I'm trying to make a palindrome checker that changes the currently compared letters as it recurs.
Essentially, callback will do:
r aceca r
r a cec a r
ra c e c ar
rac e car
My JS Bin shows that the compared letters change green sometimes, but if you run it again, the letters won't change. Why is there a difference in results? It seems to sometimes run in Chrome, more often in FireFox, but it's all intermittent.
Code if needed (also available in JS Bin):
var myInterval = null;
var container = [];
var i, j;
var set = false;
var firstLetter, lastLetter;
$(document).ready(function(){
$("#textBox").focus();
$(document).click(function() {
$("#textBox").focus();
});
});
function pal (input) {
var str = input.replace(/\s/g, '');
var str2 = str.replace(/\W/g, '');
if (checkPal(str2, 0, str2.length-1)) {
$("#textBox").css({"color" : "green"});
$("#response").html(input + " is a palindrome");
$("#palindromeRun").html(input);
$("#palindromeRun").lettering();
if (set === false) {
callback(str2);
set = true;
}
}
else {
$("#textBox").css({"color" : "red"});
$("#response").html(input + " is not a palindrome");
}
if (input.length <= 0) {
$("#response").html("");
$("#textBox").css({"color" : "black"});
}
}
function checkPal (input, i, j) {
if (input.length <= 1) {
return false;
}
if (i === j || ((j-i) == 1 && input.charAt(i) === input.charAt(j))) {
return true;
}
else {
if (input.charAt(i).toLowerCase() === input.charAt(j).toLowerCase()) {
return checkPal(input, ++i, --j);
}
else {
return false;
}
}
}
function callback(input) {
$("#palindromeRun span").each(function (i, v) {
container.push(v);
});
i = 0;
j = container.length - 1;
myInterval = setInterval(function () {
if (i === j || ((j-i) === 1 && input.charAt(i) === input.charAt(j))) {
set = false;
window.clearInterval(myInterval);
container = [];
}
console.log(i + ' : ' + j);
$(container[i]).css({"color": "green"});
$(container[j]).css({"color": "green"});
i++;
j--;
}, 1000);
}
HTML:
<input type="text" id="textBox" onkeyup="pal(this.value);" value="" />
<div id="response"></div>
<hr>
<div id="palindromeRun"></div>
I directly pasted the jsLettering code in the JSBin, but here is the CDN if needed:
<script src="http://letteringjs.com/js/jquery.lettering-0.6.1.min.js"></script>
Change:
myInterval = setInterval(function () {
if (i === j) {
set = false;
window.clearInterval(myInterval);
container = [];
}
console.log(i + ' : ' + j);
to:
myInterval = setInterval(function () {
if (i >= j) {//Changed to prevent infinite minus
set = false;
window.clearInterval(myInterval);
container = [];
}
console.log(i + ' : ' + j);
demo
Related
Please see my js validation function below.
function validate_submit(PassForm) {
var bGo = false;
var rankcount = document.getElementById('rankCount').value;
var j = 0;
var iRankcount0 = document.getElementById('indRankcount0').value;
var iRankcount1 = document.getElementById('indRankcount1').value;
var iRankcount2 = document.getElementById('indRankcount2').value;
var ijs = 0;
var itemp = ijs;
for (i = 0; i < rankcount; i++) {
alert("begin i = " + i);
if (i == 0) {
indRankcount = iRankcount0;
}
else if (i == 1) {
alert('indRankcount: ' + indRankcount);
indRankcount = iRankcount1;
alert('iRankcount1: ' + iRankcount1);
alert('indRankcount: ' + indRankcount);
}
else if (i == 2) {
indRankcount = iRankcount2;
}
alert('before sec loop indRank: ' + indRankcount);
alert('before sec loop itemp: ' + itemp);
for (k = itemp; k < indRankcount; k++) {
alert('in check bGo');
if (document.getElementById("selectedScore" + i + k).checked) {
bGo = true;
j++;
} //if
} //for indRankcount - k loop
if (bGo) {
if (i == 0) {
par = (Math.ceil(indRankcount / 4));
}
else if (i == 1) {
par = (Math.ceil((iRankcount1 - iRankcount0) / 4));
alert('1: ' + par);
}
else if (i == 2) {
par = (Math.ceil((indRankcount2 - iRankcount1) / 4));
}
if (j == par) {
j = 0;
bGo = false;
itemp = indRankcount;
alert("itemp = " + itemp);
continue;
}
else {
alert('25% criteria not met.');
return false;
}
}
else { //else to check bGo
alert('Atleast one box need to be selected.');
return false;
}
j = 0;
bGo = false;
itemp = indRankcount;
alert("loop ends: i =" + i);
} //for rankcount - i loop
res = window.confirm('Are you sure you want to proceed with the selection?');
if (res) {
return true;
}
else {
return false;
}
} //end of validate
Problem is when i=0, it executes fine. But when i=1, second loop (K) doesn't execute(we switched the variable to constant- it works for either itemp or indRankcount.Just one number did it.) It totally skips. Help please! Thank you!
