Leap Motion: How to make swipe only trigger function once per swipe? - javascript

I am building a leap motion controlled music player, the menu system is controlled with leap motion.
Tilt up and down scrolls through menu items, right swipe selects that item, left swipe goes back up a menu level.
The issue I am having is when you swipe right on 'artist list' menu, it then changes to 'songs' menu and because the leap motion swipe gesture works on frames it triggers my function multiple times so the first song is immediately selected.
Here is relevant code:
var updateSelection = function() {
if(Math.floor(x) == x && $.isNumeric(x)){
var listLength = $(menu + ' li').size();
if (x > listLength) x = listLength;
if (x < 1) x = 1;
$(menu + ' li').removeClass('active');
$(menu + ' #' + x + artist ).addClass('active');
scrollToIt = x + artist;
idTagX = x;
if (scrollDirection == "down") {
var topPos = document.getElementById(scrollToIt).offsetTop;
document.getElementById('cssmenu').scrollTop = topPos;
//document.getElementById(scrollToIt).scrollIntoView();
}
else if (scrollDirection == "up"){
var topPos = document.getElementById(scrollToIt).offsetTop;
document.getElementById('cssmenu').scrollTop = topPos;
//document.getElementById(scrollToIt).scrollIntoView(true);
}
}
}
if(frame.hands.length > 0)
{
var hand = frame.hands[0];
pitchRadians = hand.pitch();
if (pitchRadians > 0.45) {
newX = x - 0.1;
x = roundNumber(newX, 2);
scrollDirection = "up";
updateSelection();
}
else if (pitchRadians < -0.45){
newX = x + 0.1;
x = roundNumber(newX, 2);
scrollDirection = "down";
updateSelection();
}
else {
x = parseInt(x);
updateSelection();
}
}
//--------------------------------------------------Swipe Selection
if (frame.gestures.length > 0) {
for (var i = 0; i < frame.gestures.length; i++) {
var gesture = frame.gestures[i];
//---- Swipe ----
if (gesture.type == "swipe") {
var isHorizontal = Math.abs(gesture.direction[0]) > Math.abs(gesture.direction[1]);
if(isHorizontal){
if(gesture.direction[0] > 0){
$(menu + ' #' + idTagX + artist).click();
console.log(artist);
} else {
console.log("Menu Left");
// $("#" + artist).hide();
//menu = ".artists"
}
} else {
// Vertical swipe
}
}
}
}
})
This might well be a simple fix, I have just been looking at this code too long to get my head round it.

I have written a solution to this, detailed below, answering so other users can see for future reference.
var prevSwipe = "";
var d = new Date();
var now = d.getTime();
var prevSwipeTime = now;
function rightSwipe () {
d = new Date();
if(prevSwipe == "right") {
if(prevSwipeTime + 1000 < d.getTime()) { //time elapsed, run code
$(menu + ' #' + idTagX + artist).click();
prevSwipe = "right";
prevSwipeTime = d.getTime();
console.log("prev == right");
} // otherwise do nothing
} else {
$(menu + ' #' + idTagX + artist).click();
prevSwipe = "right";
prevSwipeTime = d.getTime();
console.log(prevSwipeTime);
console.log("prev != right");
}
}
Hope this helps somebody!

Related

How to infinity spin on slot machine jQuery and stop it after do some action?

