I'm opening a tab and trying to call a function defined in it but i always get a "reference error". I send a message to the script after the script is loaded asking to run "test1" function located on the tab code.
Here is my code:
Extention code
chrome.tabs.executeScript(tab.id, {file: "script.js", runAt: "document_end"}, function(array){
//send message executeTest to the created tab
chrome.tabs.sendMessage(tab.id, {msg: "executeTest"});
});
script.js
url = document.URL;
window.addEventListener("load", doStuff, true);
function doStuff(){
//listen for messages coming from extension
chrome.runtime.onMessage.addListener(
function(message, sender) {
var msg = message.msg;
var url = message.url;
switch(msg){
case "executeTest":
test1();
break;
}
}
);
}
Tab HTML
<head>
<title>Test</title>
</head>
<body>
<script src="app.js"></script>
</body>
</html>
Tab Javascript
function test1(){
console.log("test1 is running!");
}
I receive the message on the script but it's not possible to execute "test1()".
What am i doing wrong ?
A couple of unrelated issues here.
chrome.tabs.sendMessage(tab.id, {msg: executeTest});
executeTest is not a string, it's an (undefined) identifier. That's what throwing the error.
Correct way (ninja'd by user2570380) is to write
chrome.tabs.sendMessage(tab.id, {msg: "executeTest"});
The other problem is that you will not be able to call test1(), because content scripts live in isolated context.
To bypass it, you either need to employ messaging between the webpage and your extension, use externally_connectable, or inject some of your code into the page to trigger what you need.
Considering that you do not control the webpage, you need to inject code in the page's context. Example:
control.js
window.addEventListener("message", function(event) {
// We only accept messages from ourselves
if (event.source != window)
return;
if (event.data.source && (event.data.source == "MyExtension")) {
switch(event.data.command){
case "test1":
test1();
break;
}
}
}, false);
script.js
// Initialization
var s = document.createElement('script');
// TODO: add "control.js" to web_accessible_resources in manifest.json
s.src = chrome.extension.getURL('control.js');
s.onload = function() {
this.parentNode.removeChild(this);
};
(document.head||document.documentElement).appendChild(s);
// Sending a command (make sure script initialized listener first)
window.postMessage({ source: "MyExtension", command: "test1" }, "*");
chrome.tabs.sendMessage(tab.id, {msg: "executeTest"});
Quotes.
Related
I have a function in the context.js which loads a panel and sends a message to panel.js at the last. The panel.js function updates the ui on receiving that msg. But it is not working for the first click i.e. it just loads normal ui, not the one that is expected that is updated one after the msg is received. while debugging it works fine.
manifest.json
"background": {
"scripts": ["background.js"],
"persistent": false
},
"content_scripts": [{
"all_frames": false,
"matches": ["<all_urls>"],
"js":["context.js"]
}],
"permissions": ["activeTab","<all_urls>", "storage","tabs"],
"web_accessible_resources":
"panel.html",
"panel.js"
]
context.js - code
fillUI (){
var iframeNode = document.createElement('iframe');
iframeNode.id = "panel"
iframeNode.style.height = "100%";
iframeNode.style.width = "400px";
iframeNode.style.position = "fixed";
iframeNode.style.top = "0px";
iframeNode.style.left = "0px";
iframeNode.style.zIndex = "9000000000000000000";
iframeNode.frameBorder = "none";
iframeNode.src = chrome.extension.getURL("panel.html")
document.body.appendChild(iframeNode);
var dataForUI = "some string data"
chrome.runtime.sendMessage({action: "update UI", results: dataForUI},
(response)=> {
console.log(response.message)
})
}
}
panel.js - code
var handleRequest = function(request, sender, cb) {
console.log(request.results)
if (request.action === 'update Not UI') {
//do something
} else if (request.action === 'update UI') {
document.getElementById("displayContent").value = request.results
}
};
chrome.runtime.onMessage.addListener(handleRequest);
background.js
chrome.runtime.onMessage.addListener((request,sender,sendResponse) => {
chrome.tabs.sendMessage(sender.tab.id,request,function(response){
console.log(response)`
});
});
panel.html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="panel.css" />
</head>
<body>
<textarea id="displayContent" rows="10" cols="40"></textarea>
</body>
</html>
Any suggestions on what I am doing wrong or what can I do instead?
An iframe with a real URL loads asynchronously so its code runs after the embedding code finishes - hence, your message is sent too early and is lost. The URL in your case points to an extension resource so it's a real URL. For reference, a synchronously loading iframe would have a dummy URL e.g. no src at all (or an empty string) or it would be something like about:blank or javascript:/*some code here*/, possibly srcdoc as well.
