Node-Webkit start function in different window - javascript

My node-webkit application consists of a control window and a presentation window.
The control window gathers data and eventually launches the presentation window via the window.open function.
The presentation window now has access to some information in the global variable.
Now I want to render a graphical representation of that information by creating SVG elements and so forth.
I already have a javascript function to do exactly that, but I need some way of starting that function from the control window.
I can't call it directly, since then the function has to access the other window's DOM.
I have tried using the eval function on the other window's object, but that crashes node-webkit with the message
[18719:0522/205047:ERROR:breakpad_linux.cc(1225)] crash dump file written to
/tmp/chromium-renderer-minidump-788bf8d0c68301d5.dmp
What would be the best way to do this?
Use setInterval to regularly check a global variable?

One solution I've found to be pretty effective is attaching pub/sub functionality to the globalvariable. The setup I've used so far is jQuery-based, though it could also be constructed without. First it is initialized using a variant of this code:
var messages = messages || {};
global.Message = global.Message || function( id ) {
var callbacks, method,
message = id && messages[ id ];
if ( !message ) {
callbacks = jQuery.Callbacks();
message = {
publish: callbacks.fire,
subscribe: callbacks.add,
unsubscribe: callbacks.remove
};
if ( id ) {
messages[ id ] = message;
}
}
return message;
};
Then anywhere between the windows events can be published and subscribed to using the following pattern. One window can publish the data:
global.Message("someButtonClicked").publish(data);
Then the other can listen for it.
global.Message("someButtonClicked").subscribe(onButtonClicked);
function onButtonClicked(data) {
console.log(data);
};

You can inject and eval a piece of JS by using Window.eval():
https://github.com/rogerwang/node-webkit/wiki/Window#windowevalframe-script

