Written some javascript (very new to this) to center the div and make it full screen adjusting as the window does, that works fine but now I have added some script I found online to transition from one image to another using an array. They seem to be contradicting each other messing up the animation, the biggest problem is when I resize the window. Here is my jsfiddle so you can see for yourself. Thanks in advance.
http://jsfiddle.net/xPZ3W/
function getWidth() {
var w = window.innerWidth;
x = document.getElementById("wrapper");
x.style.transition = "0s linear 0s";
x.style.width= w +"px";
}
function moveHorizontal() {
var w = window.innerWidth;
x = document.getElementById("wss");
x.style.transition = "0s linear 0s";
x.style.left= w / 2 -720 +"px" ;
}
function moveVertical() {
var h = window.innerHeight;
x = document.getElementById("wss");
x.style.transition = "0s linear 0s";
x.style.top= h / 2 -450 +"px" ;
}
var i = 0;
var wss_array = ['http://cdn.shopify.com/s/files/1/0259/8515/t/14/assets/slideshow_3.jpg? 48482','http://cdn.shopify.com/s/files/1/0259/8515/t/14/assets/slideshow_5.jpg?48482'];
var wss_elem;
function wssNext(){
i++;
wss_elem.style.opacity = 0;
if(i > (wss_array.length - 1)){
i = 0;
}
setTimeout('wssSlide()',1000);
}
function wssSlide(){
wss_elem = document.getElementById("wss")
wss_elem.innerHTML = '<img src="'+wss_array[i]+'">';
wss.style.transition = "0.5s linear 0s";
wss_elem.style.opacity = 1;
setTimeout('wssNext()',3000);
}
So I whipped up this JSFiddle from scratch, and I hope it helps out. Pure CSS transitions from class to class using your array URLs to switch among the pictures.
Basically this just advances the "active" class to the next one everytime it's called, provided the first picture is set to "active" class.
var pics = document.getElementById('slideshow').children,
active = 0;
function slideshow() {
for (var i = 0; i < pics.length; i++) {
if (i == active && pics[i].className == "active") {
console.log(i, active, (active + 1) % pics.length);
active = (active + 1) % pics.length;
}
pics[i].className = "";
}
pics[active].className = "active";
setTimeout(slideshow, 2000);
}
setTimeout(slideshow, 2000);
And here's the CSS, which absolutely positions the container, and hides all its children unless it has the active class, to which it will transition smoothly.
#slideshow {
position: absolute;
top: 20%;
bottom: 20%;
left: 20%;
right: 20%;
}
#slideshow img {
position: absolute;
max-height: 100%;
max-width: 100%;
opacity: 0;
transition: opacity 1s linear;
}
#slideshow .active {
opacity: 1;
}
Related
I have created a JavaScript Slideshow, but I don't know how to add the fade effect. Please tell me how to do it, and please tell in JavaScript only, no jQuery!
Code:
var imgArray = [
'img/slider1.jpg',
'img/slider2.jpg',
'img/slider3.jpg'],
curIndex = 0;
imgDuration = 3000;
function slideShow() {
document.getElementById('slider').src = imgArray[curIndex];
curIndex++;
if (curIndex == imgArray.length) { curIndex = 0; }
setTimeout("slideShow()", imgDuration);
}
slideShow();
Much shorter than Ninja's solution and with hardware accelerated CSS3 animation. http://jsfiddle.net/pdb4kb1a/2/ Just make sure that the transition time (1s) is the same as the first timeout function (1000(ms)).
Plain JS
var imgArray = [
'http://placehold.it/300x200',
'http://placehold.it/200x100',
'http://placehold.it/400x300'],
curIndex = 0;
imgDuration = 3000;
function slideShow() {
document.getElementById('slider').className += "fadeOut";
setTimeout(function() {
document.getElementById('slider').src = imgArray[curIndex];
document.getElementById('slider').className = "";
},1000);
curIndex++;
if (curIndex == imgArray.length) { curIndex = 0; }
setTimeout(slideShow, imgDuration);
}
slideShow();
CSS
#slider {
opacity:1;
transition: opacity 1s;
}
#slider.fadeOut {
opacity:0;
}
As an alternative. If you are trying to make a slider.
The usual approach is to animate a frame out and animate a frame in.
This is what makes the slide effect, and the fade effect work. Your example fades in. Which is fine, but maybe not what you really want once you see it working.
If what you really want is to animate images in and ...OUT you need something a little more complex.
To animate images in and out you must use an image element for each, then flip one out and flip one in. The images need to be placed on top of each other in the case of a fade, if you want to slide you lay them beside each other.
Your slideshow function then works the magic, but before you can do that you need to add all those images in your array into the dom, this is called dynamic dom injection and it's really cool.
Make sure you check the fiddle for the full working demo and code it's linked at the bottom.