I have 2 option in radio input
Tab screen to stop in 0.5 sec -> So I complete this solution.
Tab screen to stop immediately. I want it spin after I press the submit button and it stops after I tab the screen.
Here is my fiddle here: https://jsfiddle.net/7det89o6/3/
$("#submit-btn").click(function() {
var cond = valRadioFunc();
if (cond == 1) {
$('.reel-container:first').slotMachine('00' + 1).toString();
// one click
$(".bg-img").one("click", function() {
$('.reel-container:first').slotMachine(randGen());
});
} else if (cond == 2) {
$('.reel-container:first').slotMachine('00' + 1).toString();
}
});
}
<script type="text/javascript">
var reeling_time = 500;
var stop_spinning_time_difference = 350;
var start_spinning_time = 0;
var currency_symbol = "$";
var isInfinity = false;
$(document).ready(function() {
$(document).on('show.bs.modal', '.modal', function() {
function valRadioFunc() {
var valRadio = $('input[name=radio]:checked', '#form-select').val();
return valRadio;
}
$("#submit-btn").click(function() {
var cond = valRadioFunc();
if (cond == 1) {
$('.reel-container:first').slotMachine('00' + 1).toString();
// one click
$(".bg-img").one("click", function() {
isInfinity = false;
$('.reel-container:first').slotMachine(randGen());
});
} else if (cond == 2) {
$('.reel-container:first').slotMachine('00' + 1).toString();
isInfinity = true;
// one click
$(".bg-img").one("click", function() {
reeling_time = 0;
isInfinity = false;
$('.reel-container:first').slotMachine(randGen());
});
}
});
});
});
function randGen() {
var minRange = 1;
var maxRange = 999;
var randNum = (Math.floor(Math.random() * maxRange) + minRange).toString();
if (randNum.toString().length == 3) {
return randNum;
} else if (randNum.toString().length == 2) {
return "0" + randNum;
} else if (randNum.toString().length == 1) {
reeling_time = 0;
return "00" + randNum;
}
}
function collision($div1, $div2) {
var x1 = $div1.offset().left;
var w1 = 40;
var r1 = x1 + w1;
var x2 = $div2.offset().left;
var w2 = 40;
var r2 = x2 + w2;
if (r1 < x2 || x1 > r2) return false;
return true;
}
$.fn.slotMachine = function(my_number) {
var $parentSlot = this;
var hidden_reels_html = '';
var hidden_reels_array = [];
var numberFormat = function number_format(number) {
number = (number + '');
return number;
}
for (var $j = 0; $j <= 9; $j++) {
hidden_reels_array[$j] = "";
for (var $i = 0; $i <= 9; $i++) {
hidden_reels_array[$j] += '<div class="reel-symbol' + ($i == 0 ? ' reel-loop' : '') + '">' + (($j + $i) % 10) + '</div>';
}
}
var transformNumberToArrayPlusDollar = function(my_number) {
var my_scale = parseInt(my_number, 10) > 999 ? 0 : 2;
my_number = numberFormat(my_number, my_scale, ".", ",");
var my_number_array = my_number.split('');
// my_number_array.unshift(currency_symbol);
return my_number_array;
};
//Effect for the reel to go up and then down like it is pushed to spin
var effectBeforeSpin = function() {
$parentSlot.find('.main-reel-symbol').removeClass('reel-stop').addClass('reel-begin');
};
var slotMachine = function(my_number) {
var my_number_array = transformNumberToArrayPlusDollar(my_number);
var reels_html = '';
for (var $i = 0; $i < my_number_array.length; $i++) {
reels_html += '<div class="reel">' + hidden_reels_array[($i % 10)] + '</div>';
}
effectBeforeSpin();
var startSpinning = function() {
$parentSlot.html(reels_html);
var my_timer = reeling_time;
$.each(my_number_array, function(my_index, my_value) {
var next_value = /^[0-9]$/.test(my_value) ? (parseInt(my_value, 10) + 1) % 10 : "0";
var stopSpinning = function() {
$parentSlot.find('.reel:eq(' + my_index + ')')
.html("<div class='reel-symbol main-reel-symbol reel-stop'>" + my_value + "</div>")
.append("<div class='reel-symbol'>" + next_value + "</div>");
};
if(!isInfinity){
setTimeout(stopSpinning, my_timer);
}
my_timer += stop_spinning_time_difference;
});
};
setTimeout(startSpinning, start_spinning_time);
};
slotMachine(my_number);
return this;
};
$('.reel-container:first').slotMachine('00' + 1).toString();
</script>
I add one variable at top of JavaScript code.

