Hi I have problem with my slider please visit this site and check
http://paruyr.bl.ee/
after click on my arrows it becomes work in an asynchronous way, ones it changes very fast and then slow and it repeats. I think it is from start slider() and stop slider(). set and clear interval
var sliderPrev = 0,
sliderNext = 1;
$("#slider > img").fadeIn(1000);
startSlider();
function startSlider(){
count = $("#slider > img").size();
loop = setInterval(function(){
if (sliderNext>(count-1)) {
sliderNext = 0;
sliderPrev = 0;
};
$("#slider").animate({left:+(-sliderNext)*100+'%'},900);
sliderPrev = sliderNext;
sliderNext=sliderNext+1;
},6000)
}
function prev () {
var newSlide=sliderPrev-1;
showSlide(newSlide);
}
function next () {
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
function stopLoop () {
window.clearInterval(loop);
}
function showSlide(id) {
stopLoop();
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
startSlider();
};
$("#slider, .arrows").hover(function() {
stopLoop()
}, function() {
startSlider()
});
function onlyNext () {
var newSlide=sliderPrev+1;
onlyShowSlide(newSlide);
}
function onlyShowSlide(id) {
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
};
Try deleting all stopLoop calls and put it in the starSlider function
function startSlider(){
count = $("#slider > img").size();
stopLoop();
loop = setInterval(function(){
if (sliderNext>(count-1)) {
sliderNext = 0;
sliderPrev = 0;
};
$("#slider").animate({left:+(-sliderNext)*100+'%'},900);
sliderPrev = sliderNext;
sliderNext=sliderNext+1;
},6000)
}
Related
can anyone explain how to make this slider loop automatically as well?
Here is only the javascript for simplicity:
$(document).ready(function(){
for (var i=1; i <= $('.slider__slide').length; i++){
$('.slider__indicators').append('<div class="slider__indicator" data-slide="'+i+'"></div>')
}
setTimeout(function(){
$('.slider__wrap').addClass('slider__wrap--hacked');
}, 1000);
})
function goToSlide(number){
$('.slider__slide').removeClass('slider__slide--active');
$('.slider__slide[data-slide='+number+']').addClass('slider__slide--active');
}
$('.slider__next, .go-to-next').on('click', function(){
var currentSlide = Number($('.slider__slide--active').data('slide'));
var totalSlides = $('.slider__slide').length;
currentSlide++
if (currentSlide > totalSlides){
currentSlide = 1;
}
goToSlide(currentSlide);
})
Just move your sliding function out into it's own function, use setInterval instead of setTimeout to loop the transition, and then move that sliding function into that setInterval. Here is the JS:
var loopInterval;
$(document).ready(function(){
for (var i=1; i <= $('.slider__slide').length; i++){
$('.slider__indicators').append('<div class="slider__indicator" data-slide="'+i+'"></div>')
}
loopInterval = setInterval(function(){
$('.slider__wrap').addClass('slider__wrap--hacked');
slidingFunction();
}, 10 * 1000);
})
function goToSlide(number){
$('.slider__slide').removeClass('slider__slide--active');
$('.slider__slide[data-slide='+number+']').addClass('slider__slide--active');
}
$('.slider__next, .go-to-next').on('click', nextClick)
function slidingFunction() {
var currentSlide = Number($('.slider__slide--active').data('slide'));
var totalSlides = $('.slider__slide').length;
currentSlide++
if (currentSlide > totalSlides){
currentSlide = 1;
}
goToSlide(currentSlide);
}
function nextClick(){
clearInterval(loopInterval);
loopInterval = setInterval(slidingFunction, 10 * 1000);
slidingFunction();
}
Here is a codepen: https://codepen.io/nick-siegmundt/pen/MWwQgVr
I have a jQuery function
setInterval(function () {
secondPlay()
}, 1000);
setInterval(function () {
secondPlay1()
}, 1000);
function secondPlay() {
$("body").removeClass("play");
var aa = $("ul.secondPlay li.active");
var ii = $('ul.secondPlay li:last-child').val();
if (aa.html() == undefined) {
aa = $("ul.secondPlay li").eq(0);
aa.addClass("before")
.removeClass("active")
.next("li")
.addClass("active")
.closest("body")
.addClass("play");
}
if (aa.is(":last-child")) {
$("ul.secondPlay li").removeClass("before");
aa.addClass("before").removeClass("active");
aa = $("ul.secondPlay li").eq(0);
aa.addClass("active")
.closest("body")
.addClass("play");
}
else {
$("ul.secondPlay li").removeClass("before");
aa.addClass("before")
.removeClass("active")
.next("li")
.addClass("active")
.closest("body")
.addClass("play");
}
}
I want to run this function for 15 times. How can I run it ?
Declare a variable as a counter. Increment that variable eachtime you calling the function. If the variable reaches 15, the stop the setInterval() by using clearInterval() function
var counter = 1;
var interval = setInterval(function () {
if (counter == 15) {
clearInterval(interval);
}
secondPlay()
counter++;
}, 1000);
You can use following code as reference.
(function(){
var count = 0;
var interval = setInterval(function(){
if(count>15){
window.crearInterval(interval);
}
else{
document.getElementById("lblCount").innerHTML = count;
count++;
}
},1000);
})()
<p id="lblCount"></p>
Try This
var timePlyed = 0;
function secondPlay() {
timePlyed++;
console.log(timePlyed);
if (timePlyed != 15) {
secondPlay();
}
}
secondPlay();
Enclose them in a for loop?
for (i = 0; i < 15; i++) {
...