HTML
<div id="slider">
// ...we will dynamically add your images here, we need element for each image
</div>
JS
var curIndex = 0,
imgDuration = 3000,
slider = document.getElementById("slider"),
slides = slider.childNodes; //get a hook on all child elements, this is live so anything we add will get listed
imgArray = [
'http://placehold.it/300x200',
'http://placehold.it/200x100',
'http://placehold.it/400x300'];
//
// Dynamically add each image frame into the dom;
//
function buildSlideShow(arr) {
for (i = 0; i < arr.length; i++) {
var img = document.createElement('img');
img.src = arr[i];
slider.appendChild(img);
}
// note the slides reference will now contain the images so we can access them
}
//
// Our slideshow function, we can call this and it flips the image instantly, once it is called it will roll
// our images at given interval [imgDuration];
//
function slideShow() {
function fadeIn(e) {
e.className = "fadeIn";
};
function fadeOut(e) {
e.className = "";
};
// first we start the existing image fading out;
fadeOut(slides[curIndex]);
// then we start the next image fading in, making sure if we are at the end we restart!
curIndex++;
if (curIndex == slides.length) {
curIndex = 0;
}
fadeIn(slides[curIndex]);
// now we are done we recall this function with a timer, simple.
setTimeout(function () {
slideShow();
}, imgDuration);
};
// first build the slider, then start it rolling!
buildSlideShow(imgArray);
slideShow();
Fiddle:
http://jsfiddle.net/f8d1js04/2/
you can use this code
var fadeEffect=function(){
return{
init:function(id, flag, target){
this.elem = document.getElementById(id);
clearInterval(this.elem.si);
this.target = target ? target : flag ? 100 : 0;
this.flag = flag || -1;
this.alpha = this.elem.style.opacity ? parseFloat(this.elem.style.opacity) * 100 : 0;
this.elem.si = setInterval(function(){fadeEffect.tween()}, 20);
},
tween:function(){
if(this.alpha == this.target){
clearInterval(this.elem.si);
}else{
var value = Math.round(this.alpha + ((this.target - this.alpha) * .05)) + (1 * this.flag);
this.elem.style.opacity = value / 100;
this.elem.style.filter = 'alpha(opacity=' + value + ')';
this.alpha = value
}
}
}
}();
this is how to use it
fadeEffect.init('fade', 1, 50) // fade in the "fade" element to 50% transparency
fadeEffect.init('fade', 1) // fade out the "fade" element
Much shorter answer:
HTML:
<div class="js-slideshow">
<img src="[your/image/path]">
<img src="[your/image/path]" class="is-shown">
<img src="[your/image/path]">
</div>
Javascript:
setInterval(function(){
var $container = $('.js-slideshow'),
$currentImage = $container.find('.is-shown'),
currentImageIndex = $currentImage.index() + 1,
imagesLength = $container.find('img').length;
$currentImage.removeClass('is-shown');
$currentImage.next('img').addClass('is-shown');
if ( currentImageIndex == imagesLength ) {
$container.find('img').first().addClass('is-shown');
}
}, 5000)
SCSS
.promo-banner {
height: 300px;
width: 100%;
overflow: hidden;
position: relative;
img {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
opacity: 0;
z-index: -10;
transition: all 800ms;
&.is-shown {
transition: all 800ms;
opacity: 1;
z-index: 10;
}
}
}
I have, a problem getting opacity with transition on img after clicking and changing the photo.
I made a simple slider, which takes pictures from the array.
How to add opacity from 0 to 1, with transition 1s?
I tried to add styles in js and css but it still doesn't work.
I'm sitting a few hours on it.
<button id="prev" class="btn-navi"></button>
<div id="my-image-slider"></div>
<button id="next" class="btn-navi"></button>
#cert #my-image-slider{
height: 200px;
width: 150px;
background-color: aqua;
/*opacity: 0;*/
/*transition: all 3s ease;*/
}
#cert #my-image-slider img{
height: 100%;
width: 100%;
opacity: 0.1;
transition: all 2s ease;
}
var images = [];
images.push("<img src ='img/dyplom1.jpg'>");
images.push("<img src ='img/dyplom2.jpg'>");
images.push("<img src ='img/dyplom3.jpg'>");
var curIndex = 0 ;
var mainDiv = document.getElementById("my-image-slider");
var nextBtn = document.getElementById("next");
var prevBtn = document.getElementById("prev");
mainDiv.innerHTML = images[0];
function getElement() {
mainDiv.innerHTML = images[curIndex];
/*images.style.opacity = 1;*/
};
function goNext() {
var nextIndex = curIndex + 1;
if (nextIndex === images.length) {
return 0;
} else {
return nextIndex;
}
};
nextBtn.addEventListener("click", function () {
curIndex = goNext();
getElement();
});
function goPrev() {
var prevIndex = curIndex - 1;
if (prevIndex === -1) {
return images.length-1;
} else {
return prevIndex;
}
};
prevBtn.addEventListener("click", function () {
curIndex = goPrev();
images.style.opacity = 1;
getElement();
});
I haven't tested anything but i think you could use #keyframes in css.