Instantly change button when value reaches 0 javascript

When I clicking the button the user HP goes down till 0 and then button changes. But what happens more is, when the userHealth reaches zero the button did not change. You have to click one more time to button change. How to solve this ?
JS:
$(".attBtn").click(function() {
var userId = 4;
var attackdmg = Math.floor(Math.random() * (20 - 1 + 1)) + 1;
var userdmg = Math.floor(Math.random() * (20 - 1 + 1)) + 1;
var minimum = 0;
if(userHealth == 0){
info.innerHTML = '<strong>'+user.textContent+'</strong> have been defeated.';
attackBtn.css("backgroundColor", "blue");
attackBtn.css("border", "none");
innerAttBtn.innerHTML = "Get the reward <img src="+"/img/chest2.png"+"/> ";
return false;
}else if(attackerHealth == 0){
info.innerHTML = '<strong>You</strong> have been defeated.';
}else if(attackerHealth == 0 && userHealth == 0){
info.innerHTML = '<strong>DRAW FIGHT</strong>';
}else{
userHealth -= attackdmg;
attackerHealth -= userdmg;
document.getElementById('attackerBar').setAttribute("style","width:"+attackerHealth+"%");
document.getElementById('userBar').setAttribute("style","width:"+userHealth+"%");
$.ajax("/arena/fight-user/"+userId+"/attack/"+attackdmg+"/"+userdmg,
{
});
if(userHealth < 0){userHealth = minimum;}
if(attackerHealth < 0){attackerHealth = minimum;}
userHp.innerHTML = '<strong>'+userHealth+'</strong>';
attackerHp.innerHTML = '<strong>'+attackerHealth+'</strong>';
info.innerHTML = '<strong>' +user.textContent+'</strong>' +' hit <strong>You</strong> with ' +userdmg+' dmg <br> ' + '<strong>You</strong> hit '
+'<strong>'+user.textContent+'</strong>'+ ' with '+ attackdmg +' dmg';
}
});
there is a logical flaw.
The reason, why you have to click once more, is because you declare what should happen at 0 HP before the HP gets actually to zero.
The solution
put this
userHealth -= attackdmg;
attackerHealth -= userdmg;
if(userHealth < 0){userHealth = minimum;}
if(attackerHealth < 0){attackerHealth = minimum;}
before this
if(userHealth == 0){
...