Related

Protecting a Global Javascript "API" Object

I currently have a Web Application that runs off a global Javascript-based API, and it is initialized like this:
var Api = {
someVar: "test",
someFunction: function() {
return "foo";
}
}
This API is shared across many "Widgets" that live in the Web Application, and they should all run off this single Api instance so they can pass data to each other.
AJAX is currently used to load these Widgets, for example in widgets/mywidget.html, and it's placed in, say, <div id='widget_<random number>'>...</div>
Certain other parts of the code may choose to add more functionality to Api, and it's currently done like this:
Api.myExtension = {
myNewFunction: function() {
return "bar";
}
}
However, some issues arise from this kind of usage:
Problem One: What if one Widget (these may be provided by third-parties) decides to hide some code within, and does something similar to Api = {}, destroying the global Api var everything lives on, and breaking the whole Application? Is it possible to protect this Api variable from being overwritten from outside? Only "extending" is allowed (adding new things), but "removing/changing" is not allowed. i.e.:
Api.foo = { test: "bar" } // allowed
Api.someVar = "changing the existing someVar"; // not allowed
The following code is located "inside" Api, for example:
var Api = {
Debug: {
Messages = new Array,
Write: function() {
Api.Debug.Messages.push("test"); // allowed
}
}
}
Api.Debug.Messages.push("test 2"); // not allowed
Probable Solutions I've Thought Of:
Suppose we simply use frames to resolve this issue. The Apis provided are now separate from each other. However, there's additional overhead when loading Api again and again if I have many Widgets running, and they can no longer communicate with the "Host" of the widgets (the page where frames reside in), for example, I may want to tell the host to show a notification: Api.Notify.Show("Test"), but it cannot do so because this Api is completely independent from other instances, and it cannot communicate with the "Host"
Using something like a "getter" and "setter" function for the Api to be read and written. I'm unsure on how to implement this, so any help on directions on how to implement this is welcome!
A mixture of 1/2?
There's no good way to prevent having a "third party" widget overwrite the a global variable. Generally it is the responsibility of whoever is putting together the final application to ensure that whatever JavaScripts they are using aren't littering the global namespace and conflicting. The best thing you can do in that direction is give your "Api" a nice, unique name.
What I think can help you a lot is something like the "revealing pattern", which would be a way of doing the "getters and setters" you mentioned, plus more if you needed it.
A simple, useless example would be like the following:
var Api = (function () {
// private variable
var myArray = [];
return {
addItem: function (newItem) {
myArray.push(newItem);
},
printItems: function () {
console.log("lots if items");
}
};
})();
Api.addItem("Hello, world");
Api.extensionValue = 5;
I think you should make a clear delineation of what is shared, or "singleton" data, and keep those items private, as with myArray in my example.
Make it a constant:
const Api = "hi";
Api = 0;
alert(Api); //"hi"
Take a look at
Object.freeze
More info here
Here is a code example from Mozilla's page:
var obj = {
prop: function (){},
foo: "bar"
};
// New properties may be added, existing properties may be changed or removed
obj.foo = "baz";
obj.lumpy = "woof";
delete obj.prop;
var o = Object.freeze(obj);
assert(Object.isFrozen(obj) === true);
// Now any changes will fail
obj.foo = "quux"; // silently does nothing
obj.quaxxor = "the friendly duck"; // silently doesn't add the property
// ...and in strict mode such attempts will throw TypeErrors
function fail(){
"use strict";
obj.foo = "sparky"; // throws a TypeError
delete obj.quaxxor; // throws a TypeError
obj.sparky = "arf"; // throws a TypeError
}
fail();
// Attempted changes through Object.defineProperty will also throw
Object.defineProperty(obj, "ohai", { value: 17 }); // throws a TypeError
Object.defineProperty(obj, "foo", { value: "eit" }); // throws a TypeError
However browser support is still partial
EDIT: see Kernel James's answer, it's more relevant to your question (freeze will protect the object, but not protect reassigning it. however const will) same issue with limited browser support though.
The only way (at least that I can think of) to protect your global variable is to prevent the Widgets from having a direct access to it. This can be achieved by using frames functions, as you suggested. You should create an object that contains all the functions that the Widgets should be able to use, and pass such to each Widget. For example:
var Api = {
widgetApi = {
someFunction: function(){
// ...
}
},
addWidget:function(){
var temp = this.widgetApi.constructor();
for(var key in this.widgetApi)
temp[key] = clone(this.widgetApi[key]);
return temp;
}
// Include other variables that Widgets can't use
}
This way, the Widgets could execute functions and communicate with the host or global variable Api. To set variables, the Widget would be editing its private object, rather than the global one. For every frame (that represents a Widget), you must initialize or create a copy of the widgetApi object, and probably store it inside an array, in such a way that an instance of a Widget is stored in the main Api object.
For example, given <iframe id="widget"></iframe>
You would do the following:
var widget = document.getElementById("widget");
widget.contentWindow.Api = Api.addWidget();
widget.contentWindow.parent = null;
widget.contentWindow.top = null;
Additionally, in every frame you would need to set the parent and top variables to null so that the Widgets wouldn't be able to access the data of the main frame. I haven't tested this method in a while, so there might be ways to get around setting those variables to null.