make keyframe add it to some class and then add/remove that class with js.
here is keyframes link:
https://css-tricks.com/snippets/css/keyframe-animation-syntax/
I'm a graphic designer in Portugal, used to work with code everyday, like css, html and a bit javascript and php. I am currently developing an interactive logo button, but it has to be PNG to look the way I want. This is the javascript code on html (image is hosted in my website):
I want to create a mouseclick start and stop on last/first frame, not a infinite loop like this, and reversed animation after click to open/close. Basically, the lock and unlock of the padlock.
The point of this animation is to open a menu nav-bar under the logo. Can you help me?
My code:
var cSpeed = 5;
var cWidth = 200;
var cHeight = 145;
var cTotalFrames = 7;
var cFrameWidth = 200;
var cImageSrc = 'https://www.studiogo.net/sprites.png';
var cImageTimeout = false;
var cIndex = 0;
var cXpos = 0;
var SECONDS_BETWEEN_FRAMES = 0;
function startAnimation() {
document.getElementById('loaderImage').style.backgroundImage = 'url(' + cImageSrc + ')';
document.getElementById('loaderImage').style.width = cWidth + 'px';
document.getElementById('loaderImage').style.height = cHeight + 'px';
//FPS = Math.round(100/(maxSpeed+2-speed));
FPS = Math.round(100 / cSpeed);
SECONDS_BETWEEN_FRAMES = 1 / FPS;
setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES / 1000);
}
function continueAnimation() {
cXpos += cFrameWidth;
//increase the index so we know which frame of our animation we are currently on
cIndex += 1;
//if our cIndex is higher than our total number of frames, we're at the end and should restart
if (cIndex >= cTotalFrames) {
cXpos = 0;
cIndex = 0;
}
document.getElementById('loaderImage').style.backgroundPosition = (-cXpos) + 'px 0';
setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES * 1000);
}
function imageLoader(s, fun) //Pre-loads the sprites image
{
clearTimeout(cImageTimeout);
cImageTimeout = 0;
genImage = new Image();
genImage.onload = function() {
cImageTimeout = setTimeout(fun, 0)
};
genImage.onerror = new Function('alert(\'Could not load the image\')');
genImage.src = s;
}
//The following code starts the animation
new imageLoader(cImageSrc, 'startAnimation()');
<div id="loaderImage"></div>
Please, see if this is what you want.
$(document).ready(function () {
$(".lock").click(function () {
var $self = $(this);
if ($self.hasClass("closed")) {
$self.removeClass("close");
setTimeout(function () {
$self.addClass("open").removeClass("closed");
}, 100);
} else {
$self.removeClass("open");
setTimeout(function () {
$self.addClass("close").addClass("closed");
}, 100);
}
});
});
div.lock {
background-image: url('https://www.studiogo.net/sprites.png');
width: 200px;
height: 145px;
background-position: 0 center;
background-repeat: no-repeat;
}
div.closed {
background-position: -1200px center;
}
div.close {
animation: close-animation 300ms steps(6, start); // 1200px / 200px = 6
}
div.open {
animation: close-animation 300ms steps(6, end); // 1200px / 200px = 6
animation-fill-mode: backwards;
animation-direction: reverse;
}
#keyframes close-animation {
from {
background-position: 0 center;
}
to {
background-position: -1200px center;
}
}
<div class="lock closed">
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
I have a blinking red box in my html it uses css animations. I want to to be able to change it from blinking red and white to green and white. I know this can be done on id elements by using getElementbyId but how would get access to the green aminated box in the css.
The red box looks like this:
#-webkit-keyframes 'noConnection'
{
1% { background-color: red; }
33% { background: white; }
66% { background: red; }
100% { background: white; }
}
The green is this:
#-webkit-keyframes 'Connection'
{
1% { background-color: green; }
33% { background: white; }
66% { background: green; }
100% { background: white; }
}
The animate looks like this:
#animate {
height: 15px;
width: 15px;
}
.cssanimations #animate {
-webkit-animation-direction: normal;
-webkit-animation-duration: 5s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-name: Connection;
-webkit-animation-timing-function: ease;
and I think I have to change the attribute -webkit-animation-name: from javascript to do this but I dont know how to get a handle on it to change it.
Or would I be better off creating a duplicate #animate and renaming it using the getElementById?
Here is a simple web page that demonstrates how to use Javascript to modify a CSS animation. It contains a simple div, and a little Javascript causes the div to move randomly around the page.