After the inner loop (which uses "k"), there is a "itemp = indRankcount;" line. I guess this cause the issue.
On the first run the "itemp" is 0 so the inner loop step in, but on the second run this value more or equal with the "indRankcount", because you call the code before.
What values are stored in "iRankcount0", "iRankcount1" and "iRankcount2"?
Try to print the "itemp" and "indRankcount" values before the 2. loop.
Updated, try this before the k loop, it will show why the k not starts on the 2. execution.
Console.log(i + "loop:: " + itemp + " val (k first val), " + " indRankcount " + val (k end val));
I'm new to web programming, and I'm trying to complete a simple guessing game project.
Right now I'm stuck because I'm trying to update an unordered list with the player's past guesses, but the page does not update.
Here is my jQuery code:
$(document).ready(function() {
game = new Game;
var guessNum
onSubmit = function(event){
event.preventDefault();
var input = $('#player-input');
var guess = +input.val();
input.val('');
var result = game.playersGuessSubmission(guess);
if (result == 'You have already guessed that number.') {
$('#title').text(result);
} else if (result === 'You Win!' || result === 'You lose.') {
$('#title').text(result);
$('#subtitle').text('Press the reset button to play again.')
$('#hint').prop('disabled', true)
$('#submit').prop('disabled', true)
} else { //this is the relevant portion
guessNum = (game.pastGuesses.length - 1).toString();
$('#' + guessNum).text(guessNum);
}
};
$('#submit').on('click', function(e){
onSubmit(e);
});
$('#player-input').on('keypress', function(e) {
if(e.which == 13) {
e.preventDefault();
onSubmit(e);
};
});
});
Here is the unordered list's html:
<div id='guesses'>
<!-- unordered list of guesses -->
<ul id='past-guesses' class="list-inline center">
<li id='0' class="guess list-group-item ">-</li>
<li id='1'class="guess list-group-item">-</li>
<li id='2' class="guess list-group-item">-</li>
<li id='3' class="guess list-group-item">-</li>
<li id='4' class="guess list-group-item">-</li>
</ul>
</div>
I have also tried not using the identifiers in the html, and instead selecting the li elements this way:
var idStr = "#past-guesses:eq(" + guessNum + ")"
$(idStr).text(game.playersGuess.toString());
In either case, the page does not update with the new values in the unordered list displayed. What am I doing wrong?
EDIT
In response to the request in comments, here's my entire JS file (now slightly edited because I was experimenting with changing the list id's to not begin with a number):
function generateWinningNumber() {
num = Math.random()
if (num === 0) {
return 1;
} else {
roundNum = Math.floor(num*100);
return roundNum + 1;
}
}
function shuffle(array) {
var m = array.length, t, i;
// While there remain elements to shuffle…
while (m) {
// Pick a remaining element…
i = Math.floor(Math.random() * m--);
// And swap it with the current element.
