{
document.getElementById("player").style.display = 'block';
document.getElementById("noclipoverlay").style.display = 'none';
showEvents('valid media file');
}
}
//end of showhideplayer
//function to change movie files, note SetResetPropertiesOnReload must be set to false
//otherwise the B'stard player will default all attributes when setURL runs
//
function changemovie(newmovie)
{
oldfile = currentfile;
if (newmovie == currentfile)
{
showEvents('same file requested so no action taken');
return;
}
if (newmovie != currentfile)
{
showEvents('changing movie');
//switch the divs around to hide the 'no media slide'
document.getElementById("player").style.display = 'block';
document.getElementById("noclipoverlay").style.display = 'none';
}
showEvents('movie changed to: '+newmovie);
currentfile=newmovie;
if (!oldfile)
{
$("#player").empty();
showEvents('the old media file was blank');
$("#player").load("/path/loadplayer.js");
}
document.movie1.Stop();
document.movie1.SetResetPropertiesOnReload(false);
document.movie1.SetURL(currentfile);
//showEvents('movie changed to: '+newmovie);
if (boolisplaying)
{
document.movie1.Play();
}
}
[EDIT] and here's the contents of loadplayer.js:-
var movie1 = QT_WriteOBJECT(
currentfile, playerwidth, playerheight, "",
"controller","false",
"obj#id", "movie1",
"emb#id","qt_movie1",
"postdomevents","True",
"emb#NAME","movie1",
"enablejavascript","true",
"autoplay","true",
"scale","aspect",
"pluginspage","http://www.apple.com/quicktime/download/"
);
Without knowing the content of your loadplayer.js file, it will be difficult to give you a solution.
For example, if the script attempts to do a document.write() after the page has loaded, it will create a new page, overwriting the current page. Is that what you mean when you say the quicktime movie is running full screen?
Also it is generally not a good idea to load a SCRIPT element and insert it as HTML. When you add HTML to the page, jQuery finds all the SCRIPT elements and evaluates them in a global context, which might give you unexpected results.
Use QT_GenerateOBJECTText_XHTML or QT_GenerateOBJECTText from AC_QuickTime.js if you'd like to return a string.

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