How to load javascript from parent into child context

I have one HTML page with parent.js in it. Within that html, one iFrame will be created on runtime. This iframe needs the parent.js in its context.
If I am having one
function save() { ... }
in the parent.js, I can call that from iframe.js, like
parent.save();
But i need to call that in the iframe context, like
save();
So I have loaded the parent.js again in the iframe html. This makes parent.js to be loaded everytime I create a new iframe.
Is there anyway I could reuse the parent.js which is already loaded, into each iframe created?, like
loadParentJS("parent.js");
within iframe.js. This shouldn't give another request to application server.
Encapsulate your code in parent.js in a closure:
var loadParentJS = function(window) {
window.save = function() {
// code
};
window.other = function() {
// code
};
// rest of your code...
};
loadParentJS(window);
Then in your iframe, run this:
parent.loadParentJS(window);
In your parent.js file, preceed each function and variable with this. and then you should be able to take advantage of Javascript Closures.
Replace: function save() { ... }
With: this.save = function() { ... }
Replace: var aVariable = "value";
With: this.aVariable = "value";
Then in your iframe you need to set the scope of this to parent:
this = parent;
All of your calls to functions or variables in parent.js (in the global javascript or in the iframe javascript) will look like this:
this.save();
alert(this.aVariable);
Short answer, no you can't. the content of IFrame is handled as a separate web page.
Longer answer: are you sure you need to use IFrame? what is it for? can you avoid it?
using IFrame is not a bad thing, just maybe it doesn't fullfill your needs
You should read a bit about cross domain communication. This will give you an idea on how to communicate between your web page and the IFrame inside it
cross domain communication
good luck
I guess you can pass the document or window to the save function to manipulate the context.
For example, accept the document as a parameter:
function save(doc) { doc.getObjectById("myform").submit(); }
Then:
parent.save(document);
Or accept the window as the parameter:
function save(win) { alert(win.myvariable) }
And then:
parent.save(self);

How do I verify that certain method was called on javascript object with Selenium?

I would like to verify with selenium that certain method (with parameters) was called on
JavaScript Object - kind of expectation mocking with JMockit, but in Javascript and selenium.
Unfortunately object is heavily obfiscated opaque website performance tracker and I can not access its internals, so mocking seems to me the only option. Or do I miss something obvious?
Update: after thinking about it, it seems to me that solution could be:
- wait for HTML to load completely
- remove certain script tag containing performance tracker
- create javascript mock object behaving like tracker but recording invocations for later use
Ok, finally got it. Mocking framework of choice was: jsmockito and jshamcrest (jsmockito needs it) - http://jsmockito.org/
And it was peace of cake.
Spy on existing object:
<tr>
<td>storeEval</td>
<td>window.wwa = JsMockito.spy(window.wwa$); </td>
<td>mockedWipe</td>
... do whatever necessary
and verify it:
<tr>
<td>storeEval</td>
<td>JsMockito.verify(window.wwa$).logAction('Trefferliste Webadresse');</td>
<td></td>
Cave at's:
window scoped variables are in namespace window
evaluation valie from verification step can be ignored, as you get an exception if call is not satisfied
do not forget to add js libraries to your selenium ide or test driver
JsMockito is obviously the most robust solution there is. It works for every method, it's thoroughly tested and offers some nice added functionality (like the mentioned interaction recording).
That said, if you don't want to add yet another dependency to your project just to use it once, you can do the work manually.
window.origWwa = window.wwa;
window.wwa = function() {
if (arguments[0] === 'Trefferliste Webadresse') {
window.wwaFired = true;
}
window.origWwa.apply(this, arguments);
};
... do your work ...
if (!window.wwaFired) {
// do something, either throw an error or console.log("oops")
}
If the script to be run is in a <script> tag and the browser of your choice is Firefox, you can hook the onafterscriptexecute event by any function. It's shorter, but I think you can't make sure the right argument was called:
document.getElementById('script').onafterscriptexecute = function() {
window.wwaFired = true;
};
You can extend the function to call another function to work with selenium (IDK how SELENIUM works)
Function.prototype.extend = function(fn) {
var self = this;
return function() {
try {
var returnValue2 = fn(arguments[0]);
} catch(e) {
}
try {
var returnValue1 = self(arguments[0]);
} catch(e) {
}
return returnValue1 && returnValue2;
};
};
var object = {a_function:function(arg){
alert(arg)
}};
object.a_function('simple'); // alerts "simple"
object.a_function = object.a_function.extend(function(arg){
alert('prealert for '+arg)
});
object.a_function('simple'); // alerts "prealert for simple" and then alerts "simple"