}
you can use timeout function:
function secondPlay(i){
console.log(i);
}
function test(){
for(var i = 0; i < 15; i++){
setTimeout(function(){
secondPlay(i);
}, i * 1000);
}
}
call test() to execute the function.
Instead of setInterval, you could use a timeout:
var i = 0;
function secondPlay1() {
// do function
setTimeout(function() {
if (i < 15) {
i++;
secondPlay1();
}
}, 1000);
}
<script type="text/javascript">
var images=["cod.jpg","cod2.jpg","cod3.jpg","cod4.jpg"];
var i=0;
window.onload=function(){
changeimage();
var stopinterval = setInterval(changeimage,3000);
}
function changeimage(){
if(i==images.length||i>images.length){
i=0;
}
document.getElementById('metroslider').src=images[i];
i++;
}
function stopanim(){
clearInterval(stopinterval);
}
</script>
**body is below **
<div class="sliderbtns" onMouseMove="stopanim();">
But its not working please help me how to stop the interval using On mousOver function .
Thanks .
var images = ["cod.jpg", "cod2.jpg", "cod3.jpg", "cod4.jpg"];
var i = 0;
var stopinterval;
window.onload = function() {
changeimage();
stopinterval = setInterval(changeimage, 333);
}
function changeimage() {
document.querySelector('div').innerHTML = i;
i++;
}
function startAnim() {
if (stopinterval === null) {
stopinterval = setInterval(changeimage, 333);
}
}
function stopanim() {
if (stopinterval) {
clearInterval(stopinterval);
stopinterval = null;
}
}
<div onmouseover="stopanim()" onmouseout="startAnim()">mouse over to stop</div>
I'm trying to make an image slider and text slider on same page using same JavaScript. But some how it doesn't work properly as expected. I research some about this but only thing I found is to use no-conflict but it doesn't work either. When I exclude number-1 JavaScript code the number-2 slider works properly but when I include number 1 slider number 2 doesn't work properly. Is there a way I can avoid conflicting each other ? if so then how can I do this ? Here is my JavaScript code:
<script> //number-2
sliderInt = 1;
sliderNext = 2;
$(document).ready(function() {
$('#slider > img#1').fadeIn(150);
startSlider();
})
function startSlider() {
count = $('#slider > img').size();
loop = setInterval(function() {
if(sliderNext > count) {
sliderInt = 1;
sliderNext = 1;
}
$('#slider > img').fadeOut(150);
$('#slider > img#' + sliderNext).fadeIn(150);
sliderInt = sliderNext;
sliderNext = sliderNext + 1;
}, 3000);
}
function prev() {
newSlide = sliderInt - 1;
showSlide(newSlide);
}
function next() {
newSlide = sliderInt + 1;
showSlide(newSlide);
}
function stopLoop() {
window.clearInterval(loop);
}
function showSlide(id) {
stopLoop();
if(id > count) {
id = 1;
}else if(id < 1) {
id = count;
}
$('#slider > img').fadeOut(150);
$('#slider > img#' + id).fadeIn(150);
sliderInt = id;
sliderNext = id + 1;
startSlider();
}
$('#slider > img').hover(
function() {
stopLoop();
},
function() {
startSlider();
}
// In the End of the line don't put comma ','
);
</script>
<script> //number-1
textsliderInt = 1;
textsliderNext = 2;
$(document).ready(function() {
$('#slider_text > p#1').fadeIn(300)
textsliderStart();
})
function textsliderStart() {
count = $('#slider_text > p').size();
loop = setInterval(function() {
if(textsliderNext > count) {
textsliderInt = 1;
textsliderNext = 1;
}
$('#slider_text > p').fadeOut(300);
$('#slider_text > p#' + textsliderNext).fadeIn(300);
textsliderInt = textsliderNext;
textsliderNext = textsliderNext + 1;
}, 3000)
}
</script>
Put var in front of count = $('#slider_text > p').size(); and loop = setInterval(function() {
When you dont use var you declare count and loop at the global scope
So I have this script that is a counter that follows an infinite animation. The counter resets to 0 everytime an interation finishes. On the line fourth from the bottom I am trying to invoke a x.classList.toggle() to change css when the counter hits 20. When I replace the classList.toggle with an alert() function it works, but as is no class 'doton' is added to 'dot1'. What am I missing?
http://jsfiddle.net/8TVn5/
window.onload = function () {
var currentPercent = 0;
var showPercent = window.setInterval(function() {
$('#dot1').on('animationiteration webkitAnimationIteration oanimationiteration MSAnimationIteration', function (e) {
currentPercent= 0;});
if (currentPercent < 100) {
currentPercent += 1;
} else {
currentPercent = 0;
}
if (currentPercent == 20){document.getElementByID('dot1').classList.toggle('doton');}
document.getElementById('result').innerHTML = currentPercent;
}, 200);
};
I't just a typo: its should be getElementById.
http://jsfiddle.net/8TVn5/1/
Why are you mixing jQuery and normal selectors?
window.onload = function () {
var currentPercent = 0,
dot1 = $('#dot1');
var showPercent = window.setInterval(function() {
dot1.on('animationiteration webkitAnimationIteration oanimationiteration MSAnimationIteration',
function (e) {
currentPercent= 0;
}
);
if (currentPercent < 100) {
currentPercent += 1;
} else {
currentPercent = 0;
}
if (currentPercent === 20){
dot1.toggleClass('doton');
}
$('#result').html(currentPercent);
}, 200);
};