Is there something in jquery that would allow me to differentiate between behavior on double click and single click?
When I bind both to same element only the single click gets executed.
Is there a way that wait for some time before execution of the single click to see if the user clicks again or not?
Thanks :)
I found that John Strickler's answer did not quite do what I was expecting. Once the alert is triggered by a second click within the two-second window, every subsequent click triggers another alert until you wait two seconds before clicking again. So with John's code, a triple click acts as two double clicks where I would expect it to act like a double click followed by a single click.
I have reworked his solution to function in this way and to flow in a way my mind can better comprehend. I dropped the delay down from 2000 to 700 to better simulate what I would feel to be a normal sensitivity. Here's the fiddle: http://jsfiddle.net/KpCwN/4/.
Thanks for the foundation, John. I hope this alternate version is useful to others.
var DELAY = 700, clicks = 0, timer = null;
$(function(){
$("a").on("click", function(e){
clicks++; //count clicks
if(clicks === 1) {
timer = setTimeout(function() {
alert("Single Click"); //perform single-click action
clicks = 0; //after action performed, reset counter
}, DELAY);
} else {
clearTimeout(timer); //prevent single-click action
alert("Double Click"); //perform double-click action
clicks = 0; //after action performed, reset counter
}
})
.on("dblclick", function(e){
e.preventDefault(); //cancel system double-click event
});
});
The solution given from "Nott Responding" seems to fire both events, click and dblclick when doubleclicked. However I think it points in the right direction.
I did a small change, this is the result :
$("#clickMe").click(function (e) {
var $this = $(this);
if ($this.hasClass('clicked')){
$this.removeClass('clicked');
alert("Double click");
//here is your code for double click
}else{
$this.addClass('clicked');
setTimeout(function() {
if ($this.hasClass('clicked')){
$this.removeClass('clicked');
alert("Just one click!");
//your code for single click
}
}, 500);
}
});
Try it
http://jsfiddle.net/calterras/xmmo3esg/
Sure, bind two handlers, one to click and the other to dblclick. Create a variable that increments on every click. then resets after a set delay. Inside the setTimeout function you can do something...
var DELAY = 2000,
clicks = 0,
timer = null;
$('a').bind({
click: function(e) {
clearTimeout(timer);
timer = setTimeout(function() {
clicks = 0;
}, DELAY);
if(clicks === 1) {
alert(clicks);
//do something here
clicks = 0;
}
//Increment clicks
clicks++;
},
dblclick: function(e) {
e.preventDefault(); //don't do anything
}
});
You could probably write your own custom implementation of click/dblclick to have it wait for an extra click. I don't see anything in the core jQuery functions that would help you achieve this.
Quote from .dblclick() at the jQuery site
It is inadvisable to bind handlers to both the click and dblclick events for the same element. The sequence of events triggered varies from browser to browser, with some receiving two click events before the dblclick and others only one. Double-click sensitivity (maximum time between clicks that is detected as a double click) can vary by operating system and browser, and is often user-configurable.