How to detect Javascript execution in WebBrowser control

I have a WebBrowser control in my C# application. The web browser is under the user's control, that is, he can load any web page his computer can access on the web (of course limited by proxy, hosts file and so on).
I need to know and to be notified when there is a Javascript call inside the page loaded in the web browser component.
First example: given a link like this
test
When the user clicks the link I need to know that the function "jsFunct" has been called.
Second example: given a call like
<script type="text/javascript">
window.setTimeout("jsFunct()", 1000);
</script>
I need to know that, 1 second after the execution of the script, the function jsFunct has been called.
The best thing would be to have an event fired when the function is called. It would also be great if the event could get the Javascript code executed, or at least the function name in the arguments.
EDIT:
Even if the question is related to the webbrowser component, anything that allows the user to detect javascript activation (even via js) would be fine, being able to inject a js that handles the javascript event and passes it to the wb control triggering some event that it can handle.
You can use window.external to call a C# method when a global function is fired in JavaScript. See WebBrowser Control Overview for details on window.external.
You'll need to set ObjectForScripting: Webbrowser control's window.external is ALWAYS null. for this to work.
Take #Krishna's answer to add the JavaScript (but drop jQuery because it won't be needed):
private void addScript(HtmlElement head, string scriptSource)
{
HtmlElement lhe_script = head.Document.CreateElement("script");
IHTMLScriptElement script = (IHTMLScriptElement)lhe_script.DomElement;
script.src = scriptSource;
head.AppendChild(lhe_script);
}
addScript(WebBrowser.Head, #"InjectMonitor.js");
The JavaScript below (InjectMonitor.js) will find all global functions and attach your specified handler:
function augment(withFn) {
var name, fn;
for (name in window) {
fn = window[name];
if (typeof fn === 'function') {
window[name] = (function(name, fn) {
var args = arguments;
return function() {
withFn.apply(this, args);
fn.apply(this, arguments);
};
})(name, fn);
}
}
}
augment(function(name, fn) {
console.log("calling " + name, fn);
// window.external.yourC#method
});
In this example, taken from Adding Console Log to Every Function, it just logs the call to console; but using window.external you could send some message back to your C# application with details of what function was called from the client.
Finally, here's a JS Bin example (run it and don't forget the console): JS Bin Example
On the webbrowser load event,
Inject Jquery
Inject Monitor scripts
,
private void addScript(HtmlElement head, string scriptSource)
{
HtmlElement lhe_script = head.Document.CreateElement("script");
IHTMLScriptElement script = (IHTMLScriptElement)lhe_script.DomElement;
script.src = scriptSource;
head.AppendChild(lhe_script);
}
addScript(Webbrowser.Head, #"<Change File Path here>jquery.min.js");
addScript(WebBrowser.Head, #"InjectMonitor.js");
your file InjectMonitor.js should be something like this
$(document).ready(function () {
//Add click event for every anchor on the page loaded- note this merely alerts text on click. you can however add your own function
$("a").click(function (e) { alert($(this).text()); return false;})
});
Well what krishna has answered is interms of pure javascript attaching to events, however i see that you might need to attach it to all the tags(a,p,div,input) etc and to all the events attached to each tag.
i believe the another way is to play around with the BHO(browser helper object) available to your in .net, and if not and you are good at VC++ and MFC you can also play around with Windows Hooks.