t = array[m];
array[m] = array[i];
array[i] = t;
}
return array;
}
function Game(){
this.winningNumber = generateWinningNumber();
this.playersGuess = null;
this.pastGuesses = [];
}
Game.prototype.difference = function() {
return Math.abs(this.playersGuess - this.winningNumber);
}
Game.prototype.isLower = function() {
if (this.playersGuess < this.winningNumber) {
return true;
} else {
return false;
}
}
Game.prototype.checkGuess = function() {
if (this.playersGuess === this.winningNumber) {
return "You Win!";
}
if (this.pastGuesses.indexOf(this.playersGuess) > -1) {
return "You have already guessed that number.";
}
this.pastGuesses.push(this.playersGuess);
if (this.pastGuesses.length >= 5) {
return "You Lose.";
} else if (this.difference() < 10) {
return "You're burning up!";
} else if (this.difference() < 25) {
return "You're lukewarm.";
} else if (this.difference() < 50) {
return "You're a bit chilly.";
} else {
return "You're ice cold!";
}
}
Game.prototype.playersGuessSubmission = function(num) {
if (num < 1 || num > 100 || typeof num != 'number') {
throw "That is an invalid guess."
} else {
this.playersGuess = num;
return this.checkGuess();
}
}
Game.prototype.provideHint = function() {
return shuffle([generateWinningNumber(), generateWinningNumber(), this.winningNumber]);
}
newGame = function() {
game = new Game;
return game;
}
$(document).ready(function() {
var game = new Game;
var guessNum
onSubmit = function(event){
event.preventDefault();
var input = $('#player-input');
var guess = +input.val();
input.val('');
var result = game.playersGuessSubmission(guess);
if (result == 'You have already guessed that number.') {
$('#title').text(result);
} else if (result === 'You Win!' || result === 'You lose.') {
$('#title').text(result);
$('#subtitle').text('Press the reset button to play again.')
$('#hint').prop('disabled', true)
$('#submit').prop('disabled', true)
} else {
guessNum = (game.pastGuesses.length - 1).toString();
$('#l' + guessNum).text(guessNum);
}
};
$('#submit').on('click', function(e){
onSubmit(e);
});
$('#player-input').on('keypress', function(e) {
if(e.which == 13) {
e.preventDefault();
onSubmit(e);
};
});
});
});
You need to escape the CSS selector.
try to replace this line:
$('#' + guessNum).text(guessNum);
with this:
var selector = "#\\" + guessNum.toString().charCodeAt(0).toString(16) + " " + guessNum.toString().substr(1);
$(selector).text(guessNum);
you can read more at:
https://www.w3.org/International/questions/qa-escapes
I get my password spec from an API which then I split the object into the needed fields and check that I have the required number of lower, upper, special and length of my password.
function isStrong(passwordChecker) {
if (!passwordChecker) {
return false;
}
debugger;
var securityOption = JSON.parse(localStorage.getItem("Security"));
var MinLength = securityOption.PasswordMinRequiredLength;
var SpecialChars = securityOption.PasswordMinRequiredNonalphanumericCharacters;
var MinLowercase = securityOption.PasswordMinRequiredLowercase;
var MinUppercase = securityOption.PasswordMinRequiredUppercase;
//LenghtCheck
if (passwordChecker.length < MinLength);
return false;
if (!CountSpecialChars(passwordChecker) > SpecialChars) {
return false;
}
if (MinLowercase > 0) {
if (!CountLowerCase(passwordChecker) > MinLowercase) {
return false;
}
}
if (MinUppercase > 0) {
if (!CountUpperCase(passwordChecker) > MinLowercase) {
return false;
}
}
}
function CountSpecialChars(text) {
var Count = 0;
for (var i = 0; i < text.length; i++) {
var c = text[i];
if (text[i] >= 33 && text[i] <= 63){
Count++;
}
}
}
function MinLowercase(text) {
var Count = 0;
for (var i = 0; i < text.length; i++) {
var c = text[i];
if (text[i] >= 97 && text[i] <= 122) {
Count++;
}
}
}
function MinUppercase(text) {
var Count = 0;
for (var i = 0; i < text.length; i++) {
var c = text[i];
if (text[i] >= 65 && text[i] <= 90) {
Count++;
}
}
}
Now what I want to do is, check the different conditions as a whole and if all of the conditions are true then change the class to green..