Look at the following code
$("#clickMe").click(function (e) {
var $this = $(this);
if ($this.hasClass('clicked')){
alert("Double click");
//here is your code for double click
return;
}else{
$this.addClass('clicked');
//your code for single click
setTimeout(function() {
$this.removeClass('clicked'); },500);
}//end of else
});
Demo goes here http://jsfiddle.net/cB484/
I've written a jQuery plugin that allow also to delegate the click and dblclick events
// jQuery plugin to bind both single and double click to objects
// parameter 'delegateSelector' is optional and allow to delegate the events
// parameter 'dblclickWait' is optional default is 300
(function($) {
$.fn.multipleClicks = function(delegateSelector, clickFun, dblclickFun, dblclickWait) {
var obj;
if (typeof(delegateSelector)==='function' && typeof(clickFun)==='function') {
dblclickWait = dblclickFun; dblclickFun = clickFun; clickFun = delegateSelector; delegateSelector = null; // If 'delegateSelector' is missing reorder arguments
} else if (!(typeof(delegateSelector)==='string' && typeof(clickFun)==='function' && typeof(dblclickFun)==='function')) {
return false;
}
return $(this).each(function() {
$(this).on('click', delegateSelector, function(event) {
var self = this;
clicks = ($(self).data('clicks') || 0)+1;
$(self).data('clicks', clicks);
if (clicks == 1) {
setTimeout(function(){
if ($(self).data('clicks') == 1) {
clickFun.call(self, event); // Single click action
} else {
dblclickFun.call(self, event); // Double click action
}
$(self).data('clicks', 0);
}, dblclickWait || 300);
}
});
});
};
})(jQuery);
This solution works for me
var DELAY = 250, clicks = 0, timer = null;
$(".fc-event").click(function(e) {
if (timer == null) {
timer = setTimeout(function() {
clicks = 0;
timer = null;
// single click code
}, DELAY);
}
if(clicks === 1) {
clearTimeout(timer);
timer = null;
clicks = -1;
// double click code
}
clicks++;
});
i am implementing this simple solution , http://jsfiddle.net/533135/VHkLR/5/
html code
<p>Click on this paragraph.</p>
<b> </b>
script code
var dbclick=false;
$("p").click(function(){
setTimeout(function(){
if(dbclick ==false){
$("b").html("clicked")
}
},200)
}).dblclick(function(){
dbclick = true
$("b").html("dbclicked")
setTimeout(function(){
dbclick = false
},300)
});
its not much laggy
var singleClickTimer = 0; //define a var to hold timer event in parent scope
jqueryElem.click(function(e){ //using jquery click handler
if (e.detail == 1) { //ensure this is the first click
singleClickTimer = setTimeout(function(){ //create a timer
alert('single'); //run your single click code
},250); //250 or 1/4th second is about right
}
});
jqueryElem.dblclick(function(e){ //using jquery dblclick handler
clearTimeout(singleClickTimer); //cancel the single click
alert('double'); //run your double click code
});
I made some changes to the above answers here which still works great: http://jsfiddle.net/arondraper/R8cDR/
Below is my simple approach to the issue.
JQuery function:
jQuery.fn.trackClicks = function () {
if ($(this).attr("data-clicks") === undefined) $(this).attr("data-clicks", 0);
var timer;
$(this).click(function () {
$(this).attr("data-clicks", parseInt($(this).attr("data-clicks")) + 1);
if (timer) clearTimeout(timer);
var item = $(this);
timer = setTimeout(function() {
item.attr("data-clicks", 0);
}, 1000);
});
}
Implementation:
$(function () {
$("a").trackClicks();
$("a").click(function () {
if ($(this).attr("data-clicks") === "2") {
// Double clicked
}
});
});
Inspect the clicked element in Firefox/Chrome to see data-clicks go up and down as you click, adjust time (1000) to suit.
(function($){
$.click2 = function (elm, o){
this.ao = o;
var DELAY = 700, clicks = 0;
var timer = null;
var self = this;
$(elm).on('click', function(e){
clicks++;
if(clicks === 1){
timer = setTimeout(function(){
self.ao.click(e);
}, DELAY);
} else {
clearTimeout(timer);
self.ao.dblclick(e);
}
}).on('dblclick', function(e){
e.preventDefault();
});
};
$.click2.defaults = { click: function(e){}, dblclick: function(e){} };
$.fn.click2 = function(o){
o = $.extend({},$.click2.defaults, o);
this.each(function(){ new $.click2(this, o); });
return this;
};
})(jQuery);
And finally we use as.
$("a").click2({
click : function(e){
var cid = $(this).data('cid');
console.log("Click : "+cid);
},
dblclick : function(e){
var cid = $(this).data('cid');
console.log("Double Click : "+cid);
}
});
Same as the above answer but allows for triple click. (Delay 500)
http://jsfiddle.net/luenwarneke/rV78Y/1/
var DELAY = 500,
clicks = 0,
timer = null;
$(document).ready(function() {
$("a")
.on("click", function(e){
clicks++; //count clicks
timer = setTimeout(function() {
if(clicks === 1) {
alert('Single Click'); //perform single-click action
} else if(clicks === 2) {
alert('Double Click'); //perform single-click action
} else if(clicks >= 3) {
alert('Triple Click'); //perform Triple-click action
}
clearTimeout(timer);
clicks = 0; //after action performed, reset counter
}, DELAY);
})
.on("dblclick", function(e){
e.preventDefault(); //cancel system double-click event
});
});
This is a method you can do using the basic JavaScript, which is works for me:
var v_Result;
function OneClick() {
v_Result = false;
window.setTimeout(OneClick_Nei, 500)
function OneClick_Nei() {
if (v_Result != false) return;
alert("single click");
}
}
function TwoClick() {
v_Result = true;
alert("double click");
}
If you don't want to create separate variables to manage the state, you can check this answer https://stackoverflow.com/a/65620562/4437468
Related
I am trying to add a click function that triggers when a button is clicked. I am also trying to figure out how to add a double click function onto the same element, that triggers a different event.