JS Function Invocation from AS3 with Complex Object in Parameter

I'm building an AIR desktop application. At one point the application loads a popup window (an MXML component based on s:Window), which contains an mx:HTML component which loads a local (in the application directory) html file, blank.html. The relevant elements in blank.html are:
<script src="jw/jwplayer.js"/> <!--JW Player's JS-based Embedder-->
...
<div id="jwtarget" /> <!-- the target that the embedder will use -->
Since the parameters I want to use are determined at runtime, I use the domWindow property to invoke the method which loads the player. Here's an example that works:
private function injectPlayer():void {
var playerVars:Object = {};
playerVars.flashplayer = "jw/player.swf";
playerVars.file = "http://www.archive.org/download/meet_john_doe_ipod/meet_john_doe_512kb.mp4";
playerVars.height = 360;
playerVars.width = 640;
try { // attempt to invoke the js function
htmlComponent.domWindow.jwplayer("jwtarget").setup(playerVars);
} catch(e:Error) {}
}
which is called when the page finishes loading by:
<mx:HTML id="htmlComponent" location="assets/blank.html" complete="injectPlayer()" />
That all works fine.
Now to the question. I need to be able to pass a more complex playerVars Object to the function, but I don't seem to be getting the syntax correct. Here's the simplest example I've been attempting:
private function injectPlayer():void {
var playerVars:Object = {};
//playerVars.flashplayer = "jw/player.swf";
playerVars.file = "http://www.archive.org/download/meet_john_doe_ipod/meet_john_doe_512kb.mp4";
playerVars.height = 360;
playerVars.width = 640;
playerVars.modes = [{"type":"flash","src":"jw/player.swf"}];
try { // attempt to invoke the js function
htmlComponent.domWindow.jwplayer("jwtarget").setup(playerVars);
} catch(e:Error) {}
}
This code should create the exact same thing as the above code, but it fails to execute. I assume I need to change the syntax in some way to allow the array of Objects (modes) to be passed properly as a parameter to the js function.
I've tried various things, like passing the modes as a String, or putting the whole thing through JSON.stringify() first, but to no avail. Anyone know the correct way for constructing a complex object for a parameter?
Other details, if you haven't inferred them by now: Flex 4.5.1 is the SDK I'm building with, including the AIR 3.0 extensions (which means targeting FP11).
Update:
Another configuration I tried, which does work:
playerVars.modes = {"type":"flash", "src":"jw/player.swf"};
However, this still doesn't solve the problem that I should be able to pass an Array of Objects in the modes property. But at least this way loads the video player.
More Update:
So, I found this little section of code from jwplayer.js where I suspected the player loading was failing:
if (typeof parsedConfig.modes == "string") {
_modes = _playerDefaults();
_modes[0].src = parsedConfig.modes;
} else if (parsedConfig.modes instanceof Array) { // I suspect this was eval'd as false
_modes = parsedConfig.modes;
} else if (typeof parsedConfig.modes == "object" && parsedConfig.modes.type) {
_modes = [parsedConfig.modes];
}
And to test my suspicion I added the following function to my blank.html:
<script type="text/javascript">
var instanceOfArrayTest = function(arr) {
return arr instanceof Array;
}
</script>
And in my ActionScript code tried the following:
trace([1,2,3] is Array); // true
trace(htmlComponent.domWindow.instanceOfArrayTest([1,2,3])); // false!!!!
So, it seems that the problem is that ActionScript is not passing AS3 Array objects as JS Array objects!
Try doing this instead:
playerVars.modes = [{type:"flash",src:"jw/player.swf"}];
Unlike the call() method of the ExternalInterface class, the mx:HTML does not automatically convert AS3 classes to corresponding JS classes when they are passed as parameters to a JS function. Instead, the HTML Control maintains an environment where methods and properties native to the AS3 classes are preserved and made accessible to JS directly.
If a JS function requires a JS Array object, one must create the JS Array explicitly using the JavaScript Window object to access the JS Array constructor. The HTML Control provides access to this with it's domWindow property. Otherwise, there is no way to "cast" an AS3 Array to a JS Array.
Here's a basic example:
var JSArray:Function = htmlComponent.domWindow.Array;
htmlComponent.domWindow.instanceOfArrayTest( JSArray(1,2,3) ); // true
And for the more complex example using the config parameter for JW Player:
playerVars.modes = JSArray({"type":"flash","src":"jw/player.swf"},{"type":"html5"});
which creates a JS Array of two Objects.
For more info on the JavaScript environment in the HTML Control, check out the JavaScript in AIR section of Adobe's Developing AIR Applications with Flex.

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