$(pageId + ' #password').bind('keyup', function () {
var currentpassword = $(pageId + ' #password').val();
if (isStrong(currentpassword)) {
$(pageId + ' #password').addClass('green');
} else {
$(pageId + ' #password').addClass('red');
}
});
I am not sure how to check the conditions as a whole and return an overall true because as I start trying in my password it instantly changes to green as in my password spec you do not need any UpperCase or LowerCase letters so on any input of a char it returns true..
You should refactor your functions so that they accept both the string and the parameter and return true or false. For example:
function CountSpecialChars(text) {
var Count = 0;
for (var i = 0; i < text.length; i++) {
var c = text[i];
if (text[i] >= 33 && text[i] <= 63){
Count++;
}
}
}
if (!CountSpecialChars(passwordChecker) > SpecialChars) {
return false;
}
Should instead be:
function CountSpecialChars(text, min) {
var count = 0;
for (var i = 0; i < text.length; i++) {
var c = text[i];
if (text[i] >= 33 && text[i] <= 63){
count++;
}
}
return count > min;
}
return CountSpecialChars(passwordChecker, SpecialChars);
Also, as a bonus, you could also avoid that for loop for those functions by using replace, like so:
function MinChars(text, min) {
return text.length > min;
}
function MinUppercase(text, min) {
var non_uppers = /[^A-Z]/g;
var uppers = text.replace(non_uppers, text);
return uppers.length > min;
}
function MinLowercase(text, min) {
var non_lowers = /[^a-z]/g;
var lowers = text.replace(non_lowers, text);
return lowers.length > min;
}
function MinSpecialChars(text, min) {
var non_specials = /[^!-\?]/g;
var specials = text.replace(non_specials, text);
return specials.length > min;
}
Now with those functions, you can have:
if !MinChars(pw, MinLength) return false;
if !MinSpecialChars(pw, SpecialChars) return false;
if !MinLowercase(pw, MinLowercase) return false;
if !MinUppercase(pw, MinUppercase) return false;
return true;
I have a typing speed test with a textarea and I have I paragraph split into spans. Every time the user hits space, it highlights the next span. Then I split the textarea val() and compare the two at the end. I have everything working except I cannot get the enter key to do what I want it to do. I need it to act like the space bar(in the background) and act as the enter key on screen.
$(function() {
//APPEARANCE
$('#error').hide();
$('#oldTextOne').hide();
$('#oldTextTwo').hide();
$('#oldTextThree').hide();
$('#oldTextFour').hide();
$('#oldTextFive').hide();
$('.linkBox').hover(function() {
$(this).removeClass('linkBox').addClass('linkHover');
}, function() {
$(this).removeClass('linkHover').addClass('linkBox');
});
//FUNCTIONALITY VARIABLES
var min = '5';
var sec = '00';
var realSec = 0;
var errorTest = "hasn't started yet";
var oldTextVal;
var para;
// PICK A RANDOM PARAGRAPH
function pickRandom() {
var date = new Date();
date = date.getTime();
date += '';
var dateSplit = date.split('');
var temp = dateSplit.length - 1;
var picker = dateSplit[temp];
if (picker === '0' || picker === '1') {
para = $('#oldTextOne').text();
}
else if (picker === '2' || picker === '3') {
para = $('#oldTextTwo').text();
}
else if (picker === '4' || picker === '5') {
para = $('#oldTextThree').text();
}
else if (picker === '6' || picker === '7') {
para = $('#oldTextFour').text();
}
else {
para = $('#oldTextFive').text();
}
var splitPara = para.split(' ');
for (i in splitPara) {
$('#oldTextBox').append('<span id="pw' + i + '">' + splitPara[i] + '</span> ');
}
}
pickRandom();
//FUNCTION FOR TIMER
//APPEARANCE
function show() {
$('#timer').text(min + ' : ' + sec);