var click = false;
onEvent("image2", "click", function(event) {
click = true;
});
if (click === true) {
setTimeout(function() {
onEvent("image2", "click", function(event) {
setScreen("safeScreen");
console.log("double click");
});
}, 200);
} else {
onEvent("image2", "dblclick", function(event) {
setScreen("safeScreen");
console.log("click");
});
}
This code is completely wrong, but I don't know where to start/correct. What am I doing wrong? I am looking to have the single click not trigger when the user double clicks.
Update:
Try passing a function clicks() to your event listener like so:
onEvent("image2", "click", clicks);
Function clicks() will check if there was a single or double click based on setTimeout function. You can adjust setTimeout via timeout variable and of course you need clickCount variable declared outside clicks() function.
Pure js approach
Try adding two event listeners. Less code, much cleaner. Check this working example.
var selector = document.getElementById('codeorg');
selector.addEventListener('click', clicks);
// Global Scope variable we need this
var clickCount = 0;
// Our Timeout, modify it if you need
var timeout = 500;
// Copy this function and it should work
function clicks() {
// We modify clickCount variable here to check how many clicks there was
clickCount++;
if (clickCount == 1) {
setTimeout(function(){
if(clickCount == 1) {
console.log('singleClick');
// Single click code, or invoke a function
} else {
console.log('double click');
// Double click code, or invoke a function
}
clickCount = 0;
}, timeout || 300);
}
}
// Not important for your needs - pure JS stuff
var button = document.getElementById('button');
button.addEventListener('click', singleClick);
button.addEventListener('dblclick', doubleClick);
function singleClick() {
//console.log('single click');
}
function doubleClick() {
console.log('double click');
}
#codeorg {
margin-bottom: 100px;
}
<h2>Double Click</h2>
<button id="button">Click me</button>
<hr><hr>
<h2>Double click or Single Click</h2>
<button id="codeorg">Click me</button>
I'm trying to prevent a link click from firing if accidentally touched while scrolling in mobile? I have never tried something like this before and am having trouble getting it to work right. I am testing this on a desktop for the time being.
My buttons are structured similar to:
<a href="http://www.google.com">
<div style="width:100%;height:80px;margin-bottom:50px;">test</div>
</a>
I am trying to use the preventDefault() function to override default click actions and check if a the page is being scrolled, or it the click was accidental before allowing it to work. The logic to check seems to work, however the links navigate on click no matter what i do. I assume this has something to do with the links behaviour being propogated to the child div, but am not sure.
Below is my script, the problem is in the last $('a').click(); function.
UPDATE:
I still need a better way to do it using just the $('a') selector if anyone knows how. Kind of a hack but, if i change the selector to $('a>div') and change the 'targetLink' to $(this).parent().attr('href') it seems to work, Is there a way to do this using $('a') only because some of my buttons have more children.
//Mobile accidental scroll click fix:---
//- prevent clicked link from executing if user scrolls after mousedown, until next mousedown.