JQuery / JavaScript Keyboard event

I have a typing speed test with a textarea and I have I paragraph split into spans. Every time the user hits space, it highlights the next span. Then I split the textarea val() and compare the two at the end. I have everything working except I cannot get the enter key to do what I want it to do. I need it to act like the space bar(in the background) and act as the enter key on screen.
$(function() {
//APPEARANCE
$('#error').hide();
$('#oldTextOne').hide();
$('#oldTextTwo').hide();
$('#oldTextThree').hide();
$('#oldTextFour').hide();
$('#oldTextFive').hide();
$('.linkBox').hover(function() {
$(this).removeClass('linkBox').addClass('linkHover');
}, function() {
$(this).removeClass('linkHover').addClass('linkBox');
});
//FUNCTIONALITY VARIABLES
var min = '5';
var sec = '00';
var realSec = 0;
var errorTest = "hasn't started yet";
var oldTextVal;
var para;
// PICK A RANDOM PARAGRAPH
function pickRandom() {
var date = new Date();
date = date.getTime();
date += '';
var dateSplit = date.split('');
var temp = dateSplit.length - 1;
var picker = dateSplit[temp];
if (picker === '0' || picker === '1') {
para = $('#oldTextOne').text();
}
else if (picker === '2' || picker === '3') {
para = $('#oldTextTwo').text();
}
else if (picker === '4' || picker === '5') {
para = $('#oldTextThree').text();
}
else if (picker === '6' || picker === '7') {
para = $('#oldTextFour').text();
}
else {
para = $('#oldTextFive').text();
}
var splitPara = para.split(' ');
for (i in splitPara) {
$('#oldTextBox').append('<span id="pw' + i + '">' + splitPara[i] + '</span> ');
}
}
pickRandom();
//FUNCTION FOR TIMER
//APPEARANCE
function show() {
$('#timer').text(min + ' : ' + sec);
}
show();
//COUNT-DOWN
var count = function() {
sec = +sec - 1;
sec += '';
realSec++;
if (+sec === -1) {
sec = '59';
min -= 1;
min += '';
}
if (sec.length === 1) {
sec = '0' + sec;
}
show();
if (sec === '00' && min === '0') {
clearInterval(run);
checkIt();
}
};
// TYPE THE TEXT INTO #TYPEDTEXTBOX
$('#pw0').addClass('green');
var lastLetter;
$('#typedTextBox').focus().keypress(function() {
if (errorTest === "hasn't started yet") {
errorTest = 'running';
run = setInterval(count, 1000);
}
//STOP ERRORS FROM PEOPLE HITTING SPACE BAR TWICE IN A ROW !!NOT WORKING IN IE8
var thisLetter = event.which;
if (lastLetter === 32 && event.which === 32) {
event.preventDefault();
}
lastLetter = thisLetter;
}).keyup(function() {
//STOP ERRORS FROM BACKSPACE NOT REGISTERING WITH KEYPRESS FUNCTION
if (event.which === 8) {
lastLetter = 8;
}
if (event.which === 13) {
?????????????????????????????????????????????
}
//SPLIT THE TYPED WORDS INTO AN ARRAY TO MATCH THE OLD TXT SPANS (TO HIGHLIGHT THE CURRENT WORD IN OLDTXT)
var typedWords = $(this).val().split(' ');
var temp = typedWords.length - 1;
var oldTemp = temp - 1;
var stopErrors = temp + 1;
$('span:nth(' + temp + ')').addClass('green');
$('span:nth(' + oldTemp + ')').removeClass('green');
$('span:nth(' + stopErrors + ')').removeClass('green');
//SCROLL
if (typedWords.length < 50) {
return;
}
else if (typedWords.length > 50 && typedWords.length < 100) {
$('#oldTextBox').scrollTop(30);
}
else if (typedWords.length > 100 && typedWords.length < 150) {
$('#oldTextBox').scrollTop(60);
}
else if (typedWords.length > 150 && typedWords.length < 200) {
$('#oldTextBox').scrollTop(90);
}
else if (typedWords.length > 200) {
$('#oldTextBox').scrollTop(120);
}
//KEEP FOCUS IN THE TYPING AREA
}).blur(function() {
if (errorTest !== 'done') {
$(this).focus();
}
});
//COMPARE
//MAKE AN ARRAY OF THE OLDTEXT
var oldWords = para.split(' ');
//FUNCTION TO DISPLAY RESULTS
var checkIt = function() {
errorTest = 'done';
var correct = 0;
var typed = $('#typedTextBox').val();
var typedWords = typed.split(' ');
$('#typedTextBox').blur();
for (i = 0; i < typedWords.length; i++) {
if (typedWords[i] === oldWords[i]) {
correct += 1;
}
}
var errors = typedWords.length - correct;
var epm = (errors / realSec) * 60;
var wpm = Math.round(( ($('#typedTextBox').val().length / 5 ) / realSec ) * 60);
var realWpm = Math.round(wpm - epm);
//SHOW RESULTS
$('#oldTextBox').html('<br><span id="finalOne">WPM : <strong>' + realWpm + ' </strong></span><span class="small">(error adjusted)</span><br><br><span id="finalTwo">You made ' + errors + ' errors </span><br><span id="finalThree">Total character count of ' + $('#typedTextBox').val().length + '</span><br><span id="finalFour">Gross WPM : ' + wpm + '</span>');
};
//STOP BUTTON APPEARANCE AND FUNCTIONALITY
$('#stop').mouseover(function() {
$(this).addClass('stopHover');
}).mouseout(function() {
$(this).removeClass('stopHover');
}).click(function() {
if (errorTest === 'running') {
checkIt();
clearInterval(run);
errorTest = 'done';
}
});
});
try this:
//ENTER KEY
if (event.which === 13) {
//event.stopPropagation(); or
event.preventDefault();
//simulate spacebar
$(window).trigger({type: 'keypress', which: 32, keyCode: 32});
}
#james - Thanks for the help. I found a better way of thinking about the problem. Instead of changing the enter key action, I changed the split function to var typedWords = typed.split(/[ \r\n]+/);