}
show();
//COUNT-DOWN
var count = function() {
sec = +sec - 1;
sec += '';
realSec++;
if (+sec === -1) {
sec = '59';
min -= 1;
min += '';
}
if (sec.length === 1) {
sec = '0' + sec;
}
show();
if (sec === '00' && min === '0') {
clearInterval(run);
checkIt();
}
};
// TYPE THE TEXT INTO #TYPEDTEXTBOX
$('#pw0').addClass('green');
var lastLetter;
$('#typedTextBox').focus().keypress(function() {
if (errorTest === "hasn't started yet") {
errorTest = 'running';
run = setInterval(count, 1000);
}
//STOP ERRORS FROM PEOPLE HITTING SPACE BAR TWICE IN A ROW !!NOT WORKING IN IE8
var thisLetter = event.which;
if (lastLetter === 32 && event.which === 32) {
event.preventDefault();
}
lastLetter = thisLetter;
}).keyup(function() {
//STOP ERRORS FROM BACKSPACE NOT REGISTERING WITH KEYPRESS FUNCTION
if (event.which === 8) {
lastLetter = 8;
}
if (event.which === 13) {
?????????????????????????????????????????????
}
//SPLIT THE TYPED WORDS INTO AN ARRAY TO MATCH THE OLD TXT SPANS (TO HIGHLIGHT THE CURRENT WORD IN OLDTXT)
var typedWords = $(this).val().split(' ');
var temp = typedWords.length - 1;
var oldTemp = temp - 1;
var stopErrors = temp + 1;
$('span:nth(' + temp + ')').addClass('green');
$('span:nth(' + oldTemp + ')').removeClass('green');
$('span:nth(' + stopErrors + ')').removeClass('green');
//SCROLL
if (typedWords.length < 50) {
return;
}
else if (typedWords.length > 50 && typedWords.length < 100) {
$('#oldTextBox').scrollTop(30);
}
else if (typedWords.length > 100 && typedWords.length < 150) {
$('#oldTextBox').scrollTop(60);
}
else if (typedWords.length > 150 && typedWords.length < 200) {
$('#oldTextBox').scrollTop(90);
}
else if (typedWords.length > 200) {
$('#oldTextBox').scrollTop(120);
}
//KEEP FOCUS IN THE TYPING AREA
}).blur(function() {
if (errorTest !== 'done') {
$(this).focus();
}
});
//COMPARE
//MAKE AN ARRAY OF THE OLDTEXT
var oldWords = para.split(' ');
//FUNCTION TO DISPLAY RESULTS
var checkIt = function() {
errorTest = 'done';
var correct = 0;
var typed = $('#typedTextBox').val();
var typedWords = typed.split(' ');
$('#typedTextBox').blur();
for (i = 0; i < typedWords.length; i++) {
if (typedWords[i] === oldWords[i]) {
correct += 1;
}
}
var errors = typedWords.length - correct;
var epm = (errors / realSec) * 60;
var wpm = Math.round(( ($('#typedTextBox').val().length / 5 ) / realSec ) * 60);
var realWpm = Math.round(wpm - epm);
//SHOW RESULTS
$('#oldTextBox').html('<br><span id="finalOne">WPM : <strong>' + realWpm + ' </strong></span><span class="small">(error adjusted)</span><br><br><span id="finalTwo">You made ' + errors + ' errors </span><br><span id="finalThree">Total character count of ' + $('#typedTextBox').val().length + '</span><br><span id="finalFour">Gross WPM : ' + wpm + '</span>');
};
//STOP BUTTON APPEARANCE AND FUNCTIONALITY
$('#stop').mouseover(function() {
$(this).addClass('stopHover');
}).mouseout(function() {
$(this).removeClass('stopHover');
}).click(function() {
if (errorTest === 'running') {
checkIt();
clearInterval(run);
errorTest = 'done';
}
});
});
try this:
//ENTER KEY
if (event.which === 13) {
//event.stopPropagation(); or
event.preventDefault();
//simulate spacebar
$(window).trigger({type: 'keypress', which: 32, keyCode: 32});
}
#james - Thanks for the help. I found a better way of thinking about the problem. Instead of changing the enter key action, I changed the split function to var typedWords = typed.split(/[ \r\n]+/);
I have the following script and am trying to add mouse enter and leave events on a slideshow such that when the mouse is over the image it won't switch to the next one, and once removed it continues.