//- prevent clicked link from executing if user is still scrolling and mouse is down(for slow scrolls)
$(document).ready(function(){
var self = this,
scrolling = false,
mouseDown = false,
scrollAfterPress = false;
scrollDelay = 1500,
linkConditionCheckDelay = 700;
$(window).scroll(function() {
self.scrolling = true;
console.log('scrolling:' + self.scrolling);
clearTimeout( $.data( this, "scrollCheck" ) );
$.data( this, "scrollCheck", setTimeout(function() {
self.scrolling = false;
console.log('scrolling:' + self.scrolling);
}, scrollDelay) );
});
$(document).mousedown(function(){
self.scrollAfterPress = false;
int00 = setInterval(function() { checkScrollAfterPress(); }, 100);//execute every 100ms (while mouse is down)
self.mouseDown = true;
console.log('mousedown:'+ self.mouseDown);
}).mouseup(function(){
clearInterval(int00);
self.mouseDown = false;
console.log('mousedown:'+ self.mouseDown);
});
function checkScrollAfterPress(){
if(self.scroll === true){
self.scrollAfterPress = true;
}
}
$('a').click(function(e){
//prevent default click event behaviour
var targetLink = $(this).attr('href');
console.log('clicked on:'+targetLink);
setTimeout(function() {
if(!self.scrolling && !self.mouseDown && !self.scrollAfterPress && targetLink !== undefined){
window.location.href = targetLink;
}
}, linkConditionCheckDelay); //add small delay to prevent immeditiate responses between mouse up and start of scroll.
e.stopPropagation();
e.preventDefault();
});
});
You can use return false or e.preventDefault
But when you click on that link why your adding window.location.href = targetLink;?? which will redirect the user to the given location.Same as link
Try my code below i have removed it.
$(document).ready(function(){
var self = this,
scrolling = false,
mouseDown = false,
scrollAfterPress = false;
scrollDelay = 1500,
linkConditionCheckDelay = 700;
$(window).scroll(function() {
self.scrolling = true;
console.log('scrolling:' + self.scrolling);
clearTimeout( $.data( this, "scrollCheck" ) );
$.data( this, "scrollCheck", setTimeout(function() {
self.scrolling = false;
console.log('scrolling:' + self.scrolling);
}, scrollDelay) );
});
$(document).mousedown(function(){
self.scrollAfterPress = false;
int00 = setInterval(function() { checkScrollAfterPress(); }, 100);//execute every 100ms (while mouse is down)
self.mouseDown = true;
console.log('mousedown:'+ self.mouseDown);
}).mouseup(function(){
clearInterval(int00);
self.mouseDown = false;
console.log('mousedown:'+ self.mouseDown);
});
function checkScrollAfterPress(){
if(self.scroll === true){
self.scrollAfterPress = true;
}
}
$('a').click(function(e){
//prevent default click event behaviour
var targetLink = $(this).attr('href');
console.log('clicked on:'+targetLink);
setTimeout(function() {
if(!self.scrolling && !self.mouseDown && !self.scrollAfterPress && targetLink !== undefined){
//window.location.href = targetLink;
}
}, linkConditionCheckDelay); //add small delay to prevent immeditiate responses between mouse up and start of scroll.
return false;
});
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<a href="http://www.google.com">
<div style="width:100%;height:80px;margin-bottom:50px;">test</div>
</a>
I will suggest another approach and use jQuery Mobile Events. Something like this:
*untested, but is the idea
// set global var 'locked'
var locked = false;
// locked var true while scrolling
jQuery(document).on('scrollstart', function() { locked = true; });
// locked var back to false when finish
jQuery(document).on('scrollstop', function() { locked = false; });
// bind 'tap' & 'click' events to 'a' tag
jQuery(document).on('tap click', 'a', function(event) {
// But before proceed, check locked var
if (locked) {
event.preventDefault;
return false;
} else {
// ok, proceed with the click and further events...
}
});
Docs/ref:
scrollstart event
scrollstop event
tap event
vclick event
.click()
Use in your $'a'.click(function(e){...} part return false; to prevent the default behavior.
In your case:
$('a').click(function(e){
var targetLink = $(this).attr('href');
console.log('clicked on:'+targetLink);
setTimeout(function() {
if(!self.scrolling && !self.mouseDown && !self.scrollAfterPress && targetLink !== undefined){
window.location.href = targetLink;
}
}, linkConditionCheckDelay);
return false;//Stops default behavior
});
Perhaps there is something I am missing, but I do not see why your code cannot be made as simple as the following:
$(document).ready(function () {
var is_scrolling = false;
var timeout = null;
$(window).scroll(function () {
is_scrolling = true;
if (timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(function () {
is_scrolling = false;
}, 1500);
});
$('a').click(function (e){
if (is_scrolling) {
e.preventDefault();
}
});
});
I've toggled click event to a node and I want to toggle a dbclick event to it as well. However it only triggers the click event when I dbclick on it.