In your specific case, you just need to touch up the line that calls "insertRule" to insert your new blinking rule.
<html><head><style></style></head>
<body>
<div id="mymovingdiv">
<h1>Moving Div</h1>
<p>And some little text too</p>
</div>
<script>
function animatedMove(id, xStart, yStart, xEnd, yEnd, secs)
{
// Remove any CSS rules inserted by a previous call to this method
let rulename = `AnimMove${id}`;
let ss = document.styleSheets; // all stylesheets
for (let i = 0; i < ss.length; ++i) { // for each stylesheet...
for (let j = ss[i].cssRules.length - 1; j > 0; j--) { // for each rule...
if (ss[i].cssRules[j].name === rulename) { // does the name match?
ss[i].deleteRule(j);
}
}
}
// Insert a CSS rule for this animation
document.styleSheets[0].insertRule(`#keyframes ${rulename} { 0% { left: ${xStart}px; top: ${yStart}px; } 100% { left: ${xEnd}px; top: ${yEnd}px } }`);
// Remove any CSS rules inserted by a previous call to this method
for (let i = 0; i < ss.length; ++i) { // for each stylesheet...
for (let j = ss[i].cssRules.length - 1; j > 0; j--) { // for each rule...
if (ss[i].cssRules[j].name === rulename) { // does the name match?
ss[i].deleteRule(j);
}
}
}
// Insert a CSS rule for this animation
document.styleSheets[0].insertRule(`#keyframes ${rulename} { 0% { left: ${xStart}px; top: ${yStart}px; } 100% { left: ${xEnd}px; top: ${yEnd}px } }`);
// assign the animation to our element
let el = document.getElementById(id);
el.style.position = 'absolute';
el.style.animation = `${rulename} ${secs}s`;
// Make the element stay where the animation ends
el.style.left = `${xEnd}px`;
el.style.top = `${yEnd}px`;
// Re-clone the element, to reset the animation
el.parentNode.replaceChild(el.cloneNode(true), el);
}
let x = 0;
let y = 0;
function randomMove()
{
let newX = Math.floor(Math.random() * 800);
let newY = Math.floor(Math.random() * 600);
animatedMove('mymovingdiv', x, y, newX, newY, 1);
x = newX;
y = newY;
}
setInterval(randomMove, 1000);
</script>
</body>
</html>
The easiest way to do this is to created two classes in CSS and then toggle between the two.
So something like:
.connection {
animation: 'Connection' 5s ease infinite
}
.no-connection {
animation 'noConnection' 5s ease infinite
}
And then use Javascript to toggle between the two
function toggleConnectionStatus(){
var element = document.getElementById('animate');
if(/* connection is active */) element.className = 'connection';
else element.className = 'no-connection'
}
here is my jsfiddle http://jsfiddle.net/9XdV7/, how to make when hover in - text scroll and infinite loop, out - back to start position? now it can't infinite loop scroll
for (var i = 0; i < $('.list').length; i++) {
var this_el = $('.list').eq(i);
var interval = null;
$(this_el).hover(function() {
var that = $(this);
var this_indent = 0;
interval = setInterval(function(){
this_indent--;
if (this_indent == -($(that).find('.text').width())) {
clearInterval(interval);
this_indent = 0;
// how to loop scroll
}
$(that).css('text-indent', this_indent);
},20);
}, function() {
clearInterval(interval);
$(this).css('text-indent', 0);
});
}
html & css
<div class="list"><div class="text">stringstringstringstring</div></div>
<div class="list"><div class="text">stringstringstring</div></div>
<div class="list"><div class="text">stringstringstringstring</div></div>
.list {
width: 100px;
overflow: hidden;
white-space:nowrap;
height: 15px;
background-color: red;
margin: 10px;
}
.text {
text-align: left;
background-color: purple;
display: inline;
}
Is this what you're looking for? Fiddle
I used mouseenter and mouseleave instead of hover.
$(elem).on("mouseenter",function() { ... });
I stored the identifier belonging to the element in its data: $(this).data("interval",interval);
I added
if(this_indent < -150) {
this_indent = 100;
}
to make the effect infinite. -150 is a value I got from the developer tools. 100 is pure testing.
This still wants some tweaking for determining the point at which to loop, but I think it's basically what you want:
$(function() {
for (var i = 0; i < $('.list').length; i++) {
var this_el = $('.list').eq(i);
var interval = null;
$(this_el).hover(function() {
var that = $(this);
var this_indent = 0;
interval = setInterval(function(){
this_indent--;
if (this_indent < that.width() * -1)
this_indent = that.width();
that.css('text-indent', this_indent);
},20);
}, function() {
clearInterval(interval);
$(this).css('text-indent', 0);
});
}
});
It's looping based on the width of the div, rather than the actual length of the text. If you want the text width, you could look here: Calculating text width