I can get the slide to stop when the mouse is over but once the mouse is out the slideshow won't proceed.
I am unsure if these 2 lines are in the right place:
---> jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
---> jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
jQuery(function () {
jQuery('a').focus(function () {
this.blur();
});
SI.Files.stylizeAll();
slider.init();
});
---> var MOUSE_IN = false;
var slider = {
num: -1,
cur: 0,
cr: [],
al: null,
at: 10 * 1000, /* change 1000 to control speed*/
ar: true,
anim:'slide',
fade_speed:600,
init: function () {
if (!slider.data || !slider.data.length) return false;
var d = slider.data;
slider.num = d.length;
var pos = Math.floor(Math.random() * 1);
for (var i = 0; i < slider.num; i++) {
if(slider.anim == 'fade')
{
jQuery('#' + d[i].id).hide();
}
else{
jQuery('#' + d[i].id).css({
left: ((i - pos) * 1000)
});
}
jQuery('#slide-nav').append('<a id="slide-link-' + i + '" href="#" onclick="slider.slide(' + i + ');return false;" onfocus="this.blur();">' + (i + 1) + '</a>');
}
jQuery('img,div#slide-controls', jQuery('div#slide-holder')).fadeIn();
---> jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
---> jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
slider.text(d[pos]);
slider.on(pos);
if(slider.anim == 'fade')
{
slider.cur = -1;
slider.slide(0);
}
else{
slider.cur = pos;
window.setTimeout('slider.auto();', slider.at);
}
},
auto: function () {
if (!slider.ar) return false;
if(MOUSE_IN) return false;
var next = slider.cur + 1;
if (next >= slider.num) next = 0;
slider.slide(next);
},
slide: function (pos) {
if (pos < 0 || pos >= slider.num || pos == slider.cur) return;
window.clearTimeout(slider.al);
slider.al = window.setTimeout('slider.auto();', slider.at);
var d = slider.data;
if(slider.anim == 'fade')
{
for (var i = 0; i < slider.num; i++) {
if(i == slider.cur || i == pos) continue;
jQuery('#' + d[i].id).hide();
}
if(slider.cur != -1){
jQuery('#' + d[slider.cur].id).stop(false,true);
jQuery('#' + d[slider.cur].id).fadeOut(slider.fade_speed);
jQuery('#' + d[pos].id).fadeIn(slider.fade_speed);
}
else
{
jQuery('#' + d[pos].id).fadeIn(slider.fade_speed);
}
}
else
{
for (var i = 0; i < slider.num; i++)
jQuery('#' + d[i].id).stop().animate({
left: ((i - pos) * 1000)
},
1000, 'swing');
}
slider.on(pos);
slider.text(d[pos]);
slider.cur = pos;
},
on: function (pos) {
jQuery('#slide-nav a').removeClass('on');
jQuery('#slide-nav a#slide-link-' + pos).addClass('on');
},
text: function (di) {
slider.cr['a'] = di.client;
slider.cr['b'] = di.desc;
slider.ticker('#slide-client span', di.client, 0, 'a');
slider.ticker('#slide-desc', di.desc, 0, 'b');
},
ticker: function (el, text, pos, unique) {
if (slider.cr[unique] != text) return false;
ctext = text.substring(0, pos) + (pos % 2 ? '-' : '_');
jQuery(el).html(ctext);
if (pos == text.length) jQuery(el).html(text);
else window.setTimeout('slider.ticker("' + el + '","' + text + '",' + (pos + 1) + ',"' + unique + '");', 30);
}
};
if (!window.SI) {
var SI = {};
};
SI.Files = {
htmlClass: 'SI-FILES-STYLIZED',
fileClass: 'file',
wrapClass: 'cabinet',
fini: false,
able: false,
init: function () {
this.fini = true;
var ie = 0
if (window.opera || (ie && ie < 5.5) || !document.getElementsByTagName) {
return;
}
this.able = true;
var html = document.getElementsByTagName('html')[0];
html.className += (html.className != '' ? ' ' : '') + this.htmlClass;