Solution 1: send a message in iframe's onload event
Possible disadvantage: all extension frames in all tabs will receive it, including the background script and any other open extension pages such the popup, options, if they also have an onMessage listener.
iframeNode.onload = () => {
chrome.runtime.sendMessage('foo', res => { console.log(res); });
};
document.body.appendChild(iframeNode);
Solution 2: let iframe send a message to its embedder
Possible disadvantage: wrong data may be sent in case you add several such extension frames in one tab and for example the 2nd one loads earlier than the 1st one due to a bug or an optimization in the browser - in this case you may have to use direct DOM messaging (solution 3).
iframe script (panel.js):
chrome.tabs.getCurrent(ownTab => {
chrome.tabs.sendMessage(ownTab.id, 'getData', data => {
console.log('frame got data');
// process data here
});
});
content script (context.js):
document.body.appendChild(iframeNode);
chrome.runtime.onMessage.addListener(
function onMessage(msg, sender, sendResponse) {
if (msg === 'getData') {
chrome.runtime.onMessage.removeListener(onMessage)
sendResponse({ action: 'update UI', results: 'foo' });
}
});
Solution 3: direct messaging via postMessage
Use in case of multiple extension frames in one tab.
Disadvantage: no way to tell if the message was forged by the page or by another extension's content script.
The iframe script declares a one-time listener for message event:
window.addEventListener('message', function onMessage(e) {
if (typeof e.data === 'string' && e.data.startsWith(chrome.runtime.id)) {
window.removeEventListener('message', onMessage);
const data = JSON.parse(e.data.slice(chrome.runtime.id.length));
// process data here
}
});
Then, additionally, use one of the following:
if content script is the initiator
iframeNode.onload = () => {
iframeNode.contentWindow.postMessage(
chrome.runtime.id + JSON.stringify({foo: 'data'}), '*');
};
document.body.appendChild(iframeNode);
if iframe is the initiator
iframe script:
parent.postMessage('getData', '*');
content script:
document.body.appendChild(iframeNode);
window.addEventListener('message', function onMessage(e) {
if (e.source === iframeNode) {
window.removeEventListener('message', onMessage);
e.source.postMessage(chrome.runtime.id + JSON.stringify({foo: 'data'}), '*');
}
});
one possible way that worked for me is by using functionality in setTimeout() method.
in context.js
setTimeout(() => {
chrome.runtime.sendMessage({action: "update UI", results: dataForUI},
(response)=> {
console.log(response.message)
}
)
}, 100);
But I am not sure if this is the best way.
I want to run a callback function from content script after tab loading new page .
Here is my code :
content_script.js
chrome.runtime.onMessage.addListener(function(request, sender, callback) {
if (request.id == "content_script") {
// open google.com
chrome.runtime.sendMessage({
"id" : "openUrl",
"url" : "https://google.com"
}, function(response) {
});
// call background script
// go to the claim code page
chrome.runtime.sendMessage({
"id" : "background"
}, function() {
alert("test");
});
}
});
background.js
chrome.runtime.onMessage.addListener(function(msg, sender, sendResponse) {
if (msg.id == "openUrl") {
var tabId = sender.tab.id;
var url = msg.url;
openUrl(tabId, url);
} else if (msg.id == "background") {
setTimeout(function() {
sendResponse();
}, 5000);
}
});
function openUrl(tabId, url) {
chrome.tabs.update(tabId, {
url : url,
active : false
}, function() {
console.log("open tab url callback");
});
};
I also uploaded the source code to google drive, you can download it using the bellow link :
https://drive.google.com/open?id=15zSn40z4zYkvCZ8B-gclzixvy6b0C8Zr
as you can see the alert test don't show !
However if I remove the code which open new url , then alert ("test") appear !
I am not sure why ! but it looks like javascript lost the reference to the call back function when I open new url .
How can I solve the problem ? what's the correct way ?
Thank you
The sendResponse function becomes invalid after the message callback returns, unless you return true from the event listener to indicate you wish to send a response asynchronously. (https://developer.chrome.com/extensions/runtime#event-onMessage)
Add return true; in background.js to make this handler asynchronous.
Now you get an error Attempting to use a disconnected port object in the sendResponse(); call of background.js, and yes, that's a result of the page navigating away and losing the context that the content script was running in.
There's no way to make this work: The context in which you wanted to call alert() simply doesn't exist anymore.
Try using chrome.tabs.sendMessage instead. But this means you have to set up the listener at the top level, and not inside of any callback. Message passing is hard.
I am trying to collect alert from website by using overwrite method. I searched on google and found wappalyzer, a Chrome/Firefox extension to detect software on website. It injects a script inject.js when page load and collect information. My method is similar. I make a local website and test it. When I inject overwrite_alert.js manually then it works.
But I want to do it dynamically and apply to other website. So I use headless browser like PhantomJS. The following code which I tried in PhantomJS but it does not work.