Where to place Mouse Enter and Mouse Leave in Javascript

I have the following script and am trying to add mouse enter and leave events on a slideshow such that when the mouse is over the image it won't switch to the next one, and once removed it continues.
I can get the slide to stop when the mouse is over but once the mouse is out the slideshow won't proceed.
I am unsure if these 2 lines are in the right place:
---> jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
---> jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
jQuery(function () {
jQuery('a').focus(function () {
this.blur();
});
SI.Files.stylizeAll();
slider.init();
});
---> var MOUSE_IN = false;
var slider = {
num: -1,
cur: 0,
cr: [],
al: null,
at: 10 * 1000, /* change 1000 to control speed*/
ar: true,
anim:'slide',
fade_speed:600,
init: function () {
if (!slider.data || !slider.data.length) return false;
var d = slider.data;
slider.num = d.length;
var pos = Math.floor(Math.random() * 1);
for (var i = 0; i < slider.num; i++) {
if(slider.anim == 'fade')
{
jQuery('#' + d[i].id).hide();
}
else{
jQuery('#' + d[i].id).css({
left: ((i - pos) * 1000)
});
}
jQuery('#slide-nav').append('<a id="slide-link-' + i + '" href="#" onclick="slider.slide(' + i + ');return false;" onfocus="this.blur();">' + (i + 1) + '</a>');
}
jQuery('img,div#slide-controls', jQuery('div#slide-holder')).fadeIn();
---> jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
---> jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
slider.text(d[pos]);
slider.on(pos);
if(slider.anim == 'fade')
{
slider.cur = -1;
slider.slide(0);
}
else{
slider.cur = pos;
window.setTimeout('slider.auto();', slider.at);
}
},
auto: function () {
if (!slider.ar) return false;
if(MOUSE_IN) return false;
var next = slider.cur + 1;
if (next >= slider.num) next = 0;
slider.slide(next);
},
slide: function (pos) {
if (pos < 0 || pos >= slider.num || pos == slider.cur) return;
window.clearTimeout(slider.al);
slider.al = window.setTimeout('slider.auto();', slider.at);
var d = slider.data;
if(slider.anim == 'fade')
{
for (var i = 0; i < slider.num; i++) {
if(i == slider.cur || i == pos) continue;
jQuery('#' + d[i].id).hide();
}
if(slider.cur != -1){
jQuery('#' + d[slider.cur].id).stop(false,true);
jQuery('#' + d[slider.cur].id).fadeOut(slider.fade_speed);
jQuery('#' + d[pos].id).fadeIn(slider.fade_speed);
}
else
{
jQuery('#' + d[pos].id).fadeIn(slider.fade_speed);
}
}
else
{
for (var i = 0; i < slider.num; i++)
jQuery('#' + d[i].id).stop().animate({
left: ((i - pos) * 1000)
},
1000, 'swing');
}
slider.on(pos);
slider.text(d[pos]);
slider.cur = pos;
},
on: function (pos) {
jQuery('#slide-nav a').removeClass('on');
jQuery('#slide-nav a#slide-link-' + pos).addClass('on');
},
text: function (di) {
slider.cr['a'] = di.client;
slider.cr['b'] = di.desc;
slider.ticker('#slide-client span', di.client, 0, 'a');
slider.ticker('#slide-desc', di.desc, 0, 'b');
},
ticker: function (el, text, pos, unique) {
if (slider.cr[unique] != text) return false;
ctext = text.substring(0, pos) + (pos % 2 ? '-' : '_');
jQuery(el).html(ctext);
if (pos == text.length) jQuery(el).html(text);
else window.setTimeout('slider.ticker("' + el + '","' + text + '",' + (pos + 1) + ',"' + unique + '");', 30);
}
};
if (!window.SI) {
var SI = {};
};
SI.Files = {
htmlClass: 'SI-FILES-STYLIZED',
fileClass: 'file',
wrapClass: 'cabinet',
fini: false,
able: false,
init: function () {
this.fini = true;
var ie = 0
if (window.opera || (ie && ie < 5.5) || !document.getElementsByTagName) {
return;
}
this.able = true;