},
stylize: function (elem) {
if (!this.fini) {
this.init();
};
if (!this.able) {
return;
};
elem.parentNode.file = elem;
elem.parentNode.onmousemove = function (e) {
if (typeof e == 'undefined') e = window.event;
if (typeof e.pageY == 'undefined' && typeof e.clientX == 'number' && document.documentElement) {
e.pageX = e.clientX + document.documentElement.scrollLeft;
e.pageY = e.clientY + document.documentElement.scrollTop;
};
var ox = oy = 0;
var elem = this;
if (elem.offsetParent) {
ox = elem.offsetLeft;
oy = elem.offsetTop;
while (elem = elem.offsetParent) {
ox += elem.offsetLeft;
oy += elem.offsetTop;
};
};
var x = e.pageX - ox;
var y = e.pageY - oy;
var w = this.file.offsetWidth;
var h = this.file.offsetHeight;
this.file.style.top = y - (h / 2) + 'px';
this.file.style.left = x - (w - 30) + 'px';
};
},
stylizeById: function (id) {
this.stylize(document.getElementById(id));
},
stylizeAll: function () {
if (!this.fini) {
this.init();
};
if (!this.able) {
return;
};
var inputs = document.getElementsByTagName('input');
for (var i = 0; i < inputs.length; i++) {
var input = inputs[i];
if (input.type == 'file' && input.className.indexOf(this.fileClass) != -1 && input.parentNode.className.indexOf(this.wrapClass) != -1) this.stylize(input);
};
}
};
(function (jQuery) {
jQuery.fn.pngFix = function (settings) {
settings = jQuery.extend({
blankgif: 'blank.gif'
},
settings);
var ie55 = (navigator.appName == 'Microsoft Internet Explorer' && parseInt(navigator.appVersion) == 4 && navigator.appVersion.indexOf('MSIE 5.5') != -1);
var ie6 = (navigator.appName == 'Microsoft Internet Explorer' && parseInt(navigator.appVersion) == 4 && navigator.appVersion.indexOf('MSIE 6.0') != -1);
if (jQuery.browser.msie && (ie55 || ie6)) {
jQuery(this).each(function () {
var bgIMG = jQuery(this).css('background-image');
if (bgIMG.indexOf(".png") != -1) {
var iebg = bgIMG.split('url("')[1].split('")')[0];
jQuery(this).css('background-image', 'none');
jQuery(this).get(0).runtimeStyle.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + iebg + "',sizingMethod='" + settings.sizingMethod + "')";
}
});
}
return jQuery;
};
})(jQuery);
jQuery(function () {
if (jQuery.browser.msie && jQuery.browser.version < 7) {
}
});
The position of both lines is fine, they just add an event handler to the mouse in/out event. The problem you experience is actually in tha auto function, if you note, at the end of the init function you have:
window.setTimeout('slider.auto();', slider.at)
This line makes a call to the auto function after a slider.at time (which is 10 seconds in your example), the auto function checks if MOUSE_IN is set to true, if it's not, then calls the slide function, then in the slide function you have another call to the auto function:
slider.al = window.setTimeout('slider.auto();', slider.at);
But once you set the MOUSE_IN variable to true the auto function simply returns and it stop the execution of further slide functions, to solve this, you may want to either handle the MOUSE_IN logic in the slide function, or before returning false in the auto function, call with a time out the auto function again.
Thought this would work but it doesnt, the mouseleave eventdoesnt seem to fire.
jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
while(MOUSE_IN==true)
{
jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
}