So How do I set both events at the same time?
You have to do your "own" doubleclick detection
Something like that could work:
var clickedOnce = false;
var timer;
$("#test").bind("click", function(){
if (clickedOnce) {
run_on_double_click();
} else {
timer = setTimeout(function() {
run_on_simple_click(parameter);
}, 150);
clickedOnce = true;
}
});
function run_on_simple_click(parameter) {
alert(parameter);
alert("simpleclick");
clickedOnce = false;
}
function run_on_double_click() {
clickedOnce = false;
clearTimeout(timer);
alert("doubleclick");
}
Here is a working JSFiddle
For more information about what delay you should use for your timer, have a look here : How to use both onclick and ondblclick on an element?
$("#test-id").bind("click dblclick", function(){alert("hello")});
Works for both click and dblclick
EDIT --
I think its not possible. I was trying something like this.
$("#test").bind({
dblclick: function(){alert("Hii")},
mousedown: function(){alert("hello")}
});
But its not possible to reach double click without going through single click. I tried mouse down but it does not give any solution.
I pretty much used the same logic as Jeremy D.
However, in my case, it was more neat to solve this thing with anonymous functions, and a little slower double click timeout:
dblclick_timer = false
.on("click", function(d) {
// if double click timer is active, this click is the double click
if ( dblclick_timer )
{
clearTimeout(dblclick_timer)
dblclick_timer = false
// double click code code comes here
console.log("double click fired")
}
// otherwise, what to do after single click (double click has timed out)
else dblclick_timer = setTimeout( function(){
dblclick_timer = false
// single click code code comes here
console.log("single click fired")
}, 250)
})
you need to track double click and if its not a double click perform click action.
Try this
<p id="demo"></p>
<button id='btn'>Click and DoubleClick</button>
<script>
var doubleclick =false;
var clicktimeoutid = 0;
var dblclicktimeoutid = 0;
var clickcheck = function(e){
if(!clicktimeoutid)
clicktimeoutid = setTimeout(function(){
if(!doubleclick)
performclick(e);
clicktimeoutid =0;
},300);
}
var performclick =function(e){
document.getElementById("demo").innerHTML += 'click';
}
var performdblclick = function(e)
{
doubleclick = true;
document.getElementById("demo").innerHTML += 'dblclick';
dblclicktimeoutid = setTimeout(function(){doubleclick = false},800);
};
document.getElementById("btn").ondblclick = performdblclick;
document.getElementById("btn").onclick=clickcheck;
</script>
a slightly different approach - The actual click comparison happens later in the timeOut function, after a preset interval... till then we simply keep tab on the flags.
& with some simple modifications (click-counter instead of flags) it can also be extended to any number of rapid successive clicks (triple click, et al), limited by practicality.
var clicked = false,
dblClicked = false,
clickTimer;
function onClick(param){
console.log('Node clicked. param - ',param);
};
function onDoubleClick(param){
console.log('Node Double clicked. param - ',param);
};
function clickCheck(param){
if (!clicked){
clicked = true;
clickTimer = setTimeout(function(){
if(dblClicked){
onDoubleClick(param);
}
else if(clicked){
onClick(param);
}
clicked = false;
dblClicked = false;
clearTimeout(clickTimer);
},150);
} else {
dblClicked = true;
}
};
I think this is very newbie question but is it possible to have 2 separate function on a .click on 1st and 2nd click?
$(div).click(function(){
alert("1st click");
},
function(){
alert("2nd click");
});
http://jsfiddle.net/2xe8a/
Or is there any suggestion that would separate that function?
Thanks guys!