var html = document.getElementsByTagName('html')[0];
html.className += (html.className != '' ? ' ' : '') + this.htmlClass;
},
stylize: function (elem) {
if (!this.fini) {
this.init();
};
if (!this.able) {
return;
};
elem.parentNode.file = elem;
elem.parentNode.onmousemove = function (e) {
if (typeof e == 'undefined') e = window.event;
if (typeof e.pageY == 'undefined' && typeof e.clientX == 'number' && document.documentElement) {
e.pageX = e.clientX + document.documentElement.scrollLeft;
e.pageY = e.clientY + document.documentElement.scrollTop;
};
var ox = oy = 0;
var elem = this;
if (elem.offsetParent) {
ox = elem.offsetLeft;
oy = elem.offsetTop;
while (elem = elem.offsetParent) {
ox += elem.offsetLeft;
oy += elem.offsetTop;
};
};
var x = e.pageX - ox;
var y = e.pageY - oy;
var w = this.file.offsetWidth;
var h = this.file.offsetHeight;
this.file.style.top = y - (h / 2) + 'px';
this.file.style.left = x - (w - 30) + 'px';
};
},
stylizeById: function (id) {
this.stylize(document.getElementById(id));
},
stylizeAll: function () {
if (!this.fini) {
this.init();
};
if (!this.able) {
return;
};
var inputs = document.getElementsByTagName('input');
for (var i = 0; i < inputs.length; i++) {
var input = inputs[i];
if (input.type == 'file' && input.className.indexOf(this.fileClass) != -1 && input.parentNode.className.indexOf(this.wrapClass) != -1) this.stylize(input);
};
}
};
(function (jQuery) {
jQuery.fn.pngFix = function (settings) {
settings = jQuery.extend({
blankgif: 'blank.gif'
},
settings);
var ie55 = (navigator.appName == 'Microsoft Internet Explorer' && parseInt(navigator.appVersion) == 4 && navigator.appVersion.indexOf('MSIE 5.5') != -1);
var ie6 = (navigator.appName == 'Microsoft Internet Explorer' && parseInt(navigator.appVersion) == 4 && navigator.appVersion.indexOf('MSIE 6.0') != -1);
if (jQuery.browser.msie && (ie55 || ie6)) {
jQuery(this).each(function () {
var bgIMG = jQuery(this).css('background-image');
if (bgIMG.indexOf(".png") != -1) {
var iebg = bgIMG.split('url("')[1].split('")')[0];
jQuery(this).css('background-image', 'none');
jQuery(this).get(0).runtimeStyle.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + iebg + "',sizingMethod='" + settings.sizingMethod + "')";
}
});
}
return jQuery;
};
})(jQuery);
jQuery(function () {
if (jQuery.browser.msie && jQuery.browser.version < 7) {
}
});
The position of both lines is fine, they just add an event handler to the mouse in/out event. The problem you experience is actually in tha auto function, if you note, at the end of the init function you have:
window.setTimeout('slider.auto();', slider.at)
This line makes a call to the auto function after a slider.at time (which is 10 seconds in your example), the auto function checks if MOUSE_IN is set to true, if it's not, then calls the slide function, then in the slide function you have another call to the auto function:
slider.al = window.setTimeout('slider.auto();', slider.at);
But once you set the MOUSE_IN variable to true the auto function simply returns and it stop the execution of further slide functions, to solve this, you may want to either handle the MOUSE_IN logic in the slide function, or before returning false in the auto function, call with a time out the auto function again.
Thought this would work but it doesnt, the mouseleave eventdoesnt seem to fire.
jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
while(MOUSE_IN==true)
{
jQuery('#slider-holder').mouseenter(function(){MOUSE_IN = true;});
jQuery('#slider-holder').mouseleave(function(){MOUSE_IN = false;});
}