I am trying to inject a JavaScript on phantom JS. Like this code:
<!DOCTYPE html>
<html>
<head>
<title>Test alert</title>
<!-- !!! Inject here !!! <script src="overwrite_alert.js"></script> -->
<script type="text/javascript" src="other_script.js"> </script>
<script type="text/javascript">
alert("Alert content");
</script>
</head>
<body>
<h1>website content</h1>
</body>
</html>
overwrite_alert.js file from this question:
(function() {
var _alert = window.alert; // <-- Reference
window.alert = function(str) {
// do something additional
if(console) console.log(str);
//return _alert.apply(this, arguments); // <-- The universal method
_alert(str); // Suits for this case
};
})();
I tried with onLoadStarted event and My PhantomJS code:
var webPage = require('webpage');
var page = webPage.create();
var url = "https://localhost:5000/alert.html";
page.onConsoleMessage = function(msg, lineNum, sourceId) {
console.log('CONSOLE> ' + msg);
};
page.onLoadStarted = function() {
if (page.injectJs('do.js')) {
var title = page.evaluate(function() {
// returnTitle is a function loaded from our do.js file - see below
console.log("evaluate completed");
});
console.log(title);
}
}
page.open(url, function(status) {
if (status === "success") {
if (page.injectJs('do.js')) {
var title = page.evaluate(function() {
// returnTitle is a function loaded from our do.js file - see below
console.log("evaluate completed");
});
console.log(title);
phantom.exit();
}
page.render("onOpen.png");
}
});
Result:
$ phantomjs test_inject.js
CONSOLE> from onLoadStarted completed
null
CONSOLE> from page.open
null
Since the page.open callback is called after a page is loaded, it would be simply to late to change the implementation of window.alert. You would need to use earlier events such as page.onInitialized, page.onLoadStarted, etc.
Since you're interested in alerts, you don't need to do that at all, because PhantomJS provides an event for that: page.onAlert
I'm trying to create a chrome extension that scrapes some content from a particular website and then opens a new tab and does stuff with the scraped data.
Below is a test I made to see how I might do this. Unfortunately I can't seem to execute the newtab-script.js file as I get this error:
Unchecked runtime.lastError while running tabs.executeScript: Cannot
access contents of url
"chrome-extension://FAKEIDgfdsgfdsgfdsgdsgfdsgFAKEID/newpage.html".
Extension manifest must request permission to access this host.
at Object.callback (chrome-extension://FAKEIDgfdsgfdsgfdsgdsgfdsgFAKEID/background.js:43:25)
websitescrape.js
var button = document.createElement("button");
button.classList.add("web-scrape");
button.innerHTML = "scrape web";
document.querySelector('.placeIWantToPutButton').appendChild(button);
button.addEventListener('click', scrapeData);
function scrapeData(){
//do website scraping stuff here...
var fakedata = [{test:"data1"},{test:"data2"}];
//send scraped data to background.js
chrome.runtime.sendMessage({setdata: fakedata}, function(tab){
//callback
});
}
background.js
var dataTempStorage = [];
chrome.runtime.onMessage.addListener(function (request, sender, sendResponse) {
if (request.setdata) {
dataTempStorage = request.setdata;
chrome.tabs.create({
'url': chrome.extension.getURL('newpage.html')
}, function(tab) {
chrome.tabs.executeScript(tab.id, {
file:chrome.extension.getURL("newtab-script.js")});
});
}
if (request == "getdata") {
sendResponse({data: dataTempStorage});
}
});
newtab-script.js
chrome.runtime.sendMessage("getdata", function (response) {
doStuff(response.data);
});
function doStuff(){
//Do staff on newpage.html with data scraped from original page
}
newpage.html
// page ready to be filled with awesome content!
Cause: content scripts can't be injected into extension pages with chrome-extension:// scheme.
Solution: since you have control over that html page just reference the content script file explicitly.
newpage.html:
<script src="newtab-script.js"></script>
</body>
</html>
And don't use executeScript.
Having a problem while passing messages using content scripts in Google chrome extension dev
My Code structure looks like this:
popup.html:
var oList;
function getHTML()
{
chrome.tabs.getSelected(null, function(tab) {
chrome.tabs.sendRequest(tab.id, {action:"getHTML"}, function handler(response) {
oList = response.dom;
});
});
alert("oList = "+oList );
}
and my content Script looks like this:
chrome.extension.onRequest.addListener(
function(request, sender, sendResponse) {
if(request.action == "getHTML"){
sendResponse({dom: document.getElementsByTagName("HTML").length});
}
});
When I debug my code by putting a breakpoint at "oList = response.dom;" in my popup.html, i get the
right value set from the content script. But while executing the extension, the "alert("oList = "+oList );" code
from the popup.html seems to be executing first before it goes to the server.. And therefore, its value is
not being set.. Can somebody tell me if I am wrong somewhere ?
Most Chrome API methods are asynchronous. It means that when you are calling them the script doesn't wait for their response and simply continues executing. If you want to execute something on response you should put it inside callback function:
chrome.tabs.getSelected(null, function(tab) {
chrome.tabs.sendRequest(tab.id, {action:"getHTML"}, function handler(response) {
oList = response.dom;
alert("oList = "+oList );
});
});