Sure, just set something when clicked the first time and check it the second time
$('div').click(function(){
var clicked = $(this).data('clicked');
if ( clicked ) {
alert('the rest of the time');
}else{
alert('first time');
}
$(this).data('clicked', !clicked);
});
FIDDLE
One way would be to unbind on the first click:
function click1 () {
alert('1st click');
$(this).off('click', click1).on('click', click2);
}
function click2 () {
alert('2nd click');
}
$(function () {
$('#click').on('click', click1);
});
Updated JSFiddle: http://jsfiddle.net/2xe8a/1/
Another option would be to use a wrapper method to determine which method is supposed to fire:
function click1 () {
alert('1st click');
}
function click2 () {
alert('2nd click');
}
$(function () {
$('#click').data('clicks', 0).on('click', function () {
var $this = $(this),
clicks = $this.data('clicks') + 1;
switch (clicks) {
case 1: click1.call(this); break;
case 2: click2.call(this); break;
}
$this.data('clicks', clicks);
});
});
Updated JSFiddle: http://jsfiddle.net/2xe8a/6/
Edit: As per Juhana's suggestion, a 3rd option might look like this:
function click2 () {
alert('2nd click');
}
$(function () {
$('#click').one('click', function () {
alert('1st click');
$(this).one('click', click2);
});
});
JSFiddle Link: http://jsfiddle.net/2xe8a/8/
If you only want each function to happen once, you can use one instead of on (and, I always use something like on('click') instead of the shortcut click() method):
$("#click").one('click', function(){
alert("1st click");
$("#click").one('click', function(){
alert("2nd click");
});
});
If you need a little more control over which one fires, you can use on and then off to unbind the event handlers:
$("#click").on('click', function(){
alert("1st click");
$("#click").off('click');
$("#click").on('click', function(){
alert("2nd click");
$("#click").off('click');
});
});
If you want to do it with variables, you could do:
var firstClick = true;
$("#click").on('click', function(){
if (firstClick) {
alert("1st click");
firstClick = false;
}
else {
alert("2nd click");
}
});
I am unsure of what exactly you are trying to do.
If you are trying to have the 2nd function execute every 2nd click (i.e even number of clicks), and execute the 1st function on the odd number of clicks, then why not use a counter?
This is a very simple example but I think it illustrates the principle:
var count = 0;
$("#click").click(function(){
if (count % 2 === 0) {
oddNumberOfClicks();
}
else {
evenNumberOfClicks();
}
count++;
});
function oddNumberOfClicks() {
alert('Doing some work for odd');
}
function evenNumberOfClicks() {
alert('Doing some work for even');
}
http://jsfiddle.net/2xe8a/4/
Using an incrementing variable?
clicks = 0;
$(div).click(function(){
clicks = clicks +1; // clicks++
if ( clicks == 1 ) {
alert("1st click");
} else if ( clicks == 2 ) {
alert("2nd click");
} else {
//...
}
});
(function(){
var count = 0;
$("#click").click(function(e){
if(count % 2 == 0){
count++;
alert(1);
// first click
}else{
count++;
alert(2);
// second click
}
});
});
Using a counter.
FIDDLE
P.S. This thing can be done without jQuery. http://youmightnotneedjquery.com/
Simple way:
var t = false;
$("#click").click(
function(){
if(!t){
alert("1st click");
t = true;
} else {
alert("2st click");
}
}
);
Fiddle:
http://jsfiddle.net/2xe8a/9/
By 2nd click do you mean a double click? If so, there is a double click method in jQuery:
$(div).dblclick( function() {
alert("asdf");
});
I'm handling both the click and dblclick event on a DOM element. Each one carries out a different command, but I find that when double clicking on the element, in addition to firing the double click event, the click event is also fired twice. What is the best approach for preventing this behavior?
In case anyone else stumbles on this (as I did) looking for an answer, the absolute best solution that I could come up with is the following:
$node.on('click',function(e){
if(e.originalEvent.detail > 1){
return;
/* if you are returning a value from this
function then return false or cancel
the event some other way */
}
});
Done. If there is more than one click back to back, the second, third,etc. will not fire. I definitely prefer this to using any sort of timers.
I got myself pointed in this direction by reading this.
Incidentally: I was first researching this problem because I accidentally double clicked a paginated link, and the event fired and finished twice before the callback could happen.
Before coming up with the code above, I had
if e.originalEvent.detail === 2 //return
however, I was able to click on the link 3 times (a triple click), and though the second click didn't fire, the third did
In a comment, you said,
I delay the click handler by 300 ms (a noticeable and annoying delay) and even ...