Javascript arrays (Image slider)(bug in Webkit?)

I've got a image slider on my website, it seems to work fine on IE, Firefox and Opera. But it doesn't work on Chrome and Safari. (Example: http://tommy-design.nl/ari/index.php)
<script type="text/javascript">
var data = [
["fotos/DSC_0055 (Large).JPG","Duitse herder","fotos/DSC_0055 (Large).JPG"],
["fotos/DSC_0154 (Large).JPG","Duitse herder","fotos/DSC_0154 (Large).JPG"],
["fotos/DSC_0194 (Large).JPG","Duitse herder","fotos/DSC_0194 (Large).JPG"],
["fotos/SSA41896 (Large).jpg","Duitse herder","fotos/SSA41896 (Large).jpg"],
["fotos/DSC_0143 (Large).JPG","Duitse herder","fotos/DSC_0143 (Large).JPG"]
]
imgPlaces = 4
imgWidth = 230
imgHeight = 122
imgSpacer = 0
dir = 0
newWindow = 1
moz = document.getElementById &&! document.all
step = 1
timer = ""
speed = 10
nextPic = 0
initPos = new Array()
nowDivPos = new Array()
function initHIS3()
{
for (var i = 0;i < imgPlaces+1;i++)
{
newImg=document.createElement("IMG")
newImg.setAttribute("id","pic_"+i)
newImg.setAttribute("src","")
newImg.style.position = "absolute"
newImg.style.width=imgWidth + "px"
newImg.style.height=imgHeight + "px"
newImg.style.border = 0
newImg.alt =""
newImg.i = i
newImg.onclick = function()
{
his3Win(data[this.i][2])
}
document.getElementById("display").appendChild(newImg)
}
containerEL = document.getElementById("container1")
displayArea = document.getElementById("display")
pic0 = document.getElementById("pic_0")
containerBorder = (document.compatMode == "CSS1Compat"?0:parseInt(containerEL.style.borderWidth) * 2)
containerWidth = (imgPlaces * imgWidth) + ((imgPlaces - 1) * imgSpacer)
containerEL.style.width=containerWidth + (!moz?containerBorder:"") + "px"
containerEL.style.height=imgHeight + (!moz?containerBorder:"") + "px"
displayArea.style.width = containerWidth+"px"
displayArea.style.clip = "rect(0," + (containerWidth+"px") + "," + (imgHeight+"px") + ",0)"
displayArea.onmouseover = function()
{
stopHIS3()
}
displayArea.onmouseout = function()
{
scrollHIS3()
}
imgPos = - pic0.width
for (var i = 0;i < imgPlaces+1;i++)
{
currentImage = document.getElementById("pic_"+i)
if (dir === 0)
{
imgPos += pic0.width + imgSpacer
}
initPos[i] = imgPos
if (dir === 0)
{
currentImage.style.left = initPos[i]+"px"
}
if (dir === 1)
{
document.getElementById("pic_"+[(imgPlaces-i)]).style.left = initPos[i]+"px"
imgPos += pic0.width + imgSpacer
}
if (nextPic == data.length)
{
nextPic = 0
}
currentImage.src = data[nextPic][0]
currentImage.alt = data[nextPic][1]
currentImage.i = nextPic
currentImage.onclick = function()
{
his3Win(data[this.i][2])
}
nextPic++
}
scrollHIS3()
}
timer = ""
function scrollHIS3()
{
clearTimeout(timer)
for (var i = 0;i < imgPlaces+1;i++)
{
currentImage = document.getElementById("pic_"+i)
nowDivPos[i] = parseInt(currentImage.style.left)
if (dir === 0)
{
nowDivPos[i] -= step
}
if (dir === 1)
{
nowDivPos[i] += step
}
if (dir === 0 && nowDivPos[i] <= -(pic0.width + imgSpacer) || dir == 1 && nowDivPos[i] > containerWidth)
{
if (dir === 0)
{
currentImage.style.left = containerWidth + imgSpacer + "px"
}
if (dir === 1)
{
currentImage.style.left = - pic0.width - (imgSpacer * 2) + "px"
}
if (nextPic > data.length-1)
{
nextPic = 0
}
currentImage.src=data[nextPic][0]
currentImage.alt=data[nextPic][1]
currentImage.i = nextPic
currentImage.onclick = function()
{
his3Win(data[this.i][2])
}
nextPic++
}
else
{
currentImage.style.left=nowDivPos[i] + "px"
}
}
timer = setTimeout("scrollHIS3()",speed)
}
function stopHIS3()
{
clearTimeout(timer)
}
function his3Win(loc)
{
if(loc === "")
{
return
}
if(newWindow === 0)
{
location = loc
}
else
{
newin = window.open(loc,'win1','left = 430,top = 340,width = 300 ,height = 300')
newin.focus()
}
}
</script>
I'm almost 100% sure that the problem lies in the array, but I can't seem to figure out what exactly the problem is..
Thanks in advance. :)
Try to use
position:relative;
and moving the first one from left to right / right to left(the others will follow accordingly as relative will tell em to follow the first image )
. i am pretty sure that that will start working on chrome then. as relative position tells it to use different positions. while opening your slider i found some bugs in chrome console : they all have the same left: thats getting changed together.

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