So it sounds like what you want is that when you click then the DOM should geneate a click event immediately, except not if the click is the first click of a double-click.
To implement this feature, when you click, the DOM would need to be able to predict whether this is the final click or whether it's the first of a double-click (however I don't think is possible in general for the DOM to predict whether the user is about to click again).
What are the two distinct actions which you're trying to take on click and double-click? IMO, in a normal application you might want both events: e.g. single-click to focus on an element and then double-click to activate it.
When you must separate the events, some applications use something other than double-click: for example, they use right-click, or control-click.
You can use UIEvent.detail if you want to detect how many times the element was clicked and fire events based on that.
A simple example:
element.addEventListener("click", function (e) {
if (e.detail === 1) {
// do something if the element was clicked once.
} else if (e.detail === 2) {
// do something else if the element was clicked twice
}
});
In this case, it is best to delay the execution of the single click event slightly. Have your double click handler set a variable that the single click event will check. If that variable has a particular value, could be boolDoubleClick == true, then don't fire/handle the single click.
Thanks to all the other answers here as the combination of them seems to provide a reasonable solution for me when the interaction requires both, but mutually exclusive:
var pendingClick = 0;
function xorClick(e) {
// kill any pending single clicks
if (pendingClick) {
clearTimeout(pendingClick);
pendingClick = 0;
}
switch (e.detail) {
case 1:
pendingClick = setTimeout(function() {
console.log('single click action here');
}, 500);// should match OS multi-click speed
break;
case 2:
console.log('double click action here');
break;
default:
console.log('higher multi-click actions can be added as needed');
break;
}
}
myElem.addEventListener('click', xorClick, false);
Update: I added a generalized version of this approach along with a click polyfill for touch devices to this Github repo with examples:
https://github.com/mckamey/doubleTap.js
AFAIK DOM Level 2 Events makes no specification for double-click.
It doesn't work for me on IE7 (there's a shock), but FF and Opera have no problem managing the spec, where I can attach all actions to the click event, but for double-click just wait till the "detail" attribute of the event object is 2. From the docs: "If multiple clicks occur at the same screen location, the sequence repeats with the detail attribute incrementing with each repetition."
Here is what I did to distinguish within a module
node.on('click', function(e) {
//Prepare for double click, continue to clickHandler doesn't come soon enough
console.log("cleared timeout in click",_this.clickTimeout);
clearTimeout(_this.clickTimeout);
_this.clickTimeout = setTimeout(function(){
console.log("handling click");
_this.onClick(e);
},200);
console.log(_this.clickTimeout);
});
node.on('dblclick', function (e) {
console.log("cleared timeout in dblclick",_this.clickTimeout);
clearTimeout(_this.clickTimeout);
// Rest of the handler function
I use this solution for my project to prevent click event action, if I had dblclick event that should do different thing.
Note: this solution is just for click and dblclick and not any other thing like tripleclick or etc.
To see proper time between click and double click see this
sorry for my bad English.
I hope it helps :)
var button, isDblclick, timeoutTiming;
var clickTimeout, dblclickTimeout;
//-----
button = $('#button');
isDblclick = false;
/*
the proper time between click and dblclick is not standardized,
and is cutsomizable by user apparently (but this is windows standard I guess!)
*/
timeoutTiming = 500;
//-----
button.on('dblclick', function () {
isDblclick = true;
clearTimeout(dblclickTimeout);
dblclickTimeout = setTimeout(function () {
isDblclick = false;
}, timeoutTiming);
//-----
// here goes your dblclick codes
console.log('double clicked! not click.');
}).on('click', function () {
clearTimeout(clickTimeout);
clickTimeout = setTimeout(function () {
if(!isDblclick) {
// here goes your click codes
console.log('a simple click.');
}
}, timeoutTiming);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button type="button" id="button">
click/dblclick on this to see the result
</button>
It can be achieved via following code
var clickHandler = function(e) { /* put click event handling code here */ };
var doubleclickHandler = function(e) { /* put doubleclick event handling code here */ }
const maxMsBetweenClicks = 300;
var clickTimeoutId = null;
document.addEventListener("dblclick", handleDoubleClick);
document.addEventListener("click", handleSingleClick);
function handleSingleClick(e){
clearTimeout(clickTimeoutId);
clickTimeoutId = setTimeout( function() { clickHandler(e);}, maxMsBetweenClicks);
}
function handleDoubleClick(e){
clearTimeout(clickTimeoutId);
doubleclickHandler(e);
}
I know this is old as heck, but thought I'd post anyhow since I just ran into the same problem. Here's how I resolved it.
$('#alerts-display, #object-display').on('click', ['.item-data-summary', '.item-marker'], function(e) {
e.preventDefault();
var id;
id = setTimeout(() => {
// code to run here
return false;
}, 150);
timeoutIDForDoubleClick.push(id);
});
$('.panel-items-set-marker-view').on('dblclick', ['.summary', '.marker'], function(e) {
for (let i = 0; i < timeoutIDForDoubleClick.length; i++) {
clearTimeout(timeoutIDForDoubleClick[i]);
}
// code to run on double click
e.preventDefault();
});
Here is my simple solution to prevent the second click. Of course, I could restart the timeout when a double click detected, but in reality I never need it.
clickTimeoutId = null;
onClick(e) {
if (clickTimeoutId !== null) {
// Double click, do nothing
return;
}
// Single click
// TODO smth
clickTimeoutId = setTimeout(() => {
clearTimeout(clickTimeoutId);
clickTimeoutId = null;
}, 300);
}
Summarizing, to recognize the simpleClick and doubleClick events on the same element, just treat the onClick event with this method:
var EVENT_DOUBLE_CLICK_DELAY = 220; // Adjust max delay btw two clicks (ms)
var eventClickPending = 0;
function onClick(e){
if ((e.detail == 2 ) && (eventClickPending!= 0)) {
// console.log('double click action here ' + e.detail);
clearTimeout(eventClickPending);
eventClickPending = 0;
// call your double click method
fncEventDblclick(e);
} else if ((e.detail === 1 ) && (eventClickPending== 0)){
// console.log('sigle click action here 1');
eventClickPending= setTimeout(function() {
// console.log('Executing sigle click');
eventClickPending = 0
// call your single click method
fncEventClick(e);
}, EVENT_DOUBLE_CLICK_DELAY);
// } else { // do nothing
// console.log('more than two clicks action here ' + e.detail);
}
}
You can use debounce to free the single click handler from detecting the double/multiple clicks
Test at: https://jsfiddle.net/L3sajybp/
HTML
<div id='toDetect'>
Click or double-click me
</div>
<hr/>
<ol id='info'>
</ol>
JS
function debounce(func, wait, immediate) {
let timeout;
return function () {
const context = this,
args = arguments;
const later = function () {
timeout = null;
if (!immediate) func.apply(context, args);
};
const callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
}
function debounceSingleClickOnly(func, timeout = 500) {
function eventHandler (event) {
const { detail } = event;
if (detail > 1) {
console.log('no double click for you '+ func.name);
console.log('');
return;
}
func.apply(this, arguments);
}
return debounce(eventHandler, timeout);
}
window.toDetect.addEventListener('click', debounceSingleClickOnly(handleSingleClick));
window.toDetect.addEventListener('dblclick', handleDoubleClick);
function handleS() {
console.log('S func');
console.log(this.id);
}
function handleSingleClick(event) {
console.log('single click');
const divText = document.createElement('li');
divText.appendChild(document.createTextNode('single click'));
window.info.appendChild(divText)
console.group();
console.log('this element was single-clicked: ' + event.target.id);
console.log(this.id);
console.log('');
console.groupEnd();
}
function handleDoubleClick(event) {
console.log('double click');
const divText = document.createElement('li');
divText.appendChild(document.createTextNode('double click'));
window.info.appendChild(divText);
console.group();
console.log('this element was double-clicked: ' + event.target.id);
console.log(this.id);
console.log('');
console.groupEnd();
}
Output:
const toggle = () => {
watchDouble += 1;
setTimeout(()=>{
if (watchDouble === 2) {
console.log('double' + watchDouble)
} else if (watchDouble === 1) {
console.log("signle" + watchDouble)
}
watchDouble = 0